Promotion Duration: April 20 – May 18
Special Crafting: April 20 – May 25

Are you vengeance? Whether you seek spellbooks, sigils, dyes or accessories, the Box of Vengeance coming to Lineage II: Aden may contain what you’ve been looking for to supplement your upcoming adventures.

Take a look and see! Be sure to note that Revenge Scrolls, which can be obtained from the Vengeance Box, will give you access to Spellbooks you can attempt to craft as well.

Be aware though, on May 25 (one week after the promotion concludes) the Revenge Scroll special craft will vanish along with all event related items including:

  • Box of Vengeance
  • Revenge Scroll (Time-Limited)
  • Revenge Scroll x1000 Pack (Time-Limited)

Until then however, we wish you good luck!

New L2 Store Items

Item Name

NCoin Price

L2Coin Price

Box of Vengeance

25

100

Box of Vengeance Rewards

Upon opening a Box of Vengeance, one of the following random rewards can be obtained.

Item Name

Description

Spellbook - Death Knight Transformation

Spellbook needed to learn the Death Knight Transformation. <Acquiring Class> Death Knight (all races) <Skill Effect> Transforms into a Death Knight who is cursed by the Fire Dragon Valakas, but possesses great powers. Increases P. Atk., P. Critical Damage, P. Skill Critical Damage, Atk. Spd., and Speed.

Spellbook: Champion of Titan

Spellbook needed to learn Champion of Titan. <Acquiring Class> Titan <Skill Effect> Significantly increases P. Atk., P. Critical Rate, P. Critical Damage, Knock Back Attack, Max HP and Speed.

Spellbook - Dragon Strike

Spellbook needed to learn Dragon Strike. <Acquiring Class> Storm Blaster <Skill Effect> Summons a powerful dragon that heals allies and deals damage to enemies.

Spellbook - Serenity

Spellbook needed to learn Serenity. <Acquiring Class> Cardinal <Skill Effect> Increases party members' Max HP. Continuously recovers HP for a short period of time.

Spellbook - Touch of Pa’agrio

Spellbook needed to learn Touch of Pa’agrio <Acquiring Class> Dominator <Skill Effect> Recovers HP/CP of nearby clan members Creates a barrier that absorbs damage

Spellbook - Rolling Dice

Spellbook needed to learn Rolling Dice. <Acquiring Class> Fortune Seeker <Skill Effect> Increases P. Atk./Critical Rate/Critical Damage when used. Additionally increases one of the following: Atk. Spd./ Speed/ Max HP.

Spellbook: Mechanic Hero

Spellbook needed to learn Mechanic Hero. <Acquiring Class> Fortune Seeker <Skill Effect> Combat machine with the soul of a Maestro Mounts the Mechanic Hero for combat

Spellbook - War Roar

Scroll needed to learn War Roar. <Acquiring Class> Grand Khavatari <Skill Effect> Inflicts Fear on nearby enemies applying a mark on them. Attacking the marked target instantly kills them.

Spellbook - Expel

Spellbook needed to learn Expel. <Acquiring Class> Eva's Saint <Skill Effect> Knocks nearby enemies back. Greatly decreases Atk. Spd./ Casting Spd./ Speed. Cannot use Speed buffs/Rush

Spellbook: Dark Ruin

Spellbook needed to learn Dark Ruin. <Acquiring Class> Shillien Saint <Skill Effect> Greatly decreases HP Recovery Potions' Effect of the target and nearby enemies. Cannot use class-exclusive transformation skills

Spellbook - Meteor

Spellbook needed to learn Meteor. <Acquiring Classes> Archmage Soul Taker Mystic Muse Storm Screamer <Skill Effect> Decreases CP and M. Def. of enemies near the target Attacks 3 times with great Power

Breastplate of Protection

<Options> STR +2 CON +2 Weight Penalty Section +1500 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25%

Gaiters of Protection

<Options> CON +2 Weight Penalty Section +1000 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25%

Leather Armor of Protection

<Options> STR +2 DEX +2 Weight Penalty Section +1500 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25%

Leather Leggings of Protection

<Options> DEX +2 Weight Penalty Section +1000 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25%

Tunic of Protection

<Options> WIT +2 MEN +2 Weight Penalty Section +1500 Stun Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25%

Stockings of Protection

<Options> WIT +2 Weight Penalty Section +1000 Stun Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25%

Shield of Protection

<Options> Max HP +1000 Max MP +1000 Max CP +1000 All Critical Damage Received -10%

Sigil of Protection

<Options> Max HP +500 Max MP +500 Max CP +500 All Critical Attack Receive Rate -10%

Boss Weapon Pack

Double-click to obtain one of the following items at random: Zaken's Blood Sword, Core's Plasma Bow, Orfen's Poisonous Sword, Queen Ant's Stone Crasher, Anakim's Divine Shooter, Baium's Thunder Breaker, or Beleth's Soul Eater.

Talisman of Baium

<Options> P. Atk. +284 M. Atk. +392 M. Damage Resistance +10% All Skill Power +5% All Weapon Resistance +5% P. Critical Rate +20 M. Skill Critical Rate +20 MP Consumption -5% Skill Cooldown -3% STR, INT +1 DEX, WIT +1 CON, MEN +1 The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack.

Frintezza's Necklace

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. <Safe Enchant Level: +1>

Baium's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Zaken's Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Queen Ant's Ring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Orfen's Earring

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1>

Ring of Core

Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1>

Blessed Scroll: Enchant Rare Accessory

<+1~3 Accessory Enchant Effect> Accessory: M. Def. +1 <+4 or higher Accessory Enchant Effect> Accessory: M. Def. +3 <Safe Enchant Level: +1> <When Enchanted: +1~2 Random Enchantment> <font color=ff6666><Cannot enchant rare accessories +3 or higher></font>

Scroll: Enchant Rare Accessory

<+1~3 Accessory Enchant Effect> Accessory: M. Def. +1 <+4 or higher Accessory Enchant Effect> Accessory: M. Def. +3 <Safe Enchant Level: +1>

Revenge Scroll (Time-limited) x1000 Pack

The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death

Dye of STR Lv. 3

Ingredient for Dye of STR Can etch with 1 dye <Effect> STR +4 <Additional Effect> P. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied>

Dye of CON Lv. 3

Ingredient for Dye of CON Can etch with 1 dye <Effect> CON +4 <Additional Effect> P. Def. +32 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied

Dye of DEX Lv. 3

Ingredient for Dye of DEX Can etch with 1 dye <Effect> DEX +4 <Additional Effect> P. Skill Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied

Dye of INT Lv. 3

Ingredient for Dye of INT Can etch with 1 dye <Effect> INT +4 <Additional Effect> M. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied

Dye of MEN Lv. 3

Ingredient for Dye of MEN Can etch with 1 dye <Effect> MEN +4 <Additional Effect> M. Def. +37 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied

Dye of WIT Lv. 3

Ingredient for Dye of WIT Can etch with 1 dye <Effect> WIT +4 <Additional Effect> M. Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied

Baium Doll Lv. 1 Pack

 Double-click to obtain a Baium Doll Lv. 1 (Imprint)

Frintezza Doll Lv. 1 Pack

 Double-click to obtain a Frintezza Doll Lv. 1 (Imprint)

Zaken Doll Lv. 1 Pack

 Double-click to obtain a Zaken Doll Lv. 1 (Imprint)

Core Doll Lv. 1 Pack

 Double-click to obtain a Core Doll Lv. 1 (Imprint)

Queen Ant Doll Lv. 1 Pack

 Double-click to obtain a Queen Ant Doll Lv. 1 (Imprint)

 

 

Orfen Doll Lv. 1 Pack

 Double-click to obtain an Orfen Doll Lv. 1 (Imprint)

 

 

A-Grade Weapon Exchange Ticket

Exchange for an A-Grade weapon through the Dimensional Merchant.

A-Grade Armor Exchange Ticket

Exchange for an A-Grade armor through the Dimensional Merchant.

Blessing Scroll

Bestows a blessing into a weapon.

Elixir Powder

Powder that has the power of eternal youth and immortality Crafting ingredient for Elixir.

Einhasad’s Pendant Pack Lv. 1

Double-click to obtain an Einhasad’s Pendant Lv. 1.

Cloak of Protection Pack

Double-click to obtain a Cloak of Protection and 10 Scroll: Enchant Cloak of Protection.

Scroll: Enchant A-Grade Weapon (Exchangeable)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +10, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +12, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +30, M. Atk. +18 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +36, M. Atk. +18 Bow/Shooter: P. Atk. +48, M. Atk. +18 <Safe Enchant Level: +4>

Scroll: Enchant A-Grade Armor (Exchangeable)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +4 Accessory: M. Def. +3 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +9 Accessory: M. Def. +7 <Safe Enchant Level: +4>

Blessed Scroll: Enchant Weapon (A-Grade)

<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +10, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +12, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +30, M. Atk. +18 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +36, M. Atk. +18 Bow/Shooter: P. Atk. +48, M. Atk. +18 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment>

Blessed Scroll: Enchant Armor (A-Grade)

<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +4 Accessory: M. Def. +3 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +9 Accessory: M. Def. +7 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment>

Cursed Scroll: Enchant Weapon (A-Grade)

When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more>

Cursed Scroll: Enchant Armor (A-Grade)

When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more>

Boost Attack Scroll (x2)

The following effects are applied when used <Use Effect> P. Atk. +800 M. Atk. +800 Max HP +1000 All Critical Damage Received -100 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Boost Defense Scroll (x2)

The following effects are applied when used <Use Effect> P. Def. +500 M. Def. +500 Max MP +800 Speed +2 All Critical Rate +30 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death

Special HP Recovery Potion (x30)

After instant 500 HP Recovery, CP Recovery with remaining points.

Revenge Scroll (Time-limited) (x10)

The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death

Scroll of Revenge (Time-limited) (x5)

The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death

Scroll of Revenge (Time-limited) (x2)

The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death

Scroll of Revenge (Time-limited)

The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death

Sayha's Blessing (x5)

Sayha's Grace Points +35000, Magic Lamp Points +100000, Crafting Points +6500.

 

Revenge Scroll Special Crafting Upon obtaining Revenge Scrolls (time-limited) from the chest, players may use them in special crafting for a chance of obtaining Spellbooks which now feature an expanded selection. In the event a crafting attempt is unsuccessful, a portion of the scrolls will be returned.

 

Item Name

Description

Required Number of Revenge Scrolls

Success Chance (%)

Scrolls Returned on Failure

Spellbook - Knight Assist

Spellbook needed to learn Help of Phoenix/Hatred/Eva/Shilen. <Acquiring Class> Knight 3rd Class Transfer. <Skill Effect> When using Shield Strike/Tribunal/Judgment/Shield Throwing/Knight Assault, there’s a chance to drop a faith-based relic to inflict damage with Power added to P. Atk.

56

50

11

Spellbook - Perfect Shield

Spellbook needed to learn Perfect Shield <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Partly neutralizes opponent's attacks that ignore Shield Defense

56

50

11

Spellbook - Arc Cursed Pierce Mastery

Spellbook needed to learn Cursed Pierce Mastery. <Acquiring Class> Dreadnought. <Skill Effect> Cursed Pierce is enhanced to Arc Cursed Pierce.

56

50

11

Spellbook: Arc Thunder Storm Mastery

Spellbook needed to learn Arc Thunder Storm Mastery. <Acquiring Class> Dreadnought <Skill Effect> Thunder Storm is enhanced and replaced by Arc Thunder Storm.

56

50

11

Spellbook - Wild Charge

Spellbook needed to learn Wild Charge <Acquiring Class> Vanguard <Skill Effect> Attacks enemies in front by throwing the beast's phantasm

56

50

11

Spellbook - Fast Run Lv. 3

Spellbook needed to learn Fast Run Lv. 3 <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Increases Speed

56

50

11

Spellbook: Technical Steal

Spellbook needed to learn Technical Steal. <Acquiring Class> Dreadnought, Fortune Seeker <Skill Effect> Increases P. Atk./M. Atk. With a certain chance, steals enemy's buffs.

56

50

11

Spellbook - Darkness Sense

Spellbook needed to learn Darkness Sense. <Acquiring Class> Ghost Sentinel <Skill Effect> Recovers MP after Double Shot and Lethal Shot critical attacks.

56

50

11

Spellbook - Ultimate Mastery

Spellbook needed to learn Ultimate Evasion Lv. 3/Ultimate Escape Lv. 3 <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel Trickster <Skill Effect> The following effects are added to the original effects - Skill Cooldown Reduced - Debuff/Mes Resistance effect increased

56

50

11

Spellbook - Esprit

Spellbook needed to learn Esprit Lv. 9. <Acquiring Class> Moonlight Sentinel. <Skill Effect> Increases HP/MP Recovery Bonus when running.

56

50

11

Spellbook: Pain of Sagittarius

Spellbook needed to learn Pain of Sagittarius Lv. 8. <Acquiring Class> Sagittarius. <Skill Effect> Consumes own HP to recover MP.

56

50

11

Spellbook - Madness Beat

Spellbook needed to learn Madness Beat. <Acquiring Class> Sword Muse <Skill Effect> Forces the enemy to move towards you.

56

50

11

Spellbook - Madness Waltz

Spellbook needed to learn Madness Waltz. <Acquiring Class> Spectral Dancer <Skill Effect> A mesmerizing dance stupefies enemies making them dance on the spot.

56

50

11

Spellbook - Extreme Tempo

Spellbook needed to learn Extreme Tempo. <Acquiring Class> Sword Muse Spectral Dancer <Skill Effect> Sharpens character's senses and allows to make a powerful blow. Deals additional damage to enemy affected by Hold.

56

50

11

Spellbook: Death Guard

Spellbook needed to learn Death Guard. <Acquiring Class> Death Knight (all races) <Skill Effect> Blocks all frontal ranged attacks.

56

50

11

Spellbook - Drain Magic Energy

Spellbook needed to learn Drain Magic Energy. <Acquiring Class> Death Messenger (all races) <Skill Effect> With a certain chance, recovers MP in a battle.

56

50

11

Spellbook: Bone Prison

Spellbook needed to learn Bone Prison. <Acquiring Class> Death Messenger (all races) <Skill Effect> Puts the enemy into the bone cage. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. An additional effect depends on the character's race.

56

50

11

Spellbook - Remedy of Pa’agrio

Spellbook needed to learn Remedy of Pa’agrio <Acquiring Class> Dominator <Skill Effect> Recovers HP/CP of nearby clan members

56

50

11

Spellbook - Chant of Cure

Spellbook needed to learn Chant of Cure. <Acquiring Class> Doomcryer <Skill Effect> Recovers surrounding party members' HP/ CP.

56

50

11

Spellbook - Knight Assault

Spellbook needed to learn Knight Assault. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Swings the weapon in a big motion to attack the enemy

111

50

22

Spellbook - Strength of Knight

Spellbook needed to learn Strength of Knight. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> P. Atk. increases as P. Def. increases

111

50

22

Spellbook - Shield Throwing

Spellbook needed to learn Shield Throwing. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Throws the shield at the enemy to attack Reduces target's P. Skill Critical Rate and damage for a certain time

111

50

22

Spellbook - Chain Strike: Stun

Spellbook needed to learn Chain Strike: Stun <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Enhances Chain Strike Has a chance to stun when using Chain Strike

111

50

22

Spellbook - Brandish Wave

Spellbook needed to learn Brandish Wave <Acquiring Class> Vanguard <Skill Effect> Attacks nearby target with the spear

111

50

22

Spellbook - Wild Assault

Spellbook needed to learn Wild Assault <Acquiring Class> Lancer <Skill Effect> Uses the beast's power to charge Click on a desired location after using the skill to teleport immediately

111

50

22

Spellbook - Final Secret Lv. 2

Spellbook needed to learn Final Secret Lv. 2. <Acquiring Class> Vanguard <Skill Effect> Releases hidden powers of spirit, increasing Increases P. Skill Power/PvP Damage Bonus/Ranged Weapon Resistance/M. Def.

111

50

22

Spellbook - Gold Stone

Spellbook needed to learn Gold Stone. <Acquiring Class> Fortune Seeker <Skill Effect> Seals nearby enemies by turning them into a golden statue After sealing them, decreases P. Def./M. Def./Speed

111

50

22

Spellbook - Vital Gain

Spellbook needed to learn Vital Gain. <Acquiring Class> Maestro Fortune Seeker <Skill Effect> Increases Max HP Attack gets stronger as Max HP increases.

111

50

22

Spellbook: Jump Smash

Spellbook needed to learn Jump Smash. <Acquiring Class> Fortune Seeker <Skill Effect> Attacks a single target Has a chance to apply as greater damage

111

50

22

Spellbook - Coin Stun

Spellbook needed to learn Coin Stun. <Acquiring Class> Fortune Seeker <Skill Effect> Stuns the enemy by throwing Adena Coins Cancels up to 3 buffs from the target

111

50

22

Spellbook: High Cleanse

Spellbook needed to learn High Cleanse. <Acquiring Class> Cardinal <Skill Effect> Removes Debuff/Mes from the target Gives Debuff/Mes Resistance

111

50

22

Scroll of Purity

A mysterious book imbued with power of light. Used to learn the Shine Mastery Lv. 2 skill. <Acquiring Class> Jin Kamael after the 2nd class change. <Skill Effect> In Shine Side P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15 P./M. Def. +10% P. Skill Critical Damage +200 M. Skill Critical Damage +200 HP/MP Recovery Bonus increased Has a certain chance to recover HP/MP after an attack.

111

50

22

Scroll of Darkness

A mysterious book imbued with power of darkness. Used to learn the Shadow Mastery Lv. 2 skill. <Acquiring Class> Jin Kamael after the 2nd class change. <Skill Effect> In Shadow Side P. Atk. +500 Atk. Spd. +200 Casting Spd. +250 Speed +20 P. Skill Critical Damage +200 M. Skill Critical Damage +200 Has a certain chance to activate a powerful magic skill after an attack. Enables the Jin skills.

111

50

22

Shine Crystal

Mysterious crystal containing the power of light. Use to learn Shine Soul Gathering Lv. 2. <Acquiring Class> All Jin Kamael classes after the 3rd class change <Skill Effect> Obtains Shine Soul.

111

50

22

Shadow Crystal

Mysterious crystal containing the power of darkness. Use to learn Shadow Soul Gathering Lv. 2. <Acquiring Class> All Jin Kamael classes after the 3rd class change <Skill Effect> Obtains Shadow Soul.

111

50

22

Spellbook - Rogue Expert

Spellbook needed to learn Bluff Expert/Critical Expert/Back Attack Expert <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Enhances the effects corresponding to the class Adventurer - Bluff → Bluff: Edge Wind Rider - Critical Wound → Critical Wound: Focus Ghost Hunter - Backstab → Backstab: Blood

111

50

22

Spellbook - Shadow Assault

Spellbook needed to learn Shadow Assault <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Enhances the following skills Shadow Step → Shadow Step: Assault Additional Silence effect given

111

50

22

Spellbook - Fatal Accuracy

Spellbook needed to learn Fatal Accuracy <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Additional attack when Bluff lands Increases Flying Dagger Accuracy Rate Backstab Front Accuracy corrected

111

50

22

Spellbook: Flying Dagger

Spellbook needed to learn Flying Dagger. <Acquiring Classes> Adventurer Wind Rider Ghost Hunter <Skill Effect> Throws a dagger at the target and infects them, decreasing their Atk. Spd./ Casting Spd./ Speed.

111

50

22

Spellbook - Deflect Shot

Spellbook needed to learn Deflect Shot <Acquiring Class> Trickster <Skill Effect> Attacks target and nearby enemies with bouncing arrows Applies skill in the order of those closest to the target

111

50

22

Spellbook - Swift

Spellbook needed to learn Swift <Acquiring Class> Moonlight Sentinel <Skill Effect> Increases P. Atk./Atk. Spd./Speed P. Skill Cooldown Reduced

111

50

22

Spellbook - Spike Shot

Spellbook needed to learn Spike Shot <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel <Skill Effect> Attacks with arrows the tie up a target's feet Reduces target's Speed and makes them unable to use Rush-type skills

111

50

22

Spellbook - Agile Body

Spellbook needed to learn Agile Body <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel Trickster <Skill Effect> Depending on current DEX value - Bow Attack increased - <Stun Shot>, <Soul Panic Shot> enhanced

111

50

22

Spellbook - Eagle Eye

Spellbook needed to learn Eagle Eye <Acquiring Class> Ghost Sentinel <Skill Effect> Increases P. Atk./P. Critical Damage/P. Skill Critical Damage/P. Accuracy

111

50

22

Spellbook - Pin Point

Spellbook needed to learn Pin Point <Acquiring Class> Sagittarius <Skill Effect> Increases P. Atk./P. Critical Rate/P. Skill Critical Rate/P. Accuracy

111

50

22

Spellbook - Sword Symphony

Spellbook needed to learn Sword Symphony. <Acquiring Class> Swordsinger <Skill Effect> 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion.

111

50

22

Spellbook - Poison Dance

Spellbook needed to learn Poison Dance. <Acquiring Class> Bladedancer <Skill Effect> 1) Inflicts a debuff increasing received damage and decreasing Speed (stacks up to 5 times) after an attack. 2) Increases P. Atk and P. Skill Critical Damage after an attack.

111

50

22

Spellbook - Burst Time Lv. 2

Spellbook needed to learn Burst Time Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Uses spirit power to make an explosion. Makes extra hits when using Dual Blow/ Triple Blow.

111

50

22

Spellbook - Elemental Spirit Lv. 3

Spellbook needed to learn Elemental Spirit Lv. 3. <Acquiring Class> Storm Blaster <Skill Effect> Elemental Changing: Enhances buffs/ debuffs. Activates Elemental Guard when hit.

111

50

22

Spellbook - Elemental Assist Lv. 2

Spellbook needed to learn Elemental Assist Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Recovers HP when used on allies. Decreases defense when used on enemies. Deals massive damage when used with Dragon Strike.

111

50

22

Spellbook - Elemental Wind Lv. 2

Spellbook needed to learn Elemental Wind Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Uses spirit power to boost Speed limits. Speed +150 Max Speed +10 Immunity to Infection and Hold.

111

50

22

Spellbook - Deep Sleep

Spellbook needed to learn Deep Sleep <Acquiring Class> Archmage Soul Taker Mystic Muse Storm Screamer <Skill Effect> Applies Sleep on target for a set time Effect is not canceled even if attacked while Sleep is in effect

111

50

22

Spellbook - Magic Circle

Spellbook needed to learn Magic Circle Lv. 2 <Acquiring Class> Archmage Soul Taker Mystic Muse Storm Screamer <Skill Effect> Increases M. Atk. Each time a magic skill is used, each level of the <Circle> is completed deals an additional attack when it reaches level 4

111

50

22

Spellbook - Pain Link

Spellbook needed to learn Pain Link Lv. 1/Lv. 2 <Acquiring Class> Arcana Lord Elemental Master Spectral Master <Skill Effect> - Increases Max HP가 - Transfers some of the damage that the summoner receives to the servitor

111

50

22

Spellbook - Servitor Empowerment Lv. 3

Spellbook needed to learn Servitor Empowerment Lv. 3 <Acquiring Class> Arcana Lord Elemental Master Spectral Master <Skill Effect> Increases servitor's Max HP/P. Def./M. Def./Buff Cancellation Resistance

111

50

22

Spellbook: Sacred Power

Spellbook needed to learn Sacred Power. <Acquiring Class> Cardinal Eva's Saint Shillien Saint <Skill Effect> Increases M. Atk. as M. Def. increases

111

50

22

Spellbook: Saint Recovery

Spellbook needed to learn Saint Recovery <Acquiring Class> Cardinal Eva's Saint <Skill Effect> Recover MP when killing the target Recover even more MP when killing a character (Cooldown: 60 seconds)

111

50

22

Spellbook: Awaken

Spellbook needed to learn Awaken. <Acquiring Class> Cardinal Eva's Saint Shillien Saint <Skill Effect> Temporarily M. Atk./Casting Spd./M. Critical/Healing Power increased M. Skill MP Consumption reduced

111

50

22

Spellbook: Eva's Power

Spellbook needed to learn Eva's Power. <Acquiring Class> Eva's Saint <Skill Effect> Increases Attack Rate of following skills Sleep Dryad Root

111

50

22

Spellbook: Force of Shilen

Spellbook needed to learn Force of Shilen. <Acquiring Class> Shillien Saint <Skill Effect> Increases M. Atk. When using magic attack skills, there's a chance to increase M. Atk./Casting Spd. temporarily

111

50

22

Spellbook: High Endurance

Spellbook needed to learn High Endurance. <Acquiring Class> Eva's Saint Hierophant <Skill Effect> Increases Infection/Stun/Knock Back Resistance

111

50

22

Spellbook: Holy Buster

Spellbook needed to learn Holy Buster. <Acquiring Class> Cardinal Eva's Saint Shillien Saint Hierophant <Skill Effect> When using Holy Ray has a chance to deal an additional attack Greater power to enemies affected by Hold

111

50

22

Spellbook - Burning Assault

Scroll needed to learn Burning Assault. <Acquiring Class> Grand Khavatari <Skill Effect> Attacks the enemy with energy decreasing their P. Def. and consuming Momentum.

111

50

22

Spellbook - Seal of Infection

Spellbook needed to learn Seal of Infection. <Acquiring Class> Dominator <Skill Effect> Decreases Heal Received of the enemy clan members. Normal HP recovery is impossible.

111

50

22

Spellbook - Cold Flame

Spellbook needed to learn Cold Flame. <Acquiring Class> Doomcryer <Skill Effect> Sets the target on fire continuously decreasing its HP/ MP.

111

50

22

Spellbook - Lunatic Crusher

Spellbook needed to learn Lunatic Crusher. <Acquiring Class> Hell Knight <Skill Effect> Deals a powerful strike and stuns nearby enemies

294

25

58

Spellbook - Shield of Safety

Spellbook needed to learn Shield of Safety. <Acquiring Class> Phoenix Knight <Skill Effect> Increases Defense of party members

294

25

58

Spellbook - Ultimate Defense Lv. 3

Spellbook needed to learn Ultimate Defense Lv. 3 <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Increases P. Def./M. Def. Increases Buff Cancel Resistance Applies P. Def. Ignore Neutralization Applies Shield Defense Ignore Neutralization

294

25

58

Spellbook - Curse Of Shilen

Spellbook needed to learn Curse of Shilen <Acquiring Class> Shillien Templar <Skill Effect> Casts a curse containing Shilen's soul to nearby enemies Cancels buffs at a certain rate and reduces Max HP/MP/CP/ and Skill Power

294

25

58

Spellbook - Keeping of Eva

Spellbook needed to learn Keeping of Eva <Acquiring Class> Eva's Templar <Skill Effect> Grants Eva's Protection on self Increases Defense

294

25

58

Spellbook - Master of Combat Lv. 3

Spellbook needed to learn Master of Combat Lv. 3 <Acquiring Class> Warrior 3rd Class Transfer <Skill Effect> Reduces Max HP/Max MP/Max CP/Critical Damage Received

294

25

58

Spellbook - Awaken Darkness

Spellbook needed to learn Awaken Darkness <Acquiring Class> Vanguard <Skill Effect> Brings up the beast's dormant power of darkness to enhance the beast's abilities Wild Scratch → Shadow Scratch: Increased Skill Power and additional hit Wild Charge → Phantom Charge: Increased attack count

294

25

58

Spellbook - Wild Roar Lv. 2

Spellbook needed to learn Wild Roar Lv. 2 <Acquiring Class> Vanguard <Skill Effect> Reduces Speed of nearby target Applies Hold after the speed reduction effect ends

294

25

58

Spellbook - Gigantic Swing

Spellbook needed to learn Gigantic Swing. <Acquiring Class> Titan <Skill Effect> Widely swings a sword to attack nearby enemies.

294

25

58

Spellbook - Gigantic Crush

Spellbook needed to learn Gigantic Crush. <Acquiring Class> Titan <Skill Effect> Attacks with a sword to stun enemies.

294

25

58

Spellbook - Vitality Balance

Spellbook needed to learn Vitality Balance. <Acquiring Class> Titan Grand Khavatari <Skill Effect> Increases Max HP and other stats depending on current HP.

294

25

58

Spellbook - Burning Strike

Scroll needed to learn Burning Strike. <Acquiring Class> Grand Khavatari <Skill Effect> Uses Momentum to deliver a powerful blow.

294

25

58

Spellbook - Armor Breaker

Scroll needed to learn Armor Breaker. <Acquiring Class> Grand Khavatari <Skill Effect> Has a certain chance to remove the target's armor defense and decrease their Speed.

294

25

58

Spellbook - Rabbit Spirit Totem

Spellbook needed to learn Rabbit Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Speed and Atk. Spd. When used, significantly increases Speed and Atk. Spd. for a while.

294

25

58

Spellbook - Ogre Spirit Totem

Spellbook needed to learn Ogre Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Max HP and decreases received damage. When used, reflects damage for a while.

294

25

58

Spellbook - Puma Spirit Totem

Spellbook needed to learn Puma Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases P. Skill Power. When used, significantly increases P. Skill Critical Rate and P. Skill Critical Damage for a while.

294

25

58

Spellbook: Mechanic Masterpiece

Spellbook needed to learn Mechanic Masterpiece. <Acquiring Class> Maestro <Skill Effect> Has a chance for Mechanic Golem to appear and attack the target when attacking Has a chance to Stun

294

25

58

Spellbook: Balanced Body

Spellbook needed to learn Balanced Body. <Acquiring Class> Cardinal <Skill Effect> Standardizes nearby party members' HP Recovers 10% of Max HP

294

25

58

Spellbook: Forge Attack

Spellbook needed to learn Forge Attack. <Acquiring Class> Maestro <Skill Effect> Charges at the enemy and attacks Has a chance to Stun

294

25

58

Spellbook - Fortune Time

Spellbook needed to learn Fortune Time. <Acquiring Class> Fortune Seeker <Skill Effect> Obtain additional rewards when defeating a boss within the duration Max HP/P. Skill Power increased

294

25

58

Spellbook: Lightning Storm

Spellbook needed to learn Lightning Storm. <Acquiring Class> Death Knight (Dark Elf) <Skill Effect> A lightning storm damages a certain area. The amount of inflicted damage depends on character's P. Atk.

294

25

58

Spellbook: Burning Field

Spellbook needed to learn Burning Field. <Acquiring Class> Death Knight (Human) <Skill Effect> Flames cover a certain area. The amount of inflicted damage depends on character's P. Atk.

294

25

58

Spellbook - Dark Blow

Spellbook needed to learn Dark Blow <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> When using Deadly Stab, an additional shadow appears and attacks the target together The shadow's attack is applied from the opposite direction

294

25

58

Spellbook - Reverse Pull

Spellbook needed to learn Reverse Pull <Acquiring Class> Adventurer <Skill Effect> Immune to Pull When hit by Pull, Knock Down enemy who used Pull

294

25

58

Spellbook - Synchro Freedom

Spellbook needed to learn Synchro Freedom <Acquiring Class> Wind Rider <Skill Effect> Suppression Resistance increases greatly and Speed buffs are not canceled from Speed canceling skills

294

25

58

Spellbook - Phantom Blood

Spellbook needed to learn Phantom Blood <Acquiring Class> Ghost Hunter <Skill Effect> Increases Max HP - Blood Nightmare If hit while Phantom Blood is activated, target's Max HP/P. Def./M. Def. is reduced (only applies to PC) - Blood Stigma When the duration of Blood Nightmare ends, greatly reduces Max HP/P. Def./M. Def. of enemies within range (only applies to PC)

294

25

58

Spellbook - Arrow Shower

Spellbook needed to learn Arrow Shower <Acquiring Class> Moonlight Sentinel <Skill Effect> Attacks target and nearby enemies and reduces Atk. Spd./Casting Spd./Speed

294

25

58

Spellbook - Chain Arrest

Spellbook needed to learn Chain Arrest <Acquiring Class> Trickster <Skill Effect> Attacks target and nearby enemies and inflicts Hold Applies skill in the order of those closest to the target

294

25

58

Spellbook - Flame Arrow

Spellbook needed to learn Flame Arrow <Acquiring Class> Sagittarius <Skill Effect> Attacks enemies in front and continuously reduces target's HP

294

25

58

Spellbook - Piercing Arrow

Spellbook needed to learn Piercing Arrow <Acquiring Class> Ghost Sentinel <Skill Effect> Attacks enemies within range in a straight line and reduces P. Atk./M. Atk./P. Def./M. Def.

294

25

58

Spellbook: Freezing Area

Spellbook needed to learn Freezing Area. <Acquiring Class> Death Knight (Elf) <Skill Effect> A cone of frost damages a certain area and freezes the enemies. The amount of inflicted damage depends on character's P. Atk.

294

25

58

Spellbook: Consume

Spellbook needed to learn Consume. <Acquiring Class> Death Knight. <Skill Effect> Recovers DP when used.

294

25

58

Spellbook: Hell Fire

Spellbook needed to learn Hell Fire. <Acquiring Class> Death Knight (all races) <Skill Effect> Sticks the sword into the ground and summons a flame burning nearby enemies and decreasing their P./ M. Def.

294

25

58

Spellbook - Additional Hit

Spellbook needed to learn Heavy Hit. <Acquiring Class> Storm Blaster <Skill Effect> Upgrades Dual Blow to Triple Blow.

294

25

58

Spellbook - Elemental Spirit Lv. 4

Spellbook needed to learn Elemental Spirit Lv. 4. <Acquiring Class> Storm Blaster <Skill Effect> Elemental Changing: Enhances buffs/ debuffs. Dragon Strike: Increases the Skill Power. Activates Elemental Guard when hit.

294

25

58

Spellbook - Elemental Transition

Spellbook needed to learn Elemental Transition. <Acquiring Class> Storm Blaster <Skill Effect> Whimsy Wind Spirit makes a joke. The effect depends on the target.

294

25

58

Spellbook: Elemental Burst

Spellbook needed to learn Flame/Hydro/Gale/Abyssal Burst. <Acquiring Class> Wizard 3rd Class Transfer. <Skill Effect> The elemental is exploded on the target, exploding it, and inflicting damage with Power added to M. Atk.

294

25

58

Spellbook - Helix

Spellbook needed to learn Helix <Acquiring Class> Fire Helix - Archmage Dark Helix - Soul Taker Ice Helix - Mystic Muse Wind Helix - Storm Screamer <Skill Effect> Attacks enemies in a straight line Reduces unique stats of each class

294

25

58

Spellbook - Luminous Ray

Spellbook needed to learn Luminous Ray <Acquiring Class> Arcana Lord Elemental Master Spectral Master <Skill Effect> Attacks a single target with a powerful ray

294

25

58

Spellbook: Arterial Strike

Spellbook needed to learn Arterial Strike. <Acquiring Class> Summoner 3rd Class Transfer. <Skill Effect> Blasts energy, engulfing them and inflicting damage with Power added to M. Atk.

294

25

58

Spellbook: Nemesis

Spellbook needed to learn Nemesis. <Acquiring Class> Shillien Saint <Skill Effect> Decreases Heal Received by enemies nearby target

294

25

58

Spellbook: Nocturn of Eva

Spellbook needed to learn Nocturn of Eva. <Acquiring Class> Eva's Saint <Skill Effect> Removes Debuff/Mes from nearby party members Gives Debuff/Mes Resistance

294

25

58

Spellbook - Debuff Master

Spellbook needed to learn Debuff Master <Acquiring Class> Dominator <Skill Effect> Enhances the following debuff skills for the duration of the skill - Seal of Despair - Seal of Silence - Seal of Infection

294

25

58

Spellbook - Blood Link

Spellbook needed to learn Blood Link. <Acquiring Class> Doomcryer <Skill Effect> Attacks the target and surrounding enemies with a ring of blood, absorbs their HP.

294

25

58

Spellbook - Flame Blast

Spellbook needed to learn Flame Blast. <Acquiring Class> Dominator <Skill Effect> Brings down a pillar of fire on the surrounding enemies, causing their HP/ MP to decrease continuously.

294

25

58

Spellbook - Stamina

Spellbook needed to learn Stamina. <Acquiring Class> Phoenix Knight Eva's Templar <Skill Effect> Increases Vitality of the body Increases Max HP/P. Def./Shield Def.

441

25

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Spellbook - Toughness

Spellbook needed to learn Toughness. <Acquiring Class> Hell Knight Shillien Templar <Skill Effect> Strengthens the body even more Increases Max HP/P. Def./Shield Def.

441

25

88

Spellbook - Giant Stamp

Spellbook needed to learn Giant Stamp <Acquiring Class> Vanguard <Skill Effect> Knocks down target nearby character

441

25

88

Spellbook - Gigantic Weapon

Spellbook needed to learn Gigantic Weapon. <Acquiring Class> Titan <Skill Effect> Increases P. Atk. When using Demolition Impact, has a chance for an additional attack When using a two-handed sword/two-handed blunt Increases P. Atk., Atk. Spd. and attack range.

441

25

88

Spellbook - Seclusion

Spellbook needed to learn Seclusion <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Goes into hiding and the Hide state is not canceled when hit Depending on DEX, can ignore Cancel Hide skills

441

25

88

Spellbook - Sharpshooter

Spellbook needed to learn Sharpshooter <Acquiring Class> Trickster <Skill Effect> - Increases Bow Attack - Increases P. Skill Power - Increases Fear/Hold Attack - When equipping a Bow, Atk. Spd./P. Accuracy increases - Has a chance to inflict a debuff that decreases Bow Resistance after an attack.

441

25

88

Spellbook - True Target

Spellbook needed to learn True Target. <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel <Skill Effect> - Increases Bow Attack - Increases Stun Atk. Rate. Has a chance to inflict a debuff that decreases Bow Resistance and Stun Resistance after an attack.

441

25

88

Spellbook - Dance of the Warrior

Spellbook needed to learn Dance of the Warrior Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Atk. +600 M. Atk. +600 For nearby allies: P. Atk. +250 M. Atk. +250

441

25

88

Spellbook - Dance of Fire

Spellbook needed to learn Dance of Fire Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Critical Damage +40% P. Skill Critical Damage +10% M. Skill Critical Damage +10% For nearby allies: P. Skill Critical Damage +4% M. Skill Critical Damage +4%

441

25

88

Spellbook - Dance of Fury

Spellbook needed to learn Dance of Fury Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For you and nearby allies: Increases Atk. Spd./Casting Spd. Cooldown reduced when using skill

441

25

88

Spellbook - Song of Earth

Spellbook needed to learn Song of Earth Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: P. Def. +500 M. Def. +500 For nearby allies: P. Def. +200 M. Def. +200

441

25

88

Spellbook - Song of Wind

Spellbook needed to learn Song of Wind Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For you and nearby allies: Increases Speed and Resistance to Speed Reduction.

441

25

88

Spellbook - Hunter's Song

Spellbook needed to learn Hunter's Song Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: All Critical Rate +150 For nearby allies: All Critical Rate +60

441

25

88

Spellbook: Piercing Thrust

Spellbook needed to learn Piercing Thrust. <Acquiring Class> Storm Blaster <Skill Effect> Activates the attacking stance when used. While the stance is active, the character makes a powerful shot towards the mouse cursor. Knocks down the affected enemies for a short time.

441

25

88

Spellbook - Arcana Cubic Lv. 2

Spellbook needed to learn Arcana Cubic Lv. 2 <Acquiring Class> Arcana Lord <Skill Effect> Summons Arcana Cubic - Increases M. Atk. - Increases Sword Resistance - Deals an additional attack when using magic skills (Activation Cooldown 8 seconds)

441

25

88

Spellbook - Elemental Cubic Lv. 2

Spellbook needed to learn Elemental Cubic Lv. 2 <Acquiring Class> Elemental Master <Skill Effect> Summons Elemental Cubic - Increases M. Atk. - Increases Bow/Shooter Resistance - Deals an additional attack when using magic skills (Activation Cooldown 8 seconds)

441

25

88

Spellbook - Spectral Cubic Lv. 2

Spellbook needed to learn Spectral Cubic Lv. 2 <Acquiring Class> Spectral Master <Skill Effect> Summons Spectral Cubic - Increases M. Atk. - Increases Dagger Resistance - Deals an additional attack when using magic skills (Activation Cooldown 8 seconds)

441

25

88

Spellbook - Mystic Shield

Spellbook needed to learn Mystic Shield <Acquiring Class> Archmage Mystic Muse Storm Screamer <Skill Effect> Creates a mysterious barrier that protects self Neutralizes a certain amount of damage applied to self for the duration Rest of the damage is blocked by consuming MP instead of HP The effect is cancelled when MP drops to 0 and recovers MP

441

25

88

Spellbook - Soul Guardian

Spellbook needed to learn Soul Guardian <Acquiring Class> Soultaker <Skill Effect> Maximizes servitor's defense momentarily

441

25

88

Spellbook: Refine

Spellbook needed to learn Refine. <Acquiring Class> Eva's Saint <Skill Effect> To target and nearby allies Cancels Paralysis/Stun/Sleep/Fear/Seal/Knock Back Recovers part of Max HP

441

25

88

Spellbook: Sensation

Spellbook needed to learn Sensation. <Acquiring Class> Cardinal <Skill Effect> Increases clan members' HP/CP by 100%

441

25

88

Spellbook: Imprison

Spellbook needed to learn Imprison. <Acquiring Class> Shillien Saint <Skill Effect> Holds enemies nearby target P. Atk./M. Atk. decreased

441

25

88

Spellbook: Holy Ray

Spellbook needed to learn Holy Ray. <Acquiring Class> Cardinal Eva's Saint Shillien Saint Hierophant <Skill Effect> A divine beam strikes the target. Inflicts damage with power added to M. Atk. Increased power against enemies affected by Hold. Deals additional damage to demons and undead.

441

25

88