Aden Launch Patch Notes
Tomorrow’s the big day and we’ve been working hard to bring Lineage II Aden to you. We highlighted the biggest features through detailed preview articles, but here is a list of everything that you can expect when Lineage II Aden launches.
Pending any unplanned issues, the Aden service will officially open at 9:00 AM PDT.
Two New Classes
Two new classes premier for the Aden server launch; the Death Knight class (Male Human, Male Elf, Male Dark Elf) and the new Storm Blaster class for the Sylph race.
Death Knight Class
During the golden age of Elmoreden, the Knights of Death, a secret subjugation group consisting of male-only Human, Elf, and Dark Elf warriors, dedicated their lives to preventing the fire dragon, Valakas, from gaining strength to bring peace to Aden.
Take a closer look at the Death Knight through our detailed preview.
Storm Blaster Class
Evolved from the Ertheia, a once great and noble race, the Sylph Storm Blasters are hybrid combat with a tactical edge and style of fighting that consists of attack patterns proficient in both melee and ranged engagement and high maneuverability. Their speedy style of combat allows them to turn the tide of battle in their favor.
For more details, visit the Storm Blaster class preview guide.
Class Changes for Aden
All 36 classes have been overhauled completely to have their own self-sufficient buffs to allow for smooth and efficient solo hunting on the Aden server.
Certain class skills will require spellbooks to learn that can be obtained from raid bosses or through special crafting.
General transformation skills with different boosts have been added to all classes (except Death Knight and Jin Kamael, which have their own transformations). Characters can transform into a Pirate, Dark Assassin, White Assassin, and a White Guardian (requires a spellbook).
Class Transfer System
The class you select can advance and that is called the Class Transfer System. There is up to 3 class transfers and it can be done by completing several steps (Clan transfer UI and Lv. 76 quest). The class branches out starting at the 2nd class transfer, so it is crucial to select the class you wish to advance to.
Human Class Tree
Death Knight Path (Male Only) |
Transfer Quest |
|
---|---|---|
Death Walker [1st Class] Death Blader |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Fighter Path |
Transfer Quest |
|
---|---|---|
Fighter [1st Class] Warrior [2nd Class] Gladiator [1st Class] Knight [2nd Class] Dark Avenger [1st Class] Rogue [2nd Class] Hawkeye |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Mystic Path |
Transfer Quest |
|
---|---|---|
Wizard [1st Class] Wizard [2nd Class] Necromancer [2nd Class] Warlock [1st Class] Cleric [2nd Class] Prophet |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Elf Class Tree
Death Knight Path (Male Only) |
Transfer Quest |
|
---|---|---|
Death Walker [1st Class] Death Blader |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Elven Fighter Path |
Transfer Quest |
|
---|---|---|
Elven Fighter [1st Class] Elven Knight [2nd Class] Swordsinger [1st Class] Elven Scout [2nd Class] Silver Ranger |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Elven Mystic Path |
Transfer Quest |
|
---|---|---|
Wizard [1st Class] Elven Wizard [2nd Class] Elemental Summoner [1st Class] Oracle |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Dark Elf Class Tree
Death Knight Path (Male Only) |
Transfer Quest |
|
---|---|---|
Death Walker [1st Class] Death Blader |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Dark Fighter Path |
Transfer Quest |
|
Dark Fighter [1st Class] Palus Knight [2nd Class] Bladedancer [1st Class] Assassin [2nd Class] Phantom Ranger |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Dark Elf Mystic Path |
Transfer Quest |
|
---|---|---|
Dark Wizard [1st Class] Dark Wizard [2nd Class] Phantom Summoner [1st Class] Shillien Oracle |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Orc Class Tree
Orc Fighter Path |
Transfer Quest |
|
---|---|---|
Orc Fighter [1st Class] Orc Raider [1st Class] Orc Monk |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Orc Mystic Path |
Transfer Quest |
|
Orc Mystic [1st Class] Orc Shaman [2nd Class] Warcryer |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Dwarf Class Tree
Dwarf Fighter Path |
Transfer Quest |
|
---|---|---|
Dwarven Fighter [1st Class] Scavenger [1st Class] Artisan |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
|
Jin Kamael Class Tree
Kamael Soldier Path |
Transfer Quest |
---|---|
Kamael Soldier [1st Class] Trooper [1st Class] Soul Finder [1st Class] Warder |
1st Class Transfer UI (Lv. 20) 2nd Class Transfer UI (Lv. 40) 3rd Class Transfer Quest (Lv. 76) |
Sylph Class Tree
Sylph Path |
Transfer Quest |
---|---|
Sylphid [1st Class] Sylph Gunner |
1st Class Transfer UI (Lv. 20) |
Stats
Each character’s basic stats are displayed in the character information window (Alt + T). Each stat impacts the character’s combat prowess, and this combat prowess can be seen in the character information window.
◆ Basic Stats
Basic Stat |
Combat Effect |
Explanation |
---|---|---|
STR |
Attack Power |
As a stat that shows STR, it is closely related to Attack Power. This is one of the most important basic stats for Fighter type classes that use P. Atk. Attack Power increases additionally if above STR 40, so Fighters who possess STR 40 and Dark Fighter, Orc Fighter possess higher Attack Power. |
DEX |
P. Accuracy |
As a stat that shows DEX, it is closely related to most combat figures related to P. Atk. It has the ability to increase Evasion and Atk. Spd. so it is a stat that is very important to Rogue type classes that wear Light Armor. It is the most important basic stat for classes related to STR and P. Atk. |
CON |
Maximum HP / HP Recovery |
As a stat that shows CON, it is closely related to maximum HP and HP recovery. It is one of the most important basic stats to classes that prioritize survival in combat. CON is related to physical attributes such as Stun and Bleed, so players who enjoy Castle Sieges and PvP should consider CON increase dyes. |
INT |
M. Atk. |
As a stat that shows INT, it is closely related to M. Atk. It is the most important basic ability for classes who use M. Atk. such as Wizard type classes. Unlike Fighter type classes, INT is a core stat for Wizards with little pattern restrictions. However, Healer type classes cannot change INT figures. |
WIT |
M. Accuracy / M. Evasion |
As a stat that shows off WIT, it is closely related to Casting Speed and M. Accuracy. WIT is one of the most important basic stats to Wizard type classes and is comparable to Fighter type’s DEX. It is a very important element in combat that increases Casting Speed, so players who enjoy Castle Sieges and PvP should consider WIT increase dyes. |
MEN |
Maximum MP / MP Recovery |
As a stat that shows off MEN, it is closely related to maximum MP and MP recovery. It is one of the most important basic stats to Wizard type classes and is comparable to Fighter type’s CON. It is related to mental attributes, so players who enjoy Castle Sieges and PvP should consider MEN increase dyes. |
Basic stats differ based on race, and additional stats can be acquired through equipment/dyes/items/skills.
Races
The Lineage II Aden server has seven races that coexist peacefully. Each race is distinguished significantly from each other in characteristics, as well as in appearance, so classes of the same type will slightly differ from each other in combat stats. Therefore, you should choose a class that fits you the best based on the unique stats of each race.
Sylph
The Sylphs are one of the Ertheia races created by Einhasad with the Soul of Wind, that developed on their own in Aden. They can use the power of spirits and worship the God of Wind, Sayha.
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
40 |
35 |
40 |
20 |
10 |
25 |
Sylphs move quickly and act agilely, and mainly use a shooter and the power of Spirit. After completing the 1st class transfer, their attack skill motions vary depending on the distance to the target, and their special skills deal different effects depending on the target.
Human
Humans were created by Gran Kain but they worship Einhasad, the Goddess of Light. They've mastered the powers of combat as well as magic and they are adept in any class role.
◆ Fighter
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
40 |
30 |
43 |
21 |
11 |
25 |
Human Fighters are Fighters in the most basic form. All their basic stats are well-balanced so that they are good at adapting to any situation, but that also means they do not have any specialties. You will be able to make up for this by transferring to another class that is specialized for one of the stats.
◆ Mystic
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
22 |
21 |
27 |
41 |
20 |
39 |
A Human Mystic will be the best you can get when you need a character that specializes in one thing. Human Mystics are able to use all elemental, support, white, and black magic, except Orc’s Evil Spirits magic. Each class superior to the Human Mystic specializes in using each of the magics, making them even more powerful.
Elf
Created by Einhasad through the Mother Tree, Elves are agile and dexterous Deeply in tune with the forces of nature, they worship Eva, the Goddess of Water, and dwell in the protection of the Mother Tree.
◆ Elven Fighter
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
36 |
35 |
35 |
23 |
14 |
26 |
With higher DEX than other races, Elves show higher Evasion Rate and Attack Accuracy Rate. Also, they show great mobility in battles with high Movement Speed and Attack Speed. Another reason why you will find them attractive is, they are able to use support magic of varying kinds and have the recovery skill ‘Elemental Heal’. Elves are better than any other classes at using bows in attack thanks to their high DEX.
◆ Elven Mage
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
21 |
24 |
25 |
37 |
23 |
40 |
Elven Mages, although not able to use black magic, have the ability to reinforce their friendly forces as well as themselves using the power of Spirit. With higher WIT and MEN than other races, they feature high Casting Speed and fast MP recovery.
Dark Elf
Dark Elves were once of the Elf race. They split off to pursue their worship of Shilen and dark magic, but she proved to be too evil and the Dark Elves now stand on their own.
◆ Dark Fighter
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
41 |
34 |
32 |
25 |
12 |
26 |
With high base Attack Damage and Evasion Rate, Dark Fighters are a good choice when you would like to focus on attacking. However, they have weak Strength, which means they might be at risk if a battle is prolonged. Dark Fighters are a class that kills enemies quickly using fast Attack Speed and high Critical Rate.
◆ Dark Mage
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
23 |
23 |
24 |
44 |
19 |
37 |
Dark Mages specialize in using black magic with higher INT than any other races, which makes them feature the most powerful M. Damage. However, they have low WIT, which is why they have slow Casting Speed. Also, their MP recovers relatively slowly, so you might need to learn how to fight efficiently with this class.
Orc
Orcs were created by fire to be a race of undying strength and stamina, in worship of the God of Fire Pa'agrio. Once servants of the Giants, Orcs are powerful warriors.
◆ Orc Fighter
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
40 |
26 |
47 |
18 |
12 |
27 |
Orc Fighters never get exhausted by fighting for a long time with their highest Strength, great resistance to poison, and quick HP and MP recovery. However, they have low Accuracy Rate and Evasion Rate and slow Movement Speed.
◆ Orc Mage
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
27 |
24 |
31 |
31 |
15 |
42 |
Unlike other Wizard classes, Orc Mages use unique Evil Spirit magic, such as dealing damage to enemies over time or increasing Strength of their friendly forces. Also, they are as good at fighting as Fighters of other races, with high STR and CON. However, they have slow Casting Speed due to low WIT and lack magic skills that are very efficient.
Dwarf
Dwarves were made from and worship the God of Earth Maphr. Their heartiness makes them excel at crafting, resource gathering, and heavy combat with multiple enemies.
◆ Dwarven Fighter
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
39 |
29 |
45 |
20 |
10 |
27 |
Dwarves cannot just be evaluated based on their basic stats. They are specialized for economic elements, such as finding and collecting hidden materials from inside monsters or crafting items. Particularly, they are a good choice in that they have great Strength and can carry many items, with high CON.
Jin Kamael
Jin Kamael were created by the Gods as living combat weapons, but they refused the experiment of their creators and escaped. They use souls of living creatures in battle.
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
41 |
35 |
27 |
25 |
20 |
22 |
Born as a result of numerous experiments combining the body and soul, Jin Kamael have the ability to use the souls of darkness and light, which gives them the ability to absorb a soul and use the inborn power. They have high P. Atk. and fast Attack Speed.
Character Chat Restrictions:
The following chat restrictions by level will be implemented for launch week:
- General Chat (White) – Lv. 1
- Whispers (Pink) – Lv. 15
- Shout (Orange) – Lv. 35
- Trade (Light Pink) – Lv. 35
- World Chat (Red) – Lv. 50
Raid Boss System
Field raids will be available at launch. One characteristic is that a raid spawns after a specific amount of time with high difficulty, and it provides opportunities to obtain very rare and special items.
◆ Field Raid World Map
Field raids designate raid monsters that can be checked in the World Map (ALT+M).
There is a difference in the scale of individual and command channel field raids, and the difficulty of the field and World Boss Raid is quite high.
◆ Field Raid Teleport
Key rewards and simplified information regarding the field raid can be obtained by clicking on verifiable raid monsters in the World Map (ALT+M), and keep in mind that Teleport can be used to easily move around.
Raid Rewards
Drop items vary depending on raid level and difficulty. In the case of Boss Raids, drop items include rare accessories, Boss Weapons, Boss Dolls, Boss Crystals that only the Boss possesses.
Type |
Key Rewards |
---|---|
Lv 65 Individual |
Attribute Stone, C Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction |
Lv 70 Individual |
Attribute Evolution Stone, Magic Tablet, B~C Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction |
Lv 75 Individual |
Weapon/Armor Life Stone, Attribute Evolution Stone, Magic Tablet, B Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction |
Lv 80 Individual |
Cloth Piece, Weapon/Armor Life Stone, Attribute Evolution Stone, Magic Tablet, B~A Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction |
Lv 85 Individual |
Buff Scrolls, Cloth Piece, Weapon/Armor Life Stone, Attribute Evolution Stone, Magic Tablet, A Weapon/Armor Enchant Scroll, Sayha’s Blessing/Benefaction |
Lv 70 Command Channel |
B-grade Weapon/Armor/Accessory, Magic Tablet |
Lv 75 Command Channel |
Masterbook Box A~B-grade Weapon/Armor/Accessory |
Lv 80 Command Channel |
1 Star Spellbook, Pet Training Book–Standard, +4 Stat Dyes A~B-grade Weapon/Armor/Accessory |
Lv 83 Command Channel |
1 Star, 2 Star Spellbook, Pet Training Book–Standard, +4 Stat Dyes A-grade Weapon/Armor/Accessory |
Lv 85 Command Channel |
2 Star, 3 Star Spellbook, Pet Training Book–Advanced, +4 Stat Dyes A-grade Weapon/Armor/Accessory |
[World Boss] Core, Orfen, Queen Ant, Zaken, Baium, Antharas |
3 Star, 4 Star Spellbook, Pet Skillbook, Boss Rare Accessory, Boss Weapon, Boss Doll, Crafting Ingredients, Raid Master Chests, L2 Coin Boxes (1,000/8,000) A-grade Weapon/Armor |
◆ Raid Penalty
If the character’s level is more than 15 levels higher than the monster, it is marked in ‘blue,’ and the same XP/item drop penalty is applied to the monster. The XP/item drop penalty also applies upon defeating the boss monster when the level difference between Party members/command channel members is greater than 15.
◆ Raid Master Chests and L2 Coin Boxes
We’ve added permanent game features exclusive to NCW’s Lineage II Aden server. Raid Master Chests and L2 Coin Boxes will now be added to the permanent drop tables of World Raid Bosses and Elite Monsters below:
Raid Boss |
Level |
Zone |
---|---|---|
Vadin (Elite Monster) |
80 |
Tower of Insolence (Appears randomly 1F–4F) |
Queen Ant |
80 |
Outskirts of Ivory Tower |
Core |
80 |
Cruma Tower |
Orfen |
80 |
Outskirts of Sea of Spores |
Baium |
80 |
Tower of Insolence |
Zaken |
80 |
Devil's Isle |
Mul (Elite Monster) |
82 |
Tower of Insolence (Appears randomly 5F–8F) |
Scarlet Van Halisha |
85 |
Currently unavailable and will be added in a future content update |
Echik (Elite Monster) |
87 |
Tower of Insolence (Appears randomly 9F–12F) |
Hunting Zones
The following hunting zones will be available to hunt in at launch:
Zone Name |
Level Range |
---|---|
Hill of Hope |
2~15 |
Training Grounds - 1 |
2~15 |
Silent Plains |
2~15 |
Immortal Plateau, Northern Region |
8~17 |
Western Mining Zone |
8~17 |
Talking Island, Western Territory |
8~19 |
Elven Forest |
8~19 |
Swampland |
13~16 |
Golden Hills |
15~20 |
Training Grounds - 2 |
15~20 |
Whispering Woods |
15~20 |
Ruins of Agony |
20~25 |
Abandoned Camp |
25~30 |
Gorgon Flower Garden |
30~35 |
Death Pass |
35~40 |
Sea of Spores |
40~45 |
Cemetery |
45~53 |
Fields of Massacre |
53~58 |
Plains of Glory |
58~64 |
War-Torn Plains |
64~70 |
Cruma Tower |
64~76 |
Silent Valley |
70~76 |
Bee Hive |
70~80 |
Plains of the Lizardmen |
76~80 |
Tower of Insolence |
76~85 |
Dragon Valley (West) |
78~82 |
Dragon Valley (East) |
82~85 |
Orc Barracks |
83~85 |
Sel Mahum Base |
83~85 |
Note: Several Lv. 85+ hunting zones are displayed on the World Map list, but they will be unavailable until a future update.
Special Hunting Zones
New types of hunting zones, called special hunting zones have been added to Lineage II Aden that can only be entered for a limited amount of time. The following two special hunting zones will be available at launch:
Zone Name |
Level Range |
Entry Fee |
Duration |
---|---|---|---|
Alligator Island |
60+ |
200 L2 Coins (Note: L2 Coins are consumed upon each entry) |
60 minutes (no recharge stone at launch) |
Primeval Isle |
76+ |
10,000 Adena |
120 Minutes (additional 720 minutes with recharge stone) |
The Transcendent Dungeon is explicitly designed for solo play and an ideal opportunity to gain a high amount of XP in a short amount of time, with plenty of rewards to earn. More information on these six action-packed, horde-style hunting zones can be found in our article: https://www.lineage2.com/news/transcendent-dungeon-preview
Auto Hunting
The ‘Auto-Hunting’ feature allows skills registered in the Skill Hotbar window to be automatically used. Put it simply, it is a system that allows players to add skills that they are going to use repeatedly in advance and to use them one by one just by clicking on a button. Lineage II provides macros that can be created to automate repeated use of all skills and actions, which is a huge boost for play.
Drag and drop a skill one wants to use onto the Skill Hotbar and ‘right-click’ it to activate it. In ‘Turn on Auto Hunt’ status, skills starting from the ‘No. 1’ on the bottom of the Skill Hotbar left-to-right, will be used. (Priority: Skill Hotbars no. 1→ no. 2→ no.3)
◆ Auto Hunting Button Features
One can customize the features to better fit their combat style with Auto Pickup, Manner Mode, Auto Target features, etc.:
- Turn on/off Auto Hunting (shortcut : Alt+Z)
- Feature that activates ‘Auto Hunting’
- Combat Mode (enter in the Chat Window : /combat mode)
- In PvP, when Combat Mode is turned on, attacks and skills are to be ‘hit/used by default’ without pressing [Ctrl].
- Turn on/off Auto Pickup
- Feature to automatically obtain items dropped in a nearby field
- Turn on/off Manner Mode (a feature where monsters that are being attacked by other players are not automatically targeted)
- Melee/ranged auto target
- Automatically select the closest target between 600/ 1400 ranges.
Auto Skill/Supply Use
Move skills and items that can be automatically used to the Hotbar and right-click them to use them.
One can automate the use of self-buff skills that are needed in hunting on a regular basis. Skills that can be automated will be marked with a green re-use mark in the upper left corner of their icons. Add an auto-use skill to the Skill Hotbar and right-click it to activate auto-use. Once the auto-use feature is activated, the buff will be automatically casted if one does not have the buff or if the buff has less than 3 seconds left.
For other supplies, move an item with a ‘auto-use available’ mark to the Skill Hotbar and right-click it to activate auto-use.
HP Potion Auto Use
HP Potions can be registered in the Auto Slot and automatically used. Drag and drop an auto-use HP potion from the Inventory onto the Potion Slot to register, and use the Potion Auto-Use feature to choose when a potion will be used. Right-click the Potion Slot to turn it on/off.
One can purchase HP Potions at Grocer NPCs and Supply Merchants of each village with Adena.
Soulshot
Every time a Soulshot is used to attack, one will see an explosion-like animation.
The Soulshot/Spiritshot animation itself shows the grade of the weapon the other player is using. There is a huge difference in how the hit feels between using a Soulshot/Spiritshot in hunting and not having one. Soulshots will have different animations depending on the grade of the weapon one is equipped with.
Soulshot-only Slot
One can purchase Soulshots at the Grocer NPC with Adena, get a Soulshot Ticket in an event or in the L2Store/L2 Coin Shop. The Soulshot Ticket can be redeemed for a Soulshot at the Dimensional Merchant. If one has Soulshots and Spiritshots in the Inventory, they are automatically equipped on the Soulshot-only Slot and ready for automated use. The Soulshots and Spiritshots with higher combat efficiency will take priority in the Slot, and the order of usage can be modified in the Soulshot-only Slot Window.
Sayha’s Grace
Sayha’s Grace is a system that helps grow the character quickly by acquiring additional XP and SP during monster hunting.
You can check the application status of Sayha’s Grace in the upper right of the game screen.
Acquisition of XP
Hunting monsters while Sayha’s Grace is applied results in obtaining 300% bonus XP and SP.
On the other hand, without Sayha’s Grace while monster hunting, the Adena drop rate is affected and item drop probability is affected.
Sayha’s Grace Buffs |
XP/SP Bonus Effect |
Adena Drop Quantity |
Item Drop Chance Penalty |
---|---|---|---|
Sayha’s Grace – OFF |
No Bonus |
5% |
10% |
Sayha’s Will (Limited Sayha), Sayha’s Grace - OFF |
200% |
30% |
None |
Sayha’s Grace - ON |
300% |
100% |
None |
Sayha’s Grace Consumption
Hunting monsters that inhabit fields or dungeons will consume the Sayha’s Grace gauge. Consumption of the Sayha’s Grace gause is determined by the XP obtained by the player. In other words, the higher the XP of the defeated monster, the faster the Sayha’s Grace gauge will be consumed. If you hunt monsters with Sayha’s Grace applied, a message window will display the amount of additional XP earned.
Sayha’s Grace Recharge
Sayha's Grace is automatically recharged by 35,000 points per day (resets at 6:30 AM server time).
Each bar on the Sayha's Grace UI gauge represents 35,000 Sayha's Grace Points for a total of 140,000 for all 4 bars. You can have a total of 3,500,000 Sayha's Grace points (x24) on the Sayha's Grace gauge.
Sayha’s Grace can also be recharged through a variety of methods and potions such as Sayha’s Blessing, which can be purchased with L2 Coins, NCoin, or Adena.
Magic Lamp System
Magic Lamp is a system where one can quickly gain additional XP and SP just by hunting,
How to Use Magic Lamp
Click on the Magic Lamp UI on the right sidebar in the game to use Magic Lamp.
The Magic Lamp gauge goes up when XP is gained from hunting. Once the Magic Lamp gauge is full, it gives out x1 Magic Lamp, which activates a mini game when used.
Tip Using Magic Lamp Acceleration Potions or XP Increase Scrolls will help fill up the gauge more quickly.
Set the number of Lamps to proceed and click on [Start Game] below. XP and SP will be given out immediately based on the game results.
Up to lv. 87 can charge up to x300 Magic Lamps, and lv. 88+ can charge up to x400.
Greater Magic Lamp
A lv. 76 character that finished the 3rd class transfer can use a Greater Magic Lamp to obtain a ‘High-grade Arch’ which comes with more XP/SP benefits.
Check the Greater Magic Lamp box and use the Greater Magic Lamp once, for x10 Magic Lamps out of the gauge and x5 ‘Sayha’s Blessings’ per try.
Magic Lamp Benefits
XP and SP will be given out right away as below based on the Magic Lamp results:
Type |
Grade |
Required Material |
Obtained XP/SP |
||
Magic Lamp |
Sayha’s Blessing |
Obtained XP |
Obtained SP |
||
Greater Magic Lamp |
High-grade Red Arch |
10 |
5 |
1,200,000,000 |
32,400,000 |
High-grade Purple Arch |
10 |
5 |
360,000,000 |
9,720,000 |
|
High-grade Blue Arch |
10 |
5 |
120,000,000 |
3,240,000 |
|
High-grade Green Arch |
10 |
5 |
60,000,000 |
1,620,000 |
|
Regular Magic Lamp |
Red Arch |
1 |
0 |
100000000 |
2700000 |
Purple Arch |
1 |
0 |
30000000 |
810000 |
|
Blue Arch |
1 |
0 |
10000000 |
270000 |
|
Green Arch |
1 |
0 |
5000000 |
135000 |
Random Craft System
Random Craft allows players to create a random item in the list using Crafting points.
Random Craft can be tried by clicking on the Crafting point icon on the right side of the screen in the game.
Crafting Points
To Random Craft, you need Crafting points. Crafting points are automatically earned when picking up point items, dropped by monsters, or dissembling items.
First off, fill the Crafting point bar by clicking on the + point icon.
Crafting points can be earned by dissembling items. Items from which Crafting points are earned are marked automatically in the Inventory and recharging them requires a certain amount of fees. A maximum of 99 Crafting points can be recharged, and any surplus points will not be counted.
How to Random Craft
Click on the Random Craft button on the Crafting points window.
Updating the list will consume 1 Random Crafting point and 10,000 Adena as a fee.
If you update the item list for the first time after getting Crafting points, you will receive a Sayha’s Blessing. Sayha’s Blessings (event) will be recharged after 1 Crafting point is refilled.
Note! Sayha’s Blessings do not accrue as more Crafting points are earned. Make sure to receive one every time you have a chance after getting points.
Multiple clicks on the button to update the list will disable Sayha’s Blessing distribution as above.
◆ What is 'Slot Lock'?
You can lock slots to increase the probability of your desired items being crafted.
Items in a locked slot will not be updated and stay locked.
Locking slots will require fees as below. The more slots to lock, the more L2 Coins will be required per try.
Slots to lock |
Required L2 Coins |
---|---|
1 |
100 |
2 |
500 |
3 |
1,000 |
Items in a locked slot will stay locked for 20 updates of the list after the slot is locked. Crafting an item will break all slot locks.
Locking slots requires L2 Coins and does not change upon list updates. Up to 3 slots can be locked, and slots can stay locked for a certain amount of time.
You can Random Craft to get 1 out of the 5 items in the list using 300,000 Adena. The probability is the same for all items in the list. After clicking the Craft button, locked slots will be reset.
Special Crafting
Special crafting consumes special materials such as Raid items and is a system that crafts one item from the list depending on probability.
Special crafting can accessed through the sidebar crafting UI.
Special Crafting
- Clicking on the desired Equipment tab from the Special Crafting screen will bring up the item list for items that can be crafted. The desired item can be found by using the search function at the bottom of the tab.
- Click the item you want to craft.
- Obtainable item cards and quantity are displayed. Unlike Random Crafting, the acquisition probability for Special Crafting by item list is set differently so please keep this in mind.
- Required items and fees for crafting are displayed.
- For event or specific item crafting, the possible crafting period is displayed in the upper right so please make sure to check.
- Depending on the item to be crafted, a minimum of 1 ~ maximum of 10 items care be crafted at once.
- Lastly, click the Craft button to begin. Checking 'Skip Presentation' will leave out the animation action to make immediate viewing of the results possible.
PROTIP: Pressing the Craft button allows you to press the Cancel button at any time while the gauge is filling up, so keep this in mind in case you accidentally make an attempt (applied when Skip Presentation is cancelled.)
Crafting Fee Items
For Special Crafting, Adena and Special Crafting Items are needed.
- Hardin’s Record: can be purchased using the Clan Shop’s Honor Coins.
- Aden Subjugation Crystal: can be obtained through the Subjugation system.
- Equipment Design Plan: can be obtained through the Subjugation system.
- Cloth, Wood, Metal Ingot, Varnish, Metallograph: can be obtained through hunting.
Note: The only items that will be available for special crafting on launch day are below:
- Subjugation Weapons
- 1~3 Star Spellbooks
- Venir’s Talisman Lv. 1
- Enchant Scrolls for the following items:
- Speed Talisman
- Aden Talisman
- Eva’s Talisman
- Talisman of Power
- Dragon’ Belt
- Circlet of Hero (Not Available)
- Agathions
- Cloak of Protection
- +4 ~ +10 Blessed Dragon’s Belt Boxes
- Elixir
Elixir System
Base stats decide the combat levels of your character. After level 76, you will earn Stat points every time you increase your level, with which you can boost your base stats permanently.
Each character’s base stats will be displayed in the Character Status window.
Using Elixirs give you character ability points (Stat points). You can increase your character’s base stats (STR/INT/DEX/WIT/CON/MEN) using the Stat points you earn from Elixirs.
Up to 5 Elixirs can be used, giving +1 ability point per 1 Elixir. |
Double-click an Elixir to receive it. |
Double-clicking an Elixir will increase Stat management points by 1. |
Use the points added and click on the + button on the right side of each base stat panel to boost the stat you want among STR/INT/DEX/WIT/CON/MEN permanently. |
When selecting the base stat you want to boost, both the before-boost and after-boost levels will be displayed together. The boosted stat will be highlighted with an outside border for it to stand out.
Points earned by leveling your character (lv. 76+) and points earned using Elixirs can be re-distributed after initializing (reset).
◆ Character Stat Boost Points Initialization (Reset) Fees
Points used |
L2 Coins consumed |
Adena consumed |
---|---|---|
1~5 |
200 |
200,000 |
6~10 |
300 |
500,000 |
11~15 |
400 |
1,000,000 |
16~20 |
500 |
2,000,000 |
21~25 |
600 |
5,000,000 |
26 and more |
700 |
10,000,000 |
How to Get Elixirs
You will have a chance to get Elixirs through Special Crafting. Try Special Crafting using x10 Elixir Powders and you will get x1 Elixir if you’re lucky. If not, you will get back x7 Elixir Powders.
You will be able to earn Elixir Powders by killing monsters in Tower of Insolence 6-12F, Orc Barracks, and Sel Mahum Base.
Collection System
Players can use obtained items to register them in collections, and completing collections grants their characters various effects. The effects of completed collections apply to all characters of the same account in the same server.
The Collection Armoire can be accessed through the Collection icon in the menu, and the list of collections by effects can be checked via the menu at the bottom of the Armoire or decorations.
Complete all the main collections to see the effects added to the Armoire!
Collection Menu
- Can view the current status of registered collections and active collection effects.
- Clicking one of the decorations representing each category shows a list of collections in the linked category.
- Can view the registered items and effects of collections set as favorites.
- Can view the collection items and effects by category.
How to Use the Collections
When a registrable item is obtained, a collection notification window is displayed. This can be accessed by clicking the 'Collection' button at the bottom of the in-game screen. |
Check the collection list and click the [Info] button of the registrable collection. |
Hovering the cursor over an item icon shows alternative items that can be registered. View the registrable items in your inventory and click the [Register] button. |
Note that items cannot be recovered once registered, and all items must be registered for the collection's effect to apply. Once completed, the collection's effect applies immediately and can be viewed at the Collection Status window at the top left of the screen. |
PROTIP:
- 'Additional rewards' can be obtained from collections with the activated gift icon.
- If a registrable item exists for a collection, the [Info] button is marked with a yellow dot.
- If a collection item exists but lacks the enchantment level, the [Info] button is marked with a red dot.
- Items that can be registered in a collection is shown as [Collection Item] in the tooltip.
※ Notes ※
Augmented, Soul Crystal enhanced, sealed, appearance modified, or equipped items cannot be registered in a collection.
Enchanted items can only be registered if they meet the enchantment level required by the collection.
You can only register items when you own more than the required number.
Collection status and effects are shared by every character in the same server, but not among different servers.
Once an item is registered in a collection, the item disappears and cannot be retrieved from the collection.
Note that the Collection UI covers the whole screen when opened, so be careful during combat.
Collection Effects
Attack |
Defense |
Combat Support |
Special |
Stats |
Convenience |
---|---|---|---|---|---|
P. Atk. |
P. Def. |
Max HP |
Paralysis Resistance |
CON |
Weight Limit |
M. Atk. |
M. Def. |
Max MP |
Knock Back Resistance |
MEN |
Inventory Slot |
P. Skill Critical Damage |
P. Skill Critical Damage Received Reduction |
Max CP |
Seal Resistance |
STR |
Warehouse Slot |
M. Skill Critical Damage |
M. Skill Critical Damage Received Reduction |
HP Recovery Bonus |
Pull Resistance |
INT |
Private Store Slot |
All Skill Critical Damage |
All Skill Critical Damage Received Reduction |
MP Recovery Bonus |
Speed Reduction Resistance |
DEX |
XP/SP Gain |
Skill Power |
Damage Reduction |
CP Recovery Bonus |
Hell Fire Resistance |
WIT |
Magic Lamp Gauge Recharge |
P. Skill Critical Rate |
Chance of receiving a P. Skill Critical Attack Reduced |
Casting Spd. |
|
|
Item Loss Rate Reduction |
M. Skill Critical Rate |
Chance of receiving an M. Skill Critical Attack Reduced |
Atk. Spd. |
Death XP Reduction |
||
Soulshot Damage |
Chance of receiving All Skill Critical Attack Reduced |
Movement Speed |
|
Lost Item Restoration Fee Reduction |
|
Spiritshot Damage |
All Weapon Resistance |
Increased Heal Received |
|
|
Buff Slot |
|
|
Cooldown Reduction |
|
|
|
|
|
Skill MP Consumption Reduction |
|
|
|
Subjugation System
The "Subjugation System" allows you to get rewards using the points you obtain from hunting monsters. You can use this function through the "Subjugation" icon in the sidebar located on the right side of the screen.
- You can find the best hunting zone for you and the current subjugation progress by looking at the gauge bar.
- Select the subjugation you wish to go on and click the Teleport button to go to the corresponding hunting zone.
- Obtain "Subjugation Points" when hunting monsters and obtain 1 Subjugation Key once you fill the subjugation gauge up to 100%. Click on the Receive Subjugation Reward button to obtain rewards.
- You can check the server ranking status, which is based on Subjugation Points.
How to Use
Click on the "Subjugation" icon on the sidebar to the right. |
You can check the appropriate subjugation hunting zone for your character's level. Select the subjugation you wish to go on and press the Teleport button to go to that hunting zone. |
---|---|
Obtain "Subjugation Points" from hunting monsters in the hunting zone, and obtain 1 Subjugation Key when you fill the Subjugation Gauge up to 100%. TIP: Subjugation Gauge only increases while Sayha's Grace is active. |
Click on [Receive Subjugation Reward] once you obtain a Subjugation Key. |
You can spend the keys and Adena to obtain random rewards. |
As your reward for subjugation, you can obtain various items such as items related to collection or special crafting as well as consumable item boxes. |
Subjugation Rewards
You can obtain 1 item from the following list through receiving a subjugation reward.
Subjugation Title |
Obtainable Reward |
---|---|
Cruma Tower Subjugation |
Excuro's Staff |
Torfe's Claw |
|
Aden's Subjugation Crystal |
|
Cruma Tower Subjugation Equipment Design |
|
Cruma Tower Subjugation Advanced Supply Box (Spirit Ore x200 + Soulshot Ticket x2) |
|
Cruma Tower Subjugation Elementary Supply Box (Spirit Ore x100 + HP Potion x700) |
|
Silent Valley Subjugation |
Giant's Blunt Weapon |
Ancient Rapier |
|
Aden's Subjugation Crystal |
|
Silent Valley Subjugation Equipment Design |
|
Silent Valley Subjugation Advanced Supply Box (Spirit Ore x300 + Soulshot Ticket x3) |
|
Silent Valley Subjugation Elementary Supply Box (Spirit Ore x150 + HP Potion x200) |
|
Tower of Insolence Subjugation |
Guardian’s Spear |
Sealed Angel's Hammer |
|
Aden's Subjugation Crystal |
|
Tower of Insolence Subjugation Equipment Design |
|
Tower of Insolence Subjugation Advanced Supply Box (Special HP Potion x10 + Soulshot Ticket x5) |
|
Tower of Insolence Subjugation Elementary Supply Box (Spirit Ore x300 + Soulshot Ticket x3) |
|
Plains of the Lizardmen Subjugation |
Lizardman Shaman's Staff |
Lizardman Slayer |
|
Aden's Subjugation Crystal |
|
Plains of the Lizardmen Subjugation Equipment Design |
|
Plains of the Lizardmen Subjugation Advanced Supply Box (Spirit Ore x300 + Soulshot Ticket x3) |
|
Plains of the Lizardmen Subjugation Elementary Supply Box (Spirit Ore x150 + HP Potion x200) |
|
Dragon Valley Subjugation |
Deadman's Dagger |
Dragon Bone Blade |
|
Aden's Subjugation Crystal |
|
Dragon Valley Subjugation Equipment Design |
|
Dragon Valley Subjugation Advanced Supply Box (Spirit Ore x400 + Soulshot Ticket x4) |
|
Dragon Valley Subjugation Elementary Supply Box (Spirit Ore x250 + HP Potion x1,000) |
|
Sel Mahum Base Subjugation |
Berserker's Sword |
Sel Mahum Sniper |
|
Aden's Subjugation Crystal |
|
Sel Mahum Base Subjugation Equipment Design |
|
Sel Mahum Base Subjugation Advanced Supply Box (Special HP Potion x20 + Soulshot Ticket x10) |
|
Sel Mahum Base Subjugation Elementary Supply Box (Special HP Potion x5 + Soulshot Ticket x7) |
|
Orc Barracks Subjugation |
Turek Orc Prefect's Dualsword |
Butcher's Longsword |
|
Aden's Subjugation Crystal |
|
Orc Barracks Subjugation Equipment Design |
|
Orc Barracks Subjugation Advanced Supply Box (Special HP Potion x20 + Soulshot Ticket x10) |
|
Orc Barracks Subjugation Elementary Supply Box (Spirit Ore x300 + Soulshot Ticket x10) |
TIP: Subjugation weapons can also be obtained through special crafting with subjugation designs, not just from completing subjugations. You can also increase P. Atk. and M. Atk. when equipping your pet with subjugation weapons.
Subjugation Ranking
The rankings are determined by Subjugation Points accumulated for each subjugation and Ranks 1 - 5 will receive different Subjugation Ranking Reward Boxes according to their placement.
Subjugation Ranking Period: Mon 12 AM - Sun 12 AM (Renewed every Mon 12AM) Server Time Reward Item: Subjugation Ranking Reward Box Number of Rewards: 1st (x5), 2nd (x4), 3rd (x3), 4th (x2), 5th (x1) Reward Provision Method: Reward items will be provided via mail when the season ends (every Monday)
|
Subjugation Ranking Reward Box
Ranking rewards will be provided through mail, and the "Subjugation Ranking Reward Box" you obtain from each subjugation can give you 1 item from the list below.
Subjugation Ranking Reward Box |
Obtainable Items |
Quantity |
---|---|---|
Cruma Tower Subjugation Rank Reward Box |
Torfe's Claw |
1 |
Excuro's Staff |
1 |
|
Torfe's Claw (Imprint) |
1 |
|
Excuro's Staff (Imprint) |
1 |
|
Cruma Tower Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
3 |
|
Silent Valley Subjugation Rank Reward Box |
Giant's Blunt Weapon |
1 |
Ancient Rapier |
1 |
|
Giant's Blunt Weapon (Imprint) |
1 |
|
Ancient Rapier (Imprint) |
1 |
|
Silent Valley Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
3 |
|
Tower of Insolence Subjugation Rank Reward Box |
Guardian’s Spear |
1 |
Sealed Angel's Hammer |
1 |
|
Guardian’s Spear (Imprint) |
1 |
|
Sealed Angel's Hammer (Imprint) |
1 |
|
Tower of Insolence Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
5 |
|
Plains of the Lizardmen Subjugation Rank Reward Box |
Lizardman Shaman's Staff |
1 |
Lizardman Slayer |
1 |
|
Lizardman Shaman's Staff (Imprint) |
1 |
|
Lizardman Slayer (Imprint) |
1 |
|
Plains of the Lizardmen Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
3 |
|
Dragon Valley Subjugation Rank Reward Box |
Deadman's Dagger |
1 |
Dragon Bone Blade |
1 |
|
Deadman's Dagger (Imprint) |
1 |
|
Dragon Bone Blade (Imprint) |
1 |
|
Dragon Valley Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
5 |
|
Sel Mahum Base Subjugation Rank Reward Box |
Berserker's Sword |
1 |
Sel Mahum Sniper |
1 |
|
Berserker's Sword (Imprint) |
1 |
|
Sel Mahum Sniper (Imprint) |
1 |
|
Sel Mahum Base Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
5 |
|
Orc Barracks Subjugation Rank Reward Box |
Turek Orc Prefect's Dualsword |
1 |
Butcher's Longsword |
1 |
|
Turek Orc Prefect's Dualsword (Imprint) |
1 |
|
Butcher's Longsword (Imprint) |
1 |
|
Orc Barracks Subjugation Equipment Design |
1 |
|
Aden's Subjugation Crystal |
5 |
Subjugation Hunting Zone List
Subjugation Title |
Available Level |
Number of times you can obtain Subjugation Keys (Season) |
Fever Time |
---|---|---|---|
Cruma Tower Subjugation |
65 - 89 |
70 |
12 PM - 2 PM |
Silent Valley Subjugation |
70 - 88 |
70 |
|
Plains of the Lizardmen Subjugation |
76 - 93 |
70 |
|
Tower of Insolence Subjugation |
78 - 99 |
70 |
|
Dragon Valley Subjugation |
78 - 96 |
70 |
|
Sel Mahum Base Subjugation |
85 - 99 |
70 |
|
Orc Barracks Subjugation |
85 - 99 |
70 |
TIP: You can obtain 2x Subjugation Points during the daily Fever Time.
Clan
Clans are the main community in Lineage 2 where players with similar interests can play and achieve goals together. Clans can also level up like characters and unlock clan features. These features allow clans to cooperate and grow together.
Creating a Clan
Players can create a clan by talking to the Grand Master and creating a name for the clan in the Town of Aden or Town of Giran.
Please be aware of the following when creating a clan.
- You must be level 10 or higher to create a clan.
- The registering character must not be in any other clans.
- You must not have created a clan within the past 10 days.
You cannot change the name of the clan, so please be aware when naming it. When creating a name, there must not be any special characters or spaces and be within 16 letters. You cannot use a name that already exists.
◆ Recruiting Clan Members
Click on the Clan Menu in-game. You can then add members to your clan.
◆ Sending Clan Requests
- Select the character you want to recruit and click Invite in the Clan Menu.
- You can also invite by typing in /invitetoclan [Character Name]
Clan Registration
◆ Registration Condition
You can only be in one clan at a time. If you've created a clan, then you cannot join another one. If you leave the clan, then you cannot join another clan until the 1 minute penalty is over.
◆ Registration UI
If you're currently not in a clan, you can join one by clicking on the [Join Clan] in the Clan Menu.
You can look for a Clan by filtering level and other categories within the menu.
◆ Removing member from Clan
- Clan Menu > Double click on the character you wish to remove and click remove when prompted.
- You cannot leave the clan during a battle. You cannot join another clan after leaving or being removed for 1 minute.
Clan Basic Info
You can check your Clan Info by pressing ALT+N after joining a Clan. Basic info includes Clan Status, Clan Hostility Information, Clan Skills, and more.
◆ Clan Contribution
Clan members are sorted by Clan Contributions. Contributions can be increased by hunting monsters, clan raid rewards, attendance, xp, clan donations, and more.
Weekly contributions are reset weekly on Wednesday and overall contributions are reset when you leave the clan.
◆ Clan Enemy
You can add or remove clan enemies in the Clan UI. Only members with access can control the enemy features. You can register up to 15 clans.
- Clans that are registered as a enemy will be displayed with the enemy mark (Sword Cursor). Summoned pets will also be detected enemy and will be auto attacked if nearby. It will automatically attack them if you are in auto hunting mode.
- Enemy clans will be hurt by any AOE attacks, such as "Hellfire." Recovery skills such as "Chain Heal" will not affect enemy clans. However, the recovery skills will still work if they are an ally (Party, Castle Siege, etc).
- You cannot trade with an enemy member or check their personal shop.
PVP Notes
- You will turn to Chaotic status if you kill another player whether they are an enemy member or not.
- Your name will turn purple if you attack an enemy member that is not fighting back. Killing the enemy member will turn you into a Chaotic Character.
- You will still inflict AOE damage when you are in the Chaotic state.
- Depending on the character, you will be inflicted with "Einhasad's Observation."
- If you are killed by another character with Einhasad's Observation Lv.3, then you can request help with no cost for the teleportation.
Clan Level
You start at level 0 when creating a clan and will be able to use the basic features. You can still recruit members and use the clan chat at level 0, but you will not be able to participate in raids or use clan skills until you have unlocked them.
You will need Clan XP to increase the level of the clan. You can earn Clan XP by hunting monsters, complete clan missions, and more. Clan level will increase automatically when the XP requirement is met.
Clan Level can be raised up to 10.
You can check which features are available through the Clan Menu. Max clan members will also increase with level along with new contents and skills.
◆ Clan Features by Level
Clan Level |
XP Requirement |
Max Clan Members |
Clan Benefits |
---|---|---|---|
0 |
10 |
10 |
Clan Missions, Register Enemy Clans |
1 |
90 |
15 |
Clan Crest, Clan Advent Lv. 1 |
2 |
400 |
20 |
Clan Bulletin, Clan Advent Lv. 2 |
3 |
9,500 |
30 |
Clan Shop, Clan Arena, Castle Siege, Manage Castle, Clan Advent Lv. 3 |
4 |
40,000 |
40 |
Clan Advent Lv. 4 |
5 |
100,000 |
40 |
Clan Advent Lv. 5 |
6 |
300,000 |
40 |
Clan Advent Lv. 6 |
7 |
550,000 |
40 |
Clan Advent Lv. 7 Clan Shop Items (Hardin’s Notes – Page 3) |
8 |
1,000,000 |
40 |
Clan Advent Lv. 8 |
9 |
2,000,000 |
40 |
Clan Advent Lv. 9 |
10 |
5,000,000 |
40 |
Clan Advent Lv. 10 |
Clan Skills
Clan Skills can be learned starting at Lv. 1 and requires Adena and Clan Points to unlock. Currently, all the Clan Skills are passive and anyone in the Clan will be able to benefit from it. Learned Clan Skills will remain until the Clan is disbanded, but the skills will not be available if your Clan Points become negative.
Talk to a Grand Master or High Priest in Aden/Giran to learn clan skills.
◆ Clan Skill List
Skill Name |
Effect |
Clan Level |
Clan Rep |
Required Items |
---|---|---|---|---|
Clan Restore |
HP Recovery Bonus +1% |
1 |
0 |
10,000 Adena |
Clan Vital Bonus |
Sayha's Grace Recharge +5% |
1 |
0 |
Blood Crystal x10 100,000,000 Adena |
Clan Fortune |
XP+3% |
1 |
0 |
10,000 Adena |
Clan Guidance |
P. Accuracy +1 |
3 |
1800 |
Blood Crystal x2 |
Clan Magic Barrier |
Magic Resistance +6% |
3 |
1800 |
Blood Crystal x2 |
Clan Morale |
CP Recovery Bonus +6% |
3 |
1800 |
Blood Crystal x2 |
Clan Body |
Max HP +100 |
3 |
1800 |
Blood Crystal x2 |
Clan Spirit |
Max CP +200 |
3 |
10000 |
Blood Crystal x10 |
Clan Agility |
Evasion +1 |
3 |
1800 |
Blood Crystal x2 |
Clan Clarity |
MP Recovery Bonus +3% |
3 |
1800 |
Blood Crystal x2 |
Clan Resurrection Lock |
Prevent resurrection of target for 30 seconds. |
3 |
0 |
200,000,000 Adena |
Clan Escape Lock |
Prevent recall of target for 30 seconds. |
3 |
0 |
200,000,000 Adena |
Clan Imperium |
Able to setup command channels. |
3 |
0 |
|
Clan Might |
P. Atk +3% |
4 |
1800 |
Blood Crystal x2 |
Clan Movement |
Move Speed +3 |
4 |
1800 |
Blood Crystal x2 |
Clan Soul |
Max MP +70 |
4 |
1800 |
Blood Crystal x2 |
Clan Shield |
Block Rate +3% |
4 |
1800 |
Blood Crystal x2 |
Clan Empower |
M. Atk +4% |
4 |
1800 |
Blood Crystal x2 |
Clan Regeneration |
HP Recovery Bonus +3% |
4 |
1800 |
Blood Crystal x2 |
TIP You can earn Blood Crystals through Clan PVP and Clan Raids.
Clan Bonus
You will receive the "Clan Members" passive depending on the Clan Level.
Clan Level |
Skill Name |
Effect |
---|---|---|
1 |
Clan Members Lv. 1 |
P. Atk / M. Atk +5, XP/SP +1% |
2 |
Clan Members Lv. 2 |
P. Atk / M. Atk +10, XP/SP +2% |
3 |
Clan Members Lv. 3 |
P. Atk / M. Atk +15, XP/SP +3% |
4 |
Clan Members Lv. 4 |
P. Atk / M. Atk+25, XP/SP +4% |
5 |
Clan Members Lv. 5 |
P. Atk / M. Atk +50, XP/SP +5% |
6 |
Clan Members Lv. 6 |
P. Atk / M. Atk +100, XP/SP +6% |
7 |
Clan Members Lv. 7 |
P. Atk / M. Atk +200, XP/SP +7% |
8 |
Clan Members Lv. 8 |
P. Atk / M. Atk +200, P. Def / M. Def +50, XP/SP +8% |
9 |
Clan Members Lv. 9 |
P. Atk / M. Atk +200, Def / M. Def +100, XP/SP +9% |
10 |
Clan Members Lv. 10 |
P. Atk / M. Atk +200, Def / M. Def +200, XP/SP +10% |
You can purchase items from the Clan Shop by leveling up your clan.
You can go to the shop by clicking on [Clan Shop] within the Clan Menu (Alt+N).
You can view which items can be purchased for the appropriate level. Clan items can be purchased with Honor Coins.
Clan Shop List
Item Name |
Clan Level |
Qty Limit |
Honor Coins |
---|---|---|---|
Sayha's Blessing |
3 |
15/daily |
8 |
Special HP Recovery Potion |
4 |
200/daily |
3 |
Hardin's Notes – Page 1 |
5 |
1/daily |
1,012 |
Clan Cloak |
5 |
4/daily |
200 |
Scroll: Enchant Clan Equipment |
5 |
10/daily |
2 |
Hardin's Notes – Page 2 |
6 |
1/daily |
3,375 |
Clan Circlet |
6 |
4/daily |
200 |
Hardin's Notes – Page 3 |
7 |
1/daily |
5,062 |
Clan Items
You can enchant Clan Cloak and Clan Circlet using "Scroll: Enchant Clan Equipment."
Clan Cloak Enchant Effect
Enchant |
Max HP/MP |
P. Def / M. Def |
[Activation Skill] Pet XP Gain |
---|---|---|---|
0 |
2% |
||
1 |
3% |
||
2 |
4% |
2% |
|
3 |
5% |
3% |
|
4 |
6% |
4% |
|
5 |
7% |
5% |
|
6 |
8% |
6% |
|
7 |
9% |
7% |
|
8 |
10% |
8% |
10% |
9 |
10% |
9% |
20% |
10 |
10% |
10% |
30% |
Clan Circlet Enchant Effect
Enchant |
Max HP/MP |
P. Def / M. Def |
XP/SP |
---|---|---|---|
0 |
50 |
||
1 |
100 |
||
2 |
150 |
||
3 |
200 |
1% |
|
4 |
250 |
2% |
|
5 |
300 |
3% |
|
6 |
350 |
4% |
3% |
7 |
400 |
5% |
4% |
8 |
450 |
6% |
6% |
9 |
500 |
7% |
10% |
10 |
1000 |
8% |
20% |
Clan Contributions
Clan members can contribute to their clan using Adena or L2 Coins. There are three types of contributions: Normal, Greater, Highest and will grant Honor Coins in return.
There is a chance for a [Critical] when donating Greater or Highest. Critical will yield more rewards and also give rewards to other members.
Only Greater, Highest may give out bonus Honor Coins for the donating user and other members.
Players can start contributions after the reset time and can donate up to 3 times daily. (Resets daily at 6:30 AM server time)
Clan Chat
You can use Clan Chat with the members in your clan. Clans can be social and also discuss strategies for battles through this chat. You must select Clan Chat in the chat box to use it.
Clan Ranking
You can see the ranking of your clan in the Clan Ranking menu. The rankings are determined by Clan XP every day at 6:30 AM Server Time. Clans pending deletion will be excluded from the rankings.
Clan Arena
Take challenge in the Clan Arena with Clan Members to grow stronger and reap rewards!
Clan Arena consists of 25 stages and the difficulty increases greatly starting at stage 21. It keeps a record of your wins and you can challenge again the week after.
Note Clan Raid information stays recorded even if the Clan Leader has changed.
◆ Entry Requirement
Entry Requirement |
Create a command channel with the same clan members. |
---|---|
How to Enter |
Talk to Koldrut Jay NPC in Aden as the Command Channel Leader. |
Reset Time |
Weekly Wednesday 6:30 AM Server Time (Can participate once weekly) |
Entry Period |
30 Minutes (Possible to extend using Arena Machine) |
◆ Process
Join the Clan Arena and talk to the Arena Machine to start.
Clan Arena consists of 25 stages and the Raid Monsters start to appear for 20 minutes starting at stage 1.
You can extend the time limit up to 5 times using the Arena Machine. It costs 1,000,000 Adena per extension and 1~3 minute is granted randomly. (Low chance of granting 5 minutes)
Supply items appear after defeating the boss and up to 40 players can click on it for rewards. The rewards are based on character level. More rewards and XP is granted at higher levels.
Clearing Clan Arena's stages 5 / 10 / 15 / 20 / 25 will grant all members the "Clan Abundant" passive skill.
Clan Abundant Lv.1 |
HP/MP/CP Recovery Speed +4% |
---|---|
Clan Abundant Lv.2 |
HP/MP/CP Recovery Speed +8% |
Clan Abundant Lv.3 |
HP/MP/CP Recovery Speed +12% |
Clan Abundant Lv.4 |
HP/MP/CP Recovery Speed +15% |
Clan Abundant Lv.5 |
Gain XP/SP (20%) |
Pet System
Lineage II Aden is filled with Pets! And not just fuzzy companions that follow you around on all your adventures. You raise these cuties into worthy battle partners that participate in combat with you against formidable opponents!
Everything you need to know about the Pet System is right here
Keber Raid
Keber’s Raid starts daily every hour on the hour and only lasts for 15 minutes in certain hunting zones.
Don’t miss out on this content to gain high XP and an additional Aden’s Talisman for defeating the boss, if you are in your early-to-mid level ranges.
◆ Go to Keber’s Raid
Talk to NPC ‘Marc’ in the Towns of Aden/Giran to teleport (requires Adena fee) to Keber’s Raid, which only takes place in Plains of Glory, War-Torn Plains, and Silent Valley.
◆ Keber’s Raid Progression
Keber’s Raid starts hourly on the hour and lasts for 15 minutes. After 10 minutes, the boss monster will spawn in the place of the subordinate monsters.
Boss Monster Keber or Keber’s Servants will appear. Defeat them in 5 minutes before they disappear.
Hunting Zones |
Major Events |
---|---|
Plains of Glory War-Torn Plains Silent Valley |
- Event monsters appear in the hunting zones every day, hourly on the hour. - After 10 minutes, the boss monster ('Keber' or 'Keber’s Servant') appears. |
Keber’s Raid Rewards
Defeating the monsters in Keber’s Raid will give out more XP than defeating other monsters in the hunting zones. There is a chance for the player to receive an Aden Talisman Enchant Package, along with Adena.
Open the Aden Talisman Enchant Package to obtain x1 Aden Talisman and x10 Aden Talisman Enchant Scrolls.
If there is a gap of more than 15 levels between your level and the monster’s level (marked in blue), you’ll not be eligible for the rewards.
Armor
In Lineage II, there are armors to protect you against physical damage and accessories to increase your magic defense. Armors have different options to help players strengthen the character's class.
1. Types of Armor
Each class has different types of armor masteries. It is important that you focus on the correct type of armor for your character's class. You can get penalized for wearing an armor of the wrong level or wrong mastery.
◆ Armor List
Type |
Armor Passives by Class |
|||||||
---|---|---|---|---|---|---|---|---|
Warrior |
Knight |
Rogue |
Archer |
Wizard |
Summoner |
Healer |
Buffer |
|
Heavy Armor |
● |
● |
- |
- |
- |
- |
- |
● |
Light Armor |
● |
- |
● |
● |
- |
● |
- |
● |
Robe |
- |
- |
- |
- |
● |
● |
● |
● |
Gloves |
● |
● |
● |
● |
● |
● |
● |
● |
Boots |
● |
● |
● |
● |
● |
● |
● |
● |
Helmet |
● |
● |
● |
● |
● |
● |
● |
● |
Shield |
- |
● |
- |
- |
- |
- |
- |
- |
Type |
Specialty |
|||||||
Heavy Armor |
Heavy Armors are affected by Heavy Armor Mastery and is mostly used by Knights and Warriors. Due to its high defense, some Light Armor Classes use them as well. If ta Heavy Armor Class equips both Heavy Armor and a Shield, then they are granted HP or increased Shield Def Success Rate. Helmets are included in the C-Grade Heavy Armor Set. Upgrading them all to +6 will grant higher defense and increased MP Recovery Bonus. |
|||||||
Light Armor |
Light Armors are affected by Light Armor Mastery and is mostly used by Rogues and Archers. Compared to other armors, the Light Armor has lower defense, but has high evasion. There are times when mid, low-level Summoners equip them as well. Gloves are included in the C-Grade Light Armor Set. Upgrading them all to +6 will grant increased magic defense and evasion. |
|||||||
Robe |
Robes are affected by Robe Master and is mostly used by Healer, Wizard, and Summoners. Compared to other armors, Robe has the lowest defense, but grants increased Max MP and reduces cooldown. Boots are included in the C-Grade Robe Set. Upgrading them to +6 will grant additional defense and weight. |
Armor Set
1. What is Armor Set?
Armor sets are sets of armor with the same name or the same design. You can check the set details in the item tooltips and equipping a set number of them will grant options. You can also view what Armor Sets are equipped and what stats they are granting through the Set Armor tooltip.
2. Enchant Set Effect
You can get additional options by enchanting the Armor Set to +6. In addition to the additional bonus from the stats, you will gain even more options from enchanting.
Stats from enchanting can be checked through the item tooltip.
◆ Enchant Set Option
Enchant |
Heavy Armor |
Light Armor |
Robe |
---|---|---|---|
6 |
HP +360 |
HP +200, MP +80 |
MP +140 |
7 |
P. Def +47 |
P. Def +47 |
P. Def +47 |
8 |
Life Steal +2% |
Move Speed +4 |
Heal Bonus +52 |
9 |
Stun Resistance +10% |
MEN/Paralysis/Stun Resistance +5% |
Paralysis Resistance +10%, Stun Resistance +5% |
10 |
Bow Damage Resistance +10% |
Magic Damage Resistance +15% |
Debuff Resistance +7% |
◆ Effects based on Enchant Level
+6 ~ +7 |
+8 ~ +9 |
+10 |
---|---|---|
Armor Set by Grade
1. B-Grade
Type |
Name |
Armor Set |
---|---|---|
Heavy Armor |
Zubei's Breastplate Set |
Zubiei's Breastplate |
Blue Wolf Breastplate |
Blue Wolf Breastplate |
|
Avadon Breastplate Set |
Avadon Breastplate |
|
Doom Plate Armor Set |
Doom Plate Armor |
|
Light Armor |
Zubei's Leather Shirt Set |
Zubei's Leather Shirt |
Avadon Leather Armor Set |
Avadon Leather Armor |
|
Blue Wolf Leather Armor Set |
Blue Wolf Leather Armor |
|
Leather Armor of Doom Set 2 Pieces : DEX +1, MP Recovery Bonus +5.26%, P. Atk+2.7% |
Leather Armor of Doom |
|
Robe |
Tunic of Zubei Set |
Tunic of Zubei |
Blue Wolf Tunic Set |
Blue Wolf Tunic |
|
Tunic of Doom Set |
Tunic of Doom |
|
Avadon Robe Set |
Avadon Robe |
2. C-Grade
Type |
Name |
Armor Set |
---|---|---|
Heavy Armor |
Compound Armor Set |
Compound Armor |
Chain Mail Shirt Set |
Chain Mail Shirt |
|
Full Plate Armor Set |
Full Plate Armor |
|
Light Armor |
Reinforced Mithril Shirt Set |
Reinforced Mithril Boots |
Plated Leather Armor Set |
Plated Leather Armor |
|
Theca Leather Armor Set |
Theca Leather Armor |
|
Drake Leather Armor Set |
Drake Leather Armor |
|
Robe |
Karmian Tunic Set |
Karmian Tunic |
Demon's Tunic Set |
Demon's Tunic |
|
Divine Tunic Set |
Divine Tunic |
3. D-Grade
Type |
Name |
Armor Set |
---|---|---|
Heavy Armor |
Mithril Breastplate Set |
Helmet |
Brigandine Set |
Brigandine |
|
Half Plate Armor Set |
Half Plate Armor |
|
Moonshadow Armor Set |
Moonshadow Helmet |
|
Light Armor |
Reinforced Leather Shirt Set |
Reinforced Leather Shirt |
Manticore Skin Shirt Set |
Manticore Skin Shirt |
|
Salamander Skin Mail Set |
Salamander Skin Mail |
|
Moonshadow Outfit Set |
Moonshadow Helmet |
|
Robe |
Tunic of Knowledge Set |
Tunic of Knowledge |
Mithril Tunic Set |
Mithril Tunic |
|
Elven Mithril Tunic Set |
Rip Gauntlets |
|
Moonshadow Doublet Set |
Moonshadow Helmet |
4. No Grade
Type |
Name |
Armor Set |
---|---|---|
Light Armor |
Wooden Breastplate Set |
Wooden Breastplate |
Warrior's Armor Set |
Warrior's Armor |
|
Robe |
Tunic of Devotion Set |
Leather Helmet |
Medium's Tunic Set |
Medium's Tunic |
◆ A-Grade Equipment
A-Grade equipment offers similar options even when one piece of equipment is equipped.
1. Heavy Armor Options
Type |
Dark Crystal |
Majestic |
Nightmare |
Tallum |
---|---|---|---|---|
Helmet - Heavy Armor |
CON +1 |
CON +1 |
CON +1 |
CON +1 |
Top |
CON +1 |
CON +2 |
CON +2 |
CON +2 |
Bottom |
CON +1 |
|||
Gloves - Heavy Armor |
STR +1 |
STR +1 |
STR +1 |
STR +1 |
Boots - Heavy Armor |
STR +1 |
STR +1 |
STR +1 |
STR +1 |
2. Light Armor Options
Type |
Dark Crystal |
Majestic |
Nightmare |
Tallum |
---|---|---|---|---|
Helmet - Light Armor |
CON +1 |
CON +1 |
CON +1 |
MEN +1 |
Top |
DEX +1 |
DEX +2 |
DEX +2 |
MEN +2 |
Bottom |
DEX +1 |
|||
Gloves - Light Armor |
STR +1 |
STR +1 |
STR +1 |
INT +1 |
Boots - Light Armor |
STR +1 |
STR +1 |
STR +1 |
INT +1 |
3. Robe Options
Type |
Dark Crystal |
Majestic |
Nightmare |
Tallum |
---|---|---|---|---|
Helmet - Robe |
MEN +1 |
MEN +1 |
MEN +1 |
MEN +1 |
Top |
WIT +2 |
WIT +2 |
WIT +2 |
WIT +1 |
Bottom |
WIT +1 |
|||
Gloves - Robe |
INT +1 |
INT +1 |
INT +1 |
INT +1 |
Boots - Robe |
INT +1 |
INT +1 |
INT +1 |
INT +1 |
Enchant Options
Enchant |
Helmet |
Top |
Bottom |
Top / Bottom |
---|---|---|---|---|
+5 |
HP +50 |
HP Recovery Bonus +5 |
MP Recovery Bonus +3 |
HP Recovery Bonus +5 |
+6 |
HP +150 |
HP Recovery Bonus +10 |
MP Recovery Bonus +6 |
HP Recovery Bonus +10 |
+7 |
HP +300 |
HP Recovery Bonus +11 |
MP Recovery Bonus +7 |
HP Recovery Bonus +11 |
+8 |
HP +500 |
HP Recovery Bonus +12 |
MP Recovery Bonus +8 |
HP Recovery Bonus +12 |
+9 |
HP +750 |
HP Recovery Bonus +13 |
MP Recovery Bonus +9 |
HP Recovery Bonus +13 |
+10 or higher |
HP +1000 |
HP Recovery Bonus +15 |
MP Recovery Bonus +10 |
HP Recovery Bonus +15 |
Enchant |
Gloves |
Boots |
||
Dark Crystal / Majestic / Nightmare |
Tallum |
Dark Crystal / Majestic / Nightmare |
Tallum |
|
+5 |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
+6 |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
+7 |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
+8 |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
+9 |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
+10 or higher |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
[Heavy Armor/Light Armor] |
[Heavy Armor] |
A-Grade Special Equipment
Type |
Item |
Description |
Option |
Special Effect |
+5 or higher Effect |
---|---|---|---|---|---|
Top (Heavy Armor) |
Freeze Breastplate |
Defense : 200 Weight : 7700 |
STR +1 |
<Frozen Bless> |
|
Bottom (Heavy Armor) |
Freeze Leggings |
Defense : 175 Weight : 3320 |
CON +1 |
|
|
Top (Light Armor) |
Thunder Leather Mail |
Defense : 165 Weight : 4300 |
STR +1 |
<Electric Defense> |
- Reduce MP Cost of all Skills |
Bottom (Light Armor) |
Thunder Leather Leggings |
Defense : 115 Weight : 1480 |
DEX +1 |
<Electric Disorder> |
- Reduce MP Cost of all Skills |
Top (Robe) |
Flaming Tunic |
Defense : 103 Weight : 1750 |
WIT+1 |
|
|
Bottom (Robe) |
Flaming Stockings |
Defense : 64 Weight : 850 |
WIT +1 |
<Flame Weakness> |
|
Helmet |
Mana Helmet |
Defense : 88 Weight : 560 |
STR+1 |
<Wisdom Benefit> |
|
Gloves |
Gloves of Silence |
Defense : 49 |
STR +1 |
Silence enemy for 4 seconds. (Success Rate: 1%) |
- Activate Skill: Mana Burn |
Gloves |
Stun Gauntlet |
Defense : 65 Weight : 540 |
STR +1 |
Strong fists appear to deal 3% damage and stun enemy for 3 seconds. (Success Rate: 1%) |
- Increase all Skill Critical Damage |
Boots |
Evasion Boots |
Defense : 59 Weight : 1070 |
STR+1 |
<Rapid Evasion> |
- Increase Max HP based on Defense / M. Defense |
Shield
Shield reduces the damage from incoming attacks. However, it does not protect against all damage and it depends on the block rate. The defense on the shield varies by grade, but the block rate is the same at 20. However, the stats may change or be higher depending on the Armor set. Additionally, there is a chance where the shield successfully blocks the incoming attack resulting in 1 damage. Your evasion drops by 8 when a shield is equipped. However, there are healers or wizard classes equipping shields for the block rate.
Shields by Grade
Grade |
Name |
Description |
Shield Defense |
Weight |
---|---|---|---|---|
A |
Revenge Shield |
<Defense Shield> |
310 |
1180 |
Sealed Shield of Nightmare |
You must visit a blacksmith in town to release the seal. |
256 |
1180 |
|
Shield of Nightmare |
256 |
1180 |
||
Sealed Dark Crystal Shield |
You must visit a blacksmith in town to release the seal. |
243 |
1190 |
|
Dark Crystal Shield |
243 |
1190 |
||
B |
Doom Shield |
230 |
1200 |
|
Avadon Shield |
216 |
1210 |
||
Zubei's Shield |
216 |
1210 |
||
|
Full Plate Shield |
C-Grade items can be picked up from monsters or purchased from shop. |
203 |
1220 |
Compound Shield |
190 |
1230 |
||
Tower Shield |
190 |
1240 |
||
Knight Shield |
178 |
1260 |
||
Dwarven Chain Shield |
174 |
1280 |
||
Chain Shield |
166 |
1280 |
||
Eldarake |
166 |
1290 |
||
|
Plate Shield |
D-Grade items can be picked up from monsters or purchased from shop. |
154 |
1310 |
Square Shield |
154 |
1310 |
||
Brigandine Shield |
142 |
1320 |
||
Kite Shield |
142 |
1320 |
||
Hoplon |
128 |
1340 |
||
Aspis |
114 |
1350 |
||
Bronze Shield |
101 |
1370 |
||
Bone Shield |
90 |
1380 |
||
Round Shield |
79 |
1390 |
||
Skeleton Buckler |
69 |
1400 |
||
Shield (Novice) |
68 |
1410 |
||
Buckler |
67 |
1410 |
||
Small Shield |
56 |
1420 |
||
Leather Shield |
47 |
1430 |
Sigil
You can use the Sigil even when using a two handed weapon. The effects will be same as when wearing a shield. You can purchase D-Grade / C-Grade Sigils from the shop.
◆ Sigil by Grade
Grade |
Item |
Defense |
---|---|---|
A Special |
Fatal Sigil |
56 |
A |
Majestic Sigil |
43 |
B |
Blue Wolf Sigil |
25 |
C |
Chain Sigil |
10 |
D |
Elven Sigil |
7 |
No Grade |
Wooden Sigil |
4 |
◆ A-Grade Sigil Effects
Upgrade |
Attack Speed / Casting Speed |
Critical Rate |
Increase Max MP |
---|---|---|---|
0 |
2 |
1% |
10 |
1 |
4 |
1% |
20 |
2 |
8 |
1% |
30 |
3 |
16 |
1% |
40 |
4 |
26 |
2% |
50 |
5 |
38 |
3% |
100 |
6 |
52 |
4% |
150 |
7 |
70 |
5% |
200 |
8 |
90 |
6% |
250 |
9 |
140 |
7% |
300 |
10 |
200 |
8% |
400 |
Weapons
It is important to have the correct weapon type to fight against stronger enemies.
There are 11 types of weapons in Lineage II Aden. Each class has a different weapon type they can master.
Additionally, different weapons have different options that will benefit different classes.
◆ Weapon List
Type |
Attack |
Attack Speed |
Critical |
Accuracy |
Related Passive Skill |
---|---|---|---|---|---|
Dagger |
Low |
Very Fast |
High |
Low |
Dagger Mastery |
1h Sword |
Average |
Fast |
Average |
Average |
Sword / Blunt Mastery |
Rapier |
Little Low |
Fast |
Little High |
Low |
Rapier Mastery |
2h Sword |
High |
Average |
Average |
High |
Sword / Blunt Mastery |
Ancient Sword |
High |
Fast |
Low |
High |
Ancient Sword Mastery |
Dual Sword |
High |
Average |
Average |
High |
Dual Weapon Mastery |
1h Blunt |
Average |
Fast |
Low |
High |
Sword / Blunt Mastery |
2h Blunt |
Average |
Average |
Low |
High |
Sword / Blunt Mastery |
Spear |
Average |
Average |
Average |
Average |
Polearm Mastery |
Bow |
Very High |
Slow/Very Slow |
High |
Low |
Bow Mastery |
Fist |
High |
Average |
Low |
High |
Fist Mastery |
Shooter |
High |
Slow |
High |
Low |
Shooter Mastery |
Boss Weapons
The following weapons can be obtained by defeating World Raid Bosses:
Grade |
Name |
P. Atk |
M. Atk |
Soulshot |
Spiritshot |
Weight |
Description |
---|---|---|---|---|---|---|---|
A-Grade |
Baium’s Thunder Breaker (Dagger) |
238 |
145 |
2 |
2 |
930 |
Weapon contains Baium's Soul. |
Zaken's Blood Sword (1h Sword) |
271 |
145 |
2 |
2 |
1300 |
Weapon contains Zaken's Soul. |
|
Orfen's Poisonous Sword (2h Sword) |
329 |
145 |
2 |
2 |
1820 |
Weapon contains Orfen's Soul. |
|
Queen Ant’s Stone Crasher (1h Blunt) |
271 |
182 |
2 |
2 |
1550 |
Weapon contains Queen Ant's Soul. |
|
Core’s Plasma Bow |
610 |
160 |
3 |
2 |
1640 |
Weapon contains Core's Soul. |
|
Anakim's Divine Shooter |
610 |
160 |
2 |
1 |
1640 |
Weapon contains Anakim's Soul. |
Accessories
There are many types of accessories in Lineage II Aden, but the main ones are Necklace, Earrings, and Rings. These three accessories play an important role in increasing your M. Def. Other equipment such as Helmet, Top, Bottom, Gloves, Shoes will increase your P. Def while these accessories focus on the M. Def.
The three M. Def increasing accessories are Necklace, Earrings, and Rings. 1 Necklace, 2 Earrings, and 2 Rings can be equipped. Just like equipment, accessories come in different grade, so finding the best one for your level is important.
There are some accessories with options along with M. Def. Most of the accessories dropped from Boss Raid Monsters will have options.
The options get better with enchant levels and can only be enchanted using its dedicated scrolls.
◆ Accessory List
Type |
Description |
---|---|
Necklace |
Increases M. Def. It increases M. Def by a lot, but only one can be equipped. |
Earring |
Increases M. Def. Two of them can be equipped at the same time. |
Ring |
Increases M. Def. Two of them can be equipped at the same time. |
◆ Special Accessory Stats
Special accessories gain special effects based on their Enchant level and can be enchanted with its dedicated scrolls.
◆ Dragon Valley Earring Effects
Enchant Level |
M. Def. |
Stun Resistance |
Max MP |
Attack Speed |
Casting Speed |
MEN |
DEX |
WIT |
---|---|---|---|---|---|---|---|---|
0 |
68 |
1% |
||||||
1 |
69 |
2% |
50 |
|||||
2 |
70 |
3% |
100 |
|||||
3 |
71 |
4% |
150 |
5 |
5 |
|||
4 |
74 |
5% |
200 |
7 |
7 |
|||
5 |
77 |
10% |
300 |
10 |
10 |
|||
6 |
80 |
12% |
400 |
15 |
15 |
|||
7 |
93 |
14% |
500 |
30 |
30 |
1 |
||
8 |
86 |
18% |
600 |
60 |
60 |
1 |
||
9 |
89 |
22% |
800 |
90 |
90 |
2 |
||
10 |
92 |
30% |
1000 |
150 |
150 |
5 |
1 |
1 |
◆ Ring of Insolence Effect
Enchant Level |
M. Def. |
Sleep Resistance |
Max HP |
P. Atk |
M. Atk |
CON |
STR |
INT |
---|---|---|---|---|---|---|---|---|
0 |
44 |
1% |
||||||
1 |
45 |
2% |
50 |
|||||
2 |
46 |
3% |
100 |
|||||
3 |
47 |
4% |
150 |
5 |
5 |
|||
4 |
50 |
5% |
200 |
10 |
10 |
|||
5 |
53 |
10% |
300 |
15 |
15 |
|||
6 |
56 |
12% |
400 |
30 |
30 |
|||
7 |
59 |
14% |
500 |
45 |
45 |
1 |
||
8 |
62 |
18% |
600 |
90 |
90 |
1 |
||
9 |
65 |
22% |
800 |
180 |
180 |
2 |
||
10 |
68 |
30% |
1000 |
300 |
300 |
5 |
1 |
1 |
Rare Accessory
World Raid Bosses in Aden may drop Rare Accessories after they are defeated. Rare Accessories have better stats than regular accessories.
◆ Rare Accessory Effect
Item Name |
Enchant Level |
Description |
||
---|---|---|---|---|
Queen Ant's Ring |
0 |
MP +9, P. Atk +4%, M. Atk +4%, P. Accuracy +1, M. Accuracy +1, Debuff Resistance +10% |
||
1 |
MP +15, P. Atk +6%, M. Atk +6%, P. Accuracy +2, M. Accuracy +2, Debuff Resistance +15% |
|||
2 |
MP +21, P. Atk +7%, M. Atk +7%, P. Def +35, M. Def +35, P. Critical Damage +10%, M. Critical Damage +5%, P. Accuracy +3 , M. Accuracy +3 , Debuff Resistance +20% |
|||
3 |
MP +30, P. Atk +9%, M. Atk +9%, P. Def +65, M. Def +65, All Critical Damage +10%, P. Accuracy +4, M. Accuracy +4, Debuff Resistance +20% |
|||
4 |
MP +40, P. Atk +11%, M. Atk +11%, P. Def +95, M. Def +95, All Critical Damage +15%, P. Accuracy +6, M. Accuracy +6, Debuff Resistance +20% |
|||
5 |
MP +50, P. Atk +15%, M. Atk +15%, P. Def +125, M. Def +125, All Critical Damage +20%, P. Accuracy +10 , M. Accuracy +10 , Debuff Resistance +20%, Chance to activate <Queen Ant's Authority> when hit. |
|||
Ring of Core |
0 |
MP +9, P. Def +2%, M. Def +2%, Damage Reduction -2%, P. Evasion +1, M. Evasion +1, Silence Resistance +10%, Fear Resistance +10% |
||
1 |
MP +15, P. Def +4%, M. Def +4%, Damage Reduction -4%, P. Evasion +2, M. Evasion +2, Silence Resistance +15%, Fear Resistance +15% |
|||
2 |
MP +21, P. Atk +20, M. Atk +20, P. Def +6%, M. Def +6%, Damage Reduction -6%, P. Evasion +4, M. Evasion +4, Silence Resistance +20%, Fear Resistance +20% |
|||
3 |
MP +30, P. Atk +50, M. Atk +50, P. Def +8%, M. Def +8%, Damage Reduction -8%, P. Evasion +6, M. Evasion +6, Silence Resistance +20%, Fear Resistance +20% |
|||
4 |
MP +40, P. Atk +100, M. Atk +100, P. Def +10%, M. Def +10%, Damage Reduction -10%, P. Evasion +8, M. Evasion +8, Silence Resistance +20%, Fear Resistance +20% |
|||
5 |
MP +50, P. Atk +200, M. Atk +200, P. Def +15%, M. Def +15%, Damage Reduction -15%, P. Evasion +10, M. Evasion +10, Silence Resistance +20%, Fear Resistance +20%, Chance to activate <Core's Authority> when hit. |
|||
Baium's Ring |
0 |
MP +15, All Skill Power +3%, Attack Speed +3%, Casting Speed +3%, P. Accuracy +2, M. Accuracy +2, Stun Resistance +10%, Debuff Resistance +5% |
||
1 |
MP +21, All Skill Power +6%, Attack Speed +4%, Casting Speed +4%, P. Accuracy +3, M. Accuracy +3, Stun Resistance +15%, Debuff Resistance +10% |
|||
2 |
MP +27, P. Def +35, M. Def +35, All Skill Power +10%, Attack Speed +5%, Casting Speed +5%, P. Accuracy +4, M. Accuracy +4, P. Critical Damage +15%, M. Skill Critical Damage +10%, Stun Resistance +20%, Debuff Resistance +15% |
|||
3 |
MP +40, P. Def +65, M. Def +65, All Skill Power +12%, Attack Speed +7%, Casting Speed +7%, P. Accuracy +6, M. Accuracy +6, All Critical Damage +15%, Stun Resistance +20%, Debuff Resistance +15% |
|||
4 |
MP +55, P. Def +95, M. Def +95, All Skill Power +15%, Attack Speed +9%, Casting Speed +9%, P. Accuracy +8, M. Accuracy +8, All Critical Damage +18%, Stun Resistance +20%, Debuff Resistance +15% |
|||
5 |
MP +70, P. Def +125, M. Def +125, All Skill Power +20%, Attack Speed +12%, Casting Speed +12%, P. Accuracy +10, M. Accuracy +10, All Critical Damage +23%, Stun Resistance +20%, Debuff Resistance +15%, Chance to activate <Baium's Authority> on attack. |
|||
Orfen's Earring |
0 |
MP +19, Consume MP -2%, Healing Received +2%, Hold Resistance +10%, Silence Resistance +5%, Fear Resistance +5% |
||
1 |
MP +25, Consume MP -3%, Healing Received +4%, MP Recovery Bonus +1, Hold Resistance +15%, Silence Resistance +10%, Fear Resistance +10% |
|||
2 |
MP +31, Consume MP -5%, MP Recovery Bonus +1, Healing Received +6%, Drain 3% MP of dealt damage, (By probability), Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15% |
|||
3 |
MP +40, P. Atk +50, M. Atk +50, P. Def +100, M. Def +100, Consume MP -6%, Healing Received +8%, Drain 3% MP of dealt damage, (By probability), MP Recovery Bonus +2, Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15% |
|||
4 |
MP +50, P. Atk +100, M. Atk +100, P. Def +200, M. Def +200, Consume MP -7%, Healing Received +10%, Drain 3% MP of dealt damage,, (By probability), MP Recovery Bonus +3, Magic Damage Resistance +3%, Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15% |
|||
5 |
MP +60, P. Atk +200, M. Atk +200, P. Def +300, M. Def +300, Consume MP -10%, Healing Received +15%, Drain 3% MP of dealt damage,, (By probability), MP Recovery Bonus +5, Magic Damage Resistance +5%, Hold Resistance +20%, Silence Resistance +15%, Fear Resistance +15%, Chance to activate <Orfen's Authority> on attack. |
|||
Zaken's Earring |
0 |
MP +22, Consume MP -2%, Healing Received +4%, HP Recovery Bonus +10%, Debuff Resistance +10%, Stun Resistance +5%, Silence Resistance +5%, Fear Resistance +5% |
||
1 |
MP +28, Consume MP -3%, Healing Received +6%, HP Recovery Bonus +15%, Debuff Resistance +15%, Stun Resistance +10%, Silence Resistance +10%, Fear Resistance +10% |
|||
2 |
MP +34, Consume MP -4%, Healing Received +10%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15% |
|||
3 |
MP +45, P. Atk +50, M. Atk +50, P. Def +150, M. Def +150, Consume MP -5%, Healing Received +12%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), HP Potion Recovery Bonus +50, Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15% |
|||
4 |
MP +60, P. Atk +100, M. Atk +100, P. Def +250, M. Def +250, Consume MP -6%, Healing Received +15%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), HP Potion Recovery Bonus +100, Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15% |
|||
5 |
MP +90, P. Atk +200, M. Atk +200, P. Def +350, M. Def +350, Consume MP -8%, Healing Received +20%, HP Recovery Bonus +20%, Drain 8% HP of dealt damage, (By probability), HP Potion Recovery Bonus +200, Debuff Resistance +20%, Stun Resistance +15%, Silence Resistance +15%, Fear Resistance +15%, Chance to activate <Zaken's Authority> on attack. |
|||
Antharas' Earring |
0 |
MP +28, Consume MP -3%, Healing Received +6%, Drain 3% HP of dealt damage, (By probability), Debuff Resistance +10%, Stun Resistance +5%, Silence Resistance +5%, Fear Resistance +5% |
||
1 |
MP +34, Consume MP -5%, Healing Received +10%, Drain 4% HP of dealt damage, (By probability), Damage Reflect Resistance +7%, CON +1, Debuff Resistance +20%, Stun Resistance +10%, Silence Resistance +10%, Fear Resistance +10% |
|||
2 |
MP +40, Consume MP -6%, Healing Received +15%, Drain 8% HP of dealt damage, (By probability), Damage Reflect Resistance +15%, CON +1, MEN +1, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
|||
3 |
MP +50, P. Atk +50, M. Atk +50, P. Def +200, M. Def +200, Consume MP -7%, Healing Received +17%, Drain 8% HP of dealt damage, (By probability), Damage Reflect Resistance +20%, CON +2, MEN +1, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
|||
4 |
MP +70, P. Atk +150, M. Atk +150, P. Def +350, M. Def +350, Consume MP -8%, Healing Received +20%, Drain 8% HP of dealt damage, (By probability), Damage Reflect Resistance +25%, CON +2, MEN +2, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20% |
|||
5 |
MP +100, P. Atk +300, M. Atk +300, P. Def +500, M. Def +500, Consume MP -10%, Healing Received +30%, Drain 10% HP of dealt damage, (By probability), Damage Reflect Resistance +30%, CON +3, MEN +3, Debuff Resistance +30%, Stun Resistance +20%, Silence Resistance +20%, Fear Resistance +20%, Chance to activate <Antharas' Authority> on attack. |
|||
Active Skill Name |
Comment |
Effect |
Skill Duration |
Cooldown |
Queen Ant's Authority |
When Hit |
Resistance against P. Atk/M. Atk reduction. |
30sec |
300sec |
Core's Blessing |
Cast |
Remove all Debuffs. |
Instant |
120sec |
Core's Authority |
When Hit |
Resistance against P. Def/M. Def reduction. |
30sec |
300sec |
Baium's Authority |
On Attack |
Increase all damage by 10%. |
30sec |
300sec |
Orfen's Authority |
On Attack |
Recover self's MP instantly by 10%. |
5sec |
300sec |
Inflict Sleep on Single Target |
||||
Zaken's Authority |
On Attack |
Recover self's HP instantly by 10% |
3sec |
300sec |
Inflict Silence on Single Target |
Soul Crystals
Soul Crystals are used to add special stats to Weapons.
If you use the Soul Crystal in the inventory, then the Soul Crystal Menu will appear.
Excluding the starting villages, you can talk to the village's Blacksmith to equip / extract Soul Crystals.
Soul Crystals are needed to add special stats to Weapons that are D-Grade or above.
There are two types of Soul Crystals: Normal - Aden Soul Crystal, Special - Hardin's Soul Crystal.
Types of Soul Crystal |
|
---|---|
Normal Soul |
Special Soul |
Aden Soul Crystal |
Hardin's Soul Crystal |
◆ How to earn Soul Crystals
Soul Crystals have a chance to drop in Hunting Zones and Raids.
- Soul Crystals in Hunting Zones
Aden Soul Crystal Hunting Zones/Raids |
||
---|---|---|
Bee Hive |
Dragon Valley |
Heavenly Rift |
Sel Mahum Base |
Orc Barracks |
Tower of Insolence 2F~12F |
Hardin's Soul Crystal Raid |
||
Lilith |
◆ Combining Soul Crystals
You can create the next level of Soul Crystal by combining them.
To combine, you will need the same Soul Crystal at Lv. 1. You will be able to get the next level Soul Crystal based on probability.
If you fail to combine, then the Soul Crystal used as material will disappear and you will only be able to keep the lowest level Crystal you were trying to upgrade.
You can create the following Soul Crystal through combining.
◆ Combining Weapon Soul Crystals Details
Item Name |
Soul Crystal Level |
Combine Material |
Adena Fee |
Fail Result |
---|---|---|---|---|
Aden Soul Crystal |
Lv. 1~5 |
Aden Soul Crystal Lv. 1 |
10,000 |
Lv. 1 |
10,000 |
||||
10,000 |
||||
10,000 |
||||
10,000 |
||||
Lv. 6~10 |
10,000 |
Lv. 6 |
||
10,000 |
||||
10,000 |
||||
10,000 |
||||
20,000 |
||||
Lv. 11~15 |
20,000 |
Lv. 11 |
||
20,000 |
||||
20,000 |
||||
20,000 |
||||
20,000 |
||||
Lv. 16~19 |
20,000 |
Lv. 16 |
||
20,000 |
||||
20,000 |
||||
20,000 |
||||
Hardin's Soul Crystal |
Lv. 1~5 |
Hardin's Soul Crystal Lv. 1 |
20,000 |
Lv. 1 |
20,000 |
||||
20,000 |
||||
20,000 |
||||
20,000 |
||||
Lv. 6~10 |
20,000 |
Lv. 6 |
||
20,000 |
||||
20,000 |
||||
20,000 |
||||
40,000 |
||||
Lv. 11~15 |
40,000 |
Lv. 11 |
||
40,000 |
||||
40,000 |
||||
40,000 |
||||
40,000 |
||||
Lv. 16~19 |
40,000 |
Lv. 16 |
||
40,000 |
||||
40,000 |
||||
40,000 |
◆ How to equip Soul Crystal
Weapons can have 2 Normal Soul Crystals, 1 Special Soul Crystal totaling up to 3 Soul Crystals.
You can click on the Soul Crystal in your inventory or talk to the blacksmith in villages to equip them. (Excluding starting towns)
Select the Soul Crystal and the option you want to add to equip the Soul Crystals.
◆ How to extract Soul Crystal
You can extract the Soul Crystal from your weapons.
Extraction can be done by blacksmiths in each town. Gemstones and Adena are required to extract Soul Crystals.
You will receive the Weapon and Soul Crystal back when completed.
◆ Fee for Equipping, Re-Equipping, and Extracting Soul Crystals from Weapon
Soul Crystal |
Level |
Used Item |
Qty |
|||
---|---|---|---|---|---|---|
Slot 1 |
Slot 2 |
Re-Equip |
Extraction Fee |
|||
Aden Soul Crystal - Weapon |
1 |
B-Grade Gemstone |
1 |
2 |
2 |
1 |
2 |
2 |
4 |
4 |
3 |
||
3 |
5 |
10 |
10 |
6 |
||
4 |
7 |
15 |
15 |
15 |
||
5 |
10 |
20 |
20 |
30 |
||
6 |
14 |
29 |
29 |
41 |
||
7 |
16 |
31 |
31 |
51 |
||
8 |
18 |
36 |
36 |
64 |
||
9 |
24 |
48 |
48 |
75 |
||
10 |
31 |
62 |
62 |
100 |
||
11 |
A-Grade Gemstone |
2 |
5 |
5 |
9 |
|
12 |
3 |
5 |
5 |
12 |
||
13 |
3 |
6 |
6 |
15 |
||
14 |
4 |
7 |
7 |
17 |
||
15 |
4 |
8 |
8 |
21 |
||
16 |
5 |
11 |
11 |
26 |
||
17 |
7 |
13 |
13 |
33 |
||
18 |
9 |
19 |
19 |
40 |
||
19 |
11 |
21 |
21 |
49 |
||
20 |
15 |
30 |
30 |
128 |
||
Hardin's Soul Crystal |
1 |
B-Grade Gemstone |
2 |
- |
2 |
40 |
2 |
5 |
5 |
80 |
|||
3 |
12 |
12 |
140 |
|||
4 |
16 |
16 |
210 |
|||
5 |
25 |
25 |
380 |
|||
6 |
33 |
33 |
530 |
|||
7 |
37 |
37 |
600 |
|||
8 |
45 |
45 |
710 |
|||
9 |
59 |
59 |
980 |
|||
10 |
121 |
120 |
1,210 |
|||
11 |
A-Grade Gemstone |
9 |
9 |
89 |
||
12 |
10 |
10 |
100 |
|||
13 |
12 |
12 |
119 |
|||
14 |
14 |
14 |
137 |
|||
15 |
16 |
16 |
161 |
|||
16 |
19 |
19 |
183 |
|||
17 |
21 |
21 |
209 |
|||
18 |
22 |
22 |
222 |
|||
19 |
24 |
24 |
242 |
|||
20 |
65 |
65 |
655 |
Soul Crystal Effect
◆ Soul Crystal Effect
You can select a special effect when equipping a Soul Crystal.
- Aden Soul Crystal Lv. 1~20 Options
Option Name |
Effect |
Effect Stats (Lv. 1~20) |
---|---|---|
Health Up |
+Max HP |
4%~33% |
Mana Up |
+Max MP |
4%~33% |
Physical Attack |
+P. Atk |
50~1,000 |
Magical Attack |
+M. Atk |
50~1,000 |
Physical Speed |
+Attack Speed |
3%~24% |
Magical Speed |
+Casting Speed |
3%~24% |
Move Speed |
+Move Speed |
4~12 |
Physical Attack Critical Chance |
+Normal Attack Critical Rate |
30~150 |
Physical Skill Critical Chance |
+P. Skill Critical Rate |
1%~11% |
Magical Skill Critical Chance |
+M. Skill Critical Rate |
3%~21% |
Physical Attack Critical Power |
+Normal Attack Critical Damage |
95~500 |
Physical Skill Critical Power |
+P. Skill Critical Damage |
0.5%~4.3% |
Magical Skill Critical Power |
+M. Skill Critical Damage |
0.5%~4.3% |
Stun Attack |
Chance of Stun on attack |
Success Rate: 3%~25% |
Silence Attack |
Chance of Silence on attack |
Success Rate: 3%~25% |
- Hardin's Soul Crystal Lv. 1~20 Options
Option Name |
Level |
MP Recovery Bonus |
M. Atk |
MP Recovery on Attack / Skill |
MEN |
M. Skill Damage |
---|---|---|---|---|---|---|
Magic Ability |
1 |
1 |
1% |
|
|
|
2 |
2 |
2% |
|
|
|
|
3 |
3 |
3% |
|
|
|
|
4 |
4 |
4% |
|
|
|
|
5 |
5 |
5% |
|
|
|
|
6 |
6 |
6% |
75 |
|
|
|
7 |
7 |
7% |
150 |
|
|
|
8 |
8 |
8% |
225 |
|
|
|
9 |
9 |
9% |
300 |
|
|
|
10 |
10 |
10% |
400 |
|
|
|
11 |
11 |
11% |
600 |
1 |
|
|
12 |
12 |
12% |
600 |
1 |
|
|
13 |
13 |
13% |
600 |
2 |
|
|
14 |
14 |
14% |
600 |
2 |
|
|
15 |
15 |
15% |
600 |
3 |
|
|
16 |
15 |
16% |
600 |
3 |
1% |
|
17 |
15 |
17% |
600 |
4 |
2% |
|
18 |
15 |
18% |
600 |
4 |
3% |
|
19 |
15 |
19% |
600 |
5 |
4% |
|
20 |
15 |
20% |
600 |
5 |
5% |
|
Option Name |
Level |
HP Recover Bonus |
P. Atk |
HP Recovery on Attack / Skill |
CON |
P. Skill Damage |
Power Ability |
1 |
1 |
1% |
|
||
2 |
2 |
2% |
|
|
|
|
3 |
3 |
3% |
|
|
|
|
4 |
4 |
4% |
|
|
|
|
5 |
5 |
5% |
|
|
|
|
6 |
6 |
6% |
100 |
|
|
|
7 |
7 |
7% |
200 |
|
|
|
8 |
8 |
8% |
300 |
|
|
|
9 |
9 |
9% |
400 |
|
|
|
10 |
10 |
10% |
500 |
|
|
|
11 |
11 |
11% |
900 |
1 |
|
|
12 |
12 |
12% |
900 |
1 |
|
|
13 |
13 |
13% |
900 |
2 |
|
|
14 |
14 |
14% |
900 |
2 |
|
|
15 |
15 |
15% |
900 |
3 |
|
|
16 |
15 |
16% |
900 |
3 |
1% |
|
17 |
15 |
17% |
900 |
4 |
2% |
|
18 |
15 |
18% |
900 |
4 |
3% |
|
19 |
15 |
19% |
900 |
5 |
4% |
|
20 |
15 |
20% |
900 |
5 |
5% |
Augmenting
You can add additional random stats to equipment by Augmenting. You can Augment by double-clicking on the "Life Stone" item.
1. How to Augment
Augmenting requires the Weapon / Equipment you want to Augment along with a Life Stone and Adena.
You can Augment by double-clicking on the "Life Stone" item.
2. Augmenting Fee
Life Stone |
Augmenting Fee |
---|---|
Life Stone Lv. 1 – Weapon |
300,000 Adena |
Life Stone Lv. 2 - Weapon |
900,000 Adena |
Life Stone Lv. 1 - Armor |
100,000 Adena |
Life Stone Lv. 2 – Armor |
300,000 Adena |
Life Stone Lv. 1 - Shield / Sigil |
100,000 Adena |
Life Stone Lv. 2 - Shield / Sigil |
300,000 Adena |
Life Stone - Accessory |
900,000 Adena |
3. Augmenting Option
You can check the applied options by checking the Weapon Icon effect after Augmenting.
2 ~ 4 options are randomly applied to the Weapon after Augmenting. There are three types of Augmenting Options: Combat, Regular, and Special. The stats are increased based on the level of the Life Stone.
For example, only high level Life Stones give a chance for STR, INT options. The color and the effect of the weapon changes based on the level of Augmenting.
◆ Color by Augmenting Level
Regular (Yellow) |
Intermediate (Blue) |
High (Purple) |
Special (Red) |
---|---|---|---|
4. Augmenting Effects based on Life Stone
◆ Weapon Augment Effect
Type |
Life Stone Level |
Option 1 |
Option 2 |
---|---|---|---|
Weapon |
Lv. 1 / Lv. 2 |
Attack Speed |
P. Atk |
Casting Speed |
M. Atk |
||
P. Skill Damage |
P. Critical Rate |
||
M. Skill Damage |
|||
Lv. 2 |
MP Cost Reduced |
All Skill Critical Damage |
|
Skill Attack |
Soulshot / Spiritshot Damage |
◆ Armor Augment Effect
Type |
Life Stone Level |
Option 1 |
Option 2 |
---|---|---|---|
All |
Lv. 1 / Lv. 2 |
Max HP |
Defense |
Max MP |
Magic Resistance |
||
Helmet |
Lv. 2 |
Bow / M. Atk Resistance |
Debuff Resistance |
Top / Overall |
Damage Reduced |
All Critical Damage Reduced |
|
Gloves |
Melee Weapon Resistance |
All Critical Rate Reduced |
|
Shoes |
Skill Evasion |
Speed |
◆ Accessory Augment Effect
Only A-Grade or higher regular accessories (Phoenix / Majestic / Draconic / Nightmare) and rare accessories are available.
Type |
Accessory Level |
Option 1 |
Option 2 |
---|---|---|---|
All |
Rare / Regular |
+P. Accuracy |
+P. Evasion |
+M. Accuracy |
+M. Evasion |
||
Rare |
Defense |
Max HP |
|
Magic Resistance |
Max MP |
||
Regular |
P. Atk |
Max HP |
|
M. Atk |
Max MP |
||
Ring |
Rare / Regular |
+Magic Resistance |
P. Skill Critical Damage Reduced |
M. Skill Critical Damage Reduced |
|||
Rare |
All Skills Critical Damage Reduced |
||
Earrings |
Rare / Regular |
+Bow Resistance |
P. Damage Reduced |
+Healing Rate |
|||
Rare |
HP/MP Recovery Bonus |
||
Necklace |
Rare / Regular |
+Melee Weapon Resistance |
P. Skill Critical Rate Reduced |
M. Skill Critical Rate Reduced |
|||
Rare |
All Skills Critical Rate Reduced |
◆ Shield / Sigil Augmenting Effect
Min / Max stats of the options are based on the Life Stone level.
Life Stone |
Normal Options |
Special Options |
---|---|---|
Normal |
+Defense / Magic Resistance/ Max HP/MP/CP |
Healing Rate / Stun Attack / Paralyze Attack |
Special |
Healing Rate / Stun Attack / Paralyze Attack |
5. Life Stone
You can purchase a "Life Stone Lv. 1 - Weapon, Armor, Sigil / Shield" from the Grocer NPC in Giran / Aden / Goddard.
Item |
NPC Shop Price (Excluding Tax) |
---|---|
Life Stone Lv. 1 – Weapon |
2,000,000 Adena |
Life Stone Lv. 1 - Armor |
900,000 Adena |
Life Stone Lv. 1 - Shield / Sigil |
1,150,000 Adena |
You can find "Life Stone Lv. 2" as a reward from Raids Bosses.
You can cancel the Augmenting through the Dimensional Merchant. The fee is 100,000 Adena.
Weapon Blessing Scrolls
The Blessing system for enhancing weapons was added.
"Blessing Scroll" items can be used to bestow C-grade or higher weapons with blessed effects.
Blessed weapons are granted basic effects for each weapon type and A-grade/Special Weapons are applied with additional effects depending on the weapon's enchantment level.
If blessing a weapon fails, only the "Blessing Scroll" will be consumed while the item is preserved.
You can buy a Blessing Scroll for 30,000,000 Adena once per day from the L2 Coin Shop. The scroll also drops from certain raid bosses.
The blessed effects applied to each weapon type are as follows:
Weapon Type |
Blessed Effect |
---|---|
One-handed Sword/Rapier |
All Skill Power +2% |
Two-handed Sword/Ancient Sword |
Attack Range +20 |
One-handed Blunt Weapon |
All Skill Critical Rate +1% |
Two-handed Blunt Weapon |
Atk. Spd. +30, Casting Spd. +30 |
Bow |
MP consumption upon bow use removed |
Dagger |
Deadly Stab Success Rate +5% |
Dualsword/Fist Weapon |
P. Skill Critical Damage +50 |
Spear |
Attack Range +20, Attack Target +1 |
A-grade weapon blessed effects by enchantment level are as follows:
Enchant Level |
Blessed Effect |
---|---|
+5 |
Elemental Attribute Attack +15 |
+6 |
P. Atk. +90/M. Atk. +110 |
+7 |
All Skill Critical Rate +4% |
+8 |
All Skill Power +4% |
+9 |
All Critical Damage +80 |
+10 |
Soulshout/Spiritshot Damage +10% |
Agathions
Agathions can be equipped on your left Bracelet. You can receive combat stats and varieties of other stats when equipped with an Agathion.
Agathion slots are based on the Agathion Bracelet.
Agathions can be equipped on both main and sub slots. In case of main slot, you must release the seal to summon the Agathion.
Only 1 effect will work if the effects are same. There are 5 types of Agathions and cannot be traded, sold, or dropped.
◆ Agathion Bracelet List
Agathion Bracelet can be combined with two bracelets at the same level. Available slots and stats vary by Agathion Bracelet and its level. The Agathion Bracelet is tradable and can be acquired from the L2 Store/L2 Coin Shop.
Item Name |
Agathion Slots |
Equipped Effect |
---|---|---|
Agathion Bracelet Lv. 1 |
2 |
- |
Agathion Bracelet Lv. 2 |
3 |
- |
Agathion Bracelet Lv. 3 |
3 |
STR/INT/CON/MEN +1 |
Agathion Bracelet Lv. 4 |
4 |
STR/INT/CON/MEN +1, Silence/Fear/Stun/Sleep/Paralyze Resistance +5% |
Agathion Bracelet Lv. 5 |
5 |
STR/INT/CON/MEN/DEX/WIT +1, Silence/Fear/Stun/Sleep/Paralyze Resistance +8% |
◆ Agathion List
Exchange a Spirit Agathion Exchange Ticket at the Dimensional Merchant for one of the following agathions. Spirit Agathion Exchange Tickets can be acquired through Raid Master Chests, special events, and promotions.
Agathion Type |
Description |
---|---|
Ignis Agathion |
P. Atk / M. Atk, Inflict Hold/Sleep/Paralyze Rate |
Nebula Agathion |
P. Critical Rate / M. Critical Rate, Reduce Skill Cooldown |
Procella Agathion |
Attack Speed / Casting Speed, Reduce Skill MP Cost |
Petram Agathion |
P. Def. / M. Def., Inflict Stun/Silence/Fear Rate, Speed |
Shiny Agathion |
Sayha's Grace, Max HP/MP/CP, XP/SP |
Agathion Enchant Scroll |
Required to enchant Agathion. Enchanting the Agathion increases Magic Resistance. You can enchant safely up to +3 and can be enchanted up to +10. Stats are increased starting +1. |
Agathion Effect
Agathions have special effects based on its Enchant Level.
◆ Ignis Agathion Effect
Enchant Level |
P. Atk |
M. Atk |
Hold/Sleep/Paralyze Rate |
---|---|---|---|
0 |
1% |
1% |
- |
1 |
2% |
2% |
- |
2 |
3% |
3% |
- |
3 |
4% |
4% |
- |
4 |
5% |
5% |
- |
5 |
6% |
6% |
2% |
6 |
7% |
7% |
5% |
7 |
9% |
9% |
8% |
8 |
11% |
11% |
14% |
9 |
13% |
13% |
22% |
10 |
15% |
15% |
30% |
◆ Nebula Agathion Effect
Enchant Level |
All Critical Rate |
Skill Cooldown Reduced |
---|---|---|
0 |
1% |
- |
1 |
2% |
- |
2 |
3% |
- |
3 |
4% |
- |
4 |
5% |
- |
5 |
7% |
1% |
6 |
9% |
2% |
7 |
12% |
3% |
8 |
15% |
5% |
9 |
18% |
7% |
10 |
22% |
10% |
◆ Procella Agathion Effect
Enchant Level |
Attack Speed |
Casting Speed |
Skill MP Cost Reduced |
---|---|---|---|
0 |
2 |
2 |
- |
1 |
4 |
4 |
- |
2 |
7 |
7 |
- |
3 |
10 |
10 |
- |
4 |
15 |
15 |
- |
5 |
20 |
20 |
1% |
6 |
30 |
30 |
2% |
7 |
50 |
50 |
4% |
8 |
80 |
80 |
6% |
9 |
110 |
110 |
8% |
10 |
150 |
150 |
12% |
◆ Petram Agathion Effect
Enchant Level |
P. Def. |
M. Def |
Silence/Stun/Fear Rate |
Speed |
---|---|---|---|---|
0 |
1% |
1% |
|
|
1 |
2% |
2% |
|
|
2 |
3% |
3% |
|
|
3 |
4% |
4% |
|
|
4 |
5% |
5% |
|
|
5 |
6% |
6% |
2% |
|
6 |
7% |
7% |
5% |
|
7 |
9% |
9% |
8% |
|
8 |
11% |
11% |
14% |
2 |
9 |
13% |
13% |
22% |
3 |
10 |
15% |
15% |
30% |
4 |
◆ Shiny Agathion Effect
Enchant Level |
+XP/SP on Sayha's Grace |
Max HP/MP/CP |
XP |
---|---|---|---|
0 |
1% |
- |
- |
1 |
2% |
- |
- |
2 |
3% |
- |
- |
3 |
4% |
- |
- |
4 |
6% |
- |
- |
5 |
9% |
1% |
1% |
6 |
9% |
2% |
2% |
7 |
12% |
5% |
3% |
8 |
16% |
8% |
4% |
9 |
20% |
11% |
5% |
10 |
30% |
15% |
6% |
Talismans
Talismans can be equipped on the right bracelet and can be used to increase combat abilities and even gain buff / debuff skills. Equipping a bracelet will unlock Talisman slots.
There are passive skills that are applied when equipping the Talisman, but only one will be active if the skills are identical. Additionally, Talismans cannot be traded, dropped, or sold in Personal Shop.
A Talisman Bracelet Lv. 1 can be combined with two bracelets at the same level. Available slots and stats vary by Talisman Bracelet and its level. The Talisman Bracelet is tradable and can be acquired from the L2 Store/L2 Coin Shop.
Talisman Effects
◆ Talisman List
Talisman Type |
Description |
---|---|
Aden Talisman |
This talisman increases Physical and Magical combat powers. |
Eva's Talisman |
This talisman increases MP Recovery and Defense. |
Speed Talisman |
This talisman increases Attack, Move Speed, and Defense. |
Venir's Talisman |
This talisman increases stats. |
Talisman of Power |
This talisman increases Attack and Defense. |
Baium's Talisman |
P. Atk +284, M. Atk +392, Magic Damage Resistance +10%, Skill Damage +5%, All Weapon Resistance +5, |
◆ Talisman Effect
Talisman's effects are based on Enchant Level.
◆ Aden Talisman Effects
Enchant Level |
P. Def. |
M. Def. |
Max HP |
Max MP |
Attack Speed |
Casting Speed |
XP/SP |
P. Atk |
M. Atk |
---|---|---|---|---|---|---|---|---|---|
0 |
|
|
|
|
|
|
|
|
|
1 |
5 |
5 |
100 |
30 |
10 |
10 |
|
|
|
2 |
10 |
10 |
120 |
50 |
12 |
12 |
|
|
|
3 |
15 |
20 |
150 |
70 |
15 |
15 |
|
|
|
4 |
20 |
30 |
180 |
100 |
20 |
20 |
10% |
|
|
5 |
30 |
40 |
220 |
130 |
25 |
25 |
15% |
50 |
100 |
6 |
40 |
60 |
260 |
160 |
40 |
45 |
20% |
80 |
150 |
7 |
60 |
80 |
520 |
320 |
70 |
75 |
50% |
135 |
250 |
8 |
80 |
120 |
640 |
360 |
80 |
95 |
50% |
180 |
360 |
9 |
120 |
160 |
910 |
430 |
90 |
110 |
50% |
225 |
420 |
10 |
160 |
200 |
1120 |
530 |
100 |
125 |
50% |
270 |
490 |
◆ Eva's Talisman Effect
Enchant |
M. Def. |
Max MP |
MP Recovery Bonus |
All Critical Damage Reduction |
MP Consumption |
Knockdown/Blind Resistance |
---|---|---|---|---|---|---|
20 |
100 |
|
|
|
|
|
1 |
30 |
200 |
3 |
1% |
|
|
2 |
50 |
300 |
5 |
2% |
-2% |
|
3 |
80 |
400 |
8 |
3% |
-4% |
|
4 |
120 |
500 |
12 |
4% |
-6% |
|
5 |
170 |
700 |
16 |
5% |
-8% |
|
6 |
230 |
1000 |
20 |
7% |
-10% |
|
7 |
300 |
1200 |
25 |
9% |
-12% |
5% |
8 |
380 |
1400 |
30 |
11% |
-14% |
8% |
9 |
470 |
1700 |
35 |
13% |
-17% |
11% |
10 |
600 |
2000 |
40 |
15% |
-20% |
15% |
◆ Speed Talisman
Enchant |
Passive |
Speed Talisman Effect (Chance to activate, Cooldown: 10sec) |
||||||
---|---|---|---|---|---|---|---|---|
P. Def. |
M. Def. |
Max HP |
Move Speed |
Attack Speed |
Casting Speed |
P. Skill |
M. Skill |
|
Critical Damage |
Critical Damage |
|||||||
0 |
5 |
5 |
|
|
5 |
5 |
|
|
1 |
10 |
10 |
50 |
1 |
10 |
10 |
|
|
2 |
20 |
20 |
100 |
1 |
30 |
30 |
|
|
3 |
30 |
30 |
200 |
1 |
50 |
50 |
|
|
4 |
40 |
40 |
300 |
1 |
80 |
80 |
30 |
30 |
5 |
50 |
50 |
600 |
1 |
150 |
150 |
60 |
60 |
6 |
60 |
60 |
1000 |
2 |
170 |
170 |
100 |
100 |
7 |
80 |
80 |
1500 |
3 |
200 |
200 |
300 |
300 |
8 |
200 |
200 |
2000 |
4 |
230 |
230 |
600 |
600 |
9 |
250 |
250 |
3000 |
6 |
260 |
260 |
1100 |
1100 |
10 |
300 |
300 |
5000 |
8 |
300 |
300 |
1500 |
1500 |
◆ Venir's Talisman Effect
Level |
CON |
MEN |
DEX |
WIT |
STR |
INT |
Critical Rate Reduction |
P. Skill / M. Skill Cooldown Reduction |
Increase Max HP/MP/CP |
Increase Skill Power |
---|---|---|---|---|---|---|---|---|---|---|
1 |
1 |
|||||||||
2 |
1 |
1 |
||||||||
3 |
1 |
1 |
1 |
|||||||
4 |
1 |
1 |
1 |
1 |
||||||
5 |
1 |
1 |
1 |
1 |
1 |
|||||
6 |
1 |
1 |
1 |
1 |
1 |
1 |
||||
7 |
2 |
1 |
1 |
1 |
1 |
1 |
||||
8 |
2 |
2 |
1 |
1 |
1 |
1 |
||||
9 |
2 |
2 |
2 |
1 |
1 |
1 |
||||
10 |
2 |
2 |
2 |
2 |
1 |
1 |
||||
11 |
2 |
2 |
2 |
2 |
2 |
1 |
||||
12 |
2 |
2 |
2 |
2 |
2 |
2 |
2% |
1% |
||
13 |
2 |
2 |
2 |
2 |
2 |
2 |
4% |
3% |
||
14 |
2 |
2 |
2 |
2 |
2 |
2 |
6% |
5% |
||
15 |
2 |
2 |
2 |
2 |
2 |
2 |
8% |
7% |
||
16 |
3 |
3 |
3 |
3 |
2 |
2 |
10% |
7% |
100 |
|
17 |
3 |
3 |
3 |
3 |
3 |
2 |
10% |
9% |
200 |
|
18 |
3 |
3 |
3 |
3 |
3 |
3 |
12% |
9% |
300 |
|
19 |
4 |
4 |
3 |
3 |
3 |
3 |
12% |
11% |
400 |
|
20 |
4 |
4 |
4 |
4 |
3 |
3 |
14% |
11% |
500 |
|
21 |
4 |
4 |
4 |
4 |
4 |
4 |
14% |
13% |
600 |
|
22 |
5 |
5 |
4 |
4 |
4 |
4 |
16% |
13% |
700 |
|
23 |
5 |
5 |
5 |
5 |
4 |
4 |
16% |
15% |
800 |
|
24 |
5 |
5 |
5 |
5 |
5 |
5 |
18% |
15% |
900 |
|
25 |
6 |
6 |
6 |
6 |
6 |
6 |
18% |
17% |
1000 |
|
26 |
7 |
6 |
6 |
6 |
6 |
6 |
-18% |
-17% |
1200 |
1% |
27 |
7 |
7 |
6 |
6 |
6 |
6 |
-18% |
-17% |
1400 |
2% |
28 |
7 |
7 |
7 |
6 |
6 |
6 |
-18% |
-18% |
1600 |
3% |
29 |
7 |
7 |
7 |
7 |
6 |
6 |
-18% |
-18% |
1800 |
4% |
30 |
7 |
7 |
7 |
7 |
7 |
7 |
-18% |
-18% |
2000 |
5% |
◆ Talisman of Power Effect
Enchant Level |
P. Def./M. Def. |
Max HP |
Max MP |
P. Atk./M. Atk. |
All Skill Critical Damage |
P. Skill/M. Skill Power |
---|---|---|---|---|---|---|
0 |
10 |
50 |
30 |
50 |
|
|
1 |
13 |
100 |
80 |
80 |
|
|
2 |
16 |
150 |
130 |
110 |
|
|
3 |
19 |
200 |
180 |
160 |
50 |
|
4 |
22 |
300 |
280 |
210 |
100 |
2% |
5 |
27 |
400 |
380 |
290 |
200 |
4% |
6 |
32 |
500 |
480 |
370 |
300 |
6% |
7 |
40 |
1000 |
880 |
470 |
400 |
8% |
8 |
48 |
1500 |
1280 |
570 |
500 |
10% |
9 |
56 |
2500 |
1780 |
770 |
700 |
12% |
10 |
70 |
4000 |
2780 |
1000 |
1000 |
15% |
Dragon’s Belt
Belts are special equipment that are equipped separately from Weapons and Armor. Dragon’s Belts can be earned through Raid Master Chests, special events, and promotions.
You can check the equipped Belt in your equipment slots. You can enchant belts with special enchant scrolls to increase stats, defense, attack, and more.
How to Enchant a Dragon’s Belt
Enchant effects are applied based on enchant level. Double-click on the Enchant Scrolls to enchant your Belt. The max level for belts is +10.
Belt Options
◆ Item related to Belt
Item Name |
Description |
---|---|
Dragon's Belt Box |
Double click to receive 1 Dragon's Belt and 10 Enchant Scroll: Dragon's Belt. |
Dragon's Belt |
Belt infused with the Dragon's Powers. Dragon's Belt can be enchanted up to +10. |
Blessed Dragon's Belt |
Belt infused with the Blessed Dragon's Powers. Dragon's Belt can be enchanted up to +10. |
Enchant Scroll: Dragon's Belt |
Scroll required to enchant the Dragon's Belt. Dragon's Belt can be enchanted up to +10. |
◆ Dragon's Belt Options
Enchant Level |
Max Weight |
Inventory Slot |
DEX/WIT |
CON/MEN |
STR/INT |
HP |
MP |
CP |
HP Potion Recovery |
MP Potion Recovery |
Defense |
Magic Resistance |
Attack Speed |
P. Critical / M. Critical Rate |
Healing Rate |
Damage Reduced |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 |
1000 |
0 |
1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
2000 |
2 |
1 |
1 |
|
|
|
|
|
|
|
|
|
|
|
|
2 |
3000 |
4 |
1 |
1 |
1 |
|
|
|
|
|
|
|
|
|
|
|
3 |
4000 |
6 |
2 |
2 |
2 |
|
|
|
|
|
|
|
|
|
|
|
4 |
5000 |
6 |
3 |
3 |
3 |
100 |
50 |
100 |
|
|
|
|
|
|
|
|
5 |
6000 |
6 |
3 |
4 |
3 |
150 |
100 |
200 |
80 |
10 |
30 |
20 |
|
|
|
|
6 |
7000 |
6 |
4 |
4 |
3 |
200 |
150 |
300 |
100 |
20 |
40 |
30 |
|
|
|
|
7 |
8000 |
8 |
4 |
4 |
4 |
300 |
200 |
500 |
120 |
30 |
50 |
40 |
20 |
10 |
|
|
8 |
9000 |
8 |
4 |
5 |
4 |
400 |
250 |
700 |
150 |
50 |
80 |
50 |
30 |
20 |
5% |
3% |
9 |
10000 |
10 |
5 |
5 |
4 |
600 |
300 |
1000 |
200 |
80 |
100 |
80 |
50 |
30 |
10% |
5% |
10 |
12000 |
12 |
5 |
5 |
5 |
1000 |
500 |
1500 |
300 |
100 |
150 |
120 |
100 |
50 |
20% |
10% |
◆ Blessed Dragon's Belt Options
Enchant Level |
Max Weight |
Inventory Slot |
DEX/WIT |
CON/MEN |
STR/INT |
HP |
MP |
CP |
HP Potion Recovery |
MP Potion Recovery |
Defense / Magic Resistance |
Attack Speed |
Casting Speed |
P. Critical / M. Critical Rate |
Healing Rate |
Damage Reduced |
Dragon's Protection |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 |
1000 |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
2000 |
2 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2 |
3000 |
4 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
3 |
4000 |
6 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4 |
5000 |
6 |
3 |
3 |
3 |
150 |
100 |
200 |
80 |
10 |
30 |
5 |
10 |
|
|
|
Lv. 1 |
5 |
6000 |
6 |
3 |
4 |
3 |
200 |
150 |
300 |
100 |
20 |
40 |
10 |
20 |
|
|
|
Lv. 2 |
6 |
7000 |
6 |
4 |
4 |
3 |
300 |
200 |
500 |
120 |
30 |
50 |
20 |
30 |
10 |
|
2% |
Lv. 3 |
7 |
8000 |
8 |
4 |
4 |
4 |
350 |
250 |
600 |
135 |
40 |
65 |
30 |
40 |
20 |
|
3% |
Lv. 4 |
8 |
9000 |
8 |
4 |
5 |
4 |
500 |
300 |
800 |
175 |
65 |
90 |
50 |
50 |
30 |
5% |
4% |
Lv. 5 |
9 |
10000 |
10 |
5 |
5 |
4 |
800 |
400 |
1200 |
250 |
90 |
125 |
100 |
100 |
40 |
10% |
7% |
Lv. 6 |
10 |
12000 |
12 |
6 |
6 |
6 |
1500 |
800 |
1500 |
400 |
120 |
300 |
200 |
200 |
70 |
20% |
12% |
Lv. 7 |
◆ Dragon's Protection Effect
- Dragon's Protection effect is applied at a certain Enchant Level for the Blessed Dragon's Belt.
Skill Level |
Effect |
Activation Condition |
Success Rate |
Effect Loss Condition |
---|---|---|---|---|
Lv1 |
20,000 Absorb Damage |
Activated when attacked |
1% |
Attacked 1 time or hurt for more than Absorb Damage amount. |
Lv2 |
30,000 Absorb Damage |
2% |
Attacked 2 times or hurt for more than Absorb Damage amount. |
|
Lv3 |
40,000 Absorb Damage |
3% |
Attacked 2 times or hurt for more than Absorb Damage amount. |
|
Lv4 |
50,000 Absorb Damage |
3% |
Attacked 3 times or hurt for more than Absorb Damage amount. |
|
Lv5 |
60,000 Absorb Damage |
3% |
Attacked 3 times or hurt for more than Absorb Damage amount. |
|
Lv6 |
80,000 Absorb Damage |
4% |
Attacked 4 times or hurt for more than Absorb Damage amount. |
|
Lv7 |
100,000 Absorb Damage |
4% |
Attacked 5 times or hurt for more than Absorb Damage amount. |
Cloak of Protection
A Cloak is a special equipment that is equipped separately from Weapon and Equipment. Cloaks can be earned through Raid Master Chests, special events, and promotions.
You can check the equipped Cloak in your equipment slots. You can enchant cloaks with special enchant scrolls to increase stats, defense, attack, and more.
How to Enchant a Cloak
Enchant effects are applied based on enchant level. Double-click on the Enchant Scrolls to enchant your Cloak. The max level for Cloaks is +10.
◆ Items related to Cloaks
Item Name |
Description |
---|---|
Cloak of Protection |
Scroll: Enchant Cloak of Protection is required to enchant. Different options are added based on Enchant Level. |
Scroll: Enchant Cloak of Protection |
Scroll required to enchant the Cloak of Protection. Cloak can be upgraded up to +10. |
◆ Cloak of Protection Options
Enchant Level |
+HP/MP |
+EXP/SP |
Defense / Magic Resistance |
All Critical Damage |
All Critical Rate Reduced |
All Critical Damage Reduced |
Bow Resistance |
---|---|---|---|---|---|---|---|
0 |
3% |
|
|
|
|
|
1% |
1 |
4% |
|
|
|
|
|
1% |
2 |
5% |
3% |
|
|
|
|
2% |
3 |
6% |
5% |
|
|
|
|
2% |
4 |
7% |
7% |
2% |
|
|
|
3% |
5 |
9% |
10% |
4% |
|
|
|
3% |
6 |
11% |
15% |
6% |
|
|
|
4% |
7 |
13% |
20% |
8% |
5% |
|
|
6% |
8 |
15% |
25% |
10% |
7% |
3% |
3% |
9% |
9 |
18% |
30% |
12% |
10% |
5% |
5% |
12% |
10 |
20% |
30% |
15% |
15% |
10% |
10% |
15% |
Brooches and Gems
Equipping the Brooch will unlock Gems slots based on the Brooch's level.
Gems can be equipped to your Brooch for special combat stats and effects. If there are two same effects, then only one of the will be applied. Gems cannot be traded, dropped, or sold in Personal Shop.
◆ Brooch List
Brooch can be upgraded by combining an item of the same level. The number of slots are based on the Brooch's level.
Item Name |
Max Gemstone Slots |
Max Inventory Slots |
---|---|---|
Brooch Lv. 1 |
2 |
5 |
Brooch Lv. 2 |
3 |
9 |
Brooch Lv. 3 |
4 |
12 |
Brooch Lv. 4 |
5 |
12 |
Brooch Lv. 5 |
6 |
15 |
Gems
Gems can be upgraded by combining two gems of the same level.
◆ Gem Effect
Item |
Stats |
---|---|
Onyx |
Soulshot / Spiritshot Damage, P. Atk / M. Atk |
Coral |
Attack Speed / Casting Speed, Speed |
Zircon |
P. Critical / M. Critical Damage, P. Damage / M. Damage |
Spinel |
P. Def / M. Def, Stats, MP Recover Probability, Critical Damage Reduce |
Moon Stone |
XP/SP on Sayha's Grace, Sayha's Grace Consumption Time Reduced |
Opal |
Debuff Resistance |
Amber |
Set damage to other players |
◆ Onyx Effect
Level |
Soulshot Damage |
Spiritshot Damage |
P. Atk |
M. Atk |
---|---|---|---|---|
1 |
2% |
2% |
|
|
2 |
3% |
3% |
|
|
3 |
5% |
5% |
|
|
4 |
8% |
8% |
|
|
5 |
12% |
12% |
|
|
6 |
16% |
16% |
50 |
50 |
7 |
20% |
20% |
150 |
150 |
8 |
25% |
25% |
300 |
300 |
◆ Coral Effect
Level |
Attack Speed / Casting Speed |
Speed |
---|---|---|
1 |
1% |
- |
2 |
2% |
- |
3 |
4% |
- |
4 |
7% |
- |
5 |
10% |
- |
6 |
14% |
1 |
7 |
18% |
2 |
8 |
22% |
3 |
◆ Zircon Effect
Level |
P. Critical Damage |
M. Critical Damage |
P. Skill Critical Damage |
Skill Damage |
---|---|---|---|---|
1 |
2% |
2% |
- |
- |
2 |
4% |
4% |
- |
- |
3 |
6% |
6% |
- |
- |
4 |
8% |
8% |
- |
- |
5 |
11% |
11% |
- |
- |
6 |
15% |
15% |
2% |
- |
7 |
15% |
19% |
5% |
2% |
8 |
15% |
23% |
9% |
5% |
◆ Spinel Effect
Level |
Stat |
P. Def. |
M. Def. |
MP Recovery Probability |
P. Critical / M. Critical Damage Reduced |
P. Skill Critical Damage Reduced |
---|---|---|---|---|---|---|
1 |
CON +1 |
20 |
10 |
12 |
- |
- |
2 |
CON/MEN +1 |
30 |
20 |
16 |
- |
- |
3 |
CON/MEN/DEX +1 |
60 |
30 |
20 |
- |
- |
4 |
CON/MEN/DEX/WIT +1 |
100 |
60 |
30 |
4% |
- |
5 |
All Stat +1 |
150 |
100 |
40 |
7% |
- |
6 |
CON/MEN +2 DEX/WIT/STR/INT +1 |
200 |
150 |
50 |
10% |
- |
7 |
All Stat +2 |
250 |
220 |
60 |
15% |
15% |
8 |
All Stat +3 |
350 |
300 |
70 |
20% |
20% |
◆ Moon Stone Effect
Level |
XP/SP |
Sayha's Grace Time Consumption Reduced |
Magic Lamp Speed Up |
---|---|---|---|
(Sayha's Grace State) |
|||
1 |
3% |
- |
- |
2 |
4% |
- |
- |
3 |
6% |
- |
- |
4 |
8% |
10% |
- |
5 |
11% |
20% |
- |
6 |
15% |
30% |
2% |
7 |
20% |
30% |
3% |
8 |
25% |
30% |
5% |
◆ Opal Effect
Level |
Stun / Pull / Silence / Paralyze / Fear Resistance |
Immune to Debuff |
HP/MP |
---|---|---|---|
(Active Skill) |
|||
1 |
3% |
- |
- |
2 |
5% |
- |
- |
3 |
8% |
- |
- |
4 |
12% |
5 seconds |
- |
5 |
15% |
10 seconds |
100 |
6 |
20% |
15 seconds |
200 |
7 |
25% |
20 seconds |
300 |
8 |
30% |
25 seconds |
500 |
◆ Amber Effect
Level |
PvP Damage |
[PvP] |
[PvE] |
Interrupt Skill |
---|---|---|---|---|
P. Def / M. Def for 10secs |
P. Def / M. Def for 10secs |
|||
1 |
500 |
- |
- |
Interrupt Enemy's Skill |
2 |
700 |
- |
- |
|
3 |
1000 |
- |
- |
|
4 |
1,500 |
- |
- |
|
5 |
2,000 |
- |
- |
|
6 |
2,500 |
4% |
10% |
|
7 |
3000 |
8% |
15% |
|
8 |
3,500 |
12% |
20% |
Dolls
Players can receive stats for having a doll in the inventory. These dolls can be upgraded through combine. Dolls drop from raid bosses as a reward.
Note: Antharas Doll Lv. 1 is only available as a Day 28 reward for the Launch Attendance Event and is not tradable, upgradable, or droppable.
◆ World Boss Doll Types and Effect
Item Name |
Lv1 |
Lv2 |
Lv3 |
Lv4 |
Lv5 |
---|---|---|---|---|---|
Baium Doll |
Skill Cooldown -2% |
Skill Cooldown -3% |
Skill Cooldown -4% |
Skill Cooldown -4% |
Skill Cooldown -4% |
Orfen Doll |
M. Atk +2% |
M. Atk +8% |
M. Atk +15% |
M. Atk +20% |
M. Atk +25% |
Queen Ant Doll |
P. Atk +2% |
P. Atk +8% |
P. Atk +12% |
P. Atk +15% |
P. Atk +18% |
Zaken Doll |
All Skill Critical Rate +10 |
All Skill Critical Rate +40 |
All Skill Critical Rate +60 |
All Skill Critical Rate +70 |
All Skill Critical Rate +80 |
Core Doll |
All Skill Critical Damage Reduced -5% |
All Skill Critical Damage Reduced -10% |
All Skill Critical Damage Reduced -15% |
All Skill Critical Damage Reduced -17% |
All Skill Critical Damage Reduced -20% |
Frintezza Doll |
STR/INT +1 |
STR/INT +1 |
STR/INT +2 |
STR/INT +2 |
STR/INT +3 |
Anthras Doll (Event) |
CON, MEN +1 |
- |
- |
- |
- |
*Only Lv. 2~Lv. 3 Dolls are tradeable. Lv. 1 Dolls cannot be traded.
How to Combine Dolls
You can upgrade Dolls to higher levels.
Click on the "Combine Button" at the bottom of the inventory.
Click on start after selecting the same type / level of the Doll you want to upgrade.
Growth Rune
You can obtain a Growth Rune from the L2 Coin Shop for 5,000,000 Adena (one per account). The Growth Rune can be upgraded by combining it with a Growth Rune Fragment, which can be obtained twice per day for 1,000,000 Adena from the L2 Coin Shop.
Growth Rune Effects
Level |
Description |
---|---|
Lv. 1 |
XP/SP Gain +1% Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 2 |
XP/SP Gain +2% Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 3 |
XP/SP Gain +3% Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 4 |
XP/SP Gain +4% Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 5 |
XP/SP Gain +5% P. Def. +10 M. Def. +10 Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 6 |
XP/SP Gain +6% P. Def. +20 M. Def. +20 Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 7 |
XP/SP Gain +7% P. Def. +30 M. Def. +30 Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 8 |
XP/SP Gain +8% P. Def. +50 M. Def. +50 Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 9 |
XP/SP Gain +9% P. Def. +70 M. Def. +70 Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Lv. 10 |
XP/SP Gain +10% P. Atk. +100 M. Atk. +100 P. Def. +100 M. Def. +100 Increases stats when in the inventory Can be upgraded by combining with Growth Rune Fragment |
Ranking System
Added a ranking system.
- The information can be viewed through the ranking system icon on the sidebar menu.
- Character level, PvP, Pets, and Clan rankings have been added.
- Rankings are calculated based on levels by server and levels by race.
- If there are characters with the same level and XP, the first to level up successfully will be ranked higher.
- Characters must be level 40 and have already completed the second-class transfer to appear in the rankings.
- The ranking history of last 7 days can be viewed in detail located at the top of the ranking UI.
- Special buffs based on the ranking is applied every day at 6:30 AM Server Time.
- Characters with Server Ranking Grades 1 to 3 are marked with a special symbol when they chat so that others know that they are high rankers.
- An exclusive emblem applies to the top ranker of Server Rankings.
- If the top ranker of Server Rankings is in a peace zone, all characters within a 1000 grid pay respect (social action: Bow) to it. The top ranker receives this greeting of respect 20 seconds after entering the peace zone and receives the greeting again every 3 minutes afterwards.
Characters can receive temporary buffs and transformations depending on their ranking.
Teleport System
- You can now teleport to any town or hunting zone using the teleport notification icon
- The same teleportation interface will now appear when you talk with a town Gatekeeper
- There are no teleportation fees for characters under level 50. You will be required to pay Adena for teleportation at level 51 and higher.
- Teleportation cannot be used when Feared, debuffed with Escape Lock, your character is dead, or you are in a special hunting zone.
Share Location System
- Added the Share Location feature that allows players to share their current location with others from the chat window.
- Players can share their current location with others from the World/General/Trade/Party/Clan/Alliance/Hero/Shout windows with a message by typing /sharelocation command.
- Using the Share Location feature costs 50 L2 Coin.
- This feature is unavailable in certain areas (Olympiad/special hunting zones/Heavenly Rift, and other places).
- Players can check the information about shared locations and teleport there using the Share Location icon from the chat window.
- Teleporting to a shared location costs 400 L2 Coin.
- A shared location can be teleported up to 5 times.
- A shared location works up to 24 hours.
- Once a player shares a location, others can teleport to that location even after the player who originally shared it logged out.
- Teleporting to a location shared by oneself costs L2 Coin.
Attribute System
At Lv. 40, you automatically acquire the Attribute system. To learn more about attributes and spirits, you can visit the NPC Attribute Master Sven in Giran or Aden.
When you acquire the Attribute system, the Spirits button in the Character Status window (Alt+T) becomes active. You can access the Attribute system by clicking the Spirits button.
There are 4 types of attributes, and each attribute is stronger or weaker against another.
- Fire > Earth
- Earth > Wind
- Wind > Water
- Water > Fire
Attacking monsters with the right attribute allows you to deal greater additional damage in combat. View the monster attribute type in the target window and choose the dominant attribute to counter their attribute.
Fishing System
An automated fishing system has been added:
- When a character moves to a fishing area, the ‘Start Fishing’ icon appears automatically.
- The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are equipped.
- Fishing starts automatically when the icon is clicked, but you must still have a fishing rod and bait equipped in order to begin fishing.
- There are no level restrictions on fishing. You can purchase a temporary Fishing Rod, Bait, and Fishing Shots from a Fishing Guild Member.
- Fish icons on the World Map show the locations where you can fish near water.
- Fishing can be used to obtain XP, SP, and Fish, which can be used to obtain certain fishing skills (Expand Trade/Expand Warehouse).
Mission System
Missions provide you with something to do every day. The number of missions you complete is displayed over the Mission icon in the notification window. A few missions that appear in the System and Clan tabs cannot be completed until a future update.
- Regular character growth up to level 91 (One-time rewards)
- Logging in on Saturday and Sunday (Weekly)
- Joining a clan (One-time reward)
- Using 10 Sayha’s Blessings (Daily)
- Transcendent Dungeon monster hunting (Daily)
- Monster hunting (Daily/Weekly)
Revenge System
- The 'Revenge System’ has been added, which allows players to seek out revenge against those who killed their character.
- When killed by another character in a normal field, the Revenge Notification icon that displays the attacker’s name will be added to the bottom right of the HUD.
- Click the Revenge Notification icon or Revenge in the menu to bring up the Revenge UI.
The Revenge UI saves and provides the following information for up to 6 hours upon death.- Your killer character’s level and name
- Your killer character’s clan
- Your killer character’s class
- Your death time
- Your killer character’s online/offline status
- The Revenge UI records data in normal PvP and PK situations, including mutually declared clan wars. It doesn’t record data in the following cases:
- When a monster (or boss) kills you
- When you play official PvP content (Castle Siege, Arena, and Olympiad)
- You can see the revenge target’s location saved in the Revenge UI and use the teleport function.
- You can use the View Location and Teleport functions 5 times a day. These limits are reset every day at 6:30 AM server time.
- The View Location function is free for the first time but costs Adena later on.
- The Teleport function moves the revenger character in the Hide state for a short time in order to move them safely and give them an opportunity to attack first.
- The Teleport function doesn’t support teleporting to special zones, such as peace zones, transcendent dungeons, certain hunting grounds, Siege Battlefields, or castles.
- You can also request help after the Revenge occurs within the 6-hour timeframe.
- You can request help from characters within the top 50 of the character rankings or from any of your clan members.
- You may request help from your own character as well.
- After you have asked for help, the remaining View Location count is preserved, but any remaining teleports can no longer be used.
- Any of your characters that have received a help request, including from yourself, can teleport up to 5 times per request.
- The teleport cost is 100 L2 Coins per use.
PK System
A new PK system has been added for the Aden server. Players who receive negative Reputation (Karma) from continuous PKing will receive Einhasad’s Observation debuffs. The effects of the debuff and the chances to lose items greatly increases the more negative reputation you obtain from PKing characters.
Einhasad's Observation Level |
Dead Character's Reputation |
Effects |
---|---|---|
X |
0 |
1 at a very low chance |
1 |
-1 ~ -18,000 |
When dying in PvP/PK Chance to lose item increases Max number of items that can be lost: 2 |
2 |
-18,001 ~ -27,000 |
When dying in PvP/PK Chance to lose item increases Max number of items that can be lost: 3 |
3 |
-27,001 ~ -30,240 |
When attacking a character in <Threat-Counterattack> status, counterattacked When dying in PvP/PK Chance to lose item increases greatly Max number of items that can be lost: 3 |
4 |
-30,241 ~ -33,840 |
When attacking a character in <Threat-Counterattack> status, counterattacked When dying in PvP/PK Chance to lose item increases greatly Max number of items that can be lost: 3 |
5 |
-33,841 ~ -36,000 |
Being observed by Einhasad for having killed too much. P. Def./M. Def. -30%, Speed -40. Chance to lose items at death from PvP/PK greatly increased Cannot use Escape skills and teleports. Counterattacked when attacking a character in <Threat-Counterattack> state Max number of items that can be lost: 3 |
Death and Item Penalty
Two penalties are applied when the character is defeated: "XP Penalty, Item Penalty."
Only the XP Penalty is applied when defeated by a monster. However, both penalties are applied when defeated by another player.
Item Penalty
Losing items through Item Penalty is dependent on the defeated character's reputation (Karma).
The attacker's reputation (Karma) does not relate to the Item Penalty. It is also not applied when defeated by a monster.
1. Losing Items
Item Penalty applies only when defeated by another player. Getting defeated by a summoned pet also counts as being defeated by another player.
Item Penalty applies to the character's equipped items: Weapon / Equipment / Accessory / Cloak / Pendant / Agathion / Talisman / Gems / etc. Any limited or event items will be excluded from the penalty.
The related item is dropped and the color is displayed depending on the item.
These items cannot be picked up by other players and can only be recovered through Item Recovery.
Item Type |
Color Effect |
---|---|
Weapon |
Gold |
Equipment |
Green |
Accessory |
Purple |
2. Item Recovery
Lost items through the Item Penalty are managed separately and can be recovered with the process below.
1. Click on "Restore Item" in the General Menu (Alt+X).
2. You can recover the items you have lost by spending Adena or L2 Coin.
Lost items can be recovered using Adena and part of the amount will be delivered to the PVP attacker who killed you. (Fee is excluded when L2 Coin is used)
Up to 50 items can be stored and exceeding it will delete the oldest items permanently. (Deleted items cannot be recovered)
The fee depends on the type of item and having more items will increase its cost.
Check Character Status
Players can check their character status in the Character Status window (Alt+T). Here, you can check your character's reputation (Karma). Penalties from PK are given separately through the PK System.
◆ Reputation Details
Category |
Details |
---|---|
Rep. |
If the character's Rep. is negative, then they will be a Chaotic Character. If it's positive, then they will be a Lawful Character. |
PvP |
PVP is increased to the winner when both characters fighting have names in purple. |
PK |
Force attacking (Hold Ctrl when attacking) and defeating another player will increase your PK. Rep. is decreased when the PK Point goes up. |
◆ Reputation Increase / Decrease
Rep. |
Increase: In case of a Chaotic Character, Rep. is increased when hunting monsters or when the character is defeated. Rep. can be increased up to 0. During this time, the player will not be able to receive XP or SP. Decrease: Rep. is decreased when the player PKs another character or their summoned pets. Negative Rep. will result in a Chaotic Character. |
---|---|
PK Count |
Increase: +1 when another player is defeated without resistance. |
XP Recovery System
1. When a character dies, the player can restore the lost XP for free or by spending L2 Coin/Adena, depending on the character's level.
- The number of XP restores now resets at 6:30 AM server time every Wednesday.
- If the player decides to restore XP, the character respawns at the nearest town.
- The rate of XP recovery varies on the character level and number of XP recoveries with Adena daily.
Category |
Free Recovery |
Adena Recovery |
L2 Coin Recovery |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level |
1 time |
2 times |
3 times |
4 times |
5 times |
6 times |
7 times |
8 times |
More than 9 times |
3 times |
4 times |
More than 5 times |
100% |
100% |
90% |
80% |
80% |
70% |
70% |
60% |
50% |
100% |
100% |
100% |
|
1-60 |
Free |
5,000 |
1 |
2 |
3 |
|||||||
61-75 |
Free |
10,000 |
1 |
3 |
4 |
|||||||
76-79 |
Free |
20,000 |
2 |
5 |
10 |
|||||||
80-81 |
Free |
30,000 |
5 |
10 |
15 |
|||||||
Level |
100% |
100% |
90% |
90% |
90% |
80% |
70% |
60% |
50% |
100% |
100% |
100% |
82-84 |
Free |
60,000 |
15 |
20 |
25 |
|||||||
85-86 |
Free |
125,000 |
20 |
40 |
80 |
|||||||
87-88 |
Free |
240,000 |
25 |
50 |
100 |
|||||||
89-90 |
Free |
400,000 |
25 |
50 |
100 |
The XP penalty at death for characters of level 1-75 is 2% and Level 76+ is 4%.
Dislike System
Added a dislike system, an opposite concept of the recommendation system.
-
You cannot use a Dislike Ticket on yourself. To use the ticket and change someone’s reputation, select a target and press ‘Dislike’ on the action window or enter the command ‘/dislike’.
-
10 Dislike Tickets are given to each character by default. 1 Dislike Ticket is recharged every hour, and its count is reset every day at 6:30.
-
Up to 3 Dislike Tickets can be used on one character per day.
-
The character’s name turns to brown according to its reputation.
-
When a character is liked, its name changes to blue. If it is disliked in this state, its name changes to brown.
-
The name of the character that uses the Dislike Ticket is not displayed.
L2 Coin Shop
The Aden server will have a secondary shop of items that can be purchased with L2 Coins and Adena. The L2 Coins can be obtained from L2 Coin Boxes that are purchasable from the L2 Store for NCoin or can drop from specific elite/raid boss monsters.
Your L2 Coin wallet is not shared across characters, servers, or server types (Aden L2 Coin =/ Classic L2 Coin).
The L2 Coin Box is a tradable item, but the L2 Coins are not tradable.
Outside of the L2 Coin Shop, the L2 Coins are also used for the following systems and features:
-
Random crafting
-
Raid Teleporting
-
Resurrection
-
XP/Item Recovery
-
Revenge System
-
Stats System (Elixir Initialization)
-
Share Location System
-
Entry to Special Hunting Zones