Death Knight Class Preview
During the golden age of Elmoreden, the Knights of Death, a secret subjugation group consisting of Human, Elf, and Dark Elf warriors, dedicated their lives to preventing the fire dragon, Valakas, from gaining strength to bring peace to Aden.
To face off with a dragon was a death wish, and the Knights of Death were determined to pacify Valakas, but it came at a high cost. When the Knights sealed Valakas in his lair, a black magic curse was placed upon the survivors. The remaining Knights of Death were never to talk of their heroic deeds or the curse that stole their ability to die, doomed to walk the land for eternity, and remain in hiding.
In time, the Knights of Death became nothing but legend. Today, the Knights of Death are now known as Death Knights, and new tales are told as they begin to reemerge from the shadows, finally accepting their given fate of being neither dead nor alive and breaking their vowed silence.
Race
Death Knights are male only and playable by three core races: Human, Elf, and Dark Elf. Each race has its unique Basic Stats and an elemental affiliation.
Human
Human Death Knights awaken the power of fire to use a unique sword skill that attacks using Soulshots imbued with the power of fire. They are specialized in forging their swords with fire to use in combat.
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
40 |
34 |
41 |
20 |
10 |
25 |
Elf
Elf Death Knights awaken the power of ice to use an ice-engulfed sword, which they use to deal Soulshots imbued with the power of ice. They are specialized in forging their swords with ice to use in combat.
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
40 |
35 |
40 |
20 |
10 |
25 |
Dark Elf
Dark Elf Death Knights awaken the power of lightning to use a lightning-engulfed sword, which they use to deal Soulshots imbued with the power of lightning. They are specialized in forging their swords with lightning to use in combat.
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
41 |
34 |
40 |
20 |
10 |
25 |
Class Overview
Death Knights have a unique point system that uses Death Points (DP). DP are different from MP and consumed when using skills. DP can be recharged to a maximum of 1,000 DP through normal attack and specific skill usage.
After the 3rd Class Transfer at level 76, the Death Knight class can learn the Death Knight Transformation skill through a Spellbook and change their appearance into a True Death Knight.
Due to their undead nature, the class has a unique characteristic called Death Force. This gives them a high resistance to darkness and absorbs the HP of enemies using a Drain skill. Death Knights should avoid receiving Holy attacks, when possible, as they suffer severe damage compared to other classes.
Death Knights can get their Nightmare Mount skill at level 76 with a requirement of 8,000,000 SP to learn.
Death Knight Class Transfer Tree
Class Transfer Tree |
Level Requirement |
Class Transfer Level Quest |
---|---|---|
Death Walker |
Starting Character |
|
[1st Class Transfer] Death Blader |
Lv. 20 |
1st Class Transfer UI |
[2nd Class Transfer] Undertaker |
Lv. 40 |
2nd Class Transfer UI |
[3rd Class Transfer] Death Knight |
Lv. 76 |
3rd Class Transfer (Legend Continues Quest) |
Skills
Class Skills (Passive)
Passive skills are always on and add bonuses or otherwise modify other skills used by Death Knights.
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Belief |
An unshakable conviction, with increased resistance to Fear by 20% and Hold by 10%. |
20 |
|
Human Death Knight |
Struggle |
Overcome hardship. Permanently gives a CP Recovery Bonus of +2. |
30 |
|
Human Death Knight |
Enhanced Weapon |
Increases the weapon’s effectiveness. When using a Sword/Blunt Weapon/Spear/Dualsword/Fist Weapon/Ancient Sword/Rapier, P. Skill Power, and Atk. Spd. Increase. |
20 |
|
Common |
Born to Be Dead - Recovery |
Revives from death upon receiving a fatal blow.
|
1 |
|
Common |
Death Force |
An undying body is vulnerable to holy attacks. Strong resistance to draining effects. Heal received –30%. |
1 |
|
Common |
Appetite for Destruction |
Enhances combat abilities of Death Knights in a chaotic state. Increases P. Atk +10% and Atk. Spd. +100 while chaotic. |
1 |
|
Common |
Death Point |
Death Knights filled with hatred toward the world use that hatred as the foundation of their power. |
1 |
|
Common |
Drain Magic Energy |
Has a chance to recover MP during a battle. |
40 |
Level 1: Spellbook |
Common |
Race Skill (Passive)
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Elven Spirit |
The Mother Tree’s power grants special protection. |
1 |
Elf Death Knight |
|
Sprint |
Atk. Spd. +20 |
30 |
Elf Death Knight |
|
Dark Elven Spirit |
Dark Elves are very dangerous enemies because of their unique fighting skills. |
20 |
Dark Elf Death Knight |
|
Shadow Sense |
Dark Elves see and fight in the dark perfectly at night. P. Accuracy +3. |
1 |
Dark Elf Death Knight |
Equipment Skills (Passive)
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Death Sword Mastery |
Increases P. Atk. when equipping a One-handed Sword. |
5 |
|
Common |
Death Armor Mastery |
Increases P. Def. when equipping Heavy Armor or Light Armor. |
5 |
|
Common |
Physical Skills
“Punishment” and “Fist of Fury” are the Death Knight’s primary attack skills, and change in appearance as the character level goes up.
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Punishment |
Swings a sword to attack the enemy with P. Atk. and additional power. One-handed Sword required. Ignores defense. Critical. Over-hit. Auto-use available |
20 |
|
Common |
Demolition |
Slams a sword down on the enemy with P. Atk. and additional power. Ignores defense. Critical. Over-hit. Auto-use available |
40 |
|
Common |
Fist of Fury |
Attacks the enemy with fists imbued with the attribute of the character’s race. Deals P. Atk. and additional power as damage. Ignores defense. Critical. Over-hit. Auto-use available |
50 |
|
Common |
Hell Fire |
Sticks a sword in the ground and ignites the flame of hell to attack nearby enemies with P. Atk. and additional power. Decreases the P. Def./M. Def. of enemies hit by 40% for 10 seconds. One-handed Sword required. Critical. Over-hit. DP Consumption: 200. Auto-use available |
76 |
Spellbook |
Common |
Burning Field |
Creates a floor of fire and attacks by dropping powerful fireballs. One-handed Sword required. Critical. Over-hit. DP Consumption: 200 - 300 |
80 |
Spellbook |
Human Death Knight |
Freezing Area |
Brings forth a massive blizzard with a chance to freeze enemies. |
80 |
Spellbook |
Elf Death Knight |
Lightning Storm |
Brings forth a massive storm of lightning. |
80 |
Spellbook |
Dark Elf Death Knight |
Buff Skills
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Shield |
Uses the power of magic to increase P. Def. for 20 min. |
2 |
|
Common |
Might |
Uses the power of magic to increase P. Atk. for 20 min. |
3 |
|
Common |
Acumen |
Uses the power of magic to increase Casting Spd. by 30% for 20 min. |
20 |
|
Common |
Empower |
Uses the power of magic to increase M. Atk. for 20 min. |
20 |
|
Common |
Wild Magic |
Uses the power of magic to increase M. Skill Critical Rate for 20 min. Consumes 3 Spirit Ore |
30 |
|
Common |
Wind Walk |
Uses the power of magic to increase Movement Speed for 20 min. Consumes 3 Spirit Ore |
20 |
|
Common |
Magic Barrier |
Uses the power of magic to increase M. Def for 20 min. Consumes 3 Spirit Ore |
30 |
|
Common |
Focus |
Uses the power of magic to increase P. Critical Rate for 20 min. Consumes 3 Spirit Ore |
20 |
|
Common |
Death Whisper |
Uses the power of magic to increase P. Critical Damage for 20 min. Consumes 3 Spirit Ore |
20 |
|
Common |
Haste |
Uses the power of magic to increase Atk. Spd. for 20 min. Consumes 3 Spirit Ore |
20 |
|
Common |
Berserker Spirit |
Uses the power of magic to decrease Max HP and MP by 15% for 20 minutes and increase P. Atk. by 10%, M. Atk. by 20%, Atk. Spd. by 8%, Casting Spd. by 8%, and Movement Speed by 8. Consumes 3 Spirit Ore |
30 |
|
Common |
Clarity |
Decreases Skill MP Consumption for 20 min. Consumes 3 Spirit Ore |
20 |
|
Common |
Restore HP |
Constantly recovers HP for 20 min. Consumes 10 Spirit Ore |
20 |
|
Common |
Restore MP |
Constantly recovers MP for 20 min. Consumes 10 Spirit Ore |
20 |
|
Common |
Call of Flame |
Forges your blade with flame. Inflicts the enemy with a flame effect attack. One-handed Sword required.
|
60 |
Magic Tablet x3 |
Human Death Knight |
Call of Freezing |
Forges your blade with frigid energy. Inflicts the enemy with a freezing effect upon attack. One-handed Sword required.
<Death Freezing> Decreases Speed/Atk. Spd./Casting Spd. |
60 |
Magic Tablet x3 |
Elf Death Knight |
Call of Lightning |
Forges your blade with electricity. Inflicts the enemy with a thunderbolt effect upon attack. One-handed Sword required.
<Death Lightning> Makes the enemy unable to use basic attacks
|
60 |
Magic Tablet x3 |
Dark Elf Death Knight |
Death Roar |
Let out a roar of death to increase Max HP and CP by 45% for 20 min. DP Consumption: 20 |
30 |
|
Common |
Death Guard |
Summons a shield of death to defend against ranged attacks for 30 sec. |
40 |
Spellbook |
Common |
Death Aura |
Wraps yourself with an aura of death for 1 min. With certain chance, targets that attack you will be intimidated and flee for 3 min. DP Consumption: 150 |
50 |
|
Common |
Body Ignition |
Ignites your body for 5 min. to increase P. Atk. by 80%, P. Critical Rate by 30, and P. Critical Damage by 250. |
70 |
|
Common |
Acceleration |
Accelerates your body for 30 sec. to increase Atk. Spd. by 100%, but decreases P./M. Evasion in exchange. HP Cost: 300 |
70 |
|
Common |
Debuff/Mesmerizing Skills
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Suspension |
Increases the enemy’s P./M. Skill Cooldown by 200% for 3 sec. |
18 |
|
Elf Death Knight |
Entangle |
Decreases the enemy’s Speed by 70% for 3 sec. |
36 |
|
Elf Death Knight |
Confusion |
Confuses the enemy to make them flee for 2 sec. |
24 |
|
Dark Elf Death Knight |
Power Break |
Decreases the enemy’s P. Atk. by 30% for 30 sec. |
32 |
|
Dark Elf Death Knight |
Hex |
Reduces the enemy’s P. Def. by 30% for 30 sec. |
40 |
|
Dark Elf Death Knight |
Bone Prison |
Traps the enemy in a prison of bones for 5 sec. The enemy locked inside the bone prison does not take any outside damage, but becomes unable to move, attack, escape, target, use skills, or recover HP, MP, and CP. The bone prison explodes after the duration to deal damage to the target. DP Consumption: 50 |
55 |
Spellbook |
Common |
Death Blind |
Blinds the enemy for 10 sec. to decrease P. Accuracy, M. Accuracy, deadly stab rate, and all Critical Rates. DP Consumption: 10 |
40 |
|
Common |
Death Rupture |
Removes the Movement Speed Increase Buff of every nearby enemy and prevents them from using Movement Speed Increase Buffs for 20 seconds. |
76 |
|
Common |
Death Draw |
Uses a deathly grip to drag in a target within a distance of 700 distance. |
40 |
Common |
Common |
Toggle Skill
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Armor Change |
Changes the appearance of the Death Knight’s armor. Activate to see the original appearance of the armor. Deactivate to not show the Death Armor’s appearance. Changes the appearance according to the Upper Armor’s grade. Does not apply Death Armor when not equipping Upper Armor. |
1 |
|
Common |
Transformation Skills
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Death Knight Transformation |
Turns into the true death knight who can draw out the mighty power of darkness, despite being cursed by Fire Dragon Valakas. Can be activated with 50 Spirit Ore. Duration is 20 minutes. |
76 |
50,000,000 Adena |
Common |
Mount Nightmare |
Rides a Nightmare Mount |
76 |
|
Common |
Special Skills
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Detection |
Removes the stealth state of every nearby enemy. Additionally, targets cannot receive stealth effects for 2 seconds, which cannot be removed. Equipping weapon required |
76 |
5,000,000 Adena |
Common |
Drain Soul |
Sticks the Death Knight’s sword into the enemy’s corpse to absorb their ability. One-handed Sword required. Activates Soul Drain effect. |
40 |
Common |
Common |
Recovery Skill
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Consume |
Recovers 200 DP Consumes 30 Spirit Ore |
76 |
Spellbook |
Common |
Ability Skills (Passive)
Skill |
Description |
Acquisition Level |
Required Item |
Applicable Race |
---|---|---|---|---|
Emergency Rescue |
Increases HP Recovery Bonus when your HP drops to 30% or below. |
10 |
|
Common |
Attack Ability |
Increases P. Atk. using a special power. |
10 |
|
Common |
Defense Ability |
Increases P. Def. using a special power. |
5 |
|
Common |
Expand Inventory |
Increases the number of items that one can have. |
1 |
Inventory Expansion Ticket |
Common |
Evolution Defense |
Increases P./M. Def. according to the level. |
76 |
5,000,000 Adena
|
Common |
Evolution Power |
Increases P./M. Atk. according to the level. |
80 |
10,000,000 Adena |
Common |
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