The Return of the Rogue Content Update for Lineage II will be released on April 16, 2024!
Notice: The contents below are subject to change before the content update scheduled on 4/16.

Sneaky, elusive, and deadly - the Othell Rogue has stealthily returned for an entire Class reorganization in the Return of the Rouge update! In addition to all new Skills, the Rogue is getting some updated mechanics and visual effects to really bring this Class alive.
The update also includes exciting new Collections, items, and more. Check out the patch notes below for full details: 


Class Reorganization - Othell Rogue

A New Effect, 'Perfect' has been Added

'Perfect' effect has a chance to activate when a Deadly Attack Skill is used.

When activated, 'Perfect' will deal additional damage or cause an additional effect, depending on the Skill.

Added new Passive Skills related to the new effects.

Use Classes

Skill Name

Level (MAX)

Skill Type

Acquiring Level

All Othell Rogue

Perfect Time

1

Passive

85


Changed the Mechanics of Deadly Attack Skills

Deadly Attacks no longer fail.

Removed all Skill Effects related to Deadly Attack Rate.


Othell Rogue Common Skill Effects have been Changed

Changed the Skills that have penalties or bonuses based on location to have common effects regardless of location.

Underutilized effects or Skills have been removed, replaced with other effects, or enhanced.


Othell Rogue Common Skills

Skill Name

Level (MAX)

Skill Type

Existing Effect

Changed Effect

-

Grand Critical

Mastery

12

Passive

Normal Attack Critical Rate 60%,

Normal Attack Critical Damage +1870, 

Skill Mastery Skill Rate +100%,

P. Skill Power 10%, 

P. Skill Critical Rate +10%. 

STR +2, 

Normal Attack Critical Damage +7%.

Normal Attack Critical Damage +1870,

Skill Mastery Skill Rate +100%,

P. Skill Power 10%,

P. Skill Critical Rate +10%.

STR +2,

Normal Attack Critical Damage +7%.

-

Maximum Critical

1

Passive

P. Skill Power 1%,

Deadly Atk. Rate +10%.

Normal Attack Critical Rate inflicted from side 30%,

Normal Attack Critical Damage +40%,

Normal Attack Critical Rate inflicted from behind 60%,

Normal Attack Critical Damage +70%.

Normal Attack Critical Damage 40%,

P. Skill Power +1%.

-

Counter Stance

3

Active

Take a counterattack stance for 10 seconds, with 80% chance to

evade Physical Attack Skill and return the Damage.

Take a counterattack stance for 10 seconds, with 2% chance to

evade Physical Attack Skill and return the Damage,

and increase AoE Damage Resistance by 30%

-

Angel of Death

2

Active

45% chance of a successful Deadly Attack for 30 seconds,

P. Skill Power 15%,

P. Accuracy +8, P. Evasion +40,

Block 7 debuff attacks.

Cooldown 600 seconds

For 2 minutes, Perfect Rate +2%, Perfect Power +5%,

P. Skill Power 10%,

P. Accuracy +8, P. Evasion +40.
Requires a Dagger/Dual Dagger.

Cooldown 300 seconds

-

-

-

-

Archangel of Death

2

Active

50% chance of a successful Deadly Attack for 50 seconds,

P. Skill Power 30%,

P. Accuracy +10, P. Evasion +45,

Block 8 debuff attacks.

P. Atk. +15%.
Consumes 15 Soulstones.

Cooldown 600 seconds

For 5 minutes, Perfect Rate +5%, Perfect Power +15%,

P. Skill Power +25%,

P. Accuracy +10, P. Evasion +45.

Additionally, P. Atk. +10%.
Requires a Dagger/Dual Dagger.
Consumes 15 Soulstones.

Cooldown 300 seconds

-

-

-

-

-

Shadow Flash

8

Active

Teleport behind the target, and for 10 seconds,

increase the Critical Damage Received from Normal Attack

by 32%,

and prevents HP from recovering above 50%.

Additionally, the target becomes unable to Hide,

and this effect cannot be removed.

Teleport behind the target

and reduce the Dagger/Dual Dagger Resistance by 10%,
and prevents the target's HP from recovering above 50%.


Additionally, the target becomes unable to Hide, and cannot remove this effect.


Against PvP targets, additionally remove Invincibility effect.


For 5 seconds after Skill Cast,

increase Normal Attack Critical Damage by 30%

And reduce PvP Damage Received by 75%

via 'Blind Spot' effect on self.

-

Blind Spot

1

Active

P. Atk./Normal Attack Critical Rate/

Normal Attack Critical Damage/

Deadly Attack Success Rate are increased.

With Shadow Flash,

you've taken an advantageous position for an attack.
For 5 seconds, Normal Attack Critical Damage

is increased by 30%,

And PvP Damage Received is reduced by 75%.

-

Heart Breaker

15

Active

Attacks with 62,509 Power added to P. Atk.,

and attempts a Deadly Attack on the target's heart.

Also increase your Speed by 40, Physical Evasion by 5,

and Normal Attack Critical Damage from the Side and Rear

by 30%.

Aim for the target's heart, dealing

Deadly Attack Damage of 97% of P. Atk. Power.
Also increases your Normal Attack Critical Damage by 30%,

Speed by 40, and P. Evasion by 5

with the "Heartbeat" effect.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger,

deals 194% of P. Atk. Power as a Deadly Attack Damage.

Stun the enemy for 2 seconds on a Perfect Trigger.

Requires a Dagger/Dual Dagger.

-

Blood Stab

15

Active

Targets the enemy's back

and deal a Deadly Attack of 83,405 Power.

Additionally, inflict Bleed status

that deals 70 damage per second.

Attack ignores CP on success.

When attacking from the Front,

the success rate of a Deadly Attack is very low.

Aim for a gap in enemy's guard,

dealing 100.5% of P. Atk. Power

as a Deadly Attack damage.
Additionally, inflict Bleed status on the enemy for 15 seconds,

dealing 70 damage per second

and increasing Perfect Received Power by 10%.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger, attack the target with 201% of P. Atk. Power

as Deadly Attack Damage.

Requires a Dagger/Dual Dagger.

-

Chain Blow

15

Active

Deal 66,090 Power

added to P. Atk. as damage.

If used while target is Bleeding,

Deals 20% of Skill Power as additional damage.

Deal a powerful bow on the target,

dealing 104% of P. Atk. power as Deadly Attack damage.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger, attack the target

with 208% of P. Atk. Power as Deadly Attack Damage.

Requires a Dagger/Dual Dagger.

-

Final Ultimate

Evasion

4

Active

For 30 seconds, P. Evasion +40,

M. Def. +100%,

P. Skill Evasion Rate +50%,

and Debuff Resistance +50%.

Additionally, receiving damage

has a chance to cancel the target

on the enemy attacking you.

If you receive an attack that could kill you,

Evade Death is activated.

For 30 seconds, P. Evasion +40, M. Def. +12%,

P. Skill Evasion Rate +75%,

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/

Pull/Danger Zone Resistance +160.


Additionally, blocks 7 Debuff attacks,

and when you take damage, there is a chance that

you will cancel the target of the enemy who attacked you.


Also, if you receive an attack that could kill you,

you gain Invincibility for 5 seconds

via 'Evade Death' activation.

-

Evade Death

1

Active

Enter an evasive state where not even death can touch you,

becoming Invincible for 3 seconds,

removing all Debuffs,

and becoming Immune.

Enter an evasive state where not even death can touch you, becoming Invincible for 3 seconds,

removing all Debuffs, and becoming Immune.

-

Clone Attack

1

Active

Slip into the target's shadow,

then summon a clone to attack.
Requires a Dagger/Dual Dagger.
Fixed Skill Cooldown.

Slip into the target's shadow then summon a clone to attack.
Additionally, the caster becomes hidden for 2 seconds

through 'Illusion Hide' effect.
Requires a Dagger/Dual Dagger.
Fixed Skill Cooldown.

-

 

Othell Adventurer

Changed/Added Class-exclusive Skill Effects for Othell Adventurer.
- Exclusive Deadly Attack Skills can now be used in combo based on Exceptional Perfect Rate.

Skill Name

Level (MAX)

Skill

Type

Existing Effect

Changed Effect

Superior Fitness

5

Passive

Max HP/CP +20%,

HP Recovery +20%,

Infection Resistance +15,

P. Skill Power +2%.

Max HP/CP +20%,

HP Recovery +20%,

Infection Resistance +15,

P. Skill Power +5%,

Perfect Rate +20%,

and Perfect Power +20%.

Grand Melee Expert

Critical Tactics

2

Active

For 5 minutes, P. Skill Power +7%,

Deadly Attack Rate +10%,

Normal Attack Critical Rate inflicted from Front and Rear increased/

Critical Damage +50%,

Common Attack Critical Rate from Side increased/

Critical Damage +30%.

Requires a Dagger/Dual Dagger.

For 5 minutes, P. Skill Power +7%,

Normal Attack Critical Damage +70%,

Perfect Rate +25%,

and Perfect Power +25%.

<Perfect Additional Effect>

When you trigger a Perfect with your own Deadly Attack,

inflict Level 2 'Deep Wound'effecton thetarget.

<Deep Wound>

Inflict a deep wound by attacking a vulnerable spot

to increase the damage taken by the target.

Requires a Dagger/Dual Dagger.

(NEW)

Deep Wound

2

Active

-

By receiving a Perfect Deadly Attack,

increased Damage Received by 12% for 5 seconds.

Debuff Base Success Rate: 70%

Abnormal Status Type: Weaken

Maximum Blow

2

Active

For 120 seconds, Deadly Attack Rate +25%,

Normal Attack Critical Damage +12%

and when casting Reverse Mana, the Cooldown of Heart Breaker/Chain Blow

is reset.

Requires a Dagger/Dual Dagger.

For 60 seconds, P. Atk. +10%,

Normal Attack Critical Damage +27%,

Perfect Power +25%,

When casting Reverse Mana

Heart Breaker, Blood Stab, and Chain Blow's

Cooldown is reduced by 1 second.
Requires a Dagger/Dual Dagger.

Elusive Mirage

1

Active

For 30 seconds, enemies that attack you

have a chance to have their Target Cancelled.

Requires a Dagger/Dual Dagger.

For 10 seconds, enemies that attack you

have a chance to have their Target Cancelled.

Also, you will not take more than 20,000 damage.

While the effect lasts, Protection of Faith/

Nine Aegis/

Sardonic Fortitude - Inspiration effects will not be applied.

Consumes 10 Soulstones

Requires a Dagger/Dual Dagger.

Reverse Mana

11

Active

With 84,446 Power added to P. Atk.,

attempts a Deadly Attack,

and recover 3% of your MP.

Additionally, while in the "Maximum Blow" state,

the Cooldowns of 'Heart Breaker and 'Chain Blow'

are reset when using the Skill.

Half-kill

 

Requires a Dagger/Dual Dagger

Skillfully strikes the target

with 115% of P.Atk. Power,

dealing Deadly Attack damage

and recovering 3% of your MP.

Additionally, using this Skill in the "Maximum Blow" state

Heart Breaker, Blood Stab, and Chain Blow's

Cooldown is reduced by 1 second.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger,

deals 241.5% P. Atk. Power,

as a Deadly Attack damage.

Requires a Dagger/Dual Dagger.

Istina Acid Swarm

13

Active

Throws a bottle filled with Istina's Acid

at a selected location,

creating an acidic zone for 15 seconds.

Enemies within the zone suffer

P. Def./M. Def. -30%,

Atk. Spd./Speed/Shield P. Def.

-50%,

and their M. Skills are Sealed.

Additionally, the enemy's Hidden status is removed,

and they cannot Hide.

Throws a bottle filled with Istina's Acid

at a selected location,

creating an acidic zone for 15 seconds.

Enemies within the zone suffer

P. Atk. -23%,

P. Def./M. Def. -30%,

Atk. Spd./Speed/Shield P. Def.

-50%,

and their M. Skills are Sealed.

Additionally, the enemy's Hidden status is removed,

and they cannot Hide.

Drastic Blow

1

Active

Boldly and quickly stabs the enemy.

Targets the enemy's vital spot

with 72,280 Power,

and ignores CP on successful attack.

The Deadly Attack Success Rate is very high

from all directions.

Consumes 3 Soulstones

Requires a Dagger/Dual Dagger.

Drastic Strike for 110% of your P. Atk.,

dealing Deadly Attack damage,

and reduces the Cooldown of 'Reverse Mana'by5 seconds.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger,

attacks with 242% of P. Atk.,

as a Deadly Attack damage.

Consumes 3 Soulstones

Requires a Dagger/Dual Dagger.

 

Othell Wind Rider

Changed/Added Class-exclusive Skill effects for Othell Wind Rider
- Exclusive Deadly Attack Skills can now be used in combo based on Exceptional Perfect Rate.

Skill Name

Level (MAX)

Skill Type 

Existing Effect

Changed Effect

Superior Haste

5

Passive

P. Skill Cooldown

- 10%,

Infection Attack Success +15,

P. Skill Critical Damage

+2%.

In addition, the duration of the Shadow Dash is doubled.

Infection Attack Success +15,

P. Skill Critical Damage +2%,

Perfect Rate +20%,

The duration of 'Shadow Dash'

doubles,

P. Skill Cooldown

-10%.

Critical Expansions

1

Passive

Increase Normal Attack Critical Max

and Normal Attack Critical Damage

+5%.

Requires a Dagger/Dual Dagger.

Normal Attack Critical Damage

+5%.
Requires a Dagger/Dual Dagger.

Critical Chances

2

Active

For 5 minutes, P. Skill Power +7%,

Deadly Attack Rate +15%,

Common Attack Critical Rate from Side increased/

Critical Damage +65%,

Normal Attack Critical Rate increased from behind/

Critical Damage +50%.

Normal Attack Critical Damage from the front

is reduced by 30%.

Requires a Dagger/Dual Dagger.

For 5 minutes, P. Skill Power +7%,

Normal Attack Critical Damage +50%,

Perfect Rate +50%.

<Perfect Additional Effect>

If 'Heart Breaker,' 'Blood Stab,' or 'Chain Blow'

triggers Perfect,

Cooldowns of'Right Angle Reverse' and'Easterly Wind Strike'

are reduced by 1 second.

Requires a Dagger/Dual Dagger.

Mortal Strike

5

Active

For 2 minutes, your Deadly Attack Rate

+35%.

Additionally, P. Skill Critical Damage +2%.

Requires a Dagger/Dual Dagger.

For 60 seconds,

Normal Attack Critical Damage +25%,

and Perfect Power +10%.

Additionally, P. Skill Critical Damage +2%.

Requires a Dagger/Dual Dagger.

Gust Movement

1

Active

For 5 seconds, Evade all Physical Attack Skills.

Requires a Dagger/Dual Dagger.

Gain +30% AoE Damage Resistance for 10 seconds,

and ranged attacks

and Debuffs are nullified.

Also, you will not take more than 25,000 damage.

Consumes 10 Soulstones

Requires a Dagger/Dual Dagger.

Right Angle Reverse

11

Active

Move to the target's right side

and attack with 81,421 Power added to P. Atk.

as a Deadly Attack attempt.

Also Stuns for 3 seconds,

and the Cooldowns of Right Angle Reverse

and Easterly Wind Strike

are reset with Easterly Wind effect.

Half-kill.

Requires a Dagger/Dual Dagger.

Move to the target's right side

and attack with 115% of P.Atk. Power

to deal Deadly Attack damage.

Additionally, gain the'Wind Riding'effect.

<Perfect Effect>

Base Perfect Rate 40%

On Perfect Trigger,

attacks the target with 230% of P. Atk. Power

to deal Deadly Attack damage.

Requires a Dagger/Dual Dagger.

Easterly Wind Strike

7

Active

Move to the target's left side

and attack with 81,421 Power added to P. Atk.

as a Deadly Attack attempt.

Additionally, inflict Bleed status for 15 seconds,

and the Cooldowns of Right Angle Reverse

and Easterly Wind Strike

are reset with Easterly Wind effect.

Half-kill.

Requires a Dagger/Dual Dagger.

Move to the target's left side

and attack with 115% of P.Atk. Power

to deal Deadly Attack Damage.

Additionally, inflict Bleed status for 15 seconds,

dealing 666 damage per second.

Also gain the'Wind Riding'effect.

<Perfect Effect>

Base Perfect Rate 40%

On Perfect Trigger,

attacks the target with 230% of P. Atk. Power

to deal Deadly Attack damage.

Requires a Dagger/Dual Dagger.

Easterly Wind

1

Active

Normal Attack Critical Rate increased from the Side/

Normal Attack Critical Damage +25%,

Normal Attack Critical Rate increased from Rear/

Normal Attack Critical Damage +15%.

<Perfect Additional Effect>

For 5 seconds,triggering Perfect with

'Right Angle Reverse' resets the Cooldown

of 'Easterly Wind Strike.'

Inversely, triggering Perfect with

'Easterly Wind Strike' resets the Cooldown

of'Right Angle Reverse.'

Gust Stab

1

Active

Catches the enemy off-guard from the Side with a stab.

 

Targets the enemy's vulnerable spot with 72,280 Power,

and ignores CP on successful attack.

The Deadly Attack Success Rate is very high from the Side.

 

Consumes 3 Soulstones

Requires a Dagger/Dual Dagger.

Strike like a gust of wind

to attack the target with 110% of P. Atk. Power,

dealing Deadly Attack damage

and Stunning for 3 seconds.

Additionally, the Cooldowns of 'Right Angle Reverse'

and 'Easterly Wind Strike'

are reduced by 2 seconds.

Additionally gain

'Gust Riding' effect.

<Perfect Effect>

Base Perfect Rate 50%

On Perfect Trigger,

attack with 220% P. Atk. Power

to deal Deadly Attack damage.

Consumes 3 Soulstones

Requires a Dagger/Dual Dagger.

(NEW)

Gust Riding

1

Active

-

Channel the power of gust

to gain Normal Attack Critical Damage +30%,

Perfect Power +10%,

Speed +40,

and P. Evasion +5.

Cannot stack with 'Heartbeat.'

 

Othell Ghost Hunter

Changed/Added Class-exclusive Skill Effects for Othell Ghost Hunter.
- Changed the Class to deal a powerful blow after preparing a Deadly Attack through Teleport Skills.

Skill Name

Level (MAX)

Skill Type

Existing Effect

Changed Effect

Grand

Brutal Stab

5

Passive

P. Atk. +11%,

Normal Attack Critical Damage

+11%.

P. Atk. +11%,

Normal Attack Critical Damage +11%,

Perfect Rate +20%,

Perfect Power +5%.

Shadow

Shadow

2

Active

For 5 minutes

P. Skill Power 7%,

Deadly Atk. Rate +5%,

Common Attack Critical Rate from Side increased/

Critical Damage +30%,

Normal Attack Critical Rate inflicted from behind 50%,

Normal Attack Critical Damage +65%.

Normal Attack Critical Damage from the front

is reduced by 30%.

Requires a Dagger/Dual Dagger.

Also, using 'Shadow Chase,' 'Shadow Flash,'

and 'Grim Reaper Possession'

grants Level 2 'Preparation' effect to self.

Using 'Shadow Reverse'

grants Level 1 'Preparation' effect to self.

<Preparation>

Increase Perfect Rate by 100%.

When a Deadly Attack is used,

the 'Preparation' Skill level is lowered.

Max 2 Levels

Requires a Dagger/Dual Dagger.

(NEW)
Preparation 

2

Active

-

100% Perfect Rate for 5 seconds,

and Perfect Power +25%.

On Deadly Attack, Level 1 Skill is applied after the effect is applied.

Mortal Strike

5

Active

For 2 minutes, your Deadly Attack Rate

+35%.

Additionally, P. Skill Critical Damage is increased by 2%.

Requires a Dagger/Dual Dagger.

For 60 seconds, your

Normal Attack Critical Damage +25%,

and Perfect Power +10%.

Additionally, P. Skill Critical Damage is increased by 2%.

Requires a Dagger/Dual Dagger.

Shadow Evasion

1

Active

For 10 seconds, become Immune to all interruptions

and have 50% chance to evade Physical/Magic Skills.

Cannot cast Shadow Hide.

Requires a Dagger/Dual Dagger.

For 10 seconds, become Immune to all interruptions

and will not take more than 25,000 damage.

Consumes 10 Soulstones

Requires a Dagger/Dual Dagger.

Shadow Reverse

11

Active

Move behind the target and attempt

a Deadly Attack with 72,280 Power.

Also reduces P. Accuracy by 5 for 3 seconds.

Half-kill.

Requires a Dagger/Dual Dagger.

Move behind the target

and attack with 110% of P. Atk. Power

to deal Deadly Attack Damage.

Also reduces P. Accuracy by 5 for 3 seconds.

Additionally, if you're in the"Shadow Hunter"state,

gain the 'Preparation'Lv. 1 effect.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger,

attack with 220% P. Atk. Power

to deal Deadly Attack damage.

<Preparation>

Greatly increases the Perfect Rate of the next Deadly Attack

and Perfect Power.

Requires a Dagger/Dual Dagger.

Grim Reaper Possession

7

Active

Including nearby targets,

ambush the targets within a max distance of 800

to stun them momentarily

and increase your Critical Damage

by 100% for 5 seconds.

Requires a Dagger/Dual Dagger.

Consumes 2 Soulstones

Including nearby targets,

ambush the targets within a max distance of 800

stuns them momentarily,

and increase your Critical Damage

by 60% for 5 seconds.

Additionally, if you're in the"Shadow Hunter"state,

gain the Preparation Lv. 2 effect.

<Preparation>

Greatly increases the Perfect Rate of the next Deadly Attack

and Perfect Power.

Requires a Dagger/Dual Dagger.

Consumes 2 Soulstones

(Expand Skill Level)

Trace Orb

Dagger

7

Normal Attack Critical Damage

increased by 60%.

Ghost Whisper

1

Active

Elevate the Ghost Hunter's hunting instincts

to the extreme.

 

For 25 seconds, even if you attack from the front,

it will be treated as a 'rear attack.'

Consumes 15 Soulstones

Fixed Cooldown

Elevate the Ghost Hunter's hunting instincts

to the extreme.

For 30 seconds, Perfect Rate +25%,

and Perfect Power +25%.

Also, regardless of which direction you attack from,

it will be treated as a 'rear attack.'

Consumes 15 Soulstones

 

Othell Fortune Seeker

Changed/Added Class-exclusive Skill Effects for Othell Fortune Seeker.
- The Class has been changed to become stronger the more 'Perfect' they trigger.

Skill Name

Level (MAX)

Skill Type

Existing Effect

Changed Effect

Great Luck

5

Passive

PvE Damage +34%,

P. Skill Critical Rate +15%,

LUC +3,

and Normal Attack/M. Skill Critical

Rate Received is reduced by 20%.

Additionally, Deadly Attack Rate +5%.

PvE Damage +34%,

P. Skill Critical Rate +15%,

Perfect Rate +22%, LUC +3

and Normal Attack/M. Skill Critical

Rate Received is reduced by 20%.

Flex Blow

1

Active

Grab a fistful of Adena and throw it hard

to deal a Deadly Attack Damage of 36,140 Power

and move behind the target's back.

 

Consumes 777 Adena

Requires a Dagger/Dual Dagger.

Grab a fistful of Adena and throw it

to drop the enemy's guard,

then sneak behind the enemy for an attack.

Also, while in 'Fortune Chaser' state,

your 'Clover' level is increased by 1

regardless of Perfect trigger.

Deal Deadly Attack Damage of 110% Power

and move behind the target.

<Perfect Effect>

Base Perfect Rate 40%

On Perfect Trigger,

attacks with 236.5% power of P. Atk.

to deal Deadly Attack damage.

Consumes 777 Adena

Requires a Dagger/Dual Dagger.

Lucky Coin of Maphr

2

Active

Flip a coin to decide your fortune.

If the coin lands on Heads,

your P. Atk./ Deadly Attack Rate/

Normal Attack Critical Damage/

P. Skill Critical Damage is increased drastically

for 10 minutes.

If the coin lands on Tails,

your head grows in size,

and your P. Atk./Normal Attack Critical Damage/

P. Skill Critical Damage is increased slightly

for 10 minutes.

Consumes 77,777 Adena.

Requires a Dagger/Dual Dagger.
Cannot be used simultaneously with Coin of Maphr.

Trace your luck with a keen sense.

For 5 minutes, P. Atk. +7%,

Normal Attack Critical Damage +7%,

Skill Critical Damage +7%,

P. Skill Power +7%,

Perfect Rate +50%,

and gain the<Clover>effect

that grows with Perfect Trigger.

<Clover>

Activates with Perfect Trigger

from your Deadly Attacks,

and increases up to 4 Levels.

Increase your P.Atk., Normal Attack Critical Damage,

and P. Skill Critical Damage.

As the Level increases,

Effects and duration are improved.

Consumes 777 Adena

Requires a Dagger/Dual Dagger.

(NEW)
One-leaf Clover

1

Active

-

Chase the trickle of fortune.

For 7 seconds, P. Atk. +3%,

Normal Attack Critical Damage +3%,

Skill Critical Damage +3%,

Perfect Power +28%.

(NEW)
Two-leaf Clover

2

Active

-

Chase the faint flow of fortune.

For 7 seconds, P. Atk. +7%,

Normal Attack Critical Damage +7%,

Skill Critical Damage +7%,

Perfect Power +42%.

When the duration is up, the

'One-leaf Clover' is applied.

(NEW)
Clover

3

Active

-

Chase the fortune.

For 7 seconds, P. Atk. +14%,

Normal Attack Critical Damage +14%,

Skill Critical Damage +14%,

Perfect Power +56%.

When the duration is up, the

'Two-leaf Clover' is applied.

(NEW)
Four-leaf Clover

4

Active

-

Fortune is yours.

For 77 seconds, P. Atk. +21%,

Normal Attack Critical Damage +21%,

Skill Critical Damage +21%,

Perfect Power +70%.

When the duration is up,

'Clover' is applied.

Coin of Maphr

2

Active

Flip a coin to decide your fortune.

If the coin lands on Heads, increase your Allies' P. Atk./M. Atk

and P. Skill/M. Skill Power

If the coin lands on Tails,

increase your Allies' Head size/P. Def./M. Def.

Consumes 7,777 Adena.

Requires a Dagger/Dual Dagger.

Flip a coin to decide your fortune.

If the coin lands on Heads, increase your Allies'

P. Atk./M. Atk. and P. Skill/M. Skill Power

for 60 seconds.

If the coin lands on Tails, increase your Allies'

Head size/P. Def./M. Def.

for 60 seconds.

Consumes 7,777 Adena.

Requires a Dagger/Dual Dagger.

Lucky Coin: Attack

3

Active

Through Maphr’s Blessing,

increase your P. Atk. by 9%, M. Atk. by 16%,

and P. Skill/M. Skill Power by 7% for 1 minute.

Through Maphr’s Blessing,

increse your P. Atk. by 9%, M. Atk. by 16%,

and P. Skill/M. Skill Power by 7%

for 60 seconds.

Lucky Coin: Defense

2

Active

Through the power of fortune,

increase Allies' P. Def./M. Def. by 12%,

and enlarge their head size for 1 minute.

Through the power of fortune,

increase Allies' P. Def./M. Def. by 12%,

and enlarge their head size for 60 seconds.

Flex Blow

1

Active

Grab a fistful of Adena and throw it hard with 36,140 Power

to deal Deadly Attack Damage and move behind the target's back.

 

Consumes 777 Adena

Requires a Dagger/Dual Dagger.

Grab a fistful of Adena and throw it

to drop the enemy's guard,

then sneak behind the enemy for an attack.

Also, while in 'Fortune Chaser' state,

your 'Clover' level is increased by 1

regardless of Perfect trigger.

Deal Deadly Attack Damage of 110% Power

and move behind the target.

<Perfect Effect>

Base Perfect Rate 40%

On Perfect Trigger,

attacks with 236.5% power of P. Atk.

to deal Deadly Attack damage.

Consumes 777 Adena

Requires a Dagger/Dual Dagger.

Reverse Plunder

11

Active

With 84,446 Power added to P. Atk.,

Attempts a Deadly Attack and item steal.

Requires a Dagger/Dual Dagger.

With quick hand movements,

attack with 115% of P.Atk. Power

to deal Deadly Attack Damage

and attempt to steal an item.

<Perfect Effect>

Base Perfect Rate 20%

On Perfect Trigger,

deals 241.5% P. Atk. Power,

to deal Deadly Attack damage.

Requires a Dagger/Dual Dagger.



Improved Skill Visual Effects for Othell Rogue Class

Use Classes

Skill Name

Skill Type

All Othell Rogue

Heart Breaker

Active Deadly Attack

All Othell Rogue

Blood Stab

Active Deadly Attack

All Othell Rogue

Chain Blow

Active Deadly Attack

All Othell Rogue

Shadow Chase

Active

All Othell Rogue

Shadow Flash

Active

Othell Wind Rider

Right Angle Reverse

Active Deadly Attack

Othell Wind Rider

Easterly Wind Strike

Active Deadly Attack


Virtual Equipment System

We have made changes to the Virtual Equipment Season 2 which will start along with the update after listening to the feedback that was provided in Discord. Although the full details will be shared at a later time in a different article, the areas that were improved are listed below:

- Substitutes to the lack of Augments and Soul Crystals will be added as Skills, which we hope to improve the lack of such features in the previous season. These skills will be available to purchase with Virtual Points.

- The Virtual Point cap will be increased allowing all players to obtain more points. There will be also the possibility to expand the increased level cap further with Virtual Point Expansion Tickets.

- Virtual Points acquisition will be faster allowing players to get more Virtual Points per day.


Class

Changed the base success rate of Debuffs for some Skills for Feoh Wizard and Shine Maker.

Class

Skill

Changes

Feoh Archmage

Volcanic Destruction

Debuff Base Success Rate 60% -> 70%

Feoh Soultaker

Bedrock Destruction

Feoh Mystic Muse

Icicle Destruction

Feoh Storm Screamer

Updraft Destruction

Feoh Soul Hound

Void Destruction

Shine Maker

Fantasia Circle

Funky Star


Item

Argent Circlet

Added a new item 'Argent Circlet'

'Argent Circlet' can be obtained by upgrading '+10 Radiant Authority/Foresight/Grace'

Items to Upgrade 

Material Items

Result Items

Radiant Circlet of Authority +10
Radiant Circlet of Foresight +10
Radiant Circlet of Grace +10

(Exchangeable/Not exchangeable)

Crystal of Dawn x740

Ether x105,000

Solaris x724

Lunaria x40

6,000,000,000 Adena

Argent Circlet (Exchangeable/non-exchangeable)


'Argent Circlet' can be Augmented with 'Circlet Augment Stone,' and the cost and options are the same as 'Radiant Authority/Foresight/Grace.

*Wing of Splendor Set Equipment effect is not applied when a Argent Circlet is equipped.

The effects of 'Argent Circlet' are as follows:

Item Name

Description

Argent Circlet

STR/INT/CON/MEN +7, LUC/CHA +2

Attack Attribute/All Defense Attributes 100

Vitality Bonus 10%

P. Atk. 10%, M. Atk. 20%, P. Def./M. Def. 10%

Normal Attack Critical Rate +50, P. Skill Critical Rate 5%

M. Skill Critical Rate 5%

Debuff Resistance 5%

XP/SP 10%

Damage While Action Prohibited 5%

All Critical Damage 15%

Skill Power 10%

Max HP/MP/CP +10%

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Atk. Success +30

Damage Received While Action Prohibited -5%

All Received Critical Damage 20%

Damage Received -15%

*All Argent items share the same upgrade requirements as above, including the Argent Shirt.

 

Item Changes

Changed the enchantment effects of the +10 Blessed Fallen Angel's Ring and Super Advanced Seed Bracelet.

- Changed P. Atk./M. Atk. to increase when equipped with a sword/blunt/spear/fist weapon.

- Increased P./M. Skill Critical Damage when equipped with a bow/crossbow/staff/magic sword.

Added Ctrl + mouseover on the icon of an item that can be exchanged for Exchange Tickets, etc. to display the item exchange preview window.

- The following exchange information is available in the item exchange preview window.

Info Provided

Item Icon

Item Name

Obtainable Amount

Required Item


Added tooltips for obtainable items in packaged items such as boxes.

In the tooltips for ticket-type items that can be exchanged for items, changed the description of the 'Can be exchanged for items when used' feature to more accurately read 'Brings out Exchange Item window when used.'

Level

Tooltip

Mouse over the box icon

Show Normal Tooltip

Mouse over while holding Ctrl

Show a list of obtainable items

Hover over a list of items in a tooltip while holding Ctrl while showing details

Show a tooltip for an item in a list of droppable items


Valakas Raid

The Valakas Raid has been Reorganized

Boss Monsters

Respawn Cycles

Level Restriction

Party Limit

Valakas

11 - 17 days

120+

49 players or more


You can reach the Entry NPC 'Heart of Volcano' through the NPC 'Boromir' stationed in 'Goddard Castle.'

Prior to Valakas' appearance, you can enter multiple Command Channels if there are 49 or more Command Channel members. However, if you enter Valakas' Lair through the Heart of Volcano or if there are more than 200 members trying to enter, the entry is no longer possible.

Valakas will appear in Valakas' Lair 20 minutes after the first Alliance member who requested the entry enters.

Hall of Flames and Valakas' Lair where the Heart of Volcano is located are Non-PVP zones.

When Valakas is killed, the reward item looting privilege will be given to Alliance/Party/Individual with the highest Contribution for 5 minutes.

Removed the 'Amulet: Protection of Valakas' and "Amulet: Slay Valakas" items, which can no longer be used due to the Valakas refinement.

Fixed some terrain and adjusted monster placement in the World Timed Hunting Zone Tower of Insolence.


Quest

Added Subquests for Each Hunting Zone

The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.

Future updates will add an expanded main quest and a variety of subquests.

Quest Name

Repetition Type

Prerequisites

Isle of Prayer: Collecting Relics

Single

Lv. 112

Field of Whispers: Spirit Guidance

Single

Lv. 112

Plains of the Lizardmen: Disturbance in the Back

Single

Lv. 114

Sel Mahum Training Grounds: Block Supply

Single

Lv. 114

Fields of Massacre: Killing Match 1

Single

Lv. 116

Fields of Massacre: Killing Match 2

Single

Level 116, "Fields of Massacre: Killing Match 1" quest completed

Cemetery: Ghost Eradication 1

Single

Lv. 118

Cemetery: Ghost Eradication 2

Single

Level 118, "Cemetery: Ghost Eradication 1" quest in progress

Valley of Saints: Ritual Protection 1

Single

Lv. 120

Valley of Saints: Ritual Protection 2

Single

Level 120, "Valley of the Saints: Ritual Protection 1" quest completed

Hot Springs: Mystic Drink 1

Single

Lv. 120

Hot Springs: Mystic Drink 2

Single

Level 120, "Hot Springs: Mysterious Drink 1" quest completed

Cruma Marshlands: Closing the Gates of Hell

Single

Lv. 122

Frozen Labyrinth: Rescuing a Guildmate

Single

Lv. 122

Sel Mahum Barracks: Cowardly Mission

Single

Lv. 124

Shadow of the Mother Tree: Kill the Rest

Single

Lv. 126

 

Added Subquests that can be Completed in the 'Walls of Argos' and 'Wasteland' Zones

The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.

Quest Name

Repetition Type

Prerequisites

Wall of Argos: Defeat Daimon 1

Single

Level 116, Awakening Class

Wall of Argos: Defeat Daimon 2

Single

Level 116, Walls of Argos: Defeat Daimon 1 quest completed

Wasteland: Finding the Culprit

Single

Level 118, Awakening Class



Added Sub-Quests that can be Completed in the Neutral Zone, Ketra Orc Outpost, Varka Silenos Barracks, and Sea of Spores

The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.

Quest Name

Repetition Type

Prerequisites

Neutral Zone: Retrieve the loots

Single

Lv. 110

Ketra Orc Outpost: Match 1

Single

Lv. 112

Ketra Orc Outpost: Match 2

Single

Lv. 112, Complete the 'Ketra Orc Outpost: Match 1' Quest

Varka Silenos Barracks: Decisive Battle 1

Single

Lv. 114

Varka Silenos Barracks: Decisive Battle 2

Single

Lv. 114, Complete the 'Varka Silenos Barracks: Decisive Battle 1' Quest

Sea of Spores: Barrier Protection

Single

Lv. 116



Added Main Quests

Once the prerequisites are met for the quests below, they can be automatically started through the Quest UI.

Quest Name

Repetition Type

Prerequisites

8th Exalted, Final Mission of Glory

Single

Lv. 115, Complete the '7th Exalted, Reach Lv. 115' Quest

Achieve 8th Exalted and Level 120

Single

Lv. 115, Complete the '8th Exalted, Final Mission of Glory' Quest

The End of the Glorious Mission

Single

Lv. 120, Complete the '8th Exalted, Final Mission of Glory' Quest



Added Subquests that can be Completed in 'Beast Farm,' 'Breka's Stronghold,' 'Western/Easter Dragon Valley,' 'Fafurion Temple,' and 'Execution Grounds' Regions

The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.

Quest Name

Repetition Type

Prerequisites

Beast Farm: Defeat the Lookout

Single

Lv. 118

Breka's Stronghold: Defeat the Half-demon Orc

Single

Lv. 120

Dragon Valley: Watchman's Exploration 1

Single

Lv. 122

Dragon Valley: Watchman's Exploration 2

Single

Lv. 122, Complete the 'Dragon Valley: Watchman's Exploration 1' Quest

Dragon Valley: Watchman's Exploration 3

Single

Lv. 122, Complete the 'Dragon Valley: Watchman's Exploration 2' Quest

Fafurion Temple: Defeat the Water Dragon

Single

Lv. 124

Execution Grounds: Guardian of the Skies

Single

Lv. 126

 

UI

Adjusted the line spacing for dimensions displayed in Item and Skill tooltips.

Changed the terrain representation scope setting in 'Options' to persist after reconnection.


Relic

Added 55 New B-grade Relic Collections

Collection Name

Effect

Knight's One-handed Sword

[Attack Attribute/All Defense Attributes +50]

Knight's Two-handed Sword

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Knight's Dualsword

[All Critical Rate +2%, Received Critical Rate -2%]

Knight's Blunt Weapon

[Attack Attribute/All Defense Attributes +50]

Knight's Fist Weapon

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Knight's Spear

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Knight's Dagger

[All Critical Rate +2%, Received Critical Rate -2%]

Knight's Bow

[Attack Attribute/All Defense Attributes +50]

Knight's Magic Sword

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Knight's One-handed Staff

[Attack Attribute/All Defense Attributes +50]

Knight's Two-handed Staff

[Attack Attribute/All Defense Attributes +50]

Successor's One-handed Sword I

[Attack Attribute/All Defense Attributes +50]

Successor's Two-handed Sword I

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's Dualsword I

[All Critical Rate +2%, Received Critical Rate -2%]

Successor's Blunt Weapon I

[Attack Attribute/All Defense Attributes +50]

Successor's Fist Weapon I

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's Spear I

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's Dagger I

[All Critical Rate +2%, Received Critical Rate -2%]

Successor's Bow I

[Attack Attribute/All Defense Attributes +50]

Successor's Magic Sword I

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's One-Handed Staff I

[Attack Attribute/All Defense Attributes +50]

Successor's Two-Handed Staff I

[Attack Attribute/All Defense Attributes +50]

Kingdom's Royal Guard's One-handed Sword

[Attack Attribute/All Defense Attributes +50]

Kingdom's Royal Guard's Two-handed Sword

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Kingdom's Royal Guard's Dualsword

[All Critical Rate +2%, Received Critical Rate -2%]

Kingdom's Royal Guard's Blunt Weapon

[Attack Attribute/All Defense Attributes +50]

Kingdom's Royal Guard's Fist Weapon

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Kingdom's Royal Guard's Spear

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Kingdom's Royal Guard's Dagger

[All Critical Rate +2%, Received Critical Rate -2%]

Kingdom's Royal Guard's Bow

[Attack Attribute/All Defense Attributes +50]

Kingdom's Royal Guard's Magic Sword

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Kingdom's Royal Guard's One-handed Staff

[Attack Attribute/All Defense Attributes +50]

Kingdom's Royal Guard's Two-handed Staff

[Attack Attribute/All Defense Attributes +50]

Royal Guard's One-handed Sword

[Attack Attribute/All Defense Attributes +50]

Royal Guard's Two-handed Sword

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Royal Guard's Dualsword

[All Critical Rate +2%, Received Critical Rate -2%]

Royal Guard's Blunt Weapon

[Attack Attribute/All Defense Attributes +50]

Royal Guard's Fist Weapon

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Royal Guard's Spear

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Royal Guard's Dagger

[All Critical Rate +2%, Received Critical Rate -2%]

Royal Guard's Bow

[Attack Attribute/All Defense Attributes +50]

Royal Guard's Magic Sword

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Royal Guard's One-Handed Staff

[Attack Attribute/All Defense Attributes +50]

Royal Guard's Two-Handed Staff

[Attack Attribute/All Defense Attributes +50]

Successor's One-handed Sword II

[Attack Attribute/All Defense Attributes +50]

Successor's Two-handed Sword II

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's Dualsword II

[All Critical Rate +2%, Received Critical Rate -2%]

Successor's Blunt Weapon II

[Attack Attribute/All Defense Attributes +50]

Successor's Fist Weapon II

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's Spear II

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's Dagger II

[All Critical Rate +2%, Received Critical Rate -2%]

Successor's Bow II

[Attack Attribute/All Defense Attributes +50]

Successor's Magic Sword II

[P. Atk./M. Atk./P. Def./M. Def. +2%]

Successor's One-Handed Staff II

[Attack Attribute/All Defense Attributes +50]

Successor's Two-Handed Staff II

[Attack Attribute/All Defense Attributes +50]


Added 3 New Relics

Have a chance to drop from using the 'Shining 20th Anniversary Relic Summoning Ticket - 11 Times.'

Grade

Relic Name

Relic Effects

B

20th Anniversary Red Toy Hammer

Damage +20%

Damage Received -20%

XP/SP +30-34%

C

20th Anniversary Blue Toy Hammer

Damage +7%

Damaged Received -7%

XP/SP +10-14%

D

20th Anniversary Green Toy Hammer

Damage +2%

Damage Received -2%

XP/SP +3-7%


Added 4 new Relic Collections

Grade

Collection Name

Collection Effect

B

Hero's Blunt Weapon

Damage +5%, Damage Received -5%

Shining 20th Anniversary Relic

All Critical Rate +5%, All Critical Rate Received -5%

C

Noble Blunt Weapon

Attack/Defense Attribute +50

20th Anniversary Relic

Max HP/MP +3%


Skill

Changed the full Skill animation to display correctly even if the Skill Cast Time is reduced to the max from Attack/Casting Speed.
  • The actual Skill Cast Time will not be increased with the changes in animation, these are visual changes only.

Changed Effects of the Iss Sword Muse and Iss Spectral Dancer Class Skills

Skill Name

Skill Effect

Class

Song of Thief

Dag/Dual Dagger Resistance +50% -> All Weapon Resistance +15%

Iss Sword Muse

Song of Archery

Bow/Crossbow Resistance +50% -> All Received Critical Rate -30%

Iss Sword Muse

Sage's Dance

M. Def. +50% -> Damage Received -15%

Iss Spectral Dancer


Fixed the Sword of Fire appearance to not display when using the Sigel Death Knight Class' 'Ignition' Skill.

Fixed the Sigel Death Knight Class' 'Roar of Valakas' Skill buff to trigger a bonus healing effect when using 'Hell Divide' while buffed.

Changed the 'Faceoff' Skill for the Tyrr Duelist Class to the 'Duelist's Fury' Skill.

Type

Skill Name

Effect

Self-Buff Skills

Duelist's Fury

(Based on Max Level)

Debuff Immunity

HP does not fall below 1

PvP Damage +30%

Speed +66

Recover Momentum when hit

<Lasts 30 seconds>


Einhasad's Gold Coin Shop

Added New Item to the Einhasad's Gold Coin Shop

Product Name

Category

Sale Period

Cost

Purchase Restrictions

Top-grade Homunculus's Hourglass

Misc.

Regular

Einhasad's Gold Coin x400

1 time a month per Account


Skills

Class

Class Skills that have an abnormal status type will be displayed as "Base Debuff Rate."

Physical/Magic Resistance reduce the Base Debuff Rate.

- Physical/Mental Resistance was renamed to Physical/Magic Resistance.

- Physical-type debuffs are categorized as physical, and magic-type debuffs as magic.

- Supply will be limited as it directly affects the Base Rate.

The attacker's Abnormal Status attack success and the target's Abnormal Status Resistance are calculated to increase/decrease the base chance of the Debuff.

- Due to the formula change, Abnormal Status attack success and Resistance effects will only be expressed as "numbers" rather than percentages (%).

- Debuff Resistance further reduces the probability.

- Mes Skills of the Physical or Magic types are subject to the same diminishing effects as before.

Ex) Until a certain amount of time has passed since the last Magic-type Confusion Debuff was applied or dispelled, the chance of being hit by the Magic-type Confusion Debuff will gradually decrease, and at a certain point you will be immune to it for a period of time.

*Debuff Skills with chance will not be applied if you are 11 or more Levels below the target in PvP.


NPC

Debuffs used by NPCs have a base success rate of 100%.

NPCs' Mes Skills do not have diminishing effects on repeated use.


Item

Item Skills have a Debuff base success rate of 100%.

Mes Skills from Item Skills do not have diminishing effects on repeated use.

Physical/Magic Resistances do not affect the base success rate of Debuffs on Item Skills.

Added a new Abnormal Status type of 'Weaken.'

- The 'Weaken' Abnormal Status type is a Debuff that reduces a Character's Stats.

- 'Weaken' Abnormal Status types are affected by 'Weaken' Attack Success and Resistance.

- The "Weaken" type is applied to existing Skills that correspond to Character Stats Reduction.

Skill Tooltips related to Abnormal Status have been unified.

Effect

Noted Names

Abnormal Status Attack Success increased

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success

Abnormal Status Defense Success increased

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance

Existing 'Physical Attribute' Resistance

Physical Resistance

Existing 'Mental Attribute' Resistance

Magic Resistance

Debuff Attack Resistance

Debuff Resistance


Some Skills and Item balance have been changed according to the formula change.

Rebalanced some Skills with Debuff Immunity.

Skill

Class

Changes

Angel's Touch

Iss Enchanter

Debuff Immunity -> Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance

Brilliant Purge

Aeore Healer


Class Skills and Abilities with "Debuff Resistance" have changed to Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance.

Slightly reduced the Magic Resistance of R-Grade and above (excluding L-Grade) Robe Upper Body and L-Grade Lower Body to match their Physical Resistance.

Removed Physical and Magic Resistances from Earth Wyrm Heart Ring.

Expanded the Abnormal Status Attack Success and Resistance type possessed by some Accessories and changed the values.

Skill

Changes

Dragon Necklace/Earring/Ring

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success and Resistance added

Fallen Angel's Necklace/Earring/Ring

Angel's Necklace/Earring/Ring

Atlas' Earring


Changed the Mes Resistance settings for certain Hunting Zones.

Removed Confusion Immunity from some NPCs in party-specific Hunting Zones.

Hunting Zone

Neutral Zone

Ketra Orc Outpost

Varka Silenos Barracks

Sea of Spores

Beast Farm

Dragon Valley - Western Area

Dragon Valley - Eastern Area

Fafurion Temple

Execution Grounds


Removed the "Status Effect Resistance" Passive from the Tower of Insolence NPCs and added the "Insolence Resistance Debuff."

Skill Name

Effect

Insolence Resistance Debuff

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success and Resistance increased


Removed the "Abnormal Status Resistance" and "Abnormal Status Immunity" Passives from Dethrone NPCs and added "Dethrone Resist Debuff" for each region.

Skill Name

Effect

Dethrone Resist Debuff

Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success and Resistance increased


Collection

New Collections have been Added

Collection Name

Collection Effect

Collection Registration Material

Collection Effects Duration

Hero

P. Atk./M. Atk./P. Def./M. Def. +5%

Hero's Token x5

Permanently applied

The 'Golden Orb - Event' item has been replaced with the Event Collection 'Light of the Beginning' registration item to allow for Collection registration.


Alliance Instance Zone

Added New Alliance Instance Zone, 'Spirit's Seal'

You can enter through Alliance Instance Zone Manager NPC 'Bella.'

Instance Zone Name

Entry Conditions

Instance Reset Time

Spirit's Seal

Lv. 112, 21 or more people

Saturday 6:30 AM


Once you enter the Lobby, you can reach each Boss through the 4 Portals.

Fire Spirit King

Water Spirit Queen

Earth Spirit King

Wind Spirit King

Calor

Marea

Lupez

Vertex


Once the Boss is defeated, you have a fixed chance to earn the following items:

Obtainable Items Per Boss

Calor

Marea

Lupez

Vertex

Holy Fire Fragment

[Event] x1

Holy Water Fragment

[Event] x1

Holy Earth Fragment

[Event] x1

Holy Wind Fragment

[Event] x1

Commonly Obtainable Items

Krishna Shaper x1

Krishna Cutter x1

Krishna Slasher x1

Krishna Avenger x1

Krishna Fighter x1

Krishna Stormer x1

Krishna Thrower x1

Krishna Shooter x1

Krishna Buster x1

Krishna Caster x1

Krishna Retributer x1

Krishna Dualsword x1

Krishna Dual Dagger x1

Krishna Dual Blunt x1

Leviathan Helmet [Heavy Armor] x1

Leviathan Breastplate [Heavy Armor] x1

Leviathan Gaiters [Heavy Armor] x1

Leviathan Gauntlets [Heavy Armor] x1

Leviathan Boots [Heavy Armor] x1

Leviathan Shield x1

Leviathan Leather Helmet [Light Armor] x1

Leviathan Leather Armor [Light Armor] x1

Leviathan Leather Leggings [Light Armor] x1

Leviathan Leather Gloves [Light Armor] x1

Leviathan Leather Boots [Light Armor] x1

Leviathan's Circlet [Robe] x1

Leviathan Tunic [Robe] x1

Leviathan Stockings [Robe] x1

Leviathan Gloves [Robe] x1

Leviathan Shoes [Robe] x1

Leviathan Sigil x1

Amaranthine Shaper x1

Amaranthine Cutter x1

Amaranthine Slasher x1

Amaranthine Avenger x1

Amaranthine Fighter x1

Amaranthine Stormer x1

Amaranthine Thrower x1

Amaranthine Shooter x1

Amaranthine Buster x1

Amaranthine Caster x1

Amaranthine Retributer x1

Amaranthine Dualsword x1

Amaranthine Dual Dagger x1

Amaranthine Dual Blunt Weapon x1

Eternal Helmet [Heavy Armor] x1

Eternal Breastplate [Heavy Armor] x1

Eternal Gaiters [Heavy Armor] x1

Eternal Gauntlets [Heavy Armor] x1

Eternal Boots [Heavy Armor] x1

Eternal Shield x1

Eternal Leather Helmet [Light Armor] x1

Eternal Leather Armor [Light Armor] x1

Eternal Leather Leggings [Light Armor] x1

Eternal Leather Gloves [Light Armor] x1

Eternal Leather Boots [Light Armor] x1

Eternal Circlet [Robe] x1

Eternal Tunic [Robe] x1

Eternal Stockings [Robe] x1

Eternal Gloves [Robe] x1

Eternal Shoes [Robe] x1

Eternal Sigil x1

Dark Weapon Enhancement Stone x1

Bloody Weapon Enhancement Stone x1

Dark Armor Enhancement Stone x1

Bloody Armor Enhancement Stone x1

Greater Zodiac Agathion Cube x1

Sealed Talisman - Insanity x1

Dragon Rind Leather Shirt x1

Star Sign x1

Greater Ruby Lv. 5 x1

Greater Sapphire Lv. 5 x1

Greater Red Cat's Eye Lv. 5 x1

Greater Blue Cat's Eye Lv. 5 x1

Queen Navari's Mask x1

Orb of Abyss x1

Dye Crystal x1

Gran Kain's Weapon Enchant Scroll

-L-grade x1

Gran Kain's Scroll: Enchant Armor

-L-grade x1

-

-


Added a new Collection of 'Elements of the World.'

Collection Name

Collection Effect

Items that Must Be Registered

Elements of the World

All Critical Rate, All Power +3%,

All Received Critical Rate -3%

Holy Fire Fragment x1

Fire Elemental King x1

Earth Elemental King x1

Holy Wind Fragment x1


Homunculus

New Grade for the Homunculus, <Hero>, has been Added

Hero-Grade Homunculus will have a purple panel within the Homunculus UI.

Lv.5 Top-Grade Homunculus with 100% XP will be able to evolve to a new grade of <Hero>, if the conditions are met.

- Top-Grade Homunculus will have an Evolve button added, and the button will become active once they meet the level and XP requirements.

- Hover your mouse over the Evolve button to see the materials needed to evolve.

Evolution Target

Evolution Fee

Lv. 5 Top-grade Homunculus

XP 100%

1 Top-Grade Homunculus

5,000 Evolution Points

Solaris x200

10 billion Adena


Successful evolutions will result in a Hero-Grade Homunculus of the same type (e.g. Luminous Water Juju -> Brilliant Water Juju)

Just like the previous Homunculus, the new Hero-Grade Homunculus can also Level-Up, Enhance Stats, and Commune/Cancel Communion.

All Homunculi will provide Evolution Points when they are destroyed.

- Your Evolution Points can be viewed at the top of the Homunculus UI's Manage tab.

- When destroying a Homunculus, you can see the amount of points that can be earned in a pop-up UI.

Grade

Acquired Points

Normal

1

High-grade

15

Top-grade

500

Hero

1,000


The Hero-Grade Homunculi will have the following Stats:

Homunculus

(Communion Lv.)

Base Skills

Stat No. 1

Stat No. 2

Stat No. 3

Stat No. 4

Stat No. 5

Brilliant

Water Juju

Skill Effect

CON/MEN/LUC/CHA

HP/MP

Vitality Bonus

XP/SP

Vitality

Adena

Bonus

Lv. 1

When a monster is killed,

Vitality is recovered by a little

CON/MEN +4

5%

5%

5%

7%

Lv. 2

CON/MEN/LUC +4

6%

6%

6%

8%

Lv. 3

CON/MEN/LUC/CHA +4

7%

7%

7%

9%

Brilliant

Water Tanga

Skill Effect

CON/MEN/LUC/CHA

HP/MP

Attack Attribute

Attack

Normal Attack

Critical

Damage

Lv. 1

On Normal Attack,

Increases P. Atk. by 7%

CON/MEN +4

5%

50

5%

7%

Lv. 2

CON/MEN/LUC +4

6%

60

6%

8%

Lv. 3

CON/MEN/LUC/CHA +4

7%

70

7%

9%

Brilliant

Water Palo

Skill Effect

CON/MEN/LUC/CHA

HP/MP

Defense Attributes

P. Def./

M. Def.

Critical

Damage Received

reduced

Lv. 1

On hit,

P. Def./M. Def. increased by 7%

CON/MEN +4

5%

50

5%

5%

Lv. 2

CON/MEN/LUC +4

6%

60

6%

6%

Lv. 3

CON/MEN/LUC/CHA +4

7%

70

7%

7%

Brilliant

Water Ari

Skill Effect

CON/MEN/LUC/CHA

HP/MP

Attack Attribute

P. Skill/

M. Skill Power

P. Skill / M. Skill

Critical Rate

Lv. 1

Skill Cooldown reduced,

and on Skill use,

increase Skill Power by 5%

CON/MEN +4

5%

50

5%

1%

Lv. 2

CON/MEN/LUC +4

6%

60

6%

2%

Lv. 3

CON/MEN/LUC/CHA +4

7%

70

7%

3%

Brilliant

Water Churing

Skill Effect

CON/MEN/LUC/CHA

HP/MP

Attack Attribute

M. Atk.

Magic Skill

Critical

Damage

Lv. 1

On Magic Attack,

increase Magic Attack by 7%

CON/MEN +4

5%

50

5%

5%

Lv. 2

CON/MEN/LUC +4

6%

60

6%

6%

Lv. 3

CON/MEN/LUC/CHA +4

7%

70

7%

7%

Brilliant

Earth Kaw

Skill Effect

CON/MEN/LUC/CHA

Max HP/MP

Attack Attribute/

All Defense Attributes

PvP Damage

PvP

Damage Received

reduced

Lv. 1

On receiving damage in PvP,

PvP Damage increased/

Reduce Damage Received by 5%

CON/MEN +4

5%

35

7%

10%

Lv. 2

CON/MEN/LUC +4

6%

40

8%

11%

Lv. 3

CON/MEN/LUC/CHA +4

7%

45

9%

12%

Brilliant

Earth Chorong

Skill Effect

CON/MEN/LUC/CHA

Max HP/MP

Vitality Bonus

Vitality Adena Bonus

Acquired Adena

Lv. 1

When a monster is killed,

Vitality Adena Bonus +4%

CON/MEN +4

5%

5%

5%

5%

Lv. 2

CON/MEN/LUC +4

6%

6%

6%

6%

Lv. 3

CON/MEN/LUC/CHA +4

7%

7%

7%

7%

Brilliant

Earth Nymph

Skill Effect

CON/MEN/LUC/CHA

Max HP/MP

Attack Attribute/

All Defense Attributes

P. Def./

M. Def.

Normal Attack/

P. Skill/

Magic Skill

Power

Lv. 1

On Attack Skill use,

increase Damage by 7%

CON/MEN +4

5%

35

7%

7%

Lv. 2

CON/MEN/LUC +4

6%

40

8%

8%

Lv. 3

CON/MEN/LUC/CHA +4

7%

45

9%

9%

Brilliant

Earth Aie

Skill Effect

CON/MEN/LUC/CHA

Max HP/MP

Attack Attribute/

All Defense Attributes

Attack/

Casting Spd.

Speed

Lv. 1

On hit,

increase Speed by 60

CON/MEN +4

5%

35

7%

50

Lv. 2

CON/MEN/LUC +4

6%

40

8%

60

Lv. 3

CON/MEN/LUC/CHA +4

7%

45

9%

70

Brilliant

Earth Popo

Skill Effect

CON/MEN/LUC/CHA

Max HP/MP

LUC

Armor Enchantment Rate

Weapon

Enchant

Probability

Lv. 1

When using Favor of the Exalted,

Increase LUC by 4

CON/MEN +4

5%

5

5%

5%

Lv. 2

CON/MEN/LUC +4

6%

6

6%

6%

Lv. 3

CON/MEN/LUC/CHA +4

7%

7

7%

7%

Brilliant

Holy Angel

Skill Effect

CON/MEN/LUC/CHA

HP/MP

Vitality Bonus

Vitality Adena Bonus

P. Skill / M. Skill Critical Rate

Lv. 1

Skill Cooldown reduced,

and increase Skill Power by 5% on Skill use

CON/MEN +4

5%

5%

7%

1%

Lv. 2

CON/MEN/LUC +4

6%

6%

8%

2%

Lv. 3

CON/MEN/LUC/CHA +4

7%

7%

9%

3%

Brilliant

Holy Devil

Skill Effect

CON/MEN/LUC/CHA

HP/MP

P. Def./

M. Def.

P. Atk./

M. Atk.

All

Critical

Damage

Lv. 1

When a monster is killed,

increase XP/SP/Adena acquired by 4%

CON/MEN +4

5%

7%

7%

7%

Lv. 2

CON/MEN/LUC +4

6%

8%

8%

8%

Lv. 3

CON/MEN/LUC/CHA +4

7%

9%

9%

9%

Brilliant

Divine

Pegasus

Skill Effect

CON/MEN/LUC/CHA

HP/MP

XP/SP/

Adena Acquired

P. Def./

M. Def.

All Power Increased

Lv. 1

Skill Cooldown reduced and Normal Attack/

increase Damage on Skill use

Reduce Damage Received by 5%

CON/MEN +4

5%

5%

7%

5%

Lv. 2

CON/MEN/LUC +4

6%

6%

8%

6%

Lv. 3

CON/MEN/LUC/CHA +4

7%

7%

9%

7%


Improved the "Homunculus" icon in the sidebar to display information about the Homunculus you are currently communing with when hovering over it.

The Homunculus System can now be used on Dimension Servers (Dimension Timed Hunting Zone, Olympiad, Dethrone).

- Contents such as Homunculus Communion/Cancel Communion, Birth, and Growth are also available on the Dimension Server.


Giran Castle Change

The terrain of Giran Castle has been changed.

- Changed the appearance of the square, the fountain, the location of the warehouse, and the interior of Einhasad Temple.

- Added doors on either side of Einhasad Temple to allow access to the outside of the temple.

- Modified the world map and radar map to reflect the changed terrain.

- Fixed an issue where fishing was not running smoothly in the bridge area north and east of Giran Castle.


World Hunting Zones

Made the following adjustments to the World Boss Eigis placed in Dethrone.

- Rebalanced Eigis and adjusted the XP reward.

- Adjusted Eigis to be Invincible while casting the 'Doomsday' Skill.

Made the following adjustments to the World Bosses in the Tower of Insolence.

- Rebalanced and adjusted the XP rewards of Slaughter Bathin on the 6th Floor of the Tower of Insolence.

- Rebalanced and adjusted the XP rewards of Baium on the Top Floor of the Tower of Insolence.

- Rebalanced Galaxia and her Minion Angel monsters that appear in the Baium Raid.

- Adjusted the Seal Archangel monster to be Invincible for 20 seconds when it spawns.

Added Dragon Claw to be made obtainable through 'Baium' in Tower of Insolence, and changed 'Solaris' and 'Soul Talisman - Lv. 2' to be no longer available.

Removed or adjusted the placement of some monsters on the 7th, 8th, and 9th Floors of World Timed Hunting Zone - Tower of Insolence.


Other Changes

The "Dragon Essence" item will now drop when you crystallize the crafted 'Blessed Antharas' Earring,' 'Blessed Valakas' Necklace,' and 'Lindvior's Earring.'

Added a feature where if you do not resurrect within an hour of dying in Normal Field, you'll be automatically teleported to the nearest village.

- The feature of auto-teleporting to nearest village will not work if you die in Peace Zone or Battlefield.

- This feature only works on Regular Servers (your own Server), but not on Dethrone or Dimension Server. 

- Chaotic Characters will be teleported to outskirts of town instead of the village (Follows the existing rules for Chaotic character's return).

For the following regions, you will be automatically teleported to the nearest village if you do not resurrect within 10 minutes of dying.

- Lilith/Anakim/Orfen/Lord Ishka/Queen Ant/Guillotine/Couatl Raid Zones

If you re-login while the auto-teleport to nearest village feature is applied, the teleportation time will be reset.

Added dual-class reawakening to NPC Joachim in Aden Castle.

- Changed so that dual classes retain their level upon reawakening.

- Changed the dual class reawakening cost to 300 million Adena.

- This feature is always available through the NPC Joachim.

Removed the ability to add/reawaken dual classes for Talking Island Village NPC Raina.

When resetting the play report, the 'Total Play Time' is also reset.

Fixed an issue with some weapon tooltips showing lower Max HP limits.

Fixed the value of the 'Novice's Dagger' relic collection effect to add up to the value of other Relic effects.

Fixed an issue where the Sigel Knight class' "Final Ultimate Defense" skill could be disabled by using the "Shield Boomerang" Skill.

Adjusted the "M. Skill Critical Rate Received" value for the Novice Void Destruction Skill for the Wizard Class before awakening to be the same as its parent skill, Void Destruction.

Fixed an issue that caused intermittent abnormal damage in PvP situations.

Changed to allow quantitative items registered to a shortcut to remain in the slot even if they are used up.

- For slots that are set to auto-use, the item will automatically be available when you pick it up.

The Blacksmith NPC's instructions for upgrading L-Grade Equipment have been updated.

When pressing <ESC> while auto-summoning a Relic, the summoning will now stop immediately.

Added upgrade information to the tooltip for the Legendary Dye Lv. 10 item.

Changed the World Hunting Zones to allow Combination, Augmentation, and Enchantment.

Changed the Block List of your Server to not apply in Dethrone.

Fixed an issue with the following Skills from the Wynn Summoner Class that reduced the duration of Debuffs when enchanted.

- Wynn Summoner Common 'Invoke'

- Wynn Arcana Lord 'Nature's Invoke'

- Wynn Elemental Master 'Freezing Invoke'

Fixed an issue where the 'Master of Exalted' Skill was not applied after changing to Dual Class.

Added Highlight feature to item slots that match keywords when searching in the Collections and Relic Collection categories.

Fixed an issue where Soulshots/Spiritshots auto use function would not carry over when teleporting to and from Dethrone.


Item Removal

With the update, some obsolete items will be removed during the maintenance on April 16:

  • Amulet: Protection of Valakas
  • Amulet: Slay Valakas
  • XP Bottle - 5,000
  • Scroll: 50,000 XP
  • Raina's Box
  • Brilliant Freya's Ice Rose (Imprint)
  • Brilliant Freya's Ice Rose
  • Steel Door Guild Coin
  • Steel Requiem Weapon Coupon
  • Steel Apocalypse Weapon Coupon
  • Hair Accessory Appearance Stone Coupon
  • Hair Accessory Appearance Stone Coupon
  • Valentine Appearance Stone Coupon: Weapon
  • Valentine Appearance Stone Coupon: Weapon