Return of the Rogue Patch Notes
The Return of the Rogue Content Update for Lineage II will be released on April 16, 2024!
Notice: The contents below are subject to change before the content update scheduled on 4/16.
Sneaky, elusive, and deadly - the Othell Rogue has stealthily returned for an entire Class reorganization in the Return of the Rouge update! In addition to all new Skills, the Rogue is getting some updated mechanics and visual effects to really bring this Class alive.
The update also includes exciting new Collections, items, and more. Check out the patch notes below for full details:
Class Reorganization - Othell Rogue
A New Effect, 'Perfect' has been Added
'Perfect' effect has a chance to activate when a Deadly Attack Skill is used.
When activated, 'Perfect' will deal additional damage or cause an additional effect, depending on the Skill.
Added new Passive Skills related to the new effects.
Use Classes |
Skill Name |
Level (MAX) |
Skill Type |
Acquiring Level |
All Othell Rogue |
Perfect Time |
1 |
Passive |
85 |
Changed the Mechanics of Deadly Attack Skills
Deadly Attacks no longer fail.
Removed all Skill Effects related to Deadly Attack Rate.
Othell Rogue Common Skill Effects have been Changed
Changed the Skills that have penalties or bonuses based on location to have common effects regardless of location.
Underutilized effects or Skills have been removed, replaced with other effects, or enhanced.
Othell Rogue Common Skills
Skill Name |
Level (MAX) |
Skill Type |
Existing Effect |
Changed Effect |
- |
Grand Critical Mastery |
12 |
Passive |
Normal Attack Critical Rate 60%, Normal Attack Critical Damage +1870, Skill Mastery Skill Rate +100%, P. Skill Power 10%, P. Skill Critical Rate +10%. STR +2, Normal Attack Critical Damage +7%. |
Normal Attack Critical Damage +1870, Skill Mastery Skill Rate +100%, P. Skill Power 10%, P. Skill Critical Rate +10%. STR +2, Normal Attack Critical Damage +7%. |
- |
Maximum Critical |
1 |
Passive |
P. Skill Power 1%, Deadly Atk. Rate +10%. Normal Attack Critical Rate inflicted from side 30%, Normal Attack Critical Damage +40%, Normal Attack Critical Rate inflicted from behind 60%, Normal Attack Critical Damage +70%. |
Normal Attack Critical Damage 40%, P. Skill Power +1%. |
- |
Counter Stance |
3 |
Active |
Take a counterattack stance for 10 seconds, with 80% chance to evade Physical Attack Skill and return the Damage. |
Take a counterattack stance for 10 seconds, with 2% chance to evade Physical Attack Skill and return the Damage, and increase AoE Damage Resistance by 30% |
- |
Angel of Death |
2 |
Active |
45% chance of a successful Deadly Attack for 30 seconds, P. Skill Power 15%, P. Accuracy +8, P. Evasion +40, Block 7 debuff attacks. |
For 2 minutes, Perfect Rate +2%, Perfect Power +5%, P. Skill Power 10%, P. Accuracy +8, P. Evasion +40. |
- |
- |
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- |
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- |
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Archangel of Death |
2 |
Active |
50% chance of a successful Deadly Attack for 50 seconds, P. Skill Power 30%, P. Accuracy +10, P. Evasion +45, Block 8 debuff attacks. P. Atk. +15%. |
For 5 minutes, Perfect Rate +5%, Perfect Power +15%, P. Skill Power +25%, P. Accuracy +10, P. Evasion +45. Additionally, P. Atk. +10%. |
- |
- |
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- |
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- |
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- |
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Shadow Flash |
8 |
Active |
Teleport behind the target, and for 10 seconds, increase the Critical Damage Received from Normal Attack by 32%, and prevents HP from recovering above 50%. Additionally, the target becomes unable to Hide, and this effect cannot be removed. |
Teleport behind the target and reduce the Dagger/Dual Dagger Resistance by 10%,
increase Normal Attack Critical Damage by 30% And reduce PvP Damage Received by 75% via 'Blind Spot' effect on self. |
- |
Blind Spot |
1 |
Active |
P. Atk./Normal Attack Critical Rate/ Normal Attack Critical Damage/ Deadly Attack Success Rate are increased. |
With Shadow Flash, you've taken an advantageous position for an attack. is increased by 30%, And PvP Damage Received is reduced by 75%. |
- |
Heart Breaker |
15 |
Active |
Attacks with 62,509 Power added to P. Atk., and attempts a Deadly Attack on the target's heart. Also increase your Speed by 40, Physical Evasion by 5, and Normal Attack Critical Damage from the Side and Rear by 30%. |
Aim for the target's heart, dealing Deadly Attack Damage of 97% of P. Atk. Power. Speed by 40, and P. Evasion by 5 with the "Heartbeat" effect. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, deals 194% of P. Atk. Power as a Deadly Attack Damage. Stun the enemy for 2 seconds on a Perfect Trigger. Requires a Dagger/Dual Dagger. |
- |
Blood Stab |
15 |
Active |
Targets the enemy's back and deal a Deadly Attack of 83,405 Power. Additionally, inflict Bleed status that deals 70 damage per second. Attack ignores CP on success. When attacking from the Front, the success rate of a Deadly Attack is very low. |
Aim for a gap in enemy's guard, dealing 100.5% of P. Atk. Power as a Deadly Attack damage. dealing 70 damage per second and increasing Perfect Received Power by 10%. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, attack the target with 201% of P. Atk. Power as Deadly Attack Damage. Requires a Dagger/Dual Dagger. |
- |
Chain Blow |
15 |
Active |
Deal 66,090 Power added to P. Atk. as damage. If used while target is Bleeding, Deals 20% of Skill Power as additional damage. |
Deal a powerful bow on the target, dealing 104% of P. Atk. power as Deadly Attack damage. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, attack the target with 208% of P. Atk. Power as Deadly Attack Damage. Requires a Dagger/Dual Dagger. |
- |
Final Ultimate Evasion |
4 |
Active |
For 30 seconds, P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, and Debuff Resistance +50%. Additionally, receiving damage has a chance to cancel the target on the enemy attacking you. If you receive an attack that could kill you, Evade Death is activated. |
For 30 seconds, P. Evasion +40, M. Def. +12%, P. Skill Evasion Rate +75%, Weaken/Confusion/Strike/Paralysis/Infection/Petrification/ Pull/Danger Zone Resistance +160.
and when you take damage, there is a chance that you will cancel the target of the enemy who attacked you.
you gain Invincibility for 5 seconds via 'Evade Death' activation. |
- |
Evade Death |
1 |
Active |
Enter an evasive state where not even death can touch you, becoming Invincible for 3 seconds, removing all Debuffs, and becoming Immune. |
Enter an evasive state where not even death can touch you, becoming Invincible for 3 seconds, removing all Debuffs, and becoming Immune. |
- |
Clone Attack |
1 |
Active |
Slip into the target's shadow, then summon a clone to attack. |
Slip into the target's shadow then summon a clone to attack. through 'Illusion Hide' effect. |
- |
Othell Adventurer
Changed/Added Class-exclusive Skill Effects for Othell Adventurer.
- Exclusive Deadly Attack Skills can now be used in combo based on Exceptional Perfect Rate.
Skill Name |
Level (MAX) |
Skill Type |
Existing Effect |
Changed Effect |
Superior Fitness |
5 |
Passive |
Max HP/CP +20%, HP Recovery +20%, Infection Resistance +15, P. Skill Power +2%. |
Max HP/CP +20%, HP Recovery +20%, Infection Resistance +15, P. Skill Power +5%, Perfect Rate +20%, and Perfect Power +20%. |
→ |
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Grand Melee Expert |
||||
Critical Tactics |
2 |
Active |
For 5 minutes, P. Skill Power +7%, Deadly Attack Rate +10%, Normal Attack Critical Rate inflicted from Front and Rear increased/ Critical Damage +50%, Common Attack Critical Rate from Side increased/ Critical Damage +30%. Requires a Dagger/Dual Dagger. |
For 5 minutes, P. Skill Power +7%, Normal Attack Critical Damage +70%, Perfect Rate +25%, and Perfect Power +25%. <Perfect Additional Effect> When you trigger a Perfect with your own Deadly Attack, inflict Level 2 'Deep Wound'effecton thetarget. <Deep Wound> Inflict a deep wound by attacking a vulnerable spot to increase the damage taken by the target. Requires a Dagger/Dual Dagger. |
(NEW) Deep Wound |
2 |
Active |
- |
By receiving a Perfect Deadly Attack, increased Damage Received by 12% for 5 seconds. Debuff Base Success Rate: 70% Abnormal Status Type: Weaken |
Maximum Blow |
2 |
Active |
For 120 seconds, Deadly Attack Rate +25%, Normal Attack Critical Damage +12% and when casting Reverse Mana, the Cooldown of Heart Breaker/Chain Blow is reset. Requires a Dagger/Dual Dagger. |
For 60 seconds, P. Atk. +10%, Normal Attack Critical Damage +27%, Perfect Power +25%, When casting Reverse Mana Heart Breaker, Blood Stab, and Chain Blow's Cooldown is reduced by 1 second. |
Elusive Mirage |
1 |
Active |
For 30 seconds, enemies that attack you have a chance to have their Target Cancelled. Requires a Dagger/Dual Dagger. |
For 10 seconds, enemies that attack you have a chance to have their Target Cancelled. Also, you will not take more than 20,000 damage. While the effect lasts, Protection of Faith/ Nine Aegis/ Sardonic Fortitude - Inspiration effects will not be applied. Consumes 10 Soulstones Requires a Dagger/Dual Dagger. |
Reverse Mana |
11 |
Active |
With 84,446 Power added to P. Atk., attempts a Deadly Attack, and recover 3% of your MP. Additionally, while in the "Maximum Blow" state, the Cooldowns of 'Heart Breaker and 'Chain Blow' are reset when using the Skill. Half-kill
Requires a Dagger/Dual Dagger |
Skillfully strikes the target with 115% of P.Atk. Power, dealing Deadly Attack damage and recovering 3% of your MP. Additionally, using this Skill in the "Maximum Blow" state Heart Breaker, Blood Stab, and Chain Blow's Cooldown is reduced by 1 second. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, deals 241.5% P. Atk. Power, as a Deadly Attack damage. Requires a Dagger/Dual Dagger. |
Istina Acid Swarm |
13 |
Active |
Throws a bottle filled with Istina's Acid at a selected location, creating an acidic zone for 15 seconds. Enemies within the zone suffer P. Def./M. Def. -30%, Atk. Spd./Speed/Shield P. Def. -50%, and their M. Skills are Sealed. Additionally, the enemy's Hidden status is removed, and they cannot Hide. |
Throws a bottle filled with Istina's Acid at a selected location, creating an acidic zone for 15 seconds. Enemies within the zone suffer P. Atk. -23%, P. Def./M. Def. -30%, Atk. Spd./Speed/Shield P. Def. -50%, and their M. Skills are Sealed. Additionally, the enemy's Hidden status is removed, and they cannot Hide. |
Drastic Blow |
1 |
Active |
Boldly and quickly stabs the enemy. Targets the enemy's vital spot with 72,280 Power, and ignores CP on successful attack. The Deadly Attack Success Rate is very high from all directions. Consumes 3 Soulstones Requires a Dagger/Dual Dagger. |
Drastic Strike for 110% of your P. Atk., dealing Deadly Attack damage, and reduces the Cooldown of 'Reverse Mana'by5 seconds. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, attacks with 242% of P. Atk., as a Deadly Attack damage. Consumes 3 Soulstones Requires a Dagger/Dual Dagger. |
Othell Wind Rider
Changed/Added Class-exclusive Skill effects for Othell Wind Rider
- Exclusive Deadly Attack Skills can now be used in combo based on Exceptional Perfect Rate.
Skill Name |
Level (MAX) |
Skill Type |
Existing Effect |
Changed Effect |
Superior Haste |
5 |
Passive |
P. Skill Cooldown - 10%, Infection Attack Success +15, P. Skill Critical Damage +2%. In addition, the duration of the Shadow Dash is doubled. |
Infection Attack Success +15, P. Skill Critical Damage +2%, Perfect Rate +20%, The duration of 'Shadow Dash' doubles, P. Skill Cooldown -10%. |
Critical Expansions |
1 |
Passive |
Increase Normal Attack Critical Max and Normal Attack Critical Damage +5%. Requires a Dagger/Dual Dagger. |
Normal Attack Critical Damage +5%. |
Critical Chances |
2 |
Active |
For 5 minutes, P. Skill Power +7%, Deadly Attack Rate +15%, Common Attack Critical Rate from Side increased/ Critical Damage +65%, Normal Attack Critical Rate increased from behind/ Critical Damage +50%. Normal Attack Critical Damage from the front is reduced by 30%. Requires a Dagger/Dual Dagger. |
For 5 minutes, P. Skill Power +7%, Normal Attack Critical Damage +50%, Perfect Rate +50%. <Perfect Additional Effect> If 'Heart Breaker,' 'Blood Stab,' or 'Chain Blow' triggers Perfect, Cooldowns of'Right Angle Reverse' and'Easterly Wind Strike' are reduced by 1 second. Requires a Dagger/Dual Dagger. |
Mortal Strike |
5 |
Active |
For 2 minutes, your Deadly Attack Rate +35%. Additionally, P. Skill Critical Damage +2%. Requires a Dagger/Dual Dagger. |
For 60 seconds, Normal Attack Critical Damage +25%, and Perfect Power +10%. Additionally, P. Skill Critical Damage +2%. Requires a Dagger/Dual Dagger. |
Gust Movement |
1 |
Active |
For 5 seconds, Evade all Physical Attack Skills. Requires a Dagger/Dual Dagger. |
Gain +30% AoE Damage Resistance for 10 seconds, and ranged attacks and Debuffs are nullified. Also, you will not take more than 25,000 damage. Consumes 10 Soulstones Requires a Dagger/Dual Dagger. |
Right Angle Reverse |
11 |
Active |
Move to the target's right side and attack with 81,421 Power added to P. Atk. as a Deadly Attack attempt. Also Stuns for 3 seconds, and the Cooldowns of Right Angle Reverse and Easterly Wind Strike are reset with Easterly Wind effect. Half-kill. Requires a Dagger/Dual Dagger. |
Move to the target's right side and attack with 115% of P.Atk. Power to deal Deadly Attack damage. Additionally, gain the'Wind Riding'effect. <Perfect Effect> Base Perfect Rate 40% On Perfect Trigger, attacks the target with 230% of P. Atk. Power to deal Deadly Attack damage. Requires a Dagger/Dual Dagger. |
Easterly Wind Strike |
7 |
Active |
Move to the target's left side and attack with 81,421 Power added to P. Atk. as a Deadly Attack attempt. Additionally, inflict Bleed status for 15 seconds, and the Cooldowns of Right Angle Reverse and Easterly Wind Strike are reset with Easterly Wind effect. Half-kill. Requires a Dagger/Dual Dagger. |
Move to the target's left side and attack with 115% of P.Atk. Power to deal Deadly Attack Damage. Additionally, inflict Bleed status for 15 seconds, dealing 666 damage per second. Also gain the'Wind Riding'effect. <Perfect Effect> Base Perfect Rate 40% On Perfect Trigger, attacks the target with 230% of P. Atk. Power to deal Deadly Attack damage. Requires a Dagger/Dual Dagger. |
Easterly Wind |
1 |
Active |
Normal Attack Critical Rate increased from the Side/ Normal Attack Critical Damage +25%, Normal Attack Critical Rate increased from Rear/ Normal Attack Critical Damage +15%. |
<Perfect Additional Effect> For 5 seconds,triggering Perfect with 'Right Angle Reverse' resets the Cooldown of 'Easterly Wind Strike.' Inversely, triggering Perfect with 'Easterly Wind Strike' resets the Cooldown of'Right Angle Reverse.' |
Gust Stab |
1 |
Active |
Catches the enemy off-guard from the Side with a stab.
Targets the enemy's vulnerable spot with 72,280 Power, and ignores CP on successful attack. The Deadly Attack Success Rate is very high from the Side.
Consumes 3 Soulstones Requires a Dagger/Dual Dagger. |
Strike like a gust of wind to attack the target with 110% of P. Atk. Power, dealing Deadly Attack damage and Stunning for 3 seconds. Additionally, the Cooldowns of 'Right Angle Reverse' and 'Easterly Wind Strike' are reduced by 2 seconds. Additionally gain 'Gust Riding' effect. <Perfect Effect> Base Perfect Rate 50% On Perfect Trigger, attack with 220% P. Atk. Power to deal Deadly Attack damage. Consumes 3 Soulstones Requires a Dagger/Dual Dagger. |
(NEW) Gust Riding |
1 |
Active |
- |
Channel the power of gust to gain Normal Attack Critical Damage +30%, Perfect Power +10%, Speed +40, and P. Evasion +5. Cannot stack with 'Heartbeat.' |
Othell Ghost Hunter
Changed/Added Class-exclusive Skill Effects for Othell Ghost Hunter.
- Changed the Class to deal a powerful blow after preparing a Deadly Attack through Teleport Skills.
Skill Name |
Level (MAX) |
Skill Type |
Existing Effect |
Changed Effect |
Grand Brutal Stab |
5 |
Passive |
P. Atk. +11%, Normal Attack Critical Damage +11%. |
P. Atk. +11%, Normal Attack Critical Damage +11%, Perfect Rate +20%, Perfect Power +5%. |
Shadow Shadow |
2 |
Active |
For 5 minutes P. Skill Power 7%, Deadly Atk. Rate +5%, Common Attack Critical Rate from Side increased/ Critical Damage +30%, Normal Attack Critical Rate inflicted from behind 50%, Normal Attack Critical Damage +65%. Normal Attack Critical Damage from the front is reduced by 30%. Requires a Dagger/Dual Dagger. |
Also, using 'Shadow Chase,' 'Shadow Flash,' and 'Grim Reaper Possession' grants Level 2 'Preparation' effect to self. Using 'Shadow Reverse' grants Level 1 'Preparation' effect to self. <Preparation> Increase Perfect Rate by 100%. When a Deadly Attack is used, the 'Preparation' Skill level is lowered. Max 2 Levels Requires a Dagger/Dual Dagger. |
(NEW) |
2 |
Active |
- |
100% Perfect Rate for 5 seconds, and Perfect Power +25%. On Deadly Attack, Level 1 Skill is applied after the effect is applied. |
Mortal Strike |
5 |
Active |
For 2 minutes, your Deadly Attack Rate +35%. Additionally, P. Skill Critical Damage is increased by 2%. Requires a Dagger/Dual Dagger. |
For 60 seconds, your Normal Attack Critical Damage +25%, and Perfect Power +10%. Additionally, P. Skill Critical Damage is increased by 2%. Requires a Dagger/Dual Dagger. |
Shadow Evasion |
1 |
Active |
For 10 seconds, become Immune to all interruptions and have 50% chance to evade Physical/Magic Skills. Cannot cast Shadow Hide. Requires a Dagger/Dual Dagger. |
For 10 seconds, become Immune to all interruptions and will not take more than 25,000 damage. Consumes 10 Soulstones Requires a Dagger/Dual Dagger. |
Shadow Reverse |
11 |
Active |
Move behind the target and attempt a Deadly Attack with 72,280 Power. Also reduces P. Accuracy by 5 for 3 seconds. Half-kill. Requires a Dagger/Dual Dagger. |
Move behind the target and attack with 110% of P. Atk. Power to deal Deadly Attack Damage. Also reduces P. Accuracy by 5 for 3 seconds. Additionally, if you're in the"Shadow Hunter"state, gain the 'Preparation'Lv. 1 effect. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, attack with 220% P. Atk. Power to deal Deadly Attack damage. <Preparation> Greatly increases the Perfect Rate of the next Deadly Attack and Perfect Power. Requires a Dagger/Dual Dagger. |
Grim Reaper Possession |
7 |
Active |
Including nearby targets, ambush the targets within a max distance of 800 to stun them momentarily and increase your Critical Damage by 100% for 5 seconds. Requires a Dagger/Dual Dagger. Consumes 2 Soulstones |
Including nearby targets, ambush the targets within a max distance of 800 stuns them momentarily, and increase your Critical Damage by 60% for 5 seconds. Additionally, if you're in the"Shadow Hunter"state, gain the Preparation Lv. 2 effect. <Preparation> Greatly increases the Perfect Rate of the next Deadly Attack and Perfect Power. Requires a Dagger/Dual Dagger. Consumes 2 Soulstones |
(Expand Skill Level) Trace Orb Dagger |
7 |
Normal Attack Critical Damage increased by 60%. |
||
Ghost Whisper |
1 |
Active |
Elevate the Ghost Hunter's hunting instincts to the extreme.
For 25 seconds, even if you attack from the front, it will be treated as a 'rear attack.' Consumes 15 Soulstones Fixed Cooldown |
Elevate the Ghost Hunter's hunting instincts to the extreme. For 30 seconds, Perfect Rate +25%, and Perfect Power +25%. Also, regardless of which direction you attack from, it will be treated as a 'rear attack.' Consumes 15 Soulstones |
Othell Fortune Seeker
Changed/Added Class-exclusive Skill Effects for Othell Fortune Seeker.
- The Class has been changed to become stronger the more 'Perfect' they trigger.
Skill Name |
Level (MAX) |
Skill Type |
Existing Effect |
Changed Effect |
Great Luck |
5 |
Passive |
PvE Damage +34%, P. Skill Critical Rate +15%, LUC +3, and Normal Attack/M. Skill Critical Rate Received is reduced by 20%. Additionally, Deadly Attack Rate +5%. |
PvE Damage +34%, P. Skill Critical Rate +15%, Perfect Rate +22%, LUC +3 and Normal Attack/M. Skill Critical Rate Received is reduced by 20%. |
Flex Blow |
1 |
Active |
Grab a fistful of Adena and throw it hard to deal a Deadly Attack Damage of 36,140 Power and move behind the target's back.
Consumes 777 Adena Requires a Dagger/Dual Dagger. |
Grab a fistful of Adena and throw it to drop the enemy's guard, then sneak behind the enemy for an attack. Also, while in 'Fortune Chaser' state, your 'Clover' level is increased by 1 regardless of Perfect trigger. Deal Deadly Attack Damage of 110% Power and move behind the target. <Perfect Effect> Base Perfect Rate 40% On Perfect Trigger, attacks with 236.5% power of P. Atk. to deal Deadly Attack damage. Consumes 777 Adena Requires a Dagger/Dual Dagger. |
Lucky Coin of Maphr |
2 |
Active |
Flip a coin to decide your fortune. If the coin lands on Heads, your P. Atk./ Deadly Attack Rate/ Normal Attack Critical Damage/ P. Skill Critical Damage is increased drastically for 10 minutes. If the coin lands on Tails, your head grows in size, and your P. Atk./Normal Attack Critical Damage/ P. Skill Critical Damage is increased slightly for 10 minutes. Consumes 77,777 Adena. Requires a Dagger/Dual Dagger. |
Trace your luck with a keen sense. For 5 minutes, P. Atk. +7%, Normal Attack Critical Damage +7%, Skill Critical Damage +7%, P. Skill Power +7%, Perfect Rate +50%, and gain the<Clover>effect that grows with Perfect Trigger. <Clover> Activates with Perfect Trigger from your Deadly Attacks, and increases up to 4 Levels. Increase your P.Atk., Normal Attack Critical Damage, and P. Skill Critical Damage. As the Level increases, Effects and duration are improved. Consumes 777 Adena Requires a Dagger/Dual Dagger. |
(NEW) |
1 |
Active |
- |
Chase the trickle of fortune. For 7 seconds, P. Atk. +3%, Normal Attack Critical Damage +3%, Skill Critical Damage +3%, Perfect Power +28%. |
(NEW) |
2 |
Active |
- |
Chase the faint flow of fortune. For 7 seconds, P. Atk. +7%, Normal Attack Critical Damage +7%, Skill Critical Damage +7%, Perfect Power +42%. When the duration is up, the 'One-leaf Clover' is applied. |
(NEW) |
3 |
Active |
- |
Chase the fortune. For 7 seconds, P. Atk. +14%, Normal Attack Critical Damage +14%, Skill Critical Damage +14%, Perfect Power +56%. When the duration is up, the 'Two-leaf Clover' is applied. |
(NEW) |
4 |
Active |
- |
Fortune is yours. For 77 seconds, P. Atk. +21%, Normal Attack Critical Damage +21%, Skill Critical Damage +21%, Perfect Power +70%. When the duration is up, 'Clover' is applied. |
Coin of Maphr |
2 |
Active |
Flip a coin to decide your fortune. If the coin lands on Heads, increase your Allies' P. Atk./M. Atk and P. Skill/M. Skill Power If the coin lands on Tails, increase your Allies' Head size/P. Def./M. Def. Consumes 7,777 Adena. Requires a Dagger/Dual Dagger. |
Flip a coin to decide your fortune. If the coin lands on Heads, increase your Allies' P. Atk./M. Atk. and P. Skill/M. Skill Power for 60 seconds. If the coin lands on Tails, increase your Allies' Head size/P. Def./M. Def. for 60 seconds. Consumes 7,777 Adena. Requires a Dagger/Dual Dagger. |
Lucky Coin: Attack |
3 |
Active |
Through Maphr’s Blessing, increase your P. Atk. by 9%, M. Atk. by 16%, and P. Skill/M. Skill Power by 7% for 1 minute. |
Through Maphr’s Blessing, increse your P. Atk. by 9%, M. Atk. by 16%, and P. Skill/M. Skill Power by 7% for 60 seconds. |
Lucky Coin: Defense |
2 |
Active |
Through the power of fortune, increase Allies' P. Def./M. Def. by 12%, and enlarge their head size for 1 minute. |
Through the power of fortune, increase Allies' P. Def./M. Def. by 12%, and enlarge their head size for 60 seconds. |
Flex Blow |
1 |
Active |
Grab a fistful of Adena and throw it hard with 36,140 Power to deal Deadly Attack Damage and move behind the target's back.
Consumes 777 Adena Requires a Dagger/Dual Dagger. |
Grab a fistful of Adena and throw it to drop the enemy's guard, then sneak behind the enemy for an attack. Also, while in 'Fortune Chaser' state, your 'Clover' level is increased by 1 regardless of Perfect trigger. Deal Deadly Attack Damage of 110% Power and move behind the target. <Perfect Effect> Base Perfect Rate 40% On Perfect Trigger, attacks with 236.5% power of P. Atk. to deal Deadly Attack damage. Consumes 777 Adena Requires a Dagger/Dual Dagger. |
Reverse Plunder |
11 |
Active |
With 84,446 Power added to P. Atk., Attempts a Deadly Attack and item steal. Requires a Dagger/Dual Dagger. |
With quick hand movements, attack with 115% of P.Atk. Power to deal Deadly Attack Damage and attempt to steal an item. <Perfect Effect> Base Perfect Rate 20% On Perfect Trigger, deals 241.5% P. Atk. Power, to deal Deadly Attack damage. Requires a Dagger/Dual Dagger. |
Improved Skill Visual Effects for Othell Rogue Class
Use Classes |
Skill Name |
Skill Type |
All Othell Rogue |
Heart Breaker |
Active Deadly Attack |
All Othell Rogue |
Blood Stab |
Active Deadly Attack |
All Othell Rogue |
Chain Blow |
Active Deadly Attack |
All Othell Rogue |
Shadow Chase |
Active |
All Othell Rogue |
Shadow Flash |
Active |
Othell Wind Rider |
Right Angle Reverse |
Active Deadly Attack |
Othell Wind Rider |
Easterly Wind Strike |
Active Deadly Attack |
Virtual Equipment System
We have made changes to the Virtual Equipment Season 2 which will start along with the update after listening to the feedback that was provided in Discord. Although the full details will be shared at a later time in a different article, the areas that were improved are listed below:
- Substitutes to the lack of Augments and Soul Crystals will be added as Skills, which we hope to improve the lack of such features in the previous season. These skills will be available to purchase with Virtual Points.
- The Virtual Point cap will be increased allowing all players to obtain more points. There will be also the possibility to expand the increased level cap further with Virtual Point Expansion Tickets.
- Virtual Points acquisition will be faster allowing players to get more Virtual Points per day.
Class
Changed the base success rate of Debuffs for some Skills for Feoh Wizard and Shine Maker.
Class |
Skill |
Changes |
Feoh Archmage |
Volcanic Destruction |
Debuff Base Success Rate 60% -> 70% |
Feoh Soultaker |
Bedrock Destruction |
|
Feoh Mystic Muse |
Icicle Destruction |
|
Feoh Storm Screamer |
Updraft Destruction |
|
Feoh Soul Hound |
Void Destruction |
|
Shine Maker |
Fantasia Circle |
|
Funky Star |
Item
Argent Circlet
Added a new item 'Argent Circlet'
'Argent Circlet' can be obtained by upgrading '+10 Radiant Authority/Foresight/Grace'
Items to Upgrade |
Material Items |
Result Items |
Radiant Circlet of Authority +10 (Exchangeable/Not exchangeable) |
Crystal of Dawn x740 Ether x105,000 Solaris x724 Lunaria x40 6,000,000,000 Adena |
Argent Circlet (Exchangeable/non-exchangeable) |
'Argent Circlet' can be Augmented with 'Circlet Augment Stone,' and the cost and options are the same as 'Radiant Authority/Foresight/Grace.
*Wing of Splendor Set Equipment effect is not applied when a Argent Circlet is equipped.
The effects of 'Argent Circlet' are as follows:
Item Name |
Description |
Argent Circlet |
STR/INT/CON/MEN +7, LUC/CHA +2 Attack Attribute/All Defense Attributes 100 Vitality Bonus 10% P. Atk. 10%, M. Atk. 20%, P. Def./M. Def. 10% Normal Attack Critical Rate +50, P. Skill Critical Rate 5% M. Skill Critical Rate 5% Debuff Resistance 5% XP/SP 10% Damage While Action Prohibited 5% All Critical Damage 15% Skill Power 10% Max HP/MP/CP +10% Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance and Atk. Success +30 Damage Received While Action Prohibited -5% All Received Critical Damage 20% Damage Received -15% |
*All Argent items share the same upgrade requirements as above, including the Argent Shirt.
Item Changes
Changed the enchantment effects of the +10 Blessed Fallen Angel's Ring and Super Advanced Seed Bracelet.
- Changed P. Atk./M. Atk. to increase when equipped with a sword/blunt/spear/fist weapon.
- Increased P./M. Skill Critical Damage when equipped with a bow/crossbow/staff/magic sword.
Added Ctrl + mouseover on the icon of an item that can be exchanged for Exchange Tickets, etc. to display the item exchange preview window.
- The following exchange information is available in the item exchange preview window.
Info Provided |
Item Icon |
Item Name |
Obtainable Amount |
Required Item |
Added tooltips for obtainable items in packaged items such as boxes.
In the tooltips for ticket-type items that can be exchanged for items, changed the description of the 'Can be exchanged for items when used' feature to more accurately read 'Brings out Exchange Item window when used.'
Level |
Tooltip |
Mouse over the box icon |
Show Normal Tooltip |
Mouse over while holding Ctrl |
Show a list of obtainable items |
Hover over a list of items in a tooltip while holding Ctrl while showing details |
Show a tooltip for an item in a list of droppable items |
Valakas Raid
The Valakas Raid has been Reorganized
Boss Monsters |
Respawn Cycles |
Level Restriction |
Party Limit |
Valakas |
11 - 17 days |
120+ |
49 players or more |
You can reach the Entry NPC 'Heart of Volcano' through the NPC 'Boromir' stationed in 'Goddard Castle.'
Prior to Valakas' appearance, you can enter multiple Command Channels if there are 49 or more Command Channel members. However, if you enter Valakas' Lair through the Heart of Volcano or if there are more than 200 members trying to enter, the entry is no longer possible.
Valakas will appear in Valakas' Lair 20 minutes after the first Alliance member who requested the entry enters.
Hall of Flames and Valakas' Lair where the Heart of Volcano is located are Non-PVP zones.
When Valakas is killed, the reward item looting privilege will be given to Alliance/Party/Individual with the highest Contribution for 5 minutes.
Removed the 'Amulet: Protection of Valakas' and "Amulet: Slay Valakas" items, which can no longer be used due to the Valakas refinement.
Fixed some terrain and adjusted monster placement in the World Timed Hunting Zone Tower of Insolence.
Quest
Added Subquests for Each Hunting Zone
The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.
Future updates will add an expanded main quest and a variety of subquests.
Quest Name |
Repetition Type |
Prerequisites |
Isle of Prayer: Collecting Relics |
Single |
Lv. 112 |
Field of Whispers: Spirit Guidance |
Single |
Lv. 112 |
Plains of the Lizardmen: Disturbance in the Back |
Single |
Lv. 114 |
Sel Mahum Training Grounds: Block Supply |
Single |
Lv. 114 |
Fields of Massacre: Killing Match 1 |
Single |
Lv. 116 |
Fields of Massacre: Killing Match 2 |
Single |
Level 116, "Fields of Massacre: Killing Match 1" quest completed |
Cemetery: Ghost Eradication 1 |
Single |
Lv. 118 |
Cemetery: Ghost Eradication 2 |
Single |
Level 118, "Cemetery: Ghost Eradication 1" quest in progress |
Valley of Saints: Ritual Protection 1 |
Single |
Lv. 120 |
Valley of Saints: Ritual Protection 2 |
Single |
Level 120, "Valley of the Saints: Ritual Protection 1" quest completed |
Hot Springs: Mystic Drink 1 |
Single |
Lv. 120 |
Hot Springs: Mystic Drink 2 |
Single |
Level 120, "Hot Springs: Mysterious Drink 1" quest completed |
Cruma Marshlands: Closing the Gates of Hell |
Single |
Lv. 122 |
Frozen Labyrinth: Rescuing a Guildmate |
Single |
Lv. 122 |
Sel Mahum Barracks: Cowardly Mission |
Single |
Lv. 124 |
Shadow of the Mother Tree: Kill the Rest |
Single |
Lv. 126 |
Added Subquests that can be Completed in the 'Walls of Argos' and 'Wasteland' Zones
The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.
Quest Name |
Repetition Type |
Prerequisites |
Wall of Argos: Defeat Daimon 1 |
Single |
Level 116, Awakening Class |
Wall of Argos: Defeat Daimon 2 |
Single |
Level 116, Walls of Argos: Defeat Daimon 1 quest completed |
Wasteland: Finding the Culprit |
Single |
Level 118, Awakening Class |
Added Sub-Quests that can be Completed in the Neutral Zone, Ketra Orc Outpost, Varka Silenos Barracks, and Sea of Spores
The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.
Quest Name |
Repetition Type |
Prerequisites |
Neutral Zone: Retrieve the loots |
Single |
Lv. 110 |
Ketra Orc Outpost: Match 1 |
Single |
Lv. 112 |
Ketra Orc Outpost: Match 2 |
Single |
Lv. 112, Complete the 'Ketra Orc Outpost: Match 1' Quest |
Varka Silenos Barracks: Decisive Battle 1 |
Single |
Lv. 114 |
Varka Silenos Barracks: Decisive Battle 2 |
Single |
Lv. 114, Complete the 'Varka Silenos Barracks: Decisive Battle 1' Quest |
Sea of Spores: Barrier Protection |
Single |
Lv. 116 |
Added Main Quests
Once the prerequisites are met for the quests below, they can be automatically started through the Quest UI.
Quest Name |
Repetition Type |
Prerequisites |
8th Exalted, Final Mission of Glory |
Single |
Lv. 115, Complete the '7th Exalted, Reach Lv. 115' Quest |
Achieve 8th Exalted and Level 120 |
Single |
Lv. 115, Complete the '8th Exalted, Final Mission of Glory' Quest |
The End of the Glorious Mission |
Single |
Lv. 120, Complete the '8th Exalted, Final Mission of Glory' Quest |
Added Subquests that can be Completed in 'Beast Farm,' 'Breka's Stronghold,' 'Western/Easter Dragon Valley,' 'Fafurion Temple,' and 'Execution Grounds' Regions
The quests below can be started by clicking the quest name in the Available Quests list in the Quest UI, provided the conditions are met.
Quest Name |
Repetition Type |
Prerequisites |
Beast Farm: Defeat the Lookout |
Single |
Lv. 118 |
Breka's Stronghold: Defeat the Half-demon Orc |
Single |
Lv. 120 |
Dragon Valley: Watchman's Exploration 1 |
Single |
Lv. 122 |
Dragon Valley: Watchman's Exploration 2 |
Single |
Lv. 122, Complete the 'Dragon Valley: Watchman's Exploration 1' Quest |
Dragon Valley: Watchman's Exploration 3 |
Single |
Lv. 122, Complete the 'Dragon Valley: Watchman's Exploration 2' Quest |
Fafurion Temple: Defeat the Water Dragon |
Single |
Lv. 124 |
Execution Grounds: Guardian of the Skies |
Single |
Lv. 126 |
UI
Adjusted the line spacing for dimensions displayed in Item and Skill tooltips.
Changed the terrain representation scope setting in 'Options' to persist after reconnection.
Relic
Added 55 New B-grade Relic Collections
Collection Name |
Effect |
Knight's One-handed Sword |
[Attack Attribute/All Defense Attributes +50] |
Knight's Two-handed Sword |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Knight's Dualsword |
[All Critical Rate +2%, Received Critical Rate -2%] |
Knight's Blunt Weapon |
[Attack Attribute/All Defense Attributes +50] |
Knight's Fist Weapon |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Knight's Spear |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Knight's Dagger |
[All Critical Rate +2%, Received Critical Rate -2%] |
Knight's Bow |
[Attack Attribute/All Defense Attributes +50] |
Knight's Magic Sword |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Knight's One-handed Staff |
[Attack Attribute/All Defense Attributes +50] |
Knight's Two-handed Staff |
[Attack Attribute/All Defense Attributes +50] |
Successor's One-handed Sword I |
[Attack Attribute/All Defense Attributes +50] |
Successor's Two-handed Sword I |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's Dualsword I |
[All Critical Rate +2%, Received Critical Rate -2%] |
Successor's Blunt Weapon I |
[Attack Attribute/All Defense Attributes +50] |
Successor's Fist Weapon I |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's Spear I |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's Dagger I |
[All Critical Rate +2%, Received Critical Rate -2%] |
Successor's Bow I |
[Attack Attribute/All Defense Attributes +50] |
Successor's Magic Sword I |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's One-Handed Staff I |
[Attack Attribute/All Defense Attributes +50] |
Successor's Two-Handed Staff I |
[Attack Attribute/All Defense Attributes +50] |
Kingdom's Royal Guard's One-handed Sword |
[Attack Attribute/All Defense Attributes +50] |
Kingdom's Royal Guard's Two-handed Sword |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Kingdom's Royal Guard's Dualsword |
[All Critical Rate +2%, Received Critical Rate -2%] |
Kingdom's Royal Guard's Blunt Weapon |
[Attack Attribute/All Defense Attributes +50] |
Kingdom's Royal Guard's Fist Weapon |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Kingdom's Royal Guard's Spear |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Kingdom's Royal Guard's Dagger |
[All Critical Rate +2%, Received Critical Rate -2%] |
Kingdom's Royal Guard's Bow |
[Attack Attribute/All Defense Attributes +50] |
Kingdom's Royal Guard's Magic Sword |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Kingdom's Royal Guard's One-handed Staff |
[Attack Attribute/All Defense Attributes +50] |
Kingdom's Royal Guard's Two-handed Staff |
[Attack Attribute/All Defense Attributes +50] |
Royal Guard's One-handed Sword |
[Attack Attribute/All Defense Attributes +50] |
Royal Guard's Two-handed Sword |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Royal Guard's Dualsword |
[All Critical Rate +2%, Received Critical Rate -2%] |
Royal Guard's Blunt Weapon |
[Attack Attribute/All Defense Attributes +50] |
Royal Guard's Fist Weapon |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Royal Guard's Spear |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Royal Guard's Dagger |
[All Critical Rate +2%, Received Critical Rate -2%] |
Royal Guard's Bow |
[Attack Attribute/All Defense Attributes +50] |
Royal Guard's Magic Sword |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Royal Guard's One-Handed Staff |
[Attack Attribute/All Defense Attributes +50] |
Royal Guard's Two-Handed Staff |
[Attack Attribute/All Defense Attributes +50] |
Successor's One-handed Sword II |
[Attack Attribute/All Defense Attributes +50] |
Successor's Two-handed Sword II |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's Dualsword II |
[All Critical Rate +2%, Received Critical Rate -2%] |
Successor's Blunt Weapon II |
[Attack Attribute/All Defense Attributes +50] |
Successor's Fist Weapon II |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's Spear II |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's Dagger II |
[All Critical Rate +2%, Received Critical Rate -2%] |
Successor's Bow II |
[Attack Attribute/All Defense Attributes +50] |
Successor's Magic Sword II |
[P. Atk./M. Atk./P. Def./M. Def. +2%] |
Successor's One-Handed Staff II |
[Attack Attribute/All Defense Attributes +50] |
Successor's Two-Handed Staff II |
[Attack Attribute/All Defense Attributes +50] |
Added 3 New Relics
Have a chance to drop from using the 'Shining 20th Anniversary Relic Summoning Ticket - 11 Times.'
Grade |
Relic Name |
Relic Effects |
B |
20th Anniversary Red Toy Hammer |
Damage +20% Damage Received -20% XP/SP +30-34% |
C |
20th Anniversary Blue Toy Hammer |
Damage +7% Damaged Received -7% XP/SP +10-14% |
D |
20th Anniversary Green Toy Hammer |
Damage +2% Damage Received -2% XP/SP +3-7% |
Added 4 new Relic Collections
Grade |
Collection Name |
Collection Effect |
B |
Hero's Blunt Weapon |
Damage +5%, Damage Received -5% |
Shining 20th Anniversary Relic |
All Critical Rate +5%, All Critical Rate Received -5% |
|
C |
Noble Blunt Weapon |
Attack/Defense Attribute +50 |
20th Anniversary Relic |
Max HP/MP +3% |
Skill
- The actual Skill Cast Time will not be increased with the changes in animation, these are visual changes only.
Changed Effects of the Iss Sword Muse and Iss Spectral Dancer Class Skills
Skill Name |
Skill Effect |
Class |
Song of Thief |
Dag/Dual Dagger Resistance +50% -> All Weapon Resistance +15% |
Iss Sword Muse |
Song of Archery |
Bow/Crossbow Resistance +50% -> All Received Critical Rate -30% |
Iss Sword Muse |
Sage's Dance |
M. Def. +50% -> Damage Received -15% |
Iss Spectral Dancer |
Fixed the Sword of Fire appearance to not display when using the Sigel Death Knight Class' 'Ignition' Skill.
Fixed the Sigel Death Knight Class' 'Roar of Valakas' Skill buff to trigger a bonus healing effect when using 'Hell Divide' while buffed.
Changed the 'Faceoff' Skill for the Tyrr Duelist Class to the 'Duelist's Fury' Skill.
Type |
Skill Name |
Effect |
Self-Buff Skills |
Duelist's Fury |
(Based on Max Level) Debuff Immunity HP does not fall below 1 PvP Damage +30% Speed +66 Recover Momentum when hit <Lasts 30 seconds> |
Einhasad's Gold Coin Shop
Added New Item to the Einhasad's Gold Coin Shop
Product Name |
Category |
Sale Period |
Cost |
Purchase Restrictions |
Top-grade Homunculus's Hourglass |
Misc. |
Regular |
Einhasad's Gold Coin x400 |
1 time a month per Account |
Skills
Class
Class Skills that have an abnormal status type will be displayed as "Base Debuff Rate."
Physical/Magic Resistance reduce the Base Debuff Rate.
- Physical/Mental Resistance was renamed to Physical/Magic Resistance.
- Physical-type debuffs are categorized as physical, and magic-type debuffs as magic.
- Supply will be limited as it directly affects the Base Rate.
The attacker's Abnormal Status attack success and the target's Abnormal Status Resistance are calculated to increase/decrease the base chance of the Debuff.
- Due to the formula change, Abnormal Status attack success and Resistance effects will only be expressed as "numbers" rather than percentages (%).
- Debuff Resistance further reduces the probability.
- Mes Skills of the Physical or Magic types are subject to the same diminishing effects as before.
Ex) Until a certain amount of time has passed since the last Magic-type Confusion Debuff was applied or dispelled, the chance of being hit by the Magic-type Confusion Debuff will gradually decrease, and at a certain point you will be immune to it for a period of time.
*Debuff Skills with chance will not be applied if you are 11 or more Levels below the target in PvP.
NPC
Debuffs used by NPCs have a base success rate of 100%.
NPCs' Mes Skills do not have diminishing effects on repeated use.
Item
Item Skills have a Debuff base success rate of 100%.
Mes Skills from Item Skills do not have diminishing effects on repeated use.
Physical/Magic Resistances do not affect the base success rate of Debuffs on Item Skills.
Added a new Abnormal Status type of 'Weaken.'
- The 'Weaken' Abnormal Status type is a Debuff that reduces a Character's Stats.
- 'Weaken' Abnormal Status types are affected by 'Weaken' Attack Success and Resistance.
- The "Weaken" type is applied to existing Skills that correspond to Character Stats Reduction.
Skill Tooltips related to Abnormal Status have been unified.
Effect |
Noted Names |
Abnormal Status Attack Success increased |
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success |
Abnormal Status Defense Success increased |
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance |
Existing 'Physical Attribute' Resistance |
Physical Resistance |
Existing 'Mental Attribute' Resistance |
Magic Resistance |
Debuff Attack Resistance |
Debuff Resistance |
Some Skills and Item balance have been changed according to the formula change.
Rebalanced some Skills with Debuff Immunity.
Skill |
Class |
Changes |
Angel's Touch |
Iss Enchanter |
Debuff Immunity -> Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance |
Brilliant Purge |
Aeore Healer |
Class Skills and Abilities with "Debuff Resistance" have changed to Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Resistance.
Slightly reduced the Magic Resistance of R-Grade and above (excluding L-Grade) Robe Upper Body and L-Grade Lower Body to match their Physical Resistance.
Removed Physical and Magic Resistances from Earth Wyrm Heart Ring.
Expanded the Abnormal Status Attack Success and Resistance type possessed by some Accessories and changed the values.
Skill |
Changes |
Dragon Necklace/Earring/Ring |
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success and Resistance added |
Fallen Angel's Necklace/Earring/Ring |
|
Angel's Necklace/Earring/Ring |
|
Atlas' Earring |
Changed the Mes Resistance settings for certain Hunting Zones.
Removed Confusion Immunity from some NPCs in party-specific Hunting Zones.
Hunting Zone |
||
Neutral Zone |
Ketra Orc Outpost |
Varka Silenos Barracks |
Sea of Spores |
Beast Farm |
Dragon Valley - Western Area |
Dragon Valley - Eastern Area |
Fafurion Temple |
Execution Grounds |
Removed the "Status Effect Resistance" Passive from the Tower of Insolence NPCs and added the "Insolence Resistance Debuff."
Skill Name |
Effect |
Insolence Resistance Debuff |
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success and Resistance increased |
Removed the "Abnormal Status Resistance" and "Abnormal Status Immunity" Passives from Dethrone NPCs and added "Dethrone Resist Debuff" for each region.
Skill Name |
Effect |
Dethrone Resist Debuff |
Weaken/Confusion/Strike/Paralysis/Infection/Petrification/Pull/Danger Zone Atk. Success and Resistance increased |
Collection
New Collections have been Added
Collection Name |
Collection Effect |
Collection Registration Material |
Collection Effects Duration |
Hero |
P. Atk./M. Atk./P. Def./M. Def. +5% |
Hero's Token x5 |
Permanently applied |
The 'Golden Orb - Event' item has been replaced with the Event Collection 'Light of the Beginning' registration item to allow for Collection registration.
Alliance Instance Zone
Added New Alliance Instance Zone, 'Spirit's Seal'
You can enter through Alliance Instance Zone Manager NPC 'Bella.'
Instance Zone Name |
Entry Conditions |
Instance Reset Time |
Spirit's Seal |
Lv. 112, 21 or more people |
Saturday 6:30 AM |
Once you enter the Lobby, you can reach each Boss through the 4 Portals.
Fire Spirit King |
Water Spirit Queen |
Earth Spirit King |
Wind Spirit King |
Calor |
Marea |
Lupez |
Vertex |
Once the Boss is defeated, you have a fixed chance to earn the following items:
Obtainable Items Per Boss |
||||
Calor |
Marea |
Lupez |
Vertex |
|
Holy Fire Fragment [Event] x1 |
Holy Water Fragment [Event] x1 |
Holy Earth Fragment [Event] x1 |
Holy Wind Fragment [Event] x1 |
|
Commonly Obtainable Items |
||||
Krishna Shaper x1 |
Krishna Cutter x1 |
Krishna Slasher x1 |
||
Krishna Avenger x1 |
Krishna Fighter x1 |
Krishna Stormer x1 |
||
Krishna Thrower x1 |
Krishna Shooter x1 |
Krishna Buster x1 |
||
Krishna Caster x1 |
Krishna Retributer x1 |
Krishna Dualsword x1 |
||
Krishna Dual Dagger x1 |
Krishna Dual Blunt x1 |
Leviathan Helmet [Heavy Armor] x1 |
||
Leviathan Breastplate [Heavy Armor] x1 |
Leviathan Gaiters [Heavy Armor] x1 |
Leviathan Gauntlets [Heavy Armor] x1 |
||
Leviathan Boots [Heavy Armor] x1 |
Leviathan Shield x1 |
Leviathan Leather Helmet [Light Armor] x1 |
||
Leviathan Leather Armor [Light Armor] x1 |
Leviathan Leather Leggings [Light Armor] x1 |
Leviathan Leather Gloves [Light Armor] x1 |
||
Leviathan Leather Boots [Light Armor] x1 |
Leviathan's Circlet [Robe] x1 |
Leviathan Tunic [Robe] x1 |
||
Leviathan Stockings [Robe] x1 |
Leviathan Gloves [Robe] x1 |
Leviathan Shoes [Robe] x1 |
||
Leviathan Sigil x1 |
Amaranthine Shaper x1 |
Amaranthine Cutter x1 |
||
Amaranthine Slasher x1 |
Amaranthine Avenger x1 |
Amaranthine Fighter x1 |
||
Amaranthine Stormer x1 |
Amaranthine Thrower x1 |
Amaranthine Shooter x1 |
||
Amaranthine Buster x1 |
Amaranthine Caster x1 |
Amaranthine Retributer x1 |
||
Amaranthine Dualsword x1 |
Amaranthine Dual Dagger x1 |
Amaranthine Dual Blunt Weapon x1 |
||
Eternal Helmet [Heavy Armor] x1 |
Eternal Breastplate [Heavy Armor] x1 |
Eternal Gaiters [Heavy Armor] x1 |
||
Eternal Gauntlets [Heavy Armor] x1 |
Eternal Boots [Heavy Armor] x1 |
Eternal Shield x1 |
||
Eternal Leather Helmet [Light Armor] x1 |
Eternal Leather Armor [Light Armor] x1 |
Eternal Leather Leggings [Light Armor] x1 |
||
Eternal Leather Gloves [Light Armor] x1 |
Eternal Leather Boots [Light Armor] x1 |
Eternal Circlet [Robe] x1 |
||
Eternal Tunic [Robe] x1 |
Eternal Stockings [Robe] x1 |
Eternal Gloves [Robe] x1 |
||
Eternal Shoes [Robe] x1 |
Eternal Sigil x1 |
Dark Weapon Enhancement Stone x1 |
||
Bloody Weapon Enhancement Stone x1 |
Dark Armor Enhancement Stone x1 |
Bloody Armor Enhancement Stone x1 |
||
Greater Zodiac Agathion Cube x1 |
Sealed Talisman - Insanity x1 |
Dragon Rind Leather Shirt x1 |
||
Star Sign x1 |
Greater Ruby Lv. 5 x1 |
Greater Sapphire Lv. 5 x1 |
||
Greater Red Cat's Eye Lv. 5 x1 |
Greater Blue Cat's Eye Lv. 5 x1 |
Queen Navari's Mask x1 |
||
Orb of Abyss x1 |
Dye Crystal x1 |
Gran Kain's Weapon Enchant Scroll -L-grade x1 |
||
Gran Kain's Scroll: Enchant Armor -L-grade x1 |
- |
- |
Added a new Collection of 'Elements of the World.'
Collection Name |
Collection Effect |
Items that Must Be Registered |
Elements of the World |
All Critical Rate, All Power +3%, All Received Critical Rate -3% |
Holy Fire Fragment x1 Fire Elemental King x1 Earth Elemental King x1 Holy Wind Fragment x1 |
Homunculus
New Grade for the Homunculus, <Hero>, has been Added
Hero-Grade Homunculus will have a purple panel within the Homunculus UI.
Lv.5 Top-Grade Homunculus with 100% XP will be able to evolve to a new grade of <Hero>, if the conditions are met.
- Top-Grade Homunculus will have an Evolve button added, and the button will become active once they meet the level and XP requirements.
- Hover your mouse over the Evolve button to see the materials needed to evolve.
Evolution Target |
Evolution Fee |
Lv. 5 Top-grade Homunculus XP 100% |
1 Top-Grade Homunculus 5,000 Evolution Points Solaris x200 10 billion Adena |
Successful evolutions will result in a Hero-Grade Homunculus of the same type (e.g. Luminous Water Juju -> Brilliant Water Juju)
Just like the previous Homunculus, the new Hero-Grade Homunculus can also Level-Up, Enhance Stats, and Commune/Cancel Communion.
All Homunculi will provide Evolution Points when they are destroyed.
- Your Evolution Points can be viewed at the top of the Homunculus UI's Manage tab.
- When destroying a Homunculus, you can see the amount of points that can be earned in a pop-up UI.
Grade |
Acquired Points |
Normal |
1 |
High-grade |
15 |
Top-grade |
500 |
Hero |
1,000 |
The Hero-Grade Homunculi will have the following Stats:
Homunculus (Communion Lv.) |
Base Skills |
Stat No. 1 |
Stat No. 2 |
Stat No. 3 |
Stat No. 4 |
Stat No. 5 |
Brilliant Water Juju |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
Vitality Bonus |
XP/SP |
Vitality Adena Bonus |
Lv. 1 |
When a monster is killed, Vitality is recovered by a little |
CON/MEN +4 |
5% |
5% |
5% |
7% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
6% |
6% |
8% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
7% |
7% |
9% |
|
Brilliant Water Tanga |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
Attack Attribute |
Attack |
Normal Attack Critical Damage |
Lv. 1 |
On Normal Attack, Increases P. Atk. by 7% |
CON/MEN +4 |
5% |
50 |
5% |
7% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
60 |
6% |
8% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
70 |
7% |
9% |
|
Brilliant Water Palo |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
Defense Attributes |
P. Def./ M. Def. |
Critical Damage Received reduced |
Lv. 1 |
On hit, P. Def./M. Def. increased by 7% |
CON/MEN +4 |
5% |
50 |
5% |
5% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
60 |
6% |
6% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
70 |
7% |
7% |
|
Brilliant Water Ari |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
Attack Attribute |
P. Skill/ M. Skill Power |
P. Skill / M. Skill Critical Rate |
Lv. 1 |
Skill Cooldown reduced, and on Skill use, increase Skill Power by 5% |
CON/MEN +4 |
5% |
50 |
5% |
1% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
60 |
6% |
2% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
70 |
7% |
3% |
|
Brilliant Water Churing |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
Attack Attribute |
M. Atk. |
Magic Skill Critical Damage |
Lv. 1 |
On Magic Attack, increase Magic Attack by 7% |
CON/MEN +4 |
5% |
50 |
5% |
5% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
60 |
6% |
6% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
70 |
7% |
7% |
|
Brilliant Earth Kaw |
Skill Effect |
CON/MEN/LUC/CHA |
Max HP/MP |
Attack Attribute/ All Defense Attributes |
PvP Damage |
PvP Damage Received reduced |
Lv. 1 |
On receiving damage in PvP, PvP Damage increased/ Reduce Damage Received by 5% |
CON/MEN +4 |
5% |
35 |
7% |
10% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
40 |
8% |
11% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
45 |
9% |
12% |
|
Brilliant Earth Chorong |
Skill Effect |
CON/MEN/LUC/CHA |
Max HP/MP |
Vitality Bonus |
Vitality Adena Bonus |
Acquired Adena |
Lv. 1 |
When a monster is killed, Vitality Adena Bonus +4% |
CON/MEN +4 |
5% |
5% |
5% |
5% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
6% |
6% |
6% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
7% |
7% |
7% |
|
Brilliant Earth Nymph |
Skill Effect |
CON/MEN/LUC/CHA |
Max HP/MP |
Attack Attribute/ All Defense Attributes |
P. Def./ M. Def. |
Normal Attack/ P. Skill/ Magic Skill Power |
Lv. 1 |
On Attack Skill use, increase Damage by 7% |
CON/MEN +4 |
5% |
35 |
7% |
7% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
40 |
8% |
8% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
45 |
9% |
9% |
|
Brilliant Earth Aie |
Skill Effect |
CON/MEN/LUC/CHA |
Max HP/MP |
Attack Attribute/ All Defense Attributes |
Attack/ Casting Spd. |
Speed |
Lv. 1 |
On hit, increase Speed by 60 |
CON/MEN +4 |
5% |
35 |
7% |
50 |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
40 |
8% |
60 |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
45 |
9% |
70 |
|
Brilliant Earth Popo |
Skill Effect |
CON/MEN/LUC/CHA |
Max HP/MP |
LUC |
Armor Enchantment Rate |
Weapon Enchant Probability |
Lv. 1 |
When using Favor of the Exalted, Increase LUC by 4 |
CON/MEN +4 |
5% |
5 |
5% |
5% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
6 |
6% |
6% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
7 |
7% |
7% |
|
Brilliant Holy Angel |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
Vitality Bonus |
Vitality Adena Bonus |
P. Skill / M. Skill Critical Rate |
Lv. 1 |
Skill Cooldown reduced, and increase Skill Power by 5% on Skill use |
CON/MEN +4 |
5% |
5% |
7% |
1% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
6% |
8% |
2% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
7% |
9% |
3% |
|
Brilliant Holy Devil |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
P. Def./ M. Def. |
P. Atk./ M. Atk. |
All Critical Damage |
Lv. 1 |
When a monster is killed, increase XP/SP/Adena acquired by 4% |
CON/MEN +4 |
5% |
7% |
7% |
7% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
8% |
8% |
8% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
9% |
9% |
9% |
|
Brilliant Divine Pegasus |
Skill Effect |
CON/MEN/LUC/CHA |
HP/MP |
XP/SP/ Adena Acquired |
P. Def./ M. Def. |
All Power Increased |
Lv. 1 |
Skill Cooldown reduced and Normal Attack/ increase Damage on Skill use Reduce Damage Received by 5% |
CON/MEN +4 |
5% |
5% |
7% |
5% |
Lv. 2 |
CON/MEN/LUC +4 |
6% |
6% |
8% |
6% |
|
Lv. 3 |
CON/MEN/LUC/CHA +4 |
7% |
7% |
9% |
7% |
Improved the "Homunculus" icon in the sidebar to display information about the Homunculus you are currently communing with when hovering over it.
The Homunculus System can now be used on Dimension Servers (Dimension Timed Hunting Zone, Olympiad, Dethrone).
- Contents such as Homunculus Communion/Cancel Communion, Birth, and Growth are also available on the Dimension Server.
Giran Castle Change
The terrain of Giran Castle has been changed.
- Changed the appearance of the square, the fountain, the location of the warehouse, and the interior of Einhasad Temple.
- Added doors on either side of Einhasad Temple to allow access to the outside of the temple.
- Modified the world map and radar map to reflect the changed terrain.
- Fixed an issue where fishing was not running smoothly in the bridge area north and east of Giran Castle.
World Hunting Zones
Made the following adjustments to the World Boss Eigis placed in Dethrone.
- Rebalanced Eigis and adjusted the XP reward.
- Adjusted Eigis to be Invincible while casting the 'Doomsday' Skill.
Made the following adjustments to the World Bosses in the Tower of Insolence.
- Rebalanced and adjusted the XP rewards of Slaughter Bathin on the 6th Floor of the Tower of Insolence.
- Rebalanced and adjusted the XP rewards of Baium on the Top Floor of the Tower of Insolence.
- Rebalanced Galaxia and her Minion Angel monsters that appear in the Baium Raid.
- Adjusted the Seal Archangel monster to be Invincible for 20 seconds when it spawns.
Added Dragon Claw to be made obtainable through 'Baium' in Tower of Insolence, and changed 'Solaris' and 'Soul Talisman - Lv. 2' to be no longer available.
Removed or adjusted the placement of some monsters on the 7th, 8th, and 9th Floors of World Timed Hunting Zone - Tower of Insolence.
Other Changes
The "Dragon Essence" item will now drop when you crystallize the crafted 'Blessed Antharas' Earring,' 'Blessed Valakas' Necklace,' and 'Lindvior's Earring.'
Added a feature where if you do not resurrect within an hour of dying in Normal Field, you'll be automatically teleported to the nearest village.
- The feature of auto-teleporting to nearest village will not work if you die in Peace Zone or Battlefield.
- This feature only works on Regular Servers (your own Server), but not on Dethrone or Dimension Server.
- Chaotic Characters will be teleported to outskirts of town instead of the village (Follows the existing rules for Chaotic character's return).
For the following regions, you will be automatically teleported to the nearest village if you do not resurrect within 10 minutes of dying.
- Lilith/Anakim/Orfen/Lord Ishka/Queen Ant/Guillotine/Couatl Raid Zones
If you re-login while the auto-teleport to nearest village feature is applied, the teleportation time will be reset.
Added dual-class reawakening to NPC Joachim in Aden Castle.
- Changed so that dual classes retain their level upon reawakening.
- Changed the dual class reawakening cost to 300 million Adena.
- This feature is always available through the NPC Joachim.
Removed the ability to add/reawaken dual classes for Talking Island Village NPC Raina.
When resetting the play report, the 'Total Play Time' is also reset.
Fixed an issue with some weapon tooltips showing lower Max HP limits.
Fixed the value of the 'Novice's Dagger' relic collection effect to add up to the value of other Relic effects.
Fixed an issue where the Sigel Knight class' "Final Ultimate Defense" skill could be disabled by using the "Shield Boomerang" Skill.
Adjusted the "M. Skill Critical Rate Received" value for the Novice Void Destruction Skill for the Wizard Class before awakening to be the same as its parent skill, Void Destruction.
Fixed an issue that caused intermittent abnormal damage in PvP situations.
Changed to allow quantitative items registered to a shortcut to remain in the slot even if they are used up.
- For slots that are set to auto-use, the item will automatically be available when you pick it up.
The Blacksmith NPC's instructions for upgrading L-Grade Equipment have been updated.
When pressing <ESC> while auto-summoning a Relic, the summoning will now stop immediately.
Added upgrade information to the tooltip for the Legendary Dye Lv. 10 item.
Changed the World Hunting Zones to allow Combination, Augmentation, and Enchantment.
Changed the Block List of your Server to not apply in Dethrone.
Fixed an issue with the following Skills from the Wynn Summoner Class that reduced the duration of Debuffs when enchanted.
- Wynn Summoner Common 'Invoke'
- Wynn Arcana Lord 'Nature's Invoke'
- Wynn Elemental Master 'Freezing Invoke'
Fixed an issue where the 'Master of Exalted' Skill was not applied after changing to Dual Class.
Added Highlight feature to item slots that match keywords when searching in the Collections and Relic Collection categories.
Fixed an issue where Soulshots/Spiritshots auto use function would not carry over when teleporting to and from Dethrone.
Item Removal
With the update, some obsolete items will be removed during the maintenance on April 16:
- Amulet: Protection of Valakas
- Amulet: Slay Valakas
- XP Bottle - 5,000
- Scroll: 50,000 XP
- Raina's Box
- Brilliant Freya's Ice Rose (Imprint)
- Brilliant Freya's Ice Rose
- Steel Door Guild Coin
- Steel Requiem Weapon Coupon
- Steel Apocalypse Weapon Coupon
- Hair Accessory Appearance Stone Coupon
- Hair Accessory Appearance Stone Coupon
- Valentine Appearance Stone Coupon: Weapon
- Valentine Appearance Stone Coupon: Weapon