During the golden age of Elmoreden, the Knights of Death, a secret subjugation group consisting of Human, Elf, and Dark Elf warriors, dedicated their lives to preventing the fire dragon, Valakas, from gaining strength to bring peace to Aden.

To face off with a dragon was a death wish, and the Knights of Death were determined to pacify Valakas, but it came at a high cost. When the Knights sealed Valakas in his lair, a black magic curse was placed upon the survivors. The remaining Knights of Death were never to talk of their heroic deeds or the curse that stole their ability to die, doomed to walk the land for eternity, and remain in hiding.

In time, the Knights of Death became nothing but legend. Today, the Knights of Death are now known as Death Knights, and new tales are told as they begin to reemerge from the shadows, finally accepting their given fate of being neither dead nor alive and breaking their vowed silence.

Race

Death Knights are male only and playable by three core races: Human, Elf, and Dark Elf. Each race has its unique Basic Stats and an elemental affiliation.

Human

Human Death Knights awaken the power of fire to use a unique sword skill that attacks using Soulshots imbued with the power of fire. They are specialized in forging their swords with fire to use in combat.

STR

DEX

CON

INT

WIT

MEN

40

34

41

20

10

25


Elf

Elf Death Knights awaken the power of ice to use an ice-engulfed sword, which they use to deal Soulshots imbued with the power of ice. They are specialized in forging their swords with ice to use in combat.

STR

DEX

CON

INT

WIT

MEN

40

35

40

20

10

25

 

Dark Elf

Dark Elf Death Knights awaken the power of lightning to use a lightning-engulfed sword, which they use to deal Soulshots imbued with the power of lightning. They are specialized in forging their swords with lightning to use in combat.

STR

DEX

CON

INT

WIT

MEN

41

34

40

20

10

25

 

Class Overview

Death Knights have a unique point system that uses Death Points (DP). DP are different from MP and consumed when using skills. DP can be recharged to a maximum of 1,000 DP through normal attack and specific skill usage.

After the 3rd Class Transfer at level 76, the Death Knight class can learn the Death Knight Transformation skill through a Spellbook and change their appearance into a True Death Knight. 

Due to their undead nature, the class has a unique characteristic called Death Force. This gives them a high resistance to darkness and absorbs the HP of enemies using a Drain skill. Death Knights should avoid receiving Holy attacks, when possible, as they suffer severe damage compared to other classes.

Death Knights can get their Nightmare Mount skill at level 76 with a requirement of 8,000,000 SP to learn.

Death Knight Class Transfer Tree

Class Transfer Tree

Level Requirement

Class Transfer Level Quest

Death Walker

Starting Character

 

[1st Class Transfer] Death Blader

Lv. 20

1st Class Transfer UI

[2nd Class Transfer] Undertaker

Lv. 40

2nd Class Transfer UI

[3rd Class Transfer] Death Knight

Lv. 76

3rd Class Transfer (Legend Continues Quest)

 

Skills

Class Skills (Passive)

Passive skills are always on and add bonuses or otherwise modify other skills used by Death Knights.

Skill

Description

Acquisition Level

Required Item

Applicable Race

Belief

An unshakable conviction, with increased resistance to Fear by 20% and Hold by 10%.

20

 

Human Death Knight

Struggle

Overcome hardship. Permanently gives a CP Recovery Bonus of +2.

30

 

Human Death Knight

Enhanced Weapon

Increases the weapon’s effectiveness. When using a Sword/Blunt Weapon/Spear/Dualsword/Fist Weapon/Ancient Sword/Rapier, P. Skill Power, and Atk. Spd. Increase.

20

 

Common

Born to Be Dead - Recovery

Revives from death upon receiving a fatal blow.
Becomes invincible for 3 seconds when Rebirth from death activates but cannot recover HP and MP.


Rebirth from death does not activate again for 600 sec once its effect ends. When Rebirth from death activates, also activates the Death Restriction skill, and HP, MP, and CP become 1.
Recovers all HP if DP is 300 or higher when Death Restriction ends.

1

 

Common

Death Force

An undying body is vulnerable to holy attacks. Strong resistance to draining effects. Heal received –30%.

With a 15% chance, increases the Punishment’s attack power.

1

 

Common

Appetite for Destruction

Enhances combat abilities of Death Knights in a chaotic state.  Increases P. Atk +10% and Atk. Spd. +100 while chaotic.

1

 

Common

Death Point

Death Knights filled with hatred toward the world use that hatred as the foundation of their power.
Activates Destructive Mind, increasing P. Atk. and HP/MP Recovery Bonus according to DP.

1

 

Common

Drain Magic Energy

Has a chance to recover MP during a battle.

40

Level 1: Spellbook
Level 2: Spellbook, 10,000,000 Adena
Level 3: Spellbook, 30,000,000 Adena

Common

Race Skill (Passive)

Skill

Description

Acquisition Level

Required Item

Applicable Race

Elven Spirit

The Mother Tree’s power grants special protection.
Infection resistance +10%
Speed Reduction Resistance +10%
 

1

 

Elf Death Knight

Sprint

Atk. Spd. +20
Speed +5

30

 

Elf Death Knight

Dark Elven Spirit

Dark Elves are very dangerous enemies because of their unique fighting skills.
P. Critical Damage +1% (+5% when skill is Lv. 5)
P. Critical Damage +10 (+80 when skill is Lv. 5)

 

20

 

Dark Elf Death Knight

Shadow Sense

Dark Elves see and fight in the dark perfectly at night. P. Accuracy +3.

1

 

Dark Elf Death Knight

Equipment Skills (Passive)

Skill

Description

Acquisition Level

Required Item

Applicable Race

Death Sword Mastery

Increases P. Atk. when equipping a One-handed Sword.

5


 

Common

Death Armor Mastery

Increases P. Def. when equipping Heavy Armor or Light Armor.

5


 

Common

 

Physical Skills

“Punishment” and “Fist of Fury” are the Death Knight’s primary attack skills, and change in appearance as the character level goes up.

Skill

Description

Acquisition Level

Required Item

Applicable Race

Punishment

Swings a sword to attack the enemy with P. Atk. and additional power. One-handed Sword required. Ignores defense. Critical. Over-hit. Auto-use available

20


 

Common

Demolition

Slams a sword down on the enemy with P. Atk. and additional power. Ignores defense. Critical. Over-hit. Auto-use available

40


 

Common

Fist of Fury

Attacks the enemy with fists imbued with the attribute of the character’s race. Deals P. Atk. and additional power as damage. Ignores defense. Critical. Over-hit. Auto-use available

50


 

Common

Hell Fire

Sticks a sword in the ground and ignites the flame of hell to attack nearby enemies with P. Atk. and additional power. Decreases the P. Def./M. Def. of enemies hit by 40% for 10 seconds. One-handed Sword required. Critical. Over-hit. DP Consumption: 200. Auto-use available

76

Spellbook

Common

Burning Field

Creates a floor of fire and attacks by dropping powerful fireballs. One-handed Sword required. Critical. Over-hit. DP Consumption: 200 - 300

80

Spellbook

Human Death Knight

Freezing Area

Brings forth a massive blizzard with a chance to freeze enemies.
One-handed Sword required. Critical. Over-hit. DP Consumption: 200 - 300

80

Spellbook

Elf Death Knight

Lightning Storm

Brings forth a massive storm of lightning.
One-handed Sword required. Critical. Over-hit. DP Consumption: 200 - 300

80

Spellbook

Dark Elf Death Knight

 

Buff Skills

Skill

Description

Acquisition Level

Required Item

Applicable Race

Shield

Uses the power of magic to increase P. Def. for 20 min.

2


 

Common

Might

Uses the power of magic to increase P. Atk. for 20 min.

3


 

Common

Acumen

Uses the power of magic to increase Casting Spd. by 30% for 20 min.
Consumes 3 Spirit Ore

20


 

Common

Empower

Uses the power of magic to increase M. Atk. for 20 min.
Consumes 3 Spirit Ore

20


 

Common

Wild Magic

Uses the power of magic to increase M. Skill Critical Rate for 20 min. Consumes 3 Spirit Ore

30


 

Common

Wind Walk

Uses the power of magic to increase Movement Speed for 20 min. Consumes 3 Spirit Ore

20


 

Common

Magic Barrier

Uses the power of magic to increase M. Def for 20 min. Consumes 3 Spirit Ore

30


 

Common

Focus

Uses the power of magic to increase P. Critical Rate for 20 min. Consumes 3 Spirit Ore

20


 

Common

Death Whisper

Uses the power of magic to increase P. Critical Damage for 20 min. Consumes 3 Spirit Ore

20


 

Common

Haste

Uses the power of magic to increase Atk. Spd. for 20 min. Consumes 3 Spirit Ore

20


 

Common

Berserker Spirit

Uses the power of magic to decrease Max HP and MP by 15% for 20 minutes and increase P. Atk. by 10%, M. Atk. by 20%, Atk. Spd. by 8%, Casting Spd. by 8%, and Movement Speed by 8. Consumes 3 Spirit Ore

30


 

Common

Clarity

Decreases Skill MP Consumption for 20 min. Consumes 3 Spirit Ore

20


 

Common

Restore HP

Constantly recovers HP for 20 min. Consumes 10 Spirit Ore

20


 

Common

Restore MP

Constantly recovers MP for 20 min. Consumes 10 Spirit Ore

20


 

Common

Call of Flame

Forges your blade with flame. Inflicts the enemy with a flame effect attack. One-handed Sword required.

<Death Flame>
Decreases P./M. Def.
Deals damage over time


DP Consumed: 30

60

Magic Tablet x3

Human Death Knight

Call of Freezing

Forges your blade with frigid energy. Inflicts the enemy with a freezing effect upon attack. One-handed Sword required.

 

<Death Freezing>

Decreases Speed/Atk. Spd./Casting Spd.

DP Consumed: 30

60

Magic Tablet x3

Elf Death Knight

Call of Lightning

Forges your blade with electricity. Inflicts the enemy with a thunderbolt effect upon attack. One-handed Sword required.

 

<Death Lightning>

Makes the enemy unable to use basic attacks


DP Consumed: 30

60

Magic Tablet x3

Dark Elf Death Knight

Death Roar

Let out a roar of death to increase Max HP and CP by 45% for 20 min. DP Consumption: 20

30


 

Common

Death Guard

Summons a shield of death to defend against ranged attacks for 30 sec.
The shield has its own HP and disappears when it loses all of its HP.
DP Consumption: 100

40

Spellbook

Common

Death Aura

Wraps yourself with an aura of death for 1 min. With certain chance, targets that attack you will be intimidated and flee for 3 min. DP Consumption: 150

50


 

Common

Body Ignition

Ignites your body for 5 min. to increase P. Atk. by 80%, P. Critical Rate by 30, and P. Critical Damage by 250.
DP Acquisition Skill
HP Cost: 1000

70


 

Common

Acceleration

Accelerates your body for 30 sec. to increase Atk. Spd. by 100%, but decreases P./M. Evasion in exchange.
DP Acquisition Skill

HP Cost: 300

70


 

Common

 

Debuff/Mesmerizing Skills

Skill

Description

Acquisition Level

Required Item

Applicable Race

Suspension

Increases the enemy’s P./M. Skill Cooldown by 200% for 3 sec.

18


 

Elf Death Knight

Entangle

Decreases the enemy’s Speed by 70% for 3 sec.

36

 

Elf Death Knight

Confusion

Confuses the enemy to make them flee for 2 sec.

24


 

Dark Elf Death Knight

Power Break

Decreases the enemy’s P. Atk. by 30% for 30 sec.

32

 

Dark Elf Death Knight

Hex

Reduces the enemy’s P. Def. by 30% for 30 sec.

40

 

Dark Elf Death Knight

Bone Prison

Traps the enemy in a prison of bones for 5 sec. The enemy locked inside the bone prison does not take any outside damage, but becomes unable to move, attack, escape, target, use skills, or recover HP, MP, and CP. The bone prison explodes after the duration to deal damage to the target. DP Consumption: 50

55

Spellbook

Common

Death Blind

Blinds the enemy for 10 sec. to decrease P. Accuracy, M. Accuracy, deadly stab rate, and all Critical Rates. DP Consumption: 10

40


 

Common

Death Rupture

Removes the Movement Speed Increase Buff of every nearby enemy and prevents them from using Movement Speed Increase Buffs for 20 seconds.
DP Consumption: 10

76


 

Common

Death Draw

Uses a deathly grip to drag in a target within a distance of 700 distance.

DP Consumption: 1

40

Common

Common

 

Toggle Skill

Skill

Description

Acquisition Level

Required Item

Applicable Race

Armor Change

Changes the appearance of the Death Knight’s armor. Activate to see the original appearance of the armor. Deactivate to not show the Death Armor’s appearance. Changes the appearance according to the Upper Armor’s grade. Does not apply Death Armor when not equipping Upper Armor.

1


 

Common

 

Transformation Skills

Skill

Description

Acquisition Level

Required Item

Applicable Race

Death Knight Transformation

Turns into the true death knight who can draw out the mighty power of darkness, despite being cursed by Fire Dragon Valakas.

Can be activated with 50 Spirit Ore. Duration is 20 minutes.
Transformation effect: P. Atk. +40%, P. Critical Damage +40%, P. Skill Critical Damage +40%, Atk. Spd. +50%, Speed +5. Decreases penalty of Heal received and Increases holy defense.

76

50,000,000 Adena
Spellbook

Common

Mount Nightmare

Rides a Nightmare Mount

76

 

Common

 

Special Skills

Skill

Description

Acquisition Level

Required Item

Applicable Race

Detection

Removes the stealth state of every nearby enemy. Additionally, targets cannot receive stealth effects for 2 seconds, which cannot be removed. Equipping weapon required

76

5,000,000 Adena

Common

Drain Soul

Sticks the Death Knight’s sword into the enemy’s corpse to absorb their ability. One-handed Sword required. Activates Soul Drain effect.
Activates Soul Drain effect of up to Stage 5.

40

Common

Common

 

Recovery Skill

Skill

Description

Acquisition Level

Required Item

Applicable Race

Consume

Recovers 200 DP Consumes 30 Spirit Ore

76

Spellbook

Common

 

Ability Skills (Passive)

Skill

Description

Acquisition Level

Required Item

Applicable Race

Emergency Rescue

Increases HP Recovery Bonus when your HP drops to 30% or below.

10


 

Common

Attack Ability

Increases P. Atk. using a special power.

10


 

Common

Defense Ability

Increases P. Def. using a special power.

5


 

Common

Expand Inventory

Increases the number of items that one can have.

1

Inventory Expansion Ticket

Common

Evolution Defense

Increases P./M. Def. according to the level.

76

5,000,000 Adena


 

Common

Evolution Power

Increases P./M. Atk. according to the level.

80

10,000,000 Adena

Common

 

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