Hardin is a powerful wizard known by all. For a limited time, strive for the same greatness as the mighty wizard with delightful items from Hardin’s Magical Bag.

 

Sale Details

  • Hardin’s Magical Bag is available in the L2 Store for both Lineage II and Lineage II Classic servers.

  • The sale will begin after maintenance on July 17 and will end on August 14 at 7:00 a.m. server time​

Lineage II | Lineage II Classic

Lineage II

L2 Store Items

Item

NCoin Price

Restrictions

Hardin's Magical Bag

(3 Hero Coins)

200

Lv. 86 or higher

Hardin's Magical Bag (x15)

(34 Hero Coins)

2,700 (10% OFF)

Lv. 86 or higher

Hardin's Magical Bag (x50)

(94 Hero Coins)

7,500 (25% OFF)

Lv. 86 or higher

 

Opening a Hardin’s Magical Bag will grant a random reward from the table below.

Hardin’s Magical Bag Contents

Item

Description

Dragon Claw Box (Standard)

Use it to obtain an Antharas. Valakas. Lindvior. or Fafurion Standard weapon (Stage 1).

+3 Dragon Necklace Box

Double-click to obtain a +3 enchanted Dragon Necklace.

+3 Dragon Ring Box

Double-click to obtain a +3 enchanted Dragon Ring.

+3 Dragon Earring Box

Double-click to obtain a +3 enchanted Dragon Earring.

Dragon Claw

Material for making a dragon weapon.

Royal Gold Save Ticket

A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R-Grade Weapons. When Enchant succeeds, it increases by 1-3. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1.

Royal Purple Save Ticket (R99-Grade)

A ticket that enhances probability by 20% when using a Normal Weapon Enchant Scroll to enchant R99-Grade Weapons. Can only be used on 12+ enchanted items. When Enchant succeeds, it increases by 1. When Enchant fails, the item does not crystallize, but the existing enchant level decreases by 1.

Low-Grade Forbidden Secret Book

A low-Grade spellbook that contains the Forbidden Secret. They say that NPC Denign is urgently looking for this to make an accessory containing the soul of a god.

Kain's Soul Crystal - Stage 8

Crystal containing the soul of a monster. Can bestow special abilities to weapons.

Life Stone Instilled with Giants' Power

Mineral with mysterious power. Can be augmented to high-Grade and used by characters of level 85 or higher.

Royal Black Save Ticket

Enchant success rate +20% for armor (R-Grade) when using an Enchant Scroll. Only for +3 to +11 enchanted items. If the enchantment succeeds, the enchant level of the item will increase randomly by 1 to 2. If the enchantment fails, the item will not be crystallized but its enchant level will decrease by 1.

Royal White Save Ticket (R99-Grade)

A ticket that enhances probability by 30% when using a Normal Armor Enchant Scroll to enchant R99-Grade Armor. Can only be used on 3-9 enchanted items. If the enchantment succeeds, it increases randomly by 1 to 3. If the enchantment fails, the item does not crystallize, but its enchant level will decrease by 1.

Dark Weapon Enhancement Stone

Bestows the PvP option on an Amaranthine/Krishna weapon through a Blacksmith. When the option is bestowed, Energy of Destruction and Giant's Energy are required.

Scroll of Blessing: Weapon (R99-Grade)

There is a small chance that the Blacksmith of Mammon will exchange for you standard Amaranthine equipment for Blessed equipment.

Scroll of Blessing: Armor (R99-Grade)

There is a small chance that the Blacksmith of Mammon will exchange for you standard Eternal equipment for Blessed equipment.

Mystic Soul Crystal Fragment

Crystal fragment containing the soul of one of the protagonists of the stories told in the Mystic Tavern. Take 10 of these to Settlen in the Mystic Tavern to exchange for a Mystic Soul Crystal. 

Leona's Soul Crystal - Stage 8

Crystal containing the soul of a monster. Can bestow special abilities to weapons.

Bloody Weapon Enhancement Stone

Bestows the PvE option on an Amaranthine/Krishna weapon through a Blacksmith. When the option is bestowed, Energy of Destruction and Giant's Energy are required.

Bloody Armor Enhancement Stone

Bestows the PvE option on Eternal/Leviathan armor through a Blacksmith. When the option is bestowed, Energy of Destruction and Giant's Energy are required.

Mermoden's Soul Crystal - Stage 8

Crystal containing the soul of a monster. Can bestow special abilities to weapons.

Dark Armor Enhancement Stone

Bestows the PvP option on Eternal/Leviathan armor through a Blacksmith. When the option is bestowed, Energy of Destruction and Giant's Energy are required.

Lionel's Soul Crystal - Stage 8

Crystal containing the soul of a monster. Can bestow special abilities to weapons.

Elcyum

Rare mineral discovered in the deepest part of the Spine Mine area. Use the item to receive various abilities including item enchantment/augmentation.

Deton's Purple Potion

When used, increases XP/SP gain by 50%, XP/SP gain in Vitality state by 50%, and P. Atk./P. Def./M. Atk./M. Def./Normal Critical Damage/Skill Power by 15% for 30 minutes. Cannot stack with Deton's Red Potion.

Freya's Dark Rune (2-hour) Box

Double-click to obtain Freya's Dark Rune (2-hour). Freya's Dark Rune effects do not apply in the Olympiad.

Blessed Scroll: Enchant Weapon (R-Grade)

When enchanted. increases P. Atk. by 6 for R-Grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. Increases P. Atk. by 7 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dualswords, fist weapons, and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk increases greatly starting at +4. For blessed weapons. all stats will increase more than standard weapons. Failure to enchant does not crystallize the item but resets its enchantment level to 0.

Nevit's Gold Hourglass

When used, increases EXP/SP acquired from hunting by 50% for 30 minutes and obtains 1 Shining Sroll of Growth each time you obtain 5 billion EXP. Cannot be used with Fall of the Dragon, Dandy's Home Run Ball, and Agathion - EXP Bottle. Cooldown 5 minutes.

Source of the Emperor

Take it to Denign to enhance the ability of the Ring of the Beginning.

Rune Stone

Rock engraved with ancient rune. Used to infuse skills with ancient wisdom. Consumed when learning skills for each class.

Bottle of Luminous God's Soul

Luminous bottle containing the soul of a god. Can be used to craft Grankain's Necklace or Einhasad's Necklace.

Gemstone (R-Grade) x40

Gemstone of R-Grade. Can be used for crafting items and equipment.

Bottle of Splendid God's Soul

Fancy bottle containing the soul of a god. Can be used to craft Pa'agrio's Earring or Eva's Earring.

Giant's Scroll: Enchant Weapon (R-Grade)

When enchanted. increases P. Atk. by 6 for R-Grade one-handed swords, one-handed blunts, one-handed staffs, daggers, spears, and other weapons. Increases P. Atk. by 7 for two-handed swords, two-handed blunts, two-handed staffs, dual daggers, dualswords, fist weapons, and crossbows. Increases P. Atk. by 12 for bow weapons. Increases M. Atk. by 5 for all weapons. P. Atk./M. Atk increases greatly starting at +4. For blessed weapons. all stats will increase more than standard weapons. Random enchantment from +1 to +3. Cannot use on weapons above +30.

Bottle of Honorable God's Soul

Honorable bottle containing the soul of a god. Can be used to craft Sayha's Ring or Maphr's Ring.

Blessed Scroll: Enchant Armor (R-Grade)

When enchanted. P. Def. +2 for R-Grade armor and accessories. especially starting at +4. Can be enchanted safely to + 3. When enchanted +4 or more. HP also increases according to the enchant value. If enchanting fails. the item will not be crystallized. but the enchant value will be reset to 0.

Freya's Scroll of Storm

When hunting monsters, increases Vitality by 150%, and XP and SP rates by 150%. Does not disappear on death, lasts for 10 minutes, Cooldown 9 minutes. Can only be used when you have more than 1 Vitality gauge slot.

Glowing Dragon's Attribute Potion

When used, Attack Attribute +70, all Defense Attributes +70, and XP/SP gained +30% for 30 minutes. Buff effect persists through death. Cooldown of 5 minutes. Cannot be used in Olympiad.

Giant's Scroll: Enchant Armor (R-Grade)

P. Def. +2 for R-Grade armor and accessories. It is greatly increased starting at +4. Can be safely enchanted to +3. When enchanted to +4 or more. HP also increases according to the enchant value. Randomly adds between +1 and +3 enchant value. Cannot use on armor or accessories above +30.

Giant's Energy x2

Use to exchange or enhance special items.

Deton's Blue Potion

When used, increases Successful Fishing XP/SP by 50% for 1 hour. Applied to all bait. Can be stacked with Angler's Blessing.

Freya's Ice Rose

Dimensional item. When used, increases Max HP/MP/CP by 30%, P. Atk./M. Atk./P. Def./M. Def. by 30%, Atk. Spd./Casting Spd. by 10%, Speed by 20, Attack/Defense Attributes by 100, Damage by 10%, P./M. Skill Power by 10%, XP/SP by 30%, and decreases Damage Received by 10% and Skill MP Consumption by 15% for 30 minutes. Buffs persist after death. Cooldown is 5 minutes. Cannot stack with Art of Seduction and Pa'agrio's Blessing. Cannot be used in Olympiad.

Crystal (R-Grade) x500

R-Grade Crystal

Blessed Scroll of Resurrection (Event) x5

Magic scroll that resurrects a dead character and restores his or her XP completely. Event reward.

Learn more about the God Accessory System here.

 

Lineage II Classic

L2 Store

Item

NCoin Price

Hardin's Magical Bag

200

Hardin's Magical Bag (x15)

2,700 (10% OFF)

Hardin's Magical Bag (x50)

7,500 (25% OFF)

 

Opening a Hardin’s Magical Bag will grant a random reward from the table below.

Hardin’s Magical Bag Contents

Item

Description

Antharas' Earring Lv. 1

MP +28, Bleed Attack and Resistance +10%, Stun Attack and Resistance +5%, MEN Attack and Resistance +5%, Heal Received +6%, Vampiric Rage +2%, Skill MP Consumption -3%. When two identical earrings are equipped, the effect of only one earring will be applied. Cannot be enchanted.

Frintezza's Necklace Lv. 1

MP +29, Sleep Attack and Resistance +10%, Paralysis Attack and Resistance +5%, Skill Cooldown -2%, Damage Reflect Resistance +2%, P./M. Skill Power +5%. Cannot be enchanted.

+16 Enchanted Weapon Supply Box (C-Grade)

Double-click to receive a +16 C-Grade Weapon.

+8 Enchanted Weapon Supply Box (B-Grade)

Double-click to receive a +8 B-Grade Weapon.

Weapon Supply Box +8 (A-Grade)

Double-click to receive an A-Grade Weapon +8, except high-level weapons.

+10 A-Grade Armor Pack

Double-click to obtain a +10 enchanted A-Grade armor.

+10 B-Grade Armor Pack

Double-click to obtain a +10 enchanted B-Grade armor.

Solid Scroll: Enchant Weapon (A-Grade)

When enchanted, P. Atk. +4 for A-Grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above.

Weapon Supply Box (A-Grade)

Double-click to receive an A-Grade Weapon.

Lucky Enchant Stone: Save Armor (A-Grade)

Enchant success rate +10% for standard armor (A-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. The item will not be crystallized even if enchantment fails, but the enchant value will be reset to 0. 

Talisman of Baium Box

Double-click to obtain a Talisman of Baium Pack (30-day). 

Solid Scroll: Enchant Armor (A-Grade)

When enchanted, P. Def. +1 for A-Grade armor and accessories. Starting at +4, P. Def. +3. Starting at +4 armor, HP increases depending on the enchant value. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above.

Improved Scroll: Enchant Weapon (A-Grade)

When enchanted, P. Atk. +4 for A-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Randomly enchanted from +1 to +3.

Stable Weapon Enchant Scroll (B-Grade)

When enchanted, P. Atk. +4 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Use the scroll to safely enchant the weapon. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above.

Lucky Enchant Stone: Save Armor (B-Grade)

Enchant success rate +10% for standard armor (B-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. The item will not be crystallized even if enchantment fails, but the enchant value will be reset to 0. 

Lucky Enchant Stone: Armor (A-Grade)

Enchant success rate +10% for standard armor (A-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. 

Improved Scroll: Enchant Weapon (B-Grade)

When enchanted, P. Atk. +4 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Randomly enchanted from +1 to +3.

A-Grade Armor Supply Box

Double-click to receive an A-Grade Armor.

Sealed Rune - Stage 10

Double-click to receive one Stage 10 Rune that can be equipped to your weapon.

Stable Weapon Enchant Scroll (C-Grade)

When enchanted, P. Atk. +4 for C-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Use the scroll to safely enchant the weapon. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above.

Stable Armor Enchant Scroll (B-Grade)

When enchanted, P. Def. +1 for B-Grade armor and accessories. Starting at +4, P. Def. +3. Starting at +4 armor, HP increases depending on the enchant value. Use the scroll to safely enchant the armor. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above.

Lucky Enchant Stone: Save Armor (C-Grade)

Enchant success rate +10% for standard armor (C-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. The item will not be crystallized even if enchantment fails, but the enchant value will be reset to 0. 

Lucky Enchant Stone: Armor (B-Grade)

Enchant success rate +10% for standard armor (B-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. 

Cloth Piece

An intricately embroidered fragment. Required to remove the seal from A-Grade and S-Grade Armor.

Scroll: Enchant Weapon (A-Grade)

When enchanted, P. Atk. +4 for A-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles.

Improved Scroll: Enchant Armor (A-Grade)

P. Def. for A-Grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3.

Improved Scroll: Enchant Armor (B-Grade)

P. Def. +1 for B-Grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3.

Improved Scroll: Enchant Armor (C-Grade)

P. Def. +1 for C-Grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3.

Water Spirit Evolutionary Stone

A Soulstone filled with the Water Spirits' power. Use to evolve Water Spirit.

Stable Armor Enchant Scroll (C-Grade)

When enchanted, P. Def. +1 for C-Grade armor and accessories. Starting at +4, P. Def. +3. Starting at +4 armor, HP increases depending on the enchant value. Use the scroll to safely enchant the armor. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above.

Fire Spirit Evolutionary Stone

A Soulstone filled with the Fire Spirits' power. Use to evolve Fire Spirit.

Lucky Enchant Stone: Armor (C-Grade)

Enchant success rate +10% for standard armor (C-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. 

Earth Spirit Evolutionary Stone

A Soulstone filled with the Earth Spirits' power. Use to evolve Earth Spirit.

Scroll: Enchant Weapon (B-Grade)

When enchanted, P. Atk. +4 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles.

Wind Spirit Evolutionary Stone

A Soulstone filled with the Wind Spirits' power. Use to evolve Wind Spirit.

Gemstone (A-Grade)

Gemstone of A-Grade. Can be used for crafting items and equipment.

Transformation Extract Scroll

A magic scroll that extracts your transformations and change them into sealbooks. 

Scroll: High-Grade XP/SP Boost

For 20 min., XP/SP gain +100% when hunting. Effect remains even after death.

Scroll: Enchant Weapon (C-Grade)

When enchanted, P. Atk. +4 for C-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles.

Scroll: Enchant Armor (A-Grade)

P. Def. +1 for A-Grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4.

Transformation Sealbook: Random

Use it to randomly obtain 1 Standard, High-Grade, Rare or Legendary Transformation. 

Magical Tablet

A tablet filled with magic power. Collect 31 tablets and give them to Trader Lorenzo or Harmony to get Spellbook: 3rd Class Transfer.

Golden Fruit Buff

For 20 minutes, P./M. Atk. +12%, P./M. Def. +15%, Max. HP/CP/MP +25%, P./M. Critical Rate +10, P./M. Critical Damage +5%, HP/MP Recovery +30%. At a certain chance absorbs 5% of the damage inflicted on target as HP. XP and SP gained through hunting +10%. Cooldown is 1 minute. Buff remains after death. Can be stored in private warehouse.

Scroll: Enchant Armor (B-Grade)

P. Def. +1 for B-Grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.

Chef's Fish Stew Box

Double-click to receive one of each of the following items: Chef's Fish Stew - Victory/Fire/Wind/Water. 

Shining Scroll of Mood Melody

For 20 minutes activates the following effects: Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Purity, Wild Magic, Concentration. Cannot be used together with Scroll of Mood Melody. 

Crystal (A-Grade) x10

Crystal of A-Grade.

Scroll: Enchant Armor (C-Grade)

P. Def. +1 for C-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4.

Crystal (B-Grade) x20

Crystal of B-Grade.

Transformation Sealbook Fragment

Fragments of a transformation sealbook. Bring some fragments to Pona to exchange them for a transformation sealbook.

Learn more about the Transformation System here.