Tales Untold Patch Notes
Lineage II | Lineage II Classic
Lineage II
Hunting Zones
-
The Forest of Spirits has been added as a daily party Instanced Zone.
Entry Condition |
Lv. 110+ |
Number Allowed for Entry |
Min. 5 ~ Max. 7 |
Duration |
1 hour |
Reset |
6:30 AM Daily Reset |
Entry Method |
Talk with NPC Venusta in Town of Aden to enter |
-
Level of field bosses has been raised to Lv. 125.
Hunting zone |
Field Boss |
Tower of Insolence |
Baium |
Orfen's Nest |
Orfen |
Catacomb of Dark Omens |
Lilith |
The Disciple's Necropolis |
Anakim |
Dragon Valley |
Lord Ishka |
-
Resistance effect has been added to field bosses above.
-
Received P./M. Skill Critical Damage -50%
-
-
Restart, My Teleport, and party member summoning options have been added to field boss zones.
-
The level of Field Raids has been raised to Lv. 120.
-
The number of Field Raids has been adjusted:
Hunting zone |
Field Raid |
Raid to Be Removed |
Ivory Tower Crater |
Avenger Alusion |
Retaliator Graff |
Fields of Massacre |
Demon Venoma |
Demon Sarboth |
Alligator Island |
Watcher Tristan |
Watchman Sethet |
Breka's Stronghold |
Berserker Zetahl |
Berserker Tabris |
Isle of Prayer |
Ferocious Valac |
Arrogant Lebruum |
Forest of Mirrors |
Witch Moira |
Lunatic Qulan |
Wasteland |
Arcreach Karon |
Scorpion King Botan |
-
Resistance effect has been added to remaining Field Raid monsters.
-
Received P./M. Skill Critical Damage -50%
-
-
To match the changes in Field Raids, the clan quest "Field Raid Hunt" has had its target monsters, count numbers, and performance levels adjusted.
-
Decreased the M. Def. value of monsters located in the common hunting zone and Instanced Zones:
Common Hunting Ground |
||||
Altar of Evil |
Bloody Swampland |
Blazing Swamp |
War-Torn Plains |
Hellbound |
Enchanted Valley |
Phantasmal Ridge |
Ivory Tower Crater |
Silent Valley |
Alligator Island |
Tanor Canyon |
Forest of Mirrors |
Field of Silence |
Isle of Prayer |
Breka's Stronghold |
Sel Mahum Training Grounds |
Plains of the Lizardmen |
Fields of Massacre |
Wasteland |
Swamp of Screams |
Storm Isle |
Primeval Isle |
Isle of Souls Stronghold 1 |
Abandoned Coal Mines |
Imperial Tomb |
Tower of Insolence |
Rim Kamaloka |
Fafurion Temple |
Dragon Valley |
|
Instanced Zone |
||||
Kartia's Labyrinth |
Baylor |
Nightmare Kamaloka |
Ashan Shadow |
Krofin's Nest |
Tauti (Alliance Instanced zone) |
Frintezza (Alliance Instanced zone) |
Octavis (Alliance Instanced zone) |
Antharas (Alliance Instanced zone) |
|
Setting for field hunting zone "Swamp of Screams" has been changed:
Monster Level |
Level 116 |
Teleport Area |
Town of Rune |
Hunting zone Type |
Party Field Hunting zone |
Monster Spawn Time |
10:00 - 12:00 / 22:00 - 24:00 daily |
-
Added the following settings to the field hunting zone "Swamp of Screams."
-
When the monster appearance is notified, characters within the hunting zone will be moved automatically to a peace zone in the Swamp of Screams teleport area.
-
-
Changed the Resistance of monsters located in the special hunting zone "Isle of Souls."
-
Removed Confusion Immunity Resistance and added Pull Resistance.
-
-
Added a Castilla Researcher NPC who can go outside of the instanced zone from the solo instanced zone "Castilla's Labyrinth."
-
The Castilla Researcher will be spawned in the Castilla Labyrinth upon defeating a boss monster.
-
-
Increased the number of monsters in the special hunting zone "Primeval Isle" and decreased the respawn time.
-
Renewed the field hunting zone "Plains of the Lizardmen."
-
Greatly increased the number of monsters that appear in each area.
-
Changed monster locations for smooth hunting.
-
-
Renewed the field hunting zone "Wasteland."
-
Greatly increased the number of monsters that appear in each area.
-
Changed monster locations for smooth hunting.
-
-
Renewed the field hunting zone "Fields of Massacre."
-
Changed the topography around teleportation and adjusted monster placement.
-
-
Adjusted item rewards for the following hunting zones:
-
Field Hunting zone: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland
-
Timed Hunting zone: Tower of Insolence Lower Floors
-
Changed the recharge time available for certain special hunting zones.
-
Hunting zone |
Before Change |
After Change |
Storm Isle |
300 Min |
120 Min |
Primeval Isle |
300 Min |
120 Min |
Isle of Souls Stronghold I |
300 Min |
120 Min |
Tower of Insolence Lower Floors |
300 Min |
0 Min |
Note: The Tower of Insolence Recharge Stones will still be usable for adding more time until 9/16. On 9/16, all Tower of Insolence Recharge Stones will be deleted.
-
The placement areas of monsters and the combat balance of Isle of Prayer hunting zones have been adjusted.
-
Regular monster spawn locations and respawn times have been adjusted.
-
The Lizardman Defender is no longer spawned.
-
Monster return distance has been adjusted.
-
Regular monster combat balance has been changed.
-
-
Environmental objects that could obstruct hunting in Isle of Prayer hunting zones have been removed.
-
Renewed "Sea of Spores" to be a specialized field hunting zone for Lv. 116 parties.
-
Changed monster locations for smooth hunting.
-
Added new specialized monsters for Lv. 116 parties.
-
Party specialized monster: Obtain extra XP when in a party and obtain further XP when in a party of 5 or more.
-
-
Sea of Spores Hunting zone’s difficulty level and rewards were changed.
-
Monster’s attack power was adjusted up.
-
'Spore’s night' effect, an effect of which monsters’ battle ability increases during nighttime, is added.
-
Party-specific event party experience bonuses have been lowered.
-
Resistance effect was added to monsters.
-
Monster Name |
Resistance Effect |
Richard |
Danger Zone attack resistance |
Harane |
Danger Zone attack resistance |
Lesatanas |
Danger Zone attack resistance/confusion attack resistance |
Arbor |
Danger Zone attack resistance/confusion attack resistance |
-
Several Field Hunting zone balance adjustments will take place.
-
The monster levels, XP/SP rewards, and item drops have been adjusted upwards in the following zones:
Target Hunting Zone |
||
Beleth's Magic Circle |
Desert Quarry |
Enchanted Valley |
Phantasmal Ridge |
Ivory Tower Crater |
Silent Valley |
Alligator Island |
Tanor Canyon |
Forest of Mirrors |
Field of Silence |
Isle of Prayer |
Breka's Stronghold |
Sel Mahum Training Grounds |
Plains of the Lizardmen |
Fields of Massacre |
Wasteland |
Dragon Valley |
Fafurion Temple |
-
Reorganized Field Hunting zone 'Fafurion Temple' into Party specific Field Hunting zone.
-
Altered monster locations and certain geographical features for smooth hunting.
-
Located monsters for parties in level 120s.
-
Party specific monster: Receive additional XP when killed in party and receive even higher XP if it is a party of 5 or more.
-
-
Adjusted monsters’ location in 'Sea of Spores' Hunting zone for a better hunting experience.
-
Adjusted amount of MP healed when killing monsters in these Hunting zone:
Target Hunting zone |
|
Sea of Spores |
Swamp of Screams |
-
Field of Silence area is changed to lv. 109~110 hunting zone.
-
This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.
-
The reward amount has been adjusted to match the monsters’ balance change.
-
-
Field of Whispers area is changed to lv. 111~112 hunting zone.
-
This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.
-
The reward amount has been adjusted to match the monsters’ balance change.
-
-
Forest of Mirrors Hunting zone’s monster locations are adjusted.
-
The composition of monsters has been changed and the return distance has been adjusted for smooth hunting.
-
'Demon’s mirror' monsters are changed to normal monsters. The monsters’ difficulty and reward amount have been adjusted accordingly.
-
-
All monsters at lv. 100 and above’s attribute attack / defense balances are changed.
Augmentation System Renewal
-
The Augmentation system was renewed.
-
Double-click the Spirit Stone to use the new augment feature.
-
Adena was added to augment costs.
-
The augment feature provided by the existing blacksmith NPC will remain intact.
-
You can remove augments through the existing blacksmith NPC only.
-
-
The following Augment Stones can be augmented:
Augment Stones That Can Be Augmented |
||
Weapon Augment Stone |
Mid-grade Weapon Augment Stone |
High-grade Weapon Augment Stone |
Top-grade Weapon Augment Stone |
Top-grade Augment Stones |
Spirit Stone Instilled with Giants' Power |
Dragon Weapon Augment Stone |
Brooch Augment Stone |
Circlet Augment Stone |
Exalted Weapon Stone |
Aria's Spirit Stone |
|
-
Made changes so that the rest of the Augment Stones (R110 Accessory Augment Stone and Augment Stone Crystal) cannot be augmented.
-
Armor/accessory augmentation has been added.
-
R95-grade armor and lower grade armors cannot be augmented with the Armor Augment Stone.
-
Equipment that can be augmented using the new "Armor Augment Stone" and "Accessory Augment Stone" are as follows:
-
Armor |
Accessory |
Eternal Armor Set |
Angel's Necklace |
Blessed Eternal Armor Set |
Angel's Earring |
Bloody Eternal Armor Set |
Angel's Ring |
Dark Eternal Armor Set |
Atlas’ Earring |
Leviathan Armor Set |
Fallen Angel's Ring |
Enchanted Leviathan Armor Set |
Dragon Necklace |
Bloody Leviathan Armor Set |
Dragon Earring |
Dark Leviathan Armor Set |
Dragon Ring |
Limited Leviathan Armor Set |
|
-
Armor augmentation can be done with upper armor/pants/headgear/gloves/boots of every type, but shields and sigils cannot be augmented.
-
Armor/accessory augmentation applies 2 options, and they can overlap.
Armor |
|
Option 1 |
Option 2 |
P. Evasion +1 - 3 |
P. Accuracy +1 - 3 |
M. Evasion +1 - 3 |
M. Accuracy +1 - 3 |
P. Def +282 - 311 |
P. Atk. +763 - 884 |
P. Def +1 - 3% |
P. Atk. +1 - 3% |
M. Def +151 - 171 |
M. Atk 443 - 514 |
M. Def +1 - 3% |
M. Atk +1 - 3% |
Defense Attribute +4 - 50 |
Attack Attribute +4 - 50 |
PvE Damage -1 - 2% |
PvE Damage +1 - 2% |
PvP Damage -1 - 2% |
PvP Damage +1 - 2% |
Accessory |
|
Option 1 |
Option 2 |
MP Consumption -1 - 3% |
P. Critical Rate +1 - 5% |
Movement Speed +2 - 10 |
P. Skill Critical Rate +1 - 5% |
Max HP +1 - 6% |
M. Skill Critical Rate +1 - 5% |
Max MP +1 - 6% |
P. Critical Damage Critical Damage +1 - 5% |
Max CP +1 - 6% |
P. Skill Critical Damage +1 - 5% |
Vitality Bonus +1 - 5% |
M. Skill Critical Damage +1 - 5% |
EXP/SP +1 - 5% |
All Incoming Attacks Critical Rate -1 - 7% |
|
All Incoming Attacks Critical Damage -1 - 7% |
-
When augmenting armor/accessories, 7 Gemstones (R-grade) and 12,650,000 Adena will be applied as a fee.
-
New crafting recipe "Recipe: Armor Augment Stone (60%)"has been added.
-
The "Recipe: Armor Augment Stone (60%)" can be purchased with Adena from a town Recipe Merchant NPC's "Common Crafting Recipe (Others)" link.
-
Ingredients for crafting Armor Augment Stones are as follows:
Ingredient Item |
Amount |
Ether |
2 |
Oriharukon Ore |
16 |
Dragon Scales |
16 |
Angel's Feathers |
16 |
Giant's Energy |
3 |
Energy of Destruction |
3 |
-
Changed augment-related item's name and icon/tooltip.
Before Change |
After Change |
Spirit Stone |
Weapon Augment Stone |
Mid-grade Spirit Stone |
Mid-grade Weapon Augment Stone |
High-grade Spirit Stone |
High-grade Weapon Augment Stone |
Top-grade Spirit Stone |
Top-grade Weapon Augment Stone |
Brooch Spirit Stone |
Brooch Augment Stone |
Circlet Spirit Stone |
Circlet Augment Stone |
Top-grade Spirit Stones |
Top-grade Weapon Augment Stone |
Top-grade Accessory Spirit Stone |
R110 Accessory Augment Stone |
Dragon Spirit Stone |
Dragon Weapon Augment Stone |
Soul Crystal |
Augment Stone Crystal |
Exalted Spirit Stone |
Exalted Weapon Augment Stone |
Item Changes
-
The Super Advanced Seed Bracelet Lv. 4 can be obtained from NPC Santiago using Star Sign.
-
Santiago -> hear explanation about Star Sign -> upgrade to Super Advanced Seed Bracelet Lv. 4. Can be exchanged using link.
-
The player can use a Super Advanced Seed Bracelet Lv. 3 + 40 Star Signs +400 million Adena to obtain a Super Advanced Seed Bracelet Lv. 3 or Super Advanced Seed Bracelet Lv. 4.
-
-
Enhancement for Super Advanced Seed Bracelet Lv. 4 has been added.
-
The Super Advanced Seed Bracelet Lv. 4 can be enhanced using a Super Advanced Seed Bracelet Enchant Scroll.
-
Additional effect according to the enhance stage is as follows:
-
Stage |
Common Effect |
Effect per Equipped Weapon |
1 |
Max HP/MP/CP +2% |
+2% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+1% P. Critical Damage Critical Damage when a dagger is equipped |
||
+1% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+1% P. Skill Critical Damage when a bow/crossbow is equipped |
||
2 |
Max HP/MP/CP +4% |
+4% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+2% P. Critical Damage Critical Damage when a dagger is equipped |
||
+2% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+2% P. Skill Critical Damage when a bow/crossbow is equipped |
||
3 |
Max HP/MP/CP +6% |
+6% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+3% P. Critical Damage Critical Damage when a dagger is equipped |
||
+3% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+3% P. Skill Critical Damage when a bow/crossbow is equipped |
||
4 |
Max HP/MP/CP +8% |
+8% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+4% P. Critical Damage Critical Damage when a dagger is equipped |
||
+4% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+4% P. Skill Critical Damage when a bow/crossbow is equipped |
||
5 |
Max HP/MP/CP +10% |
+10% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+5% P. Critical Damage Critical Damage when a dagger is equipped |
||
+5% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+5% P. Skill Critical Damage when a bow/crossbow is equipped |
||
6 |
Max HP/MP/CP +12% |
+12% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+6% P. Critical Damage Critical Damage when a dagger is equipped |
||
+6% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+6% P. Skill Critical Damage when a bow/crossbow is equipped |
||
7 |
Max HP/MP/CP +14% |
+14% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+7% P. Critical Damage Critical Damage when a dagger is equipped |
||
+7% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+7% P. Skill Critical Damage when a bow/crossbow is equipped |
||
8 |
Max HP/MP/CP +16% |
+16% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+8% P. Critical Damage Critical Damage when a dagger is equipped |
||
+8% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+8% P. Skill Critical Damage when a bow/crossbow is equipped |
||
9 |
Max HP/MP/CP +18% |
+18% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
+9% P. Critical Damage Critical Damage when a dagger is equipped |
||
+9% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+9% P. Skill Critical Damage when a bow/crossbow is equipped |
||
10 |
Max HP/MP/CP +20% |
+20% sword/blunt weapon/spear/fist weapon P. Atk. when equipped |
|
|
+10% P. Critical Damage Critical Damage when a dagger is equipped |
+10% M. Skill Critical Damage when a staff/magic sword is equipped |
||
+10% P. Skill Critical Damage when a bow/crossbow is equipped |
-
"High-grade Artifact Book" and "Top-grade Artifact Book" were added.
-
"Artifact Book", "High-grade Artifact Book", and "Top-grade Artifact Book" can be enhanced by using a "Scroll: Enchant Blessed Artifact Book".
-
"Artifact Book- Level 3" and "High-grade Artifact Book" can be enhanced up to +5.
-
" Top-grade Artifact Book" can be enhanced up to +10.
-
Effects for each Artifact Book enhancement value are as follows:
-
Item Name |
Enhancement Value |
Enhancement Effect |
Artifact Book - Level 3 |
0 |
Activates all artifact slots |
1 |
Activates all artifact slots, Movement Speed +1, EXP/SP 1% |
|
2 |
Activates all artifact slots, Movement Speed +2, EXP/SP 2% |
|
3 |
Activates all artifact slots, Movement Speed +3, EXP/SP 3% |
|
4 |
Activates all artifact slots, Movement Speed +4, EXP/SP 4% |
|
5 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5% |
|
High-grade Artifact Book |
0 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1 |
1 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 10 |
|
2 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 20 |
|
3 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 30 |
|
4 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 40 |
|
5 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 |
|
Top-grade Artifact Book |
0 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 / Attack Attribute 50 |
1 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 60 / Attack Attribute 60 |
|
2 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 70 / Attack Attribute 70 |
|
3 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 80 / Attack Attribute 80 |
|
4 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 90 / Attack Attribute 90 |
|
5 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 100 / Attack Attribute 100 |
|
6 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 110 / Attack Attribute 110 |
|
7 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 120 / Attack Attribute 120 / Damage 1% |
|
8 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 130 / Attack Attribute 130 / Damage 1% |
|
9 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 140 / Attack Attribute 140 / Damage 2% |
|
10 |
Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 150 / Attack Attribute 150 / Damage 3% |
-
"High-grade Artifact Book" and " Top-grade Artifact Book" can be acquired through the Head Blacksmith NPC by upgrading an item.
Upgrade Item |
Ingredient Item |
High-grade Artifact Book |
+5 Artifact Book - Level 3 |
Top-grade Artifact Book |
+5 High-grade Artifact Book |
-
Fixed an issue where the highest-level jewel's effect wasn't applied upon equipping a Top-grade Topaz with a Topaz or a Greater Topaz.
-
Fixed the problem where the item quantity wasn't displayed correctly when exchanging items through an NPC.
-
The following items have been changed to apply a 5-minute cooldown to weapon skills when equipped:
Target Items |
|
Dragon Weapon – High-grade |
Dragon Weapon – Top-grade |
Blood-stained Zariche |
Blood-stained Akamanah |
-
The Enhanced Orichalcum Arrow created by the Yul Archer's skill and 6 types of bolt items will be removed on August 19, 2020.
-
The price of the Scroll: Enchant Angel Accessory has been changed at Denign in Giran:
-
Before update: Scroll: Enchant Armor (R-grade) x7 + Elcyum x1
-
After update: Scroll: Enchant Armor (R-grade) x7 + Silenite x1
-
-
The set item effect based on the enhancement value has been changed to display on the shield and sigil.
-
Changed so that Sigil can be equipped in the left-hand slot even when using both handed weapons.
-
Enchanted effects of 'Enchanted Leviathan Shield' and 'Enchanted Leviathan Sigil' are changed.
item name |
Enchantment effect |
Enchanted Leviathan Shield |
Increase attack speed by 5%, attack power by 3%, defense / magic resistance by 3% |
Enchanted Leviathan Sigil |
Increase attack / magic speed by 5%, attack power by 2%, magic skill power by 2% |
-
Arrows/Bolts and Infinite Quiver/Bolt Containers can no longer be equipped on your character. You must place these items in your inventory now for normal attacks to function.
-
The following changes have been made to the Shining Venusta’s Reward Box:
-
Gem Energy - Removed
-
Circlet Augment Stone - Removed
-
Brooch Augment Stone - Removed
-
Sayha's Talisman Box - Removed
-
Adena - 3,000,000 Reduced to 1,200,000
-
-
The following items will be removed on August 19, 2020:
Enhanced Orichalcum Arrow |
Enhanced Orichalcum Arrow |
Enhanced Orichalcum Arrow |
Enhanced Orichalcum Bolt |
Enhanced Orichalcum Bolt |
Enhanced Orichalcum Bolt |
Spellbook - Energy of New Power |
Talisman - Abundance Pack (Underground) |
Spirit Stone Pack (Underground) |
Pendant Pack (Underground) |
Ingredient Box (Underground) |
Treasure Chest (Underground) |
Hero's Treasure Chest (Underground) |
Wondrous Cubic - 1 time use |
Complete Letter Set: TOGETHER |
1st Place Treasure Sack |
2nd Place Treasure Sack |
3rd Place Treasure Sack |
4th Place Treasure Sack |
5th Place Treasure Sack |
6th Place Treasure Sack |
Miraculous Valentine Cake |
Rare Soul Crystal Ingredient Pack (R95-grade) |
Life Stone |
Hair Accessory Spirit Stone Pack |
Accessory Spirit Stone |
Intermediate Accessory Spirit Stone |
Advanced Accessory Spirit Stone |
Top-grade Accessory Spirit Stone |
Hair Accessory Spirit Stone |
Rare Accessory Spirit Stone |
Orbis Reward Box (Support) |
Orbis Reward Box (High-grade) |
Orbis Reward Box (Luxury-grade) |
Orbis Reward Box (Top-grade) |
-
The following items will be removed on September 16, 2020:
Rare Accessory Pack (Underground) |
Greater Rare Accessory Pack (Underground) |
Soul Bottle Pack (Underground) |
Soul Crystal Coupon Pack (Underground) |
Hair Accessory Pack (Underground) |
Attribute Stone Pack (Underground) |
Greater Attribute Stone Pack (Underground) |
Enchant Scroll Pack (Underground) |
Greater Enchant Scroll Pack (Underground) |
Lucky Enchant Stone Pack (Underground) |
Greater Lucky Enchant Stone Pack (Underground) |
Skill Changes
-
Fixed an issue where players could use Shadow Fake Death and open a Private store to avoid being targeted by enemies for a few seconds.
Added Sigil / Shield related passive skills to all group classes.-
'Grand Sigil Mastery' skill is chanted to 'Guard Mastery' skill.
-
Superior Shield Mastery' skill effect is increased due to 'Guard Mastery' skill influence.
-
[Class] |
Skill level |
Learning Level |
Increased effect |
[Sigel Knight] |
1 |
85 |
P. Atk. 1% |
2 |
100 |
P. Atk. 2% |
|
3 |
110 |
P. Atk. 3% |
|
[Sigel Knight] |
1 |
85 |
Existing Effects + P. Atk. 1% |
5 |
100 |
Existing Effects + P. Atk. 2% |
|
10 |
110 |
Existing Effects + P. Atk. 3% |
|
[Tyrr Warrior] |
1 |
85 |
P. Atk. 1% |
2 |
100 |
P. Atk. 2% |
|
3 |
110 |
P. Atk. 3% |
|
[Tyrr Maestro] |
1 |
85 |
Existing Effects + P. Atk. 1% |
5 |
100 |
Existing Effects + P. Atk. 2% |
|
10 |
110 |
Existing Effects + P. Atk. 3% |
|
[Othell Rogue] |
1 |
85 |
P. Atk. 1% |
2 |
100 |
P. Atk. 2% |
|
3 |
110 |
P. Atk. 3% |
|
[Yul Archer] |
1 |
85 |
P. Atk. 1% |
2 |
100 |
P. Atk. 2% |
|
3 |
110 |
P. Atk. 3% |
|
[Feoh Wizard] |
1 |
85 |
Existing Effects + M. Skill Critical Damage 1% |
2 |
100 |
Existing Effects + M. Skill Critical Damage 2% |
|
3 |
110 |
Existing Effects + M. Skill Critical Damage 3% |
|
[Iss Enchanter] |
1 |
85 |
P. Atk. 1% |
2 |
100 |
P. Atk. 2% |
|
3 |
110 |
P. Atk. 3% |
|
[Iss Sword Muse, Iss Dominator] |
1 |
85 |
Existing Effects + P. Atk. 1% |
5 |
100 |
Existing Effects + P. Atk. 2% |
|
10 |
110 |
Existing Effects + P. Atk. 3% |
|
[Wynn Summoner] |
1 |
85 |
P. Atk. 1% & M. Atk. 1% |
2 |
100 |
P. Atk. 2% & M. Atk. 2% |
|
3 |
110 |
P. Atk. 3% & M. Atk. 3% |
|
[Aeore Healer] |
1 |
85 |
Existing Effects + M. Skill Power 1% |
2 |
100 |
Existing Effects + M. Skill Power 2% |
|
3 |
110 |
Existing Effects + M. Skill Power 4% |
|
[Eviscerator] |
1 |
85 |
P. Atk. 1% |
2 |
100 |
P. Atk. 2% |
|
3 |
110 |
P. Atk. 3% |
|
[Sayha’s Seer] |
1 |
85 |
M. Skill Critical Damage 1% |
2 |
100 |
M. Skill Critical Damage 2% |
|
3 |
110 |
M. Skill Critical Damage 3% |
-
Changed the "Limit" effect that was applied when the next skill's effect ended and updated it to be applied from the point of skill use.
-
A condition has been added so that target skills cannot be used while Limit effects are applied.
-
Target Skills |
Applied Skills |
Protection of Faith |
[Limit of Sigel] |
Celestial Party Protection |
[Limit of Aeore] |
Battle Rhapsody |
[Limit of Iss] |
-
The "Limit" effect that applied after the next skill activated has been deleted.
Target Skills |
|
Nine Aegis |
Celestial Protection |
- 8 Advanced Dual Certification skills have been added:
Skill Name |
Skill Effect |
Advanced Dual Certification - P. Atk. Increase |
Weapon P. Atk. +50. |
Advanced Dual Certification - M. Atk. Increase |
Weapon M. Atk. +50. |
Advanced Dual Certification - Vital Up |
Vitality Bonus +5%. |
Advanced Dual Certification - Vital Boost |
Vitality consumption +10%, but Vitality bonus +10%. |
Advanced Dual Certification - Increase Adena |
Adena gain +3%. |
Advanced Dual Certification - Attack Attribute |
Attack Attribute +50. |
Advanced Dual Certification - Defense Attribute |
Defense Attribute +50. |
Advanced Dual Certification - Critical Defense |
Critical Damage received -5%. |
-
A Certificate - Dual Class (Advanced) item can be obtained from NPC Trandon in the Talking Island Village or NPC Gallias in the Town of Aden when achieving Lv. 107, 109, and 110 with a main/dual class.
-
A Greater Dual Certification skill can be obtained when bringing a Certificate - Dual Class (Advanced) to NPC Trandon or Gallias.
-
The max level of the "Dual Maximum HP" skill has increased from 7 to 10.
Skill Level |
Skill Effect |
Required SP |
Main/Dual Level Requirement |
8 |
Max HP +3798. |
2,525,422,932 |
107 |
9 |
Max HP +4266. |
7,273,218,046 |
109 |
10 |
Max HP +4734. |
17,455,723,311 |
110 |
-
The dual class achievement skill "Dual - Energy of New Power" has been changed so it's obtainable from the Skill UI.
-
6 skills related to the Yul Archer class's deleted Enhanced Orichalcum Arrow/Bolt items have been deleted.
-
Fixed an issue where the "Coin of Maphr" skill was used repeatedly every cooldown when using Auto-Use.
-
Fixed an issue where the effects of "Focus Attack" and "Sharpen Edge of Storm" were received at the same time.
-
Changed the panel of the skill icon displayed in the skill window upon equipping jewels to be the same with the item icon panel.
-
Fixed an issue where the cooldown of class skills and items triggered in specific conditions were reset after restarting.
-
Fixed an issue where the Shilen's Soul Crystal - Stage 6 - 10, Seven Signs Soul Crystal - Stage 4 - 10, Ruler’s Ring of Authority, and Ring of the Truth-Seeker skills were not sharing a cooldown.
-
Fixed an issue where the Ultimate Force and Archangel of Death skill icons were not activating even after having 10 Soulstones.
-
Changed so that damages of skills that include Tyrr Warrior and Yul Archer class’ confusion effects will not be affected by confusion resistance.
Class |
Skill |
Tyrr Warrior common |
Power Bomber |
Eruption |
|
Sonic Star |
|
Tyrr Dreadnought |
Thunder Spear |
Thunder Storm |
|
Tyrr Maestro |
Power Hammer Crush |
Tyrr Doombringer |
Rush Impact |
Yul Archer common |
Bow Strike |
Impact Shot |
|
Recoil Shot |
-
Bow Strike, Recoil shot’s push effect of Yul Archer skills are changed to Knock down effect.
-
Class ranking activation skill’s duration is changed from previous 10 seconds > 15 seconds.
-
Soul Confinement - Zariche / Akamanah skill continual time is adjusted from 60 seconds to 15 seconds
-
The following skills now have a level difference penalty:
-
Spirit of Golem
-
Heavy Punch
-
-
For a level-gap of 3 or higher, basic effects will be applied with reduced damage.
-
If a caster's level is 6 or more lower than a target, the effects will not be applied.
System Changes
-
Expanded the basic Homunculus slots from 2 to 3.
-
Made changes so that the activated skill effect of the Homunculus communication ability is displayed differently for normal/high-grade/top-grade.
-
Added Help to Homunculus Ability/Communication Ability/Communication Enhancement in the Homunculus UI.
-
The clan quest "Mentee Development" has been deleted.
-
A Class ranking system was newly added.
-
'Class' category was created in ranking menu.
-
Character in 1st to 10th places per class can receive benefits pertaining to the class.
-
1st place character per awakening class receives specific emblem on the bottom part of the character name.
-
Class rankings update every 5 minutes, and one can receive ranking benefits at 6:30 every day.
-
Class ranking is calculated per main class.
-
-
Class ranking benefits per class are:
-
When Knight / Enchanter / Healer class skills are repeatedly used, activation skill 'ranking 1 rank’s blessing’ can apply up to lv. 3.
-
Common |
Increase moving speed by 3, attack attribute by 30, all defense attributes by 30 |
Knight Class Group |
When using Nine Aegis, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels) |
Warrior Class Group |
When using Berserker / Mind of Steel, damage increases by 1% for 10 seconds |
Rogue Class Group |
When using final ultimate evasion, rear damage increases by 1% for 10 seconds. |
Archer Class Group |
When using Mind Eyes, physical skill power increases by 1% for 10 seconds. |
Enchanter Class Group |
When using Blessing barrier, damages of every party members including the user, increase by 1% for 10 seconds (Maximum 3 levels) |
Wizard Class Group |
When using Bust Casting / Great Bust Casting / Storm eye / Wind storm eye, magic skill power increases by 1% for 10 seconds |
Summoner Class Group |
When using Summon barrier, attack power / magic power increases by 3% for 10 seconds |
Healer Class Group |
When using Celestial protection, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels) |
-
Eased the weight/slot restrictions when receiving items from the item inventory.
-
Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory.
-
Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory.
-
-
Bonus XP obtained from Over-hit while defeating monsters has been adjusted from 25% to 10%.
-
Vampiric Rage HP/MP recovery rate from a single target has been changed so that it does not exceed 25%.
-
Throne of Heroes clan raid can be carried out from NPC Roiental in the Town of Rune.
The current Throne of Heroes rankings will be reset with the content update. -
Entry conditions are as follows, and there are 3 kinds of clan raids available based on clan level.
-
Clans at Lv. 13 or higher can enter all 3 kind of raids.
-
Entry Conditions |
|
Character Level |
100 or higher |
Number of Players |
Command channel of at least 4 or more (recommended number of players: command channel of 14 or more) |
Entry NPC |
Roiental (Town of Rune) |
Clan Level |
Goldberg: Lv. 7 / Mary Reed: Lv. 10 / Tauti: Lv. 13 or higher |
Reset Cycle |
Every Wednesday at 6:30 AM |
-
Instanced zones will be bound not only to the clan members who participated in successful Throne of Heroes clan raids, but to every member of the clan that succeeded in the raid.
-
Depending on the number of participants in the Throne of Heroes, a different number of reward NPC Throne treasure chests will spawn.
Number of Participants |
Number of Throne Treasure Chest Spawns |
1 - 7 people |
1 Throne Treasure Chest Spawn |
8 or more people |
2 Throne Treasure Chest Spawns |
UI & Other Changes
-
Changed some settings in Options.
-
Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects."
-
Changed the image quality improvement effect to a checkbox.
-
-
Automatic camera function has been added to the bottom UI.
-
It's a function that synchronizes the character's perspective automatically during Auto Hunt. Press the ON/OFF button to use the function.
-
-
Fixed an issue where the effect was displayed in the wrong place upon acquiring Homunculus enhancement points while the side bar was minimized.
-
Fixed an issue where the Homunculus communication ability wasn't applied upon resetting the ability.
-
Fixed an issue where the users couldn't receive the Powerful Fish items that were sent intermittently via mail.
-
Fixed an issue where the "Clan Summon" and "Belief of the Exalted" skills weren't used when the range increase effect was applied.
-
Fixed an issue where the "Focus Attack" effect wasn't removed after closing the window.
-
Fixed the typo in the NPC name in the NPC Ferris's dialogue window.
-
Adjusted so that augmented accessory items can be crafted.
-
Made changes so that party members without contribution can acquire dropped items by using Auto Pick Up.
-
Fixed an issue where the cooldown of some skills was being reset.
-
Item tooltip was updated.
-
Augment, Soul Crystal, Attribute, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip.
-
The item deletion date is displayed along with the remaining duration at the bottom of the tooltip.
-
-
Separated the "Pull" effect from "Confusion" in the abnormal status type.
-
Some skills' abnormal status type will be changed to Pull.
-
Successful Confusion Attack and Resistance won't alter the Pull effect.
-
-
Jewel type item names and icon panels were applied differently for the Normal/Greater/Top-grade grades.
-
Fixed an issue where Momentum was used upon using the "Jump Attack" skill.
-
Remaining Shadow item coupons - C/D-grade items were removed.
-
Fixed the problem where the screen kept spinning when playing the game using a game pad.
-
Fixed the abnormal screen display in some areas in the Town of Giran.
-
Fixed an issue where the cost wasn't consumed upon using the next skill.
-
1000 Spirit Ores are consumed upon skill use.
-
-
Soul's Release – Zariche, Soul's Release - Made changes so that the Scar of Soul is removed upon using the Akamanah skill.
Target Skills |
|
Soul's Insanity – Zariche |
Soul's Insanity – Akamanah |
Soul's Confinement – Zariche |
Soul's Confinement – Akamanah |
Soul's Release – Zariche |
Soul's Release – Akamanah |
-
Improved the Stun visual effect to be more intuitive.
-
Fixed the auto potion use screen message displaying abnormal value when Auto Hunt is activated with the Silent Mode on.
-
Changed the icon of the Wind Walk Potion.
-
Fixed the problem where the following skills were removed from some barrier type skills.
-
Cursed Sword "Prison of Souls"
-
Blood-stained Zariche & Akamanah skill "Soul's Confinement"
-
-
Fixed an issue where some pieces of R99 equipment were displayed to be augmented when you try to augment with "Top-grade Spirit Stones."
-
"Energy of Protection" tooltip typo has been fixed.
-
Deleted the guide text that said "exchange is available through the Aden Reconstruction Society" in some item tooltips.
-
Related items can be sold at the NPC shop.
-
-
Fixed an issue where the screen kept spinning when using some game pads.
-
Fixed an issue where special abnormal statuses didn't show up on a party member's buff slot.
-
Fixed an issue where incorrect information about Soulstones consumed for Dreadful Roar was displayed in its skill tooltip.
-
Fixed an issue where certain field boss/raid monster attribute windows were not displaying Blood Siphon Resistance.
-
Town of Aden NPC Gallias' instructions have been added to the dual class certificate tooltip.
-
Fixed an issue where certain monsters were dropping items from deleted quests.
-
Target item: Trace of Decaying Darkness
-
-
Changed so that failure to enter Throne of Heroes reason will be displayed as a system message.
-
Fixed the problem where ‘Assault Rush’ and ‘Assault Attack’ skills become deleted when Iss job group changes class with Chaos Essence.
-
Fixed the problem where Augment not allowed item is displayed to Augment UI.
-
Fixed problem where monsters sometimes do not respond to 'Provoke Aura' skill and 'Grand Provoke Aura' skill.
Lineage II Classic
Hunting Zones
-
Renewed the Tower of Insolence hunting Zone.
-
The pre-existing Tower of Insolence hunting Zone has been raised up to Lv. 86 - 90.
-
Combat balance and rewards have been raised to match the upward adjustment of monster levels.
-
The appearance of some of the monsters of the Tower of Insolence was changed.
-
The Sky Rift and all related items were removed.
-
The following rewards can be obtained from the Tower of Insolence:
-
Hunting Zone |
Available Rewards |
Floor 1 - 2 |
A-grade Armor |
Floor 3 - 4 |
A-grade Weapon |
Floor 5 - 8 |
S-grade Armor |
Floor 9 or higher |
S-grade Weapon |
All Floors |
Blessing Scroll |
-
Altered the appearance of 10 monsters that appear on the 5th and 6th floors of Tower of Insolence.
Target Monster |
||||
Platinum Tribe Soldier |
Platinum Tribe Shaman |
Platinum Tribe Escort |
Platinum Tribe Knight |
Platinum Tribe Officer |
Platinum Tribe Warrior |
Platinum Tribe Elite Soldier |
Platinum Tribe Archer |
Platinum Tribe Elite Knight |
Platinum Tribe Prefect |
- Tower of Insolence monsters’ HP, attack power, and defense balances have been increased.
- Increased experiences of 9 monsters that appear on Alligator Island.
Target Monster |
||
Nos |
Crokian Lad |
Dailaon Lad |
Crokian Lad Warrior |
Farhite Lad |
Nos Lad |
Lord of Alligator Island |
Swamp Alligator |
Swamp Warrior |
-
Cruma Tower hunting zone is changed to lv. 50~70 hunting zone.
Cruma Tower Floor |
Monster Level |
3rd basement level |
lv. 50 ~ 60 |
2nd basement level |
lv. 60 ~ 70 |
-
From the teleport list, changed ‘Cruma Marshland,’ which is a hunting zone of 'Town of Dion,' to ‘Cruma Tower.’ Also changed teleport fee to 6750 Adena.
-
Items that were only supplied by monsters in Cruma Tower 2nd and 3rd basement levels were deleted from the reward table and are fixed to be distributed by other monsters below:
Monster Name |
Item Name |
Ragna Orc Prefect |
Mithril Tunic |
Recipe: Scallop Jamadhr (100%) |
|
Recipe: Moonstone Earring (100%) |
|
Recipe: Karmian Glove (100%) |
|
Recipe: Cyclone Bow (100%) |
|
Recipe: Enchant Metallograph (100%) |
|
Kronbe Spider |
Recipe: Chain Gaiters (100%) |
Recipe: Flamberge (100%) |
|
Forest of Mirrors Ghost |
Recipe: Dwarven War Hammer (100%) |
Recipe: Karmian Stockings (100%) |
|
Taik Orc Warrior |
Metal Plate Helmet Material |
Pa’agrio Hand Design |
|
Recipe: Grace Dagger (100%) |
|
Recipe: Widow Maker (100%) |
|
Timak Orc Prefect |
Great Helmet |
Great Helmet Material |
|
Dwarven Chain Shield |
|
Dwarven Chain Shield Piece |
|
Rind Leather Armor Design |
|
Chain Mail Shirt |
|
Dark Elven Dagger |
|
Dark Elven Dagger Edge |
|
Timak Orc Troop Captain |
Recipe: Sword of Whispering Death (100%) |
Recipe: Raid Sword (100%) |
|
Greater Dye of STR <STR+1 CON-1> |
|
Greater Dye of STR <STR+1 DEX-1> |
|
Greater Dye of DEX <DEX+1 STR-1> |
|
Greater Dye of DEX <DEX+1 CON-1> |
|
Recipe: Mermaid's Tears (100%) |
|
Dire Wyrm |
Recipe: Dwarven Chain Gloves (100%) |
Recipe: Crystallized Ice Bow (100%) |
|
Recipe: Aqua Stone Necklace (100%) |
|
Recipe: Aqua Stone Ring (100%) |
|
Recipe: Enchant Mithril shirts (100%) |
|
Mithril Dagger |
|
Mithril Dagger Blade |
|
Recipe: Great Pata (100%) |
|
Recipe: Dwarven Chain Gaiters (100%) |
|
Fline |
Grace Dagger |
Grace Dagger Edge |
|
Dark Streamer |
|
Dark Streamer Edge |
|
Recipe: Drake Leather Armor (100%) |
|
Greater Dye of CON<CON+1 STR-1> |
|
Greater Dye of CON<CON+1 DEX-1> |
|
Greater Dye of MEN<MEN+1 INT-1> |
|
Greater Dye of MEN<MEN+1 WIT-1> |
|
Tower Shield piece |
|
Roving Soul |
Horn of Glory |
Horn of Glory Piece |
|
Knuckle Duster |
|
Knuckle Duster Blade |
|
Plated Leather Gaiters |
|
Recipe: Demon’s Tunic (100%) |
|
Recipe: Forgotten Boots (100%) |
|
Greater Dye of INT <INT+1 MEN-1> |
|
Greater Dye of INT <INT+1 WIT-1> |
|
Greater Dye of WIT<WIT+1 INT-1> |
|
Greater Dye of WIT<WIT+1 MEN-1> |
|
Timak Orc Warrior |
Sage’s Rags |
Recipe: Bec de Corbin (100%) |
|
Tarlk Bugbear Warrior |
Cursed Staff |
Cursed Staff Head |
|
Dwarven War Hammer |
|
Rind Leather Armor |
|
Rind Leather Gaiters |
|
Rind Leather Gaiters Material |
|
Recipe: Theca Leather Gaiters (100%) |
|
Recipe: Club of Nature (100%) |
|
Great Helmet Material |
|
Giant Monster Eye |
Recipe: Great Pata (100%) |
Recipe: Dwarven Chain Gaiters (100%) |
|
Lord of the Plains |
War Axe |
War Axe Blade |
|
Nirvana Axe |
|
Nirvana Axe Blade |
|
Stick of Eternity |
|
Stick of Eternity Shaft |
|
Paradia Staff |
|
Paradia Staff Head |
|
Pa’agrio Hammer |
|
Pa’agrio Hammer Head |
|
Philosopher’s Staff |
|
Philosopher’s Staff Head |
|
Club of Nature |
|
Club of Nature Head |
|
Mace of Underworld |
|
Mace of Underworld Head |
|
Demon’s Boots Fabric |
-
These rewards were added on or above the 5th floor of Tower of Insolence.
Obtainable Items |
|
Master Book - Might |
Master Book - Chant of Shielding |
Master Book - Shield |
Master Book - Chant of Fire |
Master Book - Empower |
Master Book - Power of Pa’agrio |
Master Book - Magic Barrier |
Master Book - Blessing of Pa’agrio |
Master Book - Chant of Battle |
Master Book - Glory of Pa’agrio |
-
Increased the difficulty level of 5th floor and above of the Tower of Insolence.
-
Monsters’ HP and defense were increased.
-
-
The spawn location of monsters in the Abandoned Camp was adjusted.
-
The following raid bosses have been scaled up to Level 85 and their drops have been adjusted accordingly:
-
Priest Orfen Lord Ipos
-
Priest of Core Decar
-
Angel Priest of Baium
-
Queen Ant Drone Priest
-
-
The Priest raid bosses can now be found outside the Ivory Tower hunting zone.
Augmentation System Renewal
-
The Augmentation System has been renewed.
-
Instead of having to go through "Jeros/Jelos's Anvil" or the Dimensional Merchant, augmentation can be carried out by double-clicking a "Life Stone" item.
-
-
D-grade or higher armor can be augmented, and different augment options are applied depending on the body part.
-
A new Life Stone was added.
-
"Life Stone Lv. 1 - Weapon" and "Life Stone Lv. 1 - Armor" can be purchased from the Giran/Aden/Goddard Castle town grocers.
-
New Items |
Grocer Selling Price (Tax not included) |
Life Stone Lv. 1 – Weapon |
2,000,000 Adena |
Life Stone Lv. 1 - Armor |
900,000 Adena |
-
"Life Stone Lv. 2 - Weapon" and "Life Stone Lv. 2 - Armor" have a chance of being obtained from the following raid monsters.
Target Raid Monsters |
|||
King Ignis |
Queen Nebula |
King Procella |
King Petram |
Ignis |
Nebula |
Procella |
Petram |
Scarlet van Halisha |
Antharas |
Baium |
|
-
When augmenting with a Life Stone, the following augmenting fees will be applied.
-
Augmentations can be removed at the Dimensional Merchant, and the removal cost is a flat fee of 100,000 Adena.
-
Item Name |
Augment Fee for Adding a Life Stone |
Life Stone Lv. 1 – Weapon |
300,000 Adena |
Life Stone Lv. 2 - Weapon |
900,000 Adena |
Life Stone Lv. 1 - Armor |
100,000 Adena |
Life Stone Lv. 2 – Armor |
300,000 Adena |
-
The augment options for the weapons are as follows:
Type |
Option 1 |
Option 2 |
Life Stone Lv. 1 – Weapon |
Atk. Spd |
P. Atk. |
Casting Spd. |
M. Atk. |
|
P. Skill Power |
P. Critical Rate |
|
M. Skill Power |
||
Type |
Option 1 |
Option 2 |
Life Stone Lv. 2 – Weapon |
Atk. Spd |
P. Atk. |
Casting Spd. |
M. Atk. |
|
MP Consumption |
All Skill Critical Rate |
|
All Skill Power |
Soulshot/Spiritshot Damage |
-
The augment options for the armor are as follows:
Type |
Armor Type |
Option 1 |
Option 2 |
Life Stone Lv. 1 – Armor |
All Armor Pieces |
Max HP |
P. Def. |
Max MP |
M. Def. |
||
Type |
Armor Type |
Option 1 |
Option 2 |
Life Stone Lv. 2 – Armor |
All Armor Pieces |
Max HP |
P. Def. |
Max MP |
M. Def. |
||
Helmet |
Bow and Magic Attack Resistance |
Debuff Resistance |
|
Gloves |
Melee Weapon Resistance |
All Received Critical Rate |
|
Boots |
Skill Evasion |
Speed |
|
Chest/Full Body |
Damage Received |
All Critical Damage Received |
-
A new Life Stone for augmenting accessories was added.
Item Name |
Augment Fee |
Life Stone - Accessory |
900,000 Adena |
-
The augment options for the new accessories are as follows:
Type |
Accessory Grade |
Option 1 |
Option 2 |
Common |
Rare |
P. Def |
Max HP |
M. Def |
Max MP |
||
Standard |
P. Atk |
Max HP |
|
M. Atk. |
Max MP |
||
Common |
P. Accuracy Increase |
P. Evasion Increase |
|
M. Accuracy Increase |
M. Evasion Increase |
||
Ring |
Rare/Standard |
Magic Resistance Increase |
P. Skill Critical Damage Received Decrease |
M. Skill Critical Damage Received Decrease |
|||
Rare |
All Skill Critical Damage Received Decrease |
||
Earring |
Rare/Standard |
Bow Resistance Increase |
Damage Received Decrease |
Heal Received Increase |
|||
Rare |
HP/MP Recovery Bonus |
||
Necklace |
Rare/Standard |
Melee Weapon Resistance Increase |
P. Critical Rate Received Decrease |
M. Critical Rate Received Decrease |
|||
Rare |
All Critical Rate Received Decrease |
-
Life Stone - Accessory items can be used to augment A-grade or higher Standard accessories and Rare accessories, and different augment options are applied according to the item type (necklace/ring/earrings).
Standard |
Rare |
Ring of Insolence |
Queen Ant's Ring Lv. 1 - Lv. 4 |
Random Crafting Creation System
-
A new Random Crafting Creation system has been added.
-
Can attempt to create a random item by using crafting points.
-
Crafting points automatically recharge when one obtains a point recharge item from monster drops. You can also salvage items to obtain crafting points for a small fee.
-
Crafting points can be recharged up to 99 points. Any excess crafting points remaining after the maximum number has been reached will be discarded.
-
Can renew Random Creation list by consuming 1 Crafting point and 50,000 Adena.
-
When you refresh the item list for the first time after earning crafting points, you can obtain 2 XP Boost Scrolls.
-
Can lock up to 3 Creation slots by using L2 Coins. Locked slots will not change when the list is refreshed up until 20 times.
-
When randomly created, you can obtain 1 out of the 5 items in the list after consuming 1 Million Adena. The chance to obtain each item on the list is 20%.
-
-
The following items can be randomly crafted with the random crafting system:
Soulshot Ticket |
XP Boost Scroll |
HP Potion - Exchangeable |
Shining Scroll of Mood Melody |
Fire Spirit Evolutionary Stone |
Water Spirit Evolutionary Stone |
Wind Spirit Evolutionary Stone |
Earth Spirit Evolutionary Stone |
D-grade Weapons |
D-grade Armor |
D-grade Accessories |
C-grade Weapons |
C-grade Armor |
C-grade Accessories |
B-grade Weapons |
B-grade Armor |
B-grade Accessories |
A-grade Weapons |
A-grade Armor |
A-grade Accessories |
S-grade Weapons |
S-grade Armor |
S-grade Accessories |
Superior Dyes |
Dual Weapon Crafting Stamp (S-grade) |
B-grade Enchant Armor Exchange Ticket |
B-grade Enchant Weapon Exchange Ticket |
A-grade Weapon Exchange Ticket |
A-grade Armor Exchange Ticket |
Scroll: Enchant Armor (S-grade) - Exchangeable |
Scroll: Enchant Armor (A-grade) - Exchangeable |
Scroll: Enchant Armor (B-grade) - Exchangeable |
Scroll: Enchant Armor (C-grade) - Exchangeable |
Scroll: Enchant Armor (D-grade) - Exchangeable |
Scroll: Enchant Weapon (S-grade) - Exchangeable |
Scroll: Enchant Weapon (A-grade) - Exchangeable |
Scroll: Enchant Weapon (B-grade) - Exchangeable |
Scroll: Enchant Weapon (C-grade) - Exchangeable |
Scroll: Enchant Weapon (D-grade) - Exchangeable |
Improved Scroll: Enchant Armor (S-grade) - Exchangeable |
Stable Scroll: Enchant Armor (S-grade) - Exchangeable |
Advanced Stable Scroll: Enchant Armor (S-grade) - Exchangeable |
Top-grade Stable Scroll: Enchant Armor (S-grade) - Exchangeable |
Improved Scroll: Enchant Weapon (S-grade) - Exchangeable |
Stable Scroll: Enchant Weapon (S-grade) - Exchangeable |
Advanced Stable Scroll: Enchant Weapon (S-grade) - Exchangeable |
Top-grade Stable Scroll: Enchant Weapon (S-grade) - Exchangeable |
Brooch Lv. 5 |
Talisman Bracelet Lv. 6 |
Agathion Bracelet Lv. 5 |
Venir's Talisman Advanced Enchantment – Chance to obtain Lv. 15 ~ Lv. 24 Venir Talisman when opened |
Talisman of Baium Advanced Enchantment – Chance to obtain Enchanted +3 ~ +5 Talisman of Baium when opened |
Talisman - Speed Advanced Enchantment – Chance to obtain Enchanted +5 ~ +10 Speed Talisman when opened |
Ring of Core Lv. 1~4 |
Zaken's Earring Lv. 1~4 |
Queen Ant's Ring Lv. 1~4 |
Orfen's Earring Lv. 1~4 |
Baium's Ring Lv. 1~4 |
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Weapons, Armor, and Accessories obtained through the random crafting system can either be tradable or non-tradable (Imprint).
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Weapon and Armor Exchange Tickets (A-grade and B-grade) can be exchanged at the Dimensional Merchant for Imprint (non-tradable) equipment of your choosing.
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Additionally, you can exchange crafting points for the following items in the random crafting UI:
Item |
Requirements |
Gemstone D-grade x900 |
1 Crafting Point |
Gemstone C-grade x300 |
1 Crafting Point |
Gemstone B-grade x90 |
1 Crafting Point |
Chef's Fish Stew - Victory x8 |
1 Crafting Point |
Blessed Weapon System
-
The Blessing system for enhancing weapons was added.
-
"Blessing Scroll" items can be used to bestow C-grade or higher weapons with blessed effects.
-
Blessing weapons are granted basic effects for each weapon type, and A-grade and S-grade weapons are applied with additional effects depending on the weapon's enchantment level.
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The blessed effects applied to each weapon type are as follows:
-
Weapon Type |
Blessed Effect |
One-handed Sword/Rapier |
All Skill Power +2% |
Two-handed Sword/Ancient Sword |
Attack Range +20 |
One-handed Blunt Weapon |
All Skill Critical Rate +1% |
Two-handed Blunt Weapon |
Atk. Spd. +30, Casting Spd. +30 |
Bow |
MP consumption upon bow use removed |
Dagger |
Deadly Stab Success Rate +5% |
Dualsword/Fist Weapon |
P. Skill Critical Damage +50 |
Spear |
Attack Range +20, Attack Target +1 |
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A-grade weapon blessed effects by enchantment level are as follows:
Enchant Level |
Stats |
+16 |
P. Atk. +200, M. Atk. +250 |
+20 |
All Critical Rate +10% |
+25 |
Skill Power +10% |
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S-grade weapon blessed effects by enchantment level are as follows:
Enchant Level |
Stats |
+16 |
P. Atk. +400, M. Atk. +600 |
+20 |
All Critical Rate +15% |
+25 |
Skill Power +15% |
-
If blessing a weapon fails, only the "Blessing Scroll" will be consumed while the item is preserved.
-
"Blessing Scrolls" have a chance of being obtained from monsters in the Tower of Insolence
Item Changes
-
Elixir items were added.
-
Elixir items can be used to obtain character stat points.
-
Stat points can be spent to enhance a character's status (STR/INT/DEX/WIT/CON/MEN).
-
Max. of 5 Elixirs can be used, and 1 stat point is obtained per 1 Elixir.
-
Changed the cost to reset character ability enhancement points.
-
Points Used |
L2 Coins Spent |
Adena Spent |
1 - 5 |
200 |
200,000 |
6 - 10 |
300 |
500,000 |
11 - 15 |
400 |
1,000,000 |
16 - 20 |
500 |
2,000,000 |
21 - 25 |
600 |
5,000,000 |
26 or more |
700 |
10,000,000 |
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Elixirs have a chance of being obtained through the [Elixir Exchange] at the Dimensional Merchant.
Required Items |
Required Qty |
Obtained Items |
Obtained Qty |
Elixir Powder |
10 |
Elixir |
1 |
Adena |
1,000,000 |
Elixir Powder |
7 |
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Elixir Powder can be obtained by defeating monsters of the Imperial Tomb, Antharas' Lair, and Dragon Valley.
-
Tradable fishing reward items will be removed during the maintenance on August 19, 2020:
Target Items |
|
Blue Mackerel – Tradable |
Whale – Dimensional |
Fresh Blue Mackerel – Tradable |
Tuna |
Angler's Box – Tradable |
|
-
Changes were made so Dye items can no longer be sold in NPC stores.
-
Consumable item tooltip was updated.
-
The effects applied upon using items were marked more intuitively.
-
-
Changed the color of the content that is guided as precautions in the consumables item tooltip
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A function to exchange "Beast Soulshots" with "Beast Spiritshots" and vice versa through the Dimensional Merchant was added.
-
"Beast Soulshot" x5 can be exchanged for "Beast Spiritshot" x2.
-
"Beast Spiritshot" x2 can be exchanged for "Beast Soulshot" x5.
-
PvP Ranking System
-
A PVP ranking system was added.
-
PvP rankings can be viewed from the Ranking System UI.
-
If a Lv. 40 or higher character with at least 2 class transfers obtains PVP points, they are counted in the ranking.
-
During a PvP situation, a Final Hit can used to kill a chaotic character in order to gain 1 point.
-
If the level of the character you killed is within a level range 15 levels lower or higher than your own level, an additional 10 points can be obtained.
-
If the character you killed ranks within the top 100 in the character ranking, an additional 10 points can be obtained.
-
PvP ranking is reset every Monday at midnight.
-
Those who ranked 1st - 3rd place in the previous week's ranking will gain a free location sharing benefit for 1 week.
-
-
Added "Ranker's Authority," which can only be accessed by Server Ranking Rank 1 characters.
-
"Ranker's Authority" will be added to the center of the Ranking UI and can only be used within the affiliated server's peace zone and not the World Server.
-
Using "Ranker's Authority" requires 20,000,000 Adena.
-
Using "Ranker's Authority" creates an identical clone of the Rank 1 character of the Server Ranking and the creation location is announced to the entire server through a screen message.
-
The created clone will be identified with a unique pillar of light effect, and a 4-hour "Ranker's Authority" buff is given to characters nearby.
-
"Ranker's Authority" has a 24-hour cooldown, and the created clone resides within the server for 12 hours.
-
The "Ranker's Authority" buff skill effects are as follows.
-
STR +1, INT +1, P. Evasion +20, Additional Recovery +10 upon use of HP Potion
-
-
Changes were made so that when a Server Level Ranking Rank 1 character uses "Ranker's Authority", 20,000,000 Adena is required.
-
Changes were made so the Ranker's Authority NPC gives buffs to nearby characters at 10 second intervals instead of 5 seconds.
-
Improvements were made to the visual effect of the Ranker's Authority buff skill range to make it easier to see.
-
Fixed so that the PVP score will not increase if the same character is killed within 5 minutes after killing the character in the PVP situation and chaotic inclination with the last blow.
-
The kill / death count increases regardless of 5-minute time limit, and only the PVP point get 5 minute penalty.
-
-
The PVP ranking 1st to 3rd place is given a ranking buff that displays unique effects when killing a PC.
Clan Changes
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The enemy registration system will be added.
-
Clans can be registered or removed as enemies in the Clan UI.
-
Members of enemy clans will be marked as such.
-
Enemies can only be registered by clan members with enemy registration privileges.
-
You will turn chaotic upon a PK against an enemy regardless of the enemy status.
-
-
The Clan War content will be removed.
-
The pre-existing Clan War-related data (Clan War list and score) will be removed.
-
-
The Clan UI has been renewed.
-
Clan XP was added to the Clan UI and can be obtained through defeating monsters and clan quests.
-
Changed the method to increase clan level.
Before Change |
After Change |
Increase levels by using ingredients or currency |
Levels increase automatically when clan XP is obtained |
-
Expanded clan levels to Lv. 10.
-
Changes were made so the clan ranking prioritizes clans with higher levels of clan XP that are Lv. 5 or higher.
-
Changed the settings for Proof of Blood items.
-
Proof of Blood can be exchanged for a "Blood Crystal" through NPC Clan Appraiser Leo.
-
Changes were made so Proof of Blood can no longer be obtained as a reward for clan raids or from monsters.
-
Proof of Blood will be removed during the maintenance on September 16, 2020.
-
-
Clan Advent effects can be applied depending on the clan level.
Clan Level |
Applied Skills |
Effects |
1 |
Clan Advent Lv. 1 |
P. Atk +5 / M. Atk +5 increase |
2 |
Clan Advent Lv. 2 |
P. Atk +10 / M. Atk +10 increase |
3 |
Clan Advent Lv. 3 |
P. Atk +15 / M. Atk +15 increase |
4 |
Clan Advent Lv. 4 |
P. Atk +25 / M. Atk +25 increase |
5 |
Clan Advent Lv. 5 |
P. Atk +50 / M. Atk +50 increase |
6 |
Clan Advent Lv. 6 |
P. Atk +100 / M. Atk +100 increase |
7 |
Clan Advent Lv. 7 |
P. Atk +200 / M. Atk +200 increase |
8 |
Clan Advent Lv. 8 |
P. Atk +200 / M. Atk +200 / P. Def +50 / M. Def +50 increase |
9 |
Clan Advent Lv. 9 |
P. Atk +200 / M. Atk +200 / P. Def +100 / M. Def +100 increase |
10 |
Clan Advent Lv. 10 |
P. Atk +200 / M. Atk +200 / P. Def +200 / M. Def +200 increase |
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Changed ‘Other’ category to ‘Mainly Raids’ under tendency list of Clan Entry system.
-
Changed Clan leave and Clan dismiss penalty to 1 minute.
-
The raid category of Mission was changed to the clan category.
-
Clan raid subjugation missions were removed.
-
Clan quests can only be carried out by characters who are a part of a clan.
-
Mission Name |
Progress Conditions |
Reward |
Clan Raid Attack |
Clan level 1 - 10 |
Sayha's Buff Scroll x3 |
Defeat Spirit King Ignis |
Clan level 1 - 10 |
Ignis's Breath x1 |
Defeat Spirit Queen Nebula |
Clan level 1 - 10 |
Queen Nebula's Breath x1 |
Defeat Spirit King Procella |
Clan level 1 - 10 |
King Procella's Breath x1 |
Defeat Spirit King Petram |
Clan level 1 - 10 |
King Petram's Breath x1 |
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Changes were made so the location sharing system is unavailable in certain areas of Giran Castle
-
Location cannot be shared in areas near the spawn location of the castle's Guardian.
-
Location cannot be shared from inside the Outer Giran Castle Gate or certain Guardian spawn locations in front of the Inner Castle Gate.
-
Skill Changes
-
Fixed an issue where skills with buff removal (cancel) effects had a very low success rate.
-
Changes were made to enable the Auto Use of Song/Dance buffs. (Dance of Shadows excluded.)
-
Fixed an issue where Confusion, Peace, Charm, Lure, Repose, and Forget could be used in the peace zone.
-
Changes were made so the Hide skill of friendly forces would not be removed when using the Detect Darkness or Detection skills.
-
Fixed so that the level information will display on the icon of the clan advent skill.
-
Expanded certain buff skill levels.
-
Each skill’s Master book is needed to learn expanded level’s buff skill.
-
Spirit Ore is consumed when an expanded level’s buff skill is used.
-
Class |
Skill Name |
Effect |
Learning Level |
Required SP |
Hierophant |
Might Lv. 4 |
P. Atk. +18% |
76 |
8,000,000 |
Shield Lv. 4 |
P. Def. +18% |
76 |
8,000,000 |
|
Magic Barrier Lv. 3 |
M. Def. +35% |
76 |
8,000,000 |
|
Eva's Saint |
Might Lv. 4 |
P. Atk. +18% |
76 |
6,800,000 |
Shield Lv. 4 |
P. Def. +18% |
76 |
6,800,000 |
|
Shillien Saint |
Might Lv. 4 |
P. Atk. +18% |
76 |
7,400,000 |
Shield Lv. 4 |
P. Def. +18% |
76 |
7,400,000 |
|
Empower Lv. 4 |
M. Atk. +80% |
76 |
7,400,000 |
|
Doomcryer |
Chant of Battle Lv. 4 |
All party members’ P. Atk. +18% |
76 |
6,700,000 |
Chant of Shielding Lv. 4 |
All party members’ P. Def. +18% |
76 |
6,700,000 |
|
Chant of Fire Lv. 4 |
All party members’ M. Def. +35% |
76 |
6,700,000 |
|
Dominator |
Power of Pa’agrio Lv. 4 |
Other clan members’ P. Atk. +18% |
76 |
4,500,000 |
Blessing of Pa’agrio Lv. 4 |
Other clan members’ P. Def. +18% |
76 |
4,500,000 |
|
Glory of Pa’agrio Lv. 4 |
Other clan members’ M. Def. +35% |
76 |
4,500,000 |
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Additional skills can now be acquired by the Fortune Seeker and Dwarf Classes.
Skill Name |
Learning Level/Class |
Effect |
Collecting Mastery - Lv. 1 |
15/Dwarven Figther |
Crafting point recharge from monsters increases by 1%. |
Collecting Mastery - Lv. 2 |
40/Bounty Hunter |
Crafting point recharge from monsters increases by 3%. |
Collecting Mastery - Lv. 3 |
76/Fortune Seeker |
Crafting point recharge from monsters increases by 5%. |
Collecting Mastery - Lv. 4 |
80/Fortune Seeker |
Crafting point recharge from monsters increases by 10%. |
System Changes
-
The level-gap penalty between characters and monsters was changed to 15 levels.
-
According to the changes in the level-gap penalty, the target UI's monster name is displayed in blue when the character's level is higher than the monster’s by 15 or more.
-
The Obtained XP penalty and Item Drop penalty are applied identically for Normal/Boss Monsters.
-
-
The level-gap penalty between party members/command channel members was changed to 15 levels.
-
The Obtained XP penalty and Item Drop penalty are applied when defeating Normal Monsters while the level-gap between party members/command channel members is 15 or more.
-
The Obtained XP penalty and Item Drop penalty are applied when defeating Boss Monsters while the level-gap between party members/command channel members is 15 or more.
-
-
In the Raid Boss Monster passive skill, the level-gap penalty application range was changed from 3 - 9 levels to 15 levels.
-
Eased the weight/slot restrictions when receiving items from the item inventory.
-
Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory.
-
Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory.
-
-
1 more line of special buff slots (24 count) was added.
-
Special buff slots are categorized as follows:
Category |
Target Buffs |
Special Buff 1 |
Consumable Buff, System Buff, Equip Buff, Ranking Buff, Transformation Buff, etc. |
Special Buff 2 |
Character Activation Buff, Equipment Activation Buff, Content Buff, Event Buff, etc. |
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The character's buff slot line order was rearranged to accommodate additional special buff slots.
Buff Slot |
Target Buffs |
1st Line |
Physical/Magic Buff |
2nd Line |
Special Buff 1 |
3rd Line |
Song/Dance Buff |
4th Line |
Special Buff 2 |
5th Line |
Debuff |
6th Line |
Ultimate Kamael Soul, Warrior Class Momentum |
-
The quantity of Soulshots and Blessed Spiritshots consumed when equipping B-grade weapons was decreased.
Weapon Type |
Soulshot |
Blessed Spiritshot |
Bow Weapon |
3 ? 2 |
2 ? 1 |
Weapons Other Than Bows |
2 ? 1 |
2 ? 1 |
UI & Other Changes
-
Changes were made to allow all party members to acquire dropped items using "Auto Pick Up" when proceeding with Auto Hunt as a party.
-
Items obtained by party members will be distributed according to the item acquisition settings specified (example: randomly distribute with spoils) when the party was created.
-
-
Fixed an issue where the character would be unable to move after talking to NPC Ateld and moving to Baium's location.
-
Fixed an issue where monsters would spawn in abnormal locations in Dragon Valley.
-
Item tooltip was updated.
-
Augment, Level Bonus, Soul Crystal, Blessing, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip.
-
The item deletion date is displayed along with the time remaining at the bottom of the tooltip.
-
-
Fixed an issue where Coliseum could not be entered.
-
Changed some items in Preferences.
-
Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects."
-
Changed the Picture-quality improvement effect to a checkbox.
-
-
The Dwarven race's ranking effect description was edited to be more precise.
Previous |
Enchant success rate increases. |
Revision |
The Enchant success rate of Scroll: Enchant Weapon/Armor increased by 1%. |
-
Information on unsupported functions was removed from Macro Help.
-
The "Ancient Book Box" item name was changed to "Buff Slot Expansion Ticket Box".
-
Changes were made so the "Soulshot Exchange" function can be viewed even without a Soulshot Ticket.
-
Fixed an issue where event monsters would spawn in abnormal locations in the Plains of the Lizardmen and Dragon Valley.
-
The function to view party/servitor/pet buff and debuff details was changed to match the special buff slot additions and line rearrangement.
Buff Slot |
Menu List |
Party |
View Buff |
Servitor/Pet |
View Buff/View Debuff |
-
Fixed an issue where the screen kept spinning when using some game pads.
-
The buff slot location where the "Special Buff Scroll" buff is displayed was changed.
-
Changed the monster defeat count of the "Ant Nest" quest to apply to all party members.
-
The tooltip display method of Scroll: Enchant Weapon/Armor was updated.
-
Fixed an issue where a system message would appear repeatedly when a character kills another.
-
Fixed an issue where an abnormal screen was displayed when pressing the Enter key on the server selection screen of the developer menu.
-
Changed the standards for displaying the Enchant success notification message according to the item's grade/type.
Type |
Grade |
Enchant Value |
Weapon |
S-grade |
+18 or higher |
Armor |
+11 or higher |
|
Accessory |
+8 or higher |
-
Changed the standards for displaying the enchant success notification message for the Talisman and Agathion.
-
A notification message is shown for the Talisman and Agathion upon successful enchant to +9 or higher.
-
-
Peace zones that were specified incorrectly for certain areas and settings were changed to normal fields.
-
Changed the cast time of the "Teleport" skill to use the Teleport system from 2 seconds to 3 seconds.
-
Box item tooltip was updated.
-
Changes were made so a list of deactivated hunting Zones is shown at the bottom of the Special Hunting Zone UI.
-
An Auto-camera function has been added to the bottom UI.
-
It is a function that tracks the character's point of view automatically during Auto Hunting. Press the ON/OFF button to use the function.
-
-
Changed the HP UI at the top so the color gets darker as the HP gets lower.
-
Improved sort order for inventory items.
-
The items will list in the order of goods, weapon, armor, and other.
-
-
Improved conversation UI of the Dimensional Merchant menu
-
Improved chat window to help use Dimensional Merchant item features.
-
Can access each sub menu from the Main menu.
-
This is how the Dimensional Store menu has been reorganized.
Main Dimensional Merchant Menu |
Sub Menu |
Enhancement and Convenience |
Augmentation |
Receive Dimensional Item |
|
Share Dimensional Items |
|
Withdraw Shared Item |
|
Event |
Attendance Reward |
Items |
Coupon |
Elixir |
|
Hair Accessory |
|
Soulshot |
|
VIP Coin |
-
Changes so that location can be shared even when character is in death status.
-
Fixed an issue where items were consumed each time a buff was updated when different items that paid the same effect were automatically used at the same time.