Box of Vengeance
Promotion Duration: April 20 – May 18
Special Crafting: April 20 – May 25
Are you vengeance? Whether you seek spellbooks, sigils, dyes or accessories, the Box of Vengeance coming to Lineage II: Aden may contain what you’ve been looking for to supplement your upcoming adventures.
Take a look and see! Be sure to note that Revenge Scrolls, which can be obtained from the Vengeance Box, will give you access to Spellbooks you can attempt to craft as well.
Be aware though, on May 25 (one week after the promotion concludes) the Revenge Scroll special craft will vanish along with all event related items including:
- Box of Vengeance
- Revenge Scroll (Time-Limited)
- Revenge Scroll x1000 Pack (Time-Limited)
Until then however, we wish you good luck!
New L2 Store Items
Item Name |
NCoin Price |
L2Coin Price |
Box of Vengeance |
25 |
100 |
Box of Vengeance Rewards
Upon opening a Box of Vengeance, one of the following random rewards can be obtained.
Item Name |
Description |
Spellbook - Death Knight Transformation |
Spellbook needed to learn the Death Knight Transformation. <Acquiring Class> Death Knight (all races) <Skill Effect> Transforms into a Death Knight who is cursed by the Fire Dragon Valakas, but possesses great powers. Increases P. Atk., P. Critical Damage, P. Skill Critical Damage, Atk. Spd., and Speed. |
Spellbook: Champion of Titan |
Spellbook needed to learn Champion of Titan. <Acquiring Class> Titan <Skill Effect> Significantly increases P. Atk., P. Critical Rate, P. Critical Damage, Knock Back Attack, Max HP and Speed. |
Spellbook - Dragon Strike |
Spellbook needed to learn Dragon Strike. <Acquiring Class> Storm Blaster <Skill Effect> Summons a powerful dragon that heals allies and deals damage to enemies. |
Spellbook - Serenity |
Spellbook needed to learn Serenity. <Acquiring Class> Cardinal <Skill Effect> Increases party members' Max HP. Continuously recovers HP for a short period of time. |
Spellbook - Touch of Pa’agrio |
Spellbook needed to learn Touch of Pa’agrio <Acquiring Class> Dominator <Skill Effect> Recovers HP/CP of nearby clan members Creates a barrier that absorbs damage |
Spellbook - Rolling Dice |
Spellbook needed to learn Rolling Dice. <Acquiring Class> Fortune Seeker <Skill Effect> Increases P. Atk./Critical Rate/Critical Damage when used. Additionally increases one of the following: Atk. Spd./ Speed/ Max HP. |
Spellbook: Mechanic Hero |
Spellbook needed to learn Mechanic Hero. <Acquiring Class> Fortune Seeker <Skill Effect> Combat machine with the soul of a Maestro Mounts the Mechanic Hero for combat |
Spellbook - War Roar |
Scroll needed to learn War Roar. <Acquiring Class> Grand Khavatari <Skill Effect> Inflicts Fear on nearby enemies applying a mark on them. Attacking the marked target instantly kills them. |
Spellbook - Expel |
Spellbook needed to learn Expel. <Acquiring Class> Eva's Saint <Skill Effect> Knocks nearby enemies back. Greatly decreases Atk. Spd./ Casting Spd./ Speed. Cannot use Speed buffs/Rush |
Spellbook: Dark Ruin |
Spellbook needed to learn Dark Ruin. <Acquiring Class> Shillien Saint <Skill Effect> Greatly decreases HP Recovery Potions' Effect of the target and nearby enemies. Cannot use class-exclusive transformation skills |
Spellbook - Meteor |
Spellbook needed to learn Meteor. <Acquiring Classes> Archmage Soul Taker Mystic Muse Storm Screamer <Skill Effect> Decreases CP and M. Def. of enemies near the target Attacks 3 times with great Power |
Breastplate of Protection |
<Options> STR +2 CON +2 Weight Penalty Section +1500 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
Gaiters of Protection |
<Options> CON +2 Weight Penalty Section +1000 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
Leather Armor of Protection |
<Options> STR +2 DEX +2 Weight Penalty Section +1500 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
Leather Leggings of Protection |
<Options> DEX +2 Weight Penalty Section +1000 Paralysis Resistance +25% Stun Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
Tunic of Protection |
<Options> WIT +2 MEN +2 Weight Penalty Section +1500 Stun Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
Stockings of Protection |
<Options> WIT +2 Weight Penalty Section +1000 Stun Resistance +25% Paralysis Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
Shield of Protection |
<Options> Max HP +1000 Max MP +1000 Max CP +1000 All Critical Damage Received -10% |
Sigil of Protection |
<Options> Max HP +500 Max MP +500 Max CP +500 All Critical Attack Receive Rate -10% |
Boss Weapon Pack |
Double-click to obtain one of the following items at random: Zaken's Blood Sword, Core's Plasma Bow, Orfen's Poisonous Sword, Queen Ant's Stone Crasher, Anakim's Divine Shooter, Baium's Thunder Breaker, or Beleth's Soul Eater. |
Talisman of Baium |
<Options> P. Atk. +284 M. Atk. +392 M. Damage Resistance +10% All Skill Power +5% All Weapon Resistance +5% P. Critical Rate +20 M. Skill Critical Rate +20 MP Consumption -5% Skill Cooldown -3% STR, INT +1 DEX, WIT +1 CON, MEN +1 The effect of the Talisman is applied starting at level 60. Effects from two such Talismans do not stack. |
Frintezza's Necklace |
Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. <Safe Enchant Level: +1> |
Baium's Ring |
Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1> |
Zaken's Earring |
Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1> |
Queen Ant's Ring |
Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1> |
Orfen's Earring |
Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical earrings do not stack. <Safe Enchant Level: +1> |
Ring of Core |
Can be enchanted up to +5 (Requires Scroll: Enchant Rare Accessories.) Boosts the item's parameters after enchanting. Effects of two identical rings do not stack. <Safe Enchant Level: +1> |
Blessed Scroll: Enchant Rare Accessory |
<+1~3 Accessory Enchant Effect> Accessory: M. Def. +1 <+4 or higher Accessory Enchant Effect> Accessory: M. Def. +3 <Safe Enchant Level: +1> <When Enchanted: +1~2 Random Enchantment> <font color=ff6666><Cannot enchant rare accessories +3 or higher></font> |
Scroll: Enchant Rare Accessory |
<+1~3 Accessory Enchant Effect> Accessory: M. Def. +1 <+4 or higher Accessory Enchant Effect> Accessory: M. Def. +3 <Safe Enchant Level: +1> |
Revenge Scroll (Time-limited) x1000 Pack |
The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death |
Dye of STR Lv. 3 |
Ingredient for Dye of STR Can etch with 1 dye <Effect> STR +4 <Additional Effect> P. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied> |
Dye of CON Lv. 3 |
Ingredient for Dye of CON Can etch with 1 dye <Effect> CON +4 <Additional Effect> P. Def. +32 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied |
Dye of DEX Lv. 3 |
Ingredient for Dye of DEX Can etch with 1 dye <Effect> DEX +4 <Additional Effect> P. Skill Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied |
Dye of INT Lv. 3 |
Ingredient for Dye of INT Can etch with 1 dye <Effect> INT +4 <Additional Effect> M. Atk. +25 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied |
Dye of MEN Lv. 3 |
Ingredient for Dye of MEN Can etch with 1 dye <Effect> MEN +4 <Additional Effect> M. Def. +37 <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied |
Dye of WIT Lv. 3 |
Ingredient for Dye of WIT Can etch with 1 dye <Effect> WIT +4 <Additional Effect> M. Critical Rate Received -0.4% <Note> Conditions for Use: 1st Class Transfer or higher Max Potential that can be applied: Lv. 3 Dyes can be enchanted through Dye Enchantment, and Dyes can be enchanted through compounding Dye Enchantment and Dye Compounding fees are applied differently Only 1 additional effect of the same Dye will be applied |
Baium Doll Lv. 1 Pack |
Double-click to obtain a Baium Doll Lv. 1 (Imprint) |
Frintezza Doll Lv. 1 Pack |
Double-click to obtain a Frintezza Doll Lv. 1 (Imprint) |
Zaken Doll Lv. 1 Pack |
Double-click to obtain a Zaken Doll Lv. 1 (Imprint) |
Core Doll Lv. 1 Pack |
Double-click to obtain a Core Doll Lv. 1 (Imprint) |
Queen Ant Doll Lv. 1 Pack |
Double-click to obtain a Queen Ant Doll Lv. 1 (Imprint)
|
Orfen Doll Lv. 1 Pack |
Double-click to obtain an Orfen Doll Lv. 1 (Imprint)
|
A-Grade Weapon Exchange Ticket |
Exchange for an A-Grade weapon through the Dimensional Merchant. |
A-Grade Armor Exchange Ticket |
Exchange for an A-Grade armor through the Dimensional Merchant. |
Blessing Scroll |
Bestows a blessing into a weapon. |
Elixir Powder |
Powder that has the power of eternal youth and immortality Crafting ingredient for Elixir. |
Einhasad’s Pendant Pack Lv. 1 |
Double-click to obtain an Einhasad’s Pendant Lv. 1. |
Cloak of Protection Pack |
Double-click to obtain a Cloak of Protection and 10 Scroll: Enchant Cloak of Protection. |
Scroll: Enchant A-Grade Weapon (Exchangeable) |
<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +10, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +12, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +30, M. Atk. +18 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +36, M. Atk. +18 Bow/Shooter: P. Atk. +48, M. Atk. +18 <Safe Enchant Level: +4> |
Scroll: Enchant A-Grade Armor (Exchangeable) |
<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +4 Accessory: M. Def. +3 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +9 Accessory: M. Def. +7 <Safe Enchant Level: +4> |
Blessed Scroll: Enchant Weapon (A-Grade) |
<+1~3 Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +10, M. Atk. +6 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +12, M. Atk. +6 Bow/Shooter: P. Atk. +16, M. Atk. +6 <+4 or higher Weapon Enchant Effect> One-handed Swords /One-handed Blunt Weapon / Dagger / Rapier / Spear: P. Atk. +30, M. Atk. +18 Two-handed Blunt / Dualsword / Fist Weapon / Ancient Sword: P. Atk. +36, M. Atk. +18 Bow/Shooter: P. Atk. +48, M. Atk. +18 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment> |
Blessed Scroll: Enchant Armor (A-Grade) |
<+1~3 Armor / Accessory Enchant Effect> Armor: P. Def. +4 Accessory: M. Def. +3 <+4 or higher Armor/ Accessory Enchant Effect> Armor: P. Def. +9 Accessory: M. Def. +7 <Safe Enchant Level: +4> <When enchanted +5 or lower: +1~2 random enchantment> <When enchanted +6 or higher: +1 enchantment> |
Cursed Scroll: Enchant Weapon (A-Grade) |
When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more> |
Cursed Scroll: Enchant Armor (A-Grade) |
When used, the enchant level is reduced by 1 <Can only be used on items enchanted +1 or more> |
Boost Attack Scroll (x2) |
The following effects are applied when used <Use Effect> P. Atk. +800 M. Atk. +800 Max HP +1000 All Critical Damage Received -100 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death |
Boost Defense Scroll (x2) |
The following effects are applied when used <Use Effect> P. Def. +500 M. Def. +500 Max MP +800 Speed +2 All Critical Rate +30 - Duration: 20 minutes - Cooldown: 1 minute - Buff remains at death |
Special HP Recovery Potion (x30) |
After instant 500 HP Recovery, CP Recovery with remaining points. |
Revenge Scroll (Time-limited) (x10) |
The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death |
Scroll of Revenge (Time-limited) (x5) |
The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death |
Scroll of Revenge (Time-limited) (x2) |
The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death |
Scroll of Revenge (Time-limited) |
The following effects are applied when used <Use Effect> All Stats +1 P. Atk./M. Atk. +100 P. Def./M. Def. +100 - Duration: 20 minutes - Cooldown: 1 minute Buff remains at death |
Sayha's Blessing (x5) |
Sayha's Grace Points +35000, Magic Lamp Points +100000, Crafting Points +6500. |
Revenge Scroll Special Crafting Upon obtaining Revenge Scrolls (time-limited) from the chest, players may use them in special crafting for a chance of obtaining Spellbooks which now feature an expanded selection. In the event a crafting attempt is unsuccessful, a portion of the scrolls will be returned.
Item Name |
Description |
Required Number of Revenge Scrolls |
Success Chance (%) |
Scrolls Returned on Failure |
Spellbook - Knight Assist |
Spellbook needed to learn Help of Phoenix/Hatred/Eva/Shilen. <Acquiring Class> Knight 3rd Class Transfer. <Skill Effect> When using Shield Strike/Tribunal/Judgment/Shield Throwing/Knight Assault, there’s a chance to drop a faith-based relic to inflict damage with Power added to P. Atk. |
56 |
50 |
11 |
Spellbook - Perfect Shield |
Spellbook needed to learn Perfect Shield <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Partly neutralizes opponent's attacks that ignore Shield Defense |
56 |
50 |
11 |
Spellbook - Arc Cursed Pierce Mastery |
Spellbook needed to learn Cursed Pierce Mastery. <Acquiring Class> Dreadnought. <Skill Effect> Cursed Pierce is enhanced to Arc Cursed Pierce. |
56 |
50 |
11 |
Spellbook: Arc Thunder Storm Mastery |
Spellbook needed to learn Arc Thunder Storm Mastery. <Acquiring Class> Dreadnought <Skill Effect> Thunder Storm is enhanced and replaced by Arc Thunder Storm. |
56 |
50 |
11 |
Spellbook - Wild Charge |
Spellbook needed to learn Wild Charge <Acquiring Class> Vanguard <Skill Effect> Attacks enemies in front by throwing the beast's phantasm |
56 |
50 |
11 |
Spellbook - Fast Run Lv. 3 |
Spellbook needed to learn Fast Run Lv. 3 <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Increases Speed |
56 |
50 |
11 |
Spellbook: Technical Steal |
Spellbook needed to learn Technical Steal. <Acquiring Class> Dreadnought, Fortune Seeker <Skill Effect> Increases P. Atk./M. Atk. With a certain chance, steals enemy's buffs. |
56 |
50 |
11 |
Spellbook - Darkness Sense |
Spellbook needed to learn Darkness Sense. <Acquiring Class> Ghost Sentinel <Skill Effect> Recovers MP after Double Shot and Lethal Shot critical attacks. |
56 |
50 |
11 |
Spellbook - Ultimate Mastery |
Spellbook needed to learn Ultimate Evasion Lv. 3/Ultimate Escape Lv. 3 <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel Trickster <Skill Effect> The following effects are added to the original effects - Skill Cooldown Reduced - Debuff/Mes Resistance effect increased |
56 |
50 |
11 |
Spellbook - Esprit |
Spellbook needed to learn Esprit Lv. 9. <Acquiring Class> Moonlight Sentinel. <Skill Effect> Increases HP/MP Recovery Bonus when running. |
56 |
50 |
11 |
Spellbook: Pain of Sagittarius |
Spellbook needed to learn Pain of Sagittarius Lv. 8. <Acquiring Class> Sagittarius. <Skill Effect> Consumes own HP to recover MP. |
56 |
50 |
11 |
Spellbook - Madness Beat |
Spellbook needed to learn Madness Beat. <Acquiring Class> Sword Muse <Skill Effect> Forces the enemy to move towards you. |
56 |
50 |
11 |
Spellbook - Madness Waltz |
Spellbook needed to learn Madness Waltz. <Acquiring Class> Spectral Dancer <Skill Effect> A mesmerizing dance stupefies enemies making them dance on the spot. |
56 |
50 |
11 |
Spellbook - Extreme Tempo |
Spellbook needed to learn Extreme Tempo. <Acquiring Class> Sword Muse Spectral Dancer <Skill Effect> Sharpens character's senses and allows to make a powerful blow. Deals additional damage to enemy affected by Hold. |
56 |
50 |
11 |
Spellbook: Death Guard |
Spellbook needed to learn Death Guard. <Acquiring Class> Death Knight (all races) <Skill Effect> Blocks all frontal ranged attacks. |
56 |
50 |
11 |
Spellbook - Drain Magic Energy |
Spellbook needed to learn Drain Magic Energy. <Acquiring Class> Death Messenger (all races) <Skill Effect> With a certain chance, recovers MP in a battle. |
56 |
50 |
11 |
Spellbook: Bone Prison |
Spellbook needed to learn Bone Prison. <Acquiring Class> Death Messenger (all races) <Skill Effect> Puts the enemy into the bone cage. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. An additional effect depends on the character's race. |
56 |
50 |
11 |
Spellbook - Remedy of Pa’agrio |
Spellbook needed to learn Remedy of Pa’agrio <Acquiring Class> Dominator <Skill Effect> Recovers HP/CP of nearby clan members |
56 |
50 |
11 |
Spellbook - Chant of Cure |
Spellbook needed to learn Chant of Cure. <Acquiring Class> Doomcryer <Skill Effect> Recovers surrounding party members' HP/ CP. |
56 |
50 |
11 |
Spellbook - Knight Assault |
Spellbook needed to learn Knight Assault. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Swings the weapon in a big motion to attack the enemy |
111 |
50 |
22 |
Spellbook - Strength of Knight |
Spellbook needed to learn Strength of Knight. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> P. Atk. increases as P. Def. increases |
111 |
50 |
22 |
Spellbook - Shield Throwing |
Spellbook needed to learn Shield Throwing. <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Throws the shield at the enemy to attack Reduces target's P. Skill Critical Rate and damage for a certain time |
111 |
50 |
22 |
Spellbook - Chain Strike: Stun |
Spellbook needed to learn Chain Strike: Stun <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Enhances Chain Strike Has a chance to stun when using Chain Strike |
111 |
50 |
22 |
Spellbook - Brandish Wave |
Spellbook needed to learn Brandish Wave <Acquiring Class> Vanguard <Skill Effect> Attacks nearby target with the spear |
111 |
50 |
22 |
Spellbook - Wild Assault |
Spellbook needed to learn Wild Assault <Acquiring Class> Lancer <Skill Effect> Uses the beast's power to charge Click on a desired location after using the skill to teleport immediately |
111 |
50 |
22 |
Spellbook - Final Secret Lv. 2 |
Spellbook needed to learn Final Secret Lv. 2. <Acquiring Class> Vanguard <Skill Effect> Releases hidden powers of spirit, increasing Increases P. Skill Power/PvP Damage Bonus/Ranged Weapon Resistance/M. Def. |
111 |
50 |
22 |
Spellbook - Gold Stone |
Spellbook needed to learn Gold Stone. <Acquiring Class> Fortune Seeker <Skill Effect> Seals nearby enemies by turning them into a golden statue After sealing them, decreases P. Def./M. Def./Speed |
111 |
50 |
22 |
Spellbook - Vital Gain |
Spellbook needed to learn Vital Gain. <Acquiring Class> Maestro Fortune Seeker <Skill Effect> Increases Max HP Attack gets stronger as Max HP increases. |
111 |
50 |
22 |
Spellbook: Jump Smash |
Spellbook needed to learn Jump Smash. <Acquiring Class> Fortune Seeker <Skill Effect> Attacks a single target Has a chance to apply as greater damage |
111 |
50 |
22 |
Spellbook - Coin Stun |
Spellbook needed to learn Coin Stun. <Acquiring Class> Fortune Seeker <Skill Effect> Stuns the enemy by throwing Adena Coins Cancels up to 3 buffs from the target |
111 |
50 |
22 |
Spellbook: High Cleanse |
Spellbook needed to learn High Cleanse. <Acquiring Class> Cardinal <Skill Effect> Removes Debuff/Mes from the target Gives Debuff/Mes Resistance |
111 |
50 |
22 |
Scroll of Purity |
A mysterious book imbued with power of light. Used to learn the Shine Mastery Lv. 2 skill. <Acquiring Class> Jin Kamael after the 2nd class change. <Skill Effect> In Shine Side P. Atk. +280 Atk. Spd. +80 Casting Spd. +120 Speed +15 P./M. Def. +10% P. Skill Critical Damage +200 M. Skill Critical Damage +200 HP/MP Recovery Bonus increased Has a certain chance to recover HP/MP after an attack. |
111 |
50 |
22 |
Scroll of Darkness |
A mysterious book imbued with power of darkness. Used to learn the Shadow Mastery Lv. 2 skill. <Acquiring Class> Jin Kamael after the 2nd class change. <Skill Effect> In Shadow Side P. Atk. +500 Atk. Spd. +200 Casting Spd. +250 Speed +20 P. Skill Critical Damage +200 M. Skill Critical Damage +200 Has a certain chance to activate a powerful magic skill after an attack. Enables the Jin skills. |
111 |
50 |
22 |
Shine Crystal |
Mysterious crystal containing the power of light. Use to learn Shine Soul Gathering Lv. 2. <Acquiring Class> All Jin Kamael classes after the 3rd class change <Skill Effect> Obtains Shine Soul. |
111 |
50 |
22 |
Shadow Crystal |
Mysterious crystal containing the power of darkness. Use to learn Shadow Soul Gathering Lv. 2. <Acquiring Class> All Jin Kamael classes after the 3rd class change <Skill Effect> Obtains Shadow Soul. |
111 |
50 |
22 |
Spellbook - Rogue Expert |
Spellbook needed to learn Bluff Expert/Critical Expert/Back Attack Expert <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Enhances the effects corresponding to the class Adventurer - Bluff → Bluff: Edge Wind Rider - Critical Wound → Critical Wound: Focus Ghost Hunter - Backstab → Backstab: Blood |
111 |
50 |
22 |
Spellbook - Shadow Assault |
Spellbook needed to learn Shadow Assault <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Enhances the following skills Shadow Step → Shadow Step: Assault Additional Silence effect given |
111 |
50 |
22 |
Spellbook - Fatal Accuracy |
Spellbook needed to learn Fatal Accuracy <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Additional attack when Bluff lands Increases Flying Dagger Accuracy Rate Backstab Front Accuracy corrected |
111 |
50 |
22 |
Spellbook: Flying Dagger |
Spellbook needed to learn Flying Dagger. <Acquiring Classes> Adventurer Wind Rider Ghost Hunter <Skill Effect> Throws a dagger at the target and infects them, decreasing their Atk. Spd./ Casting Spd./ Speed. |
111 |
50 |
22 |
Spellbook - Deflect Shot |
Spellbook needed to learn Deflect Shot <Acquiring Class> Trickster <Skill Effect> Attacks target and nearby enemies with bouncing arrows Applies skill in the order of those closest to the target |
111 |
50 |
22 |
Spellbook - Swift |
Spellbook needed to learn Swift <Acquiring Class> Moonlight Sentinel <Skill Effect> Increases P. Atk./Atk. Spd./Speed P. Skill Cooldown Reduced |
111 |
50 |
22 |
Spellbook - Spike Shot |
Spellbook needed to learn Spike Shot <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel <Skill Effect> Attacks with arrows the tie up a target's feet Reduces target's Speed and makes them unable to use Rush-type skills |
111 |
50 |
22 |
Spellbook - Agile Body |
Spellbook needed to learn Agile Body <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel Trickster <Skill Effect> Depending on current DEX value - Bow Attack increased - <Stun Shot>, <Soul Panic Shot> enhanced |
111 |
50 |
22 |
Spellbook - Eagle Eye |
Spellbook needed to learn Eagle Eye <Acquiring Class> Ghost Sentinel <Skill Effect> Increases P. Atk./P. Critical Damage/P. Skill Critical Damage/P. Accuracy |
111 |
50 |
22 |
Spellbook - Pin Point |
Spellbook needed to learn Pin Point <Acquiring Class> Sagittarius <Skill Effect> Increases P. Atk./P. Critical Rate/P. Skill Critical Rate/P. Accuracy |
111 |
50 |
22 |
Spellbook - Sword Symphony |
Spellbook needed to learn Sword Symphony. <Acquiring Class> Swordsinger <Skill Effect> 1) Increases the attack range. 2) There is a certain chance to decrease received damage. 3) Increases Speed and Skill Evasion after a critical attack or successful evasion. |
111 |
50 |
22 |
Spellbook - Poison Dance |
Spellbook needed to learn Poison Dance. <Acquiring Class> Bladedancer <Skill Effect> 1) Inflicts a debuff increasing received damage and decreasing Speed (stacks up to 5 times) after an attack. 2) Increases P. Atk and P. Skill Critical Damage after an attack. |
111 |
50 |
22 |
Spellbook - Burst Time Lv. 2 |
Spellbook needed to learn Burst Time Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Uses spirit power to make an explosion. Makes extra hits when using Dual Blow/ Triple Blow. |
111 |
50 |
22 |
Spellbook - Elemental Spirit Lv. 3 |
Spellbook needed to learn Elemental Spirit Lv. 3. <Acquiring Class> Storm Blaster <Skill Effect> Elemental Changing: Enhances buffs/ debuffs. Activates Elemental Guard when hit. |
111 |
50 |
22 |
Spellbook - Elemental Assist Lv. 2 |
Spellbook needed to learn Elemental Assist Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Recovers HP when used on allies. Decreases defense when used on enemies. Deals massive damage when used with Dragon Strike. |
111 |
50 |
22 |
Spellbook - Elemental Wind Lv. 2 |
Spellbook needed to learn Elemental Wind Lv. 2. <Acquiring Class> Storm Blaster <Skill Effect> Uses spirit power to boost Speed limits. Speed +150 Max Speed +10 Immunity to Infection and Hold. |
111 |
50 |
22 |
Spellbook - Deep Sleep |
Spellbook needed to learn Deep Sleep <Acquiring Class> Archmage Soul Taker Mystic Muse Storm Screamer <Skill Effect> Applies Sleep on target for a set time Effect is not canceled even if attacked while Sleep is in effect |
111 |
50 |
22 |
Spellbook - Magic Circle |
Spellbook needed to learn Magic Circle Lv. 2 <Acquiring Class> Archmage Soul Taker Mystic Muse Storm Screamer <Skill Effect> Increases M. Atk. Each time a magic skill is used, each level of the <Circle> is completed deals an additional attack when it reaches level 4 |
111 |
50 |
22 |
Spellbook - Pain Link |
Spellbook needed to learn Pain Link Lv. 1/Lv. 2 <Acquiring Class> Arcana Lord Elemental Master Spectral Master <Skill Effect> - Increases Max HP가 - Transfers some of the damage that the summoner receives to the servitor |
111 |
50 |
22 |
Spellbook - Servitor Empowerment Lv. 3 |
Spellbook needed to learn Servitor Empowerment Lv. 3 <Acquiring Class> Arcana Lord Elemental Master Spectral Master <Skill Effect> Increases servitor's Max HP/P. Def./M. Def./Buff Cancellation Resistance |
111 |
50 |
22 |
Spellbook: Sacred Power |
Spellbook needed to learn Sacred Power. <Acquiring Class> Cardinal Eva's Saint Shillien Saint <Skill Effect> Increases M. Atk. as M. Def. increases |
111 |
50 |
22 |
Spellbook: Saint Recovery |
Spellbook needed to learn Saint Recovery <Acquiring Class> Cardinal Eva's Saint <Skill Effect> Recover MP when killing the target Recover even more MP when killing a character (Cooldown: 60 seconds) |
111 |
50 |
22 |
Spellbook: Awaken |
Spellbook needed to learn Awaken. <Acquiring Class> Cardinal Eva's Saint Shillien Saint <Skill Effect> Temporarily M. Atk./Casting Spd./M. Critical/Healing Power increased M. Skill MP Consumption reduced |
111 |
50 |
22 |
Spellbook: Eva's Power |
Spellbook needed to learn Eva's Power. <Acquiring Class> Eva's Saint <Skill Effect> Increases Attack Rate of following skills Sleep Dryad Root |
111 |
50 |
22 |
Spellbook: Force of Shilen |
Spellbook needed to learn Force of Shilen. <Acquiring Class> Shillien Saint <Skill Effect> Increases M. Atk. When using magic attack skills, there's a chance to increase M. Atk./Casting Spd. temporarily |
111 |
50 |
22 |
Spellbook: High Endurance |
Spellbook needed to learn High Endurance. <Acquiring Class> Eva's Saint Hierophant <Skill Effect> Increases Infection/Stun/Knock Back Resistance |
111 |
50 |
22 |
Spellbook: Holy Buster |
Spellbook needed to learn Holy Buster. <Acquiring Class> Cardinal Eva's Saint Shillien Saint Hierophant <Skill Effect> When using Holy Ray has a chance to deal an additional attack Greater power to enemies affected by Hold |
111 |
50 |
22 |
Spellbook - Burning Assault |
Scroll needed to learn Burning Assault. <Acquiring Class> Grand Khavatari <Skill Effect> Attacks the enemy with energy decreasing their P. Def. and consuming Momentum. |
111 |
50 |
22 |
Spellbook - Seal of Infection |
Spellbook needed to learn Seal of Infection. <Acquiring Class> Dominator <Skill Effect> Decreases Heal Received of the enemy clan members. Normal HP recovery is impossible. |
111 |
50 |
22 |
Spellbook - Cold Flame |
Spellbook needed to learn Cold Flame. <Acquiring Class> Doomcryer <Skill Effect> Sets the target on fire continuously decreasing its HP/ MP. |
111 |
50 |
22 |
Spellbook - Lunatic Crusher |
Spellbook needed to learn Lunatic Crusher. <Acquiring Class> Hell Knight <Skill Effect> Deals a powerful strike and stuns nearby enemies |
294 |
25 |
58 |
Spellbook - Shield of Safety |
Spellbook needed to learn Shield of Safety. <Acquiring Class> Phoenix Knight <Skill Effect> Increases Defense of party members |
294 |
25 |
58 |
Spellbook - Ultimate Defense Lv. 3 |
Spellbook needed to learn Ultimate Defense Lv. 3 <Acquiring Class> Phoenix Knight Hell Knight Eva's Templar Shillien Templar <Skill Effect> Increases P. Def./M. Def. Increases Buff Cancel Resistance Applies P. Def. Ignore Neutralization Applies Shield Defense Ignore Neutralization |
294 |
25 |
58 |
Spellbook - Curse Of Shilen |
Spellbook needed to learn Curse of Shilen <Acquiring Class> Shillien Templar <Skill Effect> Casts a curse containing Shilen's soul to nearby enemies Cancels buffs at a certain rate and reduces Max HP/MP/CP/ and Skill Power |
294 |
25 |
58 |
Spellbook - Keeping of Eva |
Spellbook needed to learn Keeping of Eva <Acquiring Class> Eva's Templar <Skill Effect> Grants Eva's Protection on self Increases Defense |
294 |
25 |
58 |
Spellbook - Master of Combat Lv. 3 |
Spellbook needed to learn Master of Combat Lv. 3 <Acquiring Class> Warrior 3rd Class Transfer <Skill Effect> Reduces Max HP/Max MP/Max CP/Critical Damage Received |
294 |
25 |
58 |
Spellbook - Awaken Darkness |
Spellbook needed to learn Awaken Darkness <Acquiring Class> Vanguard <Skill Effect> Brings up the beast's dormant power of darkness to enhance the beast's abilities Wild Scratch → Shadow Scratch: Increased Skill Power and additional hit Wild Charge → Phantom Charge: Increased attack count |
294 |
25 |
58 |
Spellbook - Wild Roar Lv. 2 |
Spellbook needed to learn Wild Roar Lv. 2 <Acquiring Class> Vanguard <Skill Effect> Reduces Speed of nearby target Applies Hold after the speed reduction effect ends |
294 |
25 |
58 |
Spellbook - Gigantic Swing |
Spellbook needed to learn Gigantic Swing. <Acquiring Class> Titan <Skill Effect> Widely swings a sword to attack nearby enemies. |
294 |
25 |
58 |
Spellbook - Gigantic Crush |
Spellbook needed to learn Gigantic Crush. <Acquiring Class> Titan <Skill Effect> Attacks with a sword to stun enemies. |
294 |
25 |
58 |
Spellbook - Vitality Balance |
Spellbook needed to learn Vitality Balance. <Acquiring Class> Titan Grand Khavatari <Skill Effect> Increases Max HP and other stats depending on current HP. |
294 |
25 |
58 |
Spellbook - Burning Strike |
Scroll needed to learn Burning Strike. <Acquiring Class> Grand Khavatari <Skill Effect> Uses Momentum to deliver a powerful blow. |
294 |
25 |
58 |
Spellbook - Armor Breaker |
Scroll needed to learn Armor Breaker. <Acquiring Class> Grand Khavatari <Skill Effect> Has a certain chance to remove the target's armor defense and decrease their Speed. |
294 |
25 |
58 |
Spellbook - Rabbit Spirit Totem |
Spellbook needed to learn Rabbit Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Speed and Atk. Spd. When used, significantly increases Speed and Atk. Spd. for a while. |
294 |
25 |
58 |
Spellbook - Ogre Spirit Totem |
Spellbook needed to learn Ogre Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases Max HP and decreases received damage. When used, reflects damage for a while. |
294 |
25 |
58 |
Spellbook - Puma Spirit Totem |
Spellbook needed to learn Puma Spirit Totem Lv. 2. <Acquiring Class> Grand Khavatari <Skill Effect> Increases P. Skill Power. When used, significantly increases P. Skill Critical Rate and P. Skill Critical Damage for a while. |
294 |
25 |
58 |
Spellbook: Mechanic Masterpiece |
Spellbook needed to learn Mechanic Masterpiece. <Acquiring Class> Maestro <Skill Effect> Has a chance for Mechanic Golem to appear and attack the target when attacking Has a chance to Stun |
294 |
25 |
58 |
Spellbook: Balanced Body |
Spellbook needed to learn Balanced Body. <Acquiring Class> Cardinal <Skill Effect> Standardizes nearby party members' HP Recovers 10% of Max HP |
294 |
25 |
58 |
Spellbook: Forge Attack |
Spellbook needed to learn Forge Attack. <Acquiring Class> Maestro <Skill Effect> Charges at the enemy and attacks Has a chance to Stun |
294 |
25 |
58 |
Spellbook - Fortune Time |
Spellbook needed to learn Fortune Time. <Acquiring Class> Fortune Seeker <Skill Effect> Obtain additional rewards when defeating a boss within the duration Max HP/P. Skill Power increased |
294 |
25 |
58 |
Spellbook: Lightning Storm |
Spellbook needed to learn Lightning Storm. <Acquiring Class> Death Knight (Dark Elf) <Skill Effect> A lightning storm damages a certain area. The amount of inflicted damage depends on character's P. Atk. |
294 |
25 |
58 |
Spellbook: Burning Field |
Spellbook needed to learn Burning Field. <Acquiring Class> Death Knight (Human) <Skill Effect> Flames cover a certain area. The amount of inflicted damage depends on character's P. Atk. |
294 |
25 |
58 |
Spellbook - Dark Blow |
Spellbook needed to learn Dark Blow <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> When using Deadly Stab, an additional shadow appears and attacks the target together The shadow's attack is applied from the opposite direction |
294 |
25 |
58 |
Spellbook - Reverse Pull |
Spellbook needed to learn Reverse Pull <Acquiring Class> Adventurer <Skill Effect> Immune to Pull When hit by Pull, Knock Down enemy who used Pull |
294 |
25 |
58 |
Spellbook - Synchro Freedom |
Spellbook needed to learn Synchro Freedom <Acquiring Class> Wind Rider <Skill Effect> Suppression Resistance increases greatly and Speed buffs are not canceled from Speed canceling skills |
294 |
25 |
58 |
Spellbook - Phantom Blood |
Spellbook needed to learn Phantom Blood <Acquiring Class> Ghost Hunter <Skill Effect> Increases Max HP - Blood Nightmare If hit while Phantom Blood is activated, target's Max HP/P. Def./M. Def. is reduced (only applies to PC) - Blood Stigma When the duration of Blood Nightmare ends, greatly reduces Max HP/P. Def./M. Def. of enemies within range (only applies to PC) |
294 |
25 |
58 |
Spellbook - Arrow Shower |
Spellbook needed to learn Arrow Shower <Acquiring Class> Moonlight Sentinel <Skill Effect> Attacks target and nearby enemies and reduces Atk. Spd./Casting Spd./Speed |
294 |
25 |
58 |
Spellbook - Chain Arrest |
Spellbook needed to learn Chain Arrest <Acquiring Class> Trickster <Skill Effect> Attacks target and nearby enemies and inflicts Hold Applies skill in the order of those closest to the target |
294 |
25 |
58 |
Spellbook - Flame Arrow |
Spellbook needed to learn Flame Arrow <Acquiring Class> Sagittarius <Skill Effect> Attacks enemies in front and continuously reduces target's HP |
294 |
25 |
58 |
Spellbook - Piercing Arrow |
Spellbook needed to learn Piercing Arrow <Acquiring Class> Ghost Sentinel <Skill Effect> Attacks enemies within range in a straight line and reduces P. Atk./M. Atk./P. Def./M. Def. |
294 |
25 |
58 |
Spellbook: Freezing Area |
Spellbook needed to learn Freezing Area. <Acquiring Class> Death Knight (Elf) <Skill Effect> A cone of frost damages a certain area and freezes the enemies. The amount of inflicted damage depends on character's P. Atk. |
294 |
25 |
58 |
Spellbook: Consume |
Spellbook needed to learn Consume. <Acquiring Class> Death Knight. <Skill Effect> Recovers DP when used. |
294 |
25 |
58 |
Spellbook: Hell Fire |
Spellbook needed to learn Hell Fire. <Acquiring Class> Death Knight (all races) <Skill Effect> Sticks the sword into the ground and summons a flame burning nearby enemies and decreasing their P./ M. Def. |
294 |
25 |
58 |
Spellbook - Additional Hit |
Spellbook needed to learn Heavy Hit. <Acquiring Class> Storm Blaster <Skill Effect> Upgrades Dual Blow to Triple Blow. |
294 |
25 |
58 |
Spellbook - Elemental Spirit Lv. 4 |
Spellbook needed to learn Elemental Spirit Lv. 4. <Acquiring Class> Storm Blaster <Skill Effect> Elemental Changing: Enhances buffs/ debuffs. Dragon Strike: Increases the Skill Power. Activates Elemental Guard when hit. |
294 |
25 |
58 |
Spellbook - Elemental Transition |
Spellbook needed to learn Elemental Transition. <Acquiring Class> Storm Blaster <Skill Effect> Whimsy Wind Spirit makes a joke. The effect depends on the target. |
294 |
25 |
58 |
Spellbook: Elemental Burst |
Spellbook needed to learn Flame/Hydro/Gale/Abyssal Burst. <Acquiring Class> Wizard 3rd Class Transfer. <Skill Effect> The elemental is exploded on the target, exploding it, and inflicting damage with Power added to M. Atk. |
294 |
25 |
58 |
Spellbook - Helix |
Spellbook needed to learn Helix <Acquiring Class> Fire Helix - Archmage Dark Helix - Soul Taker Ice Helix - Mystic Muse Wind Helix - Storm Screamer <Skill Effect> Attacks enemies in a straight line Reduces unique stats of each class |
294 |
25 |
58 |
Spellbook - Luminous Ray |
Spellbook needed to learn Luminous Ray <Acquiring Class> Arcana Lord Elemental Master Spectral Master <Skill Effect> Attacks a single target with a powerful ray |
294 |
25 |
58 |
Spellbook: Arterial Strike |
Spellbook needed to learn Arterial Strike. <Acquiring Class> Summoner 3rd Class Transfer. <Skill Effect> Blasts energy, engulfing them and inflicting damage with Power added to M. Atk. |
294 |
25 |
58 |
Spellbook: Nemesis |
Spellbook needed to learn Nemesis. <Acquiring Class> Shillien Saint <Skill Effect> Decreases Heal Received by enemies nearby target |
294 |
25 |
58 |
Spellbook: Nocturn of Eva |
Spellbook needed to learn Nocturn of Eva. <Acquiring Class> Eva's Saint <Skill Effect> Removes Debuff/Mes from nearby party members Gives Debuff/Mes Resistance |
294 |
25 |
58 |
Spellbook - Debuff Master |
Spellbook needed to learn Debuff Master <Acquiring Class> Dominator <Skill Effect> Enhances the following debuff skills for the duration of the skill - Seal of Despair - Seal of Silence - Seal of Infection |
294 |
25 |
58 |
Spellbook - Blood Link |
Spellbook needed to learn Blood Link. <Acquiring Class> Doomcryer <Skill Effect> Attacks the target and surrounding enemies with a ring of blood, absorbs their HP. |
294 |
25 |
58 |
Spellbook - Flame Blast |
Spellbook needed to learn Flame Blast. <Acquiring Class> Dominator <Skill Effect> Brings down a pillar of fire on the surrounding enemies, causing their HP/ MP to decrease continuously. |
294 |
25 |
58 |
Spellbook - Stamina |
Spellbook needed to learn Stamina. <Acquiring Class> Phoenix Knight Eva's Templar <Skill Effect> Increases Vitality of the body Increases Max HP/P. Def./Shield Def. |
441 |
25 |
88 |
Spellbook - Toughness |
Spellbook needed to learn Toughness. <Acquiring Class> Hell Knight Shillien Templar <Skill Effect> Strengthens the body even more Increases Max HP/P. Def./Shield Def. |
441 |
25 |
88 |
Spellbook - Giant Stamp |
Spellbook needed to learn Giant Stamp <Acquiring Class> Vanguard <Skill Effect> Knocks down target nearby character |
441 |
25 |
88 |
Spellbook - Gigantic Weapon |
Spellbook needed to learn Gigantic Weapon. <Acquiring Class> Titan <Skill Effect> Increases P. Atk. When using Demolition Impact, has a chance for an additional attack When using a two-handed sword/two-handed blunt Increases P. Atk., Atk. Spd. and attack range. |
441 |
25 |
88 |
Spellbook - Seclusion |
Spellbook needed to learn Seclusion <Acquiring Class> Adventurer Wind Rider Ghost Hunter <Skill Effect> Goes into hiding and the Hide state is not canceled when hit Depending on DEX, can ignore Cancel Hide skills |
441 |
25 |
88 |
Spellbook - Sharpshooter |
Spellbook needed to learn Sharpshooter <Acquiring Class> Trickster <Skill Effect> - Increases Bow Attack - Increases P. Skill Power - Increases Fear/Hold Attack - When equipping a Bow, Atk. Spd./P. Accuracy increases - Has a chance to inflict a debuff that decreases Bow Resistance after an attack. |
441 |
25 |
88 |
Spellbook - True Target |
Spellbook needed to learn True Target. <Acquiring Class> Sagittarius Moonlight Sentinel Ghost Sentinel <Skill Effect> - Increases Bow Attack - Increases Stun Atk. Rate. Has a chance to inflict a debuff that decreases Bow Resistance and Stun Resistance after an attack. |
441 |
25 |
88 |
Spellbook - Dance of the Warrior |
Spellbook needed to learn Dance of the Warrior Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Atk. +600 M. Atk. +600 For nearby allies: P. Atk. +250 M. Atk. +250 |
441 |
25 |
88 |
Spellbook - Dance of Fire |
Spellbook needed to learn Dance of Fire Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For the caster: P. Critical Damage +40% P. Skill Critical Damage +10% M. Skill Critical Damage +10% For nearby allies: P. Skill Critical Damage +4% M. Skill Critical Damage +4% |
441 |
25 |
88 |
Spellbook - Dance of Fury |
Spellbook needed to learn Dance of Fury Lv. 2. <Acquiring Class> Bladedancer <Skill Effect> For you and nearby allies: Increases Atk. Spd./Casting Spd. Cooldown reduced when using skill |
441 |
25 |
88 |
Spellbook - Song of Earth |
Spellbook needed to learn Song of Earth Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: P. Def. +500 M. Def. +500 For nearby allies: P. Def. +200 M. Def. +200 |
441 |
25 |
88 |
Spellbook - Song of Wind |
Spellbook needed to learn Song of Wind Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For you and nearby allies: Increases Speed and Resistance to Speed Reduction. |
441 |
25 |
88 |
Spellbook - Hunter's Song |
Spellbook needed to learn Hunter's Song Lv. 2. <Acquiring Class> Swordsinger <Skill Effect> For the caster: All Critical Rate +150 For nearby allies: All Critical Rate +60 |
441 |
25 |
88 |
Spellbook: Piercing Thrust |
Spellbook needed to learn Piercing Thrust. <Acquiring Class> Storm Blaster <Skill Effect> Activates the attacking stance when used. While the stance is active, the character makes a powerful shot towards the mouse cursor. Knocks down the affected enemies for a short time. |
441 |
25 |
88 |
Spellbook - Arcana Cubic Lv. 2 |
Spellbook needed to learn Arcana Cubic Lv. 2 <Acquiring Class> Arcana Lord <Skill Effect> Summons Arcana Cubic - Increases M. Atk. - Increases Sword Resistance - Deals an additional attack when using magic skills (Activation Cooldown 8 seconds) |
441 |
25 |
88 |
Spellbook - Elemental Cubic Lv. 2 |
Spellbook needed to learn Elemental Cubic Lv. 2 <Acquiring Class> Elemental Master <Skill Effect> Summons Elemental Cubic - Increases M. Atk. - Increases Bow/Shooter Resistance - Deals an additional attack when using magic skills (Activation Cooldown 8 seconds) |
441 |
25 |
88 |
Spellbook - Spectral Cubic Lv. 2 |
Spellbook needed to learn Spectral Cubic Lv. 2 <Acquiring Class> Spectral Master <Skill Effect> Summons Spectral Cubic - Increases M. Atk. - Increases Dagger Resistance - Deals an additional attack when using magic skills (Activation Cooldown 8 seconds) |
441 |
25 |
88 |
Spellbook - Mystic Shield |
Spellbook needed to learn Mystic Shield <Acquiring Class> Archmage Mystic Muse Storm Screamer <Skill Effect> Creates a mysterious barrier that protects self Neutralizes a certain amount of damage applied to self for the duration Rest of the damage is blocked by consuming MP instead of HP The effect is cancelled when MP drops to 0 and recovers MP |
441 |
25 |
88 |
Spellbook - Soul Guardian |
Spellbook needed to learn Soul Guardian <Acquiring Class> Soultaker <Skill Effect> Maximizes servitor's defense momentarily |
441 |
25 |
88 |
Spellbook: Refine |
Spellbook needed to learn Refine. <Acquiring Class> Eva's Saint <Skill Effect> To target and nearby allies Cancels Paralysis/Stun/Sleep/Fear/Seal/Knock Back Recovers part of Max HP |
441 |
25 |
88 |
Spellbook: Sensation |
Spellbook needed to learn Sensation. <Acquiring Class> Cardinal <Skill Effect> Increases clan members' HP/CP by 100% |
441 |
25 |
88 |
Spellbook: Imprison |
Spellbook needed to learn Imprison. <Acquiring Class> Shillien Saint <Skill Effect> Holds enemies nearby target P. Atk./M. Atk. decreased |
441 |
25 |
88 |
Spellbook: Holy Ray |
Spellbook needed to learn Holy Ray. <Acquiring Class> Cardinal Eva's Saint Shillien Saint Hierophant <Skill Effect> A divine beam strikes the target. Inflicts damage with power added to M. Atk. Increased power against enemies affected by Hold. Deals additional damage to demons and undead. |
441 |
25 |
88 |