Hardin’s Magical Bag
Hardin is a powerful wizard known by all. For a limited time, strive for the same greatness as the mighty wizard with delightful items from Hardin’s Magical Bag.
Sale Details
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Hardin’s Magical Bag is available in the L2 Store for both Lineage II and Lineage II Classic servers.
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The sale will begin after maintenance on July 17 and will end on August 14 at 7:00 a.m. server time
Lineage II | Lineage II Classic
Lineage II
L2 Store Items
Item |
NCoin Price |
Restrictions |
Hardin's Magical Bag (3 Hero Coins) |
200 |
Lv. 86 or higher |
Hardin's Magical Bag (x15) (34 Hero Coins) |
2,700 (10% OFF) |
Lv. 86 or higher |
Hardin's Magical Bag (x50) (94 Hero Coins) |
7,500 (25% OFF) |
Lv. 86 or higher |
Opening a Hardin’s Magical Bag will grant a random reward from the table below.
Learn more about the God Accessory System here.
Lineage II Classic
L2 Store
Item |
NCoin Price |
Hardin's Magical Bag |
200 |
Hardin's Magical Bag (x15) |
2,700 (10% OFF) |
Hardin's Magical Bag (x50) |
7,500 (25% OFF) |
Opening a Hardin’s Magical Bag will grant a random reward from the table below.
Hardin’s Magical Bag Contents |
|
Item |
Description |
Antharas' Earring Lv. 1 |
MP +28, Bleed Attack and Resistance +10%, Stun Attack and Resistance +5%, MEN Attack and Resistance +5%, Heal Received +6%, Vampiric Rage +2%, Skill MP Consumption -3%. When two identical earrings are equipped, the effect of only one earring will be applied. Cannot be enchanted. |
Frintezza's Necklace Lv. 1 |
MP +29, Sleep Attack and Resistance +10%, Paralysis Attack and Resistance +5%, Skill Cooldown -2%, Damage Reflect Resistance +2%, P./M. Skill Power +5%. Cannot be enchanted. |
+16 Enchanted Weapon Supply Box (C-Grade) |
Double-click to receive a +16 C-Grade Weapon. |
+8 Enchanted Weapon Supply Box (B-Grade) |
Double-click to receive a +8 B-Grade Weapon. |
Weapon Supply Box +8 (A-Grade) |
Double-click to receive an A-Grade Weapon +8, except high-level weapons. |
+10 A-Grade Armor Pack |
Double-click to obtain a +10 enchanted A-Grade armor. |
+10 B-Grade Armor Pack |
Double-click to obtain a +10 enchanted B-Grade armor. |
Solid Scroll: Enchant Weapon (A-Grade) |
When enchanted, P. Atk. +4 for A-Grade one-handed swords, one-handed blunts, daggers, and spears. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above. |
Weapon Supply Box (A-Grade) |
Double-click to receive an A-Grade Weapon. |
Lucky Enchant Stone: Save Armor (A-Grade) |
Enchant success rate +10% for standard armor (A-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. The item will not be crystallized even if enchantment fails, but the enchant value will be reset to 0. |
Talisman of Baium Box |
Double-click to obtain a Talisman of Baium Pack (30-day). |
Solid Scroll: Enchant Armor (A-Grade) |
When enchanted, P. Def. +1 for A-Grade armor and accessories. Starting at +4, P. Def. +3. Starting at +4 armor, HP increases depending on the enchant value. Enchanting is safe. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above. |
Improved Scroll: Enchant Weapon (A-Grade) |
When enchanted, P. Atk. +4 for A-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Randomly enchanted from +1 to +3. |
Stable Weapon Enchant Scroll (B-Grade) |
When enchanted, P. Atk. +4 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Use the scroll to safely enchant the weapon. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above. |
Lucky Enchant Stone: Save Armor (B-Grade) |
Enchant success rate +10% for standard armor (B-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. The item will not be crystallized even if enchantment fails, but the enchant value will be reset to 0. |
Lucky Enchant Stone: Armor (A-Grade) |
Enchant success rate +10% for standard armor (A-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. |
Improved Scroll: Enchant Weapon (B-Grade) |
When enchanted, P. Atk. +4 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Randomly enchanted from +1 to +3. |
A-Grade Armor Supply Box |
Double-click to receive an A-Grade Armor. |
Sealed Rune - Stage 10 |
Double-click to receive one Stage 10 Rune that can be equipped to your weapon. |
Stable Weapon Enchant Scroll (C-Grade) |
When enchanted, P. Atk. +4 for C-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. Use the scroll to safely enchant the weapon. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on weapons enchanted to +7 or above. |
Stable Armor Enchant Scroll (B-Grade) |
When enchanted, P. Def. +1 for B-Grade armor and accessories. Starting at +4, P. Def. +3. Starting at +4 armor, HP increases depending on the enchant value. Use the scroll to safely enchant the armor. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above. |
Lucky Enchant Stone: Save Armor (C-Grade) |
Enchant success rate +10% for standard armor (C-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. The item will not be crystallized even if enchantment fails, but the enchant value will be reset to 0. |
Lucky Enchant Stone: Armor (B-Grade) |
Enchant success rate +10% for standard armor (B-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. |
Cloth Piece |
An intricately embroidered fragment. Required to remove the seal from A-Grade and S-Grade Armor. |
Scroll: Enchant Weapon (A-Grade) |
When enchanted, P. Atk. +4 for A-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. |
Improved Scroll: Enchant Armor (A-Grade) |
P. Def. for A-Grade armor and accessories increases by 1, and by 3 starting from +4. Armor and accessories can be safely enchanted up to +3. One-piece armor can be safely enchanted up to +4. When armor is enchanted to +4 or above, HP also increases according to the enchant value. Armor and accessories are randomly enchanted between +1 and +3. |
Improved Scroll: Enchant Armor (B-Grade) |
P. Def. +1 for B-Grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. |
Improved Scroll: Enchant Armor (C-Grade) |
P. Def. +1 for C-Grade armor and accessories. Increases by 3 starting from +4. It can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. Random enchantment from +1 to +3. |
Water Spirit Evolutionary Stone |
A Soulstone filled with the Water Spirits' power. Use to evolve Water Spirit. |
Stable Armor Enchant Scroll (C-Grade) |
When enchanted, P. Def. +1 for C-Grade armor and accessories. Starting at +4, P. Def. +3. Starting at +4 armor, HP increases depending on the enchant value. Use the scroll to safely enchant the armor. Even if enchantment fails, the item is not crystallized and retains the current enchant value. It cannot be used on armor enchanted to +6 or above. |
Fire Spirit Evolutionary Stone |
A Soulstone filled with the Fire Spirits' power. Use to evolve Fire Spirit. |
Lucky Enchant Stone: Armor (C-Grade) |
Enchant success rate +10% for standard armor (C-Grade) when using an Enchant Scroll. Only for items enchanted between +3 and +8. For full-body armor, enchant must be between +4 and +8. |
Earth Spirit Evolutionary Stone |
A Soulstone filled with the Earth Spirits' power. Use to evolve Earth Spirit. |
Scroll: Enchant Weapon (B-Grade) |
When enchanted, P. Atk. +4 for B-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. |
Wind Spirit Evolutionary Stone |
A Soulstone filled with the Wind Spirits' power. Use to evolve Wind Spirit. |
Gemstone (A-Grade) |
Gemstone of A-Grade. Can be used for crafting items and equipment. |
Transformation Extract Scroll |
A magic scroll that extracts your transformations and change them into sealbooks. |
Scroll: High-Grade XP/SP Boost |
For 20 min., XP/SP gain +100% when hunting. Effect remains even after death. |
Scroll: Enchant Weapon (C-Grade) |
When enchanted, P. Atk. +4 for C-Grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. +5 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. P. Atk. +8 for bows. M. Atk. +3 for all weapons. Starting at +4, P. Atk./M. Atk. bonus doubles. |
Scroll: Enchant Armor (A-Grade) |
P. Def. +1 for A-Grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can be safely enchanted up to +4. |
Transformation Sealbook: Random |
Use it to randomly obtain 1 Standard, High-Grade, Rare or Legendary Transformation. |
Magical Tablet |
A tablet filled with magic power. Collect 31 tablets and give them to Trader Lorenzo or Harmony to get Spellbook: 3rd Class Transfer. |
Golden Fruit Buff |
For 20 minutes, P./M. Atk. +12%, P./M. Def. +15%, Max. HP/CP/MP +25%, P./M. Critical Rate +10, P./M. Critical Damage +5%, HP/MP Recovery +30%. At a certain chance absorbs 5% of the damage inflicted on target as HP. XP and SP gained through hunting +10%. Cooldown is 1 minute. Buff remains after death. Can be stored in private warehouse. |
Scroll: Enchant Armor (B-Grade) |
P. Def. +1 for B-Grade armor and accessories. Starting from +4, P. Def. +3. Can be safely enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. |
Chef's Fish Stew Box |
Double-click to receive one of each of the following items: Chef's Fish Stew - Victory/Fire/Wind/Water. |
Shining Scroll of Mood Melody |
For 20 minutes activates the following effects: Might, Shield, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Focus, Death Whisper, Guidance, Purity, Wild Magic, Concentration. Cannot be used together with Scroll of Mood Melody. |
Crystal (A-Grade) x10 |
Crystal of A-Grade. |
Scroll: Enchant Armor (C-Grade) |
P. Def. +1 for C-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. HP gradually increases with each enchant level starting from +4. |
Crystal (B-Grade) x20 |
Crystal of B-Grade. |
Transformation Sealbook Fragment |
Fragments of a transformation sealbook. Bring some fragments to Pona to exchange them for a transformation sealbook. |
Learn more about the Transformation System here.