Storm of Terror Update Notes
Dethrone Changes
Added 4 new quests to Dethrone Area.
Quest Name |
Repeatable |
Prerequisite(s) |
Quest Giver |
Let's Go! To Dethrone! |
One-off |
Lv. 110 or higher |
Dethrone Guide Cloe (Town of Aden or Town of Rune) |
Hunting Time |
One-off |
Lv. 110+Complete Let's go! To Dethrone!" |
Dethrone Guide Enthropi (Dethrone Village) |
Follow the Light |
One-off |
Lv. 110+Complete Let's go! To Dethrone!" |
Dethrone Guide Enthropi (Dethrone Village) |
Where Flowers Bloom |
One-off |
Lv. 110+Complete Let's Go! To Dethrone!" |
Dethrone Guide Enthropi (Dethrone Village) |
Changed the cycle and entry time of Dethrone.
Before |
Cycle: 2:00 on the first day of every month to 2:00 on the first day of next month |
Now |
Cycle: 1:00 on the first day of every month to 1:00 on the first day of next month |
Increased personal and server Dethrone Points rewarded for PvPs.
Level |
Personal Point |
Server Point |
Bloody Coin |
110 |
33 |
16 |
50 |
111 |
36 |
17 |
55 |
112 |
39 |
19 |
60 |
113 |
42 |
20 |
65 |
114 |
46 |
22 |
70 |
115 |
49 |
24 |
75 |
116 |
52 |
25 |
80 |
117 |
56 |
27 |
85 |
118 |
59 |
28 |
90 |
119 |
62 |
30 |
95 |
120 |
66 |
32 |
100 |
121 |
66 |
32 |
100 |
122 |
66 |
32 |
100 |
123 |
66 |
32 |
100 |
124 |
66 |
32 |
100 |
125 |
66 |
32 |
100 |
126 |
66 |
32 |
100 |
127 |
66 |
32 |
100 |
128 |
66 |
32 |
100 |
129 |
66 |
32 |
100 |
130 |
66 |
32 |
100 |
Adjusted personal and server Dethrone Points rewarded for monster kill.
- Normal Monster
Hunting Zone Name (Monster Level) |
Personal Point |
Server Point |
Zone Point |
Deril's Water Source (No PvP allowed/ Lv. 112) |
4 |
4 |
- |
Fran Deril's Water Source (No PvP allowed/Lv. 116) |
6 |
6 |
- |
Area 1: Asha (Lv. 116) |
9 |
9 |
19 |
Area 1: Asha (Lv. 120) |
11 |
11 |
22 |
Area 1: Asha (Lv. 124) |
16 |
16 |
32 |
Area 2: Anima (Lv. 116) |
9 |
9 |
19 |
Area 2: Anima (Lv. 120) |
11 |
11 |
22 |
Area 2: Anima (Lv. 124) |
16 |
16 |
32 |
Area 3: Nox (Lv. 116) |
9 |
9 |
19 |
Area 3: Nox (Lv. 120) |
11 |
11 |
22 |
Area 3: Nox (Lv. 124) |
16 |
16 |
32 |
- Special Monster
Monster Name |
Personal Point |
Server Point |
Zone Point |
Theo/Coraiger (Lv. 112) |
20 |
20 |
- |
Seio/Coraiger (Lv. 116) |
30 |
30 |
- |
Soul Flower (Lv. 116) |
45 |
45 |
95 |
Soul Flower (Lv. 120) |
55 |
55 |
110 |
Soul Flower (Lv. 124) |
80 |
80 |
160 |
Expanded personal ranking rewards for Dethrone.
- Bloody Coins are additionally rewarded according to the ranking grade.
Reward Target |
Grade |
Base |
Reward Item |
Prerequisites |
|
Rune Item |
Bloody Coin |
||||
Personal Ranking Reward |
1 |
Top 1% |
[Dethrone Grade 1 Rune] |
18,000 |
Those who satisfy the minimum requirement receive the rewards according to their ranking grades. (Minimum requirement: Person Dethrone Points 1000) |
2 |
Top 5% |
[Dethrone Grade 2 Rune] |
12,000 |
||
3 |
Top 10% |
[Dethrone Grade 3 Rune] |
12,000 |
||
4 |
Top 20% |
[Dethrone Grade 4 Rune] |
6,000 |
||
5 |
Top 30% |
[Dethrone Grade 5 Rune] |
6,000 |
||
1 |
Top 40% |
[Dethrone Grade 6 Rune] |
3,000 |
||
2 |
Top 50% |
[Dethrone Grade 7 Rune] |
3,000 |
||
3 |
Top 60% |
[Dethrone Grade 8 Rune] |
2,000 |
||
4 |
Top 70% |
[Dethrone Grade 9 Rune] |
2,000 |
||
5 |
Below top 70% |
[Dethrone Grade 10 Rune] |
1,000 |
- Dethrone Runes have the following effects, which vary by rune grade.
Item Name |
Effect |
Dethrone Grade 1 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 7% and XP/SP Gain by 5% when stored in the inventory. |
Dethrone Grade 2 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 6% and XP/SP Gain by 5% when stored in the inventory. |
Dethrone Grade 3 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 5% and XP/SP Gain by 5% when stored in the inventory. |
Dethrone Grade 4 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 4% and XP/SP Gain by 4% when stored in the inventory. |
Dethrone Grade 5 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 3% and XP/SP Gain by 3% when stored in the inventory. |
Dethrone Grade 6 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 2% and XP/SP Gain by 3% when stored in the inventory. |
Dethrone Grade 7 Rune |
Increases P. Atk, M. Atk, P. Def, and M. Def by 1% and XP/SP Gain by 3% when stored in the inventory. |
Dethrone Grade 8 Rune |
Increases P. Def and M. Def by 1% and XP/SP Gain by 3% when stored in the inventory. |
Dethrone Grade 9 Rune |
When kept in the inventory, XP/SP gain +3%. |
Dethrone Grade 10 Rune |
When kept in the inventory, XP/SP gain +2%. |
Hunting Zone Changes
Improved the configuration and balance of hunting zones.
- Hunting zones now consist of normal, enchant, and party field hunting zones, special hunting zones, and Dethrone.
Regular Hunting Zone |
||
Altar of Evil |
Bloody Swampland |
Blazing Swamp |
War-Torn Plains |
Desert Quarry |
Beleth's Magic Circle |
Enchanted Valley |
Phantasmal Ridge |
Ivory Tower Crater |
Silent Valley |
Alligator Island |
Forest of Mirrors |
Isle of Prayer |
Breka's Stronghold |
Plains of the Lizardmen |
Fields of Massacre |
Wasteland |
- Monsters have been relocated so that they can react to both single and ranged attacks.
- The zones listed above reward additional party bonus.
- The balances and rewards of monsters have been updated.
Enchant Hunting Zone |
||
Tanor Canyon |
Field of Silence |
Field of Whispers |
Sel Mahum Training Grounds |
Wall of Argos |
Cemetery |
- Unlike their counterparts in a regular hunting zone of the same level, the monsters in these hunting zones have high stats and aggressive inclination and return high rewards.
- The zones listed above reward additional party bonus.
- The balances and rewards of monsters have been updated.
Party Hunting Zone |
||
Neutral Zone |
Ketra Orc Outpost |
Varka Silenos Barracks |
Sea of Spores |
Updated the field hunting zone Fafurion Temple.
Hunting Zone Level |
124 |
Teleport Area |
Heine |
Hunting Zone Type |
Party Hunting Zone |
- Reset it to a Lv. 124 party hunting zone and changed its balance and rewards according to monster levels.
- Placed aggressive-type guardian monsters all over the hunting zone.
- If you defeat a certain number of monsters in the zone within the set time, special monsters will appear.
- Day: Vicious Water Dragon
- Night: Temple Fanatic
Updated the field hunting zone Dragon Valley.
Hunting Zone Level |
124 |
Teleport Area |
Town of Giran |
Hunting Zone Type |
Enchant Hunting Zone |
- Reset it to a Lv. 124 Enchant Hunting Zone and changed its balance and rewards according to monster levels.
- Placed aggressive-type guardian monsters all over the hunting zone.
- If you defeat a certain number of monsters in the zone within the set time, special monsters will appear.
- Day: Behemoth Dragon
- Night: Soulless Hunter
Updated the field hunting zone Hot Springs.
Hunting Zone Level |
120 |
Teleport Area |
Town of Goddard |
Hunting Zone Type |
Enchant Hunting Zone |
- Reset it to a Lv. 120 Enchant Hunting Zone and changed its balance and rewards according to monster levels.
- Relocated existing monsters and placed Aggressive-type monsters within the zone.
Updated the command channel instanced zone Antharas' Nest.
Entry Level |
Lv. 112 or higher |
Number of Participants |
21-35 players |
Entry NPC |
Command Channel Instanced Zone Manager Bella |
Reset Frequency |
6:30 AM every Saturday |
- If Antharas is killed, the Antharas' Reward Box is given to all players within the instanced zone.
Added Lookout monsters Carnivorous Fungus and Walking Fungus to the Sea of Spores.
Carnivorous Fungus |
Walking Fungus |
Aggressive Unable to target, attack, or defeat, ranged skills |
Aggressive, Unable to target, attack, or defeat, normal attack |
Updated the field hunting zone Beast Farm.
Hunting Zone Level |
120-121 |
Teleport Area |
Town of Rune |
Hunting Zone Type |
Party field hunting zone |
- Adjusted the difficulty to that of Lv. 120 to 121 hunting zones, and placed new monsters for parties.
- Added these new monsters of the Beast Farm to the target monster list of the 1st to 6th Exalted quests.
- Added Lookout monsters that interrupt hunting. (These monsters can be neither targeted nor attacked.)
- Relocated existing monsters and NPCs to near the Wild Beast Reserve.
- NPC Beast Herder Tunatun teleports players to a location near the Wild Beast Reserve.
Updated the field hunting zone Valley of Saints.
Hunting Zone Level |
120-121 |
Teleport Area |
Town of Rune |
Hunting Zone Type |
Solo field hunting zone |
- Adjusted the difficulty to that of Lv. 120 to 121 hunting zones, and placed new monsters.
- Added these new monsters of the Valley of Saints to the target monster list of the 1st to 6th Exalted quests.
- These zones have the same party attributes as before.
- Ketra Orc Outpost, Varka Silenos Barracks, Sea of Spores: Party Specialized
- Neutral Zone: Growth Party Specialized
- The balances and rewards of monsters have been updated.
Dethrone |
||
Deril's Water Source |
Fran Deril's Water Source |
Area 1: Asha (Lv. 116) |
Area 1: Asha (Lv. 120) |
Area 1: Asha (Lv. 124) |
Area 2 Anima (Lv. 116) |
Area 2 Anima (Lv. 120) |
Area 2 Anima (Lv. 124) |
Area 3: Nox (Lv. 116) |
Area 3: Nox (Lv. 120) |
Area 3: Nox (Lv. 124) |
- The balances and rewards of monsters have been updated.
Timed Hunting Zone
Added a function that makes a character automatically escape when it is killed but does not resurrect in a timed hunting zone.
- Escapes automatically to a village 10 minutes after death.
- Returns automatically to the home server if killed in a World hunting zone.
Added the World hunting zone Tower of Insolence.
- Integrated the 'Tower of Insolence Lower Level' and 'Tower of Insolence Mid Level' into the Tower of Insolence.
- The Tower of Insolence consists of the 1st to 9th floors. You can get to each floor through the teleporter NPC within the tower.
- Adjusted the balances of monsters on the 1st to 6th floors and updated their rewards.
- Added a Mimic monster to each floor, which spawns at random. You can gain greater XP and better rewards from killing Mimic monsters than killing normal monsters.
- Changed the elite monsters of the Tower of Insolence to spawn only in specified locations on the 4th to 8th floors.
Entry Level |
Lv. 110 or higher |
Available Time |
Default 600 minutes, maximum 900 minutes |
Entry Fee |
1,500,000 Adena |
Reset Frequency |
Every Wednesday |
Updated the Otherworldly Atelia Refinery.
- Changed it from a timed hunting zone to a weekly timed hunting zone.
- Changed the monster level of Pondus and Spira zones to Lv. 112.
- Adjusted the balances and rewards of all monsters.
Entry Level |
Lv. 112 or higher |
Available Time |
Default 600 minutes, maximum 720 minutes |
Entry Fee |
1,500,000 Adena |
Reset Frequency |
Every Wednesday |
The balances and rewards of monsters have been updated.
Special Hunting Zone |
||
Swamp of Screams |
Storm Isle |
Primeval Isle |
Isle of Souls |
Field of Danger |
Otherworldly Atelia Refinery |
Forest of Spirits (Lv. 105) |
Forest of Spirits (Lv. 110) |
Abandoned Coal Mines |
Imperial Tomb |
Tower of Insolence Lower Level |
Tower of Insolence Upper Level |
Quests
Added a 7th Exalted, Unity of Power quest.
- You can play the quest through Eva's Knight Lionel Hunter in Heine.
Requirements |
Completion Condition |
Clear Reward |
Complete the 6th Exalted, Master of the New Power quest, Lv. 110 |
Lv. 115+, collect 320,000 Proof of Solidarity |
Spellbook: Dignity of the Exalted Lv. 7 |
Items
The following items will be deleted with the content update on March 9, 2022:
- Invitation From the New World Quest Items
- Proof of Dethrone
- Otherworldly Atelia Refinery Time Recharge Stone
- Traces of Ancient Kartia's Labyrinth
- Ancient Kartia's Labyrinth Chronicle
- Ancient Kartia's Labyrinth Origins
Added a new item, Fallen Angel's Earring.
- Fallen Angel's Earring can be enchanted up to +10 by the Scroll: Enchant Fallen Angel Accessory. If enchantment fails, the item will be destroyed.
- The table below shows Fallen Angel's Earring options by enchant level.
Enchantment Value |
Confusion/Strike Resistance |
Confusion/Strike Success Rate |
Vitality Bonus |
XP/SP |
Normal Attack/P. Skill/M. Skill Critical Damage |
Vampiric Rage |
Heal Received |
MP Consumption of All Skills |
All Defense Attributes |
P. Def./M. Def. |
0 |
+10% |
|||||||||
+1 |
+20% |
|||||||||
+2 |
+20% |
+20% |
||||||||
+3 |
+20% |
+20% |
+10% |
|||||||
+4 |
+20% |
+20% |
+10% |
+5% |
||||||
+5 |
+20% |
+20% |
+10% |
+5% |
+3% |
+3% |
+10% |
-5% |
||
+6 |
+25% |
+25% |
+15% |
+10% |
+5% |
+5% |
+12% |
-7% |
||
+7 |
+25% |
+25% |
+16% |
+11% |
+6% |
+5% |
+13% |
-8% |
+30 |
|
+8 |
+25% |
+25% |
+17% |
+12% |
+7% |
+6% |
+14% |
-9% |
+30 |
|
+9 |
+30% |
+30% |
+18% |
+13% |
+8% |
+7% |
+15% |
-10% |
+40 |
+3% |
+10 |
+30% |
+30% |
+20% |
+15% |
+10% |
+8% |
+17% |
-12% |
+50 |
+5% |
- Use Accessory Augment Stones to add augmentation options. The resulting options and augmentation cost are the same as those of Fallen Angel's Ring.
- You can upgrade the Fallen Angel's Earring enchanted +6 or higher to Blessed Fallen Angel's Earring through Head Blacksmith NPC in each town.
Target Items |
Material Item |
Quantity |
Fee |
Result Item |
+6 Fallen Angel's Earring |
Fallen Angel's Earring Box |
100 |
1,000,000 Adena |
+6 Blessed Fallen Angel's Earring |
+7 Fallen Angel's Earring |
250 |
+7 Blessed Fallen Angel's Earring |
||
+8 Fallen Angel's Earring |
700 |
+8 Blessed Fallen Angel's Earring |
||
+9 Fallen Angel's Earring |
2000 |
+9 Blessed Fallen Angel's Earring |
||
+10 Fallen Angel's Earring |
6000 |
+10 Blessed Fallen Angel's Earring |
- When augmented and stat enchanted Fallen Angel's Earring is upgraded to Blessed Fallen Angel's Earring, its options are transferred to the upgraded item.
- Blessed Fallen Angel's Earring can be enchanted with a Scroll: Enchant Fallen Angel Accessory.
- The table below shows Blessed Fallen Angel's Earring options by enchant level.
Enchantment Value |
Confusion/Strike Resistance |
Confusion/Strike Success Rate |
Vitality Bonus |
EXP/SP |
Normal Attack/P. Skill/M. Skill Critical Damage |
Vampiric Rage |
Heal Received |
MP Consumption of All Skills |
All Defense Attributes |
P. Def./M. Def. |
+6 |
+25% |
+25% |
+16% |
+11% |
+6% |
+5% |
+13% |
-8% |
+30 |
|
+7 |
+25% |
+25% |
+17% |
+12% |
+7% |
+6% |
+14% |
-9% |
+30 |
|
+8 |
+30% |
+30% |
+18% |
+13% |
+8% |
+7% |
+15% |
-10% |
+30 |
+3% |
+9 |
+30% |
+30% |
+20% |
+15% |
+10% |
+8% |
+17% |
-12% |
+50 |
+5% |
+10 |
+30% |
+30% |
+20% |
+15% |
+11% |
+9% |
+18% |
-13% |
+60 |
+6% |
- Blessed Fallen Angel's Earring can be augmented and stat enchanted. Its success rates and costs are the same as those of Fallen Angel's Earring.
Enabled exchanging 100 Fallen Angel's Earring Boxes for +6 Fallen Angel's Earring through NPC Denign.
Exchangeable Item |
Quantity |
Required Item |
Quantity |
+6 Fallen Angel's Earring Box |
1 |
Fallen Angel's Earring Box |
100 |
You can exchange +9 or higher Fallen Angel's Earring and Blessed Fallen Angel's Earring for items boxes of the same enchant level through NPC Denign.
When enchantment of +3 or higher Fallen Angel's Earring fails, Challenge Points are rewarded.
Enchant Stage |
Obtained points |
3 |
1 |
4 |
1 |
5 |
1 |
6 |
2 |
7 |
3 |
8 |
3 |
9 |
3 |
Added Fallen Angel's Earring and Blessed Fallen Angel's Earring stat options to NPC Denign.
Item |
Silenite Quantity |
Giant's Energy Quantity |
Obtained Item |
Craft Effects |
Fallen Angel's Earring |
10 |
20 |
Weaken Fallen Angel's Earring Stage 1 |
Skill Cooldown -1% |
Weaken Fallen Angel's Earring Stage 2 |
Skill Cooldown -2% |
|||
Weaken Fallen Angel's Earring Stage 3 |
Skill Cooldown -5% |
|||
Blessed Fallen Angel's Earring |
10 |
20 |
Weaken Blessed Fallen Angel's Earring Stage 1 |
Skill Cooldown -1% |
Weaken Blessed Fallen Angel's Earring Stage 2 |
Skill Cooldown -2% |
|||
Weaken Blessed Fallen Angel's Earring Stage 3 |
Skill Cooldown -5% |
You can use Challenge Points to apply an enchantment aid effect to the enchantment of Fallen Angel's Earring.
- The enchantment aid effect and Challenge Points required are the same as those required for enchanting Fallen Angel's Ring.
The multi enchant function enables enchanting up to 15 Fallen Angel's Earrings.
Added Tersi's Soul Crystal that can enhance armor.
- This Soul Crystal can enhance R-grade or higher armor.
- It cannot enhance sealed equipment.
- Higher level Soul Crystals can be obtained through combining.
Soul Crystal Stage |
Combination Material |
Fee in Adena |
Success |
Fail |
1 |
Tersi's Soul |
100,000 |
Tersi's Soul Crystal - Lv. 2 |
Ether |
2 |
Tersi's Soul Crystal - Lv. 3 |
|||
3 |
Tersi's Soul Crystal - Lv. 4 |
|||
4 |
Tersi's Soul Crystal - Lv. 5 |
|||
5 |
Tersi's Soul Crystal - Lv. 6 |
|||
6 |
Tersi's Soul Crystal - Lv. 7 |
|||
7 |
Tersi's Soul Crystal - Lv. 8 |
|||
8 |
Tersi's Soul Crystal - Lv. 9 |
|||
9 |
Tersi's Soul Crystal - Lv. 10 |
- You can buy Tersi's Soul from a Grocer NPC in each town.
- When enhancing armor with Tersi's Soul Crystal, you can select an attribute from Might, Empower, Death, Fire, and Mystic, each of which has the following effect.
Might |
|||
Category |
Effect |
||
Enchantment Level |
P. Def. |
PvP Damage Received |
P. Atk. |
1 |
+400 |
- |
- |
2 |
+600 |
- |
- |
3 |
+800 |
- |
- |
4 |
+100 |
- |
- |
5 |
+1200, +1% |
- |
- |
6 |
+1200, +1% |
-1% |
- |
7 |
+1200, +2% |
-1% |
+1% |
8 |
+1200, +3% |
-1% |
+1% |
9 |
+1200, +4% |
-2% |
+2% |
10 |
+1200, +5% |
-3% |
+3% |
Empower |
|||
Category |
Effect |
||
Enchantment Level |
P. Def. |
PvP Damage Received |
M. Atk. |
1 |
+400 |
- |
- |
2 |
+600 |
- |
- |
3 |
+800 |
- |
- |
4 |
+100 |
- |
- |
5 |
+1200, +1% |
- |
- |
6 |
+1200, +1% |
-1% |
- |
7 |
+1200, +2% |
-1% |
+1% |
8 |
+1200, +3% |
-1% |
+1% |
9 |
+1200, +4% |
-2% |
+2% |
10 |
+1200, +5% |
-3% |
+3% |
Death |
|||
Category |
Effect |
||
Enchantment Level |
P. Def. |
PvP Damage Received |
Normal Attack Critical Damage |
1 |
+400 |
- |
- |
2 |
+600 |
- |
- |
3 |
+800 |
- |
- |
4 |
+100 |
- |
- |
5 |
+1200, +1% |
- |
- |
6 |
+1200, +1% |
-1% |
- |
7 |
+1200, +2% |
-1% |
+1% |
8 |
+1200, +3% |
-1% |
+1% |
9 |
+1200, +4% |
-2% |
+2% |
10 |
+1200, +5% |
-3% |
+3% |
Fire |
|||
Category |
Effect |
||
Enchantment Level |
P. Def. |
PvP Damage Received |
P. Skill Critical Damage |
1 |
+400 |
- |
- |
2 |
+600 |
- |
- |
3 |
+800 |
- |
- |
4 |
+100 |
- |
- |
5 |
+1200, +1% |
- |
- |
6 |
+1200, +1% |
-1% |
- |
7 |
+1200, +2% |
-1% |
+1% |
8 |
+1200, +3% |
-1% |
+1% |
9 |
+1200, +4% |
-2% |
+2% |
10 |
+1200, +5% |
-3% |
+3% |
Mystic |
|||
Category |
Effect |
||
Enchantment Level |
P. Def. |
PvP Damage Received |
M. Skill Critical Damage |
1 |
+400 |
- |
- |
2 |
+600 |
- |
- |
3 |
+800 |
- |
- |
4 |
+100 |
- |
- |
5 |
+1200, +1% |
- |
- |
6 |
+1200, +1% |
-1% |
- |
7 |
+1200, +2% |
-1% |
+1% |
8 |
+1200, +3% |
-1% |
+1% |
9 |
+1200, +4% |
-2% |
+2% |
10 |
+1200, +5% |
-3% |
+3% |
- The costs of equipping, re-equipping, and extracting new Soul Crystals are as below.
Soul Crystal |
Enchantment Level |
Equip |
Re-equip |
Extract |
Tersi's Soul Crystal |
1-10 |
Gemstone (R-grade) x100 |
Gemstone (R-grade) x50 |
36,200,000 Adena |
- Changed the Soul Crystal cost of all items except Exalted weapons to be equal to that of the new Soul Crystal.
Equip |
Re-equip |
Extract |
Gemstone (R-grade) x100 |
Gemstone (R-grade) x50 |
36,200,000 Adena |
- The Soul Crystal costs of Exalted weapons are the same as before.
Made it possible to assign attributes to and augment the following shield and sigil items:
Item Name |
|
Immortal Shield |
Immortal Sigil |
Twilight Shield |
Twilight Sigil |
Seraph Shield |
Seraph Sigil |
Eternal Shield |
Eternal Sigil |
Blessed Immortal Shield |
Blessed Immortal Sigil |
Blessed Twilight Shield |
Blessed Twilight Sigil |
Blessed Seraph Shield |
Blessed Seraph Sigil |
Blessed Eternal Shield |
Blessed Eternal Sigil |
Blessed Immortal Shield |
Blessed Twilight Shield |
Blessed Seraph Shield |
Blessed Eternal Shield |
Blessed Twilight Shield |
Blessed Twilight Shield |
Leviathan Shield |
Leviathan Sigil |
Enchanted Leviathan Shield |
Enchanted Leviathan Sigil |
- You can augment them with Armor Augment Stones and assign the following options to them.
Options 1 |
Options 2 |
Increases P. Evasion by 1 to 3 |
Increases P. Accuracy by 1 to 3 |
Increases M. Evasion by 1 to 3 |
Increases M. Accuracy by 1 to 3 |
Increases P. Def by 282 to 311 |
Increases P. Atk by 763 to 884 |
Increases P. Def by 1 to 3% |
Increases P. Atk by 1 to 3% |
Increases M. Def by 151 to 171 |
Increases M. Atk by 443 to 514 |
Increases M. Def by 1 to 3% |
Increases M. Atk. by 1 to 3% |
Increases All Defense Attributes by 4 to 50 |
Increases Attack Attribute by 4 to 50 |
Decreases PvE Damage by 1 to 2% |
Increases PvE Damage by 1 to 2% |
Decreases PvP Damage by 1 to 2% |
Increases PvP Damage by 1 to 2% |
Added 3 new artifacts.
Item Name |
Sub Name |
Description |
Artifact Damage |
Balance |
Damage -11% |
Artifact Normal Attack Power |
Balance |
Normal Attack Power +11% |
Artifact P. Def./M. Def. |
Balance |
P. Def/M. Def +11% |
- These new artifacts can be obtained from Artifact Merchant NPC Alexandria at the Town of Giran Exchange Store.
Artifact Item Purchase |
||
Item Name |
Material Item |
Quantity |
Artifact Damage |
Damaged Received Reduction when the artifact is immobilized |
1 |
Artifact - P. Skill Power |
1 |
|
Artifact - M. Skill Power |
1 |
|
Artifact Normal Attack Power |
1 |
|
Artifact P. Def./M. Def. |
1 |
|
Random exchange with 30 Artifact Fragments |
||
Item Name |
Reward on Failure |
Success Rate |
Artifact Normal Attack Power |
Artifact Fragment x5 |
10% |
Artifact P. Def./M. Def. |
Artifact Fragment x5 |
10% |
Random exchange with 300 Artifact Fragments |
||
Item Name |
||
Artifact Normal Attack Power |
||
Artifact P. Def./M. Def. |
Changed the existing 5 Artifact type icons.
Item Name |
|
Artifact - Attack Attribute |
Artifact - All Defense Attributes |
Artifact - P. Skill Power |
Artifact - M. Skill Power |
Damaged Received Reduction when the artifact is immobilized |
|
Enchantment System Changes
Updated the Enchant UI.
- You can open the Enchant UI by using an enchant scroll item.
- You can register an enchant target item by dragging it from the sub inventory to the center of the UI, or by double-clicking or right-clicking it.
- For some enchant scrolls, the enchant stone slot is displayed on the left of the target item slot. Click the arrow to open the sub inventory and register an enchant stone.
- Once an enchant scroll and a target item are registered, the enchant success rate is displayed.
- The enchant success rate varies depending on the registered enchant stone and skill effects. Press the ? button on the top to see the success rate details.
- When both an enchant scroll and a target item are registered, the Details button on the top right becomes activated. Click the button to see the target item's stats before and after enchantment as well as the item rewarded for failed enchantment.
- After registering an enchant scroll and a target item, press the Enchant button to start enchantment. To cancel enchantment, press the Abort button before the enchantment animation ends.
- When you attempt to enchant an item at a certain enchant stage, a blind animation will be played before the enchantment result is output. To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
- If enchantment succeeds, the enchantment result page shows the information of the enchanted target item. If enchantment fails, it shows the item rewarded for failed enchantment.
- When enchantment succeeds, press the Continue button on the enchantment result page to maintain the enchant scroll and target item in the slots. If the previous enchantment failed, only the enchant scroll will remain in the slot.
- To reset all the registered slots, press the Reset button on the Enchant UI.
Added a multi enchantment function.
- To use the multi enchantment function, press the Multi Enchant tab on the Enchant UI.
- For multi enchantment, you can use only those standard enchant scrolls that increase the enchant stage by 1 on success and destroy the target item on failure.
- After registering an enchant scroll, you can register an equipment item that the scroll can enchant by dragging it to a slot or by double-clicking or right-clicking it. To remove the item from the slot, double-click or right-click it.
- The current enchant stage and enchant success rate are displayed on the item registered in the slot.
- You can register up to 15 equipment items but not more than the quantity of enchant scrolls you have.
- You can set a final enchant goal. If the quantity of enchant scrolls required for the goal and registered items exceeds that of your enchant scrolls, the final enchant goal is automatically adjusted.
- Pressing the Enchant button starts enchantment from stage 0 to stage 1 to next stages in order. To cancel enchantment, press the Abort button before the gauge on the UI is filled up. As the gauge is filled up, enchantment is completed.
- Whenever each enchant stage is completed, the enchantment result is applied to the equipment item slot. If enchantment succeeds, the enchant stage and enchant success rate will be displayed. If enchantment fails, the item will disappear.
- When you attempt to enchant an item at a certain enchant stage, a blind animation will be played before the enchantment result of the final stage is output. To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.\
- Once all enchantments are completed, the final result page shows the items rewarded for failed enchantment and those resulting from successful enchantment.
- To maintain the registered enchant scroll and item slots, press the Continue button on the final result page.
- To reset all the slots, press the Reset button.
- Enchant stones and enchantment aid effects cannot be used for multi enchantment.
Added the Challenge Point system.
- Players now receive Challenge Points when enchantment of a Fallen Angel's Ring fails and the item is destroyed.
Item Name |
Enchant Stage |
Challenge Points |
Fallen Angel's Ring , Blessed Fallen Angel's Ring (including Fallen Angel's Ring with Added Stats) |
3 |
1 |
4 |
1 |
|
5 |
1 |
|
6 |
2 |
|
7 |
3 |
|
8 |
3 |
|
9 |
3 |
- You can see your Challenge Points in the Challenge Point section on the bottom of the Enchant UI.
- For a single enchantment, when you register a Fallen Angel's Ring, enchantment aid effect slots are displayed on the right of the target item slot. Select an enchantment aid effect and pay Challenge Points to use it.
Effect Name |
Effect |
Requirements (Enchant Stage) |
Cost (Challenge Points ) |
Standard success rate increase |
Increases the success rate by 8%. |
+3 to 9 |
70 |
Increase Success Value (1 - 3) |
When enchantment succeeds, there is a 50% chance to increase the enchant stage by 1 stages. |
+3 to 9 |
100 |
When enchantment succeeds, there is a 45.5% chance to increase the enchant stage by 2 stages. |
|||
When enchantment succeeds, there is a 4.5% chance to increase the enchant stage by 3 stages. |
|||
Keep Stage on Fail |
When enchantment fails, the enchant stage does not change. |
+8-9 |
200 |
- When the enchantment aid effect Keep Stage on Fail is used and enchantment succeeds, the Challenge Points spent are not refunded.
Changed enchantment stages where Giant's Enchant Stones can be used in enchanting Full-body items.
Before |
After |
+4 to +9 |
+3 to +9 |
Augmentation System Changes
Changed the rules related with augmentation effects.
- When augmenting an item, you can select which augmentation effect to apply, the old one or the new one.
- If the item has no previous augmentation effect, the new augmentation effect will be automatically applied.
- If you augment an item and register it again or close the Augment window without selecting an augmentation effect, the new augmentation effect will be removed.
Enabled augmenting Greater Kaliel’s Bracelet and Top-grade Kaliel’s Bracelet.
- These items can be augmented with Kaliel’s Bracelet Augment Stone.
You can obtain the following options by augmenting Kaliel's Bracelet.
- Options 1
Options 1 |
Increases CON by 1 to 3 |
Increases MEN by 1 to 3 |
Increases P. Def by 1 to 5% |
Increases M. Def by 1 to 5% |
Increases All Attribute Resistance by 10 to 50 |
Damage Received -5% |
- Options 2
Options 2 |
Increases P. Atk/M. Atk by 1 to 10% when equipped with Talisman - Longing, Insanity, or Heaven |
Increases P. Atk/M. Atk by 10% when equipped with Talisman - Longing, Insanity, or Heaven, and increases damage by 3% when equipped with Talisman - Heaven |
Increases Skill Power by 1 to 10% when equipped with Sayha's Talisman Lv. 4+ |
Increases Skill Power by 10% when equipped with Sayha's Talisman Lv. 4+, and increases damage by 3% when equipped with Greater Sayha's Talisman |
Increases All Weapon Resistance by 1 to 10% when equipped with Talisman of Protection Stage 5 |
Increases All Weapon Resistance by 10% when equipped with Talisman of Protection Stage 5+, and decreases Damage Received by 3% when equipped with High-grade Talisman of Protection |
Increases Attack Attribute and all Defense Attributes by 10 to 100 when equipped with Venir's Talisman Lv 10+ |
Increases Attack Attribute and all Defense Attributes by 100 when equipped with Venir's Talisman Lv. 10+, and decreases skill cooldown by 3% when equipped with Soul Talisman |
Skills
Unified Enchanter class's Melody, Sonata, and Resistance buff skills as follows.
Skill Name |
Level |
Unified Skill Name |
Class |
Horn Melody |
1-5 |
Band Melody |
Iss Enchanter Class |
Drum Melody |
1-5 |
||
Pipe Organ Melody |
1-5 |
||
Guitar Melody |
1-5 |
||
Horn Frenzy |
1-5 |
Band Frenzy |
Iss Dominator |
Drum Frenzy |
1-5 |
||
Pipe Organ Frenzy |
1-5 |
||
Guitar Frenzy |
1-5 |
||
Common Horn Melody |
1-4 |
Common Band Melody |
Awakened classes except Iss Enchanter |
Common Drum Melody |
1-4 |
||
Common Pipe Organ Melody |
1-4 |
||
Common Guitar Melody |
1-4 |
||
Prevailing Sonata |
1 |
Sonata Performance |
Iss Hierophant |
Daring Sonata |
1 |
||
Refreshing Sonata |
1 |
||
Prevailing Song |
1 |
Song of Climax |
Iss Sword Muse |
Daring Song |
1 |
||
Refreshing Song |
1 |
||
Prevailing Dance |
1 |
Dance of Master |
Iss Spectral Dancer |
Daring Dance |
1 |
||
Refreshing Dance |
1 |
||
War Drum |
1 |
Drumbeat Concert |
Iss Dominator/ Iss Doomcryer |
Marching Drum |
1 |
||
Soothing Drum |
1 |
||
Combat Frenzy |
1 |
Aria's Frenzy |
Iss Dominator |
Marching Frenzy |
1 |
||
Relax Frenzy |
1 |
||
Common Combat Andante |
1 |
Common Andante Performance |
Awakened classes except Iss Enchanter |
Common Moving Andante |
1 |
||
Common Relax Andante |
1 |
||
Elemental Resistance |
1 |
Resist Combination |
Iss Enchanter Class |
Resistance Debuff |
1 |
||
Mental Attack Resistance |
1 |
||
Common Elemental Resistance |
1 |
Common Resist Combination |
Awakened classes except Iss Enchanter |
Common Resistance Debuff |
1 |
||
Common Mental Attack Resistance |
1 |
||
Novice Elemental Resistance |
1 |
Novice Resist Combination |
Iss Enchanter 2nd and 3rd classes |
Novice Resistance Debuff |
1 |
||
Novice Mental Attack Resistance |
1 |
- Current buffs are applied as before. Unified buffs are applied when new unified skills are cast directly or indirectly by using an item.
- The table below shows the requirements to obtain new Melody, Sonata, and Resistance buff skills.
Name |
Level |
Acquisition Level |
Consumed SP |
Applicable Class |
Band Melody |
1 |
85 |
0 |
Iss Enchanter |
Band Melody |
2 |
90 |
370,000 |
|
Band Melody |
3 |
95 |
1000000 |
|
Band Melody |
4 |
99 |
5,000,000 |
|
Band Melody |
5 |
105 |
1753765925 |
|
Sonata Performance |
1 |
85 |
0 |
Iss Hierophant |
Song of Climax |
1 |
85 |
0 |
Iss Sword Muse |
Dance of Master |
1 |
85 |
0 |
Iss Spectral Dancer |
Drumbeat Concert |
1 |
85 |
0 |
Iss Dominator/ Iss Doomcryer |
Resist Combination |
1 |
85 |
0 |
Iss Enchanter |
Common Band Melody |
1 |
85 |
0 |
Awakened classes except Iss Enchanter |
Common Band Melody |
2 |
90 |
370000 |
|
Common Band Melody |
3 |
95 |
1000000 |
|
Common Band Melody |
4 |
99 |
5000000 |
|
Common Andante Performance |
1 |
85 |
0 |
|
Common Resist Combination |
1 |
85 |
0 |
|
Novice Resist Combination |
1 |
40 |
0 |
Iss Enchanter 2nd and 3rd classes |
The effects of those items that have Melody, Sonata, or Resistance effects, such as Emperor's Special Cocktail, were replaced by unified skills.
Melody, Sonata, and Resistance buffs that are given under certain circumstances, such as Mentor and Adventurers' Guide, were replaced by unified skills.
As a follow-up to this buff unification, the following skills will be deleted.
- Rune Stones spent to learn some of these skills will be returned to private warehouses.
Removed Skill Name |
Skill Level |
Class |
Reward Item |
Ensemble Melody |
1 |
Iss Enchanter |
Rune Stone x4 |
Trio Sonata |
1 |
Iss Hierophant |
Rune Stone x4 |
Spirit's Chorus |
1 |
Iss Sword Muse |
Rune Stone x4 |
Dance of Triumph |
1 |
Iss Spectral Dancer |
Rune Stone x4 |
Triple Stroke |
1 |
Iss Dominator/ Iss Doomcryer |
Rune Stone x4 |
Immune Derangement |
1 |
Iss Enchanter |
- |
Power of Saha |
1 |
Aeore Healer |
- |
Critical of Saha |
1 |
- |
|
Force of Saha |
1 |
- |
|
Speed of Saha |
1 |
- |
|
Resistance of Saha |
1 |
- |
|
Blessing of Saha |
1 |
- |
|
Clarity of Saha |
1 |
- |
Enhanced some of Sigel Death Knight class's skills.
- Added new effects to some Aura skills depending on their characteristics.
- Enhanced the skill power of single target skills.
Skill Name |
Changes |
Equilibrium Aura |
When activated, P. Def/M. Def +20% and All Critical Damage Rate -15%. |
Rage Aura |
When activated, P. Atk +20% and normal attack/P. Skill Critical Rate +15%. |
Hell Slash (Equilibrium) |
Enhanced skill power for all skill levels. |
Hell Slash (Rage) |
Enhanced skill power for all skill levels. |
Chase of Curse |
Enhanced skill power for all skill levels. |
Abnormal Dual Class Certification Skill Reset
- Players who possess an abnormal number of Dual Class certification skills will have their dual class certification reset with the Content Update. The quests will need to be completed again to obtain the Dual Class certification skills.
Expanded all classes' skill levels.
Class |
Skill Name |
Old Max Level |
New Max Level |
Sigel Knight Common |
Sigel Guard Mastery |
3 |
4 |
Sigel Shillien Templar |
Superior Sword/Blunt Weapon Mastery |
10 |
12 |
Superior Shield Mastery |
10 |
12 |
|
Sigel Shillien Templar |
Superior Heavy Armor Mastery |
10 |
12 |
Superior M. Def. |
10 |
12 |
|
Superior Elemental Mastery |
10 |
12 |
|
Superior Mental Attack Resistance |
10 |
12 |
|
Superior Provoke Aura |
1 |
2 |
|
Superior Aggression Aura |
10 |
12 |
|
Rising Smash |
13 |
15 |
|
Vanishing Stun |
13 |
15 |
|
Chain Strike |
11 |
13 |
|
Shield Boomerang |
11 |
13 |
|
Shield Bash |
13 |
15 |
|
Shield Wave |
12 |
14 |
|
Shield Impact |
10 |
12 |
|
Chain Gust |
13 |
15 |
|
Shield Charge |
13 |
15 |
|
Sigel Death Knight |
Superior Indomitable Will |
4 |
5 |
Superior Sword Mastery |
10 |
12 |
|
Superior Heavy Armor Mastery |
10 |
12 |
|
Superior Elemental Mastery |
10 |
12 |
|
Ardor of Mind |
1 |
2 |
|
Ignition |
5 |
6 |
|
Stability of Valakas |
1 |
2 |
|
Rage of Valakas |
1 |
2 |
|
Hell Slash |
9 |
11 |
|
Chase of Curse |
9 |
11 |
|
Death Sentence |
6 |
8 |
|
Desecration |
3 |
5 |
|
Rage Eruption |
8 |
10 |
|
Hell Fire |
9 |
11 |
|
Flame Quake |
6 |
8 |
|
Fate Rush |
9 |
11 |
|
Sigel Shillien Templar |
Grand Shillien Shadow |
4 |
5 |
Templar's Aura |
1 |
2 |
|
Templar's Frenzy |
5 |
6 |
|
Mass Lightning Strike |
9 |
11 |
|
Chained Death Scythe |
11 |
13 |
|
Inhale Soul |
7 |
9 |
|
Sigel Eva’s Templar |
Grand Othellot's Wave |
4 |
5 |
Guardian Aura |
1 |
2 |
|
Guardian's Frenzy |
5 |
6 |
|
Reversal Stream |
8 |
10 |
|
Gigantic Wave |
11 |
13 |
|
Maelstrom |
7 |
9 |
|
Sigel Phoenix Knight |
Grand Immortal Guardian |
4 |
5 |
Paladin's Aura |
1 |
2 |
|
Paladin's Frenzy |
5 |
6 |
|
Phoenix Glide |
8 |
10 |
|
Burning Chain Lash |
11 |
13 |
|
Flame Feather |
7 |
9 |
|
Sigel Hell Knight |
Grand Thorn of Vengeance |
4 |
5 |
Avenger's Aura |
1 |
2 |
|
Avenger's Frenzy |
5 |
6 |
|
Shadow Hunt |
8 |
10 |
|
Black Thorn Chain Strike |
11 |
13 |
|
Revenging Thorn |
7 |
9 |
|
Tyrr Warrior Common |
Superior HP Mastery |
10 |
12 |
Superior Dual Weapon Mastery |
10 |
12 |
|
Superior Light Armor Mastery |
10 |
12 |
|
Superior Resistance |
10 |
12 |
|
Superior Weapon Mastery |
10 |
12 |
|
Superior Momentum Mastery |
10 |
12 |
|
Superior Heavy Armor Mastery |
10 |
12 |
|
Tyrr Guard Mastery |
3 |
4 |
|
Ultimate Force |
1 |
2 |
|
Giant Punch |
13 |
15 |
|
Armor Destruction |
13 |
15 |
|
Mega Strike |
13 |
15 |
|
Power Bomber |
11 |
13 |
|
Infinity Strike |
6 |
8 |
|
Last Attack |
8 |
10 |
|
Eruption |
13 |
15 |
|
Sonic Star |
7 |
9 |
|
Jump Attack |
12 |
14 |
|
Hurricane Rush |
11 |
13 |
|
Tyrr Duelist |
Superior Dual Sword Mastery |
4 |
5 |
Potential Force |
2 |
4 |
|
Triple Sonic Slash |
9 |
11 |
|
Sonic Rage |
13 |
15 |
|
Sonic Storm |
13 |
15 |
|
Sonic Flash |
9 |
11 |
|
Tyrr Dreadnought |
Superior Polearm Mastery |
4 |
5 |
Winged Spear |
2 |
4 |
|
Provoke |
9 |
11 |
|
Dreadful Roar |
8 |
10 |
|
Thunder Storm |
9 |
11 |
|
Thunder Spear |
9 |
11 |
|
Wrath |
9 |
11 |
|
Hurricane Blaster |
13 |
15 |
|
Hurricane Storm |
13 |
15 |
|
Tyrr Titan |
Superior Two-handed Weapon Mastery |
4 |
5 |
Rage |
4 |
5 |
|
Furious Slasher |
2 |
3 |
|
Hurricane Blaster |
13 |
15 |
|
Hurricane Storm |
13 |
15 |
|
Tyrr |
Superior Fist Weapon Mastery |
4 |
5 |
Fury Fists |
2 |
3 |
|
Furious Fist |
2 |
3 |
|
Raging Force |
13 |
15 |
|
Force Storm |
13 |
15 |
|
Momentum Flash |
9 |
11 |
|
Tyrr Maestro |
Superior Shield Mastery |
10 |
12 |
Force of Golem |
1 |
3 |
|
Spirit of Golem |
1 |
3 |
|
Power Hammer Crush |
9 |
11 |
|
Hurricane Blaster |
13 |
15 |
|
Hurricane Storm |
13 |
15 |
|
Tyrr Doombringer |
Superior Two-handed Weapon Mastery |
4 |
5 |
Soul Berserker |
3 |
4 |
|
Soul Barrier |
4 |
5 |
|
Sword Shield |
4 |
5 |
|
Blade Slasher |
5 |
7 |
|
Disarm |
9 |
11 |
|
Rush Impact |
9 |
11 |
|
Hurricane Blaster |
13 |
15 |
|
Hurricane Storm |
13 |
15 |
|
Othell Rogue Common |
Superior Movement |
10 |
12 |
Superior Dagger Mastery |
10 |
12 |
|
Superior Dual Dagger Mastery |
10 |
12 |
|
Superior Light Armor Mastery |
10 |
12 |
|
Superior Resistance |
10 |
12 |
|
Superior Critical Mastery |
10 |
12 |
|
Scorpion Poison |
4 |
5 |
|
Othell Guard Mastery |
3 |
4 |
|
Heart Breaker |
13 |
15 |
|
Mass Trick |
6 |
8 |
|
Counter Flip |
10 |
12 |
|
Blood Stab |
13 |
15 |
|
Shadow Chase |
11 |
13 |
|
Shadow Flash |
6 |
8 |
|
Throw Dagger |
13 |
15 |
|
Archangel of Death |
1 |
2 |
|
Jawbone Blow |
9 |
11 |
|
Critical Wound |
8 |
10 |
|
Paralyzing Shadow |
10 |
12 |
|
Flash Dagger |
10 |
12 |
|
Flash Bluff |
9 |
11 |
|
Barrage of Nails |
12 |
14 |
|
Clone Attack |
9 |
11 |
|
Throw Poison Needle |
11 |
13 |
|
Chain Blow |
13 |
15 |
|
Othell Adventurer |
Superior Fitness |
4 |
5 |
Critical Tactics |
1 |
2 |
|
Maximum Blow |
1 |
2 |
|
Reverse Mana |
9 |
11 |
|
Armor Breaker |
5 |
7 |
|
Istina Acid Swarm |
11 |
13 |
|
Othell Wind Rider |
Superior Haste |
4 |
5 |
Critical Chances |
1 |
2 |
|
Right Angle Reverse |
9 |
11 |
|
Easterly Wind Strike |
5 |
7 |
|
Poison Swarm |
11 |
13 |
|
Othell Ghost Hunter |
Brutal Stab Expert |
4 |
5 |
Shadow Hunter |
1 |
2 |
|
Mortal Strike |
4 |
5 |
|
Shadow Reverse |
9 |
11 |
|
Grim Reaper Possession |
5 |
7 |
|
Poison Swarm |
11 |
13 |
|
Othell Fortune Seeker |
Great Luck |
4 |
5 |
Lucky Coin of Maphr |
1 |
2 |
|
Coin of Maphr |
1 |
2 |
|
Reverse Plunder |
9 |
11 |
|
Dwarven Flare Bluff |
5 |
7 |
|
Poison Swarm |
11 |
13 |
|
Wild Plunder |
9 |
11 |
|
Yul Archer common |
Superior Bow/Crossbow Mastery |
10 |
12 |
Superior Critical Arrow |
10 |
12 |
|
Superior Light Armor Mastery |
10 |
12 |
|
Superior M. Def. |
10 |
12 |
|
Superior Elemental Resistance |
10 |
12 |
|
Superior Survival Ability |
10 |
12 |
|
Superior Mental Attack Resistance |
10 |
12 |
|
Yul Guard Mastery |
3 |
4 |
|
Final Stance |
1 |
2 |
|
Quick Fire |
4 |
5 |
|
Mass Bullseye |
6 |
8 |
|
Time Bomb |
8 |
10 |
|
Flare |
7 |
9 |
|
Slow Shot |
11 |
13 |
|
Bullseye |
10 |
12 |
|
Lure Shot |
6 |
8 |
|
Gravity Trap |
6 |
8 |
|
Frost Trap |
6 |
8 |
|
Recoil Shot |
13 |
15 |
|
Multiple Arrow |
13 |
15 |
|
Bow Strike |
13 |
15 |
|
Phoenix Arrow |
6 |
8 |
|
Quick Shot |
13 |
15 |
|
Impact Shot |
11 |
13 |
|
Pinpoint Shot |
13 |
15 |
|
Tornado Shot |
13 |
15 |
|
Heavy Arrow Rain |
13 |
15 |
|
Yul Ghost Sentinel |
Superior Skill Mastery |
4 |
5 |
Counter Instinct |
2 |
3 |
|
Yul Moonlight Sentinel |
Superior Speed Mastery |
4 |
5 |
Hunting Instinct |
2 |
3 |
|
Yul Sagittarius |
Superior Hawk Mastery |
4 |
5 |
Survival Instinct |
2 |
3 |
|
Yul Trickster |
Superior Instinct Mastery |
4 |
5 |
Bloody Instinct |
2 |
3 |
|
Feoh Wizard Common |
Superior Weapon Mastery |
10 |
12 |
Superior MP Boost |
10 |
12 |
|
Superior Clear Mind |
10 |
12 |
|
Superior Fast MP Recovery |
10 |
12 |
|
Superior Anti Magic |
10 |
12 |
|
Superior Robe Mastery |
10 |
12 |
|
Feoh Guard Mastery |
3 |
4 |
|
Empowering Echo |
1 |
2 |
|
Great Burst Casting |
1 |
2 |
|
Crystal Form |
1 |
2 |
|
Death Howl |
9 |
11 |
|
Death Fear |
12 |
14 |
|
Ruin |
11 |
13 |
|
Hell Binding |
9 |
11 |
|
Mass Death Fear |
13 |
15 |
|
Mass Ruin |
11 |
13 |
|
Mass Hell Binding |
9 |
11 |
|
Ultimate Body To Mind |
13 |
15 |
|
Shadow Snare |
8 |
10 |
|
Arcane Comet Strike |
6 |
8 |
|
Elemental Spike |
13 |
15 |
|
Elemental Crash |
13 |
15 |
|
Ignore Divinity |
7 |
9 |
|
Quadruple Elemental Blaster |
6 |
8 |
|
Magical Evasion |
11 |
13 |
|
Magical Charge |
11 |
13 |
|
Feoh Archmage |
Superior Elemental Master |
7 |
8 |
Elemental Burst |
9 |
11 |
|
Volcanic Destruction |
13 |
15 |
|
Chain Blaze |
1 |
3 |
|
Feoh Mystic Muse |
Superior Mana of Spirit |
7 |
8 |
Elemental Burst |
9 |
11 |
|
Icicle Destruction |
13 |
15 |
|
Feoh Storm Screamer |
Superior Spirit Eye |
7 |
8 |
Elemental Burst |
9 |
11 |
|
Updraft Destruction |
13 |
15 |
|
Feoh Soul Taker |
Superior Necromancy |
7 |
8 |
Elemental Burst |
9 |
11 |
|
Bedrock Destruction |
13 |
15 |
|
Discarded Wizard's Soul |
6 |
8 |
|
Summon Reanimated Man |
9 |
11 |
|
Summon Cursed Man |
9 |
11 |
|
Feoh Soul Hound |
Superior Abyss Stigma |
7 |
8 |
Elemental Burst |
9 |
11 |
|
Void Destruction |
13 |
15 |
|
Lightning Shock |
9 |
11 |
|
Iss Enchanter common |
Superior Dual Weapon Mastery |
10 |
12 |
Superior Sword/Blunt Weapon Mastery |
10 |
12 |
|
Superior Heavy Armor Mastery |
10 |
12 |
|
Superior Light Armor Mastery |
10 |
12 |
|
Superior Robe Mastery |
10 |
12 |
|
Superior HP Boost |
10 |
12 |
|
Superior HP Recovery |
10 |
12 |
|
Superior MP Boost |
10 |
12 |
|
Superior Anti Magic |
10 |
12 |
|
Iss Guard Mastery |
3 |
4 |
|
Intensive Crazy Nocturne |
1 |
2 |
|
Assault Shock |
11 |
13 |
|
Crippling Attack |
13 |
15 |
|
Assault Crash |
13 |
15 |
|
Mass Giant Root |
9 |
11 |
|
Giant Root |
9 |
11 |
|
Transform |
12 |
14 |
|
Petrify |
13 |
15 |
|
Chaos Symphony |
6 |
8 |
|
Iss Hierophant |
Superior Advantage |
4 |
5 |
Prophecy of Might |
1 |
3 |
|
Mass Transform |
9 |
11 |
|
Assault Rush |
11 |
13 |
|
Iss Spectral Dancer |
Grand Dancing Spectral Sword |
4 |
5 |
Crippling Dance |
1 |
3 |
|
Dance of Medusa |
9 |
11 |
|
Assault Rush |
9 |
13 |
|
Iss Sword Muse |
Grand Melody of Spirit |
4 |
5 |
Melody of Refection |
9 |
11 |
|
Song of Assault |
1 |
3 |
|
Song of Silence |
9 |
11 |
|
Assault Rush |
11 |
13 |
|
Iss Doomcryer |
Grand Soul Cry |
4 |
5 |
Chant of Bison |
1 |
3 |
|
Freezing Flame |
9 |
11 |
|
Assault Rush |
9 |
13 |
|
Iss Dominator |
Grand Vanguard of Baylor |
4 |
5 |
Victories of Pa'agrio |
1 |
3 |
|
Seal of Extortion |
9 |
11 |
|
Seal of Suspension |
9 |
11 |
|
Seal of Confusion |
9 |
11 |
|
Assault Rush |
9 |
13 |
|
Wynn Summoner Common |
Superior Summon Mastery |
4 |
5 |
Superior Weapon Mastery |
10 |
12 |
|
Superior Light Armor Mastery |
10 |
12 |
|
Superior Robe Mastery |
10 |
12 |
|
Superior Magic Mastery |
10 |
12 |
|
Superior Resistance |
10 |
12 |
|
Wynn Guard Mastery |
3 |
4 |
|
Summon Death Gate |
6 |
8 |
|
Ultimate Servitor Share |
4 |
5 |
|
Ultimate Servitor Burst |
1 |
2 |
|
Mark of Void |
10 |
12 |
|
Mark of Weakness |
13 |
15 |
|
Mark of Trick |
11 |
13 |
|
Mark of Plague |
11 |
13 |
|
Mark of Fire |
13 |
15 |
|
Mark Retriever |
13 |
15 |
|
Invoke |
12 |
14 |
|
Servitor Major Heal |
13 |
15 |
|
Mass Servitor Heal |
9 |
11 |
|
Dimensional Binding |
8 |
10 |
|
Mass Exile |
11 |
13 |
|
Exile |
10 |
12 |
|
Wynn Arcana Lord |
Summon Commando Cat |
11 |
13 |
Summon Witch Cat |
11 |
13 |
|
Arcana's Call |
2 |
3 |
|
Arcane Rage |
9 |
11 |
|
Surrender to the Elemental |
6 |
8 |
|
Wynn Elemental Master |
Summon Unicorn Lancer |
11 |
13 |
Summon Unicorn Cherub |
11 |
13 |
|
Elemental's Call |
2 |
3 |
|
Elemental Rage |
9 |
11 |
|
Freezing Invoke |
6 |
8 |
|
Wynn Spectral Master |
Summon Dark Crusader |
11 |
13 |
Summon Banshee Queen |
11 |
13 |
|
Summon Demonic Crucifix |
6 |
8 |
|
Spectral's Call |
2 |
3 |
|
Spectral Rage |
9 |
11 |
|
Curse Exposure |
6 |
8 |
|
Aeore Healer Common |
Superior Magic Weapon Mastery |
10 |
12 |
Superior Armor Mastery |
10 |
12 |
|
Superior Anti Magic |
10 |
12 |
|
Superior Elemental Resistance |
10 |
12 |
|
Superior Casting Mastery |
10 |
12 |
|
Superior Mental Attack Resistance |
10 |
12 |
|
Aeore Guard Mastery |
3 |
4 |
|
Sustain |
13 |
15 |
|
Panic Heal |
13 |
15 |
|
Radiant Heal |
13 |
15 |
|
Brilliant Heal |
13 |
15 |
|
Fairy of Life |
5 |
6 |
|
Brilliant Recharge |
10 |
12 |
|
Radiant Recharge |
13 |
15 |
|
Entire Resistance |
1 |
2 |
|
Brilliant Purge |
1 |
2 |
|
Mark of Lumi |
10 |
12 |
|
Dark Devour |
11 |
13 |
|
Dark Rain |
13 |
15 |
|
Dark Backfire |
11 |
13 |
|
Dark Blast |
13 |
15 |
|
Mass Dark Veil |
13 |
15 |
|
Dark Force |
13 |
15 |
|
Mass Fatal Sleep |
9 |
11 |
|
Fatal Sleep |
11 |
13 |
|
Erase Impact |
13 |
15 |
|
Crystal Regeneration |
9 |
11 |
|
Aeore Eva's Saint |
Superior Quick Recovery |
4 |
5 |
Aeore Shillien Saint |
Superior Wizard Combat |
4 |
5 |
Eviscerator |
Eminent Fist Weapon Mastery |
17 |
19 |
Eminent Light Armor Mastery |
17 |
19 |
|
Eminent Stability |
13 |
15 |
|
Eminent Attribute Resistance |
11 |
13 |
|
Eviscerator Guard Mastery |
3 |
4 |
|
Almighty Gravity |
1 |
2 |
|
Steel Mind |
4 |
5 |
|
Distortion |
4 |
5 |
|
Gravity Shock |
12 |
14 |
|
Lateral Hit |
30 |
32 |
|
Gravity Hit |
18 |
20 |
|
Lateral Hit |
30 |
32 |
|
Reverse Weight |
13 |
15 |
|
Backspin Impact |
29 |
31 |
|
Stamp Punch |
6 |
8 |
|
Spinning Kick |
13 |
15 |
|
Distant Kick |
16 |
18 |
|
Chin Strike |
26 |
28 |
|
Heavy Hand |
13 |
15 |
|
Crushing Air |
17 |
19 |
|
Flying Knee Kick |
13 |
15 |
|
Right Sidestep |
29 |
31 |
|
Left Sidestep |
26 |
28 |
|
Sayha's Seer |
Eminent Blunt Weapon Mastery |
17 |
19 |
Eminent Robe Mastery |
17 |
19 |
|
Eminent Quick Recovery |
13 |
15 |
|
Eminent Attribute Resistance |
11 |
13 |
|
Sayha's Seer Guard Mastery |
3 |
4 |
|
Ultimate Squall |
5 |
6 |
|
Wind Storm Eye |
1 |
2 |
|
Sayha's Fury |
1 |
2 |
|
Hydro Attack |
30 |
32 |
|
Hydro Drain |
17 |
19 |
|
Hydro Flare |
22 |
24 |
|
Hydro Strike |
27 |
29 |
|
Divine Storm |
6 |
8 |
|
Storm Rage |
13 |
15 |
|
Unlimited Hydro Flare |
3 |
5 |
|
Sayha's Word |
13 |
15 |
|
Compelling Wind |
17 |
19 |
|
Threatening Wind |
17 |
19 |
|
Air Rush |
27 |
29 |
Changed the Skill Mastery settings of some skills.
- Changed from Resets skill cooldown upon Skill Mastery occurs to Doubles debuff duration.
Class |
Name |
Sigel Knight Common |
[Shield Bash] |
[Shield Impact] |
|
[Shield Wave] |
|
[Chain Gust] |
|
Sigel Shillien Templar |
[Mass Lightning Strike] |
Tyrr Warrior Common |
[Power Bomber] |
[Eruption] |
|
[Sonic Star] |
|
Tyrr Dreadnought |
[Thunder Spear] |
[Thunder Storm] |
|
Tyrr Maestro |
[Power Hammer Crush] |
Tyrr Doombringer |
[Rush Impact] |
Yul Archer common |
[Bow Strike] |
[Impact Shot] |
|
[Recoil Shot] |
|
Othell Rogue Common |
[Barrage of Nails] |
Feoh Wizard Common |
[Elemental Crash (Wind)] |
[Elemental Crash (Earth)] |
|
Elemental Crash (Holy) |
|
[Quadruple Elemental Blaster] |
|
Feoh Archmage |
[Elemental Burst] |
Feoh Mystic Muse |
[Elemental Burst] |
Feoh Storm Screamer |
[Elemental Burst] |
Sayha's Seer |
[Compelling Wind] |
[Threatening Wind] |
|
[Hydro Strike] |
Adjusted SP costs to learn some skills.
- Decreases SP consumptions of Lv. 101+ skills.
Increased the bonus that is added to normal attack and magic skill damage according to character level.
- Higher-level characters receive greater bonus.
Adjusted some skill effects of Feoh Wizard and Sayha's Seer classes.
Skill Name |
Level |
Changes |
[Embody Mana Armor] |
1 |
Decreases Damage Received by 75% → by 80% |
[Embody Mana Armor] |
2 |
Decreases Damage Received by 80% → by 90% |
[Transfer Pain] |
1 |
Transfers 58% of Damage Received to Servitor → 65% of Damage Received |
[Transfer Pain] |
2 |
Transfers 62% of Damage Received to Servitor → 70% of Damage Received |
[Transfer Pain] |
3 |
Transfers 66% of Damage Received to Servitor → 75% of Damage Received |
[Transfer Pain] |
4 |
Transfers 70% of Damage Received to Servitor → 80% of Damage Received |
[Trace of Wind] |
1 |
Decreases Damage Received by 80% for 3 sec → by 90% |
UI and Other Changes
Added new functions to check probabilities and obtainable items in the game.
Function |
Description |
Box Item |
Moving the mouse over an item icon and pressing the CTRL key displays a list of all obtainable items. |
Random Multisell |
Success rates are now displayed as exact numbers, instead of Low to Very High. Example) 15% |
Homunculus |
Pressing [View Probability] in the Cradle of Life displays summonable Homunculus and summon rates. |
Augment |
The [View Probability] button has been added to the bottom of the option list displayed in the Augment UI. |
Artifact |
This function shows the combination success rate in the Enchant Artifact UI. |
Enabled sending or receiving normal and COD mail with items attached in non-peace zones.
- However, characters that are in combat or dead cannot send or receive normal and COD mail with items attached.
Changed how to display hunting zone information on the Map - World Info.
Category |
Notation |
Hunting Zone |
Regular Hunting Zone |
Instanced Zone |
Solo instanced zone |
- Changed to indicate a hunting zone's level with its monster level.
- Changed the item obtainable from Lv. 95 Achievement Reward Box and Lv. 99 Achievement Reward Box rewarded by tutorial quests from Pa'agrio's Blessing - Might to Freya's Ice Rose (Untradable).
- Edited the tooltips of Feoh Wizard class's Burst Casting, Great Burst Casting, and Mana Burst skills to be consistent with their effects.
- Fixed an issue where some characters' Exalted skill levels decrease in Dethrone and Dimensional Hunting Zone.
- Separated the keyword notification sound settings from the sound effect settings. (Sound - Advanced Settings - Notification)
- Changed the locations where the visual effects of Sigel Death Knight class's Stability of Valakas and Rage of Valakas are played.
- Changed the success rate of Death Sentence skill to vary with character level.
- Changed the cooldown of Sayha's Seer class's Divine Storm skill to vary with stats.
- Fixed an issue where the Mentee's Appreciation buff is not applied when a mentor moves to the World or Dethrone Server and returns to the main server while his mentee is logged in.
- Fixed an issue where in the Sea of Spores hunting zone, it is impossible to hunt monsters with the auto hunting system when there are lookout monsters around.
- Fixed an issue where for a dual class character, the Olympiad ranking level is displayed as dual class.
- Fixed an issue where the amount of Adena obtained after forming a party and dropping Adena is different from that of the dropped Adena.
- Added a description about Yul Archer class's buff skills that cannot be applied simultaneously.
- Added to the tooltip of Yul Ghost Sentinel class's Counter Instinct that the skill cannot be used simultaneously with Mind's Eye.
- Added to the tooltip of Yul Moonlight Sentinel class's Hunting Instinct that the skill cannot be used simultaneously with Mind's Eye.
- Added to the tooltip of Yul Sagittarius class's Survival Instinct that the skill cannot be used simultaneously with Mind's Eye.
- Added to the tooltip of Yul Trickster class's Bloody Instinct that the skill cannot be used simultaneously with Mind's Eye.
- Added to the tooltip of Yul Archer's common skill Mind's Eye that the skill cannot be used simultaneously with Counter Instinct, Hunting Instinct, Survival Instinct, and Bloody Instinct.
- Added to the tooltips of Sigel Death Knight class's Stability of Valakas and Rage of Valakas that their skill effects do not stack.
- Changed the race mark of Orcs to be displayed in the Rankings UI.
- Changed to inflict damage, at least, on a target immune to status effect when hit by a skill that inflicts both status effect and damage.
- Enabled adding Soul Crystals to a currently equipped sigil or shield.
- Increased the skill range of Prophecy of Might.