Lineage II | Lineage II Classic

 

Lineage II

Hunting Zones

  • The Forest of Spirits has been added as a daily party Instanced Zone.

Entry Condition

Lv. 110+

Number Allowed for Entry

Min. 5 ~ Max. 7

Duration

1 hour

Reset

6:30 AM Daily Reset

Entry Method

Talk with NPC Venusta in Town of Aden to enter

  • Level of field bosses has been raised to Lv. 125.

Hunting zone

Field Boss

Tower of Insolence

Baium

Orfen's Nest

Orfen

Catacomb of Dark Omens

Lilith

The Disciple's Necropolis

Anakim

Dragon Valley

Lord Ishka

  • Resistance effect has been added to field bosses above.

    • Received P./M. Skill Critical Damage -50%

  • Restart, My Teleport, and party member summoning options have been added to field boss zones.

  • The level of Field Raids has been raised to Lv. 120.

  • The number of Field Raids has been adjusted:

Hunting zone

Field Raid

Raid to Be Removed

Ivory Tower Crater

Avenger Alusion

Retaliator Graff

Fields of Massacre

Demon Venoma

Demon Sarboth

Alligator Island

Watcher Tristan

Watchman Sethet

Breka's Stronghold

Berserker Zetahl

Berserker Tabris

Isle of Prayer

Ferocious Valac

Arrogant Lebruum

Forest of Mirrors

Witch Moira

Lunatic Qulan

Wasteland

Arcreach Karon

Scorpion King Botan

  • Resistance effect has been added to remaining Field Raid monsters.

    • Received P./M. Skill Critical Damage -50%

  • To match the changes in Field Raids, the clan quest "Field Raid Hunt" has had its target monsters, count numbers, and performance levels adjusted.

  • Decreased the M. Def. value of monsters located in the common hunting zone and Instanced Zones:

Common Hunting Ground

Altar of Evil

Bloody Swampland

Blazing Swamp

War-Torn Plains

Hellbound

Enchanted Valley

Phantasmal Ridge

Ivory Tower Crater

Silent Valley

Alligator Island

Tanor Canyon

Forest of Mirrors

Field of Silence

Isle of Prayer

Breka's Stronghold

Sel Mahum Training Grounds

Plains of the Lizardmen

Fields of Massacre

Wasteland

Swamp of Screams

Storm Isle

Primeval Isle

Isle of Souls Stronghold 1

Abandoned Coal Mines

Imperial Tomb

Tower of Insolence

Rim Kamaloka

Fafurion Temple

Dragon Valley

 

 

Instanced Zone

Kartia's Labyrinth

Baylor

Nightmare Kamaloka

Ashan Shadow

Krofin's Nest

Tauti (Alliance Instanced zone)

Frintezza (Alliance Instanced zone)

Octavis (Alliance Instanced zone)

Antharas (Alliance Instanced zone)

 

Setting for field hunting zone "Swamp of Screams" has been changed:

Monster Level

Level 116

Teleport Area

Town of Rune

Hunting zone Type

Party Field Hunting zone

Monster Spawn Time

 10:00 - 12:00 / 22:00 - 24:00 daily

  • Added the following settings to the field hunting zone "Swamp of Screams."

    • When the monster appearance is notified, characters within the hunting zone will be moved automatically to a peace zone in the Swamp of Screams teleport area.

  • Changed the Resistance of monsters located in the special hunting zone "Isle of Souls."

    • Removed Confusion Immunity Resistance and added Pull Resistance.

  • Added a Castilla Researcher NPC who can go outside of the instanced zone from the solo instanced zone "Castilla's Labyrinth."

    • The Castilla Researcher will be spawned in the Castilla Labyrinth upon defeating a boss monster.

  • Increased the number of monsters in the special hunting zone "Primeval Isle" and decreased the respawn time.

  • Renewed the field hunting zone "Plains of the Lizardmen."

    • Greatly increased the number of monsters that appear in each area.

    • Changed monster locations for smooth hunting.

  • Renewed the field hunting zone "Wasteland."

    • Greatly increased the number of monsters that appear in each area.

    • Changed monster locations for smooth hunting.

  • Renewed the field hunting zone "Fields of Massacre."

    • Changed the topography around teleportation and adjusted monster placement.

  • Adjusted item rewards for the following hunting zones:

    • Field Hunting zone: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland

    • Timed Hunting zone: Tower of Insolence Lower Floors

    • Changed the recharge time available for certain special hunting zones.

Hunting zone

Before Change

After Change

Storm Isle

300 Min

120 Min

Primeval Isle

300 Min

120 Min

Isle of Souls Stronghold I

300 Min

120 Min

Tower of Insolence Lower Floors

300 Min

0 Min

Note: The Tower of Insolence Recharge Stones will still be usable for adding more time until 9/16. On 9/16, all Tower of Insolence Recharge Stones will be deleted.

  • The placement areas of monsters and the combat balance of Isle of Prayer hunting zones have been adjusted.

    • Regular monster spawn locations and respawn times have been adjusted.

    • The Lizardman Defender is no longer spawned.

    • Monster return distance has been adjusted.

    • Regular monster combat balance has been changed.

  • Environmental objects that could obstruct hunting in Isle of Prayer hunting zones have been removed.

  • Renewed "Sea of Spores" to be a specialized field hunting zone for Lv. 116 parties.

    • Changed monster locations for smooth hunting.

    • Added new specialized monsters for Lv. 116 parties.

    • Party specialized monster: Obtain extra XP when in a party and obtain further XP when in a party of 5 or more.

  • Sea of Spores Hunting zone’s difficulty level and rewards were changed.

    • Monster’s attack power was adjusted up.

    • 'Spore’s night' effect, an effect of which monsters’ battle ability increases during nighttime, is added.

    • Party-specific event party experience bonuses have been lowered.

    • Resistance effect was added to monsters.

Monster Name

Resistance Effect

Richard

Danger Zone attack resistance

Harane

Danger Zone attack resistance

Lesatanas

Danger Zone attack resistance/confusion attack resistance

Arbor

Danger Zone attack resistance/confusion attack resistance

  • Several Field Hunting zone balance adjustments will take place.

  • The monster levels, XP/SP rewards, and item drops have been adjusted upwards in the following zones:

Target Hunting Zone

Beleth's Magic Circle

Desert Quarry

Enchanted Valley

Phantasmal Ridge

Ivory Tower Crater

Silent Valley

Alligator Island

Tanor Canyon

Forest of Mirrors

Field of Silence

Isle of Prayer

Breka's Stronghold

Sel Mahum Training Grounds

Plains of the Lizardmen

Fields of Massacre

Wasteland

Dragon Valley

Fafurion Temple

  • Reorganized Field Hunting zone 'Fafurion Temple' into Party specific Field Hunting zone.

    • Altered monster locations and certain geographical features for smooth hunting.

    • Located monsters for parties in level 120s.

    • Party specific monster: Receive additional XP when killed in party and receive even higher XP if it is a party of 5 or more.

  • Adjusted monsters’ location in 'Sea of Spores' Hunting zone for a better hunting experience.

  • Adjusted amount of MP healed when killing monsters in these Hunting zone:

Target Hunting zone

Sea of Spores

Swamp of Screams

  • Field of Silence area is changed to lv. 109~110 hunting zone.

    • This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.

    • The reward amount has been adjusted to match the monsters’ balance change.

  • Field of Whispers area is changed to lv. 111~112 hunting zone.

    • This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.

    • The reward amount has been adjusted to match the monsters’ balance change.

  • Forest of Mirrors Hunting zone’s monster locations are adjusted.

    • The composition of monsters has been changed and the return distance has been adjusted for smooth hunting.

    • 'Demon’s mirror' monsters are changed to normal monsters. The monsters’ difficulty and reward amount have been adjusted accordingly.

  • All monsters at lv. 100 and above’s attribute attack / defense balances are changed.

 

Augmentation System Renewal

  • The Augmentation system was renewed.

    • Double-click the Spirit Stone to use the new augment feature.

    • Adena was added to augment costs.

    • The augment feature provided by the existing blacksmith NPC will remain intact.

    • You can remove augments through the existing blacksmith NPC only.

  • The following Augment Stones can be augmented:

Augment Stones That Can Be Augmented

Weapon Augment Stone

Mid-grade Weapon Augment Stone

High-grade Weapon Augment Stone

Top-grade Weapon Augment Stone

Top-grade Augment Stones

Spirit Stone Instilled with Giants' Power

Dragon Weapon Augment Stone

Brooch Augment Stone

Circlet Augment Stone

Exalted Weapon Stone

Aria's Spirit Stone

 

  • Made changes so that the rest of the Augment Stones (R110 Accessory Augment Stone and Augment Stone Crystal) cannot be augmented.

  • Armor/accessory augmentation has been added.

    • R95-grade armor and lower grade armors cannot be augmented with the Armor Augment Stone.

    • Equipment that can be augmented using the new "Armor Augment Stone" and "Accessory Augment Stone" are as follows:

Armor

Accessory

Eternal Armor Set

Angel's Necklace

Blessed Eternal Armor Set

Angel's Earring

Bloody Eternal Armor Set

Angel's Ring

Dark Eternal Armor Set

Atlas’ Earring

Leviathan Armor Set

Fallen Angel's Ring

Enchanted Leviathan Armor Set

Dragon Necklace

Bloody Leviathan Armor Set

Dragon Earring

Dark Leviathan Armor Set

Dragon Ring

Limited Leviathan Armor Set

 

  • Armor augmentation can be done with upper armor/pants/headgear/gloves/boots of every type, but shields and sigils cannot be augmented.

  • Armor/accessory augmentation applies 2 options, and they can overlap.

Armor

Option 1

Option 2

P. Evasion +1 - 3

P. Accuracy +1 - 3

M. Evasion +1 - 3

M. Accuracy +1 - 3

P. Def +282 - 311

P. Atk. +763 - 884

P. Def +1 - 3%

P. Atk. +1 - 3%

M. Def +151 - 171

M. Atk 443 - 514

M. Def +1 - 3%

M. Atk +1 - 3%

Defense Attribute +4 - 50

Attack Attribute +4 - 50

PvE Damage -1 - 2%

PvE Damage +1 - 2%

PvP Damage -1 - 2%

PvP Damage +1 - 2%

Accessory

Option 1

Option 2

MP Consumption -1 - 3%

P. Critical Rate +1 - 5%

Movement Speed +2 - 10

P. Skill Critical Rate +1 - 5%

Max HP +1 - 6%

M. Skill Critical Rate +1 - 5%

Max MP +1 - 6%

P. Critical Damage Critical Damage +1 - 5%

Max CP +1 - 6%

P. Skill Critical Damage +1 - 5%

Vitality Bonus +1 - 5%

M. Skill Critical Damage +1 - 5%

EXP/SP +1 - 5%

All Incoming Attacks Critical Rate -1 - 7%

 

All Incoming Attacks Critical Damage -1 - 7%

  • When augmenting armor/accessories, 7 Gemstones (R-grade) and 12,650,000 Adena will be applied as a fee.

  • New crafting recipe "Recipe: Armor Augment Stone (60%)"has been added.

  • The "Recipe: Armor Augment Stone (60%)" can be purchased with Adena from a town Recipe Merchant NPC's "Common Crafting Recipe (Others)" link.

  • Ingredients for crafting Armor Augment Stones are as follows:

Ingredient Item

Amount

Ether

2

Oriharukon Ore

16

Dragon Scales

16

Angel's Feathers

16

Giant's Energy

3

Energy of Destruction

3

  • Changed augment-related item's name and icon/tooltip.

Before Change

After Change

Spirit Stone

Weapon Augment Stone

Mid-grade Spirit Stone

Mid-grade Weapon Augment Stone

High-grade Spirit Stone

High-grade Weapon Augment Stone

Top-grade Spirit Stone

Top-grade Weapon Augment Stone

Brooch Spirit Stone

Brooch Augment Stone

Circlet Spirit Stone

Circlet Augment Stone

Top-grade Spirit Stones

Top-grade Weapon Augment Stone

Top-grade Accessory Spirit Stone

R110 Accessory Augment Stone

Dragon Spirit Stone

Dragon Weapon Augment Stone

Soul Crystal

Augment Stone Crystal

Exalted Spirit Stone

Exalted Weapon Augment Stone

 

Item Changes

  • The Super Advanced Seed Bracelet Lv. 4 can be obtained from NPC Santiago using Star Sign.

    • Santiago -> hear explanation about Star Sign -> upgrade to Super Advanced Seed Bracelet Lv. 4. Can be exchanged using link.

    • The player can use a Super Advanced Seed Bracelet Lv. 3 + 40 Star Signs +400 million Adena to obtain a Super Advanced Seed Bracelet Lv. 3 or Super Advanced Seed Bracelet Lv. 4.

  • Enhancement for Super Advanced Seed Bracelet Lv. 4 has been added.

    • The Super Advanced Seed Bracelet Lv. 4 can be enhanced using a Super Advanced Seed Bracelet Enchant Scroll.

    • Additional effect according to the enhance stage is as follows:

Stage

Common Effect

Effect per Equipped Weapon

1

Max HP/MP/CP +2%

+2% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+1% P. Critical Damage Critical Damage when a dagger is equipped

+1% M. Skill Critical Damage when a staff/magic sword is equipped

+1% P. Skill Critical Damage when a bow/crossbow is equipped

2

Max HP/MP/CP +4%

+4% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+2% P. Critical Damage Critical Damage when a dagger is equipped

+2% M. Skill Critical Damage when a staff/magic sword is equipped

+2% P. Skill Critical Damage when a bow/crossbow is equipped

3

Max HP/MP/CP +6%

+6% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+3% P. Critical Damage Critical Damage when a dagger is equipped

+3% M. Skill Critical Damage when a staff/magic sword is equipped

+3% P. Skill Critical Damage when a bow/crossbow is equipped

4

Max HP/MP/CP +8%

+8% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+4% P. Critical Damage Critical Damage when a dagger is equipped

+4% M. Skill Critical Damage when a staff/magic sword is equipped

+4% P. Skill Critical Damage when a bow/crossbow is equipped

5

Max HP/MP/CP +10%
P./M. Skill Power +1%

+10% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+5% P. Critical Damage Critical Damage when a dagger is equipped

+5% M. Skill Critical Damage when a staff/magic sword is equipped

+5% P. Skill Critical Damage when a bow/crossbow is equipped

6

Max HP/MP/CP +12%
P./M. Skill Power +1%

+12% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+6% P. Critical Damage Critical Damage when a dagger is equipped

+6% M. Skill Critical Damage when a staff/magic sword is equipped

+6% P. Skill Critical Damage when a bow/crossbow is equipped

7

Max HP/MP/CP +14%
P./M. Skill Power +3%

+14% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+7% P. Critical Damage Critical Damage when a dagger is equipped

+7% M. Skill Critical Damage when a staff/magic sword is equipped

+7% P. Skill Critical Damage when a bow/crossbow is equipped

8

Max HP/MP/CP +16%
P./M. Skill Power +3%

+16% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+8% P. Critical Damage Critical Damage when a dagger is equipped

+8% M. Skill Critical Damage when a staff/magic sword is equipped

+8% P. Skill Critical Damage when a bow/crossbow is equipped

9

Max HP/MP/CP +18%
P./M. Skill Power +3%

+18% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

+9% P. Critical Damage Critical Damage when a dagger is equipped

+9% M. Skill Critical Damage when a staff/magic sword is equipped

+9% P. Skill Critical Damage when a bow/crossbow is equipped

10

Max HP/MP/CP +20%
P./M. Skill Power +5%

+20% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

 

 

+10% P. Critical Damage Critical Damage when a dagger is equipped

+10% M. Skill Critical Damage when a staff/magic sword is equipped

+10% P. Skill Critical Damage when a bow/crossbow is equipped

  • "High-grade Artifact Book" and "Top-grade Artifact Book" were added.

  • "Artifact Book", "High-grade Artifact Book", and "Top-grade Artifact Book" can be enhanced by using a "Scroll: Enchant Blessed Artifact Book".

    • "Artifact Book- Level 3" and "High-grade Artifact Book" can be enhanced up to +5.

    • " Top-grade Artifact Book" can be enhanced up to +10.

    • Effects for each Artifact Book enhancement value are as follows:

Item Name

Enhancement Value

Enhancement Effect

Artifact Book - Level 3

0

Activates all artifact slots

1

Activates all artifact slots, Movement Speed +1, EXP/SP 1%

2

Activates all artifact slots, Movement Speed +2, EXP/SP 2%

3

Activates all artifact slots, Movement Speed +3, EXP/SP 3%

4

Activates all artifact slots, Movement Speed +4, EXP/SP 4%

5

Activates all artifact slots, Movement Speed +5, EXP/SP 5%

High-grade Artifact Book

0

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1

1

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 10

2

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 20

3

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 30

4

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 40

5

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50

Top-grade Artifact Book

0

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 / Attack Attribute 50

1

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 60 / Attack Attribute 60

2

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 70 / Attack Attribute 70

3

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 80 / Attack Attribute 80

4

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 90 / Attack Attribute 90

5

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 100 / Attack Attribute 100

6

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 110 / Attack Attribute 110

7

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 120 / Attack Attribute 120 / Damage 1%

8

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 130 / Attack Attribute 130 / Damage 1%

9

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 140 / Attack Attribute 140 / Damage 2%

10

Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 150 / Attack Attribute 150 / Damage 3%

  • "High-grade Artifact Book" and " Top-grade Artifact Book" can be acquired through the Head Blacksmith NPC by upgrading an item.

Upgrade Item

Ingredient Item

High-grade Artifact Book

+5 Artifact Book - Level 3
Crystal of Dawn x12
100,000 Adena

Top-grade Artifact Book

+5 High-grade Artifact Book
Crystal of Dawn x38
100,000 Adena

  • Fixed an issue where the highest-level jewel's effect wasn't applied upon equipping a Top-grade Topaz with a Topaz or a Greater Topaz.

  • Fixed the problem where the item quantity wasn't displayed correctly when exchanging items through an NPC.

  • The following items have been changed to apply a 5-minute cooldown to weapon skills when equipped:

Target Items

Dragon Weapon – High-grade

Dragon Weapon – Top-grade

Blood-stained Zariche

Blood-stained Akamanah

  • The Enhanced Orichalcum Arrow created by the Yul Archer's skill and 6 types of bolt items will be removed on August 19, 2020.

  • The price of the Scroll: Enchant Angel Accessory has been changed at Denign in Giran:

    • Before update: Scroll: Enchant Armor (R-grade) x7 + Elcyum x1

    • After update: Scroll: Enchant Armor (R-grade) x7 + Silenite x1

  • The set item effect based on the enhancement value has been changed to display on the shield and sigil.

  • Changed so that Sigil can be equipped in the left-hand slot even when using both handed weapons.

  • Enchanted effects of 'Enchanted Leviathan Shield' and 'Enchanted Leviathan Sigil' are changed.

item name

Enchantment effect

Enchanted Leviathan Shield

Increase attack speed by 5%, attack power by 3%, defense / magic resistance by 3%

Enchanted Leviathan Sigil

Increase attack / magic speed by 5%, attack power by 2%, magic skill power by 2%

  • Arrows/Bolts and Infinite Quiver/Bolt Containers can no longer be equipped on your character. You must place these items in your inventory now for normal attacks to function.

  • The following changes have been made to the Shining Venusta’s Reward Box:

    • Gem Energy - Removed

    • Circlet Augment Stone - Removed

    • Brooch Augment Stone - Removed

    • Sayha's Talisman Box - Removed

    • Adena - 3,000,000 Reduced to 1,200,000

  • The following items will be removed on August 19, 2020:

Enhanced Orichalcum Arrow

Enhanced Orichalcum Arrow

Enhanced Orichalcum Arrow

Enhanced Orichalcum Bolt

Enhanced Orichalcum Bolt

Enhanced Orichalcum Bolt

Spellbook - Energy of New Power

Talisman - Abundance Pack (Underground)

Spirit Stone Pack (Underground)

Pendant Pack (Underground)

Ingredient Box (Underground)

Treasure Chest (Underground)

Hero's Treasure Chest (Underground)

Wondrous Cubic - 1 time use

Complete Letter Set: TOGETHER

1st Place Treasure Sack

2nd Place Treasure Sack

3rd Place Treasure Sack

4th Place Treasure Sack

5th Place Treasure Sack

6th Place Treasure Sack

Miraculous Valentine Cake

Rare Soul Crystal Ingredient Pack (R95-grade)

Life Stone

Hair Accessory Spirit Stone Pack

Accessory Spirit Stone

Intermediate Accessory Spirit Stone

Advanced Accessory Spirit Stone

Top-grade Accessory Spirit Stone

Hair Accessory Spirit Stone

Rare Accessory Spirit Stone

Orbis Reward Box (Support)

Orbis Reward Box (High-grade)

Orbis Reward Box (Luxury-grade)

Orbis Reward Box (Top-grade)

  • The following items will be removed on September 16, 2020:

Rare Accessory Pack (Underground)

Greater Rare Accessory Pack (Underground)

Soul Bottle Pack (Underground)

Soul Crystal Coupon Pack (Underground)

Hair Accessory Pack (Underground)

Attribute Stone Pack (Underground)

Greater Attribute Stone Pack (Underground)

Enchant Scroll Pack (Underground)

Greater Enchant Scroll Pack (Underground)

Lucky Enchant Stone Pack (Underground)

Greater Lucky Enchant Stone Pack (Underground)

 

Skill Changes

  • Fixed an issue where players could use Shadow Fake Death and open a Private store to avoid being targeted by enemies for a few seconds.

    Added Sigil / Shield related passive skills to all group classes.

    • 'Grand Sigil Mastery' skill is chanted to 'Guard Mastery' skill.

    • Superior Shield Mastery' skill effect is increased due to 'Guard Mastery' skill influence.

[Class]
Skill Name

Skill level

Learning Level

Increased effect

[Sigel Knight]
Sigel Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Sigel Knight]
Superior Shield Mastery

1

85

Existing Effects + P. Atk. 1%

5

100

Existing Effects + P. Atk. 2%

10

110

Existing Effects + P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Tyrr Warrior]
Tyrr Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Tyrr Maestro]
Superior Shield Mastery

1

85

Existing Effects + P. Atk. 1%

5

100

Existing Effects + P. Atk. 2%

10

110

Existing Effects + P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Othell Rogue]
Othell Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Skill Critical Damage 1%

[Yul Archer]
Yul Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Skill Critical Damage 1%

[Feoh Wizard]
Feoh Guard Mastery
(existing Grand Sigil Mastery)

1

85

Existing Effects + M. Skill Critical Damage 1%

2

100

 Existing Effects + M. Skill Critical Damage 2%

3

110

Existing Effects + M. Skill Critical Damage 3%
M. Skill Power 1%

[Iss Enchanter]
Iss Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Iss Sword Muse, Iss Dominator]
Superior Shield Mastery

1

85

Existing Effects + P. Atk. 1%

5

100

Existing Effects + P. Atk. 2%

10

110

Existing Effects + P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Wynn Summoner]
Wynn Guard Mastery

1

85

P. Atk. 1% & M. Atk. 1%

2

100

P. Atk. 2% & M. Atk. 2%

3

110

P. Atk. 3% & M. Atk. 3%
P. Critical Damage & M. Critical Damage 1%,

[Aeore Healer]
Aeore Guard Mastery
(existing Grand Sigil Mastery)

1

85

Existing Effects + M. Skill Power 1%
When equipped with one hand magic sword / one hand staff, M. Atk. 5%

2

100

Existing Effects + M. Skill Power 2%
When equipped with one hand magic sword / one hand staff, M. Atk. 10%

3

110

Existing Effects + M. Skill Power 4%
When equipped with one hand magic sword / one hand staff, M. Atk. 15%

[Eviscerator]
Eviscerator Guard Mastery

1

85

P. Atk. 1%

2

100

P. Atk. 2%

3

110

P. Atk. 3%
P. Critical Damage & P. Skill Critical Damage 1%

[Sayha’s Seer]
Sayha’s Seer Guard Mastery

1

85

M. Skill Critical Damage 1%

2

100

M. Skill Critical Damage 2%

3

110

M. Skill Critical Damage 3%
M. Skill Power 1%

  • Changed the "Limit" effect that was applied when the next skill's effect ended and updated it to be applied from the point of skill use.

    • A condition has been added so that target skills cannot be used while Limit effects are applied.

Target Skills

Applied Skills

Protection of Faith

[Limit of Sigel]
Protection of Faith/Nine Aegis effect does not apply for 90 seconds.

Celestial Party Protection

[Limit of Aeore]
Celestial Protection/Celestial Party Protection effect does not apply for 90 seconds.

Battle Rhapsody
(Frenzy Rhapsody)

[Limit of Iss]
Battle Rhapsody/Frenzy Rhapsody effect does not apply for 90 seconds.

  • The "Limit" effect that applied after the next skill activated has been deleted.

Target Skills

Nine Aegis

Celestial Protection

  • 8 Advanced Dual Certification skills have been added:

Skill Name

Skill Effect

Advanced Dual Certification - P. Atk. Increase

Weapon P. Atk. +50.

Advanced Dual Certification - M. Atk. Increase

Weapon M. Atk. +50.

Advanced Dual Certification - Vital Up

Vitality Bonus +5%.

Advanced Dual Certification - Vital Boost

Vitality consumption +10%, but Vitality bonus +10%.

Advanced Dual Certification - Increase Adena

Adena gain +3%.

Advanced Dual Certification - Attack Attribute

Attack Attribute +50.

Advanced Dual Certification - Defense Attribute

Defense Attribute +50.

Advanced Dual Certification - Critical Defense

Critical Damage received -5%.

  • A Certificate - Dual Class (Advanced) item can be obtained from NPC Trandon in the Talking Island Village or NPC Gallias in the Town of Aden when achieving Lv. 107, 109, and 110 with a main/dual class.

  • A Greater Dual Certification skill can be obtained when bringing a Certificate - Dual Class (Advanced) to NPC Trandon or Gallias.

  • The max level of the "Dual Maximum HP" skill has increased from 7 to 10.

Skill Level

Skill Effect

Required SP

Main/Dual Level Requirement

8

Max HP +3798.

2,525,422,932

107

9

Max HP +4266.

7,273,218,046

109

10

Max HP +4734.

17,455,723,311

110

  • The dual class achievement skill "Dual - Energy of New Power" has been changed so it's obtainable from the Skill UI.

  • 6 skills related to the Yul Archer class's deleted Enhanced Orichalcum Arrow/Bolt items have been deleted.

  • Fixed an issue where the "Coin of Maphr" skill was used repeatedly every cooldown when using Auto-Use.

  • Fixed an issue where the effects of "Focus Attack" and "Sharpen Edge of Storm" were received at the same time.

  • Changed the panel of the skill icon displayed in the skill window upon equipping jewels to be the same with the item icon panel.

  • Fixed an issue where the cooldown of class skills and items triggered in specific conditions were reset after restarting.

  • Fixed an issue where the Shilen's Soul Crystal - Stage 6 - 10, Seven Signs Soul Crystal - Stage 4 - 10, Ruler’s Ring of Authority, and Ring of the Truth-Seeker skills were not sharing a cooldown.

  • Fixed an issue where the Ultimate Force and Archangel of Death skill icons were not activating even after having 10 Soulstones.

  • Changed so that damages of skills that include Tyrr Warrior and Yul Archer class’ confusion effects will not be affected by confusion resistance.

Class

Skill

Tyrr Warrior common
(Tyrr Duelist, Tyrr Dreadnought, Tyrr Titan, Tyrr Grand Khavatari, Tyrr Maestro, Tyrr Doombringer)

Power Bomber

Eruption

Sonic Star

Tyrr Dreadnought

Thunder Spear

Thunder Storm

Tyrr Maestro

Power Hammer Crush

Tyrr Doombringer

Rush Impact

Yul Archer common
(Yul Sagittarius, Yul Moonlight Sentinel, Yul Ghost Sentinel, Yul Trickster)

Bow Strike

Impact Shot

Recoil Shot

  • Bow Strike, Recoil shot’s push effect of Yul Archer skills are changed to Knock down effect.

  • Class ranking activation skill’s duration is changed from previous 10 seconds > 15 seconds.

  • Soul Confinement - Zariche / Akamanah skill continual time is adjusted from 60 seconds to 15 seconds

  • The following skills now have a level difference penalty:

    • Spirit of Golem

    • Heavy Punch

  • For a level-gap of 3 or higher, basic effects will be applied with reduced damage.

  • If a caster's level is 6 or more lower than a target, the effects will not be applied.

System Changes

  • Expanded the basic Homunculus slots from 2 to 3.

  • Made changes so that the activated skill effect of the Homunculus communication ability is displayed differently for normal/high-grade/top-grade.

  • Added Help to Homunculus Ability/Communication Ability/Communication Enhancement in the Homunculus UI.

  • The clan quest "Mentee Development" has been deleted.

  • A Class ranking system was newly added.

    • 'Class' category was created in ranking menu.

    • Character in 1st to 10th places per class can receive benefits pertaining to the class.

    • 1st place character per awakening class receives specific emblem on the bottom part of the character name.

    • Class rankings update every 5 minutes, and one can receive ranking benefits at 6:30 every day.

    • Class ranking is calculated per main class.

  • Class ranking benefits per class are:

    • When Knight / Enchanter / Healer class skills are repeatedly used, activation skill 'ranking 1 rank’s blessing’ can apply up to lv. 3.

Common

Increase moving speed by 3, attack attribute by 30, all defense attributes by 30

Knight Class Group

When using Nine Aegis, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels)

Warrior Class Group

When using Berserker / Mind of Steel, damage increases by 1% for 10 seconds

Rogue Class Group

When using final ultimate evasion, rear damage increases by 1% for 10 seconds.

Archer Class Group

When using Mind Eyes, physical skill power increases by 1% for 10 seconds.

Enchanter Class Group

When using Blessing barrier, damages of every party members including the user, increase by 1% for 10 seconds (Maximum 3 levels)

Wizard Class Group

When using Bust Casting / Great Bust Casting / Storm eye / Wind storm eye, magic skill power increases by 1% for 10 seconds

Summoner Class Group

When using Summon barrier, attack power / magic power increases by 3% for 10 seconds

Healer Class Group

When using Celestial protection, damages of every party members including the user increase by 1% for 10 seconds (Maximum 3 levels)

  • Eased the weight/slot restrictions when receiving items from the item inventory.

    • Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory.

    • Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory.

  • Bonus XP obtained from Over-hit while defeating monsters has been adjusted from 25% to 10%.

  • Vampiric Rage HP/MP recovery rate from a single target has been changed so that it does not exceed 25%.

  • Throne of Heroes clan raid can be carried out from NPC Roiental in the Town of Rune.

    The current Throne of Heroes rankings will be reset with the content update.

  • Entry conditions are as follows, and there are 3 kinds of clan raids available based on clan level.

    • Clans at Lv. 13 or higher can enter all 3 kind of raids.

Entry Conditions

Character Level

100 or higher

Number of Players

Command channel of at least 4 or more (recommended number of players: command channel of 14 or more)

Entry NPC

Roiental (Town of Rune)

Clan Level

Goldberg: Lv. 7 / Mary Reed: Lv. 10 / Tauti: Lv. 13 or higher

Reset Cycle

Every Wednesday at 6:30 AM

  • Instanced zones will be bound not only to the clan members who participated in successful Throne of Heroes clan raids, but to every member of the clan that succeeded in the raid.

  • Depending on the number of participants in the Throne of Heroes, a different number of reward NPC Throne treasure chests will spawn.

Number of Participants

Number of Throne Treasure Chest Spawns

1 - 7 people

1 Throne Treasure Chest Spawn

8 or more people

2 Throne Treasure Chest Spawns

 

UI & Other Changes

  • Changed some settings in Options.

    • Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects."

    • Changed the image quality improvement effect to a checkbox.

  • Automatic camera function has been added to the bottom UI.

    • It's a function that synchronizes the character's perspective automatically during Auto Hunt. Press the ON/OFF button to use the function.

  • Fixed an issue where the effect was displayed in the wrong place upon acquiring Homunculus enhancement points while the side bar was minimized.

  • Fixed an issue where the Homunculus communication ability wasn't applied upon resetting the ability.

  • Fixed an issue where the users couldn't receive the Powerful Fish items that were sent intermittently via mail.

  • Fixed an issue where the "Clan Summon" and "Belief of the Exalted" skills weren't used when the range increase effect was applied.

  • Fixed an issue where the "Focus Attack" effect wasn't removed after closing the window.

  • Fixed the typo in the NPC name in the NPC Ferris's dialogue window.

  • Adjusted so that augmented accessory items can be crafted.

  • Made changes so that party members without contribution can acquire dropped items by using Auto Pick Up.

  • Fixed an issue where the cooldown of some skills was being reset.

  • Item tooltip was updated.

    • Augment, Soul Crystal, Attribute, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip.

    • The item deletion date is displayed along with the remaining duration at the bottom of the tooltip.

  • Separated the "Pull" effect from "Confusion" in the abnormal status type.

    • Some skills' abnormal status type will be changed to Pull.

    • Successful Confusion Attack and Resistance won't alter the Pull effect.

  • Jewel type item names and icon panels were applied differently for the Normal/Greater/Top-grade grades.

  • Fixed an issue where Momentum was used upon using the "Jump Attack" skill.

  • Remaining Shadow item coupons - C/D-grade items were removed.

  • Fixed the problem where the screen kept spinning when playing the game using a game pad.

  • Fixed the abnormal screen display in some areas in the Town of Giran.

  • Fixed an issue where the cost wasn't consumed upon using the next skill.

    • 1000 Spirit Ores are consumed upon skill use.

  • Soul's Release – Zariche, Soul's Release - Made changes so that the Scar of Soul is removed upon using the Akamanah skill.

Target Skills

Soul's Insanity – Zariche

Soul's Insanity – Akamanah

Soul's Confinement – Zariche

Soul's Confinement – Akamanah

Soul's Release – Zariche

Soul's Release – Akamanah

  • Improved the Stun visual effect to be more intuitive.

  • Fixed the auto potion use screen message displaying abnormal value when Auto Hunt is activated with the Silent Mode on.

  • Changed the icon of the Wind Walk Potion.

  • Fixed the problem where the following skills were removed from some barrier type skills.

    • Cursed Sword "Prison of Souls"

    • Blood-stained Zariche & Akamanah skill "Soul's Confinement"

  • Fixed an issue where some pieces of R99 equipment were displayed to be augmented when you try to augment with "Top-grade Spirit Stones."

  • "Energy of Protection" tooltip typo has been fixed.

  • Deleted the guide text that said "exchange is available through the Aden Reconstruction Society" in some item tooltips.

    • Related items can be sold at the NPC shop.

  • Fixed an issue where the screen kept spinning when using some game pads.

  • Fixed an issue where special abnormal statuses didn't show up on a party member's buff slot.

  • Fixed an issue where incorrect information about Soulstones consumed for Dreadful Roar was displayed in its skill tooltip.

  • Fixed an issue where certain field boss/raid monster attribute windows were not displaying Blood Siphon Resistance.

  • Town of Aden NPC Gallias' instructions have been added to the dual class certificate tooltip.

  • Fixed an issue where certain monsters were dropping items from deleted quests.

    • Target item: Trace of Decaying Darkness

  • Changed so that failure to enter Throne of Heroes reason will be displayed as a system message.

  • Fixed the problem where ‘Assault Rush’ and ‘Assault Attack’ skills become deleted when Iss job group changes class with Chaos Essence.

  • Fixed the problem where Augment not allowed item is displayed to Augment UI.

  • Fixed problem where monsters sometimes do not respond to 'Provoke Aura' skill and 'Grand Provoke Aura' skill.

 

Lineage II Classic

Hunting Zones

  • Renewed the Tower of Insolence hunting Zone.

    • The pre-existing Tower of Insolence hunting Zone has been raised up to Lv. 86 - 90.

    • Combat balance and rewards have been raised to match the upward adjustment of monster levels.

    • The appearance of some of the monsters of the Tower of Insolence was changed.

    • The Sky Rift and all related items were removed.

    • The following rewards can be obtained from the Tower of Insolence:

Hunting Zone

Available Rewards

Floor 1 - 2

A-grade Armor

Floor 3 - 4

A-grade Weapon

Floor 5 - 8

S-grade Armor

Floor 9 or higher

S-grade Weapon

All Floors

Blessing Scroll

  • Altered the appearance of 10 monsters that appear on the 5th and 6th floors of Tower of Insolence.

Target Monster

Platinum Tribe Soldier

Platinum Tribe Shaman

Platinum Tribe Escort

Platinum Tribe Knight

Platinum Tribe Officer

Platinum Tribe Warrior

Platinum Tribe Elite Soldier

Platinum Tribe Archer

Platinum Tribe Elite Knight

Platinum Tribe Prefect

  • Tower of Insolence monsters’ HP, attack power, and defense balances have been increased.
  • Increased experiences of 9 monsters that appear on Alligator Island.

Target Monster

Nos

Crokian Lad

Dailaon Lad

Crokian Lad Warrior

Farhite Lad

Nos Lad

Lord of Alligator Island

Swamp Alligator

Swamp Warrior

  • Cruma Tower hunting zone is changed to lv. 50~70 hunting zone.

Cruma Tower Floor

Monster Level

3rd basement level

lv. 50 ~ 60

2nd basement level

lv. 60 ~ 70

  • From the teleport list, changed ‘Cruma Marshland,’ which is a hunting zone of 'Town of Dion,' to ‘Cruma Tower.’  Also changed teleport fee to 6750 Adena.

  • Items that were only supplied by monsters in Cruma Tower 2nd and 3rd basement levels were deleted from the reward table and are fixed to be distributed by other monsters below:

Monster Name

Item Name

Ragna Orc Prefect

Mithril Tunic

Recipe: Scallop Jamadhr (100%)

Recipe: Moonstone Earring (100%)

Recipe: Karmian Glove (100%)

Recipe: Cyclone Bow (100%)

Recipe: Enchant Metallograph (100%)

Kronbe Spider

Recipe: Chain Gaiters (100%)

Recipe: Flamberge (100%)

Forest of Mirrors Ghost

Recipe: Dwarven War Hammer (100%)

Recipe: Karmian Stockings (100%)

Taik Orc Warrior

Metal Plate Helmet Material

Pa’agrio Hand Design

Recipe: Grace Dagger (100%)

Recipe: Widow Maker (100%)

Timak Orc Prefect

Great Helmet

Great Helmet Material

Dwarven Chain Shield

Dwarven Chain Shield Piece

Rind Leather Armor Design

Chain Mail Shirt

Dark Elven Dagger

Dark Elven Dagger Edge

Timak Orc Troop Captain

Recipe: Sword of Whispering Death (100%)

Recipe: Raid Sword (100%)

Greater Dye of STR <STR+1 CON-1>

Greater Dye of STR <STR+1 DEX-1>

Greater Dye of DEX <DEX+1 STR-1>

Greater Dye of DEX <DEX+1 CON-1>

Recipe: Mermaid's Tears (100%)

Dire Wyrm

Recipe: Dwarven Chain Gloves (100%)

Recipe: Crystallized Ice Bow (100%)

Recipe: Aqua Stone Necklace (100%)

Recipe: Aqua Stone Ring (100%)

Recipe: Enchant Mithril shirts (100%)

Mithril Dagger

Mithril Dagger Blade

Recipe: Great Pata (100%)

Recipe: Dwarven Chain Gaiters (100%)

Fline

Grace Dagger

Grace Dagger Edge

Dark Streamer

Dark Streamer Edge

Recipe: Drake Leather Armor (100%)

Greater Dye of CON<CON+1 STR-1>

Greater Dye of CON<CON+1 DEX-1>

Greater Dye of MEN<MEN+1 INT-1>

Greater Dye of MEN<MEN+1 WIT-1>

Tower Shield piece

Roving Soul

Horn of Glory

Horn of Glory Piece

Knuckle Duster

Knuckle Duster Blade

Plated Leather Gaiters

Recipe: Demon’s Tunic (100%)

Recipe: Forgotten Boots (100%)

Greater Dye of INT <INT+1 MEN-1>

Greater Dye of INT <INT+1 WIT-1>

Greater Dye of WIT<WIT+1 INT-1>

Greater Dye of WIT<WIT+1 MEN-1>

Timak Orc Warrior

Sage’s Rags

Recipe: Bec de Corbin (100%)

Tarlk Bugbear Warrior

Cursed Staff

Cursed Staff Head

Dwarven War Hammer

Rind Leather Armor

Rind Leather Gaiters

Rind Leather Gaiters Material

Recipe: Theca Leather Gaiters (100%)

Recipe: Club of Nature (100%)

Great Helmet Material

Giant Monster Eye

Recipe: Great Pata (100%)

Recipe: Dwarven Chain Gaiters (100%)

Lord of the Plains

War Axe

War Axe Blade

Nirvana Axe

Nirvana Axe Blade

Stick of Eternity

Stick of Eternity Shaft

Paradia Staff

Paradia Staff Head

Pa’agrio Hammer

Pa’agrio Hammer Head

Philosopher’s Staff

Philosopher’s Staff Head

Club of Nature

Club of Nature Head

Mace of Underworld

Mace of Underworld Head

Demon’s Boots Fabric

  • These rewards were added on or above the 5th floor of Tower of Insolence.

Obtainable Items

Master Book - Might

Master Book - Chant of Shielding

Master Book - Shield

Master Book - Chant of Fire

Master Book - Empower

Master Book - Power of Pa’agrio

Master Book - Magic Barrier

Master Book - Blessing of Pa’agrio

Master Book - Chant of Battle

Master Book - Glory of Pa’agrio

  • Increased the difficulty level of 5th floor and above of the Tower of Insolence.

    • Monsters’ HP and defense were increased.

  • The spawn location of monsters in the Abandoned Camp was adjusted.

  • The following raid bosses have been scaled up to Level 85 and their drops have been adjusted accordingly:

    • Priest Orfen Lord Ipos

    • Priest of Core Decar

    • Angel Priest of Baium

    • Queen Ant Drone Priest

  • The Priest raid bosses can now be found outside the Ivory Tower hunting zone.

 

Augmentation System Renewal

  • The Augmentation System has been renewed.

    • Instead of having to go through "Jeros/Jelos's Anvil" or the Dimensional Merchant, augmentation can be carried out by double-clicking a "Life Stone" item.

  • D-grade or higher armor can be augmented, and different augment options are applied depending on the body part.

  • A new Life Stone was added.

    • "Life Stone Lv. 1 - Weapon" and "Life Stone Lv. 1 - Armor" can be purchased from the Giran/Aden/Goddard Castle town grocers.

New Items

Grocer Selling Price (Tax not included)

Life Stone Lv. 1 – Weapon

2,000,000 Adena

Life Stone Lv. 1 - Armor

900,000 Adena

  • "Life Stone Lv. 2 - Weapon" and "Life Stone Lv. 2 - Armor" have a chance of being obtained from the following raid monsters.

Target Raid Monsters

King Ignis

Queen Nebula

King Procella

King Petram

Ignis

Nebula

Procella

Petram

Scarlet van Halisha

Antharas

Baium

 

  • When augmenting with a Life Stone, the following augmenting fees will be applied.

    • Augmentations can be removed at the Dimensional Merchant, and the removal cost is a flat fee of 100,000 Adena.

Item Name

Augment Fee for Adding a Life Stone

Life Stone Lv. 1 – Weapon

300,000 Adena

Life Stone Lv. 2 - Weapon

900,000 Adena

Life Stone Lv. 1 - Armor

100,000 Adena

Life Stone Lv. 2 – Armor

300,000 Adena

  • The augment options for the weapons are as follows:

Type

Option 1

Option 2

Life Stone Lv. 1 – Weapon

Atk. Spd

P. Atk.

Casting Spd.

M. Atk.

P. Skill Power

P. Critical Rate

M. Skill Power

Type

Option 1

Option 2

Life Stone Lv. 2 – Weapon

Atk. Spd

P. Atk.

Casting Spd.

M. Atk.

MP Consumption

All Skill Critical Rate

All Skill Power

Soulshot/Spiritshot Damage

  • The augment options for the armor are as follows:

Type

Armor Type

Option 1

Option 2

Life Stone Lv. 1 – Armor

All Armor Pieces

Max HP

P. Def.

Max MP

M. Def.

Type

Armor Type

Option 1

Option 2

Life Stone Lv. 2 – Armor

All Armor Pieces

Max HP

P. Def.

Max MP

M. Def.

Helmet

Bow and Magic Attack Resistance

Debuff Resistance

Gloves

Melee Weapon Resistance

All Received Critical Rate

Boots

Skill Evasion

Speed

Chest/Full Body

Damage Received

All Critical Damage Received

  • A new Life Stone for augmenting accessories was added.

Item Name

Augment Fee

Life Stone - Accessory

900,000 Adena

  • The augment options for the new accessories are as follows:

Type

Accessory Grade

Option 1

Option 2

Common

Rare

P. Def

Max HP

M. Def

Max MP

Standard

P. Atk

Max HP

M. Atk.

Max MP

Common

P. Accuracy Increase

P. Evasion Increase

M. Accuracy Increase

M. Evasion Increase

Ring

Rare/Standard

Magic Resistance Increase

P. Skill Critical Damage Received Decrease

M. Skill Critical Damage Received Decrease

Rare

All Skill Critical Damage Received Decrease

Earring

Rare/Standard

Bow Resistance Increase

Damage Received Decrease

Heal Received Increase

Rare

HP/MP Recovery Bonus

Necklace

Rare/Standard

Melee Weapon Resistance Increase

P. Critical Rate Received Decrease

M. Critical Rate Received Decrease

Rare

All Critical Rate Received Decrease

  • Life Stone - Accessory items can be used to augment A-grade or higher Standard accessories and Rare accessories, and different augment options are applied according to the item type (necklace/ring/earrings).

Standard

Rare

Ring of Insolence
Majestic Ring
Phoenix Ring
Tateossian Ring
Dragon Valley Earring
Majestic Earring
Phoenix Earring
Tateossian Earring
Majestic Necklace
Phoenix Necklace
Tateossian Necklace

Queen Ant's Ring Lv. 1 - Lv. 4
Ring of Core Lv. 1 - Lv. 4
Baium's Ring Lv. 1 - Lv. 4
Orfen's Earring Lv. 1 - Lv. 4
Zaken's Earring Lv. 1 - Lv. 4
Antharas' Earring Lv. 1 - Lv. 4
Frintezza's Necklace Lv. 1 - Lv. 4
Nebula's Necklace
Ignis's Necklace
Procella's Necklace
Petram's Necklace

 

Random Crafting Creation System

  • A new Random Crafting Creation system has been added.

    • Can attempt to create a random item by using crafting points.

    • Crafting points automatically recharge when one obtains a point recharge item from monster drops. You can also salvage items to obtain crafting points for a small fee.

    • Crafting points can be recharged up to 99 points. Any excess crafting points remaining after the maximum number has been reached will be discarded.

    • Can renew Random Creation list by consuming 1 Crafting point and 50,000 Adena.

    • When you refresh the item list for the first time after earning crafting points, you can obtain 2 XP Boost Scrolls.

    • Can lock up to 3 Creation slots by using L2 Coins. Locked slots will not change when the list is refreshed up until 20 times.

    • When randomly created, you can obtain 1 out of the 5 items in the list after consuming 1 Million Adena. The chance to obtain each item on the list is 20%.

  • The following items can be randomly crafted with the random crafting system:

Soulshot Ticket

XP Boost Scroll

HP Potion - Exchangeable

Shining Scroll of Mood Melody

Fire Spirit Evolutionary Stone

Water Spirit Evolutionary Stone

Wind Spirit Evolutionary Stone

Earth Spirit Evolutionary Stone

D-grade Weapons

D-grade Armor

D-grade Accessories

C-grade Weapons

C-grade Armor

C-grade Accessories

B-grade Weapons

B-grade Armor

B-grade Accessories

A-grade Weapons

A-grade Armor

A-grade Accessories

S-grade Weapons

S-grade Armor

S-grade Accessories

Superior Dyes

Dual Weapon Crafting Stamp (S-grade)

B-grade Enchant Armor Exchange Ticket

B-grade Enchant Weapon Exchange Ticket

A-grade Weapon Exchange Ticket

A-grade Armor Exchange Ticket

Scroll: Enchant Armor (S-grade) - Exchangeable

Scroll: Enchant Armor (A-grade) - Exchangeable

Scroll: Enchant Armor (B-grade) - Exchangeable

Scroll: Enchant Armor (C-grade) - Exchangeable

Scroll: Enchant Armor (D-grade) - Exchangeable

Scroll: Enchant Weapon (S-grade) - Exchangeable

Scroll: Enchant Weapon (A-grade) - Exchangeable

Scroll: Enchant Weapon (B-grade) - Exchangeable

Scroll: Enchant Weapon (C-grade) - Exchangeable

Scroll: Enchant Weapon (D-grade) - Exchangeable

Improved Scroll: Enchant Armor (S-grade) - Exchangeable

Stable Scroll: Enchant Armor (S-grade) - Exchangeable

Advanced Stable Scroll: Enchant Armor (S-grade) - Exchangeable

Top-grade Stable Scroll: Enchant Armor (S-grade) - Exchangeable

Improved Scroll: Enchant Weapon (S-grade) - Exchangeable

Stable Scroll: Enchant Weapon (S-grade) - Exchangeable

Advanced Stable Scroll: Enchant Weapon (S-grade) - Exchangeable

Top-grade Stable Scroll: Enchant Weapon (S-grade) - Exchangeable

Brooch Lv. 5

Talisman Bracelet Lv. 6

Agathion Bracelet Lv. 5

Venir's Talisman Advanced Enchantment – Chance to obtain Lv. 15 ~ Lv. 24 Venir Talisman when opened

Talisman of Baium Advanced Enchantment – Chance to obtain Enchanted +3 ~ +5 Talisman of Baium when opened

Talisman - Speed Advanced Enchantment – Chance to obtain Enchanted +5 ~ +10 Speed Talisman when opened

Ring of Core Lv. 1~4

Zaken's Earring Lv. 1~4

Queen Ant's Ring Lv. 1~4

Orfen's Earring Lv. 1~4

Baium's Ring Lv. 1~4

  • Weapons, Armor, and Accessories obtained through the random crafting system can either be tradable or non-tradable (Imprint).

  • Weapon and Armor Exchange Tickets (A-grade and B-grade) can be exchanged at the Dimensional Merchant for Imprint (non-tradable) equipment of your choosing.

  • Additionally, you can exchange crafting points for the following items in the random crafting UI:

Item

Requirements

Gemstone D-grade x900

1 Crafting Point
50,000 Adena

Gemstone C-grade x300

1 Crafting Point
50,000 Adena

Gemstone B-grade x90

1 Crafting Point
50,000 Adena

Chef's Fish Stew - Victory x8

1 Crafting Point
50,000 Adena

 

Blessed Weapon System

  • The Blessing system for enhancing weapons was added.

    • "Blessing Scroll" items can be used to bestow C-grade or higher weapons with blessed effects.

    • Blessing weapons are granted basic effects for each weapon type, and A-grade and S-grade weapons are applied with additional effects depending on the weapon's enchantment level.

    • The blessed effects applied to each weapon type are as follows:

Weapon Type

Blessed Effect

One-handed Sword/Rapier

All Skill Power +2%

Two-handed Sword/Ancient Sword

Attack Range +20

One-handed Blunt Weapon

All Skill Critical Rate +1%

Two-handed Blunt Weapon

Atk. Spd. +30, Casting Spd. +30

Bow

MP consumption upon bow use removed

Dagger

Deadly Stab Success Rate +5%

Dualsword/Fist Weapon

P. Skill Critical Damage +50

Spear

Attack Range +20, Attack Target +1

  • A-grade weapon blessed effects by enchantment level are as follows:

Enchant Level

Stats

+16

P. Atk. +200, M. Atk. +250

+20

All Critical Rate +10%

+25

Skill Power +10%

  • S-grade weapon blessed effects by enchantment level are as follows:

Enchant Level

Stats

+16

P. Atk. +400, M. Atk. +600

+20

All Critical Rate +15%

+25

Skill Power +15%

  • If blessing a weapon fails, only the "Blessing Scroll" will be consumed while the item is preserved.

  • "Blessing Scrolls" have a chance of being obtained from monsters in the Tower of Insolence

 

Item Changes

  • Elixir items were added.

    • Elixir items can be used to obtain character stat points.

    • Stat points can be spent to enhance a character's status (STR/INT/DEX/WIT/CON/MEN).

    • Max. of 5 Elixirs can be used, and 1 stat point is obtained per 1 Elixir.

    • Changed the cost to reset character ability enhancement points.

Points Used

L2 Coins Spent

Adena Spent

1 - 5

200

200,000

6 - 10

300

500,000

11 - 15

400

1,000,000

16 - 20

500

2,000,000

21 - 25

600

5,000,000

26 or more

700

10,000,000

  • Elixirs have a chance of being obtained through the [Elixir Exchange] at the Dimensional Merchant.

Required Items

Required Qty

Obtained Items

Obtained Qty

Elixir Powder

10

Elixir

1

Adena

1,000,000

Elixir Powder

7

  • Elixir Powder can be obtained by defeating monsters of the Imperial Tomb, Antharas' Lair, and Dragon Valley.

  • Tradable fishing reward items will be removed during the maintenance on August 19, 2020:

Target Items

Blue Mackerel – Tradable

Whale – Dimensional

Fresh Blue Mackerel – Tradable

Tuna

Angler's Box – Tradable

 

  • Changes were made so Dye items can no longer be sold in NPC stores.

  • Consumable item tooltip was updated.

    • The effects applied upon using items were marked more intuitively.

  • Changed the color of the content that is guided as precautions in the consumables item tooltip

  • A function to exchange "Beast Soulshots" with "Beast Spiritshots" and vice versa through the Dimensional Merchant was added.

    • "Beast Soulshot" x5 can be exchanged for "Beast Spiritshot" x2.

    • "Beast Spiritshot" x2 can be exchanged for "Beast Soulshot" x5.

 

PvP Ranking System

  • A PVP ranking system was added.

    • PvP rankings can be viewed from the Ranking System UI.

    • If a Lv. 40 or higher character with at least 2 class transfers obtains PVP points, they are counted in the ranking.

    • During a PvP situation, a Final Hit can used to kill a chaotic character in order to gain 1 point.

    • If the level of the character you killed is within a level range 15 levels lower or higher than your own level, an additional 10 points can be obtained.

    • If the character you killed ranks within the top 100 in the character ranking, an additional 10 points can be obtained.

    • PvP ranking is reset every Monday at midnight.

    • Those who ranked 1st - 3rd place in the previous week's ranking will gain a free location sharing benefit for 1 week.

  • Added "Ranker's Authority," which can only be accessed by Server Ranking Rank 1 characters.

  • "Ranker's Authority" will be added to the center of the Ranking UI and can only be used within the affiliated server's peace zone and not the World Server.

  • Using "Ranker's Authority" requires 20,000,000 Adena.

  • Using "Ranker's Authority" creates an identical clone of the Rank 1 character of the Server Ranking and the creation location is announced to the entire server through a screen message.

  • The created clone will be identified with a unique pillar of light effect, and a 4-hour "Ranker's Authority" buff is given to characters nearby.

  • "Ranker's Authority" has a 24-hour cooldown, and the created clone resides within the server for 12 hours.

  • The "Ranker's Authority" buff skill effects are as follows.

    • STR +1, INT +1, P. Evasion +20, Additional Recovery +10 upon use of HP Potion

  • Changes were made so that when a Server Level Ranking Rank 1 character uses "Ranker's Authority", 20,000,000 Adena is required.

  • Changes were made so the Ranker's Authority NPC gives buffs to nearby characters at 10 second intervals instead of 5 seconds.

  • Improvements were made to the visual effect of the Ranker's Authority buff skill range to make it easier to see.

  • Fixed so that the PVP score will not increase if the same character is killed within 5 minutes after killing the character in the PVP situation and chaotic inclination with the last blow.

    • The kill / death count increases regardless of 5-minute time limit, and only the PVP point get 5 minute penalty.

  • The PVP ranking 1st to 3rd place is given a ranking buff that displays unique effects when killing a PC.

 

Clan Changes

  • The enemy registration system will be added.

    • Clans can be registered or removed as enemies in the Clan UI.

    • Members of enemy clans will be marked as such.

    • Enemies can only be registered by clan members with enemy registration privileges.

    • You will turn chaotic upon a PK against an enemy regardless of the enemy status.

  • The Clan War content will be removed.

    • The pre-existing Clan War-related data (Clan War list and score) will be removed.

  • The Clan UI has been renewed.

  • Clan XP was added to the Clan UI and can be obtained through defeating monsters and clan quests.

  • Changed the method to increase clan level.

Before Change

After Change

Increase levels by using ingredients or currency

Levels increase automatically when clan XP is obtained

  • Expanded clan levels to Lv. 10.

  • Changes were made so the clan ranking prioritizes clans with higher levels of clan XP that are Lv. 5 or higher.

  • Changed the settings for Proof of Blood items.

    • Proof of Blood can be exchanged for a "Blood Crystal" through NPC Clan Appraiser Leo.

    • Changes were made so Proof of Blood can no longer be obtained as a reward for clan raids or from monsters.

    • Proof of Blood will be removed during the maintenance on September 16, 2020.

  • Clan Advent effects can be applied depending on the clan level.

Clan Level

Applied Skills

Effects

1

Clan Advent Lv. 1

P. Atk +5 / M. Atk +5 increase

2

Clan Advent Lv. 2

P. Atk +10 / M. Atk +10 increase

3

Clan Advent Lv. 3

P. Atk +15 / M. Atk +15 increase

4

Clan Advent Lv. 4

P. Atk +25 / M. Atk +25 increase

5

Clan Advent Lv. 5

P. Atk +50 / M. Atk +50 increase

6

Clan Advent Lv. 6

P. Atk +100 / M. Atk +100 increase

7

Clan Advent Lv. 7

P. Atk +200 / M. Atk +200 increase

8

Clan Advent Lv. 8

P. Atk +200 / M. Atk +200 / P. Def +50 / M. Def +50 increase

9

Clan Advent Lv. 9

P. Atk +200 / M. Atk +200 / P. Def +100 / M. Def +100 increase

10

Clan Advent Lv. 10

P. Atk +200 / M. Atk +200 / P. Def +200 / M. Def +200 increase

  • Changed ‘Other’ category to ‘Mainly Raids’ under tendency list of Clan Entry system.

  • Changed Clan leave and Clan dismiss penalty to 1 minute.

  • The raid category of Mission was changed to the clan category.

    • Clan raid subjugation missions were removed.

    • Clan quests can only be carried out by characters who are a part of a clan.

Mission Name

Progress Conditions

Reward

Clan Raid Attack

Clan level 1 - 10
Character level 40 - 99

Sayha's Buff Scroll x3
Clan XP 50

Defeat Spirit King Ignis

Clan level 1 - 10
Character level 76 - 99

Ignis's Breath x1
Clan XP 25

Defeat Spirit Queen Nebula

Clan level 1 - 10
Character level 76 - 99

Queen Nebula's Breath x1
Clan XP 25

Defeat Spirit King Procella

Clan level 1 - 10
Character level 76 - 99

King Procella's Breath x1
Clan XP 25

Defeat Spirit King Petram

Clan level 1 - 10
Character level 76 - 99

King Petram's Breath x1
Clan XP 25

  • Changes were made so the location sharing system is unavailable in certain areas of Giran Castle

    • Location cannot be shared in areas near the spawn location of the castle's Guardian.

    • Location cannot be shared from inside the Outer Giran Castle Gate or certain Guardian spawn locations in front of the Inner Castle Gate.

 

Skill Changes

  • Fixed an issue where skills with buff removal (cancel) effects had a very low success rate.

  • Changes were made to enable the Auto Use of Song/Dance buffs. (Dance of Shadows excluded.)

  • Fixed an issue where Confusion, Peace, Charm, Lure, Repose, and Forget could be used in the peace zone.

  • Changes were made so the Hide skill of friendly forces would not be removed when using the Detect Darkness or Detection skills.

  • Fixed so that the level information will display on the icon of the clan advent skill.

  • Expanded certain buff skill levels.

    • Each skill’s Master book is needed to learn expanded level’s buff skill.

    • Spirit Ore is consumed when an expanded level’s buff skill is used.

Class

Skill Name

Effect

Learning Level

Required SP

Hierophant

Might Lv. 4

P. Atk. +18%

76

8,000,000

Shield Lv. 4

P. Def. +18%

76

8,000,000

Magic Barrier Lv. 3

M. Def. +35%

76

8,000,000

Eva's Saint

Might Lv. 4

P. Atk. +18%

76

6,800,000

Shield Lv. 4

P. Def. +18%

76

6,800,000

Shillien Saint

Might Lv. 4

P. Atk. +18%

76

7,400,000

Shield Lv. 4

P. Def. +18%

76

7,400,000

Empower Lv. 4

M. Atk. +80%

76

7,400,000

Doomcryer

Chant of Battle Lv. 4

All party members’ P. Atk. +18%

76

6,700,000

Chant of Shielding Lv. 4

All party members’ P. Def. +18%

76

6,700,000

Chant of Fire Lv. 4

All party members’ M. Def. +35%

76

6,700,000

Dominator

Power of Pa’agrio Lv. 4

Other clan members’ P. Atk. +18%

76

4,500,000

Blessing of Pa’agrio Lv. 4

Other clan members’ P. Def. +18%

76

4,500,000

Glory of Pa’agrio Lv. 4

Other clan members’ M. Def. +35%

76

4,500,000

  • Additional skills can now be acquired by the Fortune Seeker and Dwarf Classes.

Skill Name

Learning Level/Class

Effect

Collecting Mastery - Lv. 1

15/Dwarven Figther

Crafting point recharge from monsters increases by 1%.

Collecting Mastery - Lv. 2

40/Bounty Hunter

Crafting point recharge from monsters increases by 3%.

Collecting Mastery - Lv. 3

76/Fortune Seeker

Crafting point recharge from monsters increases by 5%.

Collecting Mastery - Lv. 4

80/Fortune Seeker

Crafting point recharge from monsters increases by 10%.

 

System Changes

  • The level-gap penalty between characters and monsters was changed to 15 levels.

    • According to the changes in the level-gap penalty, the target UI's monster name is displayed in blue when the character's level is higher than the monster’s by 15 or more.

    • The Obtained XP penalty and Item Drop penalty are applied identically for Normal/Boss Monsters.

  • The level-gap penalty between party members/command channel members was changed to 15 levels.

    • The Obtained XP penalty and Item Drop penalty are applied when defeating Normal Monsters while the level-gap between party members/command channel members is 15 or more.

    • The Obtained XP penalty and Item Drop penalty are applied when defeating Boss Monsters while the level-gap between party members/command channel members is 15 or more.

  • In the Raid Boss Monster passive skill, the level-gap penalty application range was changed from 3 - 9 levels to 15 levels.

  • Eased the weight/slot restrictions when receiving items from the item inventory.

    • Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory.

    • Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory.

  • 1 more line of special buff slots (24 count) was added.

  • Special buff slots are categorized as follows:

Category

Target Buffs

Special Buff 1

Consumable Buff, System Buff, Equip Buff, Ranking Buff, Transformation Buff, etc.

Special Buff 2

Character Activation Buff, Equipment Activation Buff, Content Buff, Event Buff, etc.

  • The character's buff slot line order was rearranged to accommodate additional special buff slots.

Buff Slot

Target Buffs

1st Line

Physical/Magic Buff

2nd Line

Special Buff 1

3rd Line

Song/Dance Buff

4th Line

Special Buff 2

5th Line

Debuff

6th Line

Ultimate Kamael Soul, Warrior Class Momentum

  • The quantity of Soulshots and Blessed Spiritshots consumed when equipping B-grade weapons was decreased.

Weapon Type

Soulshot

Blessed Spiritshot

Bow Weapon

3 ? 2

2 ? 1

Weapons Other Than Bows

2 ? 1

2 ? 1

 

UI & Other Changes

  • Changes were made to allow all party members to acquire dropped items using "Auto Pick Up" when proceeding with Auto Hunt as a party.

    • Items obtained by party members will be distributed according to the item acquisition settings specified (example: randomly distribute with spoils) when the party was created.

  • Fixed an issue where the character would be unable to move after talking to NPC Ateld and moving to Baium's location.

  • Fixed an issue where monsters would spawn in abnormal locations in Dragon Valley.

  • Item tooltip was updated.

    • Augment, Level Bonus, Soul Crystal, Blessing, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip.

    • The item deletion date is displayed along with the time remaining at the bottom of the tooltip.

  • Fixed an issue where Coliseum could not be entered.

  • Changed some items in Preferences.

    • Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects."

    • Changed the Picture-quality improvement effect to a checkbox.

  • The Dwarven race's ranking effect description was edited to be more precise.

Previous

Enchant success rate increases.

Revision

The Enchant success rate of Scroll: Enchant Weapon/Armor increased by 1%.

  • Information on unsupported functions was removed from Macro Help.

  • The "Ancient Book Box" item name was changed to "Buff Slot Expansion Ticket Box".

  • Changes were made so the "Soulshot Exchange" function can be viewed even without a Soulshot Ticket.

  • Fixed an issue where event monsters would spawn in abnormal locations in the Plains of the Lizardmen and Dragon Valley.

  • The function to view party/servitor/pet buff and debuff details was changed to match the special buff slot additions and line rearrangement.

Buff Slot

Menu List

Party

View Buff
View Debuff
View Song/Dance
View Special Buff 1
View Special Buff 2
Off

Servitor/Pet

View Buff/View Debuff
View Song/Dance
View Special Buff 1
View Special Buff 2

  • Fixed an issue where the screen kept spinning when using some game pads.

  • The buff slot location where the "Special Buff Scroll" buff is displayed was changed.

  • Changed the monster defeat count of the "Ant Nest" quest to apply to all party members.

  • The tooltip display method of Scroll: Enchant Weapon/Armor was updated.

  • Fixed an issue where a system message would appear repeatedly when a character kills another.

  • Fixed an issue where an abnormal screen was displayed when pressing the Enter key on the server selection screen of the developer menu.

  • Changed the standards for displaying the Enchant success notification message according to the item's grade/type.

Type

Grade

Enchant Value

Weapon

S-grade

+18 or higher

Armor

+11 or higher

Accessory

+8 or higher

  • Changed the standards for displaying the enchant success notification message for the Talisman and Agathion.

    • A notification message is shown for the Talisman and Agathion upon successful enchant to +9 or higher.

  • Peace zones that were specified incorrectly for certain areas and settings were changed to normal fields.

  • Changed the cast time of the "Teleport" skill to use the Teleport system from 2 seconds to 3 seconds.

  • Box item tooltip was updated.

  • Changes were made so a list of deactivated hunting Zones is shown at the bottom of the Special Hunting Zone UI.

  • An Auto-camera function has been added to the bottom UI.

    • It is a function that tracks the character's point of view automatically during Auto Hunting. Press the ON/OFF button to use the function.

  • Changed the HP UI at the top so the color gets darker as the HP gets lower.

  • Improved sort order for inventory items.

    • The items will list in the order of goods, weapon, armor, and other.

  • Improved conversation UI of the Dimensional Merchant menu

  • Improved chat window to help use Dimensional Merchant item features.

  • Can access each sub menu from the Main menu.

  • This is how the Dimensional Store menu has been reorganized.

Main Dimensional Merchant Menu

Sub Menu

Enhancement and Convenience

Augmentation

Receive Dimensional Item

Share Dimensional Items

Withdraw Shared Item

Event

Attendance Reward

Items

Coupon

Elixir

Hair Accessory

Soulshot

VIP Coin

  • Changes so that location can be shared even when character is in death status.

  • Fixed an issue where items were consumed each time a buff was updated when different items that paid the same effect were automatically used at the same time.

 

Lineage II | Lineage II Classic