Lineage II Classic: Saviors Patch Notes
Release Date: February 27, 2019
Saviors Hero Pack
Due to technical issues with the registration event, we have decided to gift the Saviors Hero Pack to all Lineage II Classic accounts with a level 20 character or higher. The Saviors Hero Pack items will be sent to the highest level Lineage II Classic character on your account. The pack items can be claimed in your Private Warehouse (accessed through the Warehouse Keeper NPC) after the update has gone live. Your Saviors Hero Pack will include the following items:
-
Ring of Savior – Magical ring that provides the following benefits: Stun Resistance +5%, HP Recovery +1.8 and MP Recovery +1.1 when running. Effects do not stack if two identical rings are equipped. Cannot be enchanted.
-
Eva’s Mark – Evoke the beauty of the seas when wearing this majestic hairpin. Uses 1 hair accessory slot. Cannot be exchanged, dropped, or sold. Can be stored in private warehouse; can be shared within account.
-
Mount – Elk (30-day) – Improve your ability to travel with the Elk Mount. Cannot be exchanged, dropped or sold in private store. Can store in a warehouse. Can be transferred between characters on one account using Dimensional Merchant.
-
XP/SP Rune – 50% (7-day) – When in your inventory, your XP/SP gain is increased by 50% for 7 days. Cannot be exchanged, dropped, or used in the private store or NPC Store. Can be shared within the account and stored in a private warehouse.
-
Timed Weapon Exchange Coupon (D-grade) – Exchange for a 30-day D-grade weapon through the Dimensional Merchant. Exchanged weapons cannot be enchanted, exchanged, or dropped. The Timed Weapon Exchange Coupon is untradable.
Classes
Learn new skills and upgrade your class to the next tier for the ultimate hunting experience. Starting at level 76, players must complete the Third Class Transfer quest series to upgrade. The Third Class upgrades are as follows:
Race |
2nd Class |
|
3rd Class |
Human |
Warlord |
⇒ |
Dreadnought |
Gladiator |
⇒ |
Duelist |
|
Paladin |
⇒ |
Phoenix Knight |
|
Dark Avenger |
⇒ |
Hell Knight |
|
Treasure Hunter |
⇒ |
Adventurer |
|
Hawkeye |
⇒ |
Sagittarius |
|
Sorcerer |
⇒ |
Archmage |
|
Necromancer |
⇒ |
Soultaker |
|
Warlock |
⇒ |
Arcana Lord |
|
Bishop |
⇒ |
Cardinal |
|
Prophet |
⇒ |
Hierophant |
|
Elf |
Temple Knight |
⇒ |
Eva's Templar |
Sword Singer |
⇒ |
Sword Muse |
|
Plains Walker |
⇒ |
Wind Rider |
|
Silver Ranger |
⇒ |
Moonlight Sentinel |
|
Spellsinger |
⇒ |
Mystic Muse |
|
Elemental Summoner |
⇒ |
Elemental Master |
|
Elven Elder |
⇒ |
Eva's Saint |
|
Dark Elf |
Shillien Knight |
⇒ |
Shillien Templar |
Bladedancer |
⇒ |
Spectral Dancer |
|
Abyss Walker |
⇒ |
Ghost Hunter |
|
Phantom Ranger |
⇒ |
Ghost Sentinel |
|
Spellhowler |
⇒ |
Storm Screamer |
|
Phantom Summoner |
⇒ |
Spectral Master |
|
Shillien Elder |
⇒ |
Shillien Saint |
|
Orc |
Destroyer |
⇒ |
Titan |
Tyrant |
⇒ |
Grand Khavatari |
|
Overlord |
⇒ |
Dominator |
|
Warcryer |
⇒ |
Doomcryer |
|
Dwarf |
Bounty Hunter |
⇒ |
Fortune Seeker |
Warsmith |
⇒ |
Maestro |
New Class Skills
New Third Class Skills have been added (all skills listed below are at skill level 1):
Class |
Skill Name |
Skill Level |
Effect |
Dreadnought |
Cursed Pierce |
76 |
Attacks the enemy with 3,849 Power added to P. Atk. Over-hit is possible. Ignores Shield Defense. Critical is possible. |
Stun Blast |
77 |
Creates a powerful shock wave with 2486 Power added to P. Atk., stunning the enemy for 7 seconds and decreasing their P. Def. by 30% and M. Def. by 30%. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target cancel is possible. |
|
Master of Combat |
78 |
Max CP + 4% and Max HP + 8% |
|
Braveheart |
78 |
Increases combat spirit to recover CP by 1,000. |
|
Spear Shot |
78 |
Throws a spear at the enemy with 801 Power added to P. Atk. and immobilizes them for 10 seconds. Requires a polearm. Over-hit. Ignores Shield Defense. |
|
Final Secret |
79 |
For 30 seconds, you call upon your hidden reserves to increase your skills power by 10%, and increases ordinary attack damage by 8% during PvP. |
|
Howl Spear |
80 |
With a spear strike, inflicts damage on nearby enemies with 2,911 Power added to P. Atk. Removes speed-increasing Buffs. Requires a polearm. |
|
Duelist |
Sonic Rage |
76 |
Attacks the target with 195 Power with a deadly energy storm, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, spear, fist weapon, or dualsword. |
Sonic Barrier |
77 |
Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 seconds. Requires a dual sword. Requires Momentum level 3. |
|
Master of Combat |
78 |
Max CP + 4% and Max HP + 8% |
|
Unbreakable Sonic |
78 |
Using Momentum, throws a powerful strike with a sword, blocking the target for 10 seconds. Decreases damage received by the target by 50%, blocks target's movements and skill usage. Requires a dual sword. Requires Momentum level 5. |
|
Braveheart |
78 |
Increases combat spirit to recover CP by 1,000. |
|
Final Secret |
79 |
For 30 seconds, you call upon your hidden reserves to increase your skills power by 10%, and increases ordinary attack damage by 8% during PvP. |
|
Maximum Sonic Focus |
80 |
Immediately increases Momentum to its maximum level. Can be used when it's below 8. Requires a dualsword. |
|
Phoenix Knight |
Shield Charge |
76 |
Hits the enemy with user's shield. Attack enemies at the front with 2,191 Power added to P. Atk. Stuns the target for 5 seconds. Requires a shield. Over-hit. |
Fortitude |
76 |
Increases Paralysis/Stun Resistance by 30. Continuously consumes MP proportionately to your level. |
|
Chain Strike |
76 |
Pulls a selected target to you. Requires a shield. |
|
Vengeance |
77 |
Provokes nearby enemies to switch targets with 8,784 Power. For 30 seconds, increases P. Def. by 5,400, M. Def. by 4,050, and Buff-canceling Attack Resistance by 50%. Speed -40%. Requires a shield. |
|
Deflect Magic |
77 |
Increases Magic Attack Resistance by 50% for 20 minutes. |
|
Touch of Life |
78 |
Gives a divine blessing by sacrificing oneself. Restores HP by 30%, and for 2 minutes, increases Buff-canceling Attack Resistance by 4%, Debuff Resistance by 10%, and the Healing power received by 10%. Restores 30 HP every second. |
|
Knighthood |
78 |
Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor. Increases resistance to Bow attacks by 10%. |
|
Shield of Faith |
79 |
For 15 seconds, party members' P. Def. + 3,600 and M. Def. + 2700. For the duration, absorbs 90% of any damage received by a party member. |
|
Shield of Sacrifice |
80 |
Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 minutes. Requires a shield. |
|
Hell Knight |
Fortitude |
76 |
Increases Paralysis/Stun Resistance by 30. Continuously consumes MP proportionately to your level. |
Chain Strike |
76 |
Pulls a selected target to you. Requires a shield. |
|
Vengeance |
77 |
Provokes nearby enemies to switch targets with 8784 Power. For 30 seconds, increases P. Def. by 5,400, M. Def. by 4,050, and Buff-canceling Attack Resistance by 50%. Speed -40%. Requires a shield. |
|
Deflect Magic |
77 |
Increases Magic Attack Resistance by 50% for 20 minutes. |
|
Touch of Death |
78 |
Sacrifices oneself to pronounce a Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 minutes, decreases Max CP by 50% and the Healing power received by 10%. Increases susceptibility to debuff by 10%. |
|
Knighthood |
78 |
Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor. Increases resistance to Bow attacks by 10%. |
|
Shield of Faith |
79 |
For 15 seconds, party members' P. Def. + 3,600 and M. Def. + 2,700. For the duration, absorbs 90% of any damage received by a party member. |
|
Insane Crusher |
80 |
Unleashes a powerful strike with 8,409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. |
|
Adventurer |
Wrist Throw Dagger |
76 |
Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 minute there's a certain probability to interrupt target's skill casting. Requires a dagger. |
Lethal Blow |
76 |
Attacks the target's vital points with 7,148 Power added to P. Atk. Requires a dagger. Over-hit. Critical. |
|
Critical Wound |
77 |
Increases Critical Damage by 10%, and reduces Deadly Attack Def. by 10%. Requires a dagger. |
|
Reset Movement |
77 |
All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) |
|
Focus Power |
78 |
For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. |
|
Focus Chance |
78 |
For 2 minutes, decreases frontal Critical Rate by 30%. Increases the probability of deadly attack by 20% and side Critical Rate by 30%, and rear Critical Rate by 60%. Requires a dagger. |
|
Mirage |
79 |
For 2 minutes, provides a chance to cancel the target of an attacking enemy. |
|
Exciting Adventure |
80 |
Feels extreme excitement during a melee. For 30 seconds, increases Speed by 10, Evasion by 10, vital point attack rate by 15%, physical skill Evasion Rate by 40%, and Buff-canceling Attack Resistance by 90. |
|
Sagittarius |
Spirit of Sagittarius |
76 |
Decreases physical skill MP Consumption by 20 minutes for 10%. |
Lethal Shot |
76 |
Shoots an arrow at a vital spot. Attacks the enemy with 6,053 Power added to P. Atk. Requires a bow. Over-hit. Critical. |
|
Hamstring Shot |
77 |
Shoots an arrow at the enemy with 1,973 Power added to P. Atk., and decreases the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and Critical are possible. |
|
Real Target |
78 |
Decreases Bow Resistance by 30 seconds for 12%. |
|
Death Sting |
79 |
Shoots an arrow that is aimed to kill. Attacks the enemy with 13,006 Power added to P. Atk. Blocks magic skills usage for 10 seconds. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. |
|
Flame Hawk |
80 |
Fires an arrow full of phoenix energy, attacking the target and enemies at the front with 8,049 Power added to P. Atk. For 10 seconds, inflicts 150 damage every second. Requires a bow. Over-hit. Critical. |
|
Archmage |
Fire Vortex |
76 |
Stirs up a vortex connecting to the dimension of Fire and inflicts Fire damage on the enemy with 126 Power added to M. Atk. For 30 seconds, decreases Speed by 5%, Atk. Spd. by 5%, Casting Spd. by 5%. Consumes 12 MP every second. Over-hit is possible. |
Arcane Power |
77 |
Maximizes magic efficiency by increasing M. Atk. by 10% and MP Consumption by 5%. Every second, 30 HP is consumed. |
|
Fire Vortex Buster |
78 |
Detonates a Fire Vortex that inflicts Fire damage on the enemy with 175 Power added to M. Atk. |
|
Arcane Chaos |
79 |
For 30 seconds, decreases Buff-canceling Attack Resistance by 30%, Debuff Resistance by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. |
|
Arcane Shield |
80 |
For 10 seconds, decreases the damage received by 50% and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. |
|
Soultaker |
Dark Vortex |
76 |
Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 125 Power added to M. Atk. Absorbs 15% as HP. For 30 seconds, decreases Accuracy by 6 and Dark Attack Resistance by 30. Consumes 12 MP every second. |
Curse of Doom |
77 |
Blocks all the enemy's physical and magical skills for 24 seconds. |
|
Curse of Abyss |
78 |
For 30 seconds, decreases the enemy's Speed by 10%, P. Def. by 30%, Evasion by 6, M. Atk. by 30%, Casting Spd. by 20% and magic damage by 30%. |
|
Summon Cursed Man |
79 |
Summons a Cursed Man. Requires 12 Spirit Ore. |
|
Vampiric Mist |
80 |
Scatters a fog of death to inflict dark damage on nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the damage as HP. For 10 seconds, decreases Speed/P. Atk./Atk. Spd. by 30% and Accuracy by 8. |
|
Arcana Lord |
Warrior Bane |
76 |
Removes buffs that increase Atk. Spd. and Speed from the enemy. |
Mage Bane |
76 |
Removes buffs that increase M. Atk. and Casting Spd. from the enemy. |
|
Summon Feline Queen |
77 |
Summons a Feline Queen. Requires 12 Spirit Ore. |
|
Summon Feline King |
77 |
Summons Feline King. Requires 12 Spirit Ore. |
|
Warrior Servitor |
78 |
For 10 minutes, causes the servitor to be possessed with the spirit of an ancient warrior. Increases Max HP by 10%, HP Recovery Bonus by 10%, P. Def. by 10%, Atk. Spd. by 5%, and Debuff Resistance by 20%. Consumes 20 Spirit Ores. |
|
Final Servitor |
79 |
For 10 minutes, causes the servitor to be possessed with the spirit of an ancient hero. Increases Max HP/ MP by 10%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 10%, P./ M. Def. by 10%, Atk. Spd./ Casting Spd. by 5%, P./ M. Critical Rate by 10%, P./ M. Critical Damage by 10%, and Debuff Resistance by 20. Consumes 40 Spirit Ore. |
|
Servitor Share |
80 |
Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 30%, M. Atk./M. Def. by 15%, Max HP/MP by 10%, Atk. Spd. by 10%, and Casting Spd. by 3%. |
|
Cardinal |
Balance Life |
76 |
Equalizes HP of all party members. |
Cleanse |
77 |
Removes debuffs from the target. Consumes 40 Spirit Ore. |
|
Chain Heal |
78 |
Recovers the target and the 10 most injured allies around the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Requires 4 Spirit Ore. |
|
Salvation |
79 |
Resurrects from death fully recovered. Maintains buffs and debuffs even after death. Consumes 200 Spirit Ore. |
|
Miracle |
80 |
Fully recovers HP of nearby clan members. Consumes 200 Spirit Ore. |
|
Hierophant |
Prophecy of Fire |
76 |
For 10 minutes, a powerful spirit acts to increase a party member's Max HP by 10%, HP Recovery bonus by 10%, P. Atk. by 10%, P. Def. by 10%, Atk. Spd. by 5%, and Debuff Resistance by 10%. Consumes 20 Spirit Ore. |
Block Wind Walk |
77 |
For 2 minutes, decreases Speed -40, unable to receive Speed Boost Buff. |
|
Block Shield |
77 |
For 2 minutes, decreases Defense -25%, unable to receive P. Def. Boost Buff. |
|
Enlightenment |
78 |
User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and M. Critical Rate by 50%, and decreasing MP Consumption by 90%. |
|
Turn to Stone |
79 |
Petrifies oneself for 8 seconds to avoid incurring damage. |
|
Counter Critical |
80 |
For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, increases Critical Damage of standard melee attack for 8 seconds. |
|
Eva's Templar |
Shield Charge |
76 |
Hits the enemy with user's shield. Attack enemies at the front with 2,191 Power added to P. Atk. Stuns the target for 5 seconds. Requires a shield. Over-hit. |
Fortitude |
76 |
Increases Paralysis/Stun Resistance by 30. Continuously consumes MP proportionately to your level. |
|
Chain Strike |
76 |
Pulls a selected target to you. Requires a shield. |
|
Vengeance |
77 |
Provokes nearby enemies to switch targets with 8,784 Power. For 30 seconds, increases P. Def. by 5,400, M. Def. by 4050, and Buff-canceling Attack Resistance by 50%. Speed -40%. Requires a shield. |
|
Deflect Magic |
77 |
Increases Magic Attack Resistance by 50% for 20 minutes. |
|
Touch of Life |
78 |
Gives a divine blessing by sacrificing oneself. Restores HP by 30%, and for 2 minutes, increases Buff-canceling Attack Resistance by 4%, Debuff Resistance by 10%, and the Healing power received by 10%. Restores 30 HP every second. |
|
Knighthood |
78 |
Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor. Increases resistance to Bow attacks by 10%. |
|
Shield of Faith |
79 |
For 15 seconds, party members' P. Def. + 3,600 and M. Def. + 2,700. For the duration, absorbs 90% of any damage received by a party member. |
|
Protection of Eva |
80 |
For party members P. Def. +15%, M. Def. +10%, Speed +4 for 3 minutes. Requires a shield. |
|
Sword Muse |
Deadly Strike |
76 |
Attacks the enemy with 583 Power added to P. Atk, and decreasese P. Def. by 23% for 10 seconds. Can be used when a sword / blunt weapon / dualsword is equipped. Over-hit is possible. |
Song of Renewal |
77 |
For 5 minutes, decreases all party members' MP Consumption for physical/magic/song/dance skill by 5% and physical/magical skill Cooldown by 20%. Additionally increases MP Consumption when singing while song/dance is in effect. |
|
Champion Song |
78 |
For 5 minutes, decreases all party members' MP Consumption by 20% and Cooldown by 10% for physical/sing/dance skill use. The MP Consumption increases additionally when singing while sing/dance effect lasts. |
|
Song of Silence |
79 |
Sings a Song of Silence. Blocks all the enemies' physical/magic skills for 10 seconds. |
|
Song of Purification |
80 |
Provides an 50% chance of removing a party member's debuffs. And for the next 5 minutes, increases Debuff Resistance by 80% and increases the Healing power received by 30%. |
|
Wind Rider |
Throwing Dagger |
76 |
Attacks the enemy by throwing a dagger with 3,488 Power added to P. Atk. and decreases Speed by 80% for 10 seconds. Requires a dagger to be equipped. |
Lethal Blow |
76 |
Attacks the target's vital points with 7,148 Power added to P. Atk. Requires a dagger. Over-hit. Critical. |
|
Critical Wound |
77 |
Increases Critical Damage by 10%, and reduces Deadly Attack Def. by 10%. Requires a dagger. |
|
Reset Movement |
77 |
All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) |
|
Focus Death |
78 |
For 2 minutes, decreases Critical Rate by 20% and frontal Critical Damage by 30%. Increases the chance of deadly attack by 40% and rear Critical Damage by 90%. Requires a dagger. |
|
Focus Chance |
78 |
For 2 minutes, decreases frontal Critical Rate by 30%. Increases the probability of deadly attack by 20% and side Critical Rate by 30%, and rear Critical Rate by 60%. Requires a dagger. |
|
Evasion |
79 |
Allows user to evade short-range and long-range physical attack skills for 15 seconds. |
|
Wind Riding |
80 |
Storms the battleground riding the Wind. For 30 secconds, increases Speed by 30, Evasion by 15, vital point attack rate by 10%, physical skill Evasion Rate by 60%, and Buff-canceling Attack Resistance by 80. |
|
Moonlight Sentinel |
Spirit of Sagittarius |
76 |
Decreases physical skill MP Consumption by 20 minutes for 10%. |
Lethal Shot |
76 |
Shoots an arrow at a vital spot. Attacks the enemy with 6,503 Power added to P. Atk. Requires a bow. Over-hit. Critical. |
|
Hamstring Shot |
77 |
Shoots an arrow at the enemy with 1,973 Power added to P. Atk., and decreases the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and Critical are possible. |
|
Real Target |
78 |
Decreases Bow Resistance by 30 seconds for 12%. |
|
Death Sting |
79 |
Shoots an arrow that is aimed to kill. Attacks the enemy with 13,006 Power added to P. Atk. Blocks magic skills usage for 10 seconds. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. |
|
Arrow Rain |
80 |
Causes arrows to rain down from the sky, attacking the target and nearby enemies with 7,043 Power added to P. Atk. For 10 seconds, inflicts 150 damage every second. Requires a bow. Over-hit. Critical. |
|
Mystic Muse |
Ice Vortex |
76 |
Stirs up a vortex connecting to the dimension of Water and inflicts Water damage on the enemy with 126 Power added to M. Atk. For 30 seconds, decreases Speed by 20%, Atk. Spd. by 10%, Casting Spd. by 10%. Consumes 12 MP every second. Over-hit is possible. |
Arcane Power |
77 |
Maximizes magic efficiency by increasing M. Atk. by 10% and MP Consumption by 5%. Every second, 30 HP is consumed. |
|
Ice Vortex Crusher |
78 |
Creates an Ice Vortex that inflicts Water damage on the enemy with 175 Power added to M. Atk. |
|
Arcane Chaos |
79 |
For 30 seconds, decreases Buff-canceling Attack Resistance by 30%, Debuff Resistance by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. |
|
Arcane Shield |
80 |
For 10 seconds, decreases the damage received by 50% and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. |
|
Elemental Master |
Warrior Bane |
76 |
Removes buffs that increase Atk. Spd. and Speed from the enemy. |
Mage Bane |
76 |
Removes buffs that increase M. Atk. and Casting Spd. from the enemy. |
|
Summon Magnus the Unicorn |
77 |
Summons Magnus the Unicorn. Requires 12 Spirit Ore. |
|
Summon Seraphim the Unicorn |
77 |
Summons Seraphim the Unicorn. Requires 12 Spirit Ore. |
|
Wizard Servitor |
78 |
For 10 minutes, causes the servitor to be possessed with the spirit of an ancient wizard. Increases MP Recovery Bonus by 10%, M. Def. by 10%, M. Atk. by 10%, Casting Spd. by 5%, Debuff Resistance by 10. Decreases Speed by 20%, and Skill MP Consumption by 3%. Consumes 20 Spirit Ores. |
|
Final Servitor |
79 |
For 10 minutes, causes the servitor to be possessed with the spirit of an ancient hero. Increases Max HP/ MP by 10%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 10%, P./ M. Def. by 10%, Atk. Spd./ Casting Spd. by 5%, P./ M. Critical Rate by 10%, P./ M. Critical Damage by 10%, and Debuff Resistance by 20. Consumes 40 Spirit Ore. |
|
Servitor Share |
80 |
Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 30%, M. Atk./M. Def. by 15%, Max HP/MP by 10%, Atk. Spd. by 10%, and Casting Spd. by 3%. |
|
Eva's Saint |
Prophecy of Water |
76 |
For 10 minutes, a powerful spirit acts to increase a party member's MP Recovery bonus by 10%, M. Atk. by 10%, M. Def by 10%, Casting Spd. by 5%, Debuff Resistance by 10%. Decreases Skill MP Consumption by 3%. Consumes 20 Spirit Ore. |
Mass Vitalize |
77 |
Restores HP of party members with 796 Power, and also cures poison and bleed condition of all party members. |
|
Mass Cure Poison |
77 |
Cures all poisoned party members. |
|
Enlightenment |
78 |
User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and M. Critical Rate by 50%, and decreasing MP Consumption by 90%. |
|
Mana Gain |
79 |
For 20 minutes, increases the recharge power received by the target by 85. |
|
Blessing of Eva |
80 |
By casting Eva's blessing, it recovers HP/MP/CP, and cancels bad abnormal conditions by rate. |
|
Shillien Templar |
Fortitude |
76 |
Increases Paralysis/Stun Resistance by 30. Continuously consumes MP proportionately to your level. |
Chain Strike |
76 |
Pulls a selected target to you. Requires a shield. |
|
Vengeance |
77 |
Provokes nearby enemies to switch targets with 8,784 Power. For 30 seconds, increases P. Def. by 5,400, M. Def. by 4,050, and Buff-canceling Attack Resistance by 50%. Speed -40%. Requires a shield. |
|
Deflect Magic |
77 |
Increases Magic Attack Resistance by 50% for 20 minutes. |
|
Touch of Death |
78 |
Sacrifices oneself to pronounce a Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 minutes, decreases Max CP by 50% and the Healing power received by 10%. Increases susceptibility to debuff by 10%. |
|
Knighthood |
78 |
Increases P. Def. by 87.1 and Shield Defense by 10 when equipped with heavy armor. Increases resistance to Bow attacks by 10%. |
|
Shield of Faith |
79 |
For 15 seconds, party members' P. Def. + 3,600 and M. Def. + 2,700. For the duration, absorbs 90% of any damage received by a party member. |
|
Mass Lightning Strike |
80 |
A lightning strike inflicts damage to the target and nearby enemies. Power 1,997. Paralyzes enemies for 5 seconds. Consumes 1 Soulstone(s). |
|
Spectral Dancer |
Deadly Strike |
76 |
Attacks the enemy with 583 Power added to P. Atk, and decreasese P. Def. by 23% for 10 seconds. Can be used when a sword / blunt weapon / dualsword is equipped. Over-hit is possible. |
Dance of Shadows |
77 |
For 5 minutes, decreases all party members' Speed by 50% and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. |
|
Dance of Siren |
78 |
For 5 minutes, increases all party members' magic damage by 50%. Additionally increases MP Consumption when dancing while song/dance is in effect. Requires a dualsword. |
|
Dance of Medusa |
79 |
Dances to stir up the illusion of Medusa. Petrifies nearby enemies for 10 seconds. Requires a dualsword. |
|
Dance of Berserker |
80 |
For 5 minutes, all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dualsword. |
|
Ghost Hunter |
Throwing Blood Dagger |
76 |
Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 seconds, with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. |
Lethal Blow |
76 |
Attacks the target's vital points with 7,148 Power added to P. Atk. Requires a dagger. Over-hit. Critical. |
|
Critical Wound |
77 |
Increases Critical Damage by 10%, and reduces Deadly Attack Def. by 10%. Requires a dagger. |
|
Reset Movement |
77 |
All senses sharpen, resetting Cooldown time of "Hide" and "Shadow Step". (Requires a dagger.) |
|
Focus Power |
78 |
For 2 minutes, decreases frontal Critical Damage by 30%. Increases side Critical Damage by 30% and rear Critical Damage by 60%. Requires a dagger. |
|
Focus Death |
78 |
For 2 minutes, decreases Critical Rate by 20% and frontal Critical Damage by 30%. Increases the chance of deadly attack by 40% and rear Critical Damage by 90%. Requires a dagger. |
|
Counterattack |
79 |
For 15 seconds, transfers damage from melee attacks and skills back to the enemy. |
|
Ghost Walking |
80 |
Infiltrates the battleground like a ghost. For 30 seconds, increases Speed by 20, Evasion by 10, vital point attack rate by 20%, physical skill Evasion Rate by 50%, and Buff-canceling Attack Resistance by 80. |
|
Ghost Sentinel |
Spirit of Sagittarius |
76 |
Decreases physical skill MP Consumption by 20 minutes for 10%. |
Lethal Shot |
76 |
Shoots an arrow at a vital spot. Attacks the enemy with 6,503 Power added to P. Atk. Requires a bow. Over-hit. Critical. |
|
Hamstring Shot |
77 |
Shoots an arrow at the enemy with 1,973 Power added to P. Atk., and decreases the enemy's Speed by 30% for 1 minute. Requires a bow. Over-hit and Critical are possible. |
|
Real Target |
78 |
Decreases Bow Resistance by 30 seconds for 12%. |
|
Death Sting |
79 |
Shoots an arrow that is aimed to kill. Attacks the enemy with 13,006 Power added to P. Atk. Blocks magic skills usage for 10 seconds. Over-hit possible. Critical hit possible. Requires a bow/crossbow to be equipped. |
|
Ghost Piercing |
80 |
Shoots an arrow mixed with the energy of a ghost, attacking the target and enemies at the front with 8,452 Power added to P. Atk. For 10 seconds, inflicts 150 damage every second. Requires a bow. Over-hit. Critical. |
|
Storm Screamer |
Wind Vortex |
76 |
Stirs up a vortex connecting to the dimension of Wind and inflicts Wind damage on the enemy with 126 Power added to M. Atk. For 30 seconds, decreases Speed by 10%, Atk. Spd. by 10%, Casting Spd. by 10%. Consumes 12 MP every second. Over-hit is possible. |
Arcane Power |
77 |
Maximizes magic efficiency by increasing M. Atk. by 10% and MP Consumption by 5%. Every second, 30 HP is consumed. |
|
Wind Vortex Slug |
78 |
Creates a powerful Wind Vortex that inflicts Wind damage on the enemy with 175 Power added to M. Atk. |
|
Arcane Chaos |
79 |
For 30 seconds, decreases Buff-canceling Attack Resistance by 30%, Debuff Resistance by 30% and drains 24 MP every second. Increases physical skill MP Consumption by 10% and magic skill MP Consumption by 30%. |
|
Arcane Shield |
80 |
For 10 seconds, decreases the damage received by 50% and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. |
|
Spectral Master |
Warrior Bane |
76 |
Removes buffs that increase Atk. Spd. and Speed from the enemy. |
Mage Bane |
76 |
Removes buffs that increase M. Atk. and Casting Spd. from the enemy. |
|
Summon Nightshade |
77 |
Summons a Nightshade. Requires 12 Spirit Ore. |
|
Summon Spectral Lord |
77 |
Summons a Spectral Lord. Requires 12 Spirit Ore. |
|
Assassin Servitor |
78 |
Possesses a Servitor with a spirit of ancient assassins. For 10 minutes, P. Evasion +3, P. Accuracy +3, P. Critical +10%, P. Critical Damage +15%, Speed +10%, Debuff Resistance +20%. Consumes 20 Spirit Ore. |
|
Final Servitor |
79 |
For 10 minutes, causes the servitor to be possessed with the spirit of an ancient hero. Increases Max HP/ MP by 10%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 10%, P./ M. Def. by 10%, Atk. Spd./ Casting Spd. by 5%, P./ M. Critical Rate by 10%, P./ M. Critical Damage by 10%, and Debuff Resistance by 20. Consumes 40 Spirit Ore. |
|
Servitor Share |
80 |
Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 30%, M. Atk./M. Def. by 15%, Max HP/MP by 10%, Atk. Spd. by 10%, and Casting Spd. by 3%. |
|
Shillien Saint |
Prophecy of Wind |
76 |
For 10 minutes, invokes aid of a powerful spirit. Increases Party Members' Evasion +3, Accuracy +3, Critical Chance +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10%, Raid Boss Attack +10%. Consumes 20 Spirit Ore. |
Mass Purify |
77 |
Cancels paralysis and petrification effects, and also cures poison and bleed condition of all party members. |
|
Mass Cure Poison |
77 |
Cures all poisoned party members. |
|
Enlightenment |
78 |
User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and M. Critical Rate by 50%, and decreasing MP Consumption by 90%. |
|
Mana Gain |
79 |
For 20 minutes, increases the recharge power received by the target by 85. |
|
Lord of Vampires |
80 |
For 30 seconds, 80% of the standard melee damage inflicted on the enemy is recovered as HP with a certain probability. |
|
Titan |
Broad Sweep |
76 |
For 2 minutes, the number of attacking enemies +2. Requires a sword/ two-handed sword. |
Armor Crush |
77 |
Attacks the enemy with 3,077 Power added to P. Atk. Stuns the enemy for 7 seconds, and decreases their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit. Critical. Ignores Shield Defense. |
|
Destroyer’s Roar |
77 |
Inflicts Fear on nearby enemies and decreases their Speed by 90%. Requires a sword/ blunt weapon/ two-handed sword. |
|
Master of Combat |
78 |
Max CP + 4% and Max HP + 8% |
|
Over the Body |
78 |
Expends spirit points so that for 60 seconds, Increases Max HP by 35%, HP Recovery Bonus by 15%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. 15%, and Speed by 20%. Can be used when CP is more than 80%. |
|
Braveheart |
78 |
Increases combat spirit to recover CP by 1,000. |
|
Final Secret |
79 |
For 30 seconds, you call upon your hidden reserves to increase your skills power by 10%, and increases ordinary attack damage by 8% during PvP. |
|
Demolition Impact |
80 |
Unleashes a shock of destruction to attack nearby enemies with 5,980 Power added to P. Atk., and decreases P. Def. by 30% and M. Def. by 30%. Requires a sword / blunt weapon / two-handed sword/ two-handed blunt weapon. Over-hit and Critical are possible. |
|
Grand Khavatari |
Raging Force |
76 |
Attacks the target with a devastating burst of wind with 195 Power, lowers P. Def., and absorbs Momentum. Requires a sword, blunt weapon, spear, fist weapon, spear or dual sword. |
Force Barrier |
77 |
Makes user invincible against standard targets, skills and debuffs for 10 seconds. Requires a fist weapon. Requires 4th Momentum level. |
|
Master of Combat |
78 |
Max CP + 4% and Max HP + 8% |
|
Braveheart |
78 |
Increases combat spirit to recover CP by 1,000. |
|
Rush |
78 |
Charges toward the enemy. Lv. 1 Momentum needed. Cannot be used when a bow/crossbow is equipped. |
|
Final Secret |
79 |
For 30 seconds, you call upon your hidden reserves to increase your skills power by 10%, and increases ordinary attack damage by 8% during PvP. |
|
Maximum Force Focus |
80 |
Immediately increases Momentum to its maximum level. Can be used when it's below 8. Requires a fist weapon. |
|
Dominator |
Victories of Pa'agrio |
76 |
For 10 minutes, a powerful spirit acts to increase nearby clan members' Max CP by 10%, CP Recovery bonus by 20%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 15%, Atk. Spd./ Casting Spd. by 10%, P./ M. Critical Rate by 15%, P./ M. Critical Damage by 15%. Consumes 60 Spirit Ore. |
Seal of Disease |
77 |
Decreases the effect of HP recovery magic received by the enemy clan member by 50% for 2 minutes. |
|
Pa'agrio's Fist |
78 |
For 30 seconds, restores and increases clan members' Max CP + 4%. |
|
Seal of Despair |
79 |
For 30 seconds, decreases nearby enemies' Accuracy by 6, P. Atk. by 10%, Critical Rate by 30%, Critical Damage by 30%, Speed by 20%, M. Def. by 30%, and Atk. Spd. by 30%. |
|
Flames of Invincibility |
80 |
Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 100 Spirit Ore. |
|
Doomcryer |
Chant of Victory |
76 |
For 10 minutes, a powerful spirit acts to increase a party members HP/ MP Recovery bonus by 20%, P./ M. Accuracy by 4, P./ M. Evasion by 4, P./ M. Atk. by 15%, Atk./ Casting Spd. by 10%, P./ M. Critical Rate by 15%, P./ M. Critical Damage by 15%. Consumes 60 Spirit Ore. |
Chant of Spirit |
77 |
For 20 minutes, increases all party members' Buff-canceling Attack Resistance by 30 and Debuff Resistance by 20. |
|
Chant of Gate |
78 |
Summons a party member. Consumes 500 Spirit Ore. |
|
Chant of Protection |
79 |
For 20 minutes, decreases Critical Damage received by a party member by 30%. |
|
Great Fury |
80 |
With a certain probability, party members are seized with Great Fury after the character's attack. |
|
Fortune Seeker |
Earthquake |
76 |
Wields a spear at the enemy with 3,878 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. |
Armor Crush |
77 |
Attacks the enemy with 3,077 Power added to P. Atk. Stuns the enemy for 7 seconds, and decreases their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit. Critical. Ignores Shield Defense. |
|
Spoil Crush |
77 |
Causes a change inside the monster while attacking the enemy and permits use of the Sweeper skill. Requires a sword or blunt weapon to be equipped. Over-hit and Critical are possible. |
|
Master of Combat |
78 |
Max CP + 4% and Max HP + 8% |
|
Braveheart |
78 |
Increases combat spirit to recover CP by 1,000. |
|
Final Secret |
79 |
For 30 seconds, you call upon your hidden reserves to increase your skills power by 10%, and increases ordinary attack damage by 8% during PvP. |
|
Maestro |
Earthquake |
76 |
Wields a spear at the enemy with 3,878 Power added to P. Atk. Requires a polearm. Over-hit and Critical are possible. Ignores Shield Defense. Target may be canceled. |
Armor Crush |
77 |
Attacks the enemy with 3,077 Power added to P. Atk. Stuns the enemy for 7 seconds, and decreases their P. Def. by 30% and M. Def. by 30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit. Critical. Ignores Shield Defense. |
|
Master of Combat |
78 |
Max CP + 4% and Max HP + 8% |
|
Braveheart |
78 |
Increases combat spirit to recover CP by 1,000. |
|
Final Secret |
79 |
For 30 seconds, you call upon your hidden reserves to increase your skills power by 10%, and increases ordinary attack damage by 8% during PvP. |
Mount Skills
After completing the Third Class Transfer quest at level 76, you will receive a Mount Spellbook depending on your race. The following mount skills can be learned below:
Race |
Mount Skill |
Effects |
Level |
Human |
Mount Gold Maned Lion |
Fast Run Active Skill: For 30 seconds, Speed +95. Reuse Time: 45 Seconds |
76 |
Elf |
Mount Pegasus |
||
Dark Elf |
Mount Saber Tooth Cougar |
||
Orc |
Mount Black Bear |
||
Dwarf |
Mount Kukuru |
Third Class Spellbooks
New Third Class spellbooks can now be purchased from the Grocer NPC Harmony in Gludio Village or the Spellbook Trader NPC Lorenzo in the Town of Aden. All Third Class Spellbooks require a fee of 31 Magical Tablets and 100,000 Adena.
Magical Tablets have a rare chance to drop from the following monsters in the hunting zones below:
-
Devil’s Isle
-
Midnight Nightmare
-
-
Giant’s Cave
-
Barif
-
Beast Lord
-
Destroyer
-
Hekaton Prime
-
Note: Additional raid bosses and monsters that drop Magical Tablets will be added in a future update.
Humans
Class Type |
Class |
Level |
Spellbook |
Human Fighter |
Dreadnought |
77 79 80 |
Scroll: Stun Blast Scroll: Howl Spear Scroll: Final Secret |
Duelist |
77 78 79 80 |
Scroll: Sonic Barrier Scroll: Unbreakable Sonic Scroll: Maximum Sonic Focus Scroll: Final Secret |
|
Phoenix Knight |
77 78 79 80 |
Scroll: Vengeance Scroll: Touch of Life Scroll: Shield of Faith Scroll: Shield of Sacrifice |
|
Hell Knight |
77 78 79 80 |
Scroll: Vengeance Scroll: Touch of Death Scroll: Shield of Faith Scroll: Insane Crusher |
|
Adventurer |
77 77 78 78 79 80 |
Scroll: Reset Movement Scroll: Critical Wound Scroll: Focus Power Scroll: Focus Chance Scroll: Mirage Scroll: Exciting Adventure |
|
Sagittarius |
78 79 80 |
Scroll: Real Target Scroll: Death Sting Scroll: Flame Hawk |
|
Human Wizard |
Archmage |
77 78 79 80 |
Scroll: Arcane Power Scroll: Fire Vortex Buster Scroll: Arcane Chaos Scroll: Arcane Shield |
Soultaker |
77 78 80 |
Scroll: Curse of Doom Scroll: Curse of Abyss Scroll: Vampiric Mist |
|
Arcana Lord |
77 78 79 80 |
Scroll: Summon Feline Queen Scroll: Warrior Servitor Scroll: Final Servitor Scroll: Servitor Share |
|
Cardinal |
76 77 78 79 80 |
Scroll: Balance Life Scroll: Cleanse Scroll: Chain Heal Scroll: Salvation Scroll: Miracle |
|
Hierophant |
76 77 77 78 79 80 |
Scroll: Prophecy of Fire Scroll: Block Shield Scroll: Block Wind Walk Scroll: Enlightenment Scroll: Turn to Stone Scroll: Counter Critical |
|
Common |
- |
75 76 76 |
Spellbook: Mount Golden Lion Ancient Book: Divine Inspiration (Manuscript) Ancient Book: Divine Inspiration (Original Version) |
Elves
Class Type |
Class |
Level |
Spellbook |
Elven Fighter |
Eva's Templar |
77 78 79 80 |
Scroll: Vengeance Scroll: Touch of Life Scroll: Shield of Faith Scroll: Protection of Eva |
Sword Muse |
77 78 79 80 |
Scroll: Song of Renewal Scroll: Champion Song Scroll: Song of Silence Scroll: Song of Purification |
|
Wind Rider |
77 77 78 78 79 80 |
Scroll: Reset Movement Scroll: Critical Wound Scroll: Focus Chance Scroll: Focus Death Scroll: Evasion |
|
Moonlight Sentinel |
78 79 80 |
Scroll: Real Target Scroll: Death Sting Scroll: Arrow Rain |
|
Elven Wizard |
Mystic Muse |
77 78 79 80 |
Scroll: Arcane Power Scroll: Ice Vortex Crusher Scroll: Arcane Chaos Scroll: Arcane Shield |
Elemental Master |
77 78 79 80 |
Scroll: Summon Seraphim the Unicorn Scroll: Wizard Servitor Scroll: Final Servitor Scroll: Servitor Share |
|
Eva's Saint |
76 77 77 78 79 80 |
Scroll: Prophecy of Water Scroll: Mass Cure Poison Scroll: Mass Vitalize Scroll: Enlightenment Scroll: Mana Gain Scroll: Blessing of Eva |
|
Common |
- |
75 76
76 |
Spellbook: Mount Pegasus Ancient Book: Divine Inspiration (Manuscript) Ancient Book: Divine Inspiration(Original Version) |
Dark Elves
Class Type |
Class |
Level |
Spellbook |
Dark Fighter |
Shillien Templar |
77 78 79 80 |
Scroll: Vengeance Scroll: Touch of Death Scroll: Shield of Faith Scroll: Mass Lightning Strike |
Spectral Dancer |
77 78 79 80 |
Scroll: Dance of Shadows Scroll: Dance of Siren Scroll: Dance of Medusa Scroll: Dance of Berserker |
|
Ghost Hunter |
77 77 78 78 79 80 |
Scroll: Critical Wound Scroll: Reset Movement Scroll: Focus Power Scroll: Focus Death Scroll: Counterattack Scroll: Ghost Walking |
|
Ghost Sentinel |
78 79 80 |
Scroll: Real Target Scroll: Death Sting Scroll: Ghost Piercing |
|
Dark Wizard |
Storm Screamer |
77 78 79 80 |
Scroll: Arcane Power Scroll: Wind Vortex Slug Scroll: Arcane Shield |
Spectral Master |
77 78 79 80 |
Scroll: Summon Nightshade Scroll: Assassin Servitor Scroll: Final Servitor Scroll: Servitor Share |
|
Shillien Saint |
76 77 77 78 79 80 |
Scroll: Prophecy of Wind Scroll: Mass Purify Scroll: Mass Cure Poison Scroll: Enlightenment Scroll: Mana Gain Scroll: Lord of Vampires |
|
Common |
- |
75 76 76 |
Spellbook: Mount Saber Tooth Cougar Ancient Book: Divine Inspiration (Manuscript) Ancient Book: Divine Inspiration (Original Version) |
Orcs
Class Type |
Class |
Level |
Spellbook |
Orc Fighter |
Titan |
77 78 80 |
Scroll: Destroyer’s Roar Scroll: Over the Body Scroll: Demolition Impact |
Grand Khavatari |
77 78 80 |
Scroll: Force Barrier Scroll: Rush Scroll: Maximum Force Focus |
|
Orc Wizard |
Dominator |
76 77 78 79 80 |
Scroll: Victories of Pa'agrio Scroll: Seal of Disease Scroll: Pa'agrio's Fist Scroll: Seal of Despair Scroll: Flames of Invincibility |
Doomcryer |
76 77 78 79 80 |
Scroll: Chant of Victory Scroll: Chant of Spirit Scroll: Chant of Gate Scroll: Chant of Protection Scroll: Great Fury |
|
Common |
- |
75 76 76 |
Spellbook: Mount Black Bear Ancient Book: Divine Inspiration (Manuscript) Ancient Book: Divine Inspiration (Original Version) |
Dwarves
Class Type |
Class |
Level |
Spellbook |
Dwarven Fighter |
Fortune Seeker |
77 79 |
Scroll: Spoil Crush Scroll: Final Secret |
Maestro |
77 79 |
Scroll: Armor Crush Scroll: Final Secret |
|
Common |
- |
75 76 76 |
Spellbook: Mount Kukuru Ancient Book: Divine Inspiration (Manuscript) Ancient Book: Divine Inspiration (Original Version) |
Items
A-grade is now the highest item grade available for equipment on the Lineage II Classic Servers.
Item Grades for Weapon, Armor, Accessories, and Soulshots/Blessed Spiritshots
-
No Grade – from lvl 1
-
D Grade – from lvl 20
-
C Grade – from lvl 40
-
B Grade – from lvl 52
-
A-Grade – from lvl 61 (NEW)
Weapons
There are 25 A-grade weapons that drop from high level raid bosses, that can be crafted with recipes, or can be exchanged with the Blacksmith NPC. The following A-grade weapons are now available:
Weapon Type |
Weapon Name |
P.Atk. |
M.Atk. |
Dagger |
Bloody Orchid |
186 |
107 |
Soul Separator |
203 |
114 |
|
One-handed Sword (Fighter) |
Tallum Blade |
213 |
107 |
Dark Legion's Edge |
232 |
114 |
|
One-handed Sword (Wizard) |
Elemental Sword |
170 |
143 |
Sword of Miracles |
186 |
152 |
|
Two-handed Sword |
Infernal Master |
259 |
107 |
Dragon Slayer |
282 |
114 |
|
Dual Swords (Crafted through Blacksmith) |
Keshanberk*Keshanberk |
259 |
107 |
Keshanberk*Damascus |
275 |
112 |
|
Damascus*Damascus |
282 |
114 |
|
One-handed Blunt (Fighter) |
Meteor Shower |
213 |
107 |
Elysian |
232 |
114 |
|
One-handed Blunt (Wizard) |
Spiritual Eye |
170 |
143 |
Flaming Dragon Skull |
186 |
152 |
|
Two-handed Blunt (Fighter) |
Destroyer Hammer |
259 |
107 |
Doom Crusher |
282 |
114 |
|
Two-handed Blunt (Wizard) |
Dasparion's Staff |
207 |
157 |
Branch of the Mother Tree |
226 |
167 |
|
Polearm |
Halberd |
213 |
107 |
Tallum Glaive |
232 |
114 |
|
Bow |
Carnage Bow |
440 |
107 |
Soul Bow |
528 |
125 |
|
Fist |
Blood Tornado |
259 |
107 |
Dragon Grinder |
282 |
114 |
Note: Top A-grade weapons are not available and will be introduced in a future update.
Armor
Four A-grade armor sets for each type (Heavy, Light, and Robe) are now available. A-grade armor pieces and accessories will drop from raid bosses as Sealed items, which can be unsealed at a Blacksmith NPC for a fee/items.
Type |
Armor Name |
Effects |
Heavy |
Dark Crystal Breastplate Set |
2 Pieces: HP Recovery Bonus +5.24% |
Tallum Plate Armor Set |
2 Pieces: Weight Limit +5759 |
|
Nightmare Armor Set |
2 Pieces: P. Accuracy +3, HP Recovery Bonus +5.24% |
|
Majestic Plate Armor Set |
2 Pieces: P. Accuracy +3, HP Recovery Bonus +5.24% |
|
Light |
Dark Crystal Leather Armor Set |
2 Pieces: P. Evasion +4 |
Tallum Leather Armor Set |
2 Pieces: MP Recovery Bonus +8% |
|
Nightmare Leather Armor Set |
2 Pieces: MP Recovery Bonus +5.26% |
|
Majestic Leather Armor Set |
2 Pieces: Weight Limit +5759, P. Accuracy +3 |
|
Robe |
Dark Crystal Robe Set |
2 Pieces: Slightly decreases magic cancellation damage, Speed +7 |
Tallum Tunic Set |
2 Pieces: MP Recovery Bonus +5.26% |
|
Nightmare Robe Set |
2 Pieces: MP Recovery Bonus +5.26% |
|
Majestic Robe Set |
2 Pieces: MP Recovery Bonus +8% |
|
Ring |
Phoenix Ring |
40 M.Def. |
Majestic Ring |
42 M.Def. |
|
Necklace |
Phoenix Necklace |
80 M.Def. |
Majestic Necklace |
85 M.Def. |
|
Earring |
Phoenix Earring |
60 M.Def. |
Majestic Earring |
63 M.Def. |
Third Class Dyes
Third Class dyes are now available to use after reaching level 76 and completing the Third Class Transfer Quest. The Third Class dyes can be purchased with Adena from Groot in the town of Giran or from Carson in the town of Aden.
Rare Accessories
The Saviors update introduces two new rare boss accessories that drop from Epic Raid Bosses.
Item |
M.Def. |
Effects |
How to Obtain |
Zaken’s Earring |
60 |
MP +22, Bleed Resistance and Bleed Atk. Rate +10%, Stun Resistance and Stun Atk. Rate +5%, Mental Resistance and Atk. Rate +5%, Healing Effects +4%, HP Recovery Bonus +10%, Skill MP Cost Rate -2%. The effect does not stack if two identical earrings are worn. |
Zaken (Lv. 75) Epic Raid – Devil’s Isle |
Baium’s Ring |
32 |
MP +15, Stun Resistance and Stun Atk. Rate +10%, Bleed Resistance and Bleed Atk. Rate +5%, P. Atk./M. Atk. +2, Atk. Spd./Casting Spd. +3%, P./M. Skill Power +3%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. |
Baium (Lv. 80) Epic Raid – Tower of Insolence |
As a reminder, rare accessories cannot be enchanted with enchant scrolls since they are No-grade items.
The Zaken’s Earring and Baium’s Ring can be upgraded to the Reinforced/Enhanced versions through Blacksmith NPC Beginns outside of the Luxury Shop in the Town of Giran.
Item |
M.Def. |
Effects |
Price to Upgrade |
Reinforced Baium's Ring |
40 |
MP +21, Stun Resistance and Stun Atk. Rate +15%, Bleed Resistance and Bleed Atk. Rate +10%, P. Atk./M. Atk. +3, Atk. Spd./Casting Spd. +4%, P./M. Skill Power +6%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. |
2 Baium's Rings |
Enhanced Baium's Ring |
48 |
MP +27, Stun Resistance and Stun Atk. Rate +20%, Bleed Resistance and Bleed Atk. Rate +15%, P. Atk./M. Atk. +4, Atk. Spd./Casting Spd. +5%, P./M. Skill Power +10%, P. Critical Damage +15%, M. Critical Damage +10%. The effect does not stack if two identical rings are equipped. Cannot be enchanted. |
2 Reinforced Baium's Rings |
Reinforced Zaken's Earring |
70 |
MP +28, Bleed Resistance and Bleed Atk. Rate +15%, Stun Resistance and Stun Atk. Rate +10%, Mental Resistance and Atk. Rate +10%, Healing Effects +6%, HP Recovery Bonus +15%, Skill MP Cost Rate -3%. The effect does not stack if two identical earrings are worn. |
2 Zaken's Earrings |
Enhanced Zaken's Earring |
80 |
MP +34, Bleed Resistance and Bleed Atk. Rate +20%, Stun Resistance and Stun Atk. Rate +15%, Mental Resistance and Atk. Rate +15% Healing Effects +10%, HP Recovery Bonus +20%. Vampiric Rage Effect +8%, Skill MP Cost Rate -4%. The effect does not stack if two identical earrings are worn. |
2 Reinforced Zaken's Earrings |
Talisman of Baium
The Talisman of Baium has been added as an ultra rare drop item from the Raid Boss Baium.
Item | Effects |
Talisman of Baium |
P. Atk. 284, M. Atk. 392, Magic Attack Resistance 10%, Skill Power 5%, all kinds of Weapon Resistance 5%, CON 1, MEN 1, STR 1, INT 1, DEX 1, WIT 1. P./ M. Critical Rate 20. MP Consumption for skill use -5%. Skill Reuse Time -3%. Available only for Lv. 60 and higher. Effects from two such Talismans do not stack. |
Rune System
The Rune System is new feature being added to the Lineage II Classic Servers with this update. The system allows players to apply a special ability with a Rune to a weapon that is D-grade or higher to increase your stats. The blacksmiths in each village (except the starter villages) can mount or extract the desired rune, and also exchange the sealed rune.
Players can obtain Sealed Runes at Stage 1 from defeating Raid Bosses. Double-clicking on a Sealed Rune – Stage 1 will give a random type of Rune with the same stage. There are eight different types of Runes that can be upgraded to Stage 13.
Rune Type |
Special Ability |
Stage 1 |
Stage 2 |
Stage 3 |
Stage 4 |
Stage 5 |
Stage 6 |
Stage 7 |
Stage 8 |
Stage 9 |
Stage 10 |
Stage 11 |
Stage 12 |
Stage 13 |
Sigel’s Rune |
P. Def. |
20.2 |
24.6 |
29.8 |
35.7 |
42.6 |
50.7 |
57.9 |
66.1 |
75.3 |
83.5 |
92.2 |
101.6 |
112.7 |
Max. HP |
73 |
94 |
129 |
154 |
185 |
223 |
249 |
276 |
303 |
331 |
359 |
388 |
418 |
|
Yul’s Rune |
Speed |
4 |
4.5 |
5 |
5.5 |
6 |
6.5 |
7 |
7.5 |
8 |
8.5 |
9 |
9.5 |
10 |
P. Accuracy |
2.47 |
2.67 |
2.87 |
3.07 |
3.27 |
3.47 |
3.62 |
3.77 |
3.92 |
4.07 |
4.22 |
4.37 |
4.52 |
|
Iss’ Rune |
MP Recovery Bonus |
12% |
12.72% |
13.44% |
14.16% |
14.88% |
15.60% |
16.32% |
17.04% |
17.76% |
18.48% |
19.20% |
19.92% |
20.64% |
Max. MP |
3.89 |
5 |
6.1 |
7.2 |
8.3 |
9.4 |
10.5 |
11.6 |
12.7 |
13.8 |
14.9 |
16 |
17.1 |
|
Wynn’s Rune |
Casting Speed |
2.67% |
3% |
3.33% |
3.66% |
4% |
4.32% |
4.65% |
4.98% |
5.31% |
5.64% |
5.97% |
6.30% |
6.63% |
Weight Limit |
1000 |
1400 |
1800 |
2200 |
2600 |
3000 |
3400 |
3800 |
4200 |
4600 |
5000 |
5600 |
5900 |
|
Tyrr’s Rune |
P. Atk. |
2.8 |
3.8 |
5.1 |
7.8 |
10.1 |
12.9 |
15.3 |
18.1 |
21.2 |
24.3 |
28 |
31.9 |
36.5 |
Atk. Speed |
2% |
2.25% |
2.50% |
2.75% |
3% |
3.25% |
3.50% |
3.75% |
4% |
4.25% |
4.50% |
4.75% |
5% |
|
Feoh’s Rune |
M. Atk., 15% MP Consumption |
15.97 |
19.84 |
24.31 |
30.48 |
35.84 |
49.24 |
62.99 |
75.86 |
87.22 |
99.39 |
112.26 |
125.66 |
139.41 |
M. Atk. |
20 |
27 |
34 |
41 |
48 |
55 |
62 |
69 |
76 |
83 |
90 |
97 |
104 |
|
Aeore’s Rune |
HP Recovery Bonus |
0.57 |
0.88 |
0.92 |
0.95 |
0.98 |
1.01 |
1.38 |
1.41 |
1.44 |
1.47 |
1.5 |
1.53 |
1.96 |
Healing Power |
15.1 |
18.5 |
22.4 |
24.5 |
30.1 |
35 |
38.9 |
42.7 |
45.3 |
50.6 |
54.4 |
58.2 |
62.1 |
|
Othell’s Rune |
P. Critical Rate |
75 |
100 |
125 |
150 |
175 |
200 |
225 |
250 |
275 |
300 |
325 |
350 |
375 |
P. Critical Damage |
20 |
97 |
114 |
131 |
148 |
165 |
182 |
199 |
216 |
233 |
251 |
268 |
285 |
There are two ability options for each type of Rune when you apply them to a Weapon. However, only one of the two ability options can be applied.
Note: The ability to upgrade Runes to Super Runes is currently not available and will be introduced in a future update.
Where to Obtain Runes
Sealed Runes – Stage 1 are dropped at a high probability from the following raid bosses below:
Raid Boss Name |
Level |
Queen Ant |
40 |
Core |
50 |
Orfen |
50 |
Ghost of the Well Lidia |
60 |
Ancient Weird Drake |
60 |
Taik High Prefect Arak |
60 |
Lord Ishka |
60 |
Evil Magikus |
60 |
Rael Mahum Radium |
60 |
Rael Mahum Supercium |
60 |
Tayga Feron King |
60 |
Tayga Marga Shaman |
60 |
Tayga Septon Champion |
60 |
Fairy Queen Timiniel |
61 |
Roaring Lord Kastor |
62 |
Rahha |
65 |
Fierce Tiger King Angel |
65 |
Gargoyle Lord Tiphon |
65 |
Shilen's Priest Hisilrome |
65 |
Flamestone Giant |
65 |
Gross Salamander |
65 |
Gross Dre Vanul |
65 |
Gross Ifrit |
65 |
Fiend Goblier |
65 |
Fiend Cherkia |
65 |
Fiend Harthemon |
65 |
Fiend Sarboth |
65 |
Demon Bedukel |
65 |
Bloody Witch Rumilla |
65 |
Kernon's Faithful Servant Kelone |
67 |
Shilen's Messenger Cabrio |
70 |
Roaring Skylancer |
70 |
Palibati Queen Themis |
70 |
Meanas Anor |
70 |
Monster Minotaur |
70 |
Monster Bulleroth |
70 |
Dorcaus |
70 |
Kerfaus |
70 |
Milinaus |
70 |
Evil Orc Zetahl |
70 |
Evil Orc Tabris |
70 |
Evil Orc Ravolas |
70 |
Evil Orc Dephracor |
70 |
Amden Orc Turahot |
70 |
Amden Orc Turation |
70 |
Zaken |
75 |
Queen Ant Drone Priest |
75 |
Angel Priest of Baium |
75 |
Priest of Core Decar |
75 |
Priest Orfen Lord Ipos |
75 |
Gariott |
75 |
Varbasion |
75 |
Varmoni |
75 |
Overlord Muscel |
75 |
Bathus Elbogen |
75 |
Daumen Kshana |
75 |
Baium |
80 |
How to Combine Runes
Runes can be combined through the Compounding icon in the bottom of the inventory window. Runes that are Stage 1~12 can only be compounded with a Stage 1 Rune of the same type. You cannot compound two Stage 12 Runes.
The left slot in the compound window is reserved for the main target rune that you want to upgrade. The right slot is reserved for the rune material that will be used to upgrade (Stage 1).
Successfully compounding the main target rune will consume the rune material in the right slot, while upgrading the main target rune to a higher stage. Failing the compound will result in the complete destruction of the main target rune in the left slot, while only leaving the Stage 1 rune material intact.
Applying a Rune to your Weapon
You may only apply runes to D-grade weapons or higher. The rune application process through any Blacksmith NPC has a 100% success rate, but only one rune can be applied to a weapon. Enchant levels and augments will NOT be deleted after a rune is applied to a weapon.
Rune Applications Fees:
D-grade Weapon |
Gemstone (D-grade) x107 |
C-grade Weapon |
Gemstone (C-grade) x177 |
B-grade Weapon |
Gemstone (B-grade) x112 |
A-grade Weapon |
Gemstone (A-grade) x5 |
Rune Replacement
If you are unsatisfied with the current rune that is applied to your weapon, then you can replace it with another rune for a reduced application fee. The old rune will be completely overwritten by the new rune and will NOT be added back to your inventory.
Rune Replacement Fees:
D-grade Weapon |
Gemstone (D-grade) x89 |
C-grade Weapon |
Gemstone (C-grade) x89 |
B-grade Weapon |
Gemstone (B-grade) x56 |
A-grade Weapon |
Gemstone (A-grade) x2 |
Rune Extraction
If you desire to keep a rune instead of replacing it outright, then you can extract the rune from your weapon at any Blacksmith NPC. The extracted rune will return to your inventory in its original state.
Rune Extraction Fees:
D-grade Weapon |
Gemstone (D-grade) x89 |
C-grade Weapon |
Gemstone (C-grade) x89 |
B-grade Weapon |
Gemstone (B-grade) x19 and 700,000 Adena |
A-grade Weapon |
Gemstone (A-grade) x5 and 3,500,000 Adena |
Rune Exchange
Visit a Blacksmith NPC if you wish to exchange two unsealed runes with the same type and stage for one random sealed rune of the same stage.
Quests
The Third Class Transfer quests can only be taken after reaching level 76, but they only have one stage to complete compared to the first and second class transfer quests.
Race |
Third Class |
Quest Name |
NPC Name |
Town |
Human |
Dreadnought |
Saga of the Dreadnought |
Aiken |
Aden |
Duelist |
Saga of the Duelist |
Sedrick |
Aden |
|
Phoenix Knight |
Saga of the Phoenix Knight |
Sedrick |
Aden |
|
Hell Knight |
Saga of the Hell Knight |
Mordred |
Hardin's Academy |
|
Adventurer |
Saga of the Adventurer |
Black Cat |
Hunters Village |
|
Sagittarius |
Saga of the Sagittarius |
Bernard |
Hunters Village |
|
Archmage |
Saga of the Archmage |
Valleria |
Ivory Tower |
|
Soultaker |
Saga of the Soultaker |
Hardin |
Hardin's Academy |
|
Arcana Lord |
Saga of the Arcana Lord |
Kinsley |
Ivory Tower |
|
Cardinal |
Saga of the Cardinal |
Orven |
Aden |
|
Hierophant |
Saga of the Hierophant |
Orven |
Aden |
|
Elf |
Eva's Templar |
Saga of Eva's Templar |
Sinden |
Aden |
Sword Muse |
Saga of the Sword Muse |
Raien |
Aden |
|
Wind Rider |
Saga of the Wind Rider |
Black Cat |
Hunters Village |
|
Moonlight Sentinel |
Saga of the Moonlight Sentinel |
Bernard |
Hunters Village |
|
Mystic Muse |
Saga of the Mystic Muse |
Arkenias |
Ivory Tower |
|
Elemental Master |
Saga of the Elemental Master |
Arkenias |
Ivory Tower |
|
Eva's Saint |
Saga of Eva's Saint |
Orven |
Aden |
|
Dark Elf |
Shillien Templar |
Saga of the Shillien Templar |
Galadrid |
Hardin's Academy |
Spectral Dancer |
Saga of the Spectral Dancer |
Mordred |
Hardin's Academy |
|
Ghost Hunter |
Saga of the Ghost Hunter |
Black Cat |
Hunters Village |
|
Ghost Sentinel |
Saga of the Ghost Sentinel |
Bernard |
Hunters Village |
|
Storm Screamer |
Saga of the Storm Screamer |
Fairen |
Ivory Tower |
|
Spectral Master |
Saga of the Spectral Master |
Fairen |
Ivory Tower |
|
Shillien Saint |
Saga of the Shillien Saint |
Anastia |
Hardin's Academy |
|
Orc |
Titan |
Saga of the Titan |
Ladanza |
Aden |
Grand Khavatari |
Saga of the Grand Khavatari |
Marestella |
Aden |
|
Dominator |
Saga of the Dominator |
Reva |
Aden |
|
Doomcryer |
Saga of the Doomcryer |
Reva |
Aden |
|
Dwarf |
Fortune Seeker |
Saga of the Fortune Seeker |
Mond |
Oren |
Maestro |
Saga of the Maestro |
Balthazar |
Hunters Village |
Devil’s Isle Quests
Quest Name |
Level |
Start NPC |
Reward |
Punitive Operation on the Devil's Isle |
70 |
Sir Kristof Rodemai (Town of Giran) |
13,616 Adena 150,000 XP 4,500 SP |
Gone Missing |
Nikia (Devil’s Isle) |
30,000 Adena |
|
The Dark Side of Power |
Pirate Spirit (Devil’s Isle) |
100,000 Adena 126,000 SP 5 Scroll of Escapes: Entrance to the Devil's Isle |
|
Quarrels Time (Repeatable) |
Garom (Devil’s Isle) |
450,000 XP 13,500 SP Weapon Ingredient Box (B-grade) |
|
Unfinished Device |
Garom (Devil’s Isle) |
450,000 XP 13,500 SP |
|
Death to the Pirate King! |
Eigis Ein (Town of Giran) |
900,000 XP 27,000 SP Zaken's Sealed Cloak |
|
Pirate Treasure Hunt (Repeatable/Requires purchase of Pirate Treasure’s Map) |
Garom (Devil’s Isle) |
300,000 XP 9,000 SP Pirate's Treasure Chest |
Hunting Zones
Devil’s Isle
-
Recommended Hunting Level: 70~75
A cursed island located south of the Giran Habor. The underwater island is made up of three different zones for solo hunting, party hunting, and the ultimate showdown with the legendary Pirate Captain Zaken. You can teleport to Devil’s Isle through the Gatekeeper in the Town of Giran.
Different monsters will spawn throughout the hunting zone depending on the time in-game (day/night). Night time monsters will have “Shadow Curse” in their title and will preemptively attack any player nearby.
Solo Hunting: The Eastern area of the underwater island is for solo hunting. Zaken’s Treasure Chests will randomly appear in 5 of the solo hunting areas, but only one of the treasure chests will give rewards. You cannot receive rewards from Zaken Treasure’s Chest more than once per day. The treasure chest acquisition cycle will reset daily at 6:30 AM server time.
Party Hunting: The Western area of the underwater island is for party hunting. Monsters in this area will have higher HP and can resurrect themselves after being defeated. During night time, random parts of this area will be affected by Zaken’s Curse. The curse will reduce the HP and Speed of all players in the area. There is also a chance for a Midnight Nightmare NPC to randomly appear at night.
Silent Valley
-
Recommended Hunting Level: 72~75
Located outside of the town of Aden, the hunting zone is an excellent spot for small parties and solo fighter classes as monsters here have weak P. Defense. You can move to the Entrance of Silent Valley the Elisa Gatekeeper in the Town of Aden.
Giant’s Cave
-
Recommended Hunting Level: 76~78
-
Upper Giant’s Cave: Solo
-
Lower Giant’s Cave: Party
Giant’s Cave is located outside of Aden with four different entrances to this ancient hunting zone. Inside the caves is an upper area for solo/small group hunting and a lower area for large group hunting. You can move to the Entrance of the Giant’s Cave through the Elisa Gatekeeper in the Town of Aden.
Monster Spawn Information:
-
Upper Giant’s Cave
-
Defeating monsters near the entrance may increase the chance for a Destroyer monster to appear. The Destroyer monster has greater rewards than other monsters in this area.
-
A Hunter Destroyer monster may appear when you are hunting with 5 or more party members. The Hunter Destroyer gives a higher XP reward, but does not drop any items or spoils.
-
-
Lower Giant’s Cave
-
The Batur monster will spawn every 15 minutes in a random location, but will disappear immediately if he is not killed after one minute.
-
Hekaton Prime and Hekaton Chires will spawn every 3 hours in the same location. After defeating these two monsters, the Leogul and Gamlin scout monsters will stop spawning for one hour.
-
Rift of Heaven
The Rift of Heaven is a special new level 75+ hunting zone that contains three different types of missions. A Celestial Shard is required to enter the Rift of Heaven through the Dimensional Vortex 1 NPC on the 1st floor of the Tower of Insolence. The Celestial Shards can be obtained by opening an Unidentified stone, which drops with a low chance from monsters on the 6th Floor or higher.
A party of two members is also required to enter, but only one member of the party needs to have the Celestial Shard. Broken Celestial Shards can be obtained from opening an Unidentified Stone and can be exchanged at the Dimensional Vortex 1 NPC for Scrolls of Heavenly Protection.
After entering the Rift of Heaven, have the party leader speak to the Arushinai NPC to randomly start one of three different missions. The zone only lasts for 30 minutes and only one party is allowed entry into the zone. You cannot reset the mission and re-entry to the zone is not possible if your character dies or logs out.
The following three missions are below:
-
Kill 40 Divine Angels – Defeat 40 Divine Angels to receive XP and SP. Divine Angels do not drop any items.
-
Defuse 20 Bombs – Find 20 Bombs and defuse them by attacking them. There is a chance for the bombs to summon Divine Angels, detonate and drop a reward item, or detonate and drop nothing. Items that can drop from Bombs are below:
-
A-grade Armor Supply Box – Chance to receive an A-grade armor piece
-
Ornament Supply Box (A-grade) – Chance to receive an A-grade Accessory
-
Ornament Ingredient Box (A-grade) – Chance to receive an ingredient for an A-grade Accessory
-
Armor Ingredient Box (A-grade) – Chance to receive an A-grade armor ingredient
-
Cloth Piece – Required for unsealing A-grade armor
-
Defend the Guard Tower – Defend the Guard Tower by defeating 20 Divine Angels before they destroy it. You can obtain a Scroll: 20,000 SP and a Life Control Tower’s Scroll of Blessing (HP/ MP +5%, XP/ SP gain +30%, activates Paralysis/ Mental Attack Resistance. Duration: 60 minutes. Reuse Time: 30 minutes) after speaking to the tower during the mission.
-
Raids
Zaken Raid
-
Raid Boss Level: 75
-
Location: Zaken’s Pirate Ship in Devil’s Isle
-
Recommended Party: 7 Parties (63 members) of level 70 players or higher
-
Spawn Time: 00:00 ~ 01:10 server time
-
Rare Drops: Zaken’s Earring, A-grade equipment, Sealed Rune – Stage 1, Cloth Piece, Enchant Scrolls (A/B-grade)
The Epic Raid Boss Zaken is located deep in the Devil’s Isle hunting zone (on the pirate ship). There are no level restrictions to enter the raid, but it is recommended to bring 7 parties of level 70+ players or more to defeat Zaken. The cabin doors of the pirate ship to enter the raid will open for only 10 minutes at Midnight (1 hour in game time).
Raid parties will have to find Zaken, who will randomly teleport to one of 15 different rooms during the raid. Zaken becomes a vampire at night time and will be more difficult to defeat, so it is recommended to fight him when he is weaker during the day.
Balthus Knights – Zaken Expedition
The Balthus Knights – Zaken Expedition is an instance zone where command channels of 27 members or higher can fight a less challenging version of the Zaken raid. Command channels will have two hours to defeat Zaken in the instance zone. After Zaken is defeated, the NPC Rash will appear for 5 minutes to give a reward to all participants. Balthus Knights Zaken does not drop any items.
The following items will be rewarded after defeating Zaken (Balthus Knights version):
Level 70~75 Reward |
Level 76+ Reward |
1 Rash’s Supplies – Zaken Box 2 High-grade XP Scroll Ticket |
1 Rash’s Supplies – Zaken Box 3 High-grade XP Scroll Ticket 1 Magical Tablet |
-
Recommended Level: 70+
-
Location: Entrance to Devil’s Isle (teleport location)
-
Entrance NPC: Paulia
-
Requirements: A Command Channel of 27-300 Members
-
Reset Time: Wednesday 6:30 Server Time
-
Instance Zone Bonus: No XP Loss Upon Death inside the Zaken Balthus Knights instance
You can obtain a Damaged Zaken’s Earring from the Rash’s Supplies – Zaken Box. The Damaged Earring can be enchanted up to +10 with Balthus Knights’ Varnish (regular, Shining, Glittering) that can also be obtained from Rash’s Supplies – Zaken box. A +10 Damaged Zaken’s Earring can be exchanged with the Rash NPC for a normal Zaken’s Earring.
Damaged Zaken’s Earring Stats
Enchant Level |
Effects |
0 |
M. Def. +40, Bleed Resistance +1%. |
+1 |
M. Def. +41, Bleed Resistance +1%. |
+2 |
M. Def. +42, Bleed Resistance +1%. |
+3 |
M. Def. +43, Bleed Resistance +1%. |
+4 |
M. Def. +46, Bleed Resistance +6%. |
+5 |
M. Def. +49, Bleed Resistance +8%. |
+6 |
M. Def. +52, Bleed Resistance +10%. |
+7 |
M. Def. +55, Bleed Resistance +10%, Stun Resistance +3%. |
+8 |
M. Def. +58, Bleed Resistance +10%, Stun Resistance +4%, Received Healing +1%. |
+9 |
M. Def. +61, MP Skill Consumption -1%, Bleed Resistance +10%, Stun Resistance +5%, Received Healing +1% |
+10 |
M. Def. +12, Max MP +12, HP Recovery + 5%, MP Skill Consumption -1%, Bleed Resistance +10%, Stun Resistance +5%, Received Healing +1% |
Baium Raid
-
Raid Boss Level: 80
-
Location: 14th Floor of the Tower of Insolence
-
Entrance NPC: Angelic Vortex
-
Requirements: Completion of An Arrogant Search quest with Blood-stained Cloth in inventory
-
Rare Drops: Baium’s Ring, Talisman of Baium, Baium’s Soul, Ancient Book: Divine Inspiration (Original Version), A-grade equipment, Sealed Rune – Stage 1, Cloth Piece, Enchant Scrolls (A/B-grade)
The Epic Raid Boss Baium is located at the top of the Tower of Insolence on the 14th Floor. To enter the Baium raid, you are required to have already completed the “An Arrogant Search” quest to gain the Blood-stained Cloth item. The Blood-stained Cloth is used as an entry item for the raid when you talk to the Angelic Whirlwind teleport device on the 14th Floor.
There is no limit to the number of players that can enter the raid zone and it is possible to enter the area while the raid is in progress. The raid has a 2-hour time limit to defeat Baium and all players will be transported back to the Town of Aden 10 minutes after Baium is defeated. If Baium is not defeated within two hours, then the raid boss will be reset.
Balthus Knights – Baium Expedition
The Balthus Knights – Baium Expedition is a special instance zone where command channels of 27 members or higher can fight a less challenging version of the Baium raid. Command channels will have two hours to defeat Baium in the instance zone. After Baium is defeated, the NPC Rash will appear for 5 minutes to give a reward to all participants. Balthus Knights Baium does not drop any items.
The following items will be rewarded after defeating Baium (Balthus Knights version):
Level 70~75 Reward |
Level 76+ Reward |
1 Rash’s Supplies – Baium Box 1 High-grade XP Scroll Ticket |
1 Rash’s Supplies – Baium Box 3 High-grade XP Scroll Ticket 1 Magical Tablet |
-
Recommended Level: 70+
-
Location: Outside the 1st Floor of the Tower of Insolence (near Dimensional Vortex 1)
-
Entrance NPC: Ateld
-
Requirements: A Command Channel of 27-300 Members
-
Reset Time: Wednesday 6:30 Server Time
-
Instance Zone Bonus: No XP Loss Upon Death inside the Baium Balthus Knights instance
You can obtain a Damaged Baium’s Ring from the Rash’s Supplies – Baium Box. The Damaged Ring can be enchanted up to +10 with Balthus Knights’ Varnish (regular, Shining, Glittering) that can also be obtained from Rash’s Supplies – Baium box. A +10 Damaged Baium’s Ring can be exchanged with the Rash NPC for a normal Baium’s Ring.
Damaged Baium’s Ring Stats
Enchant Level |
Effects |
0 |
M. Def. +16 |
+1 |
M. Def. +17 |
+2 |
M. Def. +18 |
+3 |
M. Def. +19 |
+4 |
M. Def. +22, Bleed Resistance +3% |
+5 |
M. Def. +25, Bleed Resistance +4% |
+6 |
M. Def. +28, Bleed Resistance +5% |
+7 |
M. Def. +31, Bleed Resistance +5%, Stun Resistance +3% |
+8 |
M. Def. +34, Bleed Resistance +5%, Stun Resistance +4%, P./M. Accuracy +1 |
+9 |
M. Def. +37, Atk. Spd. / Casting Spd. +15, Bleed Resistance +5%, Stun Resistance +5%, P./M. Accuracy +1 |
+10 |
M. Def. +40, Max. MP +10, Atk. Spd. / Casting Spd. +15, Bleed Resistance +5%, Stun Resistance +5%, P./M. Accuracy +1 |
Store Update
Item Name |
Price |
Restriction |
Scroll: PK (No grade) |
80 NCoin |
-- |
Scroll: PK (D-grade) |
100 NCoin |
-- |
Scroll: PK (C-grade) |
120 NCoin |
-- |
Scroll: PK (B-grade) |
160 NCoin |
-- |
Scroll: PK (A-grade) |
240 NCoin |
-- |
Scroll of Escape: Aden |
22 NCoin |
-- |
Scroll of Escape: Giran |
22 NCoin |
-- |
Scroll of Escape: Floran |
22 NCoin |
-- |
Scroll of Escape: Dion |
22 NCoin |
-- |
Magic Warehouse Summoning Scroll (30-Day) Pack |
2000 NCoin |
-- |
Outlaw Eyepatch |
400 NCoin |
-- |
Laborer Hat |
400 NCoin |
-- |
First Mate Hat |
340 NCoin |
VIP 2-4 |
Refined Brown Turban |
340 NCoin |
VIP 1-4 |
Refined Yellow Turban |
400 NCoin |
-- |
Chapeau |
400 NCoin |
-- |
Refined Carnival Circlet (Purple) |
340 NCoin |
VIP 1-4 |
Refined Carnival Circlet (White) |
400 NCoin |
-- |
Agathion - Zaken's Spirit Swords |
1200 NCoin |
VIP 3-4 |
Agation - Uthanka |
680 NCoin |
VIP 2-4 |
Agathion - Flower Fairy Spirit |
800 NCoin |
-- |
Agathion - Bugbear |
400 NCoin |
-- |
Scroll: High-Grade XP/SP Boost (100%) |
80 NCoin |
-- |
Sealed Rune - Stage 1 |
500 Silver Coins |
-- |