The Crusader Update for Lineage II Aden & Classic is rapidly approaching!

After maintenance on Wednesday, October 19, players will gain access to a wealth of new content and improvements for Lineage II Aden & Classic! To help occupy your time while you wait, we have compiled a complete list of changes you can expect. Without further ado, we present below, the full patch notes for the Lineage II Crusader Update! Grab a refreshment and enjoy the read!

Lineage II Aden

Classes

Hierophant

A new skill was added to the Hierophant class.

Grade

Skill Name

Skill
 Type

Learn
 Level

Effects (max level standard)

4 Stars

Crusader Transformation

Buff

76

Those who grasped White Magic through methods that go against principles will be reborn as Crusaders who mastered both Physics and Magic
 
P.Attack +1,000
 M.Attack +500
 Max HP +1,000
 Max MP +500
 Attack Speed +20
 Casting Spd. +20
 Speed +10
 P. Skill Critical Probability +15%
 P. Skill Critical Damage +15%
 P. Skill Power +15%
 M. Skill Critical Probability +5%
 M. Skill Critical Damage +5%
 M. Skill Power +5%
 Buff activated for 10 seconds by probability to the party member upon Attack (Cooldown Waiting Time : 20 seconds)
 - Blue Energy : CON +1 / MEN +1, All Critical Hit Probability -2%
 - Yellow Energy : DEX +1 / WIT +1, All Skill Power +2%
 - Red Energy : STR +1 / INT +1, All Weapon Attack Power / M.Attack +1

3 Star

Unique Thread of Damage

Debuff

76

Seal additional hit damage of front enemies by probability
 HP Drain Rate -95%
 Enemy Attack Power -100

3 Star

Essential Energy

Passive

80

Fatal Smash → Essential Fatal Smash
 Holy Ray → Essential Holy Ray

3 Star

Higher Attack Lv3

Buff

80

P.Attack +2,000
 M.Attack +2.000
 P. Skill Power +15%
 Max HP +5%

2 Star

Improve Ability Lv3

Buff

80

Defense +200
 For 8 seconds by probability upon hit
 P. Skill Critical Damage +15%
 P. Skill Critical Probability +5%
 (Cooldown Waiting Time: 15 seconds)
 * Blessed Shield/Advanced Block skill will be deleted upon learn.

2 Star

Fatal Smash

Active

76

Throw a strong blow
 
If enemy’s HP exceeds 30%
 attack the enemy with 9981 Power added to P. Atk.
 If enemy’s HP is below 30%
 add 1 time attack
 * Fatal Strike skill will be deleted upon learn.

2 Star

Tower Shield Lv2

Buff

85

Defense +100
 For 5 seconds by probability upon hit
 grant Defense that has 1500 HP

1 Star

Mount Sleep

Mez

85

Sleep Effect on enemy with high accuracy rate
 * Sleep skill will be deleted upon learn.

 

Power of INT

Passive

76

Additional P. Attack is provided based on INT figure
 
<INT: 65~77>
 P.Attack +200
 
<INT: 78~90>
 P.Attack +1,000
 
<INT: 91+>
 P.Attack +3,000

 

Boost Condition

Passive

76

Max HP +400
 Max MP +250
 * Boost HP/Boost Mana skill will be deleted upon learn.

 

Quick Casting

Passive

76

M. Skill Cooldown Waiting Time +22%
 Casting Spd. +100
 * Quick Recovery/Fast Spell Casting skill will be deleted upon learn.

- ‘Unique Thread of Damage’s’ sealed additional hit damage only applies to skills written in the skill tooltip as additional hits.

- ‘Higher Attack’, ‘Improve Ability’ level 1,2 skills can be learned by using SP.

- ‘Tower Shield’ level 1 skill can be learned by using SP.

The Hierophant class’s existing skills were changed as follows.

Skill Name

Effects (max level standard)

Mana Burn

Attack with 105 Power that was added to M.Attack
 Burn enemy’s MP as much as 800.
 * Cooldown Waiting Time adjusted to 20 seconds.

Turn to Stone

Turns self into Petrification status for 8 seconds to avoid Damage
 * Duration time adjusted from 5 seconds to 8 seconds.
 * Cooldown Waiting Time adjusted to 28 minutes.

Pisces

Changes so that it is deleted upon Recall skill learn.

Prophecy of Fire

Max HP +15%
 HP Recovery Bonus +20%
 Defense/M. Def/Atk. Spd./Speed +15%
 P. Skill Critical Damage +30%
 M. Skill Critical Probability +30%
 PVE Damage Bonus +20%
 All Debuff/Mez Resistance +20%
 * P. Critical Probability Effect will be replaced by P. Skill Critical Damage Effect.

Mystic Endurance

Remove Debuff on self by probability upon attack while effect is applied.
 All Debuff/Mez Resistance +10%
 * A skill that replaces the existing ‘Mystic Immunity’.

Boost Attack

P.Attack +10%
 M.Attack +20%
 * A passive skill that replaces the existing ‘Improve Attack’ skill.

Boost Defense

Defense +10%
 M. Def +20%
 * A passive skill that replaces the existing ‘Improve Defense’ skill.

Increase the Health

Max HP +35%
 * A passive skill that replaces the existing ‘Bless the Body’ skill.

Increase the Mana

Max MP +35%
 * A passive skill that replaces the existing ‘Bless the Soul’ skill.

Physical Evasion

P. Evasion +4
 * A passive skill that replaces the existing ‘Agility’ skill.
 * Eva’s Saint class will be changed in the same manner.

Physical Hit

P. Accuracy +4
 * A passive skill that replaces the existing ‘Guidance’ skill.
 * Shillien Saint class will be changed in the same manner.

The Hierophant class’s existing passive skills have been integrated.

Integrated Target Skill

New Skill

Effects

Heavy Armor Mastery

Enchanter Armor Mastery

<Basic Effects>
 Defense/Attack Power increase
 
 <Heavy Equipment Effects>
 Defense/Attack Power/Atk. Spd./Casting Speed increase
 
<Robe Equipment Effects>
 P. Skill Critical Hit Damage/M.Attack/Max HP increase
 
 Light Equipment Effects>
 Defense/Attack Power/Atk. Spd./Casting Speed/Max MP increase

Priest Armor Mastery

Priest Attack Mastery

Enchanter Attack Mastery

P.Attack/M.Attack /HP Recovery Bonus /MP Recovery Bonus increase
 
Attack Power increase upon <Two-handed Blunt Weapon/Two-handed> weapon equipment
 Casting Speed -30% upon Bow/Spear equip

Priest Recovery Mastery

Boost HP

Boost Condition

Max HP +400
 Max MP +250

Boost Mana

Quick Recovery

Quick Casting

M. Skill Cooldown Waiting Time +22%
 Casting Spd. +100

Fast Spell Casting

Physical Evasion

Nimble Movement

P. Evasion +4
 M. Evasion +4
 P. Accuracy +5

Physical Hit

Magic Avoid

- 'Enchanter Armor Mastery' skill is provided based on the learned 'Heavy Armor Mastery’ skill level.

- 'Enchanter Armor Mastery' skill is provided based on the learned ‘Priest Attack Mastery’ skill level.

The following skills possessed by the Hierophant class have been deleted.

Deletion Target Skill

Guard Switch

Conversion

Counter Critical

Battle Switch

Block Defense

Block Wind Walk

- If Scroll and Adena and SP are consumed to learn a skill, the amount consumed is recovered and saved to the warehouse.

- If you possess the scroll of the skill being deleted, they are recovered as Magical Tablet and Adena and saved to the warehouse.

Changed the Cooldown Waiting Time of the ‘Unique Thread of Damage’ skill.

Skill Name

Skill Level

Cooldown Waiting Time

Unique Thread of Damage

2

120 seconds → 110 seconds

3

120 seconds → 100 seconds

4

120 seconds → 90 seconds

-Deleted the Cooldown Waiting Time of the ‘Decrease Vampiric’, ‘Decrease Physical Attack’ skills that are activated when the ‘Unique Thread of Damage’ skill is used.

- Changed the ‘Mana Burn’ skill’s Cooldown Waiting Time from 20 seconds to 15 seconds.

- Adjusted up the activation probability of the ‘Crusader’s Blue Energy’, ‘Crusader’s Yellow Energy’, ‘Crusader’s Red Energy’ buff skills that are applied to party members by probability upon Attack after the ‘Crusader Transformation’ skill is used.

- Added the ‘Crusader’s Purple Seal’ skill that seals the enemy’s additional Attack Damage and is activated by probability after the ‘Crusader Transformation’ skill is used.

- Corrected the problem of the Duration being incorrectly informed in the ‘Crusader’s Blue Energy’, ‘Crusader’s Yellow Energy’, ‘Crusader’s Red Energy’ skill tooltip.

- Changed the Cooldown Waiting Time of the ‘Crusader’s Blue Energy’, ‘Crusader’s Yellow Energy’, ‘Crusader’s Red Energy’ skills from 20 seconds to 15 seconds.

- Corrected the problem of the M. Skill Cooldown Waiting Time reduction figure being informed incorrectly in the ‘Quick Casting’ skill tooltip.

- Corrected so that the Equipment conditions that were guided in the ’Enchanter Weapon Mastery’ skill is guided clearly.

- Corrected the problem of not guiding the ‘Fatal Smash’ skill Transcendence when the Hierophant class enters the Transcendence dungeon.

Warrior

Added new skills to the Human Warrior class.

[Grade]
 Skill Name

Class

Acquisition Level

Effect

[4 star]
  Contender

Duelist

76

P. Atk. +20%
  P. Skill Critical Rate +20%
  P. Skill Critical Damage +20%
  PvP P. Skill Damage Bonus +10%
  Stun Accuracy +5%
  Enchants certain attack skills for its duration
 Activates additional hit upon attacking a single target for its duration

[3 star]
  Blade Wave

Duelist

82

Attack the enemies in front by hurling a horizontal blast of massive sword energy
  P. Def. -30% for 10 sec

[3 star]
  Blade Cutter

Duelist

80

Attacks enemies in front with crossed Dualswords

[2 star]
  Blade Impact

Duelist

85

Attacks an enemy at a distance by hurling a blast of sword energy with power added to the P. Atk.
  Stun effect for 3 sec

[2 star]
 Sword Spirit Lv. 2

Duelist

80

Recharges 1 <Sword Spirit> each time a normal attack or attack skill is used
 Activates an additional hit upon attacking a single target
  when <Sword Spirit> is fully recharged to 5

[4 star]
  Giant Swing

Dreadnought

76

Swings a spear powerfully to attack enemies in front and blow them away, stunning them for 3 sec
 Disables Speed Increase buffs for 5 sec
 Disables Rush skills

[3 star]
  Spear Prison

Dreadnought

85

Attacks the target and nearby enemies by dropping spears from above and inflicts Hold for 3 sec
  P. Def./M. Def. -30% for 10 sec

[3 star]
  Spear Stomp

Dreadnought

80

Forcefully swings a spear downward to attack nearby enemies
  Removes Speed Increase effects
  and reduces the target's P. Atk./P. Skill Critical Damage

[2 star]
  Surge

Dreadnought

85

 Damage Received -3/4/5% for its duration
  Stun Accuracy +5/7/10%
  P. Skill Power +1/2/3%

[2 star]
 Anger Lv. 2

Dreadnought

80

Increases P. Atk.
 Recharges 1 Rage each time a normal attack or attack skill is used
 Activates an additional hit on nearby enemies
  when Rage is fully recharged to 5

- Once Contender and Giant Swing are learned, Clear and Insight are deleted.

- Once Blade Impact is learned, Sonic Blaster is deleted.

- Once Spear Prison is learned, Lightning Spear, Stun Blast, and Spear Shot are deleted.

- Once Spear Stomp is learned, Howl and Howl Spear are deleted.

- Enabled Dark Ruin to cancel its buff effects with the addition of the Contender skill.

Updated the Duelist's Momentum skill.

- Changed Force Mastery to Sword Spirit so that no more Momentum is recharged on attack.

- After a 'certain number of attacks', Sword Spirit activates an additional hit on the next single attack.

- Removed Sonic Focus that recharges Momentum directly.

Changed the following attack skills to no longer consume Momentum.

Applicable Class

Target Skills

Gladiator
 Duelist

Triple Sonic Slash

Sonic Buster

Sonic Blaster

Triple Sonic Slash - Transcendence

Sonic Storm

Arc Rising Attack

Unbreakable Sonic

 

- The Duelist's Sonic Move now consumes Spirit Ores, not Momentum Stones.

The Duelist's Sonic Barrier and Grand Khavatari's Force Barrier will be renamed Ultimate Body and Ultimate Force respectively, and their effects will be changed accordingly.

Class

Skill Name

Skill Effects

Duelist

Ultimate Body

P. Def. +2,000 for 15 sec
 M. Def. +2,000
 Debuff/Mez Resistance +30%
 Buff Cancel Resistance +30%

Grand Khavatari

Ultimate Force

- Added Momentum Stone Exchange to the Dimensional Merchant with the update of the Momentum system.

Exchange Path: [Dimensional Merchant] - [Items] - [Momentum Stone]

Item Name

Exchange Materials

Required Quantity

Spirit Ore

Momentum Stone

4

Decreased the cooldowns of the Duelist's skills.

Skill Name

Level

Cooldown (Before)

Cooldown (After)

Blade Wave

1~4

45

30

Blade Wave - Contender

1~4

45

30

Blade Cutter

1~6

15

10

Changed the name of the Duelist's Maximum Sonic Focus skill and enabled using it in combo with the new skill, Sword Spirit.

- Skill name: Maximum Sonic Focus → Maximum Sword Spirit

- Using Maximum Sword Spirit fully recharges the Sword Spirit buff, activating an additional attack on the next single attack.

Adjusted the duration and cooldown of the Duelist's Dual Weapon Defense skill.

- Duration: 1 minute → 30 seconds

- Cooldown: 30 seconds → 4 minutes

Renamed the Dreadnought's 'Fell Swoop' to 'Anger' and changed its effect.

- After a 'certain number of attacks', Anger activates an additional hit on nearby enemies on the next attack.

Updated the Duelist's Unbreakable Sonic skill.

- Changed its effect to 'Seal Skill', which seals a target, and changed its Mez duration to 5 sec.

- Changed its skill cooldown to 1 min.

- Changed to apply the additional debuff, 'Decrease P. Def. for 5 sec' after the Mez effect ends.

Changed the acquisition level for the Duelist's Triple Sonic Slash skill.

- Changed the minimum acquisition level of Triple Sonic Slash from 45 to 40.

Adjusted the Dreadnought and Dwarf Warrior's Provoke skills.

- Adjusted Provoke's duration, range of effect, number of targets, cooldown, and resistance reduction effect.

- Added a Dreadnought-only Provoke skill. This new Provoke skill will be automatically given depending on the level of the existing Provoke skill.

- The Dreadnought's Provoke decreases only Spear Resistance. It has a stronger resistance reduction effect, a shorter cooldown, and a wider range of effect.

The following lists the updated Provoke settings.

Skill

Range of Effect

Cooldown

Effect Duration

Resistance Reduction
 (Varies with skill level)

Existing Provoke

1000

4

20

10% ~ 20%

Dreadnought's Provoke

500

20

10

5% ~ 13%

Dwarf's
 Provoke

300

30

5

5% ~ 10%

Integrated the Human Warrior's passive skills.

Existing passive skills will be deleted, and characters will receive new passive skills according to their levels.

Applicable Class

Existing Passive Skill

New Passive Skill

Gladiator
 Duelist

Dual Sword Mastery

Dual Sword Mastery

Weapon Mastery

Duelist Spirit

Attack Ability

Sword/Blunt Weapon Mastery

Warlord
 Dreadnought

Polearm Mastery

Polearm Mastery

Weapon Mastery

Attack Ability

Sword/Blunt Weapon Mastery

Gladiator
 Duelist
 Warlord
 Dreadnought

Light Armor Mastery

Light Armor Mastery

Defense Ability

Armor Mastery

Heavy Armor Mastery

Heavy Armor Mastery

Defense Ability

Armor Mastery

Vital Force

Recovery Mastery

Boost HP

Emergency Rescue

Fast HP Recovery

Expanded the following Human Warrior's skills.

Class

Skill Name

Additional Acquisition Levels

Effect

Gladiator
 Duelist

Battle Roar

40/49/58/64/70

Recovers 15/20/25/30/35% of Max HP when used
 Max HP +15/20/25/30/35% for its duration

Duelist

Unbreakable Sonic

86/88/90

Seals enemy for 5 sec
  Once Seal ends,
 P. Def. -10% for 5 sec

Dreadnought

Thrill Fight

76

Effect lasts for 20 min
  Atk. Spd. +10%
 Removes Decrease Speed penalty

Revival

85

Recovers the caster's HP to 100%
 Available when HP is below 30%

The following Human Warrior skills will be removed.

1st Class Offensive Skills are now removed when learning 2nd Class Offensive Skills.

Applicable Class

Removed Skills

Gladiator
 Duelist

Double Sonic Slash

Sonic Focus

Fatal Strike 

1st Class Offensive Skills are now removed when learning 2nd Class Offensive Skills.

Applicable Class

2nd Class Offensive Skills

1st Class Offensive Skills

Gladiator Duelist

Triple Sonic Slash

Power Strike

Power Shot

Mortal Blow

Wild Sweep

Warlord
 Dreadnought

Fatal Strike

- If a character has already learned it’s 2nd Class Offensive Skill, it’s 1st Class Offensive Skills will be removed after maintenance.

Added a new effect to Spirit of Ogre that is activated by the Grand Khavatari's Ogre Spirit Totem Lv. 2 skill.

- Added Shield effect that blocks damage.

Knight

Added new Knight skills.

[Grade]
 Skill Name

Class

Acquisition Level

Effect

[2 star]
 Master of Aggression

Phoenix Knight/Eva's Templar

78

<Enchant Skill>
 Aggression → Fatal Aggression
 <Enchant Effect>
 Increases Aggression Power
 Activates <Power of Hatred> on the caster for 3 sec
 when using Fatal Aggression
  <Activation Effect: Power of Hatred>
 P. Skill Critical Rate Received -5%
 Speed +8

[2 star]
 Master of Aggression

Hell Knight/Shillien Templar

78

<Enchant Skill>
 Aggression → Force Aggression
  <Enchant Effect>
 Increases Aggression Power
 Activates <Power of Hatred> on the caster for 3 sec
 when using Force Aggression
 <Activation Effect: Power of Hatred>
 P. Skill Critical Damage Received -8%
 Speed +5

Adjusted the stages and ranges of Strength of Knight and increased its default P. Def. and additional P. Atk.

Skill Name

Stage

P. Def. Range

Skill Level

Level 1

Level 2

P. Def. +200

P. Def. +300

Additional Effect: Increase P. Atk.

Strength of Knight

Stage 1

0~4,999

+125

+200

Stage 2

5,000~6,999

+190

+300

Stage 3

7,000~8,999

+250

+400

Stage 4

9,000~10,999

+375

+600

Stage 5

11,000~14,499

+500

+800

Stage 6

14,500~16,999

+625

+1,000

Stage 7

17,000 ~ 19,499

+750

+1,200

Stage 8

19,500 ~ 21,999

+875

+1,400

Stage 9

22,000 ~ 24,999

+1,000

+1,600

Stage 10

25,000 ~

+1,250

+2,000

Adjusted the casting ranges of the skills that Knights learn from Lv. 76.

Skill Name

Level

Casting Distance (Before)

Casting Distance (After)

Shield Stun

3~10

40

50

Shield Bash

6~10

40

50

Shield Charge

1~9

40

50

Shield Strike

16~30

40

50

Shield Strike - Transcendence

16~30

40

50

Judgment

16~30

40

50

Judgment - Transcendence

16~30

40

50

Tribunal

16~30

40

50

Tribunal - Transcendence

16~30

40

50

Knight Assault

1~13

40

60

Night Assault - Transcendence

1~13

40

60

Shield Throwing

1~7

400

600

Increased the default accuracy rate of Chain Strike: Stun and adjusted its cooldown from 12 sec to 6 sec.

Doombringer

Added new skills to the Doombringer class.

Skill Name

Category

Acquisition Level

Effect

Overwhelming Power

Buff

76

P. Atk./Atk. Spd. +30%
 P. Skill Critical Rate/Damage +30%
 Max HP +10%
 P. Skill Power +15%
 Activates [Overwhelming Force] for 10 sec upon casting skill
 <Overwhelming Force>
 P. Skill Critical Rate/Damage +20%
 Speed +20
 Damage Received +10%
 Able to use <Jin Skill> regardless of transformation
 Upon attacking a single target/On normal attack: 2 additional hits
 Upon using Jin - Enuma Elish: 1 additional hit
 Instantly removes the currently active Exhaust effect
 Prevents Rush Impact from activating the Exhaust debuff
 Overwhelming Power and Overwhelming Force
 can be removed by Dark Ruin.

Death Pain

Passive

85/88/91

Increases HP Recovery Bonus
 Procs <Death Pain> on the enemy on attack
 <Death Pain>
 Increases All Critical Damage Received
 Decreases Ancient Sword Resistance
 Deletes Death Mark upon learning this skill

Enhanced Disarm

Passive

76

<Enchant Skill> Disarm → Disarm: Enhanced
 <Enchant Effect> Increases accuracy rate/Decreases cooldown

Soul Sign

Physical

76

Leaves a mark on the target after attack to suppress its magic ability
 <Debuff Effect> Decreases MP Drain/M. Skill Power
 Deletes Magic Break upon learning this skill

Soul Guard

Buff

58/76/80

<Levels 1-2>
 Increases Bow Resistance/M. Def.
 <Level 3>
 Increases Ranged Weapon Resistance/P. Def/M. Def.

Shock Impact

Passive

76

Stun Accuracy Rate +15%
 Activates Stun upon using Soul Impact
 (Cooldown: 5 sec)

Added new skills to the Soul Hound class.

Skill Name

Category

Acquisition Level

Effect

Leopold

Magic

90

Attacks the enemy twice with 500 Power added to M. Atk.
 Then attacks three times dealing damage equivalent to 200% of P. Atk.

Resonance

Passive

76

<Enchant Skill> Soul Steal → Soul Snatch
 <Enchant Effect> Magic damage bonus/Increases the number of stacks
 Soul Snatch
 Steals up to 3 buffs
 Stacks Soul Resonance every time the skill is used (Max 5 times)
 <Effect by Soul Resonance Stage>
 Stage 1: P. Atk./M. Atk. +200
 Stage 2: P. Atk./M. Atk. +300
 Stage 3: P. Atk./M. Atk. +400
 Stage 4: P. Atk./M. Atk. +600
 Stage 5: P. Atk./M. Atk. +800

Fragarach

Buff

76

When hit, the caster reflects and deals damage upon the attacker.
 (Cooldown: 3 sec)
 Procs Paralysis (Thunder) on the Reflect target for 3 sec
 Deletes Lightning Barrier upon learning this skill

Mystic Shield

Buff

86

Neutralizes 70% of Damage Received
 and consumes MP instead of HP for the remaining damage
 The effect ends when MP drops to 0,
 and 30% of Max MP is recovered.
 Deletes Arcane Shield upon learning this skill

Lightning Tempest

Passive

76

Activates additional Lightning Storm upon using Soul Spark

Lightning Mastery

Passive

76

Paralysis Accuracy Rate +15%
 Lightning Shock → Lightning Squall (damage added)

Changed the Jin Kamael race's existing skills as follows.

Class

Skill Name

Changes

Doombringer

Enuma Elish

Changed to activate a critical hit upon using the skill.
 Changed icon.

Jin - Enuma Elish

Expanded attack range.
 Changed icon.

Disarm

Increased skill's max level.

Soul Smash
 Arc Soul Smash

Increased the skill's default casting range.
 Changed icon.

Soul Impact
 Jin - Soul Impact

Increased skill's max Level.
 Increased the skill's Power.
 Increased the skill's default casting range.

Ancient Sword Mastery

Set to increase the range of a normal attack
 with Ancient Sword equipped.

Enhanced Rush

Deleted the existing [Advanced Rush] and replaced with this skill.
 [Before: Advanced Rush]
 Rush: Added Stun effect
 Rush Impact: Stun Accuracy Rate 30% → 50%
 [After: Enhanced Rush]
 Rush: Decreased the minimum teleport distance requirement and increased the maximum teleport distance
 Rush Impact: Decreased the minimum teleport distance requirement. Default Stun Accuracy Rate and Critical Hit on Attack activation made available.

Rush Impact

Increased skill's max level.
 Slightly increased Levels 1-3 Power.
 Decreased Skill MP Consumption.
 If Rush Impact is used repeatedly within 3 seconds,
 the Exhaust debuff that decreases Max HP is activated.
  1 consecutive use: 5% HP consumed
  2 consecutive uses: 7% HP consumed
  3+ consecutive uses: 10% HP consumed

Pride of Kamael

Added Paralysis Resistance 20%.

Soul Guard

Changed skill name [Soul Barrier] → [Soul Guard].
 Acquisition levels will have the following changes applied.
 [Before]
 Level 1: Learn at Level 58
 Level 2: Learn at Level 80
 [After]
 Level 1: Learn at Level 58
 Level 2: Learn at Level 76
 Level 3: Learn at Level 80 (new skill)

Soul Hound

Soul Slash

Increased skill's max level.

Soul Steal

Deleted the existing [Steal Divinity] and
 replaced with this skill.
 [Before: Steal Divinity]
 Steals up to 2 of the target's buffs
 Stacks [Exciting Steal] upon use (Max 3 times)
 Max Casting Distance: 600
 [After: Soul Steal]
 Steals up to 2 of the target's buffs
 Stacks [Soul Harmony] upon use (Max 3 times)
 Max Casting Distance: 700
 <Effect by Soul Harmony Stage>
 Stage 1: P. Atk./M. Atk. +100
 Stage 2: P. Atk./M. Atk. +200
 Stage 3: P. Atk./M. Atk. +300

Soul Strike

Changed effects activated by magic skills.

Lightning Shock
 Shadow Bind
 Voice Bind

Increased skill's max level.
 Increased skill's casting range.
 Can no longer deal normal attacks after the skill is used.

Soul Spark

Increased skill's max level.
 Increased default Power.
 Decreased cooldown.
 Can no longer deal normal attacks after the skill is used.

Jin - Soul Spark

Increased skill's max level.
 Increased default Power.
 Decreased cooldown from 2 sec to 1 sec.
 Can no longer deal normal attacks after the skill is used.

Jin Kamael
 Common

Pride of Kamael

Added Paralysis Resistance +20%.

Shine Soul Gathering
 Shadow Soul Gathering

Set to be automatically used.

Sword Muse, Spectral Dancer and Bard

The new skill below was added as a skill that can be learned by the Sword Muse class.

Grade

Skill Name

Skill Type

Learn Level

Effects (max level standard)

4 Stars

Amadeus

Special Skill

76

For 20 minutes to <Self>
 Max HP +1,000
 P.Attack +1,000
 Defense +1,000
 M. Def +500
 P. Skill Critical Damage Received -500
 Speed +15
 <Casting Effects>
 For 8 seconds immediately upon Casting on self and allies
 Defense +300
 M. Def +150
 P. Skill Critical Damage Received -2,000
 <Skill Enchant>
 Ultimate Defense → Ultimate Defense : Bard
 Extreme Tempo → Real Extreme Tempo : Muse
 Upon attacking with <Real Extreme Tempo : Muse>
 additional hits activated by probability

3 Star

Silence Song Lv4

Mez

85

<Silence Skill>
 For 3 seconds, surrounding enemy’s
 P. Skills/M. Skills are blocked
 Damage limit effect cancelled by probability
 (effect that limits the amount of damage received)

3 Star

Music Mastery

Passive

76

Additional ability applied according to current STR figures
 <STR : 68~80>
 Skill Effect applied target +2
 - Hunter’s Song
 - Song of Earth
 - Song of Wind
 <STR : 81~94>
 Hold Accuracy +5%
 Skill Effect applied target +4
 - Hunter’s Song
 - Song of Earth
 - Song of Wind
 <STR : 95+>
 P.Attack +400
 Hold/Silence/Paralysis Accuracy +5%
 Skill Effect applied target +10
 - Hunter’s Song
 - Song of Earth
 - Song of Wind

 

Walkout

Debuff

40

For 8 seconds, the target’s
 P.Skills Cooldown Time +3 seconds
 M.Skills Cooldown Time +3 seconds
 * [Suspension] skill is deleted upon skill learn.

- For 1~4 Star skills, Spellbook items are consumed upon skill learn.

The following skills were newly added as skills that can be learned by the Spectral Dancer class.

Grade

Skill Name

Skill Type

Learn Level

Effects (max level standard)

4 Stars

Flamenco

Special Skill

Level 76

For 20 minutes to <Self>
 Max HP +1,000
 P.Attack +1,000
 Defense +1,000
 M. Def +500
 P. Skill Critical Hit Probability -5%
 Speed +15
 <Casting Effects>
 For 8 seconds immediately upon Casting on self and allies
 P.Attack +300
 M.Attack +300
 P. Skill Critical Hit Probability -20%
 <Skill Enchant>
 Ultimate Defense → Ultimate Defense : Bard
 Extreme Tempo → Real Extreme Tempo : Dancer
 Upon attacking with <Real Extreme Tempo : Dancer>
 additional hits activated by probability

3 Star

Medusa Dancer Lv4

Mez

85

<Seal Skill>
 For 5 seconds, surrounding enemies Petrified
 Spectral Dancer can attack enemies that are mesmerized by Medusa Apparitions’ Dance
 Petrification is cancelled in set probability when Spectral Dancer attacks a Petrified enemy

3 Star

Dance Mastery

Passive

76

Additional ability applied according to current STR figures
 <STR : 68~80>
 Skill Effect applied target +2
 - Dance of Fury
 - Dance of Fire
 - Dance of Warrior
 <STR : 81~94>
 Hold Accuracy +5%
 Skill Effect applied target +4
 - Dance of Fury
 - Dance of Fire
 - Dance of Warrior
 <STR : 95+>
 P.Attack +400
 Hold/Seal/Sleep Accuracy +5%
 Skill Effect applied target +10
 - Dance of Fury
 - Dance of Fire
 - Dance of Warrior

 

Break

Debuff

40

Target’s P.Attack and Defense reduced for 8 seconds
 <PVP Effects>
 P.Attack -1,200
 Defense -1,200
 <PVE Effects>
 P.Attack -340
 Defense -540
 * [Hex], [Power Break] skills will be deleted upon skill learn.

- For 1~4 Star skills, Spellbook items are consumed upon skill learn.

‘Extreme Tempo’ skill is enhanced in the following manner when the ‘Amadeus’ and ‘Flamenco’ effects are applied to self.

Class

Sword Muse

Spectral Dancer

Skill Name

[Real Extreme Tempo: Muse]

[Real Extreme Tempo: Dancer]

Effects

Attack the enemy with 7630 Power added to P. Atk.
 Upon attacking target in Hold status, Power +50%
 Additional hits activated by probability upon Attack
 Targets that receive additional hits at set probability
 receive Damage and Muse’s Brand Debuff
 <PVP Effects>
 Upon additionally giving Spectral Dancer’s ‘Dancer’s Brand’ to targets with Muse’s Brand applied,
 a Brand Explosion is activated that
 reduces the target’s HP 10%
 Shield Defense Ignore
 Defense Ignore 10%

Attack the enemy with 7960 Power added to P. Atk.
 Upon attacking target in Hold status, Power +50%
 Additional hits activated by probability upon Attack
 Targets that receive additional hits at set probability
 Give Damage and give Dancer’d Brand Debuff
 <PVP Effects>
 Upon additional giving Sword Muse’s ‘Muse’s Brand’ to target with Dancer’s Brand applied,
 a Brand Explosion is activated that
 reduces the target’s HP 10%
 Shield Defense Ignore
 Defense Ignore 10%
 Critical

- ‘Brand Explosion’ effect is only applied to PVP targets and Damage from additional hits are applied to both monsters and PVP targets.

Sword Muse and Spectral Dancer’s Passive skill have been integrated as follows.

Integrated Target Skill

New Skill

Effects (max level effect)

[Sword/Blunt Mastery]

[Bard Weapon Mastery]

<Common Effects>
 P.Attack +10%
 Shock Accuracy +15%
 <Sword/Blunt Weapon Equip Effects>
 P.Attack +880
 <Dual Sword Equip Effects>
 P.Attack +815

[Dual Sword Mastery]

[Shield Mastery]

[Attack Ability]

[Weapon Mastery]

[Dignity]

[Shock Mastery]

[Heavy Armor Mastery]

[Bard Armor Mastery]

<Upon Heavy Equip>
 Defense +340
 M. Def +240
 All Critical Hit Damage Received -35%
 Damage M. Resistance +20%
 Bow Resistance +40%
 <Power Stance>
 P. Attack increases by probability upon hit
 (Cooldown Waiting Time 10 seconds)

[Defense Ability]

[Armor Mastery]

[Pride]

[Magic Residence]

[Deflect Arrow]

[Emergency Rescue]

[Bard Recovery Mastery]

HP Recovery Bonus +15
 MP Recovery Bonus +5.45
 MP Recovery Bonus +10%

[Focus Mind]

- New Passive skill was distributed based on the current learned skill of characters Level 40+.

- Spectral Dancer class deleted the ‘Shield Mastery’ skill when ‘Bard Weapon Mastery’ is learned.

Changed some of the skills possessed by the Bard class as follows.

Skill Name

Skill Type

Changed Matter

Immunity Barrier
 →
 Disturb Interruption

Buff

[Effects]
 <Always>
 Debuff Resistance +10%
 Mez Resistance +10%
 <Activated Effects>
 Upon hit, the Debuff on yourself is removed by probability
 (Skill Type Change: Song/Dance → Buff)

Silence Song

Mez

- Increased Accuracy probability and changed so that upon skill use, it can be applied to a maximum of 6 people.

Medusa Dance

Mez

- Increased Accuracy probability and changed so that upon skill use, it can be applied to a maximum of 6 people.

Madness Beat

Mez

- Expanded to level 2 and the Paralysis Accuracy probability is increased according to the expanded level.
 - The distance it can be used decreases and Cooldown Waiting Time is reduced.

Madness Waltz

Mez

- Expanded to level 2 and the Sleep Accuracy probability is increased according to the expanded level.

Sword Symphony

Buff

- Improved the problem in which the distance of Attack that increases with each skill due to the <Sword Range Attack> effect differs.
 - Improved so the skill sound sounds softer.
 Skill that is impacted by the Attack Distance Increase Effect (Supreme skill included)
 - Strike
 - Mortal Blowguard Crush
 - Deadly Beat
 - Extreme Tempo
 - Real Extreme Tempo Muse
 (Skill Type Change: Toggle → Buff)

Poison Dance

Buff

- Skill effect changed to suit the Spectral Dancer’s new image.
 (Skill Type Change: Toggle → Buff)

Harmony

Song/Dance

- Added an effect that continuously recovers MP upon Harmony Lv5 activation.
 - The maximum HP/MP that increases upon skill activation was changed as follows.
 Lv1 ~ 3: Increase amount the same as existing
 Lv4: +350 → +400
 Lv5: +400 → +500
 [Effects]
 Max HP +500
 Max MP +500
 Continuously recovers MP

Recovery

Recovery

- Cooldown Waiting Time will be changed to 60 seconds.
 - Upon skill use, HP Recovery amount is changed as follows.
 Lv1: 143 → 200
 Lv2: 290 → 400
 Lv3: 474 → 600
 

- Infection/Speed Reduction/Hold Status Cancel Effect is the same as existing.

- Improved the ‘Deadly Beat’ and ‘Deadly Beat - Transcendence’ skill’s icons, effects, and sounds to fit the class concept.

- ‘Silence Song’ Lv4, ‘Medusa Dance’ Lv4, ‘Ultimate Defense: Bard’ skills’ icons were changed to unique exclusive icons.

Changed ‘The Amadeus’ and ‘The Flamenco’ buff icons upon use of the ‘Amadeus’ and ‘Flamenco’ skills to enhance identification and improved so that buffs are applied differently according to the following order when player characters if various relationships are together within the skill application range.

‘The Amadeus’ and ‘The Flamenco’ - Buff Priority Application Target

Self and Party Members > Clan Members > Alliance Members > Other players that are not enemies

Healer Classes

Adjusted the cooldown and MP Recovery of Cardinal's and Eva's Saint's Saint Recovery skills.

- Cooldown: 60 sec → 10 sec

Effect: Recover % of Max MP → Recover a fixed amount

Skill Level

Before Change (% of Max MP)

After Change (Fixed)

PVE

PVP

PVE

PVP

1

1%

5%

96

768

2

1.5%

10%

134

1,072

3

2%

15%

176

1,408

Adjusted the recovery effect of Shillien Saint's Fast Recharge.

Effect: Recover % of Max MP → Recover a fixed amount

Skill Level

Before Change (% of Max MP)

After Change (Fixed)

1

5%

263

2

7%

385

3

10%

563

4

12%

693

5

15%

886

6

18%

1,154

7

21%

1,380

8

24%

1,615

9

27%

1,861

10

30%

2,117

Other Class Changes

Expanded all 3rd classes' main attack skill levels.

3rd Class

Skill Name

Acquisition Level

Duelist

Triple Sonic Slash

91~93

Dreadnought

Cursed Pierce

91~93

Phoenix Knight/Hell Knight/
 Eva's Templar/Shillien Templar

Knight Assault

91~93

Adventurer/Wind Rider/Ghost Hunter

Lethal Blow

91~93

Sagittarius/Moonlight Sentinel/Ghost Sentinel

Lethal Shot

91~93

Archmage

Flame Buster

91~93

Soul Taker

Abyssal Buster

91~93

Arcana Lord/Elemental Master/Spectral Master

Arterial Strike

91~93

Cardinal/Hierophant/Eva's Saint/Shillien Saint

Holy Ray

91~93

Sword Muse/Spectral Dancer

Extreme Tempo

91~93

Mystic Muse

Hydro Buster

91~93

Storm Screamer

Gale Buster

91~93

Titan

Demolition Impact

91~93

Grand Khavatari

Burning Strike

92~93

Hurricane Assault

92~93

Dominator

Steal Essence

91~93

Flame Blast

82~93

Doomcryer

Steal Essence

91~93

Blood Link

82~93

Fortune Seeker

Jump Smash

92~93

Spoil Crush

91~93

Maestro

Ground Smash

91~93

Doombringer

Soul Smash

91~93

Soul Impact

91~93

Soul Hound

Soul Spark

91~93

Soul Slash

91~93

Trickster

Twin Shot

91~93

Death Knights (Human, Elf, Dark Elf)

Punishment

91~93

Demolition

91~93

Hell Fire

91~93

Storm Blaster

Double Impact

91~93

Vanguard

Arc Impale

92~93

Wild Scratch

91~93

The table below shows the SP and Adena costs by acquisition level.

Acquisition Level

Required SP

Required Adena

Notes

82

170,000,000

-

Doomcryer,
 Dominator

85

840,000,000

-

88

840,000,000

-

90

840,000,000

-

91

1,500,000,000

10,000,000

Common

92

1,700,000,000

15,000,000

93

2,000,000,000

20,000,000

‘Backstep’, ‘Backstep: Blood’ skill’s tooltip has <CP Ignore Skill> text added.

Corrected the skills for Adventurer class.

Skill

Correction Matters

Bluff: Edge

When Fatal Accuracy is learned, use ‘Bluff: Edge’
 and the occurring power is increased

Reverse Pull

Max HP +1,500 effect added
 Pull Resistance: Immunity → +90%

Critical Assault

Skill’s Cooldown Time: 30 seconds → 20 seconds
 Maximum Attack Possible Target Number: 3 → 4
 Added the <Reduce Recovery> effect that activates reduction of the target’s HP Recovery Drain rate
 <Reduce Recovery>: HP Recovery Drain is -90% upon target’s Attack

Corrected the skills for Wind Rider class.

Skill

Correction Matters

Synchro Freedom

Max HP +1,500 effect added

Corrected the skills for Ghost Hunter class.

Skill

Correction Matters

Backstep: Blood

Activation cycle of <Blood Step> that is activated by probability upon PC Attack: 10 seconds → 8 seconds
 <Blood Step>: Opponent’s max HP reduction amount raised from 5% to 7%

Phantom Blood

Skill’s Duration raised from 15 seconds to 20 seconds

Deadly Piercing

Skill’s Cooldown Time: 30 → 20 seconds
 Skill Power: 15,000 → 15,500
 Added an effect that resets the target’s protective shield with 30% probability

Expanded the classes that can learn the Potion Mastery Skill.

- Knight, Bard, Warrior classes changed to be able to learn up to level 3.

- Archer, Hunter, Wizard, Summoner classes changed to be able to learn up to level 2.

Enchanter class can learn up to level 1.

Skill Name

Skill Effect

Learn Level

Learn Fee

Potion Mastery Lv1

HP Potion Recovery Amount +10%

Level 40

1,000,000 Adena

Potion Mastery Lv2

HP Potion Recovery Amount +20%

Level 50

3,000,000 Adena

Potion Mastery Lv3

HP Potion Recovery Amount +30%

Level 60

6,000,000 Adena

- The Cooldown time of ‘Reverse from Death’ activated when Death Knight class receives Damage that leads to death was changed from 600 seconds to 300 seconds and added a feature that recovers 5% MP after ‘Reverse from Death’ is activated.

- Made it so that the ‘Accelerated Movement’ buff that increases Speed by 15 for 8 seconds when Death Knight class uses the ‘Acceleration’ skill is applied.

Added the HP Increase Effect to the Archer class’s ‘Sharpshooter’, ‘True Target’ skills.

Skill Name

Level

Additional Effects

Sharpshooter
 True Target

1

Max HP +300

2

Max HP +600

3

Max HP +1,000

Added HP Increase Effect upon skill learn to the Sylph skill ‘Elemental Spirit’.

Skill Name

Level

Additional Effects

Elemental Spirit

1

Max HP +100

2

Max HP +300

3

Max HP +600

4

Max HP +1,000

Added the ‘Expand Life’ skill that increases HP based on character level.

- Only Level 85, 3rd Transfer+ characters can learn skills.

- 1x [Spellbook - Expand Life] is consumed every level a skill is learned.

The detailed effect of ‘Expand Life’ is as follows.

Character Level

Skill Level

Level 1

Level 2

Level 3

Level 4

Level 5

81

320

930

1,540

2,160

2,900

82

340

960

1,580

2,220

3,000

83

360

990

1,620

2,280

3,100

84

380

1,020

1,660

2,340

3,200

85

400

1,050

1,700

2,400

3,300

86

420

1,080

1,740

2,460

3,400

87

440

1,110

1,780

2,520

3,500

88

460

1,140

1,820

2,580

3,600

89

480

1,170

1,860

2,640

3,700

90

500

1,200

1,900

2,700

3,800

91

520

1,230

1,940

2,760

3,900

92

540

1,260

1,980

2,820

4,000

93

560

1,290

2,020

2,880

4,100

94

580

1,320

2,060

2,940

4,200

95

600

1,350

2,100

3,000

4,300

96

620

1,380

2,140

3,060

4,400

97

640

1,410

2,180

3,120

4,500

98

660

1,440

2,220

3,180

4,600

99

680

1,470

2,260

3,240

4,700

The learn skill level is different by class and the same Spellbook is used for every skill level.

Class

Max Learn Level

Hierophant

Level 1

Doomcryer

Dominator

Cardinal

Eva's Saint

Shillien Saint

Doombringer

Soul Hound

Trickster

Adventurer

Level 2

Wind Rider

Ghost Hunter

Sagittarius

Moonlight Sentinel

Ghost Sentinel

Storm Blaster

Archmage

Soul Taker

Mystic Muse

Storm Screamer

Arcana Lord

Elemental Master

Spectral Master

Titan

Vanguard

Grand Khavatari

Level 3

Sword Muse

Spectral Dancer

Maestro

Level 4

Fortune Seeker

Dreadnought

Duelist

Phoenix Knight

Level 5

Hell Knight

Eva's Templar

Shillien Templar

Death Knight (Human)

Death Knight (Elf)

Death Knight (Dark Elf)

Grand Khavatari

Changed War Roar to be applied to Debuff Resistance and added a damage condition that triggers instant death.

- Changed to apply the accuracy rate of War Roar - Mark to the target's Debuff Resistance.

Enabled War Roar - Mark to be removed using debuff removal skills. These skills are listed below:

[Cleanse]

[High Cleanse]

[Nocturn of Eva]

[Eva's Serenade]

[Core's Blessing]

[Protection Debuff]

Set skills with debuff resistance effects to resist War Roar - Mark. These skills are listed below:

[Mystic Immunity]

[Unbreakable Sonic]

[Turn to Stone]

[Bone Prison]

[Medusa Dance]

[Gold Stone]

[Opal - Special Ability]

- To activate an instant death effect, 3,000 or more damage must be dealt at once when attacking an enemy marked with War Roar - Mark.

- The target of the instant death effect will receive a message warning that their recovery effect will temporarily decrease.

- The HP loss penalty for failing to activate instant death effects in time was removed.

Changed the effects of Totem skills as follows.

Target Skills

Before

After

Ogre Spirit Totem

Removes buffs if there are too many

Does not remove buffs even if there are too many

Rabbit Spirit Totem

Removes buffs if there are too many

Does not remove buffs even if there are too many
 Changed the effect of Spirit of Rabbit
 that lasts 10 sec after the skill is used

Puma Spirit Totem

Removes buffs if there are too many

Does not remove buffs even if there are too many
 Changed the effect of Spirit of Puma
 that lasts 10 sec after the skill is used

Spirit of Rabbit

Atk. Spd +25%
 Speed +20
 P. Skill Cooldown -20%

Atk. Spd +25%
 Speed +20
 P. Skill Cooldown -20%
 Debuff/Mez Resistance +5%
 (Buffs are no longer removed or stolen
 and are registered in special Buff Slots.)

Spirit of Puma

P. Skill Critical Rate +20%
 P. Skill Critical Damage +20%

P. Skill Critical Rate +25%
 P. Skill Critical Damage +25%
 (Buffs are no longer removed or stolen
 and are registered in special Buff Slots.)

Increased the casting range of some attack skills.

Target Skills

Changes

Hurricane Assault

Levels 46 to 50: Attack range 40 → 80
 Levels 51 to 55: Attack range 40 → 100
 Levels 56 to 60: Attack range 40 → 120

Hurricane Assault - Transcendence

Levels 46 to 50: Attack range 40 → 80
 Levels 51 to 55: Attack range 40 → 100
 Levels 56 to 60: Attack range 40 → 120

Burning Fist

Levels 41 to 45: Attack range 40 → 80
 Levels 46 to 50: Attack range 40 → 100
 Levels 51 to 55: Attack range 40 → 120

Burning Fist - Transcendence

Levels 41 to 45: Attack range 40 → 80
 Levels 46 to 50: Attack range 40 → 100
 Levels 51 to 55: Attack range 40 → 120

Burning Strike

Levels 1 to 6: Attack range 40 → 120

Revised the Armor Breaker guide text.

- Changed the category from Mez Skill → Special Skill.

- Added a description that the effect of removing the target's armor does not affect their Debuff/Mez Resistance and that it's applied at a certain chance. (Applies just like the current skill effect.)

Skills & Character

Fixed an issue where the damage of the Summoner's Arterial Strike - Transcendence is set lower than that of Arterial Strike.

Fixed an issue where Twin Shot sometimes does not change to Twin Shot - Transcendence while Tricksters are in a Transcendence Dungeon with Legendary Archer active.

Fixed an issue where the Archer's Lethal Shot - Transcendence and Twin Shot - Transcendence are set to deal less damage than Lethal Shot and Twin Shot respectively.

Added a detailed description regarding Criticals to the tooltip for Lethal Shot: Legendary, a skill that can be used while the Archer's Legendary Archer is active.

Added a green shield visual effect to Defense Mode activated by the Shield of Protection.

Changed the Bard's Song/Dance Lv. 2 to first be applied to allies:

Before

After

10 random allies/irrelevant characters within range

10 party members in order of: clan members → alliance members → irrelevant characters


Added the 'Max HP +10%' effect to the Duelist's Contender skill.

Added the 'P. Atk. +300' and 'Max HP +300' effects to the Duelist's Sword Spirit Lv. 2 skill.

Increased the power of the attack that is activated upon Sword Spirit's single attack.

Enabled Duelists to learn the attack skill, Sonic Rage, again.

- The SP required to learn the skill will be 0 until the maintenance on Wednesday, January 19, 2022.

- Learning Blade Wave will no longer delete Sonic Rage.

- Sonic Rage no longer has the Weakened Defense effect.

- Adjusted the casting times of the Duelist's Blade Wave and Blade Cutter to be proportional to their attack speeds.

Fixed an issue where Triple Sonic Slash's icon is not changed when a Duelist has both the Contender and Grand Master's Transcendence Blessing skills activated.

Improved the Dreadnought's Anger Lv. 2 skill's effect. (P. Atk. +250 -> P. Atk. +400)

Fixed an issue where the Dreadnought's Spear Prison skill affects allies as well.

Added higher level Chain Strike skills for Knights.

Skill Name

Skill Level

Acquisition Level

Required SP

Chain Strike

4

86

840,000,000

5

88

6

90

Reset SP required to learn the Duelist's Sonic Rage to its original value:

Skill Name

Skill Level

Required SP

Sonic Rage

1

4,800,000

2

11,300,000

3

11,300,000

4

170,000,000

5

240,000,000

Changed the cooldown of Twin Shot, a skill that Tricksters can learn at Lv. 80, from 2 sec to 1.5 sec.

Changed the settings of Glory Expand Elixir, a skill that high level characters can learn.

- Expanded the skill's highest level from Level 6 to Level 10.

Changed acquisition levels and effects based on skill level increases.

Skill Name

Skill Level

Acquisition Level

Effect

Elixir Use Limit

Glory Expand Elixir

1

86

Elixir Accumulated Use Count +2

7

2

87

Elixir Accumulated Use Count +4

9

3

88

Elixir Accumulated Use Count +6

11

4

89

Elixir Accumulated Use Count +8

13

5

90

Elixir Accumulated Use Count +10

15

6

91

Elixir Accumulated Use Count +12

17

7

92

Elixir Accumulated Use Count +14

19

8

93

Elixir Accumulated Use Count +16

21

9

94

Elixir Accumulated Use Count +18

23

10

95

Elixir Accumulated Use Count +20

25

Fixed an issue where the Shillien Templar's Curse of Shilen skill can be used on boss monsters.

Added effect changes and a physical damage stat for Curse of Shilen following its bug fix.

Existing Effects

New Effects

Common

PVE

PVP

Buff Cancel (up to 3 at random)
 for 10 sec
 Max HP/MP/CP -20%
 All Skill Power -10%

Additional 10,580 Power P. Damage
 for 10 sec
 Sword/Blunt Weapon Resistance -10%
 All Skill Power -10%

Additional 10,580 Power P. Damage Buff Cancel (up to 3 at random)
 for 10 sec
 Max HP/MP/CP -20%
 All Skill Power -10%

Changed the display order of equipment conditions for the Doombringer skills, Soul Sign and Overwhelming Power.

Fixed an issue where it is impossible to force attack the target when the following skills are used.

Target Skills

Soul Panic Shot

Soul Panic Shot: Enhanced

Chain Arrest

Deflect Shot

Flame Blast

Blood Link

Cold Flame

Meteor

Fixed an issue where the tooltips for Summon Arcana/Elemental/Spectral Cubic skills display items to be consumed.

Fixed an issue where when the Duelist's Sonic Rage does not activate when recharged to Sword Spirit Stage 5.

Changed the effects of Overwhelming Force, which lasts for 10 sec upon using Doombringer's Overwhelming Power, as follows.

- Set to deal 2 additional hits when Soul Sign is used.

- Enabled enchanting Rush Impact to Force - Rush Impact.

- Changed the Force - Enuma Elish icon and presentation effect.

- Changed to proc an additional hit on a normal attack.

Increased the Max HP boost of the Duelist's Contender skill.

- Before: Max HP +10%
 - After: Max HP +10%, Max HP +2,500

Changed Death Roar of Death Knights as follows.

- Before: DP consumption: Only available once DP is 20 or more.

- After: MP consumption. Available even at 0 DP. Instantly recovers HP when used.

Added P. Def. Boost to Death Knight's Jin Death Knight Transformation Skill.
 - Before: No P. Def. Boost effect
 - After: P. Def. +250

Expanded levels of some Knight skills

Class

Skill Name

Skill Level

Acquisition Level

Effect

Skill Acquisition Cost

Phoenix Knight
 Hell Knight
 Eva's Templar
 Shillien Templar

Knight Protection

8

91

Max HP +1,800
 Shield Def. +300

20,000,000 Adena

Phoenix Knight
 Eva's Templar

Stamina

3

91

Max HP +25%
 Max HP +4,800
 P. Def. +650
 Shield Def. +450

100,000,000 Adena

Hell Knight
 Shillien Templar

Toughness

3

91

Max HP +4,800
 P. Def. +30%
 P. Def. +650
 Shield Def. +450

100,000,000 Adena

Changed the Knight's Ultimate Defense Lv. 3 effects as follows:

Class

Skill Name

Skill Level

Existing Effects

New Effects

Phoenix Knight
 Hell Knight
 Eva's Templar
 Shillien Templar

Ultimate Defense

3

P. Def. +4,500
 M. Def +4,500
 Buff Cancel Resistance +90%
 P. Def. Ignore Neutralization 30%
 Shield Defense Ignore Neutralization 30%

Recovers 6,000 HP when used
 P. Def. +4,500
 M. Def +4,500
 Buff Cancel Resistance +90%
 Max HP +6000
 P. Def. Ignore Neutralization 30%
 Shield Defense Ignore Neutralization 30%
 All Critical Damage Rate -5%

Changed not to automatically deal normal attacks after the Knight/Bard's Aggression skills are used.

Changed not to automatically deal normal attacks after the Knight's Chain Strike and Mass Chain Strike skills are used.

Increased the Max HP boost of the Fortune Seeker's Fortune Time skill.

- Before: Max HP +20%

- After: Max HP +20%, Max HP +2500

Increased the Max HP boost of the Maestro's Mechanic Hero skill.

- Before: Max HP +25,000

- After: Max HP +40,000

Lowered the level requirements to learn the first skills from codices and spellbooks.

- Adjusted the SP required to learn the skills to coincide with the level requirement changes.

Changed only the acquisition level requirements. The settings and Powers of the skills were not changed.

Class

Class

Skill Name

Previous Level

New Level

Warrior

Dreadnought

Spear Prison

85

76

Spear Stomp

80

76

Surge

85

76

Duelist

Blade Wave

82

76

Blade Cutter

80

76

Blade Impact

85

76

Grand Khavatari

Burning Strike

80

76

Burning Assault

80

76

Armor Breaker

80

76

Titan

Gigantic Weapon

80

76

Gigantic Swing

80

76

Gigantic Crush

80

76

Maestro

Mechanic Masterpiece

80

76

Forge Attack

78

76

Fortune Seeker

Fortune Time

84

76

Gold Stone

79

76

Coin Stun

81

76

Doombringer

Soul Guard Lv. 3

80

78

Vanguard

Giant Stamp

80

76

Final Secret Lv. 2

85

78

Wild Roar Lv. 2

87

80

Knight

All Knights

Ultimate Defense Lv. 3

83

76

Phoenix Knight

Shield of Safety

85

76

Phoenix Knight
 Eva's Templar

Stamina

78

76

Hell Knight

Lunatic Crusher

85

76

Hell Knight
 Shillien Templar

Toughness

78

76

Eva's Templar

Keeping of Eva

85

76

Shillien Templar

Curse Of Shilen

85

77

Death Knight

Death Knight (Human)

Burning Field

80

76

Death Knight (Elf)

Freezing Area

80

76

Death Knight (Dark Elf)

Lightning Storm

80

76

Rogue

Rogue Common

Flying Dagger

80

76

Archer

Sagittarius
 Moonlight Sentinel
 Ghost Sentinel

True Target

85

76

Spike Shot

82

76

Sagittarius

Pain of Sagittarius

85

84

Flame Arrow

85

76

Pin Point

85

76

Moonlight Sentinel

Arrow Shower

85

76

Swift

85

76

Ghost Sentinel

Piercing Arrow

85

76

Eagle Eye

85

76

Trickster

Sharpshooter

85

76

Chain Arrest

82

76

Deflect Shot

85

76

Bard

Bard Common

Extreme Tempo

82

76

Sword Muse

Madness Beat

85

76

Spectral Dancer

Madness Waltz

85

76

Sylph

Sylph

Dragon Strike

80

76

Wizard

Wizard Common

Mystic Shield

86

76

Helix

86

76

Deep Sleep

85

76

Soul Taker

Soul Guardian

86

76

Summoner

Summoner Common

Luminous Ray

82

76

Pain Link

86

76

Servitor Empowerment Lv. 3

80

76

Arcana Lord

Arcana Cubic Lv. 2

85

78

Elemental Master

Elemental Cubic Lv. 2

85

78

Spectral Master

Spectral Cubic Lv. 2

85

78

Healer

Cardinal

Sensation

85

76

Balanced Body

82

76

High Cleanse

78

76

Cardinal
 Eva's Saint
 Shillien Saint

Awaken

80

76

Eva's Saint

Refine

85

76

Nocturn of Eva

82

76

Shillien Saint

Imprison

85

76

Nemesis

82

77

Force of Shilen

80

76

Shaman

Dominator

Remedy of Pa'agrio

80

76

Debuff Master

80

76

Flame Blast

80

76

Seal of Infection

84

77

Doomcryer

Blood Link

80

76

Cold Flame

80

76

Chant of Cure

80

76

Added a caution text to the codex items of the skills that are deleted when higher level skills are learned.

Changed Dragon Strike, Elemental Transition, and Elemental Assist skills not to apply enemy effects in peace zones and PvE zones.

Hell Knight, Maestro class’s Servitor Summon Skill’s consumed item has been changed.

Class

Skill Name

Skill Level

Consumed Item
 (Before Change)

Consumed Item
 (After Change)

Hell Knight

Summon Dark Panther

1~11

Crystal (C-grade) 15x

Spirit Ore 113x

Maestro

Summon Siege Golem

1

Crystal (C-grade) 180x

Spirit Ore 1350x

Summon Wild Hog Cannon

1

Crystal (B-grade) 70x

Spirit Ore 1575x

Summon Mechanic Golem

1~14

Crystal (C-grade) 10x

Spirit Ore 75x

Adjusted the Casting time of the ‘Fire Ball’ skill down.

Deleted the ‘Enhanced Weapon’ skill learned by the Doombringer class.

- Transferred the Stats of the ‘Enchanted Weapon’ skill as-is to the Doombringer class unique Passive skill ‘Ancient Sword Mastery’.
  Deleted the ‘Enhanced Weapon’ skill learned by the Soul Hound class.
 - Transferred the Stats of the ‘Enchanted Weapon’ skill as-is to the Soul Hound class unique Passive skill ‘Rapier Sword Mastery’.

Changed so that the ‘Ice Bolt’ skill is deleted upon learning the ‘Divine Strike’ skill.

Changed so that the ‘Divine Strike’ skill is deleted upon learning the ‘Holy Ray’ skill.
 - The SP consumed in learning a skill is recovered and saved to Warehouse.

Changed some of the Hierophant skills.

Expanded the ‘Essential Fatal Smash’ skill’s applied members.

Before Change

After Change

Single

3 people

Adjusted the Defense Reduction figure of the ‘Essential: Reduce Defense’ effect that is activated with the ‘Essential Holy Ray’ skill.

Skill Level

Defense Reduction Figure

1

100

2

150

3

200

4

250

5

300

6

350

7

400

8

450

9

500

10

550

11

600

12

650

13

700

14

750

15

800

16

850

17

900

18

950

The ‘Unique Thread of Damage’ skill level was expanded and the P.Atk Reduction effect was adjusted up.

Skill Name

Skill Level

Learn Level

Effects

Learn Fee

Unique Thread of Damage

1

76

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use
 (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -100

Spellbook - Unique Seal of Damage

2

85

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use
 (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -300

-

3

88

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use
 (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -500

-

4

91

Seal additional hit damage of front enemies by probability
 Decrease Vampiric/Decrease Physical Attack activated upon skill use (Cooldown Waiting Time 20 seconds)
 <Decrease Vampiric>
 HP Drain Rate -95%
 <Decrease Physical Attack>
 P.Attack -1,000

10,000,000
 Adena

Changed the Cooldown Waiting Time and applied members of the ‘Unique Thread of Damage’ skill.

Effects

Before Change

After Change

Cooldown Waiting Time

2 min 40 sec

2 min

Applied members

5 people

8 people

Added ‘Movement Speed Increase’ effect to ‘Enlightenment’ skill and changed so that Spirit Ore is consumed in skill use.

Level

Additional Effects

Spirit Ore Consumption

1

Movement Speed +15

1x

2

Movement Speed +25

2x

Supplemented the descriptions for ‘Essential Energy’ skill and ‘Tower Shield’ skill.

Supplemented the skill descriptions for ‘Silence Song’ skill and ‘Medusa Dance’ skill Level 4.

Corrected the problem of some weapon types not being set to Attack Range increase of the ‘Sword Symphony’ skill effect.

Corrected the problem of the pertinent skill’s buff icon not being output and only the skill’s effect been applied when the Song/Dance skill is enhanced according to ‘Music Mastery’ and ‘Dance Mastery’ skills’ effects.

Correction Target Skill

Hunter’s Song: Muse

Song of Wind: Muse

Song of Earth: Muse

Dance of Fury: Dancer

Dance of Fire: Dancer

Dance of Warrior: Dancer

Added a new matter to Combat Prowess Details.

- Changed so that the Resistance information of the Sword/Blunt Weapon is guided in detail based on weapon type.

Added Weapon Cancel Resistance Bonus information.

Category

Matters

Attack

Damage Increase Bonus - Sword (Two-handed)

Damage Increase Bonus - Magic Sword

Damage Increase Bonus - Blunt Weapon (Two-handed)

Damage Increase Bonus - Magic Blunt Weapon (One-handed)

Damage Increase Bonus - Magic Blunt Weapon (Two-handed)

Defense

Damage Resistance Bonus - Sword (Two-handed)

Damage Resistance Bonus - Magic Sword

Damage Resistance Bonus - Blunt Weapon (Two-handed)

Damage Resistance Bonus - Magic Blunt Weapon (One-handed)

Damage Resistance Bonus - Magic Blunt Weapon (Two-handed)

CC

Weapon Cancel Resistance Bonus

 

Hunting Zone & Special Hunting Zone

Expanded the terrain of Antharas' Lair.

- Monsters appear at 22:00 in the new zones.

The following monsters spawn in the new zones.

Target Monsters

Level

Bone Black Scout

90

Bone Black Warrior

Bone Black Wizard

Bone Black Knight

Death Cave

Death Cave's Knight

Increased the spawn rate of Jin Behemoth significantly.

- Jin Behemoth appears in 5 minutes after Behemoth is killed at a 50% chance.

- Jin Behemoth appears at a deep location within either the newly added northern or southern zones.

- Increased stats of Behemoth and Jin Behemoth.

- When Jin Behemoth is killed, the character that delivers the last blow gains either a Blessed Scroll: Enchant Weapon or a Blessed Scroll: Enchant Armor.

Changed the existing zones as follows.

- Changed the spawn time of monsters in the inner zones from 22:00 to 18:00.

- Reduced the number of monsters spawning in Knoriks.

- Raised the balances of monsters.

Changed the Antharas zone to reward a party XP bonus.

Party Members

Bonus XP Gain

2

30%

3

45%

4

75%

5

110%

Increased the drop rate of Rare Collection Armor Pack on Alligator Island.

Increased HPs of monsters and XP gained from defeating them in the following hunting zones:

- War-Torn Plains, Silent Valley, Plains of the Lizardmen, West Dragon Valley

There is a low chance to obtain Pet Pendant Lv. 1 [Imprint] by killing monsters in the Lv. 80 area of the hunting zone, Bee Hive.

- A character can obtain only 1 Pet Pendant Lv. 1 [Imprint] per day.

- The acquisition count is reset every day at 06:30.

Changed the Hot Springs and Gourd Canyon hunting zones as follows.

- Added 'Hot Springs Searcher' and 'Canyon Searcher' titles to the Morgos Hot Springs Hunter and Morgos Cayon Hunter monsters.

- Changed Hot Springs Nepenthes and Canyon Bandersnatch NPCs not to spawn.

Changed the Giant's Cave hunting zone as follows.

- Added a new type where both Giants and Humans appear, except for the entrance area.

Lowered the balances of target monsters and adjusted Raid Points.

Target Monsters

Evolved Lesser Giant Mercenary

Evolved Lesser Giant Commander

Evolved Lesser Giant Elder

Evolved Lesser Giant Shooter

Baron Warrior

Baron Templar

Baron Ranger

Baron Breaker

Fixed an issue where monsters spawn at abnormal locations in the Sea of Spores and Cruma Tower.

Changed Zakal, the monster that appears in the Silenoi Fortress, as follows.

- Zakal can no longer teleport when its HP drops.

- Added a return setting.

Fixed an issue where Share Location is available for some locations of the Silenoi Secret Fortress.

Added equipment-type rewards to the drop rewards of the Bee Hive Lv. 80 zone.

Obtainable Items

Bow of Peril

Bow of Peril Shaft

Blue Wolf Tunic

Blue Wolf Tunic Fabric

Blue Wolf Stockings

Blue Wolf Stocking Pattern

Elemental Sword

Elemental Sword Edge

Sealed Dark Crystal Gaiters

Sealed Dark Crystal Gaiter Pattern

Sealed Dark Crystal Helmet

Sealed Dark Crystal Helmet Design

Divine Pain

 

Share Location, My Teleport, and Revenge Teleport are now available for use in the Giant's Cave hunting zone.

Changed so that monsters do not drop Adena Pouches in all Hunting Zones.

Underground Labyrinth

The Unground Labyrinth has been added.

- Characters whose character propensity value has reached -150,000 are transferred to the Underground Labyrinth.

- Character propensity value does not change in the Underground Labyrinth.

- Transferred characters obtain 100x Mark of Confession through monster defeat, then speak with ‘Transfer Manager’ to transfer to a higher floor.

- The propensity value is changed to -135,000 upon moving to a higher floor and you can move to Town of Aden through the ‘Underground Labyrinth Guide’.

- You can Teleport to the Underground Labyrinth through Special Teleport, Revenge Teleport, and location sharing.

- You can Teleport to the Underground Labyrinth through Special Teleport, Revenge Teleport, and location sharing.

- You are teleported to a higher floor upon using Scroll of Escape, but Chaotic characters are teleported to lower levels.

- Free Teleport registration and Teleport are possible.

The monsters that appear in lower levels are as follows.

Monster Name

Level

Probability Obtained Item

Labyrinth Executor

85

Confession Mark [Seal] 1x

Labyrinth Watchman

Labyrinth Head

Director

- Can use Personal/Clan Warehouse through the ‘Underground Labyrinth’ lower-level Teleport ‘Mobile Manager’.

- ‘Mark of Confession’ item cannot be stored in the warehouse.

Changed the Training Dungeon's re-entry time to 5 minutes.

Improved the UIs for the Special Hunting Zone.

- For hunting zones that require Extra Passes, the text, 'Recharge Possible', was changed to 'Extra Pass.'

- Changed the text that used to display 'Available' to 'Unavailable' when all Extra Passes are used.

- Changed the button that used to display 'Enter' to 'Entry Unavailable' for hunting zones that are currently unavailable.

 Improved the Special Hunting Zone UI.

- Changed the colors and sizes of special hunting zone names.

- Enabled checking the list of special hunting zones by clicking the left and right buttons.

Increased the chance to obtain Einhasad's Protection in the Harnak Underground Maze hunting grounds.

Renamed World Timed Hunting Zone's 'Forgotten Primeval Garden' to 'Forgotten Garden.'

Entry Conditions

Entry Fee

Default Play Time

Rechargeable Time

Hunting Zone

Level 76 or higher

200,000 Adena

420 minutes

780 minutes

Primeval Garden
 Garden of Eva

- If you enter through the Special Hunting Zone UI, you are sent to the Forgotten Garden, where you can choose between the two hunting zones.

- From the Forgotten Garden, you can use either the existing Forgotten Primeval Garden or the newly added Garden of Eva hunting zones.

- While in a hunting zone, you can move to the Teleport NPC or the hunting ground you'd like to re-enter through.

- If you defeat named monsters at the Garden of Eva, you have a chance to obtain Eva's Talisman.

- Level 80 monsters are assigned to the lower levels of the Garden of Eva. Levels 88-90 monsters are assigned to the higher levels.

Set the areas around the starting points of Alligator Island and Primeval Isle as peace zones.

Added a function to exit a Timed Hunting Zone.

- You can now use the Exit button in World Timed Hunting Zones, as well.

- Press the Exit button on the top right of a Timed Hunting Zone to exit. You cannot leave during a battle.

- If you leave a Timed Hunting Zone by pressing the Exit button, you will be teleported to a town. If you leave by using an Escape item or skill, you will be teleported to the Timed Hunting Zone's start location.

- If you are killed in a Timed Hunting Zone, the ‘To Starting Point’ button will be displayed.

- You can select whether to lock the ‘To Starting Point’ button in the Resurrection settings.

- You can now use the Adventurer's Scroll of Escape in Ice Lord's Castle and Antharas' Lair hunting zones.

- Escape items are no longer dropped in Ice Lord's Castle and Antharas' Lair hunting zones.

Changed the Elmoreden's Tower hunting zone as follows.

- Monsters of the 2nd Floor no longer appear in the 1st Floor Outskirt.

- Only Lv. 79 or lower characters can use the 1st Floor.

- Changed the coordinates of the outskirt area that can be reached by talking to the 1st Floor Guide NPC.

The following monsters appear on the 2nd and 3rd Floors.

Area

Monster Level

Monsters

2nd Floor

77

Scout of Despair

Sage of Despair

Archer of Despair

Elite Commando

3rd Floor

87

Forgotten Spirit

Forgotten Priest

Forgotten Archer

Elite Commando

Changed the Forgotten Garden hunting zone as follows.

- Changed the maximum play time to 9,420 minutes and the rechargeable time to 9,000 minutes.

- Added a teleport fee for the Garden Guide NPC.

- Changed NPC Kiku and Eva's Seal Stone to be teleported only to the Forgotten Garden.

Enabled characters to leave hunting zones by pressing the [Exit] button on the Special Hunting Zone UI.

Changed the [Exit] button on the Special Hunting Zone HUD icon to be easily distinguishable.

World timed Hunting Zone ‘Tower of Insolence’ added.

Entry Level

Level 80+

Entry Fees

50,000 Adena

Basic Usage Time

14 hours weekly

Chargeable Time

154 hours

- Location can be shared in the matched server.

- The area around the starting location is a region where PVP is not possible.

Monsters that appear in Tower of Insolence 1~12F are as follows.

Floor Information

Monster Name

Name

Level

1F

Resurrected Soul

-

85

Resurrected Scout

-

85

Resurrected Recruit

-

85

Resurrected Archer

-

85

Soulless Warrior

Encroached in Energy

85

2F

Decayed Warrior

-

86

Decayed Ferocious Dog

-

86

Decayed Royal Guard

-

86

Decayed Archer

-

86

Unconscious Judge

Encroached in Energy

86

3F

Brainwashed Maid

-

87

Brainwashed Philosopher

-

87

Brainwashed Warrior

-

87

Brainwashed Archer

-

87

Maluk’s Warhound

Encroached in Energy

87

4F

Hallate Warrior

-

88

Hallate Watchman

-

88

Hallate Knight

-

88

Hallate Shaman

-

88

Bone Death Rod

Encroached in Energy

88

5F

High-level White Hawk Soldier

-

89

High-level White Hawk Shaman

-

89

High-level White Hawk Escort

-

89

High-level White Hawk Knight

-

89

White Hawk Prince

Encroached in Energy

89

6F

Evolved White Hawk Warrior

-

90

Evolved White Hawk Soldier

-

90

Evolved White Hawk Archer

-

90

Evolved White Hawk Elite Knight

-

90

White Hawk Rod

Encroached in Energy

90

7F

Elyos Warrior

-

91

Elyos Elder

-

91

Elyos Royal Knight

-

91

Elyos Guard

Encroached in Energy

91

8F

Mutated Herald Angel

-

92

Mutated Herald Chief

-

92

Mutated Herald Marksman

-

92

Black Daeva

Encroached in Energy

92

9F

Warrior of Darkness

-

93

Wizard of Darkness

-

93

Berserker of Darkness

-

93

Rapinel

Encroached in Energy

93

10F

Divine Pilgrim

-

94

Divine Watcher

-

94

Divine Archer

-

94

Muriel

Encroached in Energy

94

11F

Heavenly Warrior

-

95

Heavenly Priestess

-

95

Heavenly Archer

-

95

Arhes

Encroached in Energy

95

12F

Philosopher of Immortality

-

95

Bodyguard of Immortality

-

95

Ruler of Immortality

-

95

Dinamis

Encroached in Energy

95

2~4F

Evolved Mul

Tower of Insolence Guardian Spirit

88

5~8F

Evolved Echik

Tower of Insolence Guardian Spirit

90

9~12F

Arel

Tower of Insolence Guardian Spirit

95

- Monsters with names appear for 1 hour upon defeating a set number of 1 ~ 3F monsters.

- You can use Paralysis or Stun skills on PCs of less than the designated Paralysis/Shock Resistance figures for each floor.

- Upon equip of Opal Lv5+, Paralysis or Stun skills are not used while Active Skill effects are applied.

Alliance Raid

- Connected raids are run twice a day.

If the lower floor boss is defeated, the next floor’s boss appears.

Floor Information

Raid Name

Name

Level

1F

Enmity Ghost Ramdal

Top-grade Elite

85

Enmity Ghost

Raid Subordinate

Enmity Marksman

Raid Subordinate

2F

Death Lord Hallate

Top-grade Elite

86

Death Mage Krician

Subordinate

Death Fighter Harik

Subordinate

3F

Kietz

Top-grade Elite

87

Kietz’s Scapegoat

Raid Subordinate

4F

Immortal Savior Mardil

Top-grade Elite

88

Immortal Savior

Raid Subordinate

Immortal Guide

Raid Subordinate

5F

Ranku

Top-grade Elite

89

Eidolon

Raid Subordinate

Shadow Knight

Raid Subordinate

6F

Korim

Elite

90

Korim Guard Captain Kaywon

Raid Subordinate

Korim Guards

Subordinate

7F

Queen of Darkness

Top-grade Elite

90

Executor of Darkness

Raid Subordinate

Queen’s Royal Guard Captain

Raid Subordinate

8F

Kernon

Top-grade Elite

90

Taliadon

Subordinate

Vemsk

Subordinate

9F

Raphael

Top-grade Elite

90

Raphael’s Follower

Raid Subordinate

Raphael’s Subordinate

Raid Subordinate

10F

Longhorn Golkonda

Top-grade Elite

90

11F

Bloody Priest Melisha

Top-grade Elite

90

Melisha’s Knight

Raid Subordinate

Melisha’s Priest

Raid Subordinate

12F

Fire of Wrath Shuriel

Top-grade Elite

90

Shuriel’s Pandari

Subordinate

Shuriel’s Paladin

Subordinate

13F

Cherub Galaxia

Top-grade Elite

90

Galaxia’s Escorts

Raid Subordinate

Angel’s Messenger

Raid Subordinate

14F Boss ‘Baium’

- If you defeat 13F’s Connected Raid boss ‘Galaxia’, ‘Baium Statue’ appears in 14F.

The boss monster below is spawned when you attempt to speak with ‘Baium Statue’.

Spawn Condition

Monster

Name

Level

Fixed

Baium

from 1 type

Sunwang

90

Immortal Baium

Sunwang

90

Probability

Anais

from 0~4 types

Tower Ruler

90

Galaxia

Tower Guardian

90

Yurihel

Tower Ruler

90

Brielle

Tower Judgment

90

- ‘Anais’, ‘Galaxia’, ‘Yurihel’, ‘Brielle’ bosses are each spawned with 50% probability and use a unique buff skill.

- Buff skills include Baium and are applied stacked.

- The more the number of spawned bosses, Attack skills are used in shorter cycles.

- Changed so ‘Archangel’ does not appear.

Changed so that location can be shared between servers matched in all World Timed Hunting Zones.

Changed related settings based on changes to the Tower of Insolence Hunting Zone.

- Tower of Insolence Hunting Zone Teleport deleted.

- ‘Tower of Insolence Raid’ deleted from Raid list.

- ‘Symbol of the History of Insolence’ quest has been deleted.

- Training dungeon ‘Tower of Insolence’ monster changed the same as the World ‘Tower of Insolence’ monsters.

- ‘Tower of Insolence’ related content and defeat target deleted in Deton’s Quest.

- Changed so Scroll of Escape: Tower of Insolence Floor, Stone of Memory items can only be used in World ‘Tower of Insolence’.

- Guardian Messenger's Spear, Sealed Angel's Hammer can be obtained upon defeating monsters in the Tower of Insolence World Hunting Zone.

Changed the ‘Training Dungeon’s’ Tower of Insolence Raid Boss’s rewards.

Rilba (Tower of Insolence Training Dungeon 1 ~ 4F) Drop Items

Aden’s Soul Crystal Lv1 - Weapon

Aden’s Soul Crystal Lv1 - Armor

Hardin’s Soul Crystal Lv1

Aden’s Soul Crystal Lv5 - Weapon

Aden’s Soul Crystal Lv5 - Armor

Hardin’s Soul Crystal Lv5

Sayha's Blessing Pouch 4~6x

Sayha's Gold Gun Scroll 1~3x

Blessing Scroll - Armor

Ryun (Tower of Insolence Training Dungeon 5 ~ 9F) Drop Items

Aden’s Soul Crystal Lv1 - Weapon

Aden’s Soul Crystal Lv1 - Armor

Hardin’s Soul Crystal Lv1

Aden’s Soul Crystal Lv5 - Weapon

Aden’s Soul Crystal Lv5 - Armor

Hardin’s Soul Crystal Lv5

Aden’s Soul Crystal Lv10 - Weapon

Aden’s Soul Crystal Lv10 - Armor

Hardin’s Soul Crystal Lv10

Sayha's Blessing Pouch 8~12x

Sayha's Gold Gun Scroll 2~3x

Blessing Scroll - Armor

Chel (Tower of Insolence Training Dungeon 10 ~ 12F) Drop Items

Aden’s Soul Crystal Lv1 - Weapon

Aden’s Soul Crystal Lv1 - Armor

Hardin’s Soul Crystal Lv1

Aden’s Soul Crystal Lv5 - Weapon

Aden’s Soul Crystal Lv5 - Armor

Hardin’s Soul Crystal Lv5

Aden’s Soul Crystal Lv10 - Weapon

Aden’s Soul Crystal Lv10 - Armor

Hardin’s Soul Crystal Lv10

Sayha's Blessing Pouch 9~15x

Sayha's Gold Gun Scroll 2~3x

Blessing Scroll - Weapon

Blessing Scroll - Armor

 

 

Can obtain normal Crafting Recharge materials when you defeat monsters in Tower of Insolence.

Added the new Cloak Enchant material ‘Transcendence Enhancement Stone’ to World Hunting Zone ‘Tower of Insolence’ 10F+ target monster rewards.

Target Monster

Muriel

Arhes

Dinamis

Many ‘Encroached in Energy’ named monsters appear in each floor of the World Hunting Zone ‘Tower of Insolence’ where the effects are.

Changed so that ‘Encroached in Energy’ named monsters in World Hunting Zone ‘Tower of Insolence’ 3F+ do not attack first.

Corrected so you are moved to the nearest village upon entering the training dungeon in a region where restart is not possible or entering the Transcendence Dungeon after being kicked out.

The Instructor's Guidance buff effect can now be applied to Servitors and pets as well.

Deleted some buffs from the Attack/Defense Support Buff List.

Tower of Insolence

Changed the names of the 2 types of items that were obtainable in Tower of Insolence.

Before Change

After Change

Suspicious Stone

Old Suspicious Stone

Shining Suspicious Stone

Shining Old Suspicious Stone

Corrected the Tower of Insolence monster defeat reward item with new items.

Before Change

After Change

Old Suspicious Stone

Suspicious Stone

Shining Old Suspicious Stone

Shining Suspicious Stone

Heavenly Rift Entrance Pass

Cannot obtain

One of the following types can be obtained by set probability if the new item ‘Suspicious Stone’ is used.

Obtainable Item

Spirit Ore 20x

HP Potion 10x

Wind Spirit Evolutionary Stone 1x

Tower of Insolence Paralysis Resistance Scroll 1x

One of the following types can be obtained by set probability if the new item ‘Shining Suspicious Stone’ item is used.

Obtainable Item

Fire Spirit Evolutionary Stone

Wind Spirit Evolutionary Stone

Water Spirit Evolutionary Stone

Earth Spirit Evolutionary Stone

Suspicious Stone 10x

Fire Spirit Rough Jewel 5

Wind Spirit Rough Jewel 5x

Water Spirit Rough Jewel 5x

Earth Spirit Rough Jewel 5x

 

Changed the defeat rewards for Tower of Insolence monsters.

- Can obtain ‘Tower of Insolence Time Recharge Stone’ and ‘Grace Potion’ by low probability when you defeat normal monsters on all floors.
 - Changed so that items can be obtained a bit more frequently from Tower of Insolence 1~4F normal monsters.
 - Changed so that the ‘Cloak of Protection Pack’ that could only be obtained from Tower of Insolence 4F+ can now be obtained from Tower of Insolence 3F+ normal monsters.
 - Changed so that ‘Enchant Scroll: Ring of Insolence’ can be obtained from Tower of Insolence Elite Monsters.
 - Changed so that ‘Ring of Insolence Pack’ can be obtained from Tower of Insolence Elite Monsters instead of ‘Ring of Insolence’.

Partially adjusted the balance of Tower of Insolence normal monsters.

Adjusted up the acquired XP of Tower of Insolence monsters.

Adjusted down the Tower of Insolence 2~4F first hit monster count and same race range.

‘Encroached in Energy’ monsters always appear in Tower of Insolence 1~12F.
 - ‘Encroached in Energy’ monsters are stronger than normal monsters but distribute better rewards.

Changed so ‘Sword’s Disciple’ monsters appear more.

Changed some of the topography of Tower of Insolence starting locations.

Castle Siege

Changed Castle Siege rules.
 - The clan with the highest Siege Points at the end of a Castle Siege will be the Castle Lords.

Siege Points are given to the clans in possession of the castle at the 20/40/60-minute marks after the Castle Siege starts.

Siege Points

20 minutes mark

40 minutes mark

60 minutes mark

+2 Siege Points

+3 Siege Points

+4 Siege Points

- Use the [Siege Ranking] button in Castle Siege Info to check Siege Points and siege rankings.

- If a castle is not under the ownership of any clans when Siege Points are scheduled to be distributed, no Siege Points are rewarded.

- Removed the 2-minute cooldown required before other clan leaders can imprint after a Guardian Imprint.

- The Share Location function is no longer available within the castle.

Fixed an issue where the tax rate changes to 0% after a Castle Siege ends.

Fixed an issue where temporary tax revenues are not transferred to the Castle Vault after a Castle Siege ends.

Fixed an issue where Residence skills are not applied when a Castle Siege ends.

Added a function to give up castle ownership to the Chamberlain NPC.

- Only Castle Lords can use this function.

- Cannot give up ownership during a Castle Siege.

Field Boss & Raid

Added the Lv. 90 field boss, Immortal Baium.

Level

Raid Boss

90

Immortal Baium

- There is a 10% chance that the Immortal Baium statue will appear at the top floor of the Tower of Insolence while the Baium statue appears.

- If you awaken this statue, Immortal Baium and Immortal Archangel may appear to fight you.

- Immortal Baium is stronger than the normal Baium and drops better rewards.

Immortal Baium drops the following rewards.

Reward List

A-grade Top-grade Weapon

+5 A-grade Top-grade Armor

Enchant Scroll: Talisman of Baium

Baium's Ring

Talisman of Baium

Baium's Thunder Breaker

Baium Doll Lv. 2

Spellbook: Jin Death Knight Transformation

Spellbook: Rolling Dice

Spellbook: War Roar

Spellbook: Touch of Pa'agrio

Spellbook: Team Building

Spellbook: Serenity

Spellbook: Expel

Spellbook: Dark Ruin

Spellbook: Meteor

Spellbook: Holy Ray

Spellbook: Expand Dye Potential

Freeze Breastplate

Freeze Gaiters

Thunder Leather Armor

Thunder Leather Leggings

Flaming Tunic

Flaming Stockings

Pet Textbook: Feather Explosion

Pet Textbook: Last Savage Claw

Pet Textbook: Magnetic Body

Pet Textbook: Back Explosion

Pet Textbook: Block Swapping

Pet Textbook: Gigantic Bite

Pet Textbook: Iron Skin

Baium's Crystal

 

Changed the level of Baium from 80 to 87.

Changed the drop rewards of the following raid bosses.

Added new spellbooks introduced with the update of Warrior classes to the reward list.

Raid Type

Item Name

Level 83 Alliance Raid

Spellbook: Blade Impact
 Spellbook: Sword Spirit Lv. 2
 Spellbook: Surge
 Spellbook: Anger Lv. 2

Level 85 Alliance Raid

Spellbook: Blade Cutter
 Spellbook: Spear Stomp

Level 80 Field Boss/Level 85 Chaotic Field Boss
 Scarlet van Halisha/Iff/Flame Dragon

Spellbook: Blade Wave
 Spellbook: Spear Prison

Jin Behemoth/Beleth
 Iff/Flame Dragon
 Glakias/Antharas

Spellbook: Contender
 Spellbook: Giant Swing

Set to despawn Immortal Baium and Baium if they are not killed.

Level

Raid Boss

Despawn Time

87

Baium

14:50/20:50

90

Immortal Baium

14:50/20:50

Added Lv. 87 field bosses, Gourd, and Immortal Gourd.

Level

Raid Boss

87

Gourd

87

Immortal Gourd

- Gourd and Immortal Gourd spawn every day at 9 PM.

- They spawn at random locations in the Goddard hunting zone - Gourd Canyon.

- Once Gourd and Immortal Gourd spawn, they are displayed on the map, and the Raid Teleport feature becomes unavailable.

Gourd and Immortal Gourd drop the following rewards.

Gourd Raid Reward List

Gourd's Flame Spear

Scroll: Enchant Rare Accessory

Blessing Scroll – Armor

A-grade Top-grade Weapon

A-grade Top-grade Armor

Pet Manual

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Cloth Piece

Scroll of Purity

Spellbook: Blood Link

Spellbook: Sharpshooter

Scroll of Darkness

Spellbook: Debuff Master

Spellbook: Mystic Shield

Spellbook: Consume

Spellbook: Song of Wind

Spellbook: Soul Guardian

Spellbook: Elemental Burst

Spellbook: Dance of Fury

Spellbook: Arcana Cubic

Spellbook: Arterial Strike

Spellbook: Piercing Thrust

Spellbook: Elemental Cubic

Spellbook: White Guardian

Spellbook: Elemental Transition

Spellbook: Spectral Cubic

Spellbook: Hell Fire

Spellbook: Elemental Spirit Lv. 4

Spellbook: Giant Stamp

Spellbook: Song of Earth

Spellbook: Fortune Time

Spellbook: Blade Wave

Spellbook: Hunter's Song

Spellbook: Mechanic Masterpiece

Spellbook: Spear Prison

Spellbook: Dance of the Warrior

Spellbook: Forge Attack

Spellbook: Seclusion

Spellbook: Dance of Fire

Spellbook: Sensation

Spellbook: Reverse Pull

Spellbook: Gigantic Swing

Spellbook: Refine

Spellbook: Synchro Freedom

Spellbook: Gigantic Crush

Spellbook: Imprison

Spellbook: Phantom Blood

Spellbook: Burning Strike

Spellbook: Stamina

Spellbook: True Target

Spellbook: Armor Breaker

Spellbook: Toughness

 

 

Immortal Gourd Raid Reward List

Gourd's Flame Spear

Scroll: Enchant Rare Accessory

Fatal Sigil

Blessing Scroll – Armor

A-grade Top-grade Weapon

A-grade Top-grade Armor

Pet Manual

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Cloth Piece

Spellbook: Jin Death Knight Transformation

Spellbook: Champion of Titan

Spellbook: War Roar

Spellbook: Touch of Pa'agrio

Spellbook: Team Building

Spellbook: Serenity

Spellbook: Expel

Spellbook: Dark Ruin

Spellbook: Meteor

Spellbook: Rolling Dice

Spellbook: Holy Ray

Scroll of Purity

Spellbook: Blood Link

Spellbook: Sharpshooter

Scroll of Darkness

Spellbook: Debuff Master

Spellbook: Mystic Shield

Spellbook: Consume

Spellbook: Song of Wind

Spellbook: Soul Guardian

Spellbook: Elemental Burst

Spellbook: Dance of Fury

Spellbook: Arcana Cubic

Spellbook: Arterial Strike

Spellbook: Piercing Thrust

Spellbook: Elemental Cubic

Spellbook: White Guardian

Spellbook: Elemental Transition

Spellbook: Spectral Cubic

Spellbook: Hell Fire

Spellbook: Elemental Spirit Lv. 4

Spellbook: Giant Stamp

Spellbook: Song of Earth

Spellbook: Fortune Time

Spellbook: Blade Wave

Spellbook: Hunter's Song

Spellbook: Mechanic Masterpiece

Spellbook: Spear Prison

Spellbook: Dance of the Warrior

Spellbook: Forge Attack

Spellbook: Seclusion

Spellbook: Dance of Fire

Spellbook: Sensation

Spellbook: Reverse Pull

Spellbook: Gigantic Swing

Spellbook: Refine

Spellbook: Synchro Freedom

Spellbook: Gigantic Crush

Spellbook: Imprison

Spellbook: Phantom Blood

Spellbook: Burning Strike

Spellbook: Stamina

Spellbook: True Target

Spellbook: Armor Breaker

Spellbook: Toughness

 

Valakas' Temple

Added Alliance Raid - Valakas' Temple.

- You can enter it through the Subjugation Unit Manager NPC Parme stationed at the foot of the fountain in the Town of Aden.

- The instanced zone binding of Valakas' Temple is reset every Wednesday.

Entry conditions are as follows.

Level Restriction

Lv. 76 or higher

Number of Participants

15 to 100 players of the same alliance

Participation Count

Once a week

Alliance Status

Alliance Required

Time Limit

60 minutes

Entry Request

Alliance Leader

- You can obtain the following rewards from the Valakas' Temple Alliance Raid.

If the level difference among party/alliance members is greater than 15 levels, XP/rewards cannot be obtained.

Category

Raid Monster

Types of Rewards

1st Raid Monster

Ifrit

A-grade Top-grade Weapon/Armor

Cloth Piece

2nd Raid Monster

Efrin

Scroll: Enchant Weapon/Armor (A-Grade) - Exchangeable

Blessed Scroll: Enchant Weapon/Armor (A-Grade) - Exchangeable

Life Stone (Weapon/Armor/Shield/Circlet/Accessory)

Magical Tablet

Final Raid Monster

Iff

A-grade Top-grade Weapon/Armor

3-Star Spellbook

4-Star Spellbook

Flaming Tunic/Stockings

Boss Weapon Pack

Scroll: Enchant Weapon/Armor (A-Grade) - Exchangeable

Life Stone (Weapon/Armor/Shield/Circlet/Accessory)

Cloth Piece

Chance to appear
 when the final Raid Monster is killed

Flame Dragon

3-Star Spellbook

4-Star Spellbook

Changed the minimum number of players required to enter an Alliance Raid from 20 players to 15 players.

Content Name

Minimum Number of Players

Maximum Number of Players

Sanctum of Spirits

15

100

Frintezza Subjugation

15

100

Added 'Ancient Adena' to Alliance Raid mission rewards.

Added '5 Season Mission Points' and 'Ancient Adena' to 'Investigate Valakas' Temple' mission rewards.

Quest Name

Goals

Item

Quantity

Spirit Kings Subjugation

Defeat the boss of the Sanctum of Spirits

Greater Fire Attack Potion

5

Greater Water Attack Potion

5

Greater Wind Attack Potion

5

Greater Earth Attack Potion

5

Clan XP

500

Ancient Adena [Imprint]

100

Frintezza Subjugation

Defeat the boss of the Frintezza Subjugation

Soulshot Ticket [Imprint]

20

Spirit Ore [Imprint]

200

Clan XP

500

Grace Potion [Imprint]

300

Mission Points

5

Ancient Adena [Imprint]

100

Investigate Valakas' Temple

Defeat the boss of Valakas' Temple

Red Arc - 1st Place [Imprint]

2

Clan XP

500

Mission Points

5

Ancient Adena [Imprint]

100

Changed boss monsters of alliance raids to drop Blessing Scroll -Armor when killed.

The following raid bosses will now drop Blessing Scroll - Armor with a certain probability when killed.

Blessing Scroll - Armor Drop Bosses

King Ignis

Ifrit

Queen Nebula

Efrin

King Procella

Iff

King Petram

Scarlet van Halisha

There is a fixed chance to obtain a Pet Pendant Pack Lv. 1-2 by killing Bearer and Tyrant Bearer, the raid boss monsters of the hunting zone, Bee Hive.

Changed some raids from which the existing pet skill spellbooks can be obtained; added new pet skill spellbook rewards.

Item Name

How to Obtain

Pet Training Scroll - Standard

Atingo
 Tag's Supplies (Bee Hive)
 Levels 80, 83, and 85 Field Alliance Raids
 Bearer, Tyrant Bearer

Pet Training Scroll - Advanced

Pet Textbook: Block Swapping

Atingo
 Tag's Supplies (Bee Hive)
 Level 85 Field Alliance Raids
 Bearer, Tyrant Bearer

Pet Textbook: Gigantic Bite

Pet Textbook: Last Savage Claw

Pet Textbook: Feather Explosion

Pet Textbook: Magnetic Body

Pet Textbook: Back Explosion

Pet Textbook: Iron Skin

Pet Manual - Magic Flare

Levels 80 and 83 Field Alliance Raids
 Bearer, Tyrant Bearer
 Field Boss (Queen Ant, Zaken, Baium, Orfen, Core, Gourd)

Pet Manual - Sharp Sense

Pet Manual - Steal Body

Pet Manual - Fast Feather

Pet Manual - Magnetic Guard

Pet Manual - Perfect Bite

Pet Manual - Physical Training

Pet Manual - Master Recharge

Level 85 Field Alliance Raids
 Bearer, Tyrant Bearer
 Field Boss (Queen Ant, Zaken, Baium, Orfen, Core, Gourd)

Pet Manual - Master Evasion

Pet Manual - Master Power

Pet Manual - Master Chance

Pet Manual - Master Health

Pet Manual - Master Speed

Added new skill spellbooks for Knights to High Elite monsters that appear in the Tower of Insolence.

Monster Name

Level

Item Name

Kernon

83

Spellbook: Master of Aggression

Korim

Longhorn Golkonda

Fire of Wrath Shuriel

Death Lord Hallate

Enmity Ghost Ramdal

Immortal Savior Mardil

Cherub Galaxia

Added new spellbooks to the dropped item lists of the following raid bosses.

Raid Boss

Drop List of New Spellbooks

Level 83 Alliance Raid

Spellbook: Shock Impact
 Spellbook: Lightning Mastery
 Spellbook: Enhanced Disarm
 Spellbook: Fragarach

Level 85 Alliance Raid

Spellbook: Soul Guard Lv. 3
 Spellbook: Death Pain
 Spellbook: Resonance
 Spellbook: Lightning Tempest

Level 80 Field Boss/Level 85 Chaotic Field Boss
 Scarlet van Halisha
 Gordon/Immortal Gordon

Spellbook: Soul Sign

Scarlet van Halisha/Iff/Flame Dragon
 Jin Behemoth/Glakias/Beleth/Antharas

Spellbook: Overwhelming Power
 Spellbook: Leopold

Adjusted the Spellbook drop probability of the Frintezza Alliance Raid’s ‘Scarlet Van Halisha’ upward.

Scarlet Van Halisha’s Drop Probability Upward Spellbook List

[Spellbook - Shine Mastery Lv2]

[Spellbook - Shadow Mastery Lv2]

[Spellbook - Consume]

[Spellbook - Elemental Burst]

[Spellbook - Arterial Strike]

[Spellbook - White Guardian]

[Spellbook - Hell Fire]

[Spellbook - Song of Earth]

[Spellbook - Hunter's Song]

[Spellbook - Dance of the Warrior]

[Spellbook - Dance of Fire]

[Spellbook - Gigantic Swing]

[Spellbook - Gigantic Crush]

[Spellbook - Burning Strike]

[Spellbook - Armor Breaker]

[Spellbook - Blood Link]

[Spellbook - Debuff Master]

[Spellbook - Song of Wind]

[Spellbook - Dance of Fury]

[Spellbook - Piercing Thrust]

[Spellbook - Elemental Transition]

[Spellbook - Elemental Spirit Lv4]

[Spellbook - Fortune Time]

[Spellbook - Mechanic Masterpiece]

[Spellbook - Forge Attack]

[Spellbook - Sensation]

[Spellbook - Refine]

[Spellbook - Imprison]

[Spellbook - Stamina]

[Spellbook - Toughness]

[Spellbook - Seclusion]

[Spellbook - Reverse Pull]

[Spellbook - Synchro Freedom]

[Spellbook - Phantom Blood]

[Spellbook - True Target]

[Spellbook - Sharpshooter]

[Spellbook - Mystic Shield]

[Spellbook - Soul Guardian]

[Spellbook - Arcana Cubic Lv2]

[Spellbook - Elemental Cubic Lv2]

[Spellbook - Spectral Cubic Lv2]

[Spellbook - Giant Stamp]

[Spellbook - Blade Wave]

[Spellbook - Spear Prison]

[Spellbook - Soul Sign]

[Spellbook - Holy Ray]

[Spellbook - Jin Death Knight Transformation]

[Spellbook - Champion of Titan]

[Spellbook - War Roar]

[Spellbook - Touch of Pa’agrio]

[Spellbook - Team Building]

[Spellbook - Serenity]

[Spellbook - Expel]

[Spellbook - Dark Ruin]

[Spellbook - Meteor]

[Spellbook - Rolling Dice]

[Spellbook - Dragon Strike]

[Spellbook - Mechanic Hero]

[Spellbook - Phoenix Shield]

[Spellbook - Hell]

[Spellbook - Shelter]

[Spellbook - Condemn]

[Spellbook - Critical Assault]

[Spellbook - Fury Blade]

[Spellbook - Deadly Piercing]

[Spellbook - Legendary Archer]

[Spellbook - Wild Evolution]

[Spellbook - Cat Emperor]

[Spellbook - Unicorn Guardian]

[Spellbook - Lord of Race]

[Spellbook - Contender]

[Spellbook - Giant Swing]

[Spellbook - Overwhelming Power]

[Spellbook - Leopold]

 

 

Antharas’ Lair Special Hunting Zone’s ‘Flame Dragon’s’ reward added.

Flame Dragon Reward Addition List

[Magical Tablet]

[Spellbook - Shine Soul Gathering Lv2]

[Spellbook - Shadow Soul Gathering Lv2]

[Spellbook - Burning Assault]

[Spellbook - Seal of Infection]

[Spellbook - Cold Flame]

[Spellbook: Flying Dagger]

[Spellbook - Burst Time Lv2]

[Spellbook - Elemental Wind Lv2]

[Spellbook - Elemental Assist Lv2]

[Spellbook - Elemental Spirit Lv3]

[Spellbook - Gold Stone]

[Spellbook - Jump Smash]

[Spellbook - Coin Stun]

[Spellbook - Vital Gain]

[Spellbook - High Cleanse]

[Spellbook - Eva’s Power]

[Spellbook - Force of Shilen]

[Spellbook - Saint Recovery]

[Spellbook - Sacred Power]

[Spellbook - High Endurance]

[Spellbook - Holy Buster]

[Spellbook - Awaken]

[Spellbook - Strength of Knight]

[Spellbook - Knight Assault]

[Spellbook - Chain Strike: Shock]

[Spellbook - Shield Throwing]

[Spellbook - Fatal Accuracy]

[Spellbook - Shadow Assault]

[Spellbook - Rogue Expert]

[Spellbook - Pin Point]

[Spellbook - Swift]

[Spellbook - Eagle Eye]

[Spellbook - Agile Body]

[Spellbook - Spike Shot]

[Spellbook - Deflect Shot]

[Spellbook - Magic Circle]

[Spellbook - Deep Sleep]

[Spellbook - Pain Link]

[Spellbook - Servitor
 Empowerment Lv3]

[Spellbook - Final Secret Lv2]

[Spellbook - Brandish Wave]

[Spellbook - Wild Assault]

[Spellbook - Blade Impact]

[Spellbook - Sword Spirit Lv2]

[Spellbook - Surge]

[Spellbook - Anger Lv2]

[Spellbook - Shock Impact]

[Spellbook - Lightning Mastery]

[Spellbook - Enchanced Disarm]

[Spellbook - Pragara(프라가라흐)]

[Spellbook - Master of Hate]

[Spellbook - Sword Symphony]

[Spellbook - Poison Dance]

[Spellbook - Gigantic Weapon]

[Spellbook - Ogre Spirit Totem]

[Spellbook - Rabbit Spirit Totem]

[Spellbook - Puma Spirit Totem]

[Spellbook - Flame Blast]

[Spellbook - Additional Hit]

[Spellbook - Balanced Body]

[Spellbook - Nocturn of Eva]

[Spellbook - Nemesis]

[Spellbook - Ultimate Defense Lv3]

[Spellbook - Shield of Safety]

[Spellbook - Lunatic Crusher]

[Spellbook - Keeping of Eva]

[Spellbook - Curse Of Shilen]

[Spellbook - Dark Blow]

[Spellbook - Chain Arrest]

[Spellbook - Flame Arrow]

[Spellbook - Arrow Shower]

[Spellbook - Piercing Arrow]

[Spellbook - Helix]

[Spellbook - Luminous Ray]

[Spellbook - Wild Roar Lv2]

[Spellbook - Awaken Darkness]

[Spellbook - Master of Combat Lv3]

[Spellbook - Blade Cutter]

[Spellbook - Spear Stomp]

[Spellbook - Soul Guard Lv3]

[Spellbook - Death Pain]

[Spellbook - Resonance]

[Spellbook - Lightning Tempest]

New Spellbook added to the next Level 83 Alliance Raid’s drop item list.

Raid Boss

New Drop Item

Kernon

Spellbook - Expand Life

Korim

Longhorn Golkonda

Fire of Wrath Shuriel

Death Lord Hallate

Enmity Ghost Ramdal

Immortal Savior Mardil

Cherub Galaxia

Added a new Spellbook related to Class Remake in the next Raid Boss’s drop item list.

Raid Boss

New Spellbook Drop List

Level 75 Alliance Raid /
 World Tower of Insolence Chain-type Raid
 (Enmity Ghost Ramdal / Death Lord Hallate / Kietz
 / Immortal Savior Mardil / Ranku
 / Korim / Queen of Darkness)

Spellbook - Mount Sleep

Level 80 Alliance Raid /
 World Tower of Insolence Chain-type Raid
 (Kernon / Raphael / Longhorn Golkonda)
 Flame Dragon

Spellbook - Fatal Smash
 Spellbook - Tower Shield Lv2

Level 85 Alliance Raid
 World Tower of Insolence Chain-type Raid
 (Bloody Priest Melisha / Fire of Wrath Shuriel)
 Flame Dragon

Spellbook - Music Mastery
 Spellbook - Dance Mastery
 Spellbook - Silence Song Lv4
 Spellbook - Medusa Dance Lv4
 Spellbook - Essential Energy
 Spellbook - Higher Attack Lv3
 Spellbook - Improve Ability Lv3

Level 80 field boss / Level 85 Boss Raid of Chaos
 Scarlet Van Halisha / Gordon / Immortal Gordon
 World Tower of Insolence Chain-type Raid
 (Bloody Priest Melisha / Fire of Wrath Shuriel
 Cherub Galaxia)
 Baium
 If / Flame Dragon

Spellbook - Unique Seal of Damage

Scarlet Van Halisha / If / Flame Dragon / True Behemoth / Glakias / Beleth / Antharas
 World Tower of Insolence Chain-type Raid
 (Cherub Galaxia)

Spellbook - Amadeus
 Spellbook - Flamenco
 Spellbook - Crusader Transformation

Changed the Raid Boss that drops the Spellbook below based on the transfer of the existing Tower of Insolence chain raid to the World server.

Level 80 Alliance Raid → Level 75 Alliance Raid

Spellbook - Death Guard

Spellbook - Arc Cursed Pierce Mastery

Spellbook - Perfect Shield

Spellbook: Bone Prison

Spellbook - Vitality Balance

Spellbook - Fast Run Lv3

Spellbook - Drain Magic Energy

Spellbook - Remedy of Pa’agrio

Spellbook - Ultimate Mastery

Spellbook - Extreme Tempo

Spellbook - Chant of Cure

Spellbook - Wild Charge

Spellbook: Arc Thunder Storm Mastery

Spellbook - Knight Assist

 

 

Existing Tower of Insolence Chain Raid (Level 83 Alliance Raid) → Level 80 Alliance Raid

Spellbook: Pain of Sagittarius

Spellbook - High Cleanse

Spellbook - Deflect Shot

Spellbook - Esprit

Spellbook - Eva’s Power

Spellbook - Magic Circle

Spellbook - Darkness Sense

Spellbook - Force of Shilen

Spellbook - Deep Sleep

Spellbook: Technical Steal

Spellbook - Saint Recovery

Spellbook - Pain Link

Spellbook - Madness Beat

Spellbook - Sacred Power

Spellbook - Servitor Empowerment Lv3

Spellbook - Madness Waltz

Spellbook - High Endurance

Spellbook - Final Secret Lv2

Spellbook - Shine Soul Gathering Lv2

Spellbook - Holy Buster

Spellbook - Brandish Wave

Spellbook - Shadow Soul Gathering Lv2

Spellbook - Awaken

Spellbook - Wild Assault

Spellbook - Burning Assault

Spellbook - Strength of Knight

Spellbook - Blade Impact

Spellbook - Seal of Infection

Spellbook - Knight Assault

Spellbook - Sword Spirit Lv2

Spellbook - Cold Flame

Spellbook - Chain Strike: Shock

Spellbook - Surge

Spellbook: Flying Dagger

Spellbook - Shield Throwing

Spellbook - Anger Lv2

Spellbook - Burst Time Lv2

Spellbook - Fatal Accuracy

Spellbook - Shock Impact

Spellbook - Elemental Wind Lv2

Spellbook - Shadow Assault

Spellbook - Lightning Mastery

Spellbook - Elemental Assist Lv2

Spellbook - Rogue Expert

Spellbook - Enchanced Disarm

Spellbook - Elemental Spirit Lv3

Spellbook - Pin Point

Spellbook - Pragara

Spellbook - Gold Stone

Spellbook - Swift

Spellbook - Master of Hate

Spellbook - Jump Smash

Spellbook - Eagle Eye

Spellbook - Expand Life

Spellbook - Coin Stun

Spellbook - Agile Body

Spellbook - Spike Shot

Spellbook - Vital Gain

 

 

The World Tower of Insolence Raid drops the rewards below.

Chain-type Raid 1 ~ 4F (Enmity Ghost Ramdal/Death Lord Hallate/Kietz/Immortal Savior Mardil)

Chain-type Raid 1~4F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Death Guard

Spellbook - Arc Cursed Pierce Mastery

Spellbook - Perfect Shield

Spellbook: Bone Prison

Spellbook - Vitality Balance

Spellbook - Fast Run Lv3

Spellbook - Drain Magic Energy

Spellbook - Remedy of Pa’agrio

Spellbook - Ultimate Mastery

Spellbook - Extreme Tempo

Spellbook - Chant of Cure

Spellbook - Wild Charge

Spellbook: Arc Thunder Storm Mastery

Spellbook - Knight Assist

 

Chain-type Raid 5 ~ 7F (Ranku/Korim/Queen of Darkness)

Chain-type Raid 5~7F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Death Guard

Spellbook - Arc Cursed Pierce Mastery

Spellbook - Perfect Shield

Spellbook: Bone Prison

Spellbook - Vitality Balance

Spellbook - Fast Run Lv3

Spellbook - Drain Magic Energy

Spellbook - Remedy of Pa’agrio

Spellbook - Ultimate Mastery

Spellbook - Extreme Tempo

Spellbook - Chant of Cure

Spellbook - Wild Charge

Spellbook: Arc Thunder Storm Mastery

Spellbook - Knight Assist

Pet Textbook: Magic Play

Pet Textbook: Sharp Sense

Pet Textbook: Fast Feather

Pet Textbook: Perfect Bite

Pet Textbook: Still Body

Pet Textbook: Magnetic Guard

Pet Textbook: Physical Training

Pet Textbook: Master Recharge

Pet Textbook: Master Power

Pet Textbook: Master Health

Pet Textbook: Master Avoid

Pet Textbook: Master Chance

Pet Textbook: Master Speed

Chain-type Raid 8 ~ 10F (Kernon/Raphael/Longhorn Golkonda)

Chain-type Raid 8~10F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook: Pain of Sagittarius

Spellbook - High Cleanse

Spellbook - Deflect Shot

Spellbook - Esprit

Spellbook - Eva’s Power

Spellbook - Magic Circle

Spellbook - Darkness Sense

Spellbook - Force of Shilen

Spellbook - Deep Sleep

Spellbook: Technical Steal

Spellbook - Saint Recovery

Spellbook - Pain Link

Spellbook - Madness Beat

Spellbook - Sacred Power

Spellbook - Servitor Empowerment Lv3

Spellbook - Madness Waltz

Spellbook - High Endurance

Spellbook - Final Secret Lv2

Spellbook - Shine Soul Gathering Lv2

Spellbook - Holy Buster

Spellbook - Brandish Wave

Spellbook - Shadow Soul Gathering Lv2

Spellbook - Awaken

Spellbook - Wild Assault

Spellbook - Burning Assault

Spellbook - Strength of Knight

Spellbook - Blade Impact

Spellbook - Seal of Infection

Spellbook - Knight Assault

Spellbook - Sword Spirit Lv2

Spellbook - Cold Flame

Spellbook - Chain Strike: Shock

Spellbook - Surge

Spellbook: Flying Dagger

Spellbook - Shield Throwing

Spellbook - Anger Lv2

Spellbook - Burst Time Lv2

Spellbook - Fatal Accuracy

Spellbook - Shock Impact

Spellbook - Elemental Wind Lv2

Spellbook - Shadow Assault

Spellbook - Lightning Mastery

Spellbook - Elemental Assist Lv2

Spellbook - Rogue Expert

Spellbook - Enchanced Disarm

Spellbook - Elemental Spirit Lv3

Spellbook - Pin Point

Spellbook - Pragara

Spellbook - Gold Stone

Spellbook - Swift

Spellbook - Master of Hate

Spellbook - Jump Smash

Spellbook - Eagle Eye

Spellbook - Expand Life

Spellbook - Coin Stun

Spellbook - Agile Body

Spellbook - Spike Shot

Spellbook - Vital Gain

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Sharp Sense

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Still Body

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Recharge

Pet Textbook: Master Power

Pet Textbook: Master Speed

Pet Textbook: Master Avoid

Pet Textbook: Master Chance

 

Chain-type Raid 11 ~ 12F (Bloody Priest Melisha/Fire of Wrath Shuriel)

Chain-type Raid 11~12F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Sword Symphony

Spellbook - Lunatic Crusher

Spellbook - Blade Cutter

Spellbook - Blood Dance

Spellbook - Keeping of Eva

Spellbook - Spear Stomp

Spellbook - Gigantic Weapon

Spellbook - Curse of Shilen

Spellbook - Soul Guard Lv3

Spellbook - Ogre Spirit Totem

Spellbook - Dark Blow

Spellbook - Death Pain

Spellbook - Rabbit Spirit Totem

Spellbook - Chain Arrest

Spellbook - Resonance

Spellbook - Puma Spirit Totem

Spellbook - Flame Arrow

Spellbook - Lightning Tempest

Spellbook - Flame Blast

Spellbook - Arrow Shower

Spellbook - Music Mastery

Spellbook - Additional Hit

Spellbook - Piercing Arrow

Spellbook - Dance Mastery

Spellbook - Balanced Body

Spellbook - Helix

Spellbook - Silence Song Lv4

Spellbook - Nocturn of Eva

Spellbook - Luminous Ray

Spellbook - Medusa Dance Lv4

Spellbook - Nemesis

Spellbook - Wild Roar Lv2

Spellbook - Essential Energy

Spellbook - Ultimate Defense Lv3

Spellbook - Awaken Darkness

Spellbook - Higher Attack Lv3

Spellbook - Shield of Safety

Spellbook - Master of Combat Lv3

Spellbook - Improve Ability Lv3

Spellbook - Shine Mastery Lv2

Spellbook - Debuff Master

Spellbook - Reverse Pull

Spellbook - Shadow Mastery Lv2

Spellbook - Song of Wind

Spellbook - Synchro Freedom

Spellbook - Consume

Spellbook - Dance of Fury

Spellbook - Phantom Blood

Spellbook - Elemental Burst

Spellbook - Piercing Thrus

Spellbook - True Target

Spellbook - Arterial Strike

Spellbook - Elemental Transition

Spellbook - Sharpshooter

Spellbook - White Guardian

Spellbook - Elemental Spirit Lv4

Spellbook - Mystic Shield

Spellbook - Hell Fire

Spellbook - Fortune Time

Spellbook - Soul Guardian

Spellbook - Song of Earth

Spellbook - Mechanic Masterpiece

Spellbook - Arcana Cubic Lv2

Spellbook - Hunter's Song

Spellbook - Forge Attack

Spellbook - Elemental Cubic Lv2

Spellbook - Dance of the Warrior

Spellbook - Sensation

Spellbook - Spectral Cubic Lv2

Spellbook - Dance of Fire

Spellbook - Refine

Spellbook - Giant Stamp

Spellbook - Gigantic Swing

Spellbook - Imprison

Spellbook - Blade Wave

Spellbook - Gigantic Crush

Spellbook - Stamina

Spellbook - Spear Prison

Spellbook - Burning Strike

Spellbook - Toughness

Spellbook - Soul Sign

Spellbook - Armor Breaker

Spellbook - Seclusion

Spellbook - Unique Seal of Damage

Spellbook - Blood Link

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Sharp Sense

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Still Body

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Recharge

Pet Textbook: Master Power

Pet Textbook: Master Speed

Pet Textbook: Master Avoid

Pet Textbook: Master Chance

 

Chain-type Raid 13F (Cherub Galaxia)

Chain-type Raid 13F Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Level 3 Pigment

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Cloth Piece

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Shine Mastery Lv2

Spellbook - Debuff Master

Spellbook - Reverse Pull

Spellbook - Shadow Mastery Lv2

Spellbook - Song of Wind

Spellbook - Synchro Freedom

Spellbook - Consume

Spellbook - Dance of Fury

Spellbook - Phantom Blood

Spellbook - Elemental Burst

Spellbook - Piercing Thrus

Spellbook - True Target

Spellbook - Arterial Strike

Spellbook - Elemental Transition

Spellbook - Sharpshooter

Spellbook - White Guardian

Spellbook - Elemental Spirit Lv4

Spellbook - Mystic Shield

Spellbook - Hell Fire

Spellbook - Fortune Time

Spellbook - Soul Guardian

Spellbook - Song of Earth

Spellbook - Mechanic Masterpiece

Spellbook - Arcana Cubic Lv2

Spellbook - Hunter's Song

Spellbook - Forge Attack

Spellbook - Elemental Cubic Lv2

Spellbook - Dance of the Warrior

Spellbook - Sensation

Spellbook - Spectral Cubic Lv2

Spellbook - Dance of Fire

Spellbook - Refine

Spellbook - Giant Stamp

Spellbook - Gigantic Swing

Spellbook - Imprison

Spellbook - Blade Wave

Spellbook - Gigantic Crush

Spellbook - Stamina

Spellbook - Spear Prison

Spellbook - Burning Strike

Spellbook - Toughness

Spellbook - Soul Sign

Spellbook - Armor Breaker

Spellbook - Seclusion

Spellbook - Unique Seal of Damage

Spellbook - Blood Link

Spellbook - Holy Ray

Spellbook - Jin Death Knight Transformation

Spellbook - Champion of Titan

Spellbook - Mechanic Hero

Spellbook - Cat Emperor

Spellbook - War Roar

Spellbook - Phoenix Shield

Spellbook - Unicorn Guardian

Spellbook - Touch of Pa’agrio

Spellbook - Hell

Spellbook - Lord of Race

Spellbook - Team Building

Spellbook - Shelter

Spellbook - Contender

Spellbook - Serenity

Spellbook - Condemn

Spellbook - Giant Swing

Spellbook - Expel

Spellbook - Critical Assault

Spellbook - Overwhelming Power

Spellbook - Dark Ruin

Spellbook - Fury Blade

Spellbook - Leopold

Spellbook - Meteor

Spellbook - Deadly Piercing

Spellbook - Amadeus

Spellbook - Rolling Dice

Spellbook - Legendary Archer

Spellbook - Flamenco

Spellbook - Dragon Strike

Spellbook - Wild Evolution

Spellbook - Crusader Transformation

Pet Textbook: Sharp Sense

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Still Body

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Master Recharge

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Avoid

Pet Textbook: Master Power

Pet Textbook: Master Speed

Pet Textbook: Master Chance

 

 

4 types of new Bosses (Anais, Galaxia, Yurihel, Brielle)

4 Types of New Boss Drop Items

A-grade Top-grade Weapon

A-grade Top-grade Armor

Boss Weapon by Boss Type

A-grade Scroll: Enchant Weapon

A-grade Scroll: Enchant Armor

Stable Scroll: Enchant Rare Accessory

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Spellbook - Shine Mastery Lv2

Spellbook - Debuff Master

Spellbook - Reverse Pull

Spellbook - Shadow Mastery Lv2

Spellbook - Song of Wind

Spellbook - Synchro Freedom

Spellbook - Consume

Spellbook - Dance of Fury

Spellbook - Phantom Blood

Spellbook - Elemental Burst

Spellbook - Piercing Thrus

Spellbook - True Target

Spellbook - Arterial Strike

Spellbook - Elemental Transition

Spellbook - Sharpshooter

Spellbook - White Guardian

Spellbook - Elemental Spirit Lv4

Spellbook - Mystic Shield

Spellbook - Hell Fire

Spellbook - Fortune Time

Spellbook - Soul Guardian

Spellbook - Song of Earth

Spellbook - Mechanic Masterpiece

Spellbook - Arcana Cubic Lv2

Spellbook - Hunter's Song

Spellbook - Forge Attack

Spellbook - Elemental Cubic Lv2

Spellbook - Dance of the Warrior

Spellbook - Sensation

Spellbook - Spectral Cubic Lv2

Spellbook - Dance of Fire

Spellbook - Refine

Spellbook - Giant Stamp

Spellbook - Gigantic Swing

Spellbook - Imprison

Spellbook - Blade Wave

Spellbook - Gigantic Crush

Spellbook - Stamina

Spellbook - Spear Prison

Spellbook - Burning Strike

Spellbook - Toughness

Spellbook - Soul Sign

Spellbook - Armor Breaker

Spellbook - Seclusion

Spellbook - Unique Seal of Damage

Spellbook - Blood Link

Pet Textbook: Sharp Sense

Pet Textbook: Magic Play

Pet Textbook: Perfect Bite

Pet Textbook: Still Body

Pet Textbook: Fast Feather

Pet Textbook: Physical Training

Pet Textbook: Master Chance

Pet Textbook: Master Speed

Pet Textbook: Master Recharge

Pet Textbook: Magnetic Guard

Pet Textbook: Master Health

Pet Textbook: Master Avoid

Pet Textbook: Master Power

 

The following items were added to the drop list in Baium/Immortal Baium.

Baium/Immortal Baium New Drop Items

Stable Scroll: Enchant Rare Accessory

Blessed Scroll: Enchant Weapon (A-grade)

Blessed Scroll: Enchant Armor (A-grade)

Blessings Weapon Reforge Stone

Blessings Armor Reforge Stone

Blessings Accessory Reforge Stone

Subjugation

Improved the Raid UI.

- The raids from which characters can obtain rewards are now displayed in yellow.

- A button to return to the Raid List was added to the Receive Raid Reward window.

- The Receive Rewards window pops up upon double-clicking the Raid Gauge.

- The quantity of keys is now automatically entered into the Receive Rewards window.

- The current raid is now automatically selected in the side bar when opening the raid UI.

- Characters can now receive raid rewards up to 10 times.

Fortress War

Orc Fortress War monster’s level and balance adjusted up.
 - XP obtained upon defeating monsters adjusted up.

Partially changed the settings of the NPC ‘Giant Orc Deraka’ that appeared in the event ‘Orc Ambush’.

- Changed so that spawn is maintained event after the event ends.

- Adjusted the HP up.

- Changed so that the buff NPC that spawned upon defeat is no longer spawned.

- Title has been deleted.

- Deco Effect has been deleted.

Mission & Quest

Added 1 Valakas' Temple mission.

Quest Name

Level Required

Cycle

Unit

Contents

Rewards

Investigate Valakas' Temple

Lv. 76 or higher

Weekly

Character

Defeat Ifrit, Efrin,
 Iff, or Flame Dragon at Valakas' Temple

Red Arc x2
 500 Clan XP

Added 2 new weekly missions.

Mission Name

Cycle

Unit

Goal

Rewards

Primeval Garden Exploration

Weekly

Account

At the Primeval Garden, defeat
 1,000 'Swift Hunter' named monsters

Talisman of Speed
 Enchant Package x10

Garden of Eva Exploration

Weekly

Account

At the Garden of Eva, defeat
 1,000 'Imbued with Eva's Energy'
 named monsters

Eva's Talisman
 Enchant Package x10

Deleted the weekly mission Forgotten Primeval Garden Exploration I - III.

Changed Ancient Adena rewards that are obtained through daily/weekly missions.

- Added Ancient Adena to the Daily Hunting IV (Lv. 76 or higher), Primeval Garden Exploration, and Garden of Eva Exploration mission rewards.

The following missions reward Ancient Adena.

Mission Name

Level Required

Cycle

Goals

Ancient Adena

Daily Hunting IV (Lv. 76 or higher)

76 or higher

Daily

Defeat 400 monsters

20

Daily Hunting V (Lv. 76 or higher)

76 or higher

Daily

Defeat 500 monsters

30

Attack Orc Fortress - Advanced

60 or higher

Daily

Defeat 1 Fortress Battle named monster

50

Clear Transcendence Dungeon

40 or higher

Daily

Defeat 300 Transcendence Dungeon monsters

50

Continuous Training

76 or higher

Daily

Defeat the boss of a Training Dungeon

50

Balok's Battlefield Challenge

60 or higher

Daily

Defeat 10 Balok Raid monsters

50

Goddard Exploration

85 or higher

Daily

Defeat 1,000 Goddard Territory monsters

100

Spirit Kings Subjugation

76 or higher

Weekly

Defeat the boss of the Sanctum of Spirits

20

Frintezza Subjugation

76 or higher

Weekly

Defeat the boss of the Frintezza Subjugation

20

Investigate Valakas' Temple

76 or higher

Weekly

Defeat the boss of Valakas' Temple

20

Explore Phantasm World

76 or higher

Weekly

Defeat the Phantasmagoria Dungeon boss

100

Primeval Garden Exploration

76 or higher

Weekly

Defeat 1,000 Primeval Garden named monsters

100

Garden of Eva Exploration

76~

Weekly

Defeat 1,000 Garden of Eva named monsters

100

Added 2 new missions.

Quest Name

Cycle

Unit

Goal

Rewards

Daily Potential Enchantment

Daily

Character

Enchant Potential 7 times

Ancient Adena x10

Consistent Potential Enchantment

Weekly

Character

Enchant Potential 80 times

Dye Powder [Imprint] x1

Changed the mission level’s maximum reward acquisition level to level 30.

- Starting with over Level 30, 100 points of XP are needed per level until level 50, just like the existing additional reward distribution.

Adjusted the distribution point figure of missions that distribute mission points.

Mission Name

Mission Point Rewards

Olympiad participants

150 → 50

Alligator Island Exploration

5 → 15

Changed the completion conditions and rewards of the ‘Tower of Insolence Exploration’ mission.

Mission Name

Rewards

Completion Conditions

Tower of Insolence Exploration

+0~+4 Cloak of Protection Box
 [Imprint] 2x

Defeat 100 ‘Encroached in Energy’ named Monsters

Updated the Deton's Request quest so that it can be carried out at Hot Springs, Ancient Canyon, Morgos's Command Base, and Silenoi Fortress.

The Tower of Insolence related quest settings will be changed.

 - Tower of Insolence quest ‘Symbol of the History of Insolence’ Growth quest will be deleted.

 - Tower of Insolence monster defeat conditions will be deleted from Deton’s Request Quest.

Tattoo and Power Potential Tutorial Quest added.

- ‘Adventurer’s Dye Level 0’ can be Enchanted by ‘Adventurer’s Dye Powder’ and is Enchanted to ‘Adventurer’s Dye Level 3’.

- Can tattoo by using ‘Adventurer’s Dye’.

- ‘Adventurer’s Dye Level 3’ does not have stat effects but can receive effect application up to maximum level 3 upon Power Potential Enchant.

1x ‘Adventurer’s Dye’ is returned upon tattoo extraction.

Quest Name

Starting NPC

Performance Level

Completion Rewards

Tattoo and Power Potential

High Priest Orfen

Level 40+

1x Adventurer’s Dye Level 0 [Imprint]
 1x Adventurer’s Dye Powder [Imprint]

Magic Lamp Genie Quest has been added.

- Level 52+ characters can execute the Magic Lamp Genie Quest.

- When a character reaches level 52, they can obtain ‘Genie Summon Lamp’ through the tutorial alarm.

- If after obtaining the Summon Lamp if is destroyed, you can obtain the Genie Summon Lamp again through Town of Aden Einhasad Temple’s High Priest Orfen NPC.

- The Magic Lamp Genie Quest can be accepted through the summoned Genie NPC by using the ‘Genie Summon Lamp’.

- The Magic Lamp Genie Quest is comprised of 5 types of daily quests and 1 type of repetition quest per hunting zone.

- 1 type of quest can be carried out at one time in one hunting zone and executable daily quests are temporarily determined at the time of acceptance.

- 3 types of daily quests can be executed in one day in one hunting zone and repetition quests can be done after all daily quests are completed.

- If you use the ‘Genie Summon Lamp’ to summon the Genie NPC after achieving the quest objective, you can accept the next quest after completing this quest.

The executable quests through the Genie NPC are as follows.

Quest Name

Type

Target Hunting Zone

Defeated Monster

Defeat Count

Completion Rewards

Death’s Excessive Block

Daily

Fields of Massacre

Doom Knight, Doom Scout, Doom Servant, Doom Guard, Doom Archer, Doom Trooper, Doom Warrior

200

2x XP Boost Scroll
 10,000,000 EXP
 270,000 SP

Enemies That Use Bows

Daily

Archer of Destruction, Doom Archer

200

2x Boost Attack Scroll
 10,000,000 EXP
 270,000 SP

Trace of Death

Daily

Dismal Pole, Graveyard Predator

200

2x Boost Defense Scroll
 10,000,000 EXP
 270,000 SP

Not a Skeleton

Daily

Doom Servant, Doom Guard, Graceyard Lich, Dismal Pole, Graveyard Predator

200

4x Grace Cookies
 10,000,000 EXP
 270,000 SP

Presence That Guards the Fields of Massacre

Daily

Butcher Guardian

200

25x Soulshot Tickets
 25,000,000 EXP
 675,000 SP

Investigate the Fields of Massacre

Repeat

All Monsters of the Fields of Massacre

500

200x HP Potion

The Basis of Patrol is the First Attack

Daily

Plains of Glory

Vanor Silenos Scout

200

2x XP Boost Scroll
 25,000,000 EXP
 675,000 SP

Considerable Vanor Silenos

Daily

Vanor Silenos, Vanor Silenos Soldier

200

2x Boost Attack Scroll
 25,000,000 EXP
 675,000 SP

Core of Fighting Power

Daily

Vanor Silenos Soldier, Vanor Silenos Scout, Vanor Silenos Warrior

200

2x Boost Defense Scroll
 25,000,000 EXP
 675,000 SP

Tribe’s Chief and Confidant

Daily

Vanor Silenos Shaman, Vanor Silenos Chief, Vanor

200

4x Grace Cookies
 25,000,000 EXP
 675,000 SP

Vanor Silenos’ Guardian

Daily

Honor Guardian

200

25x Soulshot Tickets
 25,000,000 EXP
 675,000 SP

Investigate the Plains of Glory

Repeat

All Monsters of the Plains of Glory

500

200x HP Potion

Under the Name of Hatar

Daily

War-Torn Plains

Hatar Ratman Thief, Hatar Ratman Boss, Hatar Hanishee

200

2x XP Boost Scroll
 50,000,000 EXP
 1,350,000 SP

Evils Pulled by the Energy of Death

Daily

Graveyard Wanderer, Archer of Greed, Deprive, Farcran

200

2x Boost Attack Scroll
 50,000,000 EXP
 1,350,000 SP

Created Creature

Daily

Hatar Hanishee, Deprive

200

2x Boost Defense Scroll
 50,000,000 EXP
 1,350,000 SP

Orcs Are Everywhere

Daily

Greater Taik Orc

200

4x Grace Cookies
 50,000,000 EXP
 1,350,000 SP

Presence That Chases Traces of Battle

Daily

Pierce Guardian

200

25x Soulshot Tickets
 50,000,000 EXP
 1,350,000 SP

Investigate the War-Torn Plains

Repeat

All Monsters of the War-Torn Plains

500

200x HP Potion

Cruma Tower: Underground Lv. 3

Daily

Cruma Tower

Porta, Excuro, Mordeo, Ricenseo, Krator, Catherok

200

3x XP Boost Scroll
 50,000,000 EXP
 1,350,000 SP

Cruma Tower: Underground Lv. 2

Daily

Premo, Validus, Dicor, Perum, Torfe Death Lord

200

3x Boost Attack Scroll
 50,000,000 EXP
 1,350,000 SP

Cruma Tower’s Magical Creature

Daily

Excuro, Mordeo, Ricenseo, Premo, Dicor

200

3x Boost Defense Scroll
 50,000,000 EXP
 1,350,000 SP

Probably Giants Golem

Daily

Porta, Krator, Perum

200

7x Grace Cookies
 50,000,000 EXP
 1,350,000 SP

Similar Yet Different Presense

Daily

Catherok, Torfe, Validus

200

40x Soulshot Tickets
 50,000,000 EXP
 1,350,000 SP

Investigate Cruma Tower

Repeat

All Monsters of the Cruma Tower

500

50x Spirit Ore

Degenerated Giants

Daily

Silent Valley

Giant’s Shadow, Warrior of Ancient Times, Shaman of Ancient Times, Forgotten Ancient People

200

3x XP Boost Scroll
 50,000,000 EXP
 1,350,000 SP

Giant’s Creation

Daily

Past Creation, One That Does Not Exist

200

3x Boost Attack Scroll
 50,000,000 EXP
 1,350,000 SP

Trace of Ancient Times

Daily

Warrior of Ancient Times, Shaman of Ancient Times

200

3x Boost Defense Scroll
 50,000,000 EXP
 1,350,000 SP

Remaining Traces of Experimenting

Daily

Past Creation

200

20x Intermediate HP Potion
 50,000,000 EXP
 1,350,000 SP

Unforgotten Things

Daily

Forgotten Ancient People

200

40x Soulshot Tickets
 50,000,000 EXP
 1,350,000 SP

Investigate Silent Valley

Repeat

All Monsters of the Silent Valley

500

50x Spirit Ore

Tanta Lizardman’s Most Important Thing

Daily

Plains of the Lizardmen

Tanta Lizardman, Tanta Lizardman Warrior

200

3x XP Boost Scroll
 100,000,000 EXP
 2,700,000 SP

Don’t Find Me

Daily

Tanta Lizardman Berserker

200

3x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

In Attack Somewhere

Daily

Tanta Lizardman Archer

200

3x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

What is Being Summoned

Daily

Tanta Lizardman Summoner

200

25x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Guardian in Disguise

Daily

Plain Guardian

200

40x Soulshot Tickets
 100,000,000 EXP
 2,700,000 SP

Investigate Plains of the Lizardmen

Repeat

All Monsters of the Plains of the Lizardmen

500

50x Spirit Ore

From the Blood of a Dragon

Daily

West Dragon Valley

Cave Maiden, Drake, Bloody Queen, Royal Cave Servant, Dragon

200

4x XP Boost Scroll
 100,000,000 EXP
 2,700,000 SP

Curse Flowing Through Dragon Valley

Daily

Shackle, Thunder Wyrm, Cave Banshee, Cave Servant Warrior, Dragon

200

4x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Where the Devil Whispered

Daily

Cave Keeper, Dustwind, Maluk Succubus, Cave Servant Archer, Dragon

200

4x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

One Without the Approval of Death

Daily

Headless Knight, Cave Servant Captain, Hunter Gargoyle, Maluk Succubus, Cave Servant, Cave Servant Warrior, Dragon

200

30x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Trace of Dragon

Daily

Dragon Bearer Captain, Dragon Bearer Warrior, Dragon Bearer Archer, Lord Ishka, Dragon

200

50x Soulshot Tickets
 100,000,000 EXP
 2,700,000 SP

Investigate West Dragon Valley

Repeat

All Monsters of the West Dragon Valley

500

50x Spirit Ore

Dragon Valley Occupied by Dragontroop

Daily

East Dragon Valley

Dragontroop Soldier, Dragontroop Lancer, Dragontroop Berserker, Dragontroop Subordinate, Dragontroop Wizard, Dragontroop Elite Wizard, Dragon

200

4x XP Boost Scroll
 100,000,000 EXP
 2,700,000 SP

The Beginning of the Dragontroop

Daily

Dragontroop Soldier, Dragontroop Subordinate, Dragon

200

4x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Possessor of Strong Battle Power

Daily

Dragontroop Lancer, Dragontroop Berserker, Dragon

200

4x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

Dragontroop That Has Learned Magic

Daily

Dragontroop Wizard, Dragontroop Elite Wizard, Dragon

200

30x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Dragontroop’s Drake

Daily

Dominated Drake, Mutant Drake, Dragon

200

2x Scroll: Einhasad's Blessing
 100,000,000 EXP
 2,700,000 SP

Investigate East Dragon Valley

Repeat

All Monsters of the East Dragon Valley

500

3x Soulshot Tickets

You Must Always Be Careful

Daily

Sel Mahum Barracks

Sel Mahum Sniper, Sel Mahum Thief, Sel Mahum Marksman

200

2x Scroll: Einhasad's Blessing
 100,000,000 EXP
 2,700,000 SP

Those Who Gave Their Souls to Battle

Daily

Sel Mahum Raider, Sel Mahum Berserker

200

6x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Structured Sel Mahum

Daily

Sel Mahum Sniper, Sel Mahum Raider, Sel Mahum Knight, Sel Mahum Soldier

200

6x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

Magic is Proof of Intelligence

Daily

Sel Mahum Wizard, Sel Mahum Magus

200

40x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Inside the Barracks

Daily

Sel Mahum Magus, Sel Mahum Knight, Sem Mahum Soldier, Sel Mahum Marksman

200

2x Berserker Scroll
 100,000,000 EXP
 2,700,000 SP

Investigate Sel Mahum Barracks

Repeat

All Monsters of the Sel Mahum Barracks

500

4x Soulshot Tickets

Campsite Worker

Daily

Turek Orc Barracks

Turek Orc, Turek Orc Soldier, Turek Orc Elite Soldier, Turek Orc Raider

200

3x Scroll: Einhasad's Blessing
 100,000,000 EXP
 2,700,000 SP

Don’t Relax Because You’re Far Away

Daily

Turek Orc Archer, Turek Orc Sniper

200

9x Boost Attack Scroll
 100,000,000 EXP
 2,700,000 SP

Turek Orc Tribe’s Potential

Daily

Turek Orc Shaman, Turek Orc Elder

200

9x Boost Defense Scroll
 100,000,000 EXP
 2,700,000 SP

Strong Orcs Like Signs

Daily

Turek Orc Warrior, Turek Orc Overlord

200

60x Intermediate HP Potion
 100,000,000 EXP
 2,700,000 SP

Turek Orc Rulers

Daily

Ker, Turek

200

3x Berserker Scroll
 100,000,000 EXP
 2,700,000 SP

Investigate Turek Orc Barracks

Repeat

All Monsters of the Turek Orc Barracks

500

5x Soulshot Tickets

Items

Added a new boss weapon, Gourd's Flame Spear.

Like other boss weapons, Gourd's Flame Spear activates a regular skill or an enchant skill when using a normal attack or a P./M. Skill based on enchantment level.

Enchantment Level

Normal Skill Activation Chance

Enhanced Skill Activation Chance

Additional Stats
 (CON)

Additional Stats
 (DEX)

0

1%

-

-

-

1

1%

-

-

-

2

1%

-

-

-

3

1%

-

-

-

4

1%

-

-

-

5

2%

1%

1

1

6

4%

1%

2

2

7

6%

1%

3

3

8

8%

2%

4

4

9

10%

2%

5

5

10

12%

3%

6

6

Infinite Quiver [Imprint] is now available for account sharing.

Item Name

Before

After

Infinite Wooden Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Bone Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Steel Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Silver Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

Infinite Mithril Quiver [Imprint]

Private Warehouse

Private Warehouse/Account Sharing

All Arc items to be automatically used.

Added the notification, 'All items will be deleted every week during maintenance,' to the tooltips for time-limited Arc items.

Target Items

Red Arc (Time-limited) [Imprint]

Purple Arc (Time-limited) [Imprint]

Blue Arc (Time-limited) [Imprint]

Green Arc (Time-limited) [Imprint]

Added 2 new dolls, the Behemoth Doll and Glakias Doll.

- If you combine the dolls of the same type/level, there's a chance to obtain a higher-level doll.

- Obtain these 2 new dolls from Behemoth, Jin Behemoth, and Glakias as drop rewards in the Antharas' Lair and Ice Lord's Castle World Hunting Zones.

Levels 1-5 Glakias Dolls have the following options.

Options

Lv1

Lv2

Lv3

Lv4

Lv5

P. Atk./M. Atk for all weapons

5

10

15

20

35

Soulshot/Spiritshot Damage

2%

5%

8%

10%

15%

Recovers MP on hit and when using skills (Cooldown: 30 sec)

50

100

150

200

300

- The Glakias Doll's effect, 'Increased P. Atk./M. Atk. for all weapons' is displayed with green font in the equipped weapon's tooltip.

Levels 1-5 Behemoth Dolls have the following options.

Level

Lv1

Lv2

Lv3

Lv4

Lv5

Ignore Damage Reduction

100

200

300

400

500

All Skill Critical Damage

3%

5%

10%

15%

20%

Hold Resistance

5%

10%

20%

20%

20%

Renamed spellbooks to make it easier to check the skills you are learning.

Old Spellbook Name

New Spellbook Name

Shine Crystal

Spellbook: Shine Soul Gathering Lv. 2

Shine Crystal [Imprint]

Spellbook: Shine Soul Gathering Lv. 2 [Imprint]

Shadow Crystal

Spellbook: Shadow Soul Gathering Lv. 2

Shadow Crystal [Imprint]

Spellbook: Shadow Soul Gathering Lv. 2 [Imprint]

Scroll of Purity

Spellbook: Shine Mastery Lv. 2

Scroll of Purity [Imprint]

Spellbook: Shine Mastery Lv. 2 [Imprint]

Scroll of Darkness

Spellbook: Shadow Mastery Lv. 2

Scroll of Darkness [Imprint]

Spellbook: Shadow Mastery Lv. 2 [Imprint]

Expanded Brooch, Talisman Bracelet, Agathion Bracelet, and Growth Rune levels.

Added new Lv. 7 - 10 Brooches.

 Item

Stage

Slots

Inventory Increase

P. Def.

M. Def.

Max HP

Max MP

Damage Received Reduction

Brooch

7

6

20

400

400

250

250

 

8

6

25

500

500

500

500

 

9

6

25

700

700

750

750

1%

10

6

25

900

900

1,000

1,000

2%

- Brooch Packs of the same level can be combined with each other. When a Brooch Pack is combined with a Brooch, the resulting Success/Failure yields a Pack item.

Added new Lv. 7 - 10 Agathion Bracelets.

Item

Stage

Slots

Paralysis/Stun/Sleep/Silence/Fear Resistance

Hold/Seal/Pull/Knock Back/Speed Reduction Resistance

STR/INT

CON/MEN

DEX/WIT

Agathion Bracelet

7

5

12%

5%

2

2

2

8

5

15%

10%

2

3

3

9

5

15%

10%

3

3

3

10

5

15%

10%

4

4

4

- Agathion Bracelet Packs of the same level can be combined with each other. When an Agathion Bracelet Pack is combined with an Agathion Bracelet, the resulting Success/Failure yields a Pack item.

Added new Lv. 7 - 10 Talisman Bracelets.

Item

Stage

Slots

P. Atk.

M. Atk.

Skill Power

Damage Given Increase

Talisman Bracelet

7

6

400

400

1%

 

8

6

500

500

2%

 

9

6

700

700

2%

1%

10

6

900

900

3%

2%

- Talisman Bracelet Packs of the same level can be combined with each other. When a Talisman Bracelet Pack is combined with a Talisman Bracelet, the resulting Success/Failure yields a Pack item.

- Auto Combination cannot be used to combine an equipped item with a pack or vise versa. It can be used only to combine identical items.

- Added new Lv. 16 - 20 Growth Runes.

- Changed the Lv. 6 - 15 Growth Rune icons.

Enabled Account Sharing for all Growth Rune levels.

Item

Stage

XP/SP Gain

P. Def.

M. Def.

P. Atk.

M. Atk.

Growth Rune

16

16%

270

270

270

270

17

17%

300

300

300

300

18

18%

330

330

330

330

19

19%

360

360

360

360

20

20%

390

390

390

390

Renamed 'Forgotten Primeval Garden Time Recharge Stone' to 'Forgotten Garden Time Recharge Stone.'

Added Blessed Talisman - Speed [Imprint] and Blessed Eva's Talisman [Imprint].

- You can craft these new talismans by spending 2 talismans of the same level in the Special Crafting > Accessory > Talisman tab.

- If you fail to enchant the new talismans, the material items will be lost. If you fail to enchant a +5 or higher talisman, you may receive Challenge Points.

- If equipped with both a normal talisman and a blessed talisman, only 1 of the higher-grade talisman's effects is applied.

Blessed Talisman - Speed [Imprint] grants the following options by level.

Effect by Enchant Level

<Activation Effect: Energy of Speed>

Stage

P. Def.

M. Def.

Max HP

Speed

Atk. Spd.

Casting Spd

P. Skill
 Critical Damage

M. Skill
 Critical Damage

Duration

All Weapon
 Damage Boost

4

45

45

400

1

115

115

45

45

5 seconds

 

5

55

55

800

1

160

160

80

80

5 seconds

 

6

70

70

1,250

2

185

185

200

200

5 seconds

 

7

190

190

1,750

3

215

215

450

450

10 seconds

 

8

225

225

2,500

5

245

245

850

850

10 seconds

 

9

275

275

4,000

7

280

280

1,300

1,300

10 seconds

 

10

400

400

6,000

10

300

300

1,500

1,500

15 seconds

5%

*Energy of Speed: 5% chance with normal attacks or 10% chance with skill attacks to activate the following effects (Cooldown: 10 sec)

Blessed Eva's Talisman [Imprint] grants the following options by level.

Effect by Enchant Level

Stage

M. Def.

Max MP

MP Recovery Bonus

All Critical
 Damage Received

All Skill
 MP Consumption

Seal/Knock Back Resistance

All Critical
 Rate Received

4

145

600

14

-4%

-7%

 

 

5

200

850

18

-6%

-9%

 

 

6

265

1,100

22

-8%

-11%

 

 

7

340

1,300

27

-10%

-13%

6%

 

8

425

1,550

32

-12%

-16%

9%

 

9

535

1,850

37

-14%

-18%

12%

 

10

800

3,000

50

-15%

-22%

15%

-5%

Deton's Request Lv. 1 to Lv. 4 Packs are now available for combination.

Items for Combination

Item Obtained on Success

Item Obtained on Failure

Fee

Deton's Request Lv. 1 Pack x2

Deton's Request Lv. 2 Pack

-

100,000 Adena

Deton's Request Lv. 2 Pack x2

Deton's Request Lv. 3 Pack

Deton's Request Lv. 2 Pack

160,000 Adena

Deton's Request Lv. 3 Pack x2

Deton's Request Lv. 4 Pack

Deton's Request Lv. 3 Pack

200,000 Adena

Deton's Request Lv. 4 Pack x2

Deton's Request Lv. 5 Pack

Deton's Request Lv. 4 Pack

500,000 Adena

- It is impossible to combine the Deton's Request items that are obtained from Deton's Request Packs.

- Changed the Deton's Request Lv. 1 - 10 Pack icons.

Added Blood Crystal to the raid drop reward list so that characters can obtain them at a certain chance.

NPC List

Scarlet van Halisha

King Ignis

Queen Nebula

King Procella

King Petram

Iff

Revised spellbook tooltips as follows due to changes to the Knight and Death Knight skills.

Item Name

Description

Spellbook: Ultimate Defense Lv. 3

A spellbook needed to learn Ultimate Defense Lv. 3
  
 <Acquiring Class>
 Phoenix Knight
 Hell Knight
 Eva's Templar
 Shillien Templar
  
 <Skill Effects>
 Increases Max HP/P. Def./M. Def./Buff Cancel Resistance
 Applies Ignore P. Def. Ignore/Shield Defense Ignore Neutralization
 Reduced All Skill Critical Rate Received 

Spellbook: Ultimate Defense Lv. 3 [Imprint]

Spellbook: Jin Death Knight Transformation

A spellbook needed to learn the Jin Death Knight Transformation.
 
<Acquiring Class>
 Death Knight
  
 <Skill Effects>
 Transforms into a Death Knight who is cursed by the Fire Dragon Valakas but possesses great powers.
 Increases P. Atk/P. Critical Damage/P. Skill Critical Damage/Atk. Spd/
 Speed/P. Def./All Weapon Resistance/Defense against Holy Attacks
 Decreases Received Heal Reduction penalty

Spellbook: Jin Death Knight Transformation [Imprint]

Changed the active skills for Ice Lord's Sword/Axe.

Item Name

Existing Active Skills

New Active Skills

Ice Lord's Sword

Raging Icy Air

Absolute Zero

Ice Lord's Sword [Imprint]

Ice Lord's Axe

Ice Lord's Axe [Imprint]

The new active skills depending on enchant stats are as follows.

Weapon Enchantment

Activation Chance

<Absolute Zero>

Ability Effect

Stats

Effect

Normal Attack

Skill Attack

All Weapon Resistance

Effect

STR

CON

0

Activates <Absolute Zero>
 for 5 sec
 on
 attack

1%

1%

-20%

Holds target
 on attack

+1

+1

1

1%

1%

-20%

+1

+1

2

1%

1%

-20%

+1

+1

3

1%

1%

-20%

+1

+1

4

1%

1%

-20%

+1

+1

5

2%

5%

-25%

+2

+2

6

5%

10%

-25%

+3

+3

7

7%

15%

-25%

+4

+4

8

9%

20%

-30%

+5

+5

9

12%

25%

-30%

+6

+6

10

15%

30%

-30%

+7

+7

Lowered the number of Soulshots/Spiritshots consumed by boss weapons.

Added Collector's Weapon/Armor to the hunting zone drop reward list so that characters can obtain them with a certain probability.

Hunting Zones

Drop Items

Cruma Tower: Underground Lv. 2

Collector's Weapon I [Imprint]
 Collector's Armor I [Imprint]

West Dragon Valley

East Dragon Valley

+4 to +12 Collector's Weapon I Pack [Imprint]
 +4 to +8 Collector's Armor I Pack [Imprint]

Sel Mahum Barracks

Entrance to the Giant's Cave

Hot Springs

Revised the tooltips for 3 types of Dye Powders.

Item Name

Tooltip

Dye Powder

<Enchant Tattoo/Dye to levels 0 - 10>
 <Can enchant Potential>

High-grade Dye Powder

<Enchant Tattoo/Dye to levels 11 - 19>
 <Can enchant Potential>

Dye Powder [Imprint]

<Can enchant Potential>
 <Cannot enchant Tattoo/Dye>

Changed the names of discontinued buff scrolls and added Exchanger <NPC Pona> details to their tooltips.

Before

After

Golden Fruit Buff Lv. 1 [Imprint]

Old Golden Fruit Buff Lv. 1 [Imprint]

Battle Scroll [Imprint]

Old Battle Scroll [Imprint]

Sayha's Buff Scroll [Imprint]

Old Sayha's Buff Scroll [Imprint]

Battleground Scroll [Imprint]

Old Battleground Scroll [Imprint]

Shining Scroll of Mood Melody [Imprint]

Old Shining Scroll of Mood Melody [Imprint]

Discontinued buff scrolls can be exchanged for various consumables through Pona at the Giran Castle Luxury Shop.

Before

After

Old Golden Fruit Buff Lv. 1 [Imprint]

Berserker Scroll [Imprint] x2

Old Battle Scroll [Imprint]

P. Def. Enchant Scroll [Imprint] x1

Old Sayha's Buff Scroll [Imprint]

Spirit Ore [Imprint] x500

Old Battleground Scroll [Imprint]

P. Atk. Enchant Scroll [Imprint] x1

Old Shining Scroll of Mood Melody [Imprint]

Spirit Ore [Imprint] x500

The ‘Shield/Sigil Reforge Stone’ will be integrated with the ‘Armor Reforge Stone’.

- The ‘Shield/Sigil Reforge Stone’ will be changed to the ‘Armor Reforge Stone’.

- The ‘Blessings Shield/Sigil Reforge Stone’ will be changed to the ‘Blessings Armor Reforge Stone’.

- The Shield and Sigil can be forged in the same manner as before with the changed Armor Reforge Stone, and the Forge option and probability can be used the same as well.

Changed so that the Shield and Sigil can be Reforged with the ‘Armor Reforge Stone’.

- All ‘Shield/Sigil Reforge Stones’ in possession are changed to ‘Armor Reforge Stones’.

- The option types and probability that can be obtained upon reforging Shields and Sigils with the ‘Armor Reforge Stone’ are the same as when using the existing ‘Shield/Sigil Reforge Stone’.

Added the ‘Special Equipment Reforge Stone’ that can Reforge the Dragon's Belt, Circlet of Hero, and some Hair Accessories.

The ‘Special Equipment Reforge Stone’ can be used as follows.

Item Name

Item Effect

Special Equipment Reforge Stone

Can Reforge the Dragon's Belt, Circlet of Hero, and some Hair Accessories upon use

Blessings Special Equipment Reforge Stone

Blessed Reforge Stone. Can Reforge the Dragon's Belt, Circlet of Hero, and some Hair Accessories upon use

The Reforge fee for items that use the ‘Special Equipment Reforge Stone’ is as follows.

Normal Reforge Stone

Blessings Reforge Stone

Reforge remove

900,000 Adena

 2,000,000 Adena

100,000 Adena

The options granted upon Reforging the ‘Dragon's Belt’ with the ‘Special Equipment Reforge Stone’ are as follows.

Type

Part

Option 1

Option 2

Normal

Belt

Defense +10 ~ +200
  M. Def +10 ~ +200
  Max HP +10 ~ +300
  Max MP +10 ~ +300
  Activated Skill: Arcane Power Break Lv1~Lv10
  Activated Skill: Arcane Magic Break Lv1~Lv10
  Range Attack Skill Received Damage -0.1% ~ -3%

Defense +10 ~ +200
  M. Def +10 ~ +200
  Max HP +10 ~ +300
  Max MP +10 ~ +300
  P. Skill Critical Damage Received -5 ~ -330
  M. Skill Critical Damage Received -5 ~ -330
  All Skill Critical Damage Received -5 ~ -330

Blessings

Belt

Defense +60 ~ +200
  M. Def +60 ~ +200
  Max HP +100 ~ +300
  Max MP +100 ~ +300
  Activated Skill: Arcane Power Break Lv1~Lv10
  Activated Skill: Arcane Magic Break Lv1~Lv10
  Range Attack Skill Received Damage -1% ~ -3%

Defense +60 ~ +200
  M. Def +60 ~ +200
  Max HP +100 ~ +300
  Max MP +100 ~ +300
  P. Skill Critical Damage Received -60 ~ -330
  M. Skill Critical Damage Received -60 ~ -330
  All Skill Critical Damage Received -60 ~ -330

 

Skill Name

Effects

Reduction Damage

Skill Activation Probability

Skill Cooldown
 Waiting Period

Arcane Power Break Lv1

If more than 3000 Damage is received upon attack,
 the target’s P. Attack
 is reduced for 3 seconds
 (Cooldown Waiting Time 10 seconds)

-2,000

2%

10 seconds

Arcane Power Break Lv2

-3,000

2%

10 seconds

Arcane Power Break Lv3

-4,000

3%

10 seconds

Arcane Power Break Lv4

-5,000

3%

10 seconds

Arcane Power Break Lv5

-6,000

4%

10 seconds

Arcane Power Break Lv6

-6,500

4%

10 seconds

Arcane Power Break Lv7

-7,000

5%

10 seconds

Arcane Power Break Lv8

-8,000

6%

10 seconds

Arcane Power Break Lv9

-9,000

8%

10 seconds

Arcane Power Break Lv10

-10,000

10%

10 seconds

Arcane Magic Break Lv1

If more than 3000 Damage is received upon attack,
 the target’s M. Attack
 is reduced for 3 seconds
 (Cooldown Waiting Time 10 seconds)

-2,000

2%

10 seconds

Arcane Magic Break Lv2

-3,000

2%

10 seconds

Arcane Magic Break Lv3

-4,000

3%

10 seconds

Arcane Magic Break Lv4

-5,000

3%

10 seconds

Arcane Magic Break Lv5

-6,000

4%

10 seconds

Arcane Magic Break Lv6

-6,500

4%

10 seconds

Arcane Magic Break Lv7

-7,000

5%

10 seconds

Arcane Magic Break Lv8

-8,000

6%

10 seconds

Arcane Magic Break Lv9

-9,000

8%

10 seconds

Arcane Magic Break Lv10

-10,000

10%

10 seconds

- The option types and probability that can be obtained upon reforging Circlet of Hero and Hair Accessories with the ‘Special Equipment Reforge Stone’ are the same as when using the existing ‘Circlet Reforge Stone’.

Changed so that ‘Shield/Sigil Reforge Stone’, ‘Circlet Reforge Stone’ are not dropped in the raid NPC below.

NPC List

Scarlet Van Halisha

Ifrin

If

Elmoreden’s Lady

Modified so that Talisman that can be obtained from some Hunting Zones can be obtained in package form.

- Changed ‘Talisman - Speed’ to ‘Talisman of Speed Enchant Package’.

- Changed ‘Eva's Talisman’ to ‘Eva's Talisman Enchant Package’.

- Changed ‘Aden Talisman’ to ‘Aden Talisman Enchant Package’.

‘Intermediate HP Potion’ item has been added.

- Can be purchased through each town’s Grover NPC.

‘Intermediate HP Potion’ item information is as follows.

Item Name

Effects

Auto Use

Intermediate HP Potion

Instantly recovers 200 HP then the remaining figure recovers CP.

O

Enhanced the effect activated when Enchant +7 and above Armor of Protection is equipped.

Target Item

Gaiters of Protection

Leggings of Protection

Stockings of Protection

Helmet of Protection

Gauntlets of Protection

Boots of Protection

Adjusted the Enchant Effect of Armor of Protection as below.

Breastplate of Protection

+6 Enchant

Shield Defense +500
 Range Attack Skill Received Damage -6%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 6%)

+7 Enchant

Shield Defense +800
 Range Attack Skill Received Damage -7%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 8%)

+8 Enchant

Shield Defense +1,000
 Shield Defense Ignore Annulment +2%
 Range Attack Skill Received Damage -8%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+9 Enchant

Shield Defense +1,200
 Shield Defense Ignore Annulment +5%
 Range Attack Skill Received Damage -9%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+10 and above

Shield Defense +1,500
 Shield Defense Ignore Annulment +7%
 CON +1
 Range Attack Skill Received Damage -10%

Counter Paralyze Lv3: 5 second Paralysis
 (Activation Probability: 10%)

 

Gaiters of Protection

+6 Enchant

Range Attack Skill Received Damage -6%
 Max HP +100

Received Damage Max Limit: 3,600
 (Activation Probability: 6%)

+7 Enchant

Range Attack Skill Received Damage -7%
 Max HP +200

Received Damage Max Limit: 3,200
 (Activation Probability: 8%)

+8 Enchant

Range Attack Skill Received Damage -8%
 Max HP +300

Received Damage Max Limit: 2,800
 (Activation Probability: 10%)

+9 Enchant

Range Attack Skill Received Damage -9%
 Max HP +400

Received Damage Max Limit: 2,400
 (Activation Probability: 10%)

+10 and above

Range Attack Skill Received Damage -10%
 Max HP +500

Received Damage Max Limit: 2,000
 (Activation Probability: 10%)

 

Leather Armor of Protection

+6 Enchant

P. Evasion/M. Evasion +10
 All Skill Evasion Rate +10%
 Range Attack Skill Received Damage -6%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 6%)

+7 Enchant

P. Evasion/M. Evasion +12
 All Skill Evasion Rate +12%
 DEX +1
 Range Attack Skill Received Damage -9%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 8%)

+8 Enchant

P. Evasion/M. Evasion +14
 All Skill Evasion Rate +14%
 DEX +1
 Range Attack Skill Received Damage -11%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+9 Enchant

P. Evasion/M. Evasion +17
 All Skill Evasion Rate +17%
 DEX +2
 Range Attack Skill Received Damage -13%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+10 and above

P. Evasion/M. Evasion +20
 All Skill Evasion Rate +20%
 DEX+3
 Range Attack Skill Received Damage -15%

Counter Paralyze Lv3: 5 second Paralysis
 (Activation Probability: 10%)

 

Leather Leggings of Protection

+6 Enchant

Range Attack Skill Received Damage -6%
 Hit Damage received -1%

All Critical Hit Damage Received -25%
 All Critical Hit Probability -25%
 (Activation Probability: 6%)

+7 Enchant

Range Attack Skill Received Damage -7%
 Hit Damage received -3%

All Critical Hit Damage Received -30%
 All Critical Hit Probability -30%
 (Activation Probability: 8%)

+8 Enchant

Range Attack Skill Received Damage -8%
 Hit Damage received -5%

All Critical Hit Damage Received -35%
 All Critical Hit Probability -35%
 (Activation Probability: 10%)

+9 Enchant

Range Attack Skill Received Damage -9%
 Hit Damage received -7%

All Critical Hit Damage Received -40%
 All Critical Hit Probability -40%
 (Activation Probability: 10%)

+10 and above

Range Attack Skill Received Damage -10%
 Hit Damage received -10%

All Critical Hit Damage Received -45%
 All Critical Hit Probability -45%
 (Activation Probability: 10%)

 

Tunic of Protection

+6 Enchant

Max MP +1,500
 Range Attack Skill Received Damage -6%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 6%)

+7 Enchant

Max MP +2,000
 CON +1
 Range Attack Skill Received Damage -9%

Counter Paralyze Lv1: 3 second Paralysis
 (Activation Probability: 8%)

+8 Enchant

Max MP +2,500
 CON +1
 Range Attack Skill Received Damage -11%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+9 Enchant

Max MP +3,200
 CON +2
 Range Attack Skill Received Damage -13%

Counter Paralyze Lv2: 4 second Paralysis
 (Activation Probability: 10%)

+10 and above

Max MP +4,000
 CON +3
 Range Attack Skill Received Damage -15%

Counter Paralyze Lv3: 5 second Paralysis
 (Activation Probability: 10%)

 

Stockings of Protection

+6 Enchant

Range Attack Skill Received Damage -6%
 Max HP +500

HP 7,000 Barrier created
 (Activation Probability: 6%)

+7 Enchant

Range Attack Skill Received Damage -7%
 Max HP +1,000

HP 8,000 Barrier created
 (Activation Probability: 8%)

+8 Enchant

Range Attack Skill Received Damage -8%
 Max HP +1,500

HP 9,000 Barrier created
 (Activation Probability: 10%)

+9 Enchant

Range Attack Skill Received Damage -9%
 Max HP +2,000

HP 10,000 Barrier created
 (Activation Probability: 10%)

+10 and above

Range Attack Skill Received Damage -10%
 Max HP +3,000

HP 11,000 Barrier created
 (Activation Probability: 10%)

 

Helmet of Protection

+6 Enchant

CON/MEN/DEX/WIT +1
 All Skill Critical Hit Damage -6%

All Critical Hit Probability -6%
 (Activation Probability 6%)

+7 Enchant

CON/MEN/DEX/WIT/STR/INT +1
 All Skill Critical Hit Damage -8%

All Critical Hit Probability -10%
 (Activation Probability 7%)

+8 Enchant

CON/MEN +2
 DEX/WIT/STR/INT +1
 All Skill Critical Hit Damage -10%

All Critical Hit Probability -13%
 (Activation Probability 8%)

+9 Enchant

CON/MEN/DEX/WIT +2
 STR/INT +1
 All Skill Critical Hit Damage -12%

All Critical Hit Probability -16%
 (Activation Probability 9%)

+10 and above

CON/MEN/DEX/WIT +3
 STR/INT +2
 All Skill Critical Hit Damage -15%

All Critical Hit Probability -20%
 (Activation Probability 10%)

 

Gauntlets of Protection

+6 Enchant

P. Def./M. Def. +3%

All Critical Hit Probability -6%
 (Activation Probability 3%)

+7 Enchant

P. Def./M. Def. +5%
 Buff Cancel Resistance +5%

All Critical Hit Probability -7%
 (Activation Probability 4%)

+8 Enchant

P. Def./M. Def. +6%
 Buff Cancel Resistance +7%

All Critical Hit Probability -8%
 (Activation Probability 6%)

+9 Enchant

P. Def./M. Def. +8%
 Buff Cancel Resistance +10%

All Critical Hit Probability -9%
 (Activation Probability 8%)

+10 and above

P. Def./M. Def. +10%
 Buff Cancel Resistance +15%

All Critical Hit Probability -10%
 (Activation Probability 10%)

 

Boots of Protection

+6 Enchant

P. Def./M. Def. +200
 All Weapon Resistance +3%
 Damage M. Resistance +3%

All Debuff/Mez Resistance +90%
 (Activation Probability 3%)

+7 Enchant

P. Def./M. Def. +250
 All Weapon Resistance +5%
 Damage M. Resistance +5%

All Debuff/Mez Resistance +90%
 (Activation Probability 4%)

+8 Enchant

P. Def./M. Def. +320
 All Weapon Resistance +8%
 Damage M. Resistance +8%

All Debuff/Mez Resistance +90%
 (Activation Probability 6%)

+9 Enchant

P. Def./M. Def. +400
 All Weapon Resistance +11%
 Damage M. Resistance +11%

All Debuff/Mez Resistance +90%
 (Activation Probability 8%)

+10 and above

P. Def./M. Def. +500
 All Weapon Resistance +15%
 Damage M. Resistance +15%

All Debuff/Mez Resistance +90%
 (Activation Probability 10%)

Changed so ‘Stockings of Protection’s’ activation effect can be stack applied with the ‘Dragon’s Protection’ skill effect.

Adjusted the Attack Power and M.Attack figures that increase when +8 and beyond Enchant of Ice Lord’s Weapon is successful to double the original.

Changed the equip effect of Ice Lord’s Weapon +8 and beyond Enchant level.

Expanded the Enchant level of Rare Accessories to a maximum of +6.

- You can Enchant Rare Accessories by using ‘Scroll: Enchant Rare Accessory’, ‘Stable Scroll: Enchant Rare Accessory’.

[+5 → +6 Enchant Information]

Enchant Scroll

Enchant Success Probability

Upon Fail

Scroll: Enchant Rare Accessory

8%

Item Destroy

Stable Scroll: Enchant Rare Accessory

0.1%

Maintain Enchant

If item ID destroyed due to Enchant fail, Rare Accessory Challenge Points can be obtained.

Item Name (Imprint equipment included)

Enchant Level

Obtained Challenge Points

Ring of Core

5

6

Queen Ant’s Ring, Orfen's Earring

5

12

Zaken’s Earring

5

15

Baium's Ring, Frintezza's Necklace

5

21

Anthara’s Earring, Beleth's Ring

5

27

Rare Accessory’s +6 Enchant effect is as follows.

Rare Accessory

Enchant Effects

+6 Orfen’s Earring

Max MP +80
 P.Attack +300
 M.Attack +400
 Defense +300
 M. Def +300
 Skill consumption MP -10%
 Received Heal amount +15%
 Max MP Drain of 3% of Attack Damage (probability activated)
 Max MP Recovery Bonus +5
 Received Damage -4%
 Hold Accuracy and Resistance +20%
 Silence Accuracy and Resistance +20%
 Fear Accuracy and Resistance +20%
 <Orfen’s Power> activated with fixed probability upon Attack

+6 Zaken’s Earring

Max MP +120
 P.Attack +500
 M.Attack +500
 Defense +500
 M. Def +500
 Skill consumption MP -8%
 Received Heal amount +20%
 HP Recovery Bonus +20%
 Max HP Drain of 8% of Attack Damage (probability activated)
 HP Potion Recovery Amount +200
 Infection Accuracy and Resistance +20%
 Shock Accuracy and Resistance +20%
 Silence Accuracy and Resistance +20%
 Fear Accuracy and Resistance +20%
 <Zaken’s Power> activated with fixed probability upon Attack

+6 Anthara’s Earring

Max MP +120
 P.Attack +700
 M.Attack +700
 Defense +700
 M. Def +700
 Skill consumption MP -12%
 Received Heal amount +30%
 Max HP Drain of 10% of Attack Damage (probability activated)
 MP 225 recovered with 30% probability upon Attack (Cooldown Waiting Time : 60 seconds)
 HP Potion Recovery Amount +50
 Damage Reflect Resistance +30%
 CON +3
 MEN +3
 Infection Accuracy and Resistance +30%
 Shock Accuracy and Resistance +30%
 Silence Accuracy and Resistance +30%
 Fear Accuracy and Resistance +30%
 <Antharas’ Power> activated with fixed probability upon Attack

+6 Frintezza’s Necklace

Max MP +150
 P.Attack +100
 M.Attack +100
 All P. Skill Power +25%
 Skill Cooldown Waiting Time -15%
 All Critical Probability +12%
 All Critical Damage +350
 Received Damage 20% Reflect
 Sleep Accuracy and Resistance +20%
 <Frintezza’s Power> activated with fixed probability upon Received Damage

+6 Ring of Core

Max MP +60
 P.Attack +300
 M.Attack +300
 Defense +15%
 M. Def +15%
 Damage received -15%
 P. Evasion +20
 M. Evasion +20
 All Skill Evasion Rate +20%
 Silence Accuracy and Resistance +20%
 Fear Accuracy and Resistance +20%
 <Core’s Power> activated with fixed probability upon Received Damage
 Can use item skill <Core’s Blessings

+6 Queen Ant's Ring

Max MP +70
 P.Attack +17%
 M.Attack +17%
 Defense +200
 M. Def +200
 All Critical Damage +20%
 P. Accuracy +10
 M. Accuracy +10
 Infection Accuracy and Resistance +20%
 Sealed Accuracy and Resistance +5%
 <Queen Ant’s Power> activated with fixed probability upon Received Damage

+6 Baium's Ring

Max MP +90
 Defense +200
 M. Def +200
 All Skill Power +22%
 Attack Speed +12%
 Casting Spd. +12%
 P. Accuracy +10
 M. Accuracy +10
 All Critical Damage +23%
 Shock Accuracy and Resistance +20%
 Infection Accuracy and Resistance +15%
 <Baium’s Power> activated with fixed probability upon Attack

+6 Beleth's Ring

Max MP +120
 P.Attack +300
 M.Attack +300
 Sleep Accuracy and Resistance +30%
 Hold Accuracy and Resistance +30%
 Paralysis Accuracy and Resistance +30%
 HP Recovery Bonus +3
 MP Recovery Bonus +3.
 Soulshot Damage +20%
 Spiritshot Damage +20%
 All Critical Hit Damage Received -22%
 Skill Cooldown Waiting Time -10%
 <Beleth’s Power> activated with fixed probability upon Received Damage

Changed some of Orfen's Earring +4, +5 Enchant level’s options.

Enchant Level

Option Change Content

+4

Damage M. Resistance +3% → received Damage -1%

+5

Damage M. Resistance +3% → received Damage -2%

New boss weapon added.

Item Name

Type

P.Atk

M.Atk

Stats Increased After +5 Enchant

Galaxia’s Ancient Sword

Ancient Sword

299

145

DEX, CON

Brielle’s Rapier

Rapier

258

175

INT, STR

Anais’ Dual Fist

Fist Weapon

329

145

STR, CON

Urihel’s Dual Sword

Dual Sword

329

145

STR, CON

- Boss weapon additional Attack occurs by fixed probability upon Attack.

- If Boss weapon is Enchanted more than +5 Enchant, stats are additionally increased and strong additional Attack occurs upon Attack.

The power of the skill that is additionally attacked when attacking with ‘Queen Ant’s Stone Crasher’, ‘Core’s Plasma Bow’ equipped is slightly raised.

‘Spellbook - Poison Dance’ is replaced with ‘Spellbook - Blood Dance’.

Corrected the problem of some effects of some Armor of Protection being applied differently from the actual applied effects.

Changed the effect and sound that is output when ‘Galaxia’s Ancient Sword’, ‘Brielle’s Rapier’, ‘Anais’ Dual Fist’, ‘Urihel’s Dual Sword’ Boss Weapon additional Attack occurs.

Added a menu that can exchange Tower of Insolence 2~10F Stone of Memory for a Stone of Memory of a lower level than the exchange item in Town of Aden’s NPC ‘Stone’.

- You can exchange Tower of Insolence 2~10F Stone of Memory for a Stone of Memory of a lower level than the exchange item.

The name of the ‘Tower of Insolence Time Recharge Stone [Imprint]’ item that was already in possession has been changed to ‘Tower of Insolence Time Recharge Stone (Time-limited) [Imprint] and will be collectively deleted at the time of the 11/30/2022(Wed) maintenance.

Added the ‘MP Elixir of Recovery’ item.

Can purchase in the Level 5+ Clan Shop.

Item Name

Purchase Fees

Purchase Limit

MP Elixir of Recovery

200x Honor Coins

1x per day per account

Item usage effects are as follow.

Item Name

Usage Effect

MP Elixir of Recovery

Instantly recover 30% MP upon use
 Cooldown: 60 minutes

Improved the Facelifting, Dye, Hair Style Change Potion type items’ tooltips.

Changed the markings of weapon sorts based on weapon type.

Type

Existing

Changed

One-handed Blunt Weapon types with high M. Atk.

Blunt Weapon / One-handed

Magic Blunt Weapon / One-handed

Two-handed Blunt Weapon types with high M. Atk.

Two-handed Blunt Weapon / Two-handed

Magic Blunt Weapon / Two-handed

Ancient Sword type

Ancient Sword / Two-handed

Ancient Sword / Two-handed

One-handed Sword types with high M. Atk.

Sword / One-handed

Magic Sword / One-handed

- Based on changes to the weapon type markings, the Item Name, Tooltip, Special Crafting Name, Collection Effect Name, etc. have also been changed.

New item ‘Heavenly Cloak’ has been added.

‘Heavenly Cloak’ can be obtained by compounding the ‘+10 Cloak of Protection’.

Material 1

Material 2

Obtain Upon Success

Obtain Upon Fail

Fees

1x +10 Cloak of Protection [Imprint]

1x Transcendence Enhancement Stone

1x Heavenly Cloak [Imprint]

1x +10 Cloak of Protection [Imprint]

5,000,000 Adena

1x +10 Cloak of Protection [Imprint]

Transcendence Enhancement Stone
 [Imprint] 1x

1x Heavenly Cloak [Imprint]

1x +10 Cloak of Protection [Imprint]

5,000,000 Adena

1x +10 Cloak of Protection [Imprint]

+10 Cloak of Protection
  [Imprint] 1x

1x Heavenly Cloak [Imprint]

1x +10 Cloak of Protection [Imprint]

1,000,000,000 Adena

- Corrected the name of the ‘Scroll: Enchant Cloak of Protection’ item to ‘Scroll: Enchant Cloak’.

‘Heavenly Cloak’ can be Enhanced by using the ‘Scroll: Enchant Cloak’, and the Enchant probability and Enchant effects by level are as follows.

Enchant Level

Enchant Probability

Option

Skill Activation Probability Upon Received Attack
 <Angelic Recovery>

0

-

Max HP +20%
  Max MP +20%
  All Critical Damage +15%
  All Critical Hit Damage Received -10%
  All Critical Hit Probability -10%
  All Weapon Resistance +15%
  EXP/SP Acquisition Amount +30%
  P.Attack +500
  M.Attack +500
  Defense +15%
  M. Resistance +15%
  Fixed Hit Damage received -5%
  Weapon Cancel Resistance +20%

1%

1

50%

Max HP +21%
  Max MP +21%
  All Critical Damage +15%
  All Critical Hit Damage Received -10%
  All Critical Hit Probability -10%
  All Weapon Resistance +16%
  EXP/SP Acquisition Amount +30%
  P.Attack +1,000
  M.Attack +1,000
  Defense +15%
  M. Resistance +15%
  Fixed Hit Damage received -6%
  Weapon Cancel Resistance +22%

3%

2

40%

Max HP +22%
  Max MP +22%
  All Critical Damage +15%
  All Critical Hit Damage Received -10%
  All Critical Hit Probability -10%
  All Weapon Resistance +17%
  EXP/SP Acquisition Amount +30%
  P.Attack +1,500
  M.Attack +1,500
  Defense +15%
  M. Resistance +15%
  Fixed Hit Damage received -7%
  Weapon Cancel Resistance +24%

5%

3

30%

Max HP +23%
  Max MP +23%
  All Critical Damage +15%
  All Critical Hit Damage Received -10%
  All Critical Hit Probability -10%
  All Weapon Resistance +18%
  EXP/SP Acquisition Amount +30%
  P.Attack +2,000
  M.Attack +2.000
  Defense +15%
  M. Resistance +15%
  Fixed Hit Damage received -8%
  All P. Skill Power +1%
  Weapon Cancel Resistance +26%

7%

4

20%

Max HP +24%
  Max MP +24%
  All Critical Damage +15%
  All Critical Hit Damage Received -10%
  All Critical Hit Probability -10%
  All Weapon Resistance +19%
  EXP/SP Acquisition Amount +30%
  P.Attack +2,500
  M.Attack +2,500
  Defense +15%
  M. Resistance +15%
  Fixed Hit Damage received -9%
  All P. Skill Power +2%
  Weapon Cancel Resistance +28%

9%

5

10%

Max HP +25%
  Max MP +25%
  All Critical Damage +15%
  All Critical Hit Damage Received -10%
  All Critical Hit Probability -10%
  All Weapon Resistance +20%
  EXP/SP Acquisition Amount +30%
  P.Attack +3,000
  M.Attack +3,000
  Defense +15%
  M. Resistance +15%
  Fixed Hit Damage received -10%
  All P. Skill Power +3%
  Weapon Cancel Resistance +30%

12%

The effects of the activated skill ‘Angelic Recovery’ skill are as follows.

Skill Name

Effects

Duration

Cooldown Waiting Time

Angelic Recovery

HP/MP recovered periodically
  Movement Speed +33

10 seconds

120 seconds <Fixed>

Added the ‘+9 Cloak of Protection’ Safety Enchant that uses ‘Transcendence Enhancement Stone’.

Target Item

Material Item

Probability

Characteristic

Multiple Enchant

Auto Enchant

+9 Cloak of Protection

Transcendence Enhancement Stone

1%

Maintain Enchant legel upon Enchant fail

X

O

Added a new boss weapon, Gourd's Flame Spear.

Like other boss weapons, Gourd's Flame Spear activates a regular skill or an enchant skill when using a normal attack or a P./M. Skill based on enchantment level.

Enchantment Level

Normal Skill Activation Chance

Enhanced Skill Activation Chance

Additional Stats
 (CON)

Additional Stats
 (DEX)

0

1%

-

-

-

1

1%

-

-

-

2

1%

-

-

-

3

1%

-

-

-

4

1%

-

-

-

5

2%

1%

1

1

6

4%

1%

2

2

7

6%

1%

3

3

8

8%

2%

4

4

9

10%

2%

5

5

10

12%

3%

6

6


Changed 5 types of Elemental Orb items to be account-sharable.

Item Name

Elemental Orb (A-grade) [Imprint]

Elemental Orb (B-grade) [Imprint]

Elemental Orb (C-grade) [Imprint]

Elemental Orb (D-grade) [Imprint]

Elemental Orb (No-grade) [Imprint]

 

Augment

Fixed an issue where the Option Overview displays Damage Received incorrectly when augmenting an Upper Armor/Upper Armor and Pants with an Armor Augment Stone.

Renamed existing Life Stone Augment Stones and added new higher level Augment Stones with the Augment system updates.

Category

Existing Life Stones

Augment Stone Name Changes

New Augment Stone Additions

Weapon

Life Stone Lv. 1 - Weapon

Faded Life Stone Lv. 1 - Weapon

Blessed
 Weapon Augment Stone

Life Stone Lv. 2 - Weapon

Weapon Augment Stone

Armor

Life Stone Lv. 1 - Armor

Faded Life Stone Lv. 1 - Armor

Blessed
 Armor Augment Stone

Life Stone Lv. 2 - Armor

Armor Augment Stone

Circlet

Life Stone - Circlet

Circlet Augment Stone

Blessed
 Circlet Augment Stone

Rare Accessory

Life Stone - Accessory

Accessory Augment Stone

Blessed
 Accessory Augment Stone

Shield/Sigil

Life Stone Lv. 1 - Shield/Sigil

Faded Life Stone Lv. 1 - Shield/Sigil

Blessed
 Shield/Sigil Augment Stone

Life Stone Lv. 2 - Shield/Sigil

Shield/Sigil Augment Stone

The new higher level Augment Stones can be used as follows.

Item Name

Item Effect

Blessed Weapon Augment Stone

Blessed Augment Stone. Can augment weapons when used.

Blessed Armor Augment Stone

Blessed Augment Stone. Can augment armor when used.

Blessed Circlet Augment Stone

Blessed Augment Stone. Can augment Circlet of Hero and some hair accessories when used.

Blessed Accessory Augment Stone

Blessed Augment Stone. Can augment A-grade or higher common accessories as well as Boss, Spirit, Insolence, Dragon Valley,
  and Hellbound accessories.

Blessed Shield/Sigil Augment Stone

Blessed Augment Stone. Can augment shields/sigils.

Augmenting with Blessed Augment Stones costs Adena as follows.

Category

Blessing

Blessing (Augmentation Removal)

Weapon

  2,000,000 Adena

100,000 Adena

Armor

  1,500,000 Adena

100,000 Adena

Sigil/Shield

  1,500,000 Adena

100,000 Adena

Circlet

  2,000,000 Adena

100,000 Adena

Rare Accessory

  2,000,000 Adena

100,000 Adena

Blessed Augment Stones add the following options to the equipment listed below.

Category

Part

Option 1

Option 2

Weapon

-

Attack Speed: +55 to +150
  Casting Spd.: +55 to + 150
  MP Consumption: -2% to -5%
  All Skill Power: +2% to +5%

P. Atk.: +120 to +425
  M. Atk.: +150 to +535
  All Skill Critical Damage: + 70 to +300
  Soulshot/Spiritshot Damage: +2% to +5%

Armor

Common

Max HP: +125 to +480
  Max MP: +125 to +480

P. Def.: +32 to +110
  M. Def.: +35 to +120

Headgear

Bow Weapon and Magic Damage Resistance: +2% to +5%

Debuff and Mes Resistance: +3% to +10%

Upper Armor/Full Body Armor

Damage Received: -2% to -5%

All Critical Damage Received: -4% to -15%

Gloves

Melee Weapon Resistance: -2% to -5%

All Critical Rate Received: -4% to -15%

Shoes

Skill Evasion: +2% to +5%

Speed: +2 to +5

Hair Accessory

Circlet

Max HP: +125 to + 500
  Max MP: +125 to +500
  Max CP: +125 to +500
  P. Accuracy/M. Accuracy: +2 to +5
  Soulshot/Spiritshot Damage: +2% to +5%
  All Skill Critical Damage: + 70 to +300
  Damage Received: -3.5% to -10%

P. Def.: + 70 to +300
  M. Def.: + 70 to +300
  P./M. Evasion: +2 to +5
  Debuff and Mes Resistance: +3% to +10%
  Active Skill: Arcane Release
  Active Skill: Arcane Speed
  Active Skill: Arcane Barrier
  Active Skill: Arcane Immunity
  Active Skill: Arcane Defense
  Active Skill: Arcane Paralysis
  Active Skill: Arcane Critical Sense
  Active Skill: Arcane Power

Common Accessories

Common

P. Atk.: +60 to +200
  M. Atk.: +60 to +200
  P. Accuracy: +1.2 to +3
  M. Accuracy: +1.2 to +3

Max HP: +12 to +50
  Max MP: +12 to +50
  P. Evasion: +1.2 to +3
  M. Evasion: +1.2 to +3

Ring

Magic Damage Resistance: +2% to +5%

P. Skill Critical Damage Received: -30 to -100
  M. Skill Critical Damage Received: -30 to -100

Earring

Bow Resistance: +2% to +5%

Damage Received: -1.2% to -3%
  Heal Received: +2% to +5%

Necklace

Melee Weapon Resistance: +2% to +5%

P. Skill Critical Rate Received: -1.2% to 2%
  M. Skill Critical Rate Received: -1.2% to 2%

Rare Accessory

Common

P. Atk.: +60 to +200
  M. Atk.: +60 to +200
  P. Accuracy: +2 to +5
  M. Accuracy: +2 to +5

Max HP: +30 to +100
  Max MP: +30 to +100
  P. Evasion: +2 to +5
  M. Evasion: +2 to +5

Ring

Magic Damage Resistance: +3% to +10%

P. Skill Critical Damage Received: -70 to -300
  M. Skill Critical Damage Received: -70 to -300
  All Skill Critical Damage Received: -70 to -300

Earring

Bow Resistance: +3.5% to +10%

Damage Received: -2% to -5%
  Heal Received: +3.5% to +10%
  HP/MP Recovery Bonus: +2 to +5

Necklace

Melee Weapon Resistance: +3.5% to +10%

P. Skill Critical Rate Received: -2% to -5%
  M. Skill Critical Rate Received: -2% to -5%
  All Skill Critical Rate Received: -2% to -5%

Shield/Sigil

-

Max MP: +90 to +400
 Max HP: +350 to +2000
 Max CP: +140 to +800
 Bow Weapon Resistance +0.5% to +2.5%
 Drain Resistance +2.5% to +7.5%
 Hold Accuracy: +0.5% to +5%
 Stun Accuracy: +0.5% to +5%
 Paralysis Accuracy: +0.5% to +5%
 M. Def +10 to +50
 P. Def. +10 to +50
 MP Recovery Bonus +1 to +2.5
 HP Recovery Bonus +1 to +2.5
 CP Recovery Bonus +1 to +2.5
 Heal Received +2.5% to +7.5%

Max MP: +90 to +400
  Max HP: +350 to +2,000
  Max CP: +140 to +800
  Bow Weapon Resistance: +0.5% to +2.5%
  Drain Resistance: +2.5% to +7.5%
  Hold Accuracy: +0.5% to +5%
  Stun Accuracy: +0.5% to +5%
  Paralysis Accuracy: +0.5% to +5%
  M. Def: +10 to +50
  P. Def.: +10 to +50
  MP Recovery Bonus: +1 to +2.5
  HP Recovery Bonus: +1 to +2.5
  CP Recovery Bonus: +1 to +2.5
  Heal Received: +2.5% to +7.5%
  Passive: All Critical Damage Received:
  -1% to -7%
  STR: +1 ~ +2
  DEX: +1 ~ +2
  CON: +1 ~ +2
  INT: +1 ~ +2
  WIT: +1 ~ +2
  MEN: +1 ~ +2

Deleted Life Stone Lv. 1 - Weapon, Life Stone Lv. 1 - Armor, and Life Stone Lv. 1 – Shield/Sigil from the Grocer NPC's inventory.

Added Crafting Points to discontinued Life Stone items.

Target Items

Life Stone Lv. 1 - Hair Accessory

Life Stone Lv. 2 - Hair Accessory

Common Life Stone - Weapon

Mid-grade Life Stone - Weapon

High-grade Life Stone - Weapon

Top-grade Life Stone - Weapon

Life Stone Lv. 1 - Shield/Sigil

Life Stone Lv. 1 - Shield/Sigil [Imprint]

Life Stone Lv. 1 - Weapon

Life Stone Lv. 1 - Armor

Life Stone Lv. 1 - Weapon [Imprint]

Life Stone Lv. 1 - Armor [Imprint]

Changed Elmoreden's Lady of the Elmoreden's Tower not to drop Life Stone Lv. 1.

Discontinued the supply of the boxes containing old Augment Stones and added boxes containing new Augment Stones.

Supply Source

Item Name

Before

After

Clan Raids

Battle Box Lv. 4

Faded Life Stone Lv. 1 - Weapon

Weapon Augment Stone

Faded Life Stone Lv. 1 - Armor

Armor Augment Stone

 

Compound & Enchant System

Added Blessing Scroll - Armor that can enchant armor.

- Changed existing Blessing Scrolls to 'Blessing Scrolls - Weapon.'

- Using Blessing Scroll - Armor can bestow a Blessing effect on an A-grade or higher armor item.

- Upon bestowing a Blessing, the default effect is first applied, followed by additional effects that are applied according to the armor's enchant level.

The following lists detailed Blessing effects by armor type.

Category

Grade

Blessing Effect

Headgear

Normal/Advanced

All Weapon Resistance +0.5%

Activation Type Armor

All Weapon Resistance +1%

Protective Armor

All Weapon Resistance +3%

Upper Armor (Heavy Armor/Light Armor)

Normal/Advanced

All Skill Critical Damage Received -5

Activation Type Armor

All Skill Critical Damage Received -20

Protective Armor

All Skill Critical Damage Received -50

Upper Armor (Robe)

Normal/Advanced

All Skill Critical Damage Received -15

Activation Type Armor

All Skill Critical Damage Received -30

Protective Armor

All Skill Critical Damage Received -60

Pants (Heavy Armor/Light Armor)

Normal/Advanced

All Skill Critical Damage Received -5

Activation Type Armor

All Skill Critical Damage Received -20

Protective Armor

All Skill Critical Damage Received -50

Upper Armor (Robe)

Normal/Advanced

All Skill Critical Damage Received -15

Activation Type Armor

All Skill Critical Damage Received -30

Protective Armor

All Skill Critical Damage Received -60

Upper Armor and Pants (Heavy Armor/Light Armor)

Normal/Advanced

All Skill Critical Damage Received -10

Upper Armor and Pants (Robe)

Normal/Advanced

All Skill Critical Damage Received -20

Gloves

Normal/Advanced

Debuff and Mez Resistance +1%

Activation Type Armor

Debuff and Mez Resistance +2%

Protective Armor

Debuff and Mez Resistance +4%

Boots

Normal/Advanced

HP Potion Recovery +5

Activation Type Armor

HP Potion Recovery +15

Protective Armor

HP Potion Recovery +30

 

Additional Blessing options are applied as follows according to the type and enchant level of the armor.

Category

Grade

Blessing Effect by Enchant Level

+6

+7

+8

Headgear

Normal/Advanced

Max. HP + 300

All Weapon Resistance +0.5%

Fixed Damage Received -1%

Activation Type Armor

Max HP +600

All Weapon Resistance +2%

Fixed Damage Received -2%

Protective Armor

Max HP +1,000

All Weapon Resistance +3%

Fixed Damage Received -3%

Upper Armor, Pants
  (Heavy Armor/Light Armor)

Normal/Advanced

All Skill Critical Rate Received -1%

All Skill Critical Damage Received -15

All Received Skill Power -1%

Activation Type Armor

All Skill Critical Rate Received -2%

All Skill Critical Damage Received -30

All Received Skill Power -2%

Protective Armor

All Skill Critical Rate Received -3%

All Skill Critical Damage Received -50

All Received Skill Power -3%

Upper Armor, Pants
  (Robe)

Normal/Advanced

All Skill Critical Rate Received -1%

All Skill Critical Damage Received -15

All Received Skill Power -1%

Activation Type Armor

All Skill Critical Rate Received -2%

All Skill Critical Damage Received -30

All Received Skill Power -2%

Protective Armor

All Skill Critical Rate Received -3%

All Skill Critical Damage Received -60

All Received Skill Power -3%

Upper Armor and Pants
  (Heavy Armor/Light Armor/Robe)

Normal/Advanced

All Skill Critical Rate Received -1%

All Skill Critical Damage Received -20

All Received Skill Power -1%

Gloves

Normal/Advanced

P. Def./M. Def. +100

Debuff and Mez Resistance +1%

Damage Received -1%

Activation Type Armor

P. Def./M. Def. +200

Debuff and Mez Resistance +2%

Damage Received -2%

Protective Armor

P. Def./M. Def. +300

Debuff & Mez Resistance +3%

Damage Received -3%

Boots

Normal/Advanced

P. Def./M. Def. +100

HP Potion Recovery +10

HP Potion Recovery +2%

Activation Type Armor

P. Def./M. Def. +200

HP Potion Recovery +15

HP Potion Recovery +4%

Protective Armor

P. Def./M. Def. +300

HP Potion Recovery +30

HP Potion Recovery +6%

- If bestowing a Blessing effect on armor fails, the Blessing Scroll - Armor will be consumed, but the item will be retained.

You have a chance to obtain Blessing Scroll - Armor from the raid monsters of the following Training Dungeons.

Raid Monster

Hunting Zone

Pitron

Sel Mahum Barracks

Kerion

Orc Barracks (Keru Quarter)

Furious Tuhark

Orc Barracks (Turek Quarter)

Ryun

Tower of Insolence 5th to 9th Floors

Chel

Tower of Insolence 10th to 12th Floors

Added new Pet Pendant combinations.

Material Item 1

Material Item 2

Success Rate

Reward on Success
 Item

Reward on Failure
 Item

Pet Pendant Lv. 1
 [Imprint]

Pet Pendant Lv. 1
 [Imprint]

20%

Pet Pendant Lv. 2
 [Imprint]

Pet Pendant Lv. 1
 [Imprint]

Pet Pendant Lv. 2
 [Imprint]

Pet Pendant Lv. 2
 [Imprint]

18%

Pet Pendant Lv. 3
 [Imprint]

Pet Pendant Lv. 2
 [Imprint]

Pet Pendant Lv. 3
 [Imprint]

Pet Pendant Lv. 3
 [Imprint]

12%

Pet Pendant Lv. 4
 [Imprint]

Pet Pendant Lv. 3
 [Imprint]

Pet Pendant Lv. 4
 [Imprint]

Pet Pendant Lv. 4
 [Imprint]

9%

Pet Pendant Lv. 5
 [Imprint]

Pet Pendant Lv. 4
 [Imprint]

Added an Auto Compounding function to the Compounding system.

- You can change the mode by pressing the [Switch to Normal Compounding] or [Switch to Auto Compounding] button.

Use Normal Compounding to combine items consecutively.

- Use the [Continue] button to make consecutive compounding attempts after the initial compounding is complete, provided that ample compounding materials are available.

- Use the [Combine to Next Stage] button to compound them to the next stage after the initial compound is complete, provided that ample next stage materials are available.

Use Auto Compound to automatically compound items up to the desired stage.

- The following is a guide for Auto compound.

1) Register compound materials to Slots 1 and 2.

2) Select materials from the compound Materials inventory and register them as Auto Compound Materials.

Use the Register All button to register all available compound materials at once.

3) Set a target level.

4) Press the Compound button to combine the materials automatically.

5) After all materials of a lower level are used in compounding, those of the following level will be used next.

6) Auto Compounding will stop once either all compound materials are used or the set target level has been reached.

Added a function to display a notification when compounding yields an item of the highest level.

You can use only Auto Compounding when combining identical items or upgrading with identical materials.

Changed the cost of compounding the following items to 1,000 Adena.

Target Items

Growth Rune Lv. 1 - 19

Jewel Lv. 1 - 7

Brooch Lv. 1 - 9

Talisman Bracelet Lv. 1 - 9

Agathion Bracelet - Lv. 1 - 9

Doll Lv. 1 - 4

Hellbound Talisman Lv. 1 - 9

Venir's Talisman Lv. 1 - 29

Einhasad Pendant Lv. 1 - 4

Pet Pendant Lv. 1 - 4

Mark of the King Lv. 1

A Jewel can now be compounded with a Jewelry Box of the same level.

- Jewelry Boxes of the same level can now be compounded.

Items obtained based on the compounding results will be given as Jewelry Boxes.

Before

After

Combination

Result

Combination

Result

Jewel + Jewel

Jewel

Jewel + Jewel

Jewel

Jewel + Jewelry Box [Imprint]

Jewelry Box [Imprint]

Jewelry Box [Imprint] + Jewelry Box [Imprint]

Jewelry Box [Imprint]

An Einhasad's Pendant can now be compounded with an Einhasad's Pendant Pack of the same level.

- Einhasad's Pendant Packs of the same level can be compounded.

Items obtained based on the compounding results will be given as Einhasad's Pendant Packs.

Before

After

Combination

Result

Combination

Result

Einhasad's Pendant [Imprint] +
 Einhasad's Pendant [Imprint]

Einhasad's Pendant [Imprint]

Einhasad's Pendant [Imprint]
 + Einhasad's Pendant [Imprint]

Einhasad's Pendant [Imprint]

Einhasad's Pendant [Imprint]
 + Einhasad's Pendant Pack [Imprint]

Einhasad's Pendant Pack [Imprint]

Einhasad's Pendant Pack [Imprint]
 + Einhasad's Pendant Pack [Imprint]

Einhasad's Pendant Pack [Imprint]

Added the Auto Enchant feature.

- Can use the Auto Enchant feature by clicking on the ‘Single Enchant’ tab in the Enchant UI.

- The item is not destroyed upon fail for the Auto Enchant feature and can be used as an Enchant Scroll that maintains the Enchant figure.

- If you registered the Enchant Scroll to the Enchant UI, the ‘Auto Enchant’ button is activated.

- Auto Enchant ends when all the registered Enchant Scrolls are used up or you succeed at Enchant.

Corrected so that only items that meet Enchant use conditions are output in the Enchant item list when the Enchant Scroll is used.

Improved the usage of the Enchant UI.

- Changed so that the scrolls registered upon Single/Multiple Enchant conversion are not reset.

Potential & Dye System

Changed Potential Enchant Rates as shown in the table below.

Stage 1

Increment

Old Rate

New Rate

0

50%

20%

1

50.0%

80.0%

Stage 2

Increment

Old Rate

New Rate

1

70%

63%

2

29%

32%

3

1%

5%

Stage 3

Increment

Old Rate

New Rate

1

10%

0%

2

75%

85%

3

12%

12%

4

2%

2%

5

1%

1%

Changed skill effects based on Potential option values.

Potential 1 Option – Basic Stats

Stage

P. Atk./M. Atk.

P. Def./M. Def.

Atk. Spd./Casting Spd.

Before

After

Before

After

Before

After

1

+20

+50

+20

+50

+4

+10

2

+30

+100

+30

+100

+6

+20

3

+40

+150

+40

+150

+8

+30

4

+50

+200

+50

+200

+10

+40

5

+100

+250

+100

+250

+20

+50

6

+200

+300

+200

+300

+40

+60

7

+300

+400

+300

+400

+60

+80

8

+400

+500

+400

+500

+80

+100

9

+500

+600

+500

+600

+100

+120

10 ~ 20

Same

 

Potential 2 Option – PvE/PvP

Stage

All Skill Damage Bonus

All Skill Damage Received

Before

After

Before

After

1

+0.1%

+0.25%

0.1%

0.25%

2

+0.2%

+0.5%

0.2%

0.5%

3

+0.3%

+0.8%

0.3%

0.8%

4

+0.4%

+1.2%

0.4%

1.2%

5

+0.6%

+1.5%

0.6%

1.5%

6

+1.2%

+2%

1.2%

2%

7

+1.8%

+2.5%

1.8%

2.5%

8

+2.4%

+3%

2.4%

3%

9

+3%

+4%

3%

4%

10

+4.2%

+4.5%

4.2%

4.5%

11 ~ 20

Same

 

Potential 3 Option – Critical

Stage

Skill Critical Damage

Skill Critical Rate

Skill Critical Damage Received

Skill Critical Rate Received

Before

After

Before

After

Before

After

Before

After

1

+0.1%

+0.25%

+0.1%

+0.25%

0.1%

0.25%

0.1%

0.2%

2

+0.2%

+0.5%

+0.2%

+0.5%

0.2%

0.5%

0.2%

0.4%

3

+0.3%

+0.8%

+0.3%

+0.8%

0.3%

0.8%

0.3%

0.6%

4

+0.4%

+1.2%

+0.4%

+1.2%

0.4%

1.2%

0.4%

0.8%

5

+0.6%

+1.5%

+0.6%

+1.5%

0.6%

1.5%

0.6%

1%

6

+1.2%

+2%

+1.2%

+2%

1.2%

2%

0.8%

1.4%

7

+1.8%

+2.5%

+1.8%

+2.5%

1.8%

2.5%

1.2%

1.7%

8

+2.4%

+3%

+2.4%

+3%

2.4%

3%

1.6%

2%

9

+3%

+4%

+3%

+4%

3%

4%

2%

2.5%

10

+4.2%

+4.5%

+4.2%

+4.5%

4.2%

4.5%

2.8%

3%

11 ~ 20

Same

 

Potential 4 Option

Stage

Mez Attack Bonus

Soulshot/Spiritshot Damage

Soulshot/Spiritshot Damage Resistance

Ignore Damage Reduction (PvP/PvE)/Damage Reduction (PvP/PvE)

Before

After

Before

After

Before

After

Before

After

1

+0.1%

+0.3%

+0.2%

+0.5%

+0.1%

+0.3%

20

50

2

+0.2%

+0.6%

+0.4%

+1%

+0.2%

+0.5%

30

100

3

+0.3%

+0.9%

+0.5%

+1.6%

+0.3%

+0.8%

40

150

4

+0.4%

+1.2%

+0.6%

+2.4%

+0.4%

+1%

50

200

5

+0.8%

+1.5%

+1.2%

+3%

+0.6%

+1.2%

100

250

6

+1.6%

+2%

+2.4%

+4%

+1.2%

+1.6%

200

300

7

+2.4%

+2.5%

+3.6%

+5%

+1.8%

+2%

300

400

8

+3.2%

+3.5%

+4.8%

+6%

+2.4%

+2.8%

400

500

9

+4%

+4.5%

+6%

+8%

+3%

+3.6%

500

600

10

Same

+8.4%

+9%

+4.2%

+4.5%

Same

11 ~20

Same

Daily Power Potential Enchant number added.

- When all ‘Common Enchant Number’ usable in all existing slots are used, individually usable ‘Exclusive Enchant Number’ are given to Dye 1~4 Slots.

- ‘Exclusive Enchant Number’ is reset daily at 6:30AM.

Exclusive Enchant can only be used in Dye with Power Potential levels of Level 10 or lower.

Slot

Exclusive Enchant Section

Power Potential Level

1-time Enchant Fee

Daily Enchant Number

Obtainable XP

Dye1

First

Level 0~10

10,000,000 Adena

5 times

2~5

Second

20,000,000 Adena

5 times

2~5

Dye2

First

10,000,000 Adena

5 times

2~5

Second

20,000,000 Adena

5 times

2~5

Dye3

First

10,000,000 Adena

5 times

2~5

Second

20,000,000 Adena

5 times

2~5

Dye4

First

10,000,000 Adena

5 times

2~5

Second

20,000,000 Adena

5 times

2~5

Made it possible to use the Change Potential Options function in the world server.

Talisman of Power Lv. 6 - 12 compound success rates have been increased.

Item Name

Old Rate

New Rate

Talisman of Power Lv. 6

45

60

Talisman of Power Lv. 7

35

50

Talisman of Power Lv. 8

25

40

Talisman of Power Lv. 9

20

30

Talisman of Power Lv. 10

50

50

Talisman of Power Lv. 11

30

40

Talisman of Power Lv. 12

25

30

-Talisman of Power are upgradable by compound using the Talisman of Power Piece.

-All Talismans of Power and fragments will be replaced with newer versions of the same items.

Special & Normal Crafting

Added new spellbooks for the Warrior class to Special Crafting.

Item Name

Obtained Item

Crafting Cost

Spellbook: Blade Impact

Spellbook: Blade Impact

1

Obtain 1 of either

Seal of Giran x111

Seal of Giran

22

Spellbook: Surge

Spellbook: Surge

1

Obtain 1 of either

Seal of Giran x111

Seal of Giran

22

Spellbook: Sword Spirit Lv. 2

Spellbook: Sword Spirit Lv. 2

1

Obtain 1 of either

Seal of Giran x111

Seal of Giran

22

Spellbook: Anger Lv. 2

Spellbook: Anger Lv. 2

1

Obtain 1 of either

Seal of Giran x111

Seal of Giran

22

Spellbook: Blade Cutter

Spellbook: Blade Cutter

1

Obtain 1 of either

Seal of Giran x294

Seal of Giran

58

Spellbook: Spear Stomp

Spellbook: Spear Stomp

1

Obtain 1 of either

Seal of Giran x294

Seal of Giran

58

Spellbook: Blade Wave

Spellbook: Blade Wave

1

Obtain 1 of either

Seal of Giran x441

Seal of Giran

88

Spellbook: Spear Prison

Spellbook: Spear Prison

1

Obtain 1 of either

Seal of Giran x441

Seal of Giran

88

 

Item Name

Obtained Item

Crafting Cost

<Imprint> Spellbook: Blade Impact

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 2 x1
  Cloth x100
  Magical Tablet x10
  Aden Subjugation Crystal x12
  10,000,000 Adena

Magical Tablet

8

<Imprint> Spellbook: Surge

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 2 x1
  Cloth x100
  Magical Tablet x10
  Aden Subjugation Crystal x12
  10,000,000 Adena

Magical Tablet

8

<Imprint> Spellbook: Sword Spirit Lv. 2

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 2 x1
  Cloth x100
  Magical Tablet x10
  Aden Subjugation Crystal x12
  10,000,000 Adena

Magical Tablet

8

<Imprint> Spellbook: Anger Lv. 2

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 2 x1
  Cloth x100
  Magical Tablet x10
  Aden Subjugation Crystal x12
  10,000,000 Adena

Magical Tablet

8

<Imprint> Spellbook: Blade Cutter

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 3 x1
  Varnish x100
  Magical Tablet x40
  Aden Subjugation Crystal x18
  26,000,000 Adena

Magical Tablet

32

<Imprint> Spellbook: Spear Stomp

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 3 x1
  Varnish x100
  Magical Tablet x40
  Aden Subjugation Crystal x18
  26,000,000 Adena

Magical Tablet

32

<Imprint> Spellbook: Blade Wave

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 3 x1
  Varnish x100
  Magical Tablet x80
  Aden Subjugation Crystal x36
  82,000,000 Adena

Magical Tablet

64

<Imprint> Spellbook: Spear Prison

Spellbook: Blade Impact

1

Obtain 1 of either

Hardin's Record Chapter 3 x1
  Varnish x100
  Magical Tablet x80
  Aden Subjugation Crystal x36
  82,000,000 Adena

Magical Tablet

64

Added Pet Pendant crafting to Special Crafting.

Special Crafting

Crafting Result

Required Item

Crafting Restriction

Pet Pendant Lv. 1 [Imprint]

Pet Pendant Lv. 1 [Imprint]

10,000,000 Adena

Once per account per day

Added new pet tomes for Special Crafting to the Miscellaneous category.

Product Name

Obtained Item

Quantity Obtained

Crafting Cost
 (Seal of Giran)

Pet Training Scroll - Standard

Pet Training Scroll - Standard

1

27

Pet Training Scroll - Advanced

Pet Training Scroll - Advanced

1

Obtain 1 of either

51

Seal of Giran

2

Pet Textbook: Block Swapping

Pet Textbook: Block Swapping

1

Obtain 1 of either

69

Seal of Giran

3

Pet Textbook: Gigantic Bite

Pet Textbook: Gigantic Bite

1

Obtain 1 of either

69

Seal of Giran

3

Pet Textbook: Last Savage Claw

Pet Textbook: Last Savage Claw

1

Obtain 1 of either

69

Seal of Giran

3

Pet Textbook: Feather Explosion

Pet Textbook: Feather Explosion

1

Obtain 1 of either

69

Seal of Giran

3

Pet Textbook: Magnetic Body

Pet Textbook: Magnetic Body

1

Obtain 1 of either

69

Seal of Giran

3

Pet Textbook: Back Explosion

Pet Textbook: Back Explosion

1

Obtain 1 of either

69

Seal of Giran

3

Pet Textbook: Iron Skin

Pet Textbook: Iron Skin

1

Obtain 1 of either

86

Seal of Giran

4

‘Blessings’ tab has been added to the Special Crafting category.

- ‘+4~10 Blessed Dragon's Belt Box’ crafting has been changed to ‘+4~10 Blessed Dragon’s Belt’. Can be crafted in the Special Crafting - Blessings category.  Upon Reforge option Succession, some fees are needed.

- Succession fees are only needed when Blessings items are crafted while Forge options are maintained, and if Forge options are not succeeded, no separate fees are imposed.

- Upon Forge option Succession, the item with the Forge option that you wish to succeed must be registered to the ‘Succession Item’ slot. The Reforge option of the item registered to the second ‘Material Item’ slot is deleted.

If you do not want Reforge item Succession, you can use after clearing Reforge in the Dimensional Merchant,

Craft Item

Required Item

Upon Reforge option Succession
 Required Adena

+4 Blessed Dragon's Belt

+4 Dragon’s Belt 2x

5,000,000

+5 Blessed Dragon's Belt

+5 Dragon’s Belt 2x

50,000,000

+6 Blessed Dragon's Belt

+6 Dragon’s Belt 2x

80,000,000

+7 Blessed Dragon's Belt

+7 Dragon’s Belt 2x

320,000,000

+8 Blessed Dragon's Belt

+8 Dragon’s Belt 2x

520,000,000

+9 Blessed Dragon's Belt

+9 Dragon’s Belt 2x

720,000,000

+10 Blessed Dragon's Belt

+10 Dragon’s Belt 2x

920,000,000

- ‘+4~10 Blessed Talisman - Speed Pack’, ‘+4~10 Blessed Eva’s Talisman Pack’ crafting moved to the -Blessings category.

Added 8 types of Blessings Reforge Stone Special Crafting that can be crafted at any time.

Special Crafting

Craft Item

Required Material

Blessings Weapon Reforge Stone

Of 1x Blessings Weapon Reforge Stone,

obtain 1 type

1,000,000 Adena

1x Weapon Reforge Stone

2x Weapon Reforge Stone

Blessings Weapon Reforge Stone [Imprint]

1x Blessings Weapon Reforge Stone [Imprint]

obtain 1 type

1,000,000 Adena

1x Weapon Reforge Stone [Imprint]

2x Weapon Reforge Stone [Imprint]

Blessings Armor Reforge Stone

1x Blessings Armor Reforge Stone

obtain 1 type

1,000,000 Adena

1x Armor Reforge Stone

2x Armor Reforge Stone

Blessings Armor Reforge Stone [Imprint]

1x Blessings Armor Reforge Stone [Imprint]

obtain 1 type

1,000,000 Adena

1x Armor Reforge St1x one [Imprint]

2x Armor Reforge Stone [Imprint]

Blessings Accessory Reforge Stone

1x Blessings Accessory Reforge Stone

obtain 1 type

1,000,000 Adena

1x Accessory Reforge Stone

2x Accessory Reforge Stone

Blessings Accessory Reforge Stone [Imprint]

Blessings Accessory Reforge Stone
 [Imprint] 1x

obtain 1 type

1,000,000 Adena

1x Accessory Reforge Stone [Imprint]

2x Accessory Reforge Stone [Imprint]

Blessings Special Equipment Reforge Stone

1x Blessings Special Equipment Reforge Stone

obtain 1 type

1,000,000 Adena

1x Special Equipment Reforge Stone

2x Special Equipment Reforge Stone

Blessings Special Equipment Reforge Stone [Imprint]

1x Blessings Special Equipment Reforge Stone [Imprint]

obtain 1 type

1,000,000 Adena

1x Special Equipment Reforge Stone [Imprint]

2x Special Equipment Reforge Stone [Imprint]

21 types of new Spellbook Crafting added to Special Crafting.

Craft Item

Obtainable Item

Crafting Fee

<Imprint>
 Spellbook - Music Mastery

Spellbook - Music Mastery
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 40x Magic Tablet
 18x Aden Subjugation Crystal
 Adena 26,000,000

32x Magic Tablet

Spellbook - Music Mastery

1x Spellbook - Music Mastery

obtain 1 type

294x Seal of Giran

58x Seal of Giran

<Imprint>
 Spellbook - Dance Mastery

Spellbook - Dance Mastery
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 40x Magic Tablet
 18x Aden Subjugation Crystal
 Adena 26,000,000

32x Magic Tablet

Spellbook - Dance Mastery

1x Spellbook - Dance Mastery

obtain 1 type

294x Seal of Giran

58x Seal of Giran

<Imprint>
 Spellbook - Silence Song Lv4

Spellbook - Silence Song Lv4
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 80x Magic Tablet
 36x Aden Subjugation Crystal
 Adena 82,000,000

64x Magic Tablet

Spellbook - Silence Song Lv4

1x Spellbook - Silence Song Lv4

obtain 1 type

441x Seal of Giran

88x Seal of Giran

<Imprint>
 Spellbook - Medusa Dance Lv4

1x Spellbook - Medusa Dance Lv4 [Imprint]

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 80x Magic Tablet
 36x Aden Subjugation Crystal
 Adena 82,000,000

64x Magic Tablet

Spellbook - Medusa Dance Lv4

1x Spellbook - Medusa Dance Lv4

obtain 1 type

441x Seal of Giran

88x Seal of Giran

<Imprint>
 Spellbook - Unique Seal of
 Damage

1x Spellbook - Unique Seal of
 Damage [Imprint]

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 80x Magic Tablet
 36x Aden Subjugation Crystal
 Adena 82,000,000

64x Magic Tablet

1x Spellbook - Unique Seal of
 Damage

1x Spellbook - Unique Seal of
 1x Damage

obtain 1 type

441x Seal of Giran

88x Seal of Giran

<Imprint>
 Spellbook - Essential Energy

Spellbook - Essential Energy
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 40x Magic Tablet
 18x Aden Subjugation Crystal
 Adena 26,000,000

32x Magic Tablet

Spellbook - Essential Energy

1x Spellbook - Essential Energy

obtain 1 type

294x Seal of Giran

58x Seal of Giran

<Imprint>
 Spellbook - Higher Attack Lv3

1x Spellbook - Higher Attack Lv3 [Imprint]

obtain 1 type

1x Hardin's Record Chapter 3
 100x Varnish
 40x Magic Tablet
 18x Aden Subjugation Crystal
 Adena 26,000,000

32x Magic Tablet

Spellbook - Higher Attack Lv3

Spellbook - Higher Attack Lv3
 1x

obtain 1 type

294x Seal of Giran

58x Seal of Giran

<Imprint>
 Spellbook - Improve
 Ability Lv3

1x Spellbook - Improve Ability Lv3 [Imprint]

obtain 1 type

1x Hardin's Record Chapter 2
 100x Cloth
 10x Magic Tablet
 12x Aden Subjugation Crystal
 Adena 10,000,000

8x Magic Tablet

Spellbook - Improve Ability Lv3

1x Spellbook - Improve Ability Lv3

obtain 1 type

111x Seal of Giran

22x Seal of Giran

<Imprint>
 Spellbook - Fatal Smash

Spellbook - Fatal Smash
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 2
 100x Cloth
 10x Magic Tablet
 12x Aden Subjugation Crystal
 Adena 10,000,000

8x Magic Tablet

Spellbook - Fatal Smash

1x Spellbook - Fatal Smash

obtain 1 type

111x Seal of Giran

22x Seal of Giran

<Imprint>
 Spellbook - Tower Shield Lv2

Spellbook - Tower Shield Lv2
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 2
 100x Cloth
 10x Magic Tablet
 12x Aden Subjugation Crystal
 Adena 10,000,000

8x Magic Tablet

Spellbook - Tower Shield Lv2

1x Spellbook - Tower Shield Lv2

obtain 1 type

111x Seal of Giran

22x Seal of Giran

<Imprint>
 Spellbook - Mount Sleep

Spellbook - Mount Sleep
 [Imprint] 1x

obtain 1 type

1x Hardin's Record Chapter 1
 100x Leather
 10x Magic Tablet
 4x Aden Subjugation Crystal
 Adena 2,900,000

2x Magic Tablet

Spellbook - Mount Sleep

1x Spellbook - Mount Sleep

obtain 1 type

56x Seal of Giran

11x Seal of Giran

Added 1 type of Special Crafting that can craft the ‘+7 Cloak of Protection Pack’.

Deleted the existing ‘+5 Cloak of Protection Pack’ Crafting.

Category

Special Crafting

Craft Item

Required Material Quantity

Accessory

+7 Cloak of Protection [Imprint] Pack

1x +7 Cloak of Protection [Imprint] Pack

67x Cloak of Protection Pack

Added 6 types of Special Crafting that can be crafted with ‘Seal of Giran’.

Special Crafting

Craft Item

Crafting Fee
 (Seal of Giran)

Baium Talisman Pack

1x Baium Talisman Pack

obtain 1 type

149x

15x Seal of Giran

+7 Talisman of Power Box

1x +7 Talisman of Power Box [Imprint]

obtain 1 type

225x

2x Talisman of Power Enchant Package [Imprint]

+6 Talisman of Power Box

1x +6 Talisman of Power Box [Imprint]

obtain 1 type

58x

1x Talisman of Power Enchant Package [Imprint]

Venir’s Talisman Lv18 Pack

1x Venir's Talisman Lv. 18 Pack [Imprint]

obtain 1 type

148x

1x Venir’s Talisman Fragment

Venir’s Talisman Lv12 Pack

1x Venir's Talisman Lv. 12 Pack [Imprint]

obtain 1 type

25x

1x Venir’s Talisman Fragment

Hellbound Talisman Lv1 Pack

1x Hellbound Talisman Lv1 Pack [Imprint]

obtain 1 type

56x

Seal of Giran

Hellbound Talisman Fragment

1x Hellbound Talisman Fragment

47x

Removed acquisition notifications regarding items that are lower than A-grade Top-grade items.

Collection

Added 63 new collections.

You can register Imprint/Non-imprint items to the collections as substitute items.

Category

Collection Name

Collection Effects

Defense

Fast, Perfect Shot

P. Def./M. Def. +30

Pull-hitter

P. Def./M. Def. +30

Dark Heavy Armor

P. Skill Critical Damage Received -0.5%

Dark Light Armor

P. Skill Critical Damage Received -0.5%

Dark Robe

P. Skill Critical Damage Received -0.5%

Majestic Heavy Armor

P. Skill Critical Rate Received -0.5%

Majestic Light Armor

P. Skill Critical Rate Received -0.5%

Majestic Robe

P. Skill Critical Rate Received -0.5%

Nightmare Heavy Armor

M. Skill Critical Rate Received -0.5%

Nightmare Light Armor

M. Skill Critical Rate Received -0.5%

Nightmare Robe

M. Skill Critical Rate Received -0.5%

Tallum Heavy Armor

M. Skill Critical Damage Received -0.5%

Tallum Light Armor

M. Skill Critical Damage Received -0.5%

Tallum Robe

M. Skill Critical Damage Received -0.5%

Rapier Master

P. Def./M. Def. +50

Best Lefty Equipment

P. Def./M. Def. +100

Higher Specs Needed

P. Def. +10

Importance of Curse Scrolls

P. Def. +5

Look Around the Warehouse

M. Def. + 5

Local Specialties

All Weapon Resistance +1%

Decent Quality, Decent Defense

P. Def. +13

Undertaker's Collection Debut

P. Def. +14

Classic Wizard Weapon

P. Def. 16

Sealing Boots and Sealed Boots I

P. Def. +10

Sealing Boots and Sealed Boots II

P. Def. +9

P. Def. +15

P. Def. +15

P. Def. +12

P. Def. +12

It's Not So Hard!

P. Def. +11

Balaurea, Insolence, and Protection Accessories

P. Skill Critical Rate Received -0.5%

With Beasts

P. Skill Critical Rate Received -0.5%

Two-handed Sword Strike

P. Skill Critical Rate Received -0.5%

One-handed Sword Strike

P. Skill Critical Rate Received -0.5%

Doombringer's Spellbook

P. Skill Critical Damage Received -10

Soul Hound Spellbook

P. Skill Critical Damage Received -10

Blunt Weapons Galore

Max HP +35

This Is a Must!

HP Recovery Bonus/MP Recovery Bonus/CP Recovery Bonus +1

Yes, the Robe of Seal Is Required

Max HP 10

Not Enough HP/MP/CP?

HP Recovery Bonus/MP Recovery Bonus/CP Recovery Bonus +1

Wolf and Scorpion

Max HP +25

Only Battle Axe +9

Max HP +30

Combat Support

Be Respectful

Max HP/MP/CP +130

Thrust Hard

Skill MP Consumption -1%

Avadon + Plating

Max CP +40

Not Easy to Get

Max HP +40

Slaughter and Seal

Max MP +40

Ecofriendly Material

HP/MP/CP Recovery Bonus +1

Start of the Hunt

Max HP/MP/CP +20

Blunt Weapons Galore

Max HP +35

This Is a Must!

HP Recovery Bonus/MP Recovery Bonus/CP Recovery Bonus +1

Yes, the Robe of Seal Is Required

Max HP 10

Not Enough HP/MP/CP?

HP Recovery Bonus/MP Recovery Bonus/CP Recovery Bonus +1

Wolf and Scorpion

Max HP +25

Only Battle Axe +9

Max HP +30

Special

Rapiers Cannot Be Dualswords

Hold Resistance +0.5%

Quick, Thin Weapon I

Hold Resistance +0.5%

Quick, Thin Weapon II

Hold Resistance +0.5%

Completed Flame Set

Hold Resistance +0.5%

Completed Freeze Set

Speed Reduction Resistance +0.5%

Completed Thunder Set

Speed Reduction Resistance +0.5%

Path of the Rogue

Ancient Sword Resistance +0.5%

Archers Should Be the Nimblest

Ancient Sword Resistance +0.5%

Human Wizard Tome

Ancient Sword Resistance +0.5%

With Servitors

Ancient Sword Resistance +0.5%

The Weapon Resistance collection has been recategorized from Special to Defense.

Set tooltips to show the quantities of items registered in the collection inventory.

Added substitute items that can be registered to collections.

Item Name

Item Effect

Collector's Weapon I [Imprint]

Can be registered as a substitute item for some collections, including C-grade to No-grade weapons.

Collector's Armor I [Imprint]

Can be registered as a substitute item for some collections, including C-grade to No-grade armor and accessories.

+4 to +12 Collector's Weapon I Pack [Imprint]

Has a fixed chance to obtain an enchanted Collector's Weapon I when used

+4 to +8 Collector's Armor I Pack [Imprint]

Has a fixed chance to obtain an enchanted Collector's Armor I when used

Collector's Weapon I and Collector's Armor I can be registered as substitute items for the following collections.

Category

Collection Name

Attack

Failed Dress Code

Become a Master Marksman

Intermediate Weapon Set I

Intermediate Spear Set I

Intermediate Spear Set II

Intermediate Two-handed Blunt Weapon Set I

Heavy Gear

C-grade Weapon Set III

All Attack Increase

Dwarven Hammer +8

Defense

In Search of Eternal Youth and Immortality

Sage's Penance

Pa'agrio's Faint Energy

Archery Initiation

Gunblader

Hunter's Reliable Equipment

Forgotten Riddle

Solid Head Protection Gear

Strong Leather

Dwarf's Skill

Coward Warrior

Swing Big

Shining Accessories

Protect Your Hands

Light Armor and Shield

Adequate Self-defense Weapon

Dead Person's Scream

Extreme Axe

Swing Hard

Ecliptic Sword Blade +9

Cheap Accessories

Full Plate Boots of War

Divine Boots of War

Sealed Equipment But Not Really

Silver Steel

Support

Mithril is Beautiful

Enchanted Mithril

Eternal Enemy

Rind Light Armor

Demon Seal

Where Are The Gloves

Fast

Agile

Equipment 6 Challenge II

Piece of Cake

Recycling

Not Easy to Get

Slaughter and Seal

Ecofriendly Material

Convenience

Horn Collector

Deluded Cross

Heavy Weapons

Short Staff and Long Staff

C-grade Weapon Set I

C-grade Weapon Set II

Dwarven

Soul-piercing

Good and Evil

Path of Long Sword

C-grade Equipment

Chain Equipment

Dwarf's Chain Equipment

Improved the usage of the collection UI.

- A blue light is displayed when an item that exceed the Enchant figure is in possession.

- If stacked in Registration possible(yellow) → Enchant figure low(red) → Enchant figure exceeded(blue) order, the light color of the highest order is displayed.

Added 3 types of ‘Tower of Insolence’ Collections.

Collection Name

Registration Item

Collection Effect

Effect Duration Period

Tower of Insolence of Strife

+7 Guardian Messenger's Spear
 +7 Sealed Angel's Hammer
 +7 Ring of Insolence

P. Skill Critical Damage Received -0.5%

Always

Tower of Insolence of Chaos

+16 Guardian Messenger's Spear
 +16 Sealed Angel's Hammer
 +8 Ring of Insolence

CON/MEN +1, Damage received -1%

Always

Call of Tower of Insolence

+4 Guardian Messenger's Spear
 +4 Sealed Angel's Hammer

All Critical Hit Damage Received -1%

14 days

Death & Chaotic Penalty

Set to display a screen message when an item will be lost as a death penalty.

Added a flashing function to the notification button when an item is lost.

An additional caution message is displayed when more than 5 items are lost.

Expanded the safe that stores the items lost to the death penalty. It can now store up to 30 items (10 items before change).

- Set to display a repeating caution message when 15 items or more are lost.

- If the number of items lost exceeds 30 items, they will be permanently deleted starting with the oldest ones.

Changed the Karma decrease limit for Chaotic characters from -360,000 to -720,000.

- When PKing a mutually hostile clan's character, the decrease limit is only -36,000.

- When PKing a non-mutually hostile clan's character, the decrease limit is -720,000.

- When PKing a mutually hostile clan's character that is already at -36,000 or lower, their Karma does not decrease any more.

Expanded Einhasad's Observation from Stage 1 to Stage 15.

Observation Stage

Karma

Threat - Reflect

Free Revenge

Teleport and Adventurer's Scroll of Escape (Cooldown x10)

Map Display

Speed Reduction

Lost Item Restoration Fee

1

-1 ~
 -18,000

 

 

 

 

 

 

2

-18001 ~
 -27,000

 

 

 

 

 

 

3

-27,001 ~
 -30,240

O

O

 

 

 

 

4

-30,241 ~
 -33,840

O

O

 

 

 

 

5

-33,841 ~
 -36,000

O

O

 

 

 

 

6

-3,6001 ~
 -72,000

O

O

+2 seconds

 

 

 

7

-72,001 ~
 -144,000

O

O

+3 seconds

 

 

 

8

-144,001 ~
 -216,000

O

O

+4 seconds

O

-35

50%

9

-216,001 ~
 -288,000

O

O

+5 seconds

O

-35

50%

10

-288,001 ~
 -360,000

O

O

+6 seconds

O

-35

50%

11

-36,0001 ~
 -432,000

O

O

+7 seconds

O

-70

100%

12

-432,001 ~
 -504,000

O

O

+8 seconds

O

-70

100%

13

-504,001 ~
 -576,000

O

O

+9 seconds

O

-70

100%

14

-576,001 ~
 -648,000

O

O

+10 seconds

O

-70

100%

15

-648,001 ~
 -720,000

O

O

+11 seconds

O

-70

100%

Added an increased Lost Item Restoration Fee (+50%) penalty to Einhasad's Observation Stages 6 - 7.

Changed the rate of rewards that an Einhasad's Observation Stage 6 or higher character receives by mail when restoring lost items with Adena.

Before

After

Returns 10% of the recovery cost as a reward

Returns 50% of the recovery cost as a reward

Changed the Revenge Duration for an Einhasad's Observation Stage 3 or higher character to 24 hours.
 - Even if the character's Karma value changes after a PK, Revenge is applied based on the Karma value at the time of the PK.

Added a PvP Damage Bonus Reduction penalty to Einhasad's Observation Stage 6 or higher.

Einhasad's Observation Stage

Penalty

Einhasad's Observation Stages 6 - 7

PvP Damage Bonus -20%

Einhasad's Observation Stages 8 - 9

PvP Damage Bonus -40%

Einhasad's Observation Stages 10 - 15

PvP Damage Bonus -60%

The tendency value of all characters has been reset.

The tendency limit of Chaotic characters to be reduced was changed from -720,000 to -150,000.

- If the Mutual Hostile Clan character is PK, reduction is only up to -36,000.

- If a character that is not a part of the Mutual Hostile Clan is PK, reduction is up to -150,000.

- If the Mutual Hostile Clan character is PK when it has already been reduced to less than -36,000, tendency is not reduced any further.

- Tendency Recovery is not possible in Einhasad’s Observation level 8, additional penalty is applied to Underground Labyrinth forced Teleport.

Added new Penalty in Einhasad’s Observation Level 4~8.

Observation Level

Tendency

PK Tendency Reduction

PVE Tendency Recovery

4

-36,001  ~
 -64,800

double
 (-2,880)

-50%

5

-64,801  ~
 -100,800

double
 (-2,880)

-60%

6

-100,801  ~
 -144,000

4 times
 (-5,760)

-70%

7

-144,001  ~
 -149,999

4 times
 (-5,760)

-80%

8

-150,000

4 times
 (-5,760)

Cannot recover

- Other Chaotic Penalties are maintained as usual.

Changed the Revenge list and Help Request list’s maintenance time to 24 hours.

Pet System

Enabled pets to wear pendants.

- Characters cannot wear Pet Pendants. If Dragon Pendant or Einhasad's Pendant is equipped on a pet, its pet-only options are applied.

The pendants equipped on pets have the following effects.

Item Name

P. Atk.

M. Atk.

P. Def.

M. Def.

Damage Received

Acquired XP

+0 to 5 Dragon Pendant Lv. 1

-

-

100

100

-

-

+0 to 5 Dragon Pendant Lv. 2

-

-

200

200

-2%

-

+0 to 5 Dragon Pendant Lv. 3

-

-

350

350

-3%

-

+0 to 5 Dragon Pendant Lv. 4

200

200

500

500

-4%

-

Einhasad Pendant Lv. 1 [Imprint]

-

-

150

150

-

-

Einhasad Pendant Lv. 2 [Imprint]

-

-

250

250

-2%

-

Einhasad Pendant Lv. 3 [Imprint]

-

-

400

400

-3%

-

Einhasad Pendant Lv. 4 [Imprint]

300

300

600

600

-4%

-

Einhasad Pendant Lv. 5 [Imprint]

500

500

800

800

-5%

-

Pet Pendant Lv. 1 [Imprint]

200

200

150

150

-1%

5%

Pet Pendant Lv. 2 [Imprint]

400

400

250

250

-2%

8%

Pet Pendant Lv. 3 [Imprint]

600

600

400

400

-3%

10%

Pet Pendant Lv. 4 [Imprint]

800

800

600

600

-4%

15%

Pet Pendant Lv. 5 [Imprint]

1,000

1,000

1,000

1,000

-5%

20%

- Set Low-grade Pet XP Crystal [Imprint], Pet XP Crystal [Imprint], and Greater Pet XP Crystal [Imprint] to be automatically used.

- Changed the number of Beast Soulshots/Spiritshots consumed by pets to 1, regardless of their stages.

Lowered the pet extraction fee.

Extraction Level

Adena Cost

L2 Coin Cost

50~52

100,000

20

53~54

200,000

55~56

300,000

57

400,000

58

500,000

59

600,000

60

700,000

61

900,000

25

62

1,000,000

63

1,200,000

64

1,500,000

65

1,800,000

66

2,200,000

67

2,600,000

68

3,200,000

69

3,900,000

70

4,700,000

71

5,700,000

30

72

7,000,000

73

8,600,000

74

10,600,000

75

13,200,000

76

16,600,000

77

21,100,000

78

27,500,000

79

37,100,000

80

51,500,000

81

73,000,000

82

80,000,000

53

83

78

84

115

85

171

86

255

87

405

88

706

89

1,606

90

6,107

Increased the pet's default attack range from 40 to 100.

Increased stats of some pet skills.

Pet Type

Skill

Changes

Kookaburra

Magic Missile

Increased Skill Power.

Energy Burst

Increased Skill Power.

Chain Block

Decreased cooldown from 20 sec to 10 sec.

Block Swapping

Decreased Skill MP Consumption by 30%.
 Level 1: 500 → 350
 Level 2: 400 → 280
 Level 3: 300 → 210
 Level 4: 250 → 175
 Level 5: 200 → 140

Tiger

Basic Ability

Increased Deadly Stab success rate by 10%.

Tearing Blow

Increased attack range.

Gigantic Bite

Increased attack range, Deadly Stab bonus, and Critical Rate.

Wolf

Savage Claw

Increased attack range.

Last Savage Claw

Increased attack range; now available for use
 regardless of the target's HP.

Strider

Bite Crush

Increased attack range.

Double Bite Crush

Increased attack range.

Back Explosion

Increased accuracy rate of procced Stun on use.
 (Duration of Back Explosion is 1 sec.)

Buffalo

Horn Pierce

Increased attack range.

Magnetic Body

Increased the P. Def./M. Def. bonus during Magnetic Body.
 Level 1: P. Def. 2,200/M. Def. 1,600
 → P. Def. 2,400/M. Def. 2,000
 Level 2: P. Def. 2,400/M. Def. 1,700
 → P. Def. 2,800/M. Def. 2,300
 Level 3: P. Def. 2,600/M. Def. 1,800
 → P. Def. 3,200/M. Def. 2,600
 Level 4: P. Def. 2,800/M. Def. 1,900
 → P. Def. 3,600/M. Def. 2,900
 Level 5: P. Def. 3,200/M. Def. 2,000
 → P. Def. 4,000/M. Def. 3,200

Hawk

Feather Explosion

Explosion attack now activates at a 100% chance.
 P. Atk. now increases while the buff is active.
 Level 1: P. Atk. +100
 Level 2: P. Atk. +200
 Level 3: P. Atk. +350
 Level 4: P. Atk. +500
 Level 5: P. Atk. +800.

Feather Tempest

Now activates a critical attack when used.

Added new passive skills for pets.

Pet Type

Skill

Description

Kookaburra

Magic Flare

Deals an additional hit whenever Magic Missile is used 3 times.
 There is a chance to decrease the target's Speed by 30 (PvE only).

Tiger

Sharp Sense

Sharpens senses related to battles.
 → All Skill Evasion +20%
 → Tearing Blow: 50% chance for an absolute hit
 → Gigantic Bite: 30% chance for an absolute hit

Wolf

Steal Body

Grants a permanent strong ability.
 → Max HP +1,000
 → P. Def./M. Def. +15%
 → P. Skill Critical Damage +10%

Strider

Perfect Bite

Enhances the ability to bite at the target.
 → Bite Crush Activation Chance: 100%

Buffalo

Magnetic Guard

Activates a shield upon using Magnetic Body.
 → Creates a shield of 2,000 HP for 10 sec when used

Hawk

Fast Feather

Feather Arrow activates an additional buff on Hawk when used.
 
<Buff Effects>
 → Atk. Spd. +15%
 → Skill Cooldown -15%

Common

Physical Training

Trains the pet's body to improve its physical abilities permanently.
 → Pet HP Potion Recovery +30
 → Damage Received -5%

Added Pet's Blessing, a new buff skill for pets.

- Learn Level 1 at Level 40 after the 1st Evolution, and Level 2 at Level 76 after the 2nd Evolution.

- Pet's Blessing skills cannot stack with each other.

A pet owner cannot receive another Pet's Blessing while one is already active.

Pet Type

Skill Name

Level

Duration

Cooldown
 Delay

Description

Kookaburra

Pet's Blessing - Master Recharge

1

2 minutes

5 minutes

 Recovers a certain amount of the pet owner's MP

2

3 minutes

5 minutes

 Level 2: Recovers a certain amount of the pet owner's MP; double the Level 1 effect

Tiger

Pet's Blessing - Master Evasion

1

2 minutes

5 minutes

 Pet Owner's All Skill Evasion +2%, P. Evasion/M. Evasion +5

2

3 minutes

5 minutes

 Pet Owner's All Skill Evasion +5%, P. Evasion/M. Evasion +10

Wolf

Pet's Blessing - Master Power

1

2 minutes

5 minutes

 Pet Owner's All Skill Power +1%

2

3 minutes

5 minutes

 Pet Owner's All Skill Power +2%

Buffalo

Pet's Blessing - Master Health

1

2 minutes

5 minutes

 Pet Owner's Max HP +500

2

3 minutes

5 minutes

 Pet Owner's Max HP +1,000

Strider

Pet's Blessing - Master Speed

1

2 minutes

5 minutes

 Pet Owner's Speed +2

2

3 minutes

5 minutes

 Pet Owner's Speed +5

Hawk

Pet's Blessing - Master Chance

1

2 minutes

5 minutes

 Pet Owner's All Critical Rate +1%

2

3 minutes

5 minutes

 Pet Owner's All Critical Rate +3%

Set Pet XP Crystals to be automatically used.

Set the number of Soulshots/Spiritshots consumed by pets to 1, regardless of their stages.

Changed the quantity of L2 Coins required to extract a pet.

Level

Current

After

50 ~ 81

1,000

20/25/30

82

1,036

37

83

1,484

53

84

2,184

78

85

3,220

115

86

4,788

171

87

7,140

255

88

11,340

405

89

19,768

706

90

44,968

1,606

Added buff scrolls that can enhance pets' attack and defense abilities.

- Scroll: Enhance Pet Attack and Scroll: Enhance Pet Defense cannot be used by characters. These scrolls cannot be used at the same time.

The scrolls apply the following effects to pets.

Item Name

Effect

Scroll: Enhance Pet Attack [Imprint]

Pet P. Atk. +200
 Pet M. Atk. +200
 Pet Skill Power +2%
 Pet Hunger Gauge Recovery +50%

Scroll: Enhance Pet Defense [Imprint]

Pet P. Def. +400
 Pet M. Def. +400
 Pet HP +500
 Pet HP Potion Recovery +50%

- The Hunger Gauge Recovery increases if Pet Feed is used while the Pet Hunger Gauge Recovery Boost buff is active.

- Scroll: Enhance Pet Attack and Scroll: Enhance Pet Defense can be purchased from Grocers and Pet Managers in Giran Castle, Aden Castle, Goddard Castle, Bee Hive, Floran Village, and world servers (Aden Castle/Antharas' Lair/Hellbound).

- There is a chance to obtain Pet Attack and Defense Enhance Scrolls by defeating the Bee Hive monster, Tag.

Added Pet Special HP Potion.

Pet Special HP Potion cannot be used by characters and has the following effect.

Item Name

Effect

Pet Special HP Potion [Imprint]

Recovers 240 Pet HP

- Pet Special HP Potion can be purchased from Grocers and Pet Managers.

Scroll: Enhance Pet Attack Scroll: Enhance Pet Defense, and Pet Special HP Potion can be purchased from Grocers, Chaotic Traders, and World Traders.

Fixed an issue where some skills are not displayed in the pet skill list when a pet has more than 6 active skills.

Partly reduced the great increase of a pet's attack range when it is equipped with a weapon.

Fixed an issue where upon using Fast Dive, a Hawk pet knocks back the target regardless of their Knock Back Resistance, as well as an issue where critical hits fail to activate on attack.

Adjusted the chance for a Strider pet to pull the target when using Bite Crush and Double Bite Crush and revised their tooltips accordingly.

Changed the tooltips and icon panels of some skills of pets that have a Mez effect.

Clan Store

Added the XP Restoration Discount Scroll Lv. 2 [Imprint] item to the Clan Shop.

Product Name

Price

Purchase Limit

XP Restoration Discount Scroll Lv. 2 [Imprint]

60 Honor Coins

Three per account daily, clan level 8 or higher

The XP Restoration Discount Scroll Lv. 2 [Imprint] item has the following effects.

XP Restoration Discount Scroll Lv. 2 [Imprint] Effects

·       XP Restoration Fee -25%, Share Location Teleport Fee -20%, Duration: 20 minutes, Cooldown: 1 minute, Remains active after death

Dimensional Merchant

Added new exchangeable spellbooks to the Dimensional Merchant's 2-Star and 3-Star Spellbook Exchange Lists.

Required Item

Exchangeable Item

2-Star Spellbook Coupon [Imprint] x1

Spellbook: Lightning Mastery [Imprint] x1

Spellbook: Shock Impact [Imprint] x1

Spellbook: Enhanced Disarm [Imprint] x1

Spellbook: Fragarach [Imprint] x1

3-Star Spellbook Coupon [Imprint] x1

Spellbook: Death Pain [Imprint] x1

Spellbook: Lightning Tempest [Imprint] x1

Spellbook: Resonance [Imprint] x1

Spellbook: Soul Guard Lv. 3 [Imprint] x1

Spellbook: Soul Sign [Imprint] x1

Added a new spellbook to the 2-Star Spellbook Coupon list.

Added a new spellbook necessary for Knights to learn new skills to the Exchange List.

Exchangeable Item

Required Items

Spellbook: Master of Aggression [Imprint] x1

2-Star Spellbook Coupon [Imprint] x1

Added Sealed Pet Necklace as an exchangeable item with the Dimensional Merchant.

Exchange Path: [Dimensional Merchant] - [Items] - [Sealed Pet Necklace]

Item Name

Exchange Materials

Required Quantity

Pet Consumables Pouch

Sealed Wolf Necklace

1

Sealed Buffalo Necklace

1

Sealed Tiger Necklace

1

Sealed Kookaburra Necklace

1

Sealed Strider Necklace

1

Sealed Hawk Necklace

1

Using a Pet Consumables Pouch [Imprint] rewards the following items.

Item Name

Quantity Obtained

Pet XP Boost Scroll [Imprint]

10

Pet Feed

900

Pet HP Potion

1,000

World Trading Post

Improved the tooltips for the Settlement Office's [Retrieve] and [Unregister] buttons.

Set the maximum sales fee to not exceed 20,000 L2 Coins.

Added a function to register multiple stackable items in the World Trading Post.

- Up to 1,000 can be registered at a time.

- When registering more than one item, you must set the total price as the sales price. You can check the unit price after setting the total price.

- Sort items by unit price or by quantity at Trading Post and Trading Post Status.

‘Adena’ category has been added to World Trade.
 - ‘Adena’ can be registered to World Trade to trade.

- ‘Adena’ can be registered in increments of 10 million, and a minimum of 10 million to a maximum of 1 billion Adena can be registered.

- A separate search window is not provided in the ‘Adena’ category.

- The unit price of an ‘Adena’ product is set based on a standard 10 million Adena.

The registration and sale fees of ‘Adena’ items are the same as the originally applied World Trade fees.

Registration Duration Period

Sales Fee

Settlement Waiting Period

Recovery Waiting Period

14 days

5%

120 days

120 days

Changed so that when registering sales items to World Trade, if they are sold lower than the unit price standard average price, a warning pop-up is output.

Improved so that equipment registered for sale and equipped equipment can be compared through the tooltip in World Trade.

Deleted ‘remaining time’ information from the World Trade sales list.

Home screen added to World Trade.

- You can search products registered to World Trade in the Home screen.

- You can search the lowest price based on a standard 10,000,000 of Adena products registered to World Trade in the Home screen.

Corrected the problem of the appearance change icon panel not being output in the World Trade UI.

Corrected the problem of the appearance change name not being output in the World Trade Adjustment Office and World Trade current situation UI.

L2 Shop & Store

Added 1 new item to the L2 Coin Shop and discontinued sale of 6 existing items.

Product Name

Category

Sale Period

Cost

Purchase Limit

Blessed Scroll of Escape

Hardeners & Consumables

Permanent

20 L2 Coins

None

List of Discontinued Items

Category

Product Name

Hardeners & Consumables

Scroll: Enchant Weapon (A-grade) [Imprint]

Scroll: Enchant Armor (A-grade) [Imprint]

Scroll: Enchant Weapon (B-grade) [Imprint]

Scroll: Enchant Armor (B-grade) [Imprint]

Scroll: Enchant Weapon (C-grade) [Imprint]

Scroll: Enchant Armor (C-grade) [Imprint]

- You can purchase the 6 discontinued Enchant Scrolls in the Adena Shop.

Added 1 new item to the L2 Coin Shop - Adena Shop and discontinued sale of 6 existing items.

Product Name

Category

Sale Period

Cost

Purchase Limit

Boost Defense Scroll 10-unit Pack [Imprint]

Adena Shop

Permanent

1,000,000 Adena

10 per account per day

List of Discontinued Items

Category

Product Name

Adena Shop

Aden Subjugation Crystal [Imprint]

Talisman Bracelet Lv. 1

Agathion Bracelet Lv. 1

Brooch Lv. 1

Magic Lamp Acceleration Potion [Imprint]

Blessed Scroll of Escape [Imprint]

Talisman Bracelet Lv. 1, Agathion Bracelet Lv. 1, and Brooch Lv. 1 can be purchased through Grocers Helvetia, Holly, and Liesel.

Product

Price (Excluding Tax Rate)

Talisman Bracelet Lv. 1

3,000,000 Adena

Agathion Bracelet Lv. 1

3,000,000 Adena

Brooch Lv. 1

3,000,000 Adena

+5 A-grade Weapon Exchange’ Shop added to the Item → Weapon menu.

Item Name

Quantity

Fees

+5 Sirra's Blade Pack [Imprint]

1x

+5 A-grade Weapon
 Exchange Ticket [Imprint] 1x

+5 Sword of Ipos Pack [Imprint]

1x

+5 Barakiel's Axe Pack [Imprint]

1x

+5 Behemoth’s Tuning Fork Pack [Imprint]

1x

+5 Naga Storm Pack [Imprint]

1x

+5 Tiphon's Spear Pack [Imprint]

1x

+5 Shyeed's Bow Pack [Imprint]

1x

+5 Sobekk's Hurricane Pack [Imprint]

1x

+5 Themis’s Tongue Pack [Imprint]

1x

+5 Cabrio's Hand Pack [Imprint]

1x

+5 Daimon Crystal Pack [Imprint]

1x

+5 Tallum Blade*Damascus Pack [Imprint]

1x

+5 Éclair Bijou Pack [Imprint]

1x

+5 Durendal Pack [Imprint]

1x

+5 Zephyrus Pack [Imprint]

1x

+5 A-grade Armor Exchange’ Shop added to the Item → Armor menu.

Item Name

Quantity

Fees

(+5 A-grade Armor Exchange Ticket)

+5 Armor of Nightmare Pack [Imprint]

1x

2x

+5 Helm of Nightmare - Heavy Armor Pack [Imprint]

1x

1x

+5 Gauntlets of Nightmare - Heavy Armor Pack [Imprint]

1x

1x

+5 Boots of Nightmare - Heavy Armor Pack [Imprint]

1x

1x

+5 Majestic Plate Armor Pack [Imprint]

1x

2x

+5 Majestic Circlet - Heavy Armor Pack [Imprint]

1x

1x

+5 Majestic Gauntlets - Heavy Armor Pack [Imprint]

1x

1x

+5 Majestic Boots - Heavy Armor Pack [Imprint]

1x

1x

+5 Leather Armor of Nightmare Pack [Imprint]

1x

2x

+5 Helm of Nightmare - Light Armor Pack [Imprint]

1x

1x

+5 Gauntlets of Nightmare - Light Armor Pack [Imprint]

1x

1x

+5 Boots of Nightmare - Light Armor Pack [Imprint]

1x

1x

+5 Majestic Leather Armor Pack [Imprint]

1x

2x

+5 Majestic Circlet - Light Armor Pack [Imprint]

1x

1x

+5 Majestic Gauntlets - Light Armor Pack [Imprint]

1x

1x

+5 Majestic Boots - Light Armor Pack [Imprint]

1x

1x

+5 Robe of Nightmare Pack [Imprint]

1x

2x

+5 Helm of Nightmare - Robe Pack [Imprint]

1x

1x

+5 Gauntlets of Nightmare - Robe Pack [Imprint]

1x

1x

+5 Boots of Nightmare - Robe Pack [Imprint]

1x

1x

+5 Majestic Robe Pack [Imprint]

1x

2x

+5 Majestic Circlet - Robe Pack [Imprint]

1x

1x

+5 Majestic Gauntlets - Robe Pack [Imprint]

1x

1x

+5 Majestic Boots - Robe Pack [Imprint]

1x

1x


New 4 Star Spellbook added to Item → Spellbook → 4 Star Spellbook Coupon

Item Name

Quantity

Fees

Spellbook - Amadeus [Imprint]

1

1x 4 Star Spellbook Coupon [Imprint]

Spellbook – Flamenco [Imprint]

1

1x 4 Star Spellbook Coupon [Imprint]

Spellbook - Crusader Transformation [Imprint]

1

1x 4 Star Spellbook Coupon [Imprint]

New 3 Star Spellbook added to Item → Spellbook → 3 Star Spellbook Coupon

Item Name

Quantity

Fees

Spellbook - Music Mastery [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

Spellbook - Dance Mastery [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

Spellbook - Silence Song Lv4 [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

Spellbook - Medusa Dance Lv4 [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

Spellbook - Unique Seal of Damage [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

Spellbook - Essential Energy [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

Spellbook - Higher Attack Lv3 [Imprint]

1

1x 3 Star Spellbook Coupon [Imprint]

New 2 Star Spellbook added to Item → Spellbook → 2 Star Spellbook Coupon.

Item Name

Quantity

Fees

Spellbook - Improve Ability Lv3 [Imprint]

1

1x 2 Star Spellbook Coupon [Imprint]

Spellbook - Fatal Smash [Imprint]

1

1x 2 Star Spellbook Coupon [Imprint]

Spellbook - Tower Shield Lv2 [Imprint]

1

1x 2 Star Spellbook Coupon [Imprint]

New 1 Star Spellbook added to Item → Spellbook → 1 Star Spellbook Coupon.

Item Name

Quantity

Fees

Spellbook - Mount Sleep [Imprint]

1

1x 1 Star Spellbook Coupon [Imprint]

Added a new product to the LCoin Shop.

Product Name

Type

Sales Period

Fees

Purchase Limit

Class Change Ticket

Event Shop

Always

5,000 LCoin

Once per Month

 

 

 

 

 

If you use the ‘Cloak of Protection Bundle (Time-limited) [Imprint]’ item you are guaranteed to obtain 4x ‘Cloak of Protection Pack [Imprint]’ items, and you can obtain 1 type from the list below based on a set probability.

Set Acquisition Item

4x Cloak of Protection Pack [Imprint]

Obtainable Item

1x 4 Star Spellbook Chest [Imprint]

1x Ice Lord’s Weapon Box [Imprint]

1x Armor of Protection Chest [Imprint]

1x Anthara’s Earring

1x Beleth's Ring

1x Frintezza’s Necklace

1x Baium's Ring

1x Zaken’s Earring

1x Queen Ant’s Ring

1x Orfen’s Earring

1x Ring of Core

1x Blessed Scroll: Enchant Rare Accessory

1x Blessed Scroll: Enchant Rare Accessory

1x Antharas Doll Lv1 Pack [Imprint]

1x Baium Doll Lv1 Pack [Imprint]

1x Frintezza Doll Lv1 Pack [Imprint]

1x Zaken Doll Lv1 Pack [Imprint]

1x Core Doll Lv1 Pack [Imprint]

1x Cloak of Protection 500x Pack [Imprint]

1x Elixir Powder [Imprint]

 

The ‘P.Atk Enchant Scroll 10x Pack [Imprint]’, ‘Boost Defense Scroll 10x Pack [Imprint]’ product’s 1 day purchase limit was changed from 3 times to 5 times.

Inventory

Product Inventory’s name changed to ‘Product/Gift Inventory’.

‘Gift’ tab added to the existing Product Inventory UI.

- Gift arrival icon is displayed in the lower right of the game screen when N Shop gifts arrive.

- Approved gifts can be obtained by moving to the ‘Product’ tab.

- Rejected gifts are deleted from the gift list.

Products that have been approved as gifts can be accepted through the Product Inventory.

Gift Sender

Gift Recipient

If the gift is not approved by the recipient within 7 days of being sent,
 it may be cancelled

If the sender does not cancel within 7 days after the gift is received, it can be rejected
 However, the gift is automatically accepted if there is no response within 7 days

- Ncoin gift feature is the same as the existing.

Chat

Updated the World Chat to allow chatting with characters that have moved to the World Hunting Zone.

- Through the World Chat, you can now chat with other characters in your server, regardless of their current locations.

- Through the World Chat, you can only chat with characters in your server.

Added the Universal World Chat function that can be used only in the World Hunting Zone.

- To use the Universal World Chat, you must be in the World Hunting Zone.

- Through the Universal World Chat, you can chat with other characters in the World Hunting Zone, no matter the distance.

- The Universal World Chat is set to default in Options > Chat Channel Settings.

The following chat symbols are used in the World Chat and Universal World Chat.

Channel

Chat Symbols

Description

World

&

This chat channel allows characters in the World Hunting Zone to chat with those outside it.
 Characters must belong to the same server to chat with each other.

Universal World

*

This chat channel allows characters in the World Hunting Zone to chat with each other.
 Characters can chat with each other, regardless of server.

Made the whisper function available in the World Hunting Zone.

- Characters that belong to the same server can whisper to each other even if they are connected to different servers.

- Characters in the World Hunting Zone can whisper to each other, regardless of server.

How to use Whisper:

Whisper Target's Server

How to Whisper

Whisper Location

Same

‘character name’ or ‘character name server name’

Regardless of location

Different

‘character name server name’

Available only in the World Hunting Zone

Synchronizes blocked character lists between the peer server and the world server.

- The blocked character lists registered before this update will not be synchronized. To synchronize the lists, delete these lists and register new ones.

Teleport

Added the following to the Special Teleport List.

Area

Teleport Location

Special Teleport Cost

Required Level

Orc Barracks

Inner Barracks

200 L2 Coins

Level 88

Morgos's Command Base

Central Barracks

400 L2 Coins

Level 90

Silenoi Fortress

Silenoi Fortress North Entrance

50 L2 Coins

Level 90

Silenoi Fortress South Entrance

50 L2 Coins

Level 90

Morgos's Command Base

Training Grounds

50 L2 Coins

Level 90

Morgos Barracks 3 Entrance

50 L2 Coins

Level 90

Morgos Barracks 7 Entrance

50 L2 Coins

Level 90

Improved the Teleport UI.

- Added a name search function to the Teleport UI.

- Added a function to sort Favorites (by date registered/level/name) to the Teleport UI.

- Added a list scroll button to the Teleport UI.

Special Teleports can now be added to Favorites in the Teleport UI.

Environment Settings

Added the 'Apply system aspect ratio' checkbox to video screen settings.

- Clicking the 'Apply system aspect ratio' button scales in-game UIs according to the aspect ratio set in your Windows display.

- The resolutions you can select vary with the Windows display aspect ratio.

- Game interfaces and texts that appear small can be improved with a high-resolution monitor.

- Click the 'Apply system aspect ratio' button and restart the game to apply the new aspect ratio.

- The 'Apply system aspect ratio' function is supported only with Windows 10 or higher.

Reduced the number of window modes in Display Settings.

Before

After

Full screen mode/Full window mode/Window mode

Full screen mode/Window mode

- The new full screen mode is the same as the existing full window mode.

User-Interface

Changed the designs and font sizes of some UIs.

Improved the Special Hunting Zone UI.

Fixed an issue where the Alligator Island Time Recharge Stone is not displayed in the Special Hunting Zone Recharge UI.

Changed to update the Mission Level page when a mission is leveled up while the Mission UI is open.

Fixed an issue where the Collection UI does not open when a character clicks the Collection button without selecting an item in the inventory.

Fixed an issue where the Mission UI is not normally displayed when opening the mission window in the world server for the first time.
 Enabled UI movement by dragging the Activate button from the Auto Hunting UI.

Changed so that the scroll bar of the Restart UI’s acquired item list does not go to the very top during Auto Hunt.

Corrected the problem of the Compound UI not closing with the ‘Close’ button after completing compound up to the target figure with auto Compound.

Fixed an issue where when one offensive clan uses the Seal of Ruler, the Castle Siege Info UI displays a different offensive clan in the defensive info.

Sayha’s Grace

Updated the Sayha's Grace UI.

- The sidebar UI now displays: (Current amount)/3,500,000 (Maximum amount)

Fixed an issue where the Sayha's Grace UI closes with actions other than using the Close button.

Bug Fixes & Other Changes

Improved overall quality of the game graphics regardless of the video option.

Deleted the death information from the PvP Ranking List.

Fixed an issue where the Remove Augmentation window is hidden by other windows.

Fixed an issue where certain zones of the Antharas Raid are set as peace zones.

Changed the name and tooltip of Scroll: Soul Panic to be consistent with its new skill effects.

Fixed an issue where sometimes, when 2 or more items equipped in slots are lost and then restored, they become impossible to re-equip.

Fixed an issue where it is impossible to register +5 Freeze Breastplate [Imprint] to the Powerful Energy of Ice collection.

Fixed an issue where the raid monsters of the Tower of Insolence respawn when killed right after spawning.

Fixed an issue where the ribbon disappears when turning a page on the main screen of the L2 Coin Shop.

Fixed an issue where the World Ranking continues to show the information of a character that was transferred to a different server or whose name was changed.

Fixed an issue where the enchant effects for Ice Lord's Axe and Ice Lord's Magic Blunt Weapon are displayed in incorrect locations.

Revised to display the character that delivers the last blow when killed in the Antharas Raid.

Changed Broken Ballista spawning in the Phantasmagoria Dungeon Ventus's Hall to an Immortal. The boss appears upon talking to Broken Ballista. 

Fixed an issue where pressing the ESC key in the world entry loading screen closes the client.

Fixed an issue where Zakal spawns twice in the Silenoi Fortress under certain circumstances.

Changed to reward nothing to alliance or party members of the character that delivers the last blow in the Antharas Raid if they have never hit Antharas.

Fixed an issue where Ice Lord's Castle is displayed twice in World Info - Hunting Ground.

Fixed an issue where +7/+9 Admiral's Estoc [Imprint] cannot be added to a collection.

Fixed an issue where the shop price of Volcanic is lower than those of other equivalent items.

Changed Wood Horse that appears in Phantasmagoria Dungeon Gustav's Mansion to an Immortal. The boss appears upon talking to Wood Horse.

Disabled private warehouses from storing the Scrolls of Escape from quests that were used to help in teleporting to hunting zones.

Fixed an issue where no pants texture is displayed when a male Orc Fighter transforms into a Castle Guardian.

Fixed an issue where the monster kills of players other than the character that delivers the last blow do not increase during the Deton's Request quest when they defeat quest monsters as a party.

Revised the guide texts of some Deton's quests that indicate target monsters incorrectly.

Fixed an issue where equipping an appearance-modified Emerald Weapon is not displayed correctly on male Orc characters.

Improved the response speed of Auto Use Skills.

Deleted all remaining 18th Anniversary event items that had not been removed.

Fixed an issue where killing certain monsters in the World Hunting Zone Antharas' Lair does not increase the kill count of the Antharas' Lair Exploration mission.

Increased the Burning Beast's Pa'agrio's Blaze effect's damage dealing interval and its damage given.

Added a casting effect and an effect over time to the Opal - Special Ability skill that activates when used.

Disabled characters from receiving and completing Deton's Request quests in the world server.

 - Deton's Request cannot be used in the world server.

 - Cannot summon Deton through Summoning Stone - Deton to complete the quest in the world server.

Fixed an issue where the Cave Control Device effect is applied to Lv. 90 Transcendence Dungeons.

Fixed an issue where clan/alliance crests are displayed incorrectly in the world server.

Made it impossible to attack Antharas Subjugation Member NPCs.

Fixed an issue where texts typed in the chat text box are cut off.

Fixed an issue where Auto-use does not trigger for some buff skills before their effects end.

Fixed an issue where the item acquisition notification server number is displayed through common crafting in the world server.

Fixed an issue where melee characters under water cannot use default attacks and skills.

Fixed an issue where clan/alliance crests are sometimes not displayed in the World Hunting Zone.

Fixed an issue where on very rare occasions, the mail system is not available in some peace zones.

Fixed an issue where system and screen messages are not displayed when a time-limited collection effect ends.

Added a new waiting motion for Human, Elf, and Dark Elf characters when equipped with dualswords.

Changed the display order of Special Hunting Zones to display the event hunting zone, Frozen Canyon, at the very front.

Fixed an issue where no material item tooltip is displayed when a Special Crafting requires only one type of material.

Changed the level required to create a clan from Lv. 10 to Lv. 1.

- Applied the change to Help > Community Info > Clan System.

Added Class Change information to Help.

Fixed an issue where the Circlet of Hero and Eva's Talisman tooltips of certain enchant levels are displayed incorrectly from their actual effects.

Fixed an issue where a character outside a Transcendence Dungeon can use HP standardizing skills on the party members inside the dungeon.

Fixed an issue where PC Points are sometimes not given after server maintenance.

Remove Fatal Sigil from the Core of Chaos Raid Reward List.

Fixed the Baium Raid's incorrect level being displayed on the map.

Fixed an issue where the Dragon Valley Earring and Ring of Insolence items are not destroyed.

Improved the functions of sorting and refreshing items displayed in the World Trading Post and changed the time interval for Search Again.

Fixed an issue where both Immortal Baium and Baium appeared at the same time.

Fixed an issue where no appearance is displayed for some weapons whose appearances were modified by an Emerald Weapon Appearance Stone.

Changed the price of the Blessed Spiritshot [Imprint]sold by the Orc Fortress Logistics Officer to 46 Adena.

Fixed an issue where no death animation is displayed for Vanguard characters if they die equipped with Cheer Pom Poms.

Fixed an issue where Soul Crystals are ineffective for Dark Crystal Gaiters [Imprint].

Fixed an issue where a death penalty is applied when a character dies in certain zones of the Heavenly Rift.

Changed to play an effect when Zakal teleports in the Silenoi Fortress.

Changed to output a notification when the Rim boss drops a Blessing Scroll - Armor in the Sanctum of the Lords of Dawn.

Fixed an issue where among the Attack Elmoreden's Tower mission rewards, the tooltips for Arc items indicate the item deletion dates incorrectly.

Fixed an issue where typing in the command '/Location' while in the World Hunting Zone returns a system/screen message saying that this function is not available.

Fixed an issue where on very rare occasions, the reward for the last blow on a raid boss goes to the wrong character.

Fixed an issue where the MP Drain effect is not activated when a pet is equipped with Orfen's Earring.

Fixed an issue where weekly and monthly missions sometimes display completion statuses abnormally.

Fixed an issue where some of the equipment that male Orc Mage characters are equipped with overlap with their faces.

Fixed an issue where a character's shadow is not visible when the Enhanced Shader Effect option is selected.

Fixed an issue where NPCs' whispers are displayed to party or alliance members who are not in the Sanctum of the Lords of Dawn.

Fixed an issue where no World Trading Post Notification icon is displayed when a character logs into the world for the first time.

Fixed an issue where afterimages of buildings are displayed in window mode.

Fixed an issue where the Pet Management window does not display the cooldown when a pet skill is used.

Fixed an issue where one clan could own two castles at a time.

Improved tooltips to show the sub name of the item to be crafted and its cost even if no Special Crafting list is selected.

Fixed an issue where in the world server, the Town of Aden Grocer Holly's sales list includes discontinued items.

Fixed an issue where characters that are not participating in a raid can use heals or buffs on raid participants from certain locations within the Antharas Raid dungeon.

Fixed an issue where in the Event category, the time limit for the Special Crafting that can be crafted with Baium's Energy (Time-limited) [Imprint] is displayed as February 3.

The Ivory Tower's Protection buff effect can now be applied to Servitors and pets as well in Balok's Battlefield.

Fixed an issue where Grocers of the world server sell items that are no longer used.

Fixed an issue where a Cardinal character that casts Sensation on a clan member that is not in battle turns purple.

Fixed an issue where during the Valakas' Temple Raid, Iff and Flame Dragon drop the 2-Star spellbooks, Scroll of Darkness and Scroll of Purity.

Fixed an issue where the Dismount skill does not cancel Silent Riding when used while mounted on Shining Lady.

Changed Floran Village Trader Pano's inventory to be identical to that of the town traders.

Fixed an issue where the names and required quantities of cost items overlap in the tooltip of the Special Crafting List.
 Fixed an issue where the New Flame of Orcs quest's completion arrow points to the wrong NPC.

Changed skill tooltips to display cooldowns to the precise decimal.

Changed Pet Feed requirements to check the Pet Hunger Gauge Recovery Boost effect.

Fixed an issue where the Orc and Orc+ Servers are missing from the list of available servers for pets under Help.

Fixed an issue where Baium and Immortal Baium can be moved far away.

Fixed an issue where texts overlap in the tooltips of some main Special Crafting items.

Fixed an issue where hair accessories are displayed awkwardly while Hot Spring Effect is active.

Fixed an issue where Town of Goddard Grocer Liesel does not spawn.

Fixed an issue where in Timed Hunting Zone Primeval Isle, monsters spawn above some trees.

Fixed an issue where the Hellbound Ring tooltip describes the enchant effect incorrectly.

Fixed an issue where the Giant Stamp tooltip describes the skill effect incorrectly.

Changed the dialogue of Harnak Underground Maze's Dimensional Vortex NPC to reflect the current floor.

Fixed an issue where in the PVP Ranking tab, the 'My Ranking' tab button text reads incorrectly.

Fixed an issue where some effects of the Jin Kamael race's Heavy Armor Mastery and Light Armor

Mastery skills are applied even when no armor is equipped.

Changed boss monsters of Training Dungeons to attack first.

Changed the Guard Crush and Guard Crush - Transcendence skill icons.

Added presentations for Rush, Soul Chase, Wild Rush, Rush Impact, and Soul Chase to be displayed when used.
 Added a Transcendence skill to Cursed Pierce.

Made it possible to check in Shortcut whether Auto-use is active and to enable turning Auto-use on/off even when skills and items are not available.

Added Spellbook: Overwhelming Power and Spellbook: Leopold to the Dimensional Merchant's 4-Star Spellbook Exchange List.

Fixed an issue where 'Unable to Show Region' is not displayed on the mini-map after teleporting to the Alliance Instanced Zone, Valakas' Temple.

Changed not to display acquisition notifications for Top-grade A-grade items in Common Crafting.

Fixed an issue where the cooldown and MP Consumption Reduction effects are not applied to the following skills.

Skill Name

Fireball

Rolling Dice

Piercing Thrust

Dragon Strike

Condemn

Shield Throwing

Wild Assault

Spear Prison

Fixed an issue where Lethal Shot: Legendary and Twin Shot: Legendary sometimes do not deal 3 strikes when used while the Legendary Archer buff is active.

Changed the cooldown of Soul Spark - Transcendence from 2 sec to 1 sec.

Fixed an issue where the Glory Ability spellbook cannot be destroyed.

Fixed an issue where no character animation is played when a Dwarf character uses the highest level Maphr type buff skills.

Fixed an issue where an item being exchanged is not displayed in the inventory when the other person cancels the exchange.

Changed the True Target and Real Target buffs to remain active when characters enter the 3 vs 3 World Olympiad.

Fixed an issue where the connection to the game is lost repeatedly when returning to the main server from a world server on some PCs.

Fixed an issue where the skills acquired through using items are not learned during battle with monsters.

Target Items

Inventory Expansion Ticket of Glory

Weight Limit Expansion Ticket of Glory

Spellbook: Glory Ability Lv. 1

Spellbook: Glory Ability Lv. 2

Spellbook: Glory Ability Lv. 3

Spellbook: Summon Silver Saint

Spellbook: Summon Winner's Glory

Spellbook: Mount Wyvern

Set to check whether the weight and quantity of the inventory is below 90% when receiving rewards from an Envoy NPC that spawns after a Castle Siege ends.
 Fixed an issue where the New Flame of Orcs quest indicates the wrong NPC.

Fixed an issue where Magic Missile is incorrectly displayed as 'Energy Burst' when the pet, Kookaburra, evolves to a 2-Star Kookaburra.

Improved the Combination UI.

- Moved the [Cancel] button to the right to enable consecutive normal combinations.

- Fixed an issue where it is possible to set 0 Auto Combination materials.

Fixed an issue where the chance to activate a special skill during a normal attack is described in the Ice Lord's Weapon's enchant skill tooltip differently from the description in the item tooltip.

Related Items

Ice Lord's Magic Blunt Weapon

Ice Lord's Spear

Ice Lord's Ancient Sword

Ice Lord's Greatsword

Ice Lord's Staff

Ice Lord's Twin Blade

Ice Lord's Blade Fist

Ice Lord's Bow

Ice Lord's Gun

Fixed an issue where the skill icon is not changed when receiving Grand Master's Transcendence

Blessing in a Transcendence Dungeon.

Related Skills

Triple Sonic Slash - Contender

Arc Cursed Pierce

Triple Impact

Lethal Shot: Legendary

Punishment

Shadow Scratch

Fixed an issue where the Hellbound Ring M. Def value is incorrectly set.
 Fixed an issue where pets sometimes do not use skills.

Fixed an issue where the default attack range increases abnormally when a pet is equipped with a weapon.

Fixed an issue where some pet skill icons do not display cooldown.

Fixed an issue where a character that has never used Character Ability Points does not display an increase in
 'Elixir Accumulated Use Count' and 'Elixir use' Points after using an Elixir item to change their class.

Added a list of races that cannot equip a particular weapon to that weapon's tooltip.

Fixed an issue where a search by category in the private store returns D-grade or lower items that do not belong to the selected category.

Fixed an issue where the icons registered in shortcuts disappear when dragged across the Radar Map.

Changed the Clan Shop's Clan Cloak and Clan Circlet to pack types.

Fixed an issue where it is impossible to scroll to the top or bottom with the scroll bar on the Party Matching window.

Fixed an issue where XP Restoration Discount Scroll Lv. 2 is not displayed in Clan Benefits.

Fixed an issue where Korean characters are not input properly in Windows 11.

Fixed an issue where the maximum quantity is automatically set when canceling Special Crafting settings without setting the quantity.

Fixed an issue where an acquisition notification is displayed even when a combination fails.

Fixed an issue where the A-grade Imprint/Non-imprint weapon effects are displayed incorrectly based on enchant and augment conditions.

The maximum dungeon counts for Transcendence Dungeon - East Dragon Valley/Sel Mahum Barracks/Giant's Cave and Training Dungeon have all been increased by 10 each.

Fixed an issue where monsters spawn at abnormal locations in certain areas of Alligator Island and Silent Valley hunting zones.

The Stylish Color Title and Special Color Title items are now available for Account Sharing.

Fixed typo in the Clan Circlet Pack item name, sold in the Clan Shop.

Fixed an issue where chat options change when playing the game using 2 or more clients.

Fixed an issue where Wind Village's location is displayed differently on the teleport and world map from its actual location.

Fixed an issue where Blue Wolf Armor [Imprint] cannot be registered to the 'Wolf and Scorpion' and 'This Is a Must!' collections.

Lowered the inventory quantity requirement when buying items in the PC Cafe Points Shop (from 90% or lower to 95% or lower).

Fixed an issue where no skill sound is played for Force - Enuma Elish.

Fixed an issue where the remaining time of a raid is displayed incorrectly in servers where the special buff is the boss.

Set not to display Gremlin monster names.

Fixed an issue where the Potential level of a tattoo slot increases when it hasn't been enchanted.

Fixed an issue where the enchant effects of Ice Lord's Axe/Magic Blunt Weapon are displayed in incorrect locations.

‘Einhasad Pendant Pack’ type items’ icons have been changed.

Configuration → Supplemented the explanation tooltip regarding the next target in the next target settings.

Corrected the issue of the Spirit XP figure being output abnormally when attempting Spirit Rough Jewel Drain during battle.

Corrected the problem of the information that the Heavenly Rift Entrance Pass can be obtained from ‘Dimension Vertex’ NPC conversation even though the Heavenly Rift Entrance Pass cannot be obtained from Tower of Insolence.

Corrected the problem of the item tool tip being maintained when the mouse is over the Special Crafting fee item during auto combat.

Corrected the problem of incorrect region information being guided when you enter the Queen Ant Raid Event Zone.

Corrected the problem of Potential Power Enchant being possible when Potential Power Points are maximum status.

Corrected the problem of monsters spawning where characters cannot attack in the hunting zone ‘Silent Valley’.

Corrected the feature so items can be directly registered without entering the quantity when only 1 quantitative item is in possession in World Trade.

Corrected the problem of the ‘Enchanced Weapon’ skill’s ‘Attack Speed’ effect is applied differently from the tooltip.

Corrected the problem of detailed information of some Pet skills being output as information of other items.

Corrected the problem of ‘Anti Infection’, ‘Strength of Knight’, ‘Perfect Shield’, ‘Death Mark’, ‘Death Pain’ skills not being applied when mounted to Wyvern.

Corrected the problem of the UO being output abnormally when screen mode is changed.

Corrected the problem of Lower Stealth Effect being applied when ‘Hide’ skill is used while the ‘Seclusion’ Upper Stealth Effect is applied.

Corrected the phenomenon of the damage of skills that consume Momentum being lowered when Momentum is low.

Changed the level that can use Free Teleport to level 75.

Corrected so that the shortcut key (Alt+double click left mouse) that can move the entire quantity of quantized items works when account sharing the items.

Adjusted the drop rewards of some Hot Springs monsters.

Raised the readability of the Rare Accessory tooltip.

Corrected the problem of intermittently getting stuck in structures when auto hunting in the Giant’s Cave Hunting Zone.

Corrected the problem of some skill effects not being applied when mounted on Wyvern.

Corrected the problem of item tooltip being exposed in the tooltip of some pet skills.

Changed the level mark colors of Agathion/Talisman Bracelet Lv1 ~ Lv5 item icons.

Changed so that the icon is not covered when checking the item tooltip.

Combined the skill window and action window into one window.

Corrected the problem of pets of other characters being occasionally summoned in the World Hunting Zone.

Changed so that special crafting is not possible during Private Store sales.

Corrected the problem of the Enchant effect being guided incorrectly in the Ice Lord’s Sword & Axe item tooltip.

Corrected the problem of the Quest Scroll not being output from the Orven NPC when you can perform the ‘Dye and Power Power Potential’ quest.

Added training dungeon content to mission ‘Tower of Insolence Exploration’ completion conditions.

Changed the maximum number of uses of location sharing Teleport to 20 times.

Improved the phenomenon of intermittently not being able to defeat Tower of Insolence bosses ‘Baium’ and ‘Immortal Baium’.

Corrected the problem of 500,000 Adena being consumed when upgrading ‘Adventurer’s Pigment’ to Dye Enchant.

Corrected the problem of not being able to set some skill icons as macro icons.

Corrected the problem of ‘Baium & Immortal Baium’ not attacking at times.

Corrected so that even if Song/Dance skills Enhanced through the ‘Music Mastery’ and ‘Dance Mastery’ skills and non-Enhanced basic Song/Dance skills are combined and used, the ‘Harmony’ buff is activated based on conditions.

Corrected so that if you have received the ‘Enhanced Song/Dance’ buff from another user according to your own ‘Music Mastery’ and ‘Dance Mastery’ skills, you can reuse the skill regardless of your own Song/Dance skills’ Enchant status.

Corrected so that upon use of the Song/Dance Lv2 skill, your own <Caster> effect is applied first, and even if you use the ‘Enhanced Song/Dance’ skill according to another user’s ‘Music Mastery’ and ‘Dance Mastery’, the Song/Dance buffs you used are protected.

Corrected the problem of ‘Slap Critical Damage’ being included in the ‘All Skill Critical Damage’ Reforge effect.

Corrected the problem of not being able to input Korean at times in Windows 11 OS.

Corrected the problem of monsters spawning in abnormal locations in some regions of the ‘Death Pass’ Hunting Zone.

Corrected so upon entering the Training Dungeon, Transcendence Dungeon from regions where restart is not possible, you are moved to the village closest to where you exited.

Corrected fee for moving through location sharing to 200 LCoin.

Corrected the problem of icons being output to Tower of Insolence monsters with no Melee Attack weaknesses.

Corrected the problem of screen messages being output repeatedly when monsters are attacked by Pet/Servitor in Underground Labyrinth.

Changed so that the Grover no longer sells ‘Magic Rope’ D~A-grade items.

Changed so that ‘Box Auto-Use’ system can be used in the World Hunting Zone.

Changed the drop texture of the Tower of Insolence Time Recharge Stone, Doll items.

Item Removal

With the update, some obsolete items will be removed from players. Please check the list of items being removed on 10/19 below:

  • Exhausted Stone of Purity
  • Exhausted Stone of Purity
  • Exhausted Enria
  • Exhausted Asofe
  • Exhausted Thons
  • Old and Worn Material
  • Unknown and Worn Material
  • Shiny and Worn Material
  • Advanced Worn Material

 

Lineage II Classic

Skills

Corrected the problem of not being able to use the ‘Mass Recharge’ Skill in Olympiad.

Reformed the reaction speed of Skill auto-use.

Corrected the problem of not being able to use ‘Speed Energy’ and ‘Dimensional Chamber’ in repetition.

Changed the ‘Glory Expand Elixir’ skill settings learned by high level characters.
 - Expanded the level up to which the skill can be learned from level 6 to level 10.
 - Changed the learn level and effect based on skill level expansion.

Below is an overview of the changes made to the ‘Glory Expand Elixir’ skill.

Skill Name

Skill Level

Learn Level

Effects

Maximum Number of Elixir Uses

Glory Expand Elixir

1

86

Number of accumulated Elixir uses +2

7

2

87

Number of accumulated Elixir uses +4

9

3

88

Number of accumulated Elixir uses +6

11

4

89

Number of accumulated Elixir uses +8

13

5

90

Number of accumulated Elixir uses +10

15

6

91

Number of accumulated Elixir uses +12

17

7

92

Number of accumulated Elixir uses +14

19

8

93

Number of accumulated Elixir uses +16

21

9

94

Number of accumulated Elixir uses +18

23

10

95

Number of accumulated Elixir uses +20

25

Items

Changed so that the Infinite Quiver item cannot be used as Normal Crafting Recharge material.

Target Item

Infinite Wooden Quiver

Infinite Silver Quiver

Infinite Bone Quiver

Infinite Mithril Quiver

Infinite Steel Quiver

Infinite Quiver of Light

Corrected the tooltip of 3 types of Dye Powders.

Item Name

Tool Tip

Dye Powder

<Tattoo/Dye Level 0~10 Enchance>
 <Power Potential Enhance possible>

High-grade Dye Powder

<Tattoo/Dye Level 11~19 Enchance>
 <Power Potential Enhance possible>

Dye Powder [Imprint]

<Power Potential Enhance possible>
 <Tattoo/Dye Enchance not possible>

New doll ‘Glakias Doll’ has been added.

- By compounding 2x dolls of the same level, you may be able to obtain a top-level doll based on probability.

- ‘Glakias Doll Lv2’ can be obtained as a ‘Glakias’ drop reward in ‘Ice Lord’s Castle’.

The ‘Glakias Doll Lv1~Lv5’ options are as follows.

Option

Lv1

Lv2

Lv3

Lv4

Lv5

All P.Attack/M.Attack

5

10

15

20

35

Soulshot/Spiritshot Damage

2%

5%

8%

10%

15%

MP recovered upon using Attack and Skill
 (Cooldown Waiting Time: 30 seconds)

50

100

150

200

300

- The ‘Glakias Doll’s’ effect ‘All Weapon P.Attack/M.Attack increase’ is marked in green font in the equipped weapon item tool tip.

Corrected the problem of ‘Ice Lord’s Bow’, ‘Ice Lord’s Bow (Bound)’ items’ Critical figures being set lower than intended.

The triggered effects of the Ice Lord’s Weapon have been updated and the information provided on the effects will be in more detail.

- Changes have been made so that there will be separate information on the effects inflicting damage and debuff effects.
 - When an effect is triggered, damage will be inflicted on the enemy depending on the attack type, even if the enemy is not under a debuff.
 - Changes have been made so that the debuff effects of the Raging Icy Air will no longer be applied to field bosses.

Corrected so that the activated skill’s Damage is proportional to the P.Attack when Normal Attack, Physical Skill is used after equipping Ice Lord’s Weapon.

Target Skill

A Raging Cold

Bitter Cold

Frigid Bondage

Ice Lord’s Weapon’s P.Attack/M.Attack have been raised.

The Dragon’s Belt has been deleted from the Dimensional Merchant - Upgrade.

Changes have been made so that Shields and Sigils can be augmented with the ‘Armor Augment Stone.’

- Any ‘Shield/Sigil Augment Stones’ one has had previously will be changed to the ‘Armor Augment Stone.’

- Augmenting Shields and Sigils with the ‘Armor Augment Stone’ will have the same option types obtainable, probabilities, fees, etc. as the previous ‘Shield/Sigil Augment Stone.’

The ‘Special Equipment Augment Stone’ with which one can augment the Dragon’s Belt, Circlet of Hero, and some Hair Accessories has been added.

The ‘Special Equipment Augment Stone’ can be used as follows:

Item Name

Item Effect

Special Equipment Augment Stone

Use to augment a Dragon’s Belt, Circlet of Hero

Blessed Special Equipment Augment Stone

A Blessed Augment Stone. Use to augment a Dragon’s Belt, Circlet of Hero

The fees for augmenting using the ‘Special Equipment Augment Stone’ will be as follows:

Regular Augment Stone

Blessed Augment Stone

Augmentation Removal

900,000 Adena

 2,000,000 Adena

100,000 Adena

The following options will be bestowed upon augmenting a ‘Dragon’s Belt’ using the ‘Special Equipment Augment Stone’:

Type

Part

Option 1

Option 2

Regular

Belt

P. Def. +10 ~ +200
  M. Def. +10 ~ +200
  Max HP +10 ~ +300
  Max MP +10 ~ +300
  Skill triggered: Arcane Power Break Lv1~Lv10
  Skill triggered: Arcane Magic Break Lv1~Lv10
  Range Attack Skill Damage Received -0.1% ~ -3%

P. Def. +10 ~ +200
  M. Def. +10 ~ +200
  Max HP +10 ~ +300
  Max MP +10 ~ +300
  P. Skill Critical Damage Received -5 ~ -330
  M. Skill Critical Damage Received -5 ~ -330
  All Skill Critical Damage Received -5 ~ -330

Blessed

Belt

P. Def. +60 ~ +200
  M. Def. +60 ~ +200
  Max HP +100 ~ +300
  Max MP +100 ~ +300
  Skill triggered: Arcane Power Break Lv1~Lv10
  Skill triggered: Arcane Magic Break Lv1~Lv10
  Range Attack Skill Damage Received -1% ~ -3%

P. Def. +60 ~ +200
  M. Def. +60 ~ +200
  Max HP +100 ~ +300
  Max MP +100 ~ +300
  P. Skill Critical Damage Received -60 ~ -330
  M. Skill Critical Damage Received -60 ~ -330
  All Skill Critical Damage Received -60 ~ -330

 

Skill Name

Effect

Damage Reduced

Skill Trigger Rate

Skill Cooldown

Arcane Power Break Lv1

Reduce the target’s P. Atk. for 3 seconds when receiving 3,000+ damage upon being hit
 (10-sec cooldown)

-2,000

2%

10 sec

Arcane Power Break Lv2

-3,000

2%

10 sec

Arcane Power Break Lv3

-4,000

3%

10 sec

Arcane Power Break Lv4

-5,000

3%

10 sec

Arcane Power Break Lv5

-6,000

4%

10 sec

Arcane Power Break Lv6

-6,500

4%

10 sec

Arcane Power Break Lv7

-7,000

5%

10 sec

Arcane Power Break Lv8

-8,000

6%

10 sec

Arcane Power Break Lv9

-9,000

8%

10 sec

Arcane Power Break Lv10

-10,000

10%

10 sec

Arcane Magic Break Lv1

Reduce the target’s M. Atk. for 3 seconds when receiving 3,000+ damage upon being hit
 (10-sec cooldown)

-2,000

2%

10 sec

Arcane Magic Break Lv2

-3,000

2%

10 sec

Arcane Magic Break Lv3

-4,000

3%

10 sec

Arcane Magic Break Lv4

-5,000

3%

10 sec

Arcane Magic Break Lv5

-6,000

4%

10 sec

Arcane Magic Break Lv6

-6,500

4%

10 sec

Arcane Magic Break Lv7

-7,000

5%

10 sec

Arcane Magic Break Lv8

-8,000

6%

10 sec

Arcane Magic Break Lv9

-9,000

8%

10 sec

Arcane Magic Break Lv10

-10,000

10%

10 sec

- Augmenting a ‘Circlet of Hero’ using the ‘Special Equipment Augment Stone’ will have the same options and probabilities as the previous ‘Circlet Augment Stone.’

A ‘Mid-grade HP Potion’ item has been added.
 - This item will be available at the Grocer NPC of each town.

The ‘Mid-grade HP Potion’ item info is as follows:

Item Name

Effect

Auto Use

Mid-grade HP Potion

Instantly recovers HP by 200 and the remaining amount will go to CP

O

6 Armors of Protection have been added.

Item Name

Breastplate of Protection

Gaiters of Protection

Leather Armor of Protection

Leather Leggings of Protection

Tunic of Protection

Stockings of Protection

The Armors of Protection will have the following effects by default:

Item Name

Grade

P. Def.

Effects

Breastplate of Protection

S

260

CON +3, STR +1, Weight Penalty +1500,
 Paralysis/Stun/Sleep/Hold/Mental Attack Resistance +25%

Gaiters of Protection

S

190

CON +2, Weight Penalty +1000,
 Paralysis/Stun/Sleep/Hold/Mental Attack Resistance +25%

Leather Armor of Protection

S

210

CON +2, STR +2, Weight Penalty +1500,
 Paralysis/Stun/Sleep/Hold/Mental Attack Resistance +25%

Leather Leggings of Protection

S

150

STR +2, Weight Penalty +1000,
 Paralysis/Stun/Sleep/Hold/Mental Attack Resistance +25%

Tunic of Protection

S

150

CON +2, INT +2, Weight Penalty +1500,
 Paralysis/Stun/Sleep/Hold/Mental Attack Resistance +25%

Stockings of Protection

S

115

CON +2, Weight Penalty +1000,
 Paralysis/Stun/Sleep/Hold/Mental Attack Resistance +25%

- When enchanted, the Armors of Protection will have the corresponding enchant effects.

- The Armors of Protection can be enchanted using the dedicated ’Armor of Protection Enchant Scroll.’

- The Armors of Protection will have special triggered skills for +8 enchant and higher, and the effects will be applied when hit.

The Breastplate of Protection will have the following effects per enchant level:

Enchant Level

P. Def.

M. Def.

All Skill Damage Received

Chance of receiving All Skill Critical Attack

Counter Paralysis

1

100

115

-

-

-

2

200

230

-

-

-

3

300

345

-

-

-

4

400

460

-1%

-1%

-

5

500

575

-1%

-2%

-

6

600

690

-2%

-3%

-

7

700

805

-2%

-4%

-

8

800

920

-3%

-5%

Paralyze the target
 (trigger rate: 2%)

9

900

1,035

-4%

-7%

Paralyze the target
 (trigger rate: 4%)

10

1,000

1,150

-5%

-9%

Paralyze the target
 (trigger rate: 6%)

11

1,200

1,320

-10%

-11%

Paralyze the target
 (trigger rate: 8%)

12

1,500

1,650

-11%

-13%

Paralyze the target
 (trigger rate: 10%)

13

1,800

1,980

-12%

-15%

Paralyze the target
 (trigger rate: 11%)

14

2,200

2,420

-15%

-17%

Paralyze the target
 (trigger rate: 12%)

15

2,210

2,430

-15%

-17%

Paralyze the target
 (trigger rate: 12%)

16

2,220

2,440

-15%

-18%

Paralyze the target
 (trigger rate: 13%)

17

2,230

2,450

-15%

-18%

Paralyze the target
 (trigger rate: 13%)

18

2,240

2,460

-15%

-19%

Paralyze the target
 (trigger rate: 14%)

19

2,250

2,470

-15%

-19%

Paralyze the target
 (trigger rate: 14%)

20

2,260

2,480

-15%

-20%

Paralyze the target
 (trigger rate: 15%)

The Gaiters of Protection will have the following effects per enchant level:

Enchant Level

P. Def.

M. Def.

Chance of receiving All Skill Critical Attack

Skill Damage Defense

Reduce Range

1

90

108

-

-

-

2

180

216

-

-

-

3

270

324

-

-

-

4

360

432

-1%

-

-

5

450

540

-1%

-

-

6

540

648

-2%

-

-

7

630

756

-2%

-

-

8

720

864

-3%

All Skill Damage Received

-5%
 (trigger rate: 2%)

-

9

810

972

-3%

All Skill Damage Received

-6%
 (trigger rate: 4%)

Reduce the target’s skill attack range by -200 & Mana Burn
 (trigger rate: 1%)

10

900

1,080

-6%

All Skill Damage Received

-7%
 (trigger rate: 6%)

Reduce the target’s skill attack range by -230 & Mana Burn
 (trigger rate: 4%)

11

1,080

1,190

-7%

All Skill Damage Received

-8%
 (trigger rate: 8%)

Reduce the target’s skill attack range by -260 & Mana Burn
 (trigger rate: 7%)

12

1,350

1,500

-10%

All Skill Damage Received

-9%
 (trigger rate: 10%)

Reduce the target’s skill attack range by -300 & Mana Burn
 (trigger rate: 9%)

13

1,620

1,800

-11%

All Skill Damage Received

-11%
 (trigger rate: 11%)

Reduce the target’s skill attack range by -350 & Mana Burn
 (trigger rate: 12%)

14

1,980

2,180

-15%

All Skill Damage Received

-13%
 (trigger rate: 12%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

15

1,990

2,190

-15%

All Skill Damage Received

-13%
 (trigger rate: 12%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

16

2,000

2,200

-16%

All Skill Damage Received

-13%
 (trigger rate: 13%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

17

2,010

2,210

-16%

All Skill Damage Received

-14%
 (trigger rate: 13%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

18

2,020

2,220

-17%

All Skill Damage Received

-14%
 (trigger rate: 14%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

19

2,030

2,230

-18%

All Skill Damage Received

-14%
 (trigger rate: 14%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

20

2,040

2,240

-20%

All Skill Damage Received

-15%
 (trigger rate: 15%)

Reduce the target’s skill attack range by -400 & Mana Burn
 (trigger rate: 15%)

The Leather Armor of Protection will have the following effects per enchant level:

Enchant Level

P. Def.

M. Def.

All Skill Damage Received

P. Critical Damage

Counter Paralysis

1

110

110

-

-

-

2

120

120

-

-

-

3

330

330

-

-

-

4

440

440

-1%

+2%

-

5

560

560

-1%

+3%

-

6

660

660

-2%

+4%

-

7

770

770

-2%

+5%

-

8

880

880

-3%

+6%

Paralyze the target
 (trigger rate: 2%)

9

990

990

-4%

+7%

Paralyze the target
 (trigger rate: 4%)

10

1,100

1,100

-5%

+8%

Paralyze the target
 (trigger rate: 6%)

11

1,260

1,260

-10%

+10%

Paralyze the target
 (trigger rate: 8%)

12

1,575

1,575

-11%

+12%

Paralyze the target
 (trigger rate: 10%)

13

1,890

1,890

-12%

+14%

Paralyze the target
 (trigger rate: 11%)

14

2,310

2,310

-15%

+17%

Paralyze the target
 (trigger rate: 12%)

15

2,320

2,320

-15%

+18%

Paralyze the target
 (trigger rate: 12%)

16

2,330

2,330

-15%

+18%

Paralyze the target
 (trigger rate: 13%)

17

2,340

2,340

-15%

+19%

Paralyze the target
 (trigger rate: 13%)

18

2,350

2,350

-15%

+19%

Paralyze the target
 (trigger rate: 14%)

19

2,360

2,360

-15%

+20%

Paralyze the target
 (trigger rate: 14%)

20

2,370

2,370

-15%

+20%

Paralyze the target
 (trigger rate: 15%)

The Leather Leggings of Protection will have the following effects per enchant level:

Enchant Level

P. Def.

M. Def.

Movement Spd.

Critical Damage Defense

Reduce Critical

1

99

99

-

-

-

2

108

108

-

-

-

3

297

297

-

-

-

4

396

396

+1

-

-

5

504

504

+1

-

-

6

594

594

+2

-

-

7

693

693

+2

-

-

8

792

792

+5

All Received Critical Rate&Damage -5%
 (trigger rate: 2%)

-

9

891

891

+5

All Received Critical Rate&Damage -7%
 (trigger rate: 4%)

All Critical Damage -10%
 (trigger rate: 1%)

10

990

990

+6

All Received Critical Rate&Damage -9%
 (trigger rate: 6%)

All Critical Damage -11%
 (trigger rate: 4%)

11

1,130

1,130

+6

All Received Critical Rate&Damage -11%
 (trigger rate: 8%)

All Critical Damage -12%
 (trigger rate: 7%)

12

1,420

1,420

+7

All Received Critical Rate&Damage -13%
 (trigger rate: 10%)

All Critical Damage -13%
 (trigger rate: 9%)

13

1,700

1,700

+7

All Received Critical Rate&Damage -15%
 (trigger rate: 11%)

All Critical Damage -15%
 (trigger rate: 12%)

14

2,080

2,080

+8

All Received Critical Rate&Damage -17%
 (trigger rate: 12%)

All Critical Damage -20%
 (trigger rate: 15%)

15

2,090

2,090

+8

All Received Critical Rate&Damage -17%
 (trigger rate: 12%)

All Critical Damage -20%
 (trigger rate: 15%)

16

2,100

2,100

+8

All Received Critical Rate&Damage -18%
 (trigger rate: 13%)

All Critical Damage -20%
 (trigger rate: 15%)

17

2,110

2,110

+8

All Received Critical Rate&Damage -18%
 (trigger rate: 13%)

All Critical Damage -20%
 (trigger rate: 15%)

18

2,120

2,120

+8

All Received Critical Rate&Damage -19%
 (trigger rate: 14%)

All Critical Damage -20%
  (trigger rate: 15%)

19

2,130

2,130

+8

All Received Critical Rate&Damage -19%
 (trigger rate: 14%)

All Critical Damage -20%
 (trigger rate: 15%)

20

2,140

2,140

+8

All Received Critical Rate&Damage -20%
 (trigger rate: 15%)

All Critical Damage -20%
 (trigger rate: 15%)

The Tunic of Protection will have the following effects per enchant level:

Enchant Level

P. Def.

M. Def.

All Skill Damage Received

Max HP

Counter Paralysis

1

120

100

-

-

-

2

240

200

-

-

-

3

360

300

-

-

-

4

480

400

-1%

+200

-

5

600

500

-1%

+300

-

6

720

600

-2%

+400

-

7

840

700

-2%

+500

-

8

960

800

-3%

+600

Paralyze the target
 (trigger rate: 2%)

9

1,080

900

-4%

+800

Paralyze the target
 (trigger rate: 4%)

10

1,200

1,000

-5%

+1,000

Paralyze the target
 (trigger rate: 6%)

11

1,320

1,200

-10%

+3,000

Paralyze the target
 (trigger rate: 8%)

12

1,650

1,500

-11%

+5,000

Paralyze the target
 (trigger rate: 10%)

13

1,980

1,800

-12%

+7,000

Paralyze the target
 (trigger rate: 11%)

14

2,420

2,200

-15%

+9,000

Paralyze the target
 (trigger rate: 12%)

15

2,430

2,210

-15%

+9,100

Paralyze the target
 (trigger rate: 12%)

16

2,440

2,220

-15%

+9,200

Paralyze the target
 (trigger rate: 13%)

17

2,450

2,230

-15%

+9,300

Paralyze the target
 (trigger rate: 13%)

18

2,460

2,240

-15%

+9,400

Paralyze the target
 (trigger rate: 14%)

19

2,470

2,250

-15%

+9,500

Paralyze the target
 (trigger rate: 14%)

20

2,480

2,260

-15%

+10,000

Paralyze the target
 (trigger rate: 15%)

The Stockings of Protection will have the following effects per enchant level:

Enchant Level

P. Def.

M. Def.

M. Skill Cooldown

Protection Shield

Remove Barrier

1

108

90

-

-

-

2

216

180

-

-

-

3

324

270

-

-

-

4

432

360

-1%

-

-

5

540

450

-1%

-

-

6

648

540

-2%

-

-

7

756

630

-2%

-

-

8

864

720

-3%

Protection Shield

2500
 (trigger rate: 2%)

-

9

972

810

-3%

Protection Shield 3,000
 (trigger rate: 4%)

Remove the Protection Shield from the target
 (trigger rate: 1%)

10

1,080

900

-6%

Protection Shield

HP 4,000
 (trigger rate: 6%)

Remove the Protection Shield from the target
 (trigger rate: 4%)

11

1,190

1,080

-6%

Protection Shield 6,000
 (trigger rate: 8%)

Remove the Protection Shield from the target
 (trigger rate: 7%)

12

1,500

1,350

-8%

Protection Shield

HP 8,000
 (trigger rate: 10%)

Remove the Protection Shield from the target
 (trigger rate: 9%)

13

1,800

1,620

-10%

Protection Shield

HP 10,000
 (trigger rate: 11%)

Remove the Protection Shield from the target
 (trigger rate: 12%)

14

2,180

1,980

-12%

Protection Shield

HP 12,000

(trigger rate: 12%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

15

2,190

1,990

-12%

Protection Shield

HP 12,100

(trigger rate: 12%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

16

2,200

2,000

-13%

Protection Shield

HP 12,200

(trigger rate: 13%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

17

2,210

2,010

-13%

Protection Shield

HP 12,400

(trigger rate: 13%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

18

2,220

2,020

-14%

Protection Shield

HP 12,600

(trigger rate: 14%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

19

2,230

2,030

-14%

Protection Shield

HP 12,800

(trigger rate: 14%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

20

2,240

2,040

-15%

Protection Shield

HP 13,000 (trigger rate: 15%)

Remove the Protection Shield from the target
 (trigger rate: 15%)

The following effects will be bestowed upon successfully blessing the 6 Armors of Protection:

Type

Option Bestowed upon Successful Blessing

+11

+13

+15

Breastplate of Protection

Gaiters of Protection

Leather Armor of Protection

Leather Leggings of Protection

All Critical Damage Received - 50

Chance of Receiving All Critical -3%

All Critical Damage Received - 50

All Power Received
 -3%

Tunic of Protection

Stockings of Protection

All Critical Damage Received - 60

Chance of Receiving All Critical -3%

All Critical Damage Received - 60

All Power Received
 -3%

The icon and effects of the ‘Mid-grade HP Potion’ have been changed, and a sound has been added and will play upon using the item.

Fixed an issue with the Gaiters of Protection enchant-triggered effect ‘Reduce Range’ where some skills with shorter attack ranges are unavailable after its attack range reduction effect is applied.

The Facelifting, Dye, Hair Style Change Potion item tooltips have been improved.

The naming of the weapon types has been updated.

Type

Previous

Changed

One-handed Blunt Weapon with high M. Atk.

Blunt Weapon / One-handed

Magic Blunt Weapon / One-handed

Two-handed Blunt Weapon with high M. Atk.

Two-handed Blunt Weapon / Two-handed

Magic Blunt Weapon / Two-handed

Ancient Sword

Ancient Sword / Two-handed

Ancient Sword / Two-handed

One-handed Sword with high M. Atk.

Sword / One-handed

Magic Sword / One-handed

- As the naming of the weapon types has been updated, item names, tooltips, Special Craft names, etc. have also been updated.

The level cap for Brooches, Talisman Bracelets, Agathion Bracelets has been raised to Lv. 10.

- Brooches, Talisman Bracelets, Agathion Bracelets can be obtained by compounding items of the same level.

Brooches Lv. 1-10 will have the following effects:

Lv.

Gem Equipped Slot

Inventory Increase

P. Def.

M. Def.

Max HP

Max MP

Damage Received

1

4

5

 

 

 

 

 

2

4

9

 

 

 

 

 

3

4

12

 

 

 

 

 

4

5

12

100

100

 

 

 

5

6

15

200

200

 

 

 

6

6

18

300

300

 

 

 

7

6

20

400

400

250

250

 

8

6

25

500

500

500

500

 

9

6

25

700

700

750

750

-1%

10

6

25

900

900

1,000

1,000

-2%

Talisman Bracelets Lv. 1-10 will have the following effects:

Lv.

Talisman Equipped Slot

P. Atk.

M. Atk.

All Skill Power

All Critical Damage

1

4

 

 

 

 

2

4

20

20

 

 

3

4

50

50

 

 

4

5

100

100

 

 

5

6

200

200

 

 

6

6

300

300

 

 

7

6

400

400

1%

 

8

6

500

500

2%

 

9

6

700

700

2%

1%

10

6

900

900

3%

2%

Agathion Bracelets Lv. 1-10 will have the following effects:

Lv.

Agathion Equipped Slot

Paralysis/Stun/Sleep/Mental Attack Resistance

Hold/Petrify/Pull/Knock Down Resistance

STR
 INT

CON
 MEN

DEX
 WIT

1

4

 

 

 

 

 

2

4

2%

 

 

 

 

3

4

3%

 

 

 

 

4

5

5%

 

1

1

 

5

5

8%

 

1

1

1

6

5

10%

 

1

2

2

7

5

12%

5%

2

2

2

8

5

15%

10%

2

3

3

9

5

15%

10%

3

3

3

10

5

15%

10%

4

4

4

Inventory

The name of the Item Inventory has been changed to ‘Item/Gift Inventory.’

The ‘Gift’ tab has been added to the existing Item Inventory UI.

- If a gift is delivered to the NShop, an icon for the item arrived will appear on the bottom right of the game screen.

- Gifts accepted can be obtained after being moved to the ‘Items’ tab.

- Gifts rejected will be deleted from the gift list.

Items accepted as gifts can be claimed in the Item Inventory.

Gift Sender

Gift Recipient

Gift can be cancelled within 7 days of being sent

If not accepted by the recipient.

Gift can be rejected within 7 days of receipt

Unless cancelled by the sender.

However, it will automatically be accepted if the recipient has not taken any action for 7 days.

- The feature to gift NCoins will be the same as before.

Chaotic Penalty

The tendency limit of Chaotic characters to be reduced was changed from -360,000 to -720,000.

- If the Mutual Hostile Clan character is PK, reduction is only up to -36,000.

- If a character that is not a part of the Mutual Hostile Clan is PK, reduction is up to -720,000.

- If the Mutual Hostile Clan character is PK when it has already been reduced to less than -36,000, tendency is not reduced any further.

‘Einhasad’s Observation’ has been expanded from level 1 to level 15.

Observation Level

Tendency

Threat Counterattack

Revenge Free

Teleport & Escape (10 times Cooldown)

Map Mark

Movement Speed Reduction

Lost Item Recovery Fee

1

-1  ~
 -18,000

 

 

 

 

 

 

2

-18,001  ~
 -27,000

 

 

 

 

 

 

3

-27,001  ~
 -30,240

O

O

 

 

 

 

4

-30,241  ~
 -33,840

O

O

 

 

 

 

5

-33,841  ~
 -36,000

O

O

 

 

 

 

6

-36,001  ~
 -72,000

O

O

+2 seconds

 

 

 

7

-72,001  ~
 -144,000

O

O

+3 seconds

 

 

 

8

-144,001  ~
 -216,000

O

O

+4 seconds

O

-35

50%

9

-216,001  ~
 -288,000

O

O

+5 seconds

O

-35

50%

10

-288,001  ~
 -360,000

O

O

+6 seconds

O

-35

50%

11

-360,001  ~
 -432,000

O

O

+7 seconds

O

-70

100%

12

-432,001  ~
 -504,000

O

O

+8 seconds

O

-70

100%

13

-504,001  ~
 -576,000

O

O

+9 seconds

O

-70

100%

14

-576,001  ~
 -648,000

O

O

+10 seconds

O

-70

100%

15

-648,001  ~
 -720,000

O

O

+11 seconds

O

-70

100%

Lost item recovery fee increase (+50%) penalty added to ‘Einhasad’s Watch’ level 6~7.

Changed the ratio of rewards distributed through the mail when characters beyond ‘Einhasad’s Watch’ level 6 recover lost items with Adena.

Existing

Changed

Distribute 10% of the recovery fee as a reward

Distribute 50% of the recovery fee as a reward

Changed the Revenge Maintaining Time of characters beyond ‘Einhasad’s Watch’ level 3 to 24 hours. 

- Even if Tendency figures are changed after PK, the Tendency figure from the point PK occurred is applied as the standard.

Added PVP Damage Bonus Reduction Penalty to ‘Einhasad’s Watch’ level 6 and higher.

Einhasad's Watch Level

Penalty

Einhasad's Watch Level 6~7

PVP Damage Bonus -20%

Einhasad's Watch Level 8~9

PVP Damage Bonus -40%

Einhasad's Watch Level 10~15

PVP Damage Bonus -60%

The state info has been reset for all characters.

The chaotic state reduction limit has been changed from -720,000 to -150,000.

- It will only be reduced to -36,000 when PKing a character of a mutually opposing clan.

- It will be reduced to up to -150,000 when PKing a character from a clan that is not mutually opposing.

- Once it is reduced to under -36,000, it will not be reduced further even after PKing a character of a mutually opposing clan.

New penalties have been added to ‘Einhasad’s Observation’ Lv. 4-7.

Observation Level

State

PK State Reduction

PVE State Recovery

4

-36,001 ~
 -64,800

2X
 (-2,880)

-50%

5

-64,801 ~
 -100,800

2X
 (-2,880)

-60%

6

-100,801 ~
 -144,000

4X
 (-5,760)

-70%

7

-144,001 ~
 -150,000

4X
 (-5,760)

-80%

- The other chaotic penalties will be the same.

Blessing System

Added the ‘Blessing Scroll - Armor’ item that can Enchant Armor
 - The existing 'Blessings Scroll’ was changed to 'Blessings Scroll - Weapon'.
 - The ‘Blessing Scroll- Armor’ item can be used to grant the Blessing Effect on Armor items above S-grade.
 - Basic Effect is granted upon Blessings, and additional effects are applied based on Armor Enchant level.
 
Blessing Effects applied by Armor type are as follows.

Type

Rank Grade

Blessing Effects

Helm

Normal

All Weapon Resistance +1%

Activation Type Armor

All Weapon Resistance +3%

Top, Bottom
  (Heavy Armor/Light Armor)

Normal

All Critical Hit Damage Received -20

Activation Type Armor

All Critical Hit Damage Received -50

Top, Bottom
  (Robe)

Normal

All Critical Hit Damage Received -60

Top and Bottom
  (Heavy Armor/Light Armor/Robe)

Normal

All Critical Hit Damage Received -30

Gloves

Normal

Debuff Resistance +1%

Activation Type Armor

Debuff Resistance +3%

Boots

Normal

HP Potion Recovery Amount +15

Activation Type Armor

HP Potion Recovery Amount +30

Additional Blessing options based on Armor type level are as follows.

Type

Rank Grade

Blessing Effects by Enchant Level

Level 11

Level 13

Level 15

Helm

Normal

Max HP +600

All Weapon Resistance +2%

Fixed Hit Damage received -2%

Activation Type Armor

Max HP +1,000

All Weapon Resistance +3%

Fixed Hit Damage received -3%

Top, Bottom
  (Heavy Armor/Light Armor)

Normal

All Critical Hit Probability -2%

All Critical Hit Damage Received - 30

All Hit Damage -2%

Activation Type Armor

All Critical Hit Probability -2%

All Critical Hit Damage Received - 50

All Hit Damage -3%

Top, Bottom
  (Robe)

Normal

All Critical Hit Probability -2%

All Critical Hit Damage Received - 60

All Hit Damage -3%

Top and Bottom
  (Heavy Armor/Light Armor/Robe)

Normal

All Critical Hit Probability -2%

All Critical Hit Damage Received - 30

All Hit Damage -2%

Gloves

Normal

Defense/M. Def +200

Debuff Resistance +2%

Hit Damage received -2%

Activation Type Armor

Defense/M. Def +300

Debuff Resistance +3%

Hit Damage received -3%

Boots

Normal

Defense/M. Def +200

HP Potion Recovery Amount +15

HP Potion Recovery Amount +4%

Activation Type Armor

Defense/M. Def +300

HP Potion Recovery Amount +30

HP Potion Recovery Amount +6%

- If you fail to grant the Armor Blessing Effect, only the ‘Blessing Scroll - Armor’ is consumed and the item is maintained.
 - ‘Blessing Scroll - Armor’ can be obtained by probability from Tower of Insolence 1st~12th Floor monsters.

Collection

30 types of new collections added.

- Imprint/non-Imprint items can all be registered through replacement item registration.

Category

Collection Name

Collection Effect

Defense

Dark Heavy Armor

P. Skill Critical Damage Received -0.5%

Dark Light Armor

P. Skill Critical Damage Received -0.5%

Dark Robe

P. Skill Critical Damage Received -0.5%

Majestic Heavy Armor

P. Skill Critical Rate Received -0.5%

Majestic Light Armor

P. Skill Critical Rate Received -0.5%

Majestic Robe

P. Skill Critical Rate Received -0.5%

Nightmare Heavy Armor

M. Skill Critical Rate Received -0.5%

Nightmare Light Armor

M. Skill Critical Rate Received -0.5%

Nightmare Robe

M. Skill Critical Rate Received -0.5%

Tallum Heavy Armor

M. Skill Critical Damage Received -0.5%

Tallum Light Armor

M. Skill Critical Damage Received -0.5%

Tallum Robe

M. Skill Critical Damage Received -0.5%

Rapier Experience

Defense/M. Def +50

Highest Left-handed Equipment

Defense/M. Def +100

Spec up needed

Defense +10

Should we check the storage?

M. Def +5

Necessity of the Curse Scroll

Defense +5

Combat supplement

Respectfully with two hands

Max HP /MP/CP +130

Poke forcefully

Skill consumption MP -1%

Avadon + Plate

Max CP +40

It’s harder to obtain than expected

Max HP +40

Slaughter and block

Max MP +40

Environmentally friendly materials

HP/MP/CP Recovery Bonus +1

Beginning of the hunt

Max HP/MP/CP +20

Special

Cannot make a Dual Sword with a Rapier

Hold Attack Resistance +0 .5%

Fast and thin weapon Ⅰ

Hold Attack Resistance +0.5%

Fast and thin weapon Ⅱ

Hold Attack Resistance +0.5%

Flame Full Set completed

Hold Attack Resistance +0.5%

Freeze Full Set completed

Mental Attack Resistance +0.5%

Thunder Full Set completed

Mental Attack Resistance +0.5%

14 types of new collections added.

Category

Collection Name

Collection Effect

Defense

Adequate Defense to adequate standards

Defense +13

Debut of Undertaker Collection

Defense +14

Classical Magic Weapons

Defense 16

Seal Boots and Sealed BootsⅠ

Defense +10

Seal Boots and Sealed BootsⅡ

Defense +9

Defense +15

Defense +15

Defense +12

Defense +12

It isn’t difficult!

Defense +11

Assistance

Blunt Weapons Blunt Weapons Blunt Weapons

Max HP +35

This must be done!

HP Recovery Bonus / MP Recovery Bonus / CP Recovery Bonus +1

Yes, the Robe of Seal is needed

Max HP +10

Do you not have enough HP/MP/CP?

HP Recovery Bonus / MP Recovery Bonus / CP Recovery Bonus +1

Wolf and Scorpion

Max HP +25

Only Battle Axe +9

Max HP +30

Changed so that the number of items in possession can be checked through the tool tip in the registered inventory within the collection.

The usability of the Collection UI has been improved.

- A blue light will show up for when an item in possession has reached its enchant level.

- If there are duplicate cases in the order of registerable (yellow) → enchant level not reached (red) → enchant level reached (blue), the color of a higher order will appear.

Fixed an issue with some Collections where Imprint items cannot be registered.

Collection Name

Registered Item

Composite Heavy Armor

Composite Armor [Imprint]

Two Hands Full

Composite Armor [Imprint]

Weakest Gear

Leather Boots [Imprint]

Four-legged Walking

Fleuret [Imprint]

Agile

Chevalier Rapier [Imprint]

P. Atk. Matters

Chevalier Rapier [Imprint]

Non-enchanted Bow

Eminence Bow [Imprint]

Corrected the problem of the +7, +9 ‘Admiral's Estoc (Bound)' item not being registered to the collection.

Corrected the problem of system and screen messages not being output when the timed collection’s effects end.

Corrected the problem of the collection UI not opening when the collection button is clicked instead of selecting the item in the Inventory.

Corrected the problem of the Blue Wolf Armor [Imprint] item not being registered in the ‘Wolf and Scorpion’, ‘This must be done!’ Collection.

Corrected the problem of the ‘Crystal Dagger’, which cannot be enhanced, being set in the ‘Daggers’ Collection materials.

Death Penalty

Changed so that there is an additional message guide when items are lost as Death Penalty.

Added a function where the alert button flashes and accentuates the function when there is a lost item.

Changed so that an additional cautionary screen message is output when there are more than 5 lost items.

Expanded the maximum quantity of storage that stores items lost as Death Penalty from 10 to 30.
 - When the number of lost items is more than 15, warning messages are output repeatedly.
 - When the number of accumulated lost items exceeds 30, the oldest lost item is permanently deleted.

Subjugation

Subjugation UI has been reformed.

- Changed so that the text color of Subjugation where reward learn is possible is displayed in yellow.

- Added a button to return to the Subjugation list in the Subjugation Reward reception window.

- Changed so that double-clicking on the Subjugation gauge area will make the reward receipt window pop up.

- Changed so that the number of keys in possession in reward receipt are automatically input.

- Changed so that the Subjugation currently in progress is automatically selected in the side bar when the Subjugation UI is opened.

Revenge

The duration of the revenge list and help request list has been changed to 24 hours.

Mission & Raid

Changed all ‘Hot Springs Exploration’ mission’s defeat target monsters to monsters placed in Hot Springs.

New weekly mission added.

Mission Name

Performance Cycle

Performance Unit

Performance Content

Rewards

Enhance Power Potential

Weekly

Character

Perform Power Potential Enhance 80 times

1x Dye Powder [Imprint]

The maximum level for earning rewards in Missions has been changed to Lv. 30.

- After Lv. 30, one will need EXP worth 100 Points per level until Lv. 50, like they were required to earn additional rewards.

The new 6 Armors of Protection have been added to the rewards from the Ice Lord’s Castle boss monster ‘Glakias.’

Mission Rewards have changed as follows:

Mission Name

Existing Reward

New Rewards

Daily Hunt I (Level 20 or lower)   

XP Boost Scroll(x1);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1)            

Daily Hunt I (Level 21-40)              

XP Boost Scroll(x1);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1)        

Daily Hunt I (Level 41-50)              

XP Boost Scroll(x1);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1)            

Daily Hunt I (Level 51~60)              

XP Boost Scroll(x1);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1)            

Daily Hunt I (Level 61-70)              

XP Boost Scroll(x1);Mission Points(x10);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1);Mission Points(x10)         

Daily Hunt I (Level 71~75)              

XP Boost Scroll(x1);Mission Points(x10);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1);Mission Points(x10)         

Daily Hunt I (Level 76 or higher)  

XP Boost Scroll(x1);Mission Points(x10);Transformation Sealbook Fragment(x1);Victory Coin(x1)       

XP Boost Scroll(x1);Mission Points(x10)         

Daily Hunt II (Level 20 or lower)   

XP Boost Scroll(x1);Victory Coin(x2)

XP Boost Scroll(x1)            

Daily Hunt II (Level 21-40)              

XP Boost Scroll(x1);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1);Victory Coin(x2)         

XP Boost Scroll(x1);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1)        

Daily Hunt II (Level 41-50)              

XP Boost Scroll(x2);Victory Coin(x2)

XP Boost Scroll(x2)            

Daily Hunt II (Level 51~60)              

XP Boost Scroll(x2);Victory Coin(x2)

XP Boost Scroll(x2)            

Daily Hunt II (Level 61-70)              

XP Boost Scroll(x2);Mission Points(x10);Victory Coin(x2)

XP Boost Scroll(x2);Mission Points(x10)         

Daily Hunt II (Level 71~75)              

XP Boost Scroll(x2);Mission Points(x10);Victory Coin(x2)

XP Boost Scroll(x2);Mission Points(x10)         

Daily Hunt II (Level 76 or higher)  

XP Boost Scroll(x2);Mission Points(x10);Victory Coin(x2)

XP Boost Scroll(x2);Mission Points(x10)         

Daily Hunt III (Level 20 or Below)  

XP Boost Scroll(x1);Victory Coin(x3)

XP Boost Scroll(x1)            

Daily Hunt III (Level 21-40)              

XP Boost Scroll(x2);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1);Victory Coin(x3)         

XP Boost Scroll(x2);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1)        

Daily Hunt III (Level 41-50)              

XP Boost Scroll(x3);Victory Coin(x3)

XP Boost Scroll(x3)            

Daily Hunt III (Level 51~60)              

XP Boost Scroll(x3);Victory Coin(x3)

XP Boost Scroll(x3)            

Daily Hunt III (Level 61-70)              

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x3)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt III (Level 71~75)              

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x3)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt III (Level 76 or higher)  

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x3)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt IV (Level 20 or lower)   

XP Boost Scroll(x1);Victory Coin(x4)

XP Boost Scroll(x1)            

Daily Hunt IV (Level 21-40)              

XP Boost Scroll(x2);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1);Victory Coin(x4)         

XP Boost Scroll(x2);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1)        

Daily Hunt IV (Level 41-50)              

XP Boost Scroll(x3);Victory Coin(x4)

XP Boost Scroll(x3)            

Daily Hunt IV (Level 51~60)              

XP Boost Scroll(x3);Victory Coin(x4)

XP Boost Scroll(x3)            

Daily Hunt IV (Level 61-70)              

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x4)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt IV (Level 71~75)              

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x4)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt IV (Level 76 or higher)  

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x4)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt V (Level 20 or lower)   

XP Boost Scroll(x1);Victory Coin(x5)

XP Boost Scroll(x1)            

Daily Hunt V (Level 21-40)              

XP Boost Scroll(x2);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1);Victory Coin(x5)         

XP Boost Scroll(x2);High-grade XP Scroll(x1);Scroll: 2,000 SP(x1)        

Daily Hunt V (Level 41-50)              

XP Boost Scroll(x3);Victory Coin(x5)

XP Boost Scroll(x3)            

Daily Hunt V (Level 51~60)              

XP Boost Scroll(x3);Victory Coin(x5)

XP Boost Scroll(x3)            

Daily Hunt V (Level 61-70)              

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x5)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt V (Level 71~75)              

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x5)

XP Boost Scroll(x3);Mission Points(x10)         

Daily Hunt V (Level 76 or higher)  

XP Boost Scroll(x3);Mission Points(x10);Victory Coin(x5)

XP Boost Scroll(x3);Mission Points(x10)         

New Mission Added:

Mission Name

Details

Reward

Daily Hunting Master

You can receive a reward when you complete the Daily Hunt V (Achieve 1 of all levels) mission.

Transformation Sealbook Fragment(x1);Victory Coin(x15)

Special Hunting Zone & UI

The Special Hunting Zone’s UI has been reformed.

- For Hunting Zones that cannot currently be used, the button output as ‘Enter’ was changed to ‘Cannot Enter’.

- The Special Hunting Zone’s name color and size have been changed.

- Changed so that the Special Hunting Zone list can be checked by clicking the left right buttons at the bottom.

Changed so that you can exit through the [Exit] button in the Special Hunting Zone UI

Changed so that you can easily differentiate the Special Hunting Zone HUD icon’s [Exit] button.

Rewards for the 6 hunting zones have been adjusted.

Hunting Zone

Catacomb of the Forbidden Path

Catacomb of the Witch

Patriot's Necropolis

Necropolis of Devotion

The Disciple's Necropolis

Catacomb of Dark Omens

The amount of the reward drops from some of the monsters appearing in the hunting zones Devil's Isle and Silent Valley has been adjusted.

Devil's Isle

Bloody Purple

Seer

Clipher

Guardian Spirit

Sairon

Midnight Sairon

Demon Warrior

Daymen

Veil Master

Dolores

Death Flyer

Tor Scorpion

Stone Vanul

Maiden Doll

Pearl Horror

Midnight Nightmare

Silent Valley

Creature of the Past

Giant's Shadow

Shaman of Ancient Times

 

Potential System

Changed the Power Potential Enhance Probability to the table below.

Stage 1

Increase Value

Existing Probability

Changed Probability

0

50%

20%

1

50.0%

80.0%

Stage 2

Increase Value

Existing Probability

Changed Probability

1

70%

63%

2

29%

32%

3

1%

5%

Stage 3

Increase Value

Existing Probability

Changed Probability

1

10%

0%

2

75%

85%

3

12%

12%

4

2%

2%

5

1%

1%

Changed the Power Potential Option Effect figure.

Power Potential 1 Option – Basic Trait

Stage

P.Attack/M.Attack

Defense/M. Def

Atk. Spd./Casting Speed

Existing

Changed

Existing

Changed

Existing

Changed

1

20

50

20

50

4

10

2

30

100

30

100

6

20

3

40

150

40

150

8

30

4

50

200

50

200

10

40

5

100

250

100

250

20

50

6

200

300

200

300

40

60

7

300

400

300

400

60

80

8

400

500

400

500

80

100

9

500

600

500

600

100

120

10~20

Same

 

Power Potential 2 Option – PVE/PVP

Stage

All Skill Damage Bonus

All Skill Hit Damage

Existing

Changed

Existing

Changed

1

0.1%

0.25%

-0.1%

-0.25%

2

0.2%

0.5%

-0.2%

-0.5%

3

0.3%

0.8%

-0.3%

-0.8%

4

0.4%

1.2%

-0.4%

-1.2%

5

0.6%

1.5%

-0.6%

-1.5%

6

1.2%

2%

-1.2%

-2%

7

1.8%

2.5%

-1.8%

-2.5%

8

2.4%

3%

-2.4%

-3%

9

3%

4%

-3%

-4%

10

4.2%

4.5%

-4.2%

-4.5%

11 ~ 20

Same

 

Power Potential 3 Option – Critical

Stage

All Critical Probability:

All Critical Damage

All Critical Hit Probability Reduction

All Critical Hit Damage Reduction

Existing

Changed

Existing

Changed

Existing

Changed

Existing

Changed

1

0.1%

0.25%

-0.1%

-0.25%

-0.1%

-0.25%

-0.1%

-0.25%

2

0.2%

0.5%

-0.2%

-0.5%

-0.2%

-0.5%

-0.2%

-0.5%

3

0.3%

0.8%

-0.3%

-0.8%

-0.3%

-0.8%

-0.3%

-0.8%

4

0.4%

1.2%

-0.4%

-1.2%

-0.4%

-1.2%

-0.4%

-1.2%

5

0.6%

1.5%

-0.6%

-1.5%

-0.6%

-1.5%

-0.6%

-1.5%

6

1.2%

2%

-1.2%

-2%

-1.2%

-2%

-1.2%

-2%

7

1.8%

2.5%

-1.8%

-2.5%

-1.8%

-2.5%

-1.8%

-2.5%

8

2.4%

3%

-2.4%

-3%

-2.4%

-3%

-2.4%

-3%

9

3%

4%

-3%

-4%

-3%

-4%

-3%

-4%

10

4.2%

4.5%

-4.2%

-4.5%

-4.2%

-4.5%

-4.2%

-4.5%

11 ~ 20

Same

 

Power Potential 4 Option

Stage

Soulshot/Spiritshot Damage, Damage Resistance

All Healing Increase

All Hit Healing Reduction

Immobilized Accuracy Bonus (Stun/Paralysis/Sleep/Petrify)

Existing

Changed

Existing

Changed

Existing

Changed

Existing

Changed

1

0.1%

0.2%

0.1%

0.2%

-0.1%

-0.2%

0.1%

0.3%

2

0.2%

0.4%

0.2%

0.4%

-0.2%

-0.4%

0.2%

0.6%

3

0.3%

0.6%

0.3%

0.6%

-0.3%

-0.6%

0.4%

0.9%

4

0.4%

0.8%

0.4%

0.8%

-0.4%

-0.8%

0.6%

1.2%

5

0.5%

1%

0.5%

1%

-0.5%

-1%

1%

1.5%

6

0.8%

1.4%

0.8%

1.4%

-0.8%

-1.4%

1.2%

2%

7

1.2%

1.7%

1.2%

1.7%

-1.2%

-1.7%

1.6%

2.5%

8

1.6%

2%

1.6%

2%

-1.6%

-2%

2.4%

3.5%

9

2%

2.5%

2%

2.5%

-2%

-2.5%

2.6%

4.5%

10

2.8%

3%

2.8%

3%

-2.8%

-3%

4%

5.6%

11

Same

4.8%

7.2%

12

5.6%

8%

13

6.4%

8.8%

14

7.2%

9.6%

15

8%

11.2%

16

9.6%

12%

17

10.4%

12.8%

18

12%

13.6%

19

13.6%

14.4%

20

Same

A daily enchant limit for Potential has been added.

- Once the ‘Shared Enchant Limit’ available across all slots is reached, an ‘Individual Enchant Limit’ that can be used exclusively for each of the dye slots 1-4 will be added.

- The 'Individual Enchant Limit’ will reset daily at 6:30am.

- Individual enchant can only be used for the dyes with Potential Lv. 10 or lower.

Below is an overview of the Daily Enchant Limit.

Slot

Individual Enchant Range

Potential Level

Enchant Fee per Try

Daily Enchant Limit

EXP Earned

Dye 1

1st

Lv. 0~10

10 million Adena

5 times

2~5

2nd

20 million Adena

5 times

2~5

Dye 2

1st

10 million Adena

5 times

2~5

2nd

20 million Adena

5 times

2~5

Dye 3

1st

10 million Adena

5 times

2~5

2nd

20 million Adena

5 times

2~5

Dye 4

1st

10 million Adena

5 times

2~5

2nd

20 million Adena

5 times

2~5

Reforge

Corrected the problem of the Hit Damage received being guided as Damage received in the option brief view when Top/Top and Bottom are Reforged using the Armor Reforge Stone.

As the Reforge system was reformed, the existing ‘Life Stone’ Reforge Stone’s name was changed and a new Top Reforge Stone item was added.

Type

Existing Life Stone

Reforge Stone Name Change

New Addition

Weapon

Life Stone Lv1 - Weapon

Faded Life Stone Lv1 - Weapon

Blessings Weapon Reforge Stone

Life Stone Lv2 - Weapon

Weapon Reforge Stone

Armor

Life Stone Lv1 - Armor

Faded Life Stone Lv1 - Armor

Blessings Armor Reforge Stone

Life Stone Lv2 - Armor

Armor Reforge Stone

Circlet

Life Stone - Circlet

Circlet Reforge Stone

Blessings Circlet Reforge Stone

Rare Accessory

Life Stone - Accessory

Accessory Reforge Stone

Blessings Accessory Reforge Stone

Shield/Sigil

Life Stone Lv1 - Shield/Sigil

Faded Life Stone Lv1 - Shield/Sigil

Blessings Shield/Sigil Reforge Stone

Life Stone Lv2 - Shield/Sigil

Shield/Sigil Reforge Stone

The new Top Reforge Stone item can be used as below.

Item Name

Item Effect

Blessings Weapon Reforge Stone

Blessed Reforge Stone. Weapon can be Reforged upon use

Blessings Armor Reforge Stone

Blessed Reforge Stone. Armor can be Reforged upon use

Blessings Circlet Reforge Stone

Blessed Reforge Stone. Circlet of Hero can be Reforged upon use

Blessings Accessory Reforge Stone

Blessed Reforge Stone. Reforge is possible on Normal Accessories and Boss, Spirit, Insolence, Dragon Valley Accessories of A-grade or higher upon use

Blessings Shield/Sigil Reforge Stone

Blessed Reforge Stone. Can Reforge on Shield/Sigil upon use.

The Adena consumed upon item Reforge using ‘Blessings Reforge Stone’ is as follows.

Type

Blessings

Blessings (Reforge remove)

Weapon

  2,000,000 Adena

100,000 Adena

Armor

  1,500,000 Adena

100,000 Adena

Sigil/Shield

  1,500,000 Adena

100,000 Adena

Circlet

  2,000,000 Adena

100,000 Adena

Rare Accessory

  2,000,000 Adena

100,000 Adena

The options granted by Gear upon using the ‘Blessings Reforge Stone’ are as follows.

Type

Part

Option 1

Option 2

Weapon

-

Attack Speed: +55 ~ +150
  Attack Speed: +55 ~ +150
  MP consumption: -2% ~ -5%
  All Skill Damage: +2% ~ +5%

Attack Power: +120 ~ +425
  M.Attack: +150 ~ +535
  All Skill Critical Damage: +70 ~ +300
  Soulshot/Spiritshot Damage: +2% ~ +5%

Armor

Common

Max HP: +125 ~ +480
  Max MP: +125 ~ +480

Defense: +32 ~ +110
  M. Def: +35 ~ +120

Helm

Bow Weapon and Damage M. Resistance: +2% ~ +5%

Debuff and Mez Resistance: +3% ~ +10%

Top/Set

Hit Damage: -2% ~ -5%

All Hit Critical Damage: -4% ~ -15%

Gloves

Close Weapon Resistance: -2% ~ -5%

All Hit Critical Probability: -4% ~ -15%

Shoes

Skill Evasion: +2% ~ +5%

Movement Speed: +2 ~ +5

Hair Accessory

Circlet

Max HP: +125 ~ + 500
  Max MP: +125 ~ +500
  Max CP: +125 ~ +500
  P. Accuracy/M. Accuracy: +2 ~ +5
  Soulshot/Spiritshot Damage: +2% ~ +5%

Defense: +70 ~ +300
  M. Def: +70 ~ +300
  P./M. Evasion: +2 ~ +5
  Debuff and Mez

Resistance: +3% ~ +10%
 All Skill Critical Damage: +70 ~ +300

Normal Accessory

Common

Attack Power: +60 ~ +200
  M.Attack: +60 ~ +200
  P. Accuracy: +1 .+2 ~ +3
  M. Accuracy: +1 .+2 ~ +3

Max HP: +12 ~ +50
  Max MP: +12 ~ +50
  P. Evasion: +1 .+2 ~ +3
  M. Evasion: +1.+2 ~ +3

Ring

Damage M. Resistance: +2% ~ +5%

P. Skill Critical Hit Damage Received: -+30 ~ +100
  M. Skill Critical Hit Damage Received: -+30 ~ +100

Earring

Bow Resistance: +2% ~ +5%

Hit Damage: -1 .2% ~ -3%
  Received Heal: +2% ~ +5%

Necklace

Close Weapon Resistance: +2% ~ +5%

P. Skill Critical Hit Probability: -1.2% ~ 2%
  M. Skill Critical Hit Probability: -1.2% ~ 2%

Rare Accessory

Common

Attack Power: +60 ~ +200
  M.Attack: +60 ~ +200
  P. Accuracy: +2 ~ +5
  M. Accuracy: +2 ~ +5

Max HP: +30 ~ +100
  Max MP: +30 ~ +100
  P. Evasion: +2 ~ +5
  M. Evasion: +2 ~ +5

Ring

Damage M. Resistance: +3% ~ +10%

P. Skill Critical Hit Damage Received: -70 ~ -300
  M. Skill Critical Hit Damage Received: -70 ~ -300
  All Skill Critical Hit Damage: -70 ~ -300

Earring

Bow Resistance: +3.5% ~ +10%

Hit Damage: -2% ~ -5%
  Received Heal: +3.5% ~ +10%
  HP/MP Recovery Bonus: +2 ~ +5

Necklace

Close Weapon Resistance: +3.5% ~ +10%

P. Skill Critical Hit Probability: -2% ~ -5%
  M. Skill Critical Hit Probability: -2% ~ -5%
  All Skill Critical Hit Probability: -2% ~ -5%

Shield/Sigil

-

Max MP +90 ~ +400
 Max HP +350 ~ +2000
 Max CP +140 ~ +800
 Bow Weapon Resistance +0.5% ~ +2.5%
 Drain Resistance +2.5% ~ +7.5%
 Hold Accuracy: +0.5% ~ +5%
 Shock Accuracy: +0.5% ~ +5%
 Paralysis Accuracy: +0.5% ~ +5%
 M. Resistance +10 ~ +50
 Defense +10 ~ +50
 MP Recovery Bonus +1 ~ +2.5
 HP Recovery Bonus +1 ~ +2.5
 CP Recovery Bonus +1 ~ +2.5
 Received Heal +2.5% ~ +7.5%

Max MP: +90 ~ +400
  Max HP: +350 ~ +2000
  Max CP: +140 ~ +800
  Bow Weapon Resistance: +0.5% ~ +2.5%
  Drain Resistance: +2.5% ~ +7.5%
  Hold Accuracy: +0.5% ~ +5%
  Shock Accuracy: +0.5% ~ +5%
  Paralysis Accuracy: +0.5% ~ +5%
  M. Resistance: +10 ~ +50
  Defense: +10 ~ +50
  MP Recovery Bonus: +1 ~ +2.5
  HP Recovery Bonus: +1 ~ +2.5
  CP Recovery Bonus: +1 ~ +2.5
  Received Heal: +2.5% ~ +7.5%
  Equip Skill: All Critical Hit Damage: -1% ~ -7%  reduction
  STR: +1 ~ +2
  DEX: +1 ~ +2
  CON: +1 ~ +2
  INT: +1 ~ +2
  WIT: +1 ~ +2
  MEN: +1 ~ +2

 - ‘Life Stone Lv1 - Weapon’, ‘Life Stone Lv1 - Armor’, ‘Life Stone Lv1 - Shield/Sigil’ items deleted from the General Merchant NPC sales list.

The Life Stone Lv1 item and the pack that distributes the Life Stone Lv1 item will be deleted with the 11/30/2022 maintenance.

Type

Item Name

Delete Date

Reforge Stone

Faded Life Stone Lv1 - Shield/Sigil

 

11/23/2022

Faded Life Stone Lv1 - Shield/Sigil [Imprint]

Faded Life Stone Lv1 - Weapon

Faded Life Stone Lv1 - Armor

Faded Life Stone Lv1 - Weapon [Imprint]

Faded Life Stone Lv1 - Armor [Imprint]

Pack Item

Life Stone Pack

Dimensional Gift [Imprint]

Moody’s Enhance Pouch [Imprint]

Battle Box Lv4 [Imprint]

The supply for the pack with the previous Reforge Stone was stopped and the pack with the new Reforge Stone has been added.

Supply Location

Item Name

Before Change

After Change

Clan Raid

Battle Box Lv4

Faded Life Stone Lv1 - Weapon

Weapon Reforge Stone

Faded Life Stone Lv1 - Armor

Armor Reforge Stone

Exploring the West Wing /Exploring the East Wing Quest

Dimensional Gift

Faded Life Stone Lv1 - Weapon

Weapon Reforge Stone

Faded Life Stone Lv1 - Armor

Armor Reforge Stone

Enchant System

The usability of the Enchant UI has been improved.

- Changed have been made so the scroll registered will not reset after switching from/to single/multiple enchants.

An Automatic Enchant feature has been added.

- One can click on the ‘Single Enchant’ tab in the Enchant UI to use the Automatic Enchant feature.

- In the Automatic Enchant feature, items are not destroyed upon failure and can be used with Enchant Scrolls that keep the enchant level.

- After registering an Enchant Scroll on the Enchant UI, the ‘Enchant Automatically’ button is activated.

- Automatic Enchant ends after all Enchant Scrolls registered have been used up or enchant has been successful.

Changes have been made so that when using an Enchant Scroll, only the items that meet the enchant requirements are displayed in the enchant items list.

Teleport

Teleport UI has been reformed.

- Name search function has been added to the Teleport UI.

- Favorites line up(registration point/level/name order) function has been added to the Teleport UI.

- List scroll button has been added to the Teleport UI.

Changed so that Special Teleport can be registered to Favorites in the Teleport UI.

Part of the ‘Antharas’ Lair’ topography was changed and can Teleport through the Teleport Helper NPC.

The Tower of Insolence terrains have been changed so that one can move in the hunting zone through the Teleport UI.

Special Crafting

A ‘Blessing’ tab has been added to the Special Craft category.

 - ‘+4~10 Blessed Dragon’s Belt’ Special Craft – has been added to the Blessing category. Transferring Augment options requires a certain amount of fee.

- As the Craft method for the Blessed Dragon’s Belt has been changed to Special Craft, the Adena fee previously incurred depending on the enchant level has been removed.

- The transfer fee is only required when crafting Blessing items with Augment options maintained, and there is no fee that needs to be paid when choosing not to transfer Augment options.

- To transfer Augment options, the item where the Augment option is bestowed must be registered on the first ‘transfer item’ slot. The Augment option of the item registered on the second ‘material item’ slot will be deleted.

- If one does not want to transfer Augment options, they can remove the augmentation at the Dimensional Merchant.

Craft Item

Required Item

Required Adena to transfer Augment option

+4 Blessed Dragon’s Belt

+4 Dragon’s Belt x2

5,000,000

+5 Blessed Dragon’s Belt

+5 Dragon’s Belt x2

50,000,000

+6 Blessed Dragon’s Belt

+6 Dragon’s Belt x2

80,000,000

+7 Blessed Dragon’s Belt

+7 Dragon’s Belt x2

320,000,000

+8 Blessed Dragon’s Belt

+8 Dragon’s Belt x2

520,000,000

+9 Blessed Dragon’s Belt

+9 Dragon’s Belt x2

720,000,000

+10 Blessed Dragon’s Belt

+10 Dragon’s Belt x2

920,000,000

Sayha’s Grace

Reformed Sayha’s Grace UI.

- Changed so that (current amount in possession)/3,500,000(maximum amount in possession) are output in the side bar UI.

LCoin Shop

‘Scroll: Enchant Weapon/Armor’ product added to Adena Shop.

Category

Product Name

Price

Purchase Limit

Adena Shop

Scroll: Enchant Weapon (B-grade) [Imprint]

1,200,000 Adena

5 times per day per account

Scroll: Enchant Armor (B-grade) [Imprint]

192,000 Adena

Scroll: Enchant Weapon (C-grade) [Imprint]

396,000 Adena

Scroll: Enchant Armor (C-grade) [Imprint]

54,000 Adena

Scroll: Enchant Weapon (D-grade) [Imprint]

180,000 Adena

Scroll: Enchant Armor (D-grade) [Imprint]

21,600 Adena

Changed the number of ‘Growth Rune Fragments’ that can be purchased from Lcoin Shop - Adena Shop.

Item Name

Purchasable Quantity

Growth Rune Fragment [Imprint]

5x → 100x

Other Changes & Bug Fixes

The overall quality of game graphics has been improved regardless of video options.

Talisman Bracelet Lv.2 - 4 will be removed from the NPC Ponna.

Deleted the death information output in the PVP Ranking List.

Corrected the issue of the Reforge reset window not being visible due to being behind another window when opened.

Corrected the issue of the Client ending when the ESC key is pressed in the World Entry loading screen.

Special Hunting Zone UI was reformed.

Ice Lord’s Castle was added to the map.

Corrected the problem of text being cut off in the chat input box.

Corrected the problem of close characters not being able to use basic Attacks and Skills underwater.

Corrected the problem of appearances not being output for some weapons that had their appearance processed through the Emerald Weapon Appearance Stone.

Corrected the problem of not being able to grant Blessings to Ice Lord’s Weapon.

Corrected the problem of the ‘Dimensional Talisman’ item level and skill tool tip level being written differently.

Corrected the problem of ‘Talisman of Power Lv16~20’ item’s category being set incorrectly in the World Trade Market.

Corrected the problem of the ‘Talisman of Insolence Lv6’ exchangeable item list being empty in Talisman of Insolence upgrade.

Changed so that the mission level page is renewed when you level up while the mission UI is open.

Corrected the problem of Spirits King Procella’s used skill being set incorrectly.

Corrected the problem of the weekly & monthly mission completion statuses being intermittently shown abnormally.

Corrected the problem of Face Gear overlapping with some Gear that is equipped by the Orc race Male Magician class.

Corrected the problem of the character’s shadow not being visible when the ‘Enhanced Shader Effect’ option is checked.

Corrected the problem of the ‘Snow Crystal’ category being output as ‘temporary’ in the Special Crafting Event tab.

Corrected the problem of an afterimage of buildings being output in window mode.

Reformed so that items to be crafted, additional names of fees can be checked in the tool tip even if the Special Crafting list is not selected.

Added P.Attack skills to the ‘Dimensional Fate’s Power’ skill activation condition of the ‘Power of Dimensional Talisman of Fate/Dimensional Talisman Skills.

Corrected the problem of only Cat Transformation being applied as 20 minutes in the Event Transformation Scroll list.

Corrected the problem of Cat Transformation being applied repeatedly with another Transformation when the Event Transformation Scroll is used.

Changed so that UI Mobile is possible by dragging the activation button portion in the Auto Hunt UI.

Corrected the problem of not being able to use the ‘Dye Powder [Imprint]’ obtained from Special Crafting in Power Potential Enchant.

Changed so that Cooldown is guided to the smallest score in Skill Tool Tip.

‘Infinite Steel Quiver [Imprint]’ item modified so account sharing is possible.

Corrected the problem of monsters spawning on top of some Forge of the Gods Hunting Zone boulders.

Corrected the problem of the ‘My Ranking’ tab button text being incorrectly output as ‘My Order’ in the PVP Ranking tab.
 Corrected the problem of monsters abnormally spawning in Demonic Island specific topography.
 Corrected the problem of monsters abnormally spawning in Blazing Swamp specific topography.

Changed so that Auto Use activation can be checked and Auto Use On/Off is possible in the shortcut even if Skill and Items cannot be used.

Compound UI has been reformed.

- Changed the location of the [Cancel] button to the right side so Normal Compound can occur continuously.

- Corrected the problem of being able to register 0x Auto Compound materials.

Corrected the problem of the activation skill ‘Silence Attack’ not being impacted by Mental Attack Accuracy/Resistance.

Corrected the problem of some items below D-grade being searched as the incorrect category in the Personal Shop search category.

Corrected the problem of icons disappearing if the Raider map is passed by dragging the icon registered in the shortcut.

Changed the Clan Shop’s ‘Clan Cloak’, ‘Clan Circlet’ items to pack format.

Corrected the problem of the Party Matching window’s scroll bar not being able to scroll to the very top or bottom.

Corrected the problem of the maximum quantity being set if cancelled without inputting the quantity in Special Crafting.

Corrected the problem of there being no response when attempting to speak with the Dimensional Merchant NPC ‘Manager’.

Corrected the problem of the acquisition alert being output even when failing in Compound.

Corrected so account sharing is possible for ‘Sophisticated Color Title’ and ‘Special Color Title’ items.

Corrected the typo in the name of the ‘Clan Circlet Pack’ item sold in the Clan Shop.

Corrected the problem of Sayha’s Grace UI closing to all actions other than the close button.

Corrected the problem of the Tattoo Slot’s Power Potential level increasing when ‘Power Potential Enchance’ is not in progress.

Changed so that Keltir monster’s name is not displayed.

The item name ‘Dye Slot Expansion Ticket’ has been changed to ‘Spellbook - Expand Dye Potential.’

The description tooltip for the next target at Settings → Set Next Target has been supplemented.

Fixed an issue with the item tooltip of items required for Special Craft not remaining opened on mouse-over during auto-hunt.

Improved an issue with the ‘Wasteland’ area where monsters are spawned to slopes where it is hard to attack them.

Fixed an issue with Potential being able to be enchanted after the Potential Points reached its maximum level.

Fixed an issue with the hunting zone ‘Silent Valley’ where monsters are spawned to locations where it is impossible to kill them.

Fixed an issue with UIs not displayed properly after the screen mode is changed.

Equip not possible races have been added to the Weapon Tool Tip.

Changes have been made so that when account-transferring items, the shortcut (Alt + double-left-click) that transfers all quantities of quantifiable items can work now.

Fixed an issue with the hunting zone Giant’s Cave where players are often stuck between objects during auto-hunt.

Fixed an issue with the Compound UI being unable to be closed with the button ‘Close’ after finishing compounding towards the goal through auto-compound.

The icon of the Advanced Weapon/Armor Enchant Scroll-S-grade has been changed.

Changes have been made so the item tooltip does not block the icon when opened.

The Skills window and Actions window have been combined into one.

Changes have been made so the ‘Maphr Potion’ item tooltip shows clearer information on the target of the affects.

Special Craft has been made unavailable for the Private Store sales.

Changes have been made so that the scroll bar in the obtained items list in the Re-start UI does not go to the top during auto-hunt.

Fixed an issue with the augmentation effects of ‘All Skill Critical Damage’ having ‘Regular Hit Critical Damage.’

Fixed an issue with Windows 11 OS where one cannot often type in Korean.

Fixed an issue with some areas of the hunting zone ‘Death Pass’ seeing monsters spawned to abnormal locations.

The fee for travelling through location sharing has been changed to 200 L2 Coins.

Item Removal

With the update, some obsolete items will be removed from players. Please check the list of items being removed on 11/23 below:

  • Life Stone Lv. 1 - Shield/Sigil
  • Life Stone Lv. 1 - Shield/Sigil
  • Life Stone Lv. 1 - Weapon
  • Life Stone Lv. 1 - Armor
  • Life Stone Lv. 1 - Weapon
  • Life Stone Lv. 1 - Armor
  • Dimensional Gift
  • Life Stone Pack
  • Moody’s Enhance Pouch
  • Battle Box Lv. 4
  • Battle Box Lv. 4
  • Battle Box Lv. 4
  • Battle Box Lv. 1
  • Battle Box Lv. 2
  • Battle Box Lv. 3
  • Battle Box Lv. 4
  • Battle Box Lv. 1
  • Battle Box Lv. 2
  • Battle Box Lv. 3
  • Battle Box Lv. 4
  • Clan's Supplies Lv. 1
  • Clan's Supplies Lv. 2
  • Clan's Supplies Lv. 3
  • Clan's Supplies Lv. 4
  • Clan Coin
  • Clan's Special Supplies Lv. 1
  • Clan's Special Supplies Lv. 2
  • Clan's Special Supplies Lv. 3
  • Clan's Special Supplies Lv. 4