Two new, time-limited items are coming to Lineage II: Aden’s store: the Lesser Giants’ Relic chest and the Lesser Giants’ Relic Chest Kit.

 

These chests can contain either a Giants’ Relic Pouch, or the more treasured Shining Giants' Relic Pouch. Each of these pouches boast a myriad of different items, many of which are extremely desirable. Only one Lesser Giants Relic Kit can be purchased per account, and both these items will only be available until maintenance on April 20.

 

One week later, on April 27, the following items will be removed during maintenance:

    • Lesser Giants’ Relic Chest
    • Lesser Giants’ Relic Kit
    • Giant’s Relic Pouch
    • Shining Giants' Relic Pouch

 

See below to discover what will become available this coming Wednesday!

Promotion Details

 

L2 Store Items

Item Name

Limit

NCoin Price

L2Coin Price

Lesser Giants' Relic Chest (Time Limited)

 

25

100

Lesser Giants' Relic Chest Kit (Time-Limited)

1/Account

2375

9500

 

Lesser Giants' Relic Chest Kit Contents

Item Name

Description

Lesser Giant’s Relic Chest (x100)

Double-click to obtain either a Giants' Relic Pouch or a Shining Giants' Relic Pouch along with a chance of a bonus Einhasad's Protection.

Einhasad's Protection (x200)

The following effects are applied when used <Use Effect> XP Gain +100% SP Gain +100% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death. <Note>When the item is used while the following buff effects are applied, Einhasad's Protection is applied - Scroll: Einhasad's Blessing - Dandy's Home Run Ball - Dandy's Golden Ball - Seal of Giran.

Upon obtaining a Lesser Giants' Relic Chest, double-click it to obtain one of the following pouches, plus a chance at a bonus reward.

 

Lesser Giants' Relic Chest Contents

Item Name

Description

Giants' Relic Pouch

Double-click to obtain a random reward.

Shining Giants' Relic Pouch

Double-click to obtain a random reward.

(Bonus Reward)

Einhasad's Protection

The following effects are applied when used <Use Effect> XP Gain +100% SP Gain +100% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death <Note> When the item is used while the following buff effects are applied, Einhasad's Protection is applied - Scroll: Einhasad's Blessing - Dandy's Home Run Ball - Dandy's Golden Ball - Seal of Giran.

 

Double-click on the pouch you obtain to receive one of the following rewards:

 

Giants' Relic Pouch Rewards

Item Name

Item Description

Frintezza's Necklace

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. <Safe Enchant Level: +1>

Baium's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Zaken's Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Queen Ant's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Orfen's Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Ring of Core

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Freeze Breastplate

<Options> STR +1 CON +2 Weight Penalty Section +1500 M. Def. +15 Max HP +150 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Freeze Leggings

<Options> CON +1 Weight Penalty Section +1000 M. Def. +10 Max HP +50 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Thunder Leather Mail

<Options> STR +1 DEX +1 Weight Penalty Section +1500 M. Def. +15 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Thunder Leather Leggings

<Options> DEX +1 Weight Penalty Section +1000 M. Def. +10 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Flaming Tunic

<Options> WIT +1 MEN +1 Weight Penalty Section +1500 M. Def. +15 Max MP +200 Stun Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Flaming Stockings

<Options> WIT +1 Weight Penalty Section +1000 M. Def. +10 Max MP +100 Stun Resistance +20% Paralysis Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%

Mana Helmet

<Options> STR+1 INT+1 Weight Penalty Section +1500 M. Def. +10 HP Recovery Bonus +8% MP Recovery Bonus +8% P. Atk. +6% M. Atk. +8%

Stun Gauntlets

<Options> STR +1 INT +1 Weight Penalty Section +1000 Atk. Spd. +10% Casting Spd. +18% Max HP +200 M. Def. +50

Evasion Boots

<Options> STR+1 INT+1 Weight Penalty Section +1000 M. Def. +10 Max HP +200 Speed +8

Revenge Shield

When enchanted the following effects are applied: Max HP +20, All Critical Rate Received Rate -1%. When hit there is a 1% chance that P./M. Def. and Shield Defense Rate are increased by 5%. Cooldown: 60 seconds.

Fatal Sigil

When enchanted the following effects are applied: Max MP +20, Atk./Casting Spd. +5, All Critical Rate +1%. After an attack, there is a 1% chance that Skill Power will be boosted by 1% for 3 seconds.

Scroll: Enchant Rare Accessory

<+1~3 Accessory Enchant Effect> Accessory: M. Def. +1 <+4 or higher Accessory Enchant Effect> Accessory: M. Def. +3 <Safe Enchant Level: +1>

Life Stone Lv. 2 - Weapon

Can augment weapon when used Augmentation Fee: Adena

Life Stone Lv. 2 - Armor

Can augment armor when used Augmentation Fee: Adena

Life Stone - Accessory

Can augment A-Grade or higher regular accessories and Boss, Spirit, Insolence, Dragon World, and Hellbound accessories Augmentation Fee: Adena

Life Stone Lv. 2 - Shield/Sigil

Augments shields/sigils. Standard mineral formed inside a monster by Physical and Magic hits. Serves as a material for shield/sigil augmentation. Adena required.

Life Stone - Heroic Circlet

Can augment Circlet of Hero and some hair accessories when used Augmentation Fee: Adena

Talisman of Power Enchant Package

Double-click to obtain 1 Talisman of Power and 10 Enchant Scrolls: Talisman of Power

Venir's Talisman Fragment (x2)

Ingredient to upgrade the level of a Venir's Talisman by compounding. <Note> If compounding fails, the level will drop depending on the level of the Venir's Talisman.

Sayha's Blessing (x5)

Sayha's Grace Points +35000, Magic Lamp Points +100000, Crafting Points +6500.

Boost Attack Scroll (x5)

The following effects are applied when used <Use Effect> P. Atk. +800 M. Atk. +800 Max HP +1000 All Critical Damage Received -100 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Boost Defense Scroll (x5)

The following effects are applied when used <Use Effect> P. Def. +500 M. Def. +500 Max MP +800 Speed +2 All Critical Rate +30 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

XP Boost Scroll (x5)

The following effects are applied when used <Use Effect> XP Gain +30% SP Gain +30% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Special HP Recovery Potion (x50)

After instant 500 HP Recovery, CP Recovery with remaining points.

Einhasad's Protection

The following effects are applied when used <Use Effect> XP Gain +100% SP Gain +100% - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death <Note> When the item is used while the following buff effects are applied, Einhasad's Protection is applied - Scroll: Einhasad's Blessing - Dandy's Home Run Ball - Dandy's Golden Ball - Seal of Giran

 

Shining Giants' Relic Pouch Rewards

Item Name

Item Description

Spellbook - Death Knight Transformation

Spellbook needed to learn the Death Knight Transformation. <Acquiring Class> Death Knight (all races) <Skill Effect> Transforms into a Death Knight who is cursed by the Fire Dragon Valakas, but possesses great powers. Increases P. Atk., P. Critical Damage, P. Skill Critical Damage, Atk. Spd., and Speed.

Spellbook: Champion of Titan

Spellbook needed to learn Champion of Titan. <Acquiring Class> Titan <Skill Effect> Significantly increases P. Atk., P. Critical Rate, P. Critical Damage, Knock Back Attack, Max HP and Speed.

Spellbook - Dragon Strike

Spellbook needed to learn Dragon Strike. <Acquiring Class> Storm Blaster <Skill Effect> Summons a powerful dragon that heals allies and deals damage to enemies.

Spellbook - Serenity

Spellbook needed to learn Serenity. <Acquiring Class> Cardinal <Skill Effect> Increases party members' Max HP. Continuously recovers HP for a short period of time.

Spellbook: White Guardian

Spellbook to obtain the power of the White Guardian. <Acquiring Class> All classes, except Jin Kamael and Death Knight <Skill Effect> Transforms into White Guardian. Increases Max HP/MP, P./M. Accuracy, P./M. Atk., P./M. Def., Atk. Spd., P. Skill Critical Damage, M. Skill Critical Rate, Speed.

Boss Weapon Pack

Double-click to obtain one of the following items at random: Zaken's Blood Sword, Core's Plasma Bow, Orfen's Poisonous Sword, Queen Ant's Stone Crasher, Anakim's Divine Shooter, Baium's Thunder Breaker, or Beleth's Soul Eater.

Talisman of Baium

<Options> P. Atk. +284 M. Atk. +392 M. Damage Resistance +10% All Skill Power +5% All Weapon Resistance +5% P. Critical Rate +20 M. Skill Critical Rate +20 MP Consumption -5% Skill Cooldown -3% STR, INT +1 DEX, WIT +1 CON, MEN +1 The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack.

Antharas' Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Beleth's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Blessed Scroll: Enchant Rare Accessory

<+1~3 Accessory Enchant Effect> Accessory: M. Def. +1 <+4 or higher Accessory Enchant Effect> Accessory: M. Def. +3 <Safe Enchant Level: +1> <When Enchanted: +1~2 Random Enchantment> <Cannot enchant rare accessories +3 or higher>

Dye of STR Lv. 3

Ingredient for Dye of STR Can etch with 1 dye <Effect> STR +4 <Additional Effect> P. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <Only 1 additional effect of the same Dye will be applied>

Dye of CON Lv. 3

Ingredient for Dye of CON Can etch with 1 dye <Effect> CON +4 <Additional Effect> P. Def. +32 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <Only 1 additional effect of the same Dye will be applied>

Dye of DEX Lv. 3

Ingredient for Dye of DEX Can etch with 1 dye <Effect> DEX +4 <Additional Effect> P. Skill Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <Only 1 additional effect of the same Dye will be applied>

Dye of INT Lv. 3

Ingredient for Dye of INT Can etch with 1 dye <Effect> INT +4 <Additional Effect> M. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <Only 1 additional effect of the same Dye will be applied>

Dye of MEN Lv. 3

Ingredient for Dye of MEN Can etch with 1 dye <Effect> MEN +4 <Additional Effect> M. Def. +37 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <Only 1 additional effect of the same Dye will be applied>

Dye of WIT Lv. 3

Ingredient for Dye of WIT Can etch with 1 dye <Effect> WIT +4 <Additional Effect> M. Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently <Only 1 additional effect of the same Dye will be applied>

Antharas Doll Lv. 1 Pack

Double-click to obtain an Antharas Doll Lv. 1 (Imprint)

Baium Doll Lv. 1 Pack

Double-click to obtain a Baium Doll Lv. 1 (Imprint)

Frintezza Doll Lv. 1 Pack

Double-click to obtain a Frintezza Doll Lv. 1 (Imprint)

Zaken Doll Lv. 1 Pack

Double-click to obtain a Zaken Doll Lv. 1 (Imprint)

Core Doll Lv. 1 Pack

Double-click to obtain a Core Doll Lv. 1 (Imprint)

Queen Ant Doll Lv. 1 Pack

Double-click to obtain a Queen Ant Doll Lv. 1 (Imprint)

Orfen Doll Lv. 1 Pack

Double-click to obtain an Orfen Doll Lv. 1 (Imprint)

Blessing Scroll

Bestows a blessing into a weapon.

Elixir Powder

Powder that has the power of eternal youth and immortality Crafting ingredient for Elixir.

Talisman Bracelet Lv. 3

When equipped, opens up 3 Talisman slots. Two Talisman Bracelets of the same level can be compounded.

Hellbound Energy (x2)

An item full of Hellbound energy.

Aden Soul Crystal Lv. 1 (x5)

Select one of various Soul Crystal options and imbue on a weapon when used. Can be upgraded by compounding.

Hardin's Soul Crystal Lv. 1

Select a rare Soul Crystal option and imbue on a weapon when used. Can be upgraded by compounding.