The new 20th Anniversary update is retitled Mother Tree due to the Merkios Altar event's availability starting later. 
The Mother Tree Content Update for Lineage II: Classic will be released on April 16, 2024!
Notice: The contents below are subject to change before the content update scheduled on 4/16.

The Blessing of the Mother Tree has spread to all adventures. Accept Her blessing with open arms and venture out to explore the Mother Tree Update!
This update includes new items, gameplay enhancements, exciting events and more. Check out the patch notes below for full details:

Events

With the Mother Tree Update on 4/16, we will be bringing many exciting events such as 100% EXP boost for characters below level 76, daily buff packages and free teleports. All players will also be able to meet Eva in the new Giran Town and receive special buffs from the Mother Tree!


Special Hunting Zone

Merkios' Altar

Merkios Altar will be added as an Event Special Hunting Zone during this update cycle. Although it will not be available on 4/16, we plan on using the dungeon during events in the near future.

Entry Level

Lv. 70 or above

Entry Limit

1 entry per day

Standard Use Time

15 Minutes

Charging Time

No recharge time


The Merkios' Altar is an Event Solo dungeon available daily for characters level 70+.

The entry limit resets every day at 6:30 AM.

Monsters are set to spawn in waves.

After the final wave of monsters, the boss will spawn.

Players will have 5 minutes to defeat the boss.


Special Crafting

Added 1 new Permanent Crafting to the 'Accessory → Enchant Item' Crafting category.

Crafting Item

Obtainable Items

Crafting Fee

+6 Hunter's Earring Pack

+6 Hunter's Earring Pack [Imprint] x1

Hunter's Earring Pack [Imprint] x28

1,000,000 Adena


Items

Talisman - Heaven

Added the 'Talisman - Heaven' Item

The 'Talisman - Heaven Enchant Package' can be traded and grants an [Imprint] item when used.

You can enchant +8-9 Talisman - Heaven" safely by using Transcendent Enhancement Stones.

'Talisman - Heaven' can be Enchanted up to +10 with the 'Enchant Scroll: Accessories,' and the Stats for each Enchant level are as follows:

Enchant Value

Effect

0 (default)

P. Def. +200, M. Def. +200, Max HP +200, All Critical Damage Received -1%

1

P. Def. +400, M. Def. +400, Max HP +400, All Critical Damage Received -2%

2

P. Def. +600, M. Def. +600, Max HP +600, All Critical Damage Received -3%

3

P. Def. +800, M. Def. +800, Max HP +800, All Critical Damage Received -4%

4

P. Def. +1000, M. Def. +1000, Max HP +1000, All Critical Damage Received -5%

5

P. Def. +1200, M. Def. +1200, Max HP +1200, All Critical Damage Received -6%

6

P. Def. +1400, M. Def. +1400, Max HP +1400,

All Critical Damage Received -7%, Bow Weapon Resistance +2%

7

P. Def. +1600, M. Def. +1600, Max HP +1600,

All Critical Damage Received -9%, Bow Weapon Resistance +4%, Sleep Resistance +3%, Hold Resistance +3%

8

P. Def. +1800, M. Def. +1800, Max HP +1800, All Critical Damage Received -11%,

Bow Weapon Resistance +6%, Sleep Resistance +6%, Hold Resistance +6%, All Critical Damage +3%

9

P. Def. +2000, M. Def. +2000, Max HP +2000, All Critical Damage Received -13%,

Bow Weapon Resistance +8%, Sleep Resistance +9%, Hold Resistance +9%, All Critical Damage +5%
<Special Effect> Limited Weapon: Chance to activate debuff to enemy when hit. Activation Chance: 1%, Duration: 3 seconds,

Debuff Effect: All Weapon P. Atk. -2000, All Weapon M. Atk. -2000

10

P. Def. +2500, M. Def. +2500, Max HP +2500, All Critical Damage Received -15%,

Bow Weapon Resistance +10%, Sleep Resistance +12%, Hold Resistance +12%, All Critical Damage +10%
<Special Effect> Limited Weapon: Chance to activate debuff to enemy when hit. Activation Chance: 2%, Duration: 3 seconds,

Debuff Effect: All Weapon P. Atk. -2000, All Weapon M. Atk. -2000


Talisman of Baium

Changed 'Talisman of Baium' and 'Talisman of Baium [Imprint]' to be enchanted up to +10

+6 and above enchant values have different effects than before.

Changed the Magic Damage Resistance effect of 'Talisman of Baium' to P. Def./M. Def. effect.

Improved the Equipment Effect structure of the Talisman of Insolence Lv. 6 and Talisman of Baium to no longer use 1 Special Buff slot.

Below are the stats for each of the enchantments for Talisman of Baium:

Enchant Value

Effect

0

(Basic)

P. Atk. +284, M. Atk. +392, All Skill Power +5%, P. Critical Rate +20, M. Skill Critical Rate +20,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +1

1

P. Atk. +300, M. Atk. +415, All Skill Power +5%, P. Critical Rate +20, M. Skill Critical Rate +20,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT +1, CON/MEN +2
<Additional Effect> Skill Cooldown -1%

2

P. Atk. +334, M. Atk. +449, All Skill Power +5%, P. Critical Rate +20, M. Skill Critical Rate +20,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT +1, DEX/WIT/CON/MEN +2
<Additional Effects> Skill Cooldown -2%, All Skill Power +1%

3

P. Atk. +376, M. Atk. +491, All Skill Power +5%, P. Critical Rate +30, M. Skill Critical Rate +30,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +2
<Additional Effects> Skill Cooldown -3%, All Skill Power +1%

4

P. Atk. +426, M. Atk. +541, All Skill Power +5%, P. Critical Rate +40, M. Skill Critical Rate +40,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +2
<Additional Effects> Skill Cooldown -4%, All Skill Power +2%, P. Def. +20, M. Def. +20

5

P. Atk. +485, M. Atk. +600, All Skill Power +5%, P. Critical Rate +50, M. Skill Critical Rate +50,

P. Def. +100, M. Def. +100, All Weapon Resistance +5%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +2
<Additional Effects> Skill Cooldown -7%, All Skill Power +3%, P. Def. +50, M. Def. +50

6

P. Atk. +650, M. Atk. +650, All Skill Power +5%, All Critical Rate +60,

P. Def. +200, M. Def. +200, All Weapon Resistance +6%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT +2 DEX/WIT/CON/MEN +3
<Additional Effects> Skill Cooldown -8%, All Skill Power +4%, P. Def. +100, M. Def. +100, All Critical Damage +50

7

P. Atk. +800, M. Atk. +800, All Skill Power +5%, All Critical Rate +70,

P. Def. +400, M. Def. +400, All Weapon Resistance +6%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +3
<Additional Effects> Skill Cooldown -9%, All Skill Power +5%, P. Def. +200, M. Def. +200, All Critical Damage +60

8

P. Atk. +1000, M. Atk. +1000, All Skill Power +5%, All Critical Rate +80,

P. Def. +600, M. Def. +600, All Weapon Resistance +6%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT +3 DEX/WIT/CON/MEN +4
<Additional Effects> Skill Cooldown -10%, All Skill Power +6%, P. Def. +300, M. Def. +300, All Critical Damage +70

9

P. Atk. +1500, M. Atk. +1500, All Skill Power +5%, All Critical Rate +90,

P. Def. +800, M. Def. +800, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +4

<Additional Effects> Skill Cooldown -11%, All Skill Power +7%, P. Def. +400, M. Def. +400, All Critical Damage +80

10

P. Atk. +2000, M. Atk. +2000, All Skill Power +5%, All Critical Rate +100,

P. Def. +1000, M. Def. +1000, All Weapon Resistance +7%, Skill MP Consumption -5%, Skill Cooldown -3%,

STR/INT/DEX/WIT/CON/MEN +5
<Additional Effects> Skill Cooldown -12%, All Skill Power +8%, P. Def. +500, M. Def. +500, All Critical Damage +100


Kelbim Doll

Added the 'Kelbim Doll Lv. 1-5'

Kelbim Dolls of the same level can be compounded to upgrade to a higher level Doll.

Added "Top-grade Kelbim Doll Summoning Ticket Pack" to the drop rewards of the Kelbim's Castle Raid.

Kelbim Doll Lv. 1-5 effects:

Level

STR/INT

DEX/WIT

CON/MEN

P. Def./M. Def.

All Critical Damage

XP/SP Gain

PvP Damage Received

Lv. 1

+1

+1

+1,000

+10

Lv. 2

+1

+1

+1

+1,500

+20

Lv. 3

+1

+2

+2

+2,000

+30

+1%

Lv. 4

+2

+2

+2

+2,500

+50

+3%

-1%

Lv. 5

+2

+3

+3

+3,000

+70

+5%

-2%


Aztacan's Earring

Added 'Scroll: Enchant Rare Accessory' and 'Greater Scroll: Enchant Rare Accessory,' which can be used to Enchant Aztacan's Earring.

- The 'Greater Scroll: Enchant Rare Accessory' is available at +2 or lower Enchant level.

- The 'Greater Scroll: Enchant Rare Accessory' has a fixed chance to grant a maximum of +3 Enchant levels on a successful Enchant.

Aztacan's Earring has the following Enchant Success Rates:

Enchant Level

Success Rate

0→1

70%

1→2

50%

2→3

40%

3→4

30%

4→5

20%

5→6

8%


Other Item Changes

Added 'Fixed Damage Resistance' to 'Berserker Shield' Enchanted at +14 or Higher

Enchant Level

Fixed Damage Resistance Added

14

1%

15

2%

16

3%

17

4%

18

5%

19

6%

20

7%


Ctrl + hover mouse over on the icon of an item that can be exchanged with Exchange Tickets, etc. to display the item exchange preview window.

- The following exchange information is available in the item exchange preview window.

Info Provided

Item Icon

Item Name

Obtainable Amount

Required Item


Added Tooltips for Droppable Items in Packaged Items such as Boxes

Level

Tooltip

Hover mouse over the box icon

Show Normal tooltip

Hover mouse over while holding Ctrl

Show a list of obtainable items

Hold Ctrl while details are shown

Hover mouse over the item list in the tooltip

In the list of obtainable items

show the item's tooltip


UI

Added a Name Deco management feature.

- You can set which Name Deco features you have in the Cosmetic menu in Options.

Changed the terrain representation scope setting in Options to persist after reconnection.

Adjusted the line spacing for dimensions displayed in item and skill tooltips.

Improved the resurrection menu that can be selected when a character dies.

- Removed the Resurrection path for Castles and Clan Hall that could result in XP loss upon Resurrection.

- Removed the ability to recover XP from residences due to the removal of the Resurrection paths for Clan Halls and Castles.

- Changed the Resurrection menu to show the percentage of XP restored.

- Changed the Warning popup to display when selecting a Resurrection menu that results in XP loss.

During Special Crafting period, Reset Time will be announced for products that aren't part of Permanent Crafting.

Fixed an issue where the position of the Clan Crest registration window was not reset.


Mission

Added the ability to level up missions by 30 levels at once by spending L2 Coins.

 - This is available once per month per Account, and costs 1,000 L2 Coins.

 - After receiving the final reward as before, you can earn additional rewards with Mission Level Up.


L2 Store

Changed the availability and cost of the "Rune of Growth Lv. 1 [Imprint]" item.

Product Name

Type

Purchase Restrictions

Cost

Before Change

After Change

Before Change

After Change

Growth Rune Lv. 1

Adena Shop

2 per character

None

5 million Adena

10 million Adena


Class

Changed Spellbooks to no longer be required in order to learn Race-specific Riding Skills after the 3rd Class Transfer

- The Riding Spellbook to no longer be given in the 3rd Class Transfer reward due to a change in Skill Acquisition Condition.

- Riding Tome that are no longer available have been removed in bulk as part of our regular maintenance.


Collection

Changed the following Doll Collections to be able to be registered alternatively with the "Doll Summoning Ticket - 1 time [Imprint]" item.

Category

Collection Name

Target Item

Doll Summoning Ticket - 1 Time

Battle Support

Baium Doll I

Baium Doll Lv. 2

2

Baium Doll Lv. 1

1

Stats

Queen Ant Doll I

Queen Ant Doll Lv. 2

2

Queen Ant Doll Lv. 1

1

Orfen Doll Ⅰ

Orfen Doll Lv. 2

2

Orfen Doll Lv. 1

1

Zaken Doll Ⅰ

Zaken Doll Lv. 2

2

Zaken Doll Lv. 1

1

Core Doll Ⅰ

Core Doll Lv. 2

2

Core Doll Lv. 1

1

Frintezza Doll I

Frintezza Doll Lv. 2

2

Frintezza Doll Lv. 1

1


Added 3 New Collections

The 'Challenge Growth Rune Lv. 10' event collection is a 4-week limited-time collection.

Category

Collection Name

Target Item

Quantity

Effect

Convenience

Hunter's Earring Ⅰ

+9 Hunter's Earring [Imprint]

1

XP/SP +2%

+7 Hunter's Earring [Imprint]

1

+4 Hunter's Earring [Imprint]

1

Convenience

Hunter's Earring Ⅱ

+10 Hunter's Earring [Imprint]

1

XP/SP +3%

+8 Hunter's Earrings [Imprint]

1

Convenience

Growth Rune Collection Ⅴ

Growth Rune Lv. 11 [Imprint]

1

XP/SP +4%

Growth Rune Lv. 16 [Imprint]

1

Event

Challenge Growth Rune Lv. 10

Growth Rune Lv. 10 [Imprint]

1

XP/SP +10%

Growth Rune Fragment [Imprint]

50


Doll System

Added a new 'Doll System'

Can be used through the 'Doll' option in the menu.

Use the 'Doll Summoning Ticket' item to acquire a Doll.

Doll Acquisition/Combination/Enchant/Collection information is stored on a per-Account basis.

If you have an existing Doll item and a Doll system with the same effect, only the higher effect will be applied.

Until the maintenance on Tuesday, July 2, 2024, you can exchange an Imprint Doll item for a Confirmed Doll Summoning Ticket of the same grade in Dimensional Merchant → Events → Doll Summoning Ticket.

After maintenance on Tuesday, July 2, 2024, Imprinted Dolls will be moved from your inventory to the Doll System.

The menu to change an exchangeable Doll to a Guaranteed Summoning Ticket will remain in Store until further notice.

Dolls are categorized into following tiers: Normal, High-Grade, Top-Grade, Rare, Hero, Legendary, and Mythic.

If you have Dolls of different grades with the same name, only the effect of the highest-grade Doll will be applied.

Doll Types

Grade

Princess Molrang Doll

Normal-High-grade

Deiman Doll

Normal-High-grade

Jadna Doll

Normal-High-grade

Ryuminir Doll

Normal-High-grade

Aizen Kelsour Doll

Normal-High-grade

King Ignis Doll

Normal-Rare

Queen Nebula Doll

Normal-Rare

King Procella Doll

Normal-Rare

King Petram Doll

Normal-Rare

Tron Doll

Normal-Rare

Queen Ant Doll

Normal-Hero

Orfen Doll

Normal-Hero

Core Doll

Normal-Hero

Zaken Doll

Normal-Hero

Frintezza Doll

Normal-Hero

Baium Doll

Normal-Hero

Antharas Doll

Normal-Hero

Scarlet van Halisha Doll

Normal-Legendary

Anakim Doll

Normal-Legendary

Lilith Doll

Normal-Legendary

Glakias Doll

Normal-Legendary

Behemoth Doll

Normal-Legendary

Andreas Van Halter Doll

Normal-Legendary

Kelbim Doll

Normal-Legendary

Ferion Doll

Normal-Mythic


Mythic Dolls can be Enchanted to Increase their Activation Effect

If you acquire additional Dolls that you already own, the remaining number will be shown, and they can be used as Enchant Ingredients.

You can Enchant a Doll by selecting the Doll you want to Enchant, and using 1-4 Dolls of the same grade as Enchant ingredient.

Mythic Dolls can be Enchanted to a maximum of +3 , at a cost of 200,000,000 Adena.

When Enchanting, the probability changes based on the ingredient quantity.

Enchant Fees

Enchant Success Rate Based on Enchant Ingredient Quantity

Adena Fee

1

10%

200,000,000

2

20%

3

30%

4

50%


Compound Your Dolls to Earn the Next Highest Grade of Doll

If you acquire additional Dolls that you already own, the remaining number will be shown, and they can be used as Combination Materials.

When you collect 4 Dolls of the same grade and successfully Combine them, you have a chance to win a Doll of the next higher grade or a Doll of the same grade.

Grade

Compounding Materials

Adena Fee

Normal

4 Dolls of the same grade

100,000

High-grade

500,000

Top-grade

1,000,000

Rare

3,000,000

Hero

10,000,000

Legendary

100,000,000


The first time you acquire a Doll, it will automatically register the Doll under 'Doll Collection,' and when you collect all the required Dolls, the Doll Collection effect will activate.

- Doll Collection information, status, and effects can be viewed in the 'Collection' tab.

- Some "Doll Collection" will have Enchant conditions.


Giran Castle Change

The Terrain of Giran Castle has been Changed

Changed the appearance of the square, the fountain, the location of the warehouse, and the interior of Einhasad Temple.

Added doors on either side of Einhasad Temple to allow access to the outside of the temple.

Removed the Warriors' Guild placement and added the lawn.

Modified the world map and radar map to reflect the changed terrain.


Dye & Potential

Expanded Dye Max Level to 30 and Potential Max Level to 30

Dye Lv.

Engraving Fees

Deletion Fees

21-25

80 million Adena or 1,600 L2 Coins

200 million Adena or 4,000 L2 Coins

26-30

120 million Adena or 2,400 L2 Coins

300 million Adena or 6,000 L2 Coins


Tattoo enchant, Dye Compounding Materials and fees are as follows.

- Added Tattoo Auto Enchant. Tattoos will automatically be enchanted until the enchantment is successful or materials are exhausted.

Enchantment Attempt

Enchant Rate

Enchant Ingredient

Tattoo Enchant Fees

Dye Compounding Fees

0 → 1

50%

Dye Hardener

or
Dye Hardener (Imprint)

300,000 Adena

600,000 Adena

1 → 2

25%

2 → 3

20%

3 → 4

15%

4 → 5

10%

5 → 6

8%

6 → 7

6%

7 → 8

5%

8 → 9

5%

9 → 10

5%

10 → 11

5%

11 → 12

10%

High-grade Dye Hardener

or
High-grade Dye Hardener (Imprint)

500,000 Adena

1,000,000 Adena

12 → 13

8%

13 → 14

6%

14 → 15

5%

15 → 16

4%

16 → 17

3%

17 → 18

2%

18 → 19

1%

19 → 20

0.50%

20 → 21

0.50%

21 → 22

4.00%

Top-grade Dye Hardener or
Top-grade Dye Hardener (Imprint)

900,000 Adena

1,500,000 Adena

22 → 23

3.00%

23 → 24

2.00%

24 → 25

1.50%

25 → 26

1.0%

26 → 27

0.50%

27 → 28

0.20%

28 → 29

0.20%

29 → 30

0.10%


Added High-grade Dye Hardener, Top-grade Dye Hardener to the 'Special Crafting - Other' category.

Crafting Item

Craftable Items

Rate

Crafting Fee

High-grade Dye Hardener [Imprint]

High-grade Dye Hardener [Imprint] x3

obtain 1 type

Dye Hardener [Imprint] x5,

500,000 Adena

High-grade Dye Hardener [Imprint] x1

Dye Hardener [Imprint] x2

Top-grade Dye Hardener

Top-grade Dye Hardener x1

Guaranteed Items

High-grade Dye Hardener x5,

500,000 Adena

Top-grade Dye Hardener [Imprint]

Top-grade Dye Hardener [Imprint] x1

Guaranteed Items

High-grade Dye Hardener [Imprint] x5

500,000 Adena


The engraving options for the new Levels 21 through 30 Dyes are shown below:

Lv. 21-25

Level

21

22

23

24

25

Dye of STR

STR

5

5

5

5

6

Additional Options

P. Atk. +475/

Physical Skill

Critical Rate +3.5%

P. Atk. +500/

Physical Skill

Critical Rate +4%

P. Atk. +525/

Physical Skill

Critical Rate +4.5%

P. Atk. +550/

Physical Skill

Critical Rate +5%

P. Atk. +575/

Physical Skill

Critical Rate +5.5%

Dye of INT

INT

5

5

5

5

6

Additional Options

M. Atk. +475/

Magic Skill

Critical Rate +3.5%

M. Atk. +500/

Magic Skill

Critical Rate +4%

M. Atk. +525/

Magic Skill

Critical Rate +4.5%

M. Atk. +550/

Magic Skill

Critical Rate +5%

M. Atk. +575/

Magic Skill

Critical Rate +5.5%

Dye of DEX

DEX

5

5

5

5

6

Additional Options

Physical Skill

Critical

Rate Received -7.6%/

Soulshot Damage +5%

Physical Skill

Critical

Rate Received -8.0%/

Soulshot Damage +6%

Physical Skill

Critical

Rate Received -8.4%/

Soulshot Damage +7%

Physical Skill

Critical

Rate Received -8.8%/

Soulshot Damage +8%

Physical Skill

Critical

Rate Received -9.2%/

Soulshot Damage +9%

Dye of WIT

WIT

5

5

5

5

6

Additional Options

Magic Skill

Critical

Rate Received -7.6%/

Spiritshot Damage +5%

Magic Skill

Critical

Rate Received -8.0%/

Spiritshot Damage +6%

Magic Skill

Critical

Rate Received -8.4%/

Spiritshot Damage +7%

Magic Skill

Critical

Rate Received -8.8%/

Spiritshot Damage +8%

Magic Skill

Critical

Rate Received -9.2%/

Spiritshot Damage +9%

Dye of CON

CON

5

5

5

5

6

Additional Options

P. Def. +618/

Physical Skill

Damage Received -5.5%

P. Def. +651/

Physical Skill

Damage Received -6%

P. Def. +684/

Physical Skill

Damage Received -6.5%

P. Def. +717/

Physical Skill

Damaged Received -7%

P. Def. +750/

Physical Skill

Damage Received -7.5%

Dye of MEN

MEN

5

5

5

5

6

Additional Options

M. Def. +699/

Magic Skill

Damage Received -5.5%

M. Def. +723/

Magic Skill

Damage Received -6%

M. Def. +747/

Magic Skill

Damage Received -6.5%

M. Def. +771/

Magic Skill

Damaged Received -7%

M. Def. +795/

Magic Skill

Damage Received -7.5%

Lv. 26-30

Level

26

27

28

29

30

Dye of STR

STR

6

6

6

6

6

Additional Options

P. Atk. +600/

Physical Skill

Critical Rate +5.5%

P. Atk. +625/

Physical Skill

Critical Rate +6%

P. Atk. +650/

Physical Skill

Critical Rate +6.5%

P. Atk. +675/

Physical Skill

Critical Rate +7%

P. Atk. +700/

Physical Skill

Critical Rate +7.5%

Dye of INT

INT

6

6

6

6

6

Additional Options

M. Atk. +600/

Magic Skill

Critical Rate +5.5%

M. Atk. +625/

Magic Skill

Critical Rate +6%

M. Atk. +650/

Magic Skill

Critical Rate +6.5%

M. Atk. +675/

Magic Skill

Critical Rate +7%

M. Atk. +700/

Magic Skill

Critical Rate +7.5%

Dye of DEX

DEX

6

6

6

6

6

Additional Options

Physical Skill

Critical

Rate Received -9.6%/

Soulshot Damage +10%

Physical Skill

Critical

Rate Received -10.0%/

Soulshot Damage +11%

Physical Skill

Critical

Rate Received -10.4%/

Soulshot Damage +12%

Physical Skill

Critical

Rate Received -10.8%/

Soulshot Damage +13%

Physical Skill

Critical

Rate Received -11.2%/

Soulshot Damage +14%

Dye of WIT

WIT

6

6

6

6

6

Additional Options

Magic Skill

Critical

Rate Received -9.6%/

Spiritshot Damage +10%

Magic Skill

Critical

Rate Received -10.0%/

Spiritshot Damage +11%

Magic Skill

Critical

Rate Received -10.4%/

Spiritshot Damage +12%

Magic Skill

Critical

Rate Received -10.8%/

Spiritshot Damage +13%

Magic Skill

Critical

Rate Received -11.2%/

Spiritshot Damage +14%

Dye of CON

CON

6

6

6

6

6

Additional Options

P. Def. +783/

Physical Skill

Damage Received -8%

P. Def. +816/

Physical Skill

Damage Received -8.5%

P. Def. +849/

Physical Skill

Damage Received -9%

P. Def. +882/

Physical Skill

Damage Received -9.5%

P. Def. +915/

Physical Skill

Received Damage - 10%

Dye of MEN

MEN

6

6

6

6

6

Additional Options

M. Def. +819/

Magic Skill

Damage Received -8%

M. Def. +843/

Magic Skill

Damage Received -8.5%

M. Def. +867/

Magic Skill

Damage Received -9%

M. Def. +891/

Magic Skill

Damage Received -9.5%

M. Def. +915/

Magic Skill

Received Damage - 10%


The new Level 21-30 Potential options are shown below:

Slot Number

1

2

Options

P. Atk./

M. Atk.

P. Def. /

M. Def.

Atk. Spd./

Casting Spd.

All Skills

Damage Bonus

All Skills

Damage Received

Level 21

2,100

2,100

420

12.3%

12.3%

Level 22

2,200

2,200

440

12.6%

12.6%

Level 23

2,300

2,300

460

12.9%

12.9%

Level 24

2,400

2,400

480

13.2%

13.2%

Level 25

2,500

2,500

500

13.5%

13.5%

Level 26

2,600

2,600

520

13.8%

13.8%

Level 27

2,700

2,700

540

14.1%

14.1%

Level 28

2,800

2,800

560

14.4%

14.4%

Level 29

2,900

2,900

580

14.7%

14.7%

Level 30

3,000

3,000

600

15%

15%

Slot Number

3

Options

All

Critical Rate

All

Critical Damage

All Critical

Rate Received reduced

All Critical

Damage Received Reduction

Level 21

12.3%

12.3%

12.3%

12.3%

Level 22

12.6%

12.6%

12.6%

12.6%

Level 23

12.9%

12.9%

12.9%

12.9%

Level 24

13.2%

13.2%

13.2%

13.2%

Level 25

13.5%

13.5%

13.5%

13.5%

Level 26

13.8%

13.8%

13.8%

13.8%

Level 27

14.1%

14.1%

14.1%

14.1%

Level 28

14.4%

14.4%

14.4%

14.4%

Level 29

14.7%

14.7%

14.7%

14.7%

Level 30

15%

15%

15%

15%

Slot Number

4

Options

Soulshot/

Spiritshot Damage

Soulshot/

Spiritshot Damage Resistance

All Skill Power Increased

All

Power Received reduced

Abnormal Status Attack Bonus

(Stun/Paralysis/Sleep/Petrify)

Level 21

8.2%

8.2%

8.2%

8.2%

16.4%

Level 22

8.4%

8.4%

8.4%

8.4%

16.8%

Level 23

8.6%

8.6%

8.6%

8.6%

17.2%

Level 24

8.8%

8.8%

8.8%

8.8%

17.6%

Level 25

9%

9%

9%

9%

18%

Level 26

9.2%

9.2%

9.2%

9.2%

18.4%

Level 27

9.4%

9.4%

9.4%

9.4%

18.8%

Level 28

9.6%

9.6%

9.6%

9.6%

19.2%

Level 29

9.8%

9.8%

9.8%

9.8%

19.6%

Level 30

10%

10%

10%

10%

20%


Skills

Changed the full Skill animation to display correctly even if the Skill Cast Time is reduced to the max from Attack/Casting Speed.
  • The actual Skill Cast Time will not be increased with the changes in animation, these are visual changes only.

If a Skill's prerequisites include only "Magic Blunt Weapon," "Magic Two-Handed Blunt," or "Magic Sword" with no other equipment, the Skill tooltip will change from "One-Handed Blunt Weapon," "Two-Handed Blunt Weapon," or "One-Handed Sword" to "Magic Blunt Weapon," "Magic Two-Handed Blunt Weapon," or "Magic Sword".

If you only have a (One-Handed) Blunt Weapon/Two-Handed Blunt Weapon/One-Handed Sword with no other equipment in the Skill Use Condition, the Skill Tooltip will direct you to (One-Handed) Blunt Weapon/Two-Handed Blunt Weapon/One-Handed Sword as before.

Equipment Conditions

Display

Requires Magic Blunt Weapon

Magic Blunt Weapon

Requires Magic Two-handed Blunt Weapon

Magic Two-Handed Blunt Weapon

Requires Magic Sword

Magic Sword

One-handed Blunt / Two-handed Blunt / One-handed Sword

Requires Magic Blunt Weapon/Magic Two-handed Blunt Weapon/Magic Sword

Magic Blunt Weapon or /Magic Two-handed Blunt Weapon or Magic +

Other weapons can be equipped

Show same as existing tooltips

(Instead of displaying it as Magic Blunt Weapon/Magic Two-Handed Blunt Weapon/Magic Sword,

will be displayed as (One-Handed)Blunt Weapon/Two-Handed Blunt Weapon/One-Handed Sword)


Other Changes

When resetting the play report, the 'Total Play Time' is also reset.

Fixed an issue that caused intermittent abnormal damage in PvP situations.

Fixed an issue where swapping between two-handed weapons would change the inventory slot location of that equipment.

Fixed an issue where the user information window for the person who sent the whisper was not displayed.

Fixed an issue where the Cooldowns of [Invocation] Skills were reset by swapping 'Blessed Dragon Pendant' and 'Gran Kain's Pendant' items.

The 'Necklace (Novice) [Imprint],' 'Earring (Novice) [Imprint],' and 'Ring (Novice) [Imprint]' items can no longer be stored in the Clan Warehouse.

Changed to allow quantitative items registered to a shortcut to remain in the slot even if they are used up.

- For slots that are set to auto-use, the item will automatically be available when you pick it up.

Added a new Keyboard Movement function to some areas in Towns and Hunting Zones.

- Improved the Characters to move along the walls instead of colliding into them.

Changed the target display design.

Added Highlight effect to item slots that match the keywords when searching in the Collections and Doll Collections categories.

Fixed an issue in Kelbim's Castle that allowed players to run the 'Wrathful Kelbim' Raid outside of scheduled Raid times.

Fixed an issue where the "Gran Kain's Pendant [Imprint]" item in the Pagan Temple would not ignore Paralysis effect.

The Raid Rewards of Dolls have been changed to Doll Summoning Ticket.

- Doll Summoning Ticket Pack can be exchanged, but the Summoning Tickets that come out of the pack will be 'Imprint' items.

Doll Items

Doll Summoning Ticket

Behemoth Doll Lv. 2

Top-grade Behemoth Doll Summoning Ticket Pack

Glakias Doll Lv. 2

Top-grade Glakias Doll Summoning Ticket Pack

Andreas Van Halter Doll Lv. 2

Top-grade Andreas Van Halter Doll Summoning Ticket Pack