Lineage II Classic Launch Patch Notes
Lineage II: Classic – Chronicle 1.5 (Age of Splendor) Patch Notes
Release Date: October 3, 2018
Character
The current hunting grounds and raid content is set to level 70, but players can continue to progress their characters higher with a great level of difficulty.
Basic Stats and Effects
The basic stats of each character are displayed in the character information window (Alt + T). The basic stats affect each character's combat values, and the combat values can be checked together in the character information window as well.
Stat |
Effect |
STR |
P. Atk. |
DEX |
P. Accuracy P. Evasion Atk. Spd. P. Critical Rate |
CON |
Max HP/CP HP/CP Recovery Weight Underwater Breathing Shield Def. Success Rate |
INT |
M. Atk. |
WIT |
M. Accuracy M. Evasion Casting Spd. M. Def. Rate M. Critical Rate |
MEN |
M. Def. MP Recovery Max MP Magic Cancel Rate |
The original five races are only available in the Classic Server: Human, Elf, Dark Elf, Orc, and Dwarf
-
The Kamael and Ertheia races do not exist
Class List by Race
Race |
Class Type |
Basic Stats |
|||||
STR |
DEX |
CON |
INT |
WIT |
MEN |
||
Human |
Fighter |
40 |
30 |
43 |
21 |
11 |
25 |
Mystic |
22 |
21 |
27 |
41 |
20 |
39 |
|
Elf |
Fighter |
36 |
35 |
36 |
23 |
14 |
26 |
Mystic |
21 |
24 |
25 |
37 |
23 |
40 |
|
Dark Elf |
Fighter |
41 |
34 |
32 |
25 |
12 |
26 |
Mystic |
23 |
23 |
24 |
44 |
19 |
37 |
|
Orcs |
Fighter |
40 |
26 |
47 |
25 |
12 |
26 |
Mystic |
27 |
24 |
31 |
31 |
15 |
42 |
|
Dwarf |
Fighter |
39 |
29 |
45 |
20 |
10 |
27 |
Death Penalty
New death penalty rules have been added for the Classic Server:
-
4% XP Loss Upon Death from any Monsters, Normal characters in PvP, and Chaotic characters
-
Items do not drop upon a character’s death (non-chaotic only)
-
Chaotic characters will drop items if they have a PK count of 4 or higher
PK System
The act of killing another player by forcible attack (attack while holding down the Ctrl key) is called PK (Player Killing), and a character who has made a PK is given a penalty through the PK system.
-
A character is Chaotic when that character’s Karma level becomes negative.
-
A Chaotic character’s name will appear in red.
-
Killing monsters while Chaotic will slowly reduce your negative Karma.
-
Chaotic characters can still earn XP and SP during hunting.
-
When a Chaotic character with a PK count of 4 or higher dies, an item or multiple items will have a chance to drop onto the ground.
-
Chaotic characters are restricted from talking with NPCs in normal towns and villages.
-
A Blessing of Protection buff can be taken at any Gatekeeper to protect you from an attack by a Chaotic character who is more than 10 levels higher.
-
The PK counter can only be reduced through the ‘Brothers Bound in Chains’ Quest (Sin Eater)
Brothers Bound in Chains Quest
-
If your PK number is greater than or equal to 1, then the quest can be performed to reduce the PK value up to 1 at a time (quest can be repeated)
-
Receive a Sin Eater Agathion for 30 Gemstones (B-grade) to use the ‘Hour of Penitence’ skill to Collect 50 Crumbs of Penitence to complete the quest.
-
Must have an Agathion Bracelet to equip the Sin Eater Agathion
-
-
The quest can be carried out through the Dark Judge NPC who is located in the following areas:
-
South of Floran Village
-
South of the Entrance to the Wasteland
-
North of the Entrance to Hardin’s Academy
-
Party Bonus
The maximum amount of party members is set to 9 for the Classic Server
The experience gained through hunting while in a party is much higher than the experience gained by hunting while solo. There is a party experience bonus that increases with the number of party members in a party.
Number of Party Members |
Party XP Bonus |
2 members |
60% |
3 members |
65% |
4 members |
70% |
5 members |
80% |
6 members |
90% |
7 members |
100% |
8 members |
110% |
9 members |
120% |
Level Difference XP Penalty
The XP penalty for killing monsters 3 levels below you has been changed to 5 levels below to help give players a broader range of hunting targets to choose from according to preference/equipment conditions.
-
Test NPC – Monster Eye Patrol
PC Level |
NPC Level |
Level Difference |
XP Rate |
Acquired XP |
Level 22 |
Level 22 |
0 |
100.00% |
764 |
Level 23 |
Level 22 |
-1 |
100.00% |
764 |
Level 24 |
Level 22 |
-2 |
100.00% |
764 |
Level 25 |
Level 22 |
-3 |
100.00% |
764 |
Level 26 |
Level 22 |
-4 |
100.00% |
764 |
Level 27 |
Level 22 |
-5 |
100.00% |
764 |
Level 28 |
Level 22 |
-6 |
83.33% |
637 |
Level 29 |
Level 22 |
-7 |
69.44% |
531 |
Level 30 |
Level 22 |
-8 |
57.87% |
442 |
Level 31 |
Level 22 |
-9 |
48.23% |
368 |
Level 32 |
Level 22 |
-10 |
40.19% |
307 |
Level 33 |
Level 22 |
-11 |
- |
0 |
Duel System
The Duel System has been added:
-
You can apply for a duel with another character through the 'Duel' action in the action window (Alt + C) or with the /duel command.
-
If your opponent accepts the duel application, you will proceed to a 1: 1 match.
-
You can end the duel through the 'Duel Withdrawal' action in the action window (Alt + C) or with the /withdraw command.
Classes
The original 31 classes are back in the Classic Server with up to the 2nd Class Transfer (Level 40).
-
The 3rd Class Transfer will be introduced in a future content update.
-
The Subclass system does not exist in the Classic Server.
-
Skill Enchanting is currently not available in the Classic Server.
Race |
Class Type |
1st Class Transfer |
2nd Class Transfer |
Human |
Fighter |
Warrior |
Gladiator |
Warlord |
|||
Knight |
Paladin |
||
Dark Avenger |
|||
Rogue |
Treasure Hunter |
||
Hawkeye |
|||
Mystic |
Human Wizard |
Sorcerer |
|
Necromancer |
|||
Warlock |
|||
Cleric |
Bishop |
||
Prophet |
|||
Elf |
Fighter |
Elven Knight |
Temple Knight |
Sword Singer |
|||
Elven Scout |
Plains Walker |
||
Silver Ranger |
|||
Mystic |
Elven Wizard |
Spellsinger |
|
Elemental Summoner |
|||
Elven Oracle |
Elven Elder |
||
Dark Elf |
Fighter |
Palus Knight |
Shilien Knight |
Bladedancer |
|||
Assassin |
Abyss Walker |
||
Phantom Ranger |
|||
Mystic |
Dark Wizard |
Spellhowler |
|
Phantom Summoner |
|||
Shillien Oracle |
Shilien Elder |
||
Orc |
Fighter |
Raider |
Destroyer |
Monk |
Tyrant |
||
Mystic |
Orc Shaman |
Overlord |
|
Warcryer |
|||
Dwarf |
Fighter |
Scavenger |
Bounty Hunter |
Artisan |
Warsmith |
New Class Skills have been added (all skills listed below are at skill level 1):
Class |
Acquisition Level |
Skill Name |
Effect |
Paladin |
40 |
Shield Strike |
Attacks the enemy using a shield with 500 Power added to P. Atk, and provokes the enemy. Requires a shield. |
58 |
Angelic Archon |
Channels the gods' strength to greatly increase your combat effectiveness. For 1 min., increases Debuff Resistance by +20%, P. Def. by +20%, M. Def. by +20%, P. Accuracy by +4 when a sword/ blunt weapon is equipped, Speed by +6, Atk. Spd. by +10% when a sword/ blunt weapon is equipped, P. Critical Rate by +20 when a sword is equipped, P. Critical Damage by +10% when a blunt weapon is equipped, and Buff-canceling Attack Resistance by +20%. Decreases the effect of recovery magic by +40%. |
|
60 |
Shield Deflect Magic |
For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. |
|
Dark Avenger |
40 |
Shield Strike |
Attacks the enemy using a shield with 500 Power added to P. Atk, and provokes the enemy. Requires a shield. |
60 |
Shield Deflect Magic |
For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. |
|
Temple Knight |
40 |
Tribunal |
Inflicts physical damage on the enemy with 395 Power added to P. Atk. and decreases the enemy's Critical Rate by -20% for 30 seconds. Requires a sword or blunt weapon to be equipped. Over-hit. |
60 |
Shield Deflect Magic |
For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. |
|
52 |
Aegis |
Enables Shield Defense in all directions. |
|
55 |
Arrest |
Provokes the enemy to attack, then immobilizes them for 10 seconds. |
|
66 |
Shield Bash |
Hits the enemy with user's shield, stunning it with 142 Power for 2 seconds. Requires a shield. Target cancel is possible. |
|
Shillien Knight |
40 |
Judgment |
Inflicts dark damage on the enemy with 433 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by -20%. Requires a sword, blunt weapon, or dualsword. Over-hit. |
60 |
Shield Deflect Magic |
For 8 seconds, transfers magical damage back to the enemy caster. Requires a shield. |
|
52 |
Aegis |
Enables Shield Defense in all directions. |
|
Orc Shaman |
20 |
Life Saver |
For 15 seconds, recover target's HP by 12 per second. |
Overlord |
40 |
Spell Master |
Casting Spd. +5%, M. Critical Rate +10. |
48 |
Ritual of Life |
Restores CP by 497 Power. |
|
56 |
Pa’agrio’s Honor |
Restores nearby clan members' CP by 501 Power. |
|
Warcryer |
40 |
Spell Master |
Casting Spd. +5%, M. Critical Rate +10. |
44 |
Chant of Movement |
For 40 minutes, increases party members' Speed by 20. |
|
Gladiator |
41 |
Dual Weapon Defense |
Has a 30% chance to dodge physical attacks by using a weapon for 1 minute. Requires a dualsword. |
56 |
Sonic Move |
Uses Momentum to increase Speed by 20 for 30 seconds. Need to recharge stage 1 of Momentum. Requires a dualsword. |
|
Warlord |
42 |
Lightning Spear |
Attacks near the enemy by throwing a spear with 801 Power added to P. Atk. Stuns for 5 seconds. Requires a spear. Over-hit. Ignores Shield Defense. |
46 |
Focus Attack |
Attacks a single enemy when equipped with a spear. Additionally, P. Accuracy +2 and P. Critical Damage +3%. Applies to standard attacks only. |
|
51 |
Fell Swoop |
For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm |
|
Destroyer |
40 |
Quake Attack |
Attacks enemies in front with 465 Power added to P. Atk. Ignores 20% of target's P. Def. Requires a sword/two-handed sword. Over-hit. Ignores Shield Defense |
46 |
Proficient Sword |
P. Atk. + 40 and Accuracy + 1 when using a two-handed sword. Atk. Spd. + 30 when using a sword/two-handed sword. Depending on the level, MP is consumed continuously. |
|
52 |
Immortal |
For 5 seconds HP doesn’t drop below 1. Additionally recovers 30% HP if the effect of Immortality ends. |
|
Monk |
20 |
Fist Weapon Mastery |
Increases P. Atk. by 4.5 when using a fist weapon. |
Treasure Hunter |
50 |
Shadow Step |
Moves a character behind enemy's back. Cancels the target and Stuns. |
51 |
Hide |
Renders invisible for 15 seconds. Effect cancels upon any action except for moving. |
|
55 |
Sand Bomb |
Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds. |
|
Plains Walker |
40 |
Silent Move |
Disables preemptive attacks from enemies. Decreases Speed by 40% and continuously consumes MP. |
50 |
Shadow Step |
Moves a character behind enemy's back. Cancels the target and Stuns. |
|
51 |
Hide |
Renders invisible for 15 seconds. Effect cancels upon any action except for moving. |
|
55 |
Sand Bomb |
Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds. |
|
Abyss Walker |
50 |
Shadow Step |
Moves a character behind enemy's back. Cancels the target and Stuns. |
51 |
Hide |
Renders invisible for 15 seconds. Effect cancels upon any action except for moving. |
|
55 |
Sand Bomb |
Detonates a sand bomb to decrease the enemy's P. Accuracy by -4 and M. Accuracy by -4 for 30 seconds. |
|
Warlock |
40 |
Spell Master |
Casting Spd. +10%, M. Critical Rate +10. |
40 |
Summon Spiritshots |
With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore. |
|
40 |
Summon Soulshots |
With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s) |
|
44 |
Spirit Sharing |
For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore. |
|
48 |
Physical Transcendence |
Increases the body’s limit and increases P. Atk. +10%. Max HP -14%. |
|
56 |
Summon Friend |
Teleports a party member to one's current location. Requires a Summoning Crystal on the target. |
|
Elemental Summoner |
40 |
Spell Master |
Casting Spd. +13%, M. Critical Rate +10. |
40 |
Summon Spiritshots |
With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore. |
|
40 |
Summon Soulshots |
With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s) |
|
44 |
Spirit Sharing |
For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore. |
|
48 |
Physical Transcendence |
Increases the body’s limit and increases P. Atk. +10%. Max HP -14%. |
|
56 |
Summon Friend |
Teleports a party member to one's current location. Requires a Summoning Crystal on the target. |
|
Phantom Summoner |
40 |
Spell Master |
Casting Spd. +9%, M. Critical Rate +10. |
40 |
Summon Spiritshots |
With a 100% probability summons 24 Beast Spiritshots. Consumes 4 Spirit Ore. |
|
40 |
Summon Soulshots |
With a 100% probability summons 30 Beast Soulshots. Consumes 4 Soulstone(s) |
|
44 |
Spirt Sharing |
For 20 minutes, character's P.Atk. +4%, M. Atk. +4%, Atk. Spd. +4%, Casting Spd. +4%, P./ M. Critical Rate +10. Transfers master's enchanced skills to the servitor. Consumes 5 Spirit Ore. |
|
48 |
Physical Transcendence |
Increases the body’s limit and increases P. Atk. +10%. Max HP -14%. |
|
56 |
Summon Friend |
Teleports a party member to one's current location. Requires a Summoning Crystal on the target. |
|
Prophet |
40 |
Spell Master |
Casting Spd. +10%, M. Critical Rate +10. |
40 |
Might of Heaven |
Inflicts holy damage with 29 Power added to M. Atk. |
|
51 |
Mystic Immunity |
Becomes invincible to various debuffs for 5 seconds. Usable only on party members. |
|
Sorcerer |
40 |
Spell Master |
Casting Spd. +10%, M. Critical Rate +10. |
40 |
Clear Mind |
Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking. |
|
Necromancer |
40 |
Spell Master |
Casting Spd. +10%, M. Critical Rate +10. |
58 |
Mass Curse Gloom |
Curses the enemy and nearby enemies to decrease their M. Def. by 23%. Consumes 4 Cursed Bones. |
|
Spellsinger |
40 |
Spell Master |
Casting Spd. +13%, M. Critical Rate +10. |
40 |
Clear Mind |
Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking. |
|
Bishop |
40 |
Spell Master |
Casting Spd. +10%, M. Critical Rate +10. |
51 |
Divine Power |
Increases the power of recovery magic with 20 Power for 2 minutes. |
|
Elven Elder |
40 |
Spell Master |
Casting Spd. +13%, M. Critical Rate +10. |
42 |
Advanced Block |
Increases Shield Defense by 10% for 20 minutes. |
|
Shilien Elder |
40 |
Spell Master |
Casting Spd. +9%, M. Critical Rate +10. |
40 |
Stigma of Shilen |
For 30 seconds, decreases Short-range Weapon Resistance by -16. |
|
40 |
Curse Field of Shilen |
Decreases Melee Weapon Resistance of the target and nearby enemies by -16 for 30 seconds. |
|
40 |
Might of Heaven |
Inflicts holy damage with 29 Power added to M. Atk. |
|
66 |
Mass Recharge |
Restore up to 240 MP per party member level. Consumes 5 Spirit Ore. |
|
Spellhowler |
40 |
Spell Master |
Casting Spd. +9%, M. Critical Rate +10. |
40 |
Clear Mind |
Increases MP Recovery Bonus by 2.6 while standing and by 3.2 when walking. |
|
Bounty Hunter |
42 |
Body Crush |
Attacks the enemy with 680 Power added to P. Atk. and stuns for 5 seconds. Certain chance of removing 1 buff from the stunned enemy. Requires a blunt weapon. Ignores Shield Defense. Over-hit |
44 |
Stubborn Body |
Gives you a sturdy body. For 5 minutes, increases resistance to Stun by 3 and has a certain chance to recover your HP when hit. |
|
49 |
Spike |
Adds a spike to a blunt weapon to increase P. Atk. by 10% and its weight for stun attacks by 15% for 20 min. |
|
Warsmith |
42 |
Weapon Reinforcement |
Sharpens a spear or blunt weapon to increase its P. Atk. by 3% for 5 min and has a certain chance to decrease target’s Atk. Spd. and Casting Spd. by 10%. |
44 |
Stubborn Body |
Gives you a sturdy body. For 5 minutes, increases resistance to Stun by 3 and has a certain chance to recover your HP when hit. |
|
46 |
Encase Armor |
Thickens the surface of heavy armor to increase P. Def. by 10% for 20 minutes. |
Skill Changes
The duration of Songs/Dances for Swordsinger/Bladedancer has increased from 2 minutes to 5 minutes for the following skills:
Swordsinger Skills |
Bladedancer Skills |
Song of Earth |
Dance of the Warrior |
Song of Life |
Dance of Inspiration |
Song of Water |
Dance of the Mystic |
Song of Warding |
Dance of Fire |
Song of Wind |
Dance Of Fury |
Hunter’s Song |
Dance Of Concentration |
Song of Invocation |
Dance of Light |
Song of Vitality |
Dance of Protection |
Spellbook Skills
A Spellbook is a unique item for learning specific skills for each class. If you do not have a spellbook, you will not be able to learn a specific skill, so it's a good idea to check on the skill tab of your skill window beforehand to see which spellbook you need for your class.
The spellbook is only required to learn the initial skill and is not required for leveling up the skill afterwards (requires SP).
Spellbooks can be purchased with Adena from the Grocer NPC Harmony in Gludio Village or the Spellbook Trader NPC Lorenzo in the Town of Aden.
You can also obtain Spellbooks from Monster drops in different hunting zones throughout the World
-
Ivory Tower Crater
-
Sea of Spores
-
Forest of Mirrors
-
Enchanted Valley
-
Alligator Island
-
Outlaw Forest
Transformation Skills
When all classes that have finished the second class transfer reach level 45, they will learn their first transformation skill automatically. Transformation skills are often unavailable because they have a long reuse time, but they do not share the reuse time with other transformational skills.
Three new transformation skills have been added for all Classes:
Skill Name |
Level |
Passive Effect |
Duration |
Cooldown |
Pirate |
45 |
Max HP/MP +3%, Speed +3, Atk. Spd. +2%, P./M. Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M. Def. +2% |
15 Minutes |
2 Hours |
Dark Assassin |
60 |
Max HP/MP +5%, Speed +4, Atk. Spd. +3%, P./M. Accuracy +1, M. Critical Rate +10, P./M. Atk. +2%, P./M. Def. +2% |
||
White Assassin |
70 |
Max HP/MP +7%, Speed +5, Atk. Spd. +5%, P./M. Accuracy +2, M. Critical Rate +20, P./M. Atk. +3%, P./M. Def. +3% |
1 Hour |
An Elemental Stone is required to use Transformation Skills. A transformation skill cannot be used if there is no Elemental Stone in your inventory.
The Elemental Stone can be purchased from Pona outside the Luxury Shop in the Town of Giran.
Item |
Price |
Elemental Stone (x2) |
4 Crystal (D-grade) 2 Gemstone (D-grade) 1,000 Adena |
Pirate Transformation Skill |
Dark Assassin Transformation Skill |
White Assassin Transformation Skill |
Items
The maximum item grade for equipment is currently B-grade on the Classic Server. A-grade equipment is not available and will be introduced in a future content update.
Item Grades for Weapon, Armor, Accessories, and Soulshots/Blessed Spiritshots
-
No Grade – from lvl 1
-
D Grade – from lvl 20
-
C Grade – from lvl 40
-
B Grade – from lvl 52
Weapons
The weapons that appear on the Classic Server can be classified into 9 weapons. Because each class has different weapons that can be used effectively, it is better to use a weapon specific to that class.
-
D~C grade Dual Swords can be crafted at any Blacksmith in Town.
-
A Dual Weapon Crafting Stamp is required for crafting B-grade Dual Swords, but will only be available after permanent clan halls have been introduced a short time later.
-
Crossbows, Rapiers, Dual Daggers, and Dual Blunt Weapons do not exist in the Classic Server.
Weapon Type |
Attack |
Atk. Spd. |
Crit. Rate |
Accuracy |
Passive Skill |
Dagger |
Low |
Very Fast |
High |
Low |
Dagger Mastery |
One-handed Sword |
Normal |
Fast |
Normal |
Normal |
Sword / Blunt Mastery |
Two-handed Sword |
High |
Normal |
Normal |
High |
Sword / Blunt Mastery Two-Handed Weapon Mastery |
Dual Swords |
High |
Normal |
Normal |
High |
Dual Weapon Mastery |
One-handed Blunt |
Normal |
Fast |
Low |
High |
Sword / Blunt Mastery |
Two-handed Blunt |
Normal |
Normal |
Low |
High |
Sword / Blunt Mastery Two-Handed Weapon Mastery |
Polearm |
Normal |
Normal |
Normal |
Normal |
Polearm Mastery |
Bow |
Very High |
Slow / Very Slow |
High |
Low |
Bow Mastery |
Fist |
High |
Normal |
Low |
High |
Fist Mastery |
Armor
There are 3 types of armor: Heavy armor, Light armor, and Robes. Generally, the Knight and Warrior classes use Heavy armor, and the Dagger and Archer classes use mostly Light armor. The Wizard and Healer classes will use Robes since they have additional MP bonuses available when worn.
Armor Type |
Classes with Armor Related Passives |
|||||||
Warrior |
Knight |
Dagger |
Archer |
Wizard |
Summoner |
Healer |
Buffer |
|
Heavy Armor |
● |
● |
- |
- |
- |
- |
- |
● |
Light Armor |
● |
- |
● |
● |
- |
● |
- |
● |
Robe |
- |
- |
- |
- |
● |
● |
● |
● |
Gloves |
● |
● |
● |
● |
● |
● |
● |
● |
Shoes |
● |
● |
● |
● |
● |
● |
● |
● |
Helmet |
● |
● |
● |
● |
● |
● |
● |
● |
Shield |
- |
● |
- |
- |
- |
- |
- |
- |
Accessories
The accessories of Lineage II Classic are very diverse, but are normally referred to necklaces, earrings, and rings. These three types of accessories have a common function that increase magical defense.
Accessory Type |
Effect |
Necklace |
Increases M. Def.; Only 1 Necklace can be worn at the time. |
Earring |
Increases M. Def.; Can wear 2 Earrings at the same time. |
Ring |
Increases M. Def.; Can wear 2 Rings at the same time. |
Rare Accessories
Some of the various raid bosses in the continent of Aden drop their own accessories. This is generally called a rare accessory, and it has various additional effects compared to a general accessory.
The following rare accessories will drop from the current Epic Raid bosses in the world:
Item |
M.Def. |
Effects |
How to Obtain |
Queen Ant’s Ring |
32 |
MP +9, Poison Atk./Resistance +10%, P./ M. Accuracy +1, P./ M. Atk. +4%. |
Queen Ant (Lv. 40) Epic Raid – Ant Nest |
Ring of Core |
32 |
MP +9, Mental Atk./Resistance +10%, P./ M. Evasion +1, Received Damage -2%. |
Core (Lv. 50) Epic Raid – Cruma Tower |
Orfen’s Earring |
51 |
MP +19, Mental Resistance/ Atk. Rate +5%, Hold Resistance/ Atk. Rate +10%, Received Healing +2%, Skill MP Consumption -2%. |
Orfen (Lv. 50) Epic Raid – Sea of Spores |
Rare accessories cannot be enchanted with enchant scrolls since they are now No-grade items.
Bonuses from the rare accessories cannot be stacked (e.g. wearing two Queen Ant’s Rings).
An upgrade path has been added for rare accessories through the Blacksmith NPC Beginns outside the Luxury Shop in the Town of Giran.
Rare accessories can be upgraded up to three levels. Each time the rare accessory is upgraded, a prefix is added to the name of the rare accessory. There is no chance for failure to upgrade rare accessories.
Item |
M.Def. |
Effects |
Price to Upgrade |
Reinforced Queen Ant’s Ring |
40 |
MP +15, Poison Atk./Resistance +15%, P. /M. Accuracy +2, P. /M. Atk. +6%. |
2 Queen Ant’s Ring 1,000,000 Adena |
Enhanced Queen Ant’s Ring |
48 |
MP +21, Poison Atk./Resistance +20%, P./ M. Accuracy +3, P./ M. Atk. +7%, P. Critical Damage +10%, M. Critical Damage +10%. |
2 Reinforced Queen Ant’s Ring 2,000,000 Adena |
Reinforced Ring of Core |
40 |
MP +15, Mental Atk./Resistance +15%, P./ M. Evasion +2, Received Damage -4%. |
2 Ring of Core 1,000,000 Adena |
Enhanced Ring of Core |
48 |
MP +21, Mental Atk./Resistance +20%, P./ M. Evasion +3, Received Damage -6%. Special Ability: Cancel all debuffs except Fear/Silence |
2 Reinforced Ring of Core 2,000,000 Adena |
Reinforced Orfen’s Earring |
61 |
MP +25, Mental Atk./Resistance +10%, Hold Atk./Resistance +15%, Received Healing amount +4%, MP Consumption -3%. |
2 Orfen’s Earring 1,000,000 Adena |
Enhanced Orfen’s Earring |
71 |
MP +31, Mental Atk./Resistance +15%, Hold Atk./Resistance +20%, Received Healing amount +6%, MP Consumption -5%. Has a chance to absorb 3% of damage inflicted on the enemy as MP Drain. |
2 Reinforced Orfen’s Earring 2,000,000 Adena |
Item Enchantment
Weapons, armor, and accessories can be enchanted by using Scroll: Enchant Weapon and Scroll: Enchant Armor. There are different enchantment scrolls for each grade of weapons and armor. No Grade items cannot be enchanted. You can use Scroll: Enchant Armor to enchant accessories like rings, necklaces, and earrings to increase their M. Def. stats.
Almost all weapons and armor can be safely enchanted to +3, but beyond that, success is based on a pre-defined rate of probability. One-piece type armor can be safely enchanted up to +4.
When enchantment fails, the item will be destroyed and turned into crystals. The number of crystals generated depends on the item's value (type, grade, and previous enchant value).
A new enchant scroll exchange system has been added to the Weapon Merchant NPC Galladuci in the Giran Luxury Shop.
You can receive Enchant Scroll Parts from Quest Rewards (A Whisper of Dreams) or opening the Parts of Enchantment Scrolls Chest, which is rewarded for completing the Weekly Enchantment Quest in the Mission system. The parts can be exchanged for higher grade enchant scrolls.
There are two new types of enchantment scrolls that have been added:
Item Name |
Effect |
Restriction |
Obtain |
Improved Enchant Scroll |
Provides a random enchant from +1 to +3 |
Normal enchant restrictions |
Enchant Exchange with Galladuci Monster Drops Whisper of Dreams Quests |
Stable Enchant Scroll |
Provides a safe enchant that prevents equipment from crystallizing and retains the current enchant level if an enchantment fails. |
Cannot be used on weapons enchanted to +7 or higher Cannot be used on armor enchanted to +6 or higher |
Enchant Exchange with Galladuci A Game of Cards Quest |
Weapon Merchant NPC Galladuci also sells the following enchant scrolls for Adena + Crystals:
-
Scroll: Enchant Weapon (D-grade)
-
Scroll: Enchant Weapon (C-grade)
For High-grade enchanting, a server broadcast message has been added:
-
When a +15 or higher weapon enchantment is successful.
-
When a +10 or higher armor piece or accessory enchantment is successful.
Changed so that Soulshot/Spiritshot damage is increased when a weapon is enchanted, based on level (Applies to all Item Grades).
-
Soulshot/Spiritshot damage will increase 0.3% for every +1 enchant level.
-
Information on increased stats have been added to the item description to help better understand these increased stats, depending on enchant level.
Weapon Enchant Effects
When you enchant a weapon more than +4, a blue glow effect is displayed around the weapon. This effect becomes more and more pronounced with weapon enchantments, and in weapons enchanted over +16, the effect turns red.
Armor Enchant Effects
The D~B grade armor set effects is changed as follows.
-
The effect of the armor set is activated when wearing more than 2 pieces of items with a set effect, and it is applied step by step according to the number of pieces worn.
Enchanting a set of armor pieces will now grant you a special enchant effect below (all pieces in the set must be enchanted to same level for full effect)
Armor Type |
Enchant Level |
Effect |
Heavy |
6 |
Max HP +360 HP Recovery Bonus +10 when sitting/standing MP Recovery Bonus +4 when sitting/standing |
7 |
P. Def. +47 M. Def. +28 |
|
8 |
Vampiric Rage +2% P. Skill Cooldown -4% |
|
9 |
Stun Resistance +10% |
|
10 |
Bow Attack Resistance +10% P. Def. +6% |
|
Light |
6 |
Max HP +200 Max MP +80 HP Recovery Bonus +10 when sitting/standing MP Recovery Bonus +4 when sitting/standing |
7 |
P. Def. +47 M. Def. +28 |
|
8 |
Speed +4 P./M. Skill Power +7% |
|
9 |
Mental / Paralysis / Stun Resistance +5% |
|
10 |
Magic Attack Resistance +15% M. Def. +7% |
|
Robe |
6 |
Increased MP 140 HP Recovery Bonus +4 when sitting/standing MP Recovery Bonus +6 when sitting/standing |
7 |
P. Def. +47 M. Def. +28 |
|
8 |
Healing Received +52 M. Skill MP Consumption -4% |
|
9 |
Paralysis Resistance +10% Stun Resistance +10% |
|
10 |
Debuff Resistance +7% Chance of Receiving P. Critical Damage -20% |
Visual Armor Glow Effects
A new visual glow effect has been added to armor sets that have been enchanted to +6 or higher.
Enchant Level (All Set Pieces) |
Visual Armor Glow |
|
+6 or +7 |
Silver |
|
+8 or +9 |
Gold |
|
+10 or higher |
Blue |
B-grade Helmets are now Sealed items and do not receive an armor set effect until they are exchanged for a Heavy / Light / Robe Helmet through any Blacksmith NPC in town.
Item Name |
Unsealed Item |
Unseal Fees |
Sealed Zubei’s Helmet |
Zubei’s Helmet (Heavy / Light / Robe) |
Adena 77,800 |
Sealed Avadon Circlet |
Avadon Circlet (Heavy / Light / Robe) |
Adena 77,800 |
Sealed Blue Wolf Helmet |
Blue Wolf Helmet (Heavy / Light / Robe) |
Adena 121,000 |
Sealed Doom Helmet |
Doom Helmet (Heavy / Light / Robe) |
Adena 121,000 |
Weapon Augmentation System
Augmenting gives the weapon an additional effect with various options that can be given at random. You can only Augment D~B grade weapons at the Blacksmith Shops in the Town of Giran or Town of Aden. Walk up to the Anvil in the Blacksmith Shop and begin the process of augmenting or removing an augment from your weapon.
Life Stones can be acquired from hunting monsters. There is a higher chance of obtaining a higher level Life Stone from raid boss monsters rather than from an ordinary monster.
A Life Stone and a certain number of Gemstones are required to augment a weapon. The number of gemstones required for augmenting depends on the type of stone that is used.
Life Stone Type |
Gemstone Fee |
Removal Fee |
Level of Effects and Skills |
Increase to Stats (Rare Chance) |
Common Life Stone |
200 Gemstones (D-grade) |
80,000 Adena |
Low |
- |
Mid-grade Life Stone |
300 Gemstones (C-grade) |
240,000 Adena |
Medium |
- |
High-grade Life Stone |
400 Gemstones (B-grade) |
720,000 Adena |
High |
+1 |
When a weapon is augmented, 2 to 4 random options are given. The augment options are divided into three types: Effects, Stats, and Skills. Effects and skills vary slightly depending on the type of life stone.
For example, the option to increase the basic stats (STR or INT) is added with a certain probability when augmenting with a higher-grade life stone. The augment skills associated with the chance skill are also given only when augmenting with higher-grade life stones.
For reference, the augment tooltip color change with the use of higher level life stones.
-
Normal – Yellow Tooltip
-
Medium – Blue Tooltip
-
High – Purple Tooltip
-
Rare – Red Tooltip
List of Augment Options
Effects |
Stat (Rare Chance) |
Augment Skills |
Increase P. Def. Increase M. Def. Increase P. Atk. Increase M. Atk. Increase P. Critical Rate Increase M. Critical Rate Increase P. Critical Damage Increase M. Critical Damage Increase P. Accuracy Increase M. Accuracy Increase P. Evasion Increase M. Evasion Increase Max HP Increase Max MP Increase Max CP Increase HP Recovery Increase MP Recovery Increase CP Recovery |
STR CON DEX INT WIT MEN |
Active skill Passive skill Chance skills that can activate:
|
The non-tradable restriction on augmented weapons has been removed in the Classic Server. You can exchange or drop Augmented Weapons.
Dye System
-
You can apply Dyes up to the 2nd class transfer at level 40.
-
1st Class Dyes can be purchased at a Grocer NPC in any Town or Village.
-
2nd Class Dyes can be purchased from Dye Merchant NPC Carson in Aden or Dye Merchant NPC Groot in Giran.
-
Players can obtain 1st Class and 2nd Class Dyes as drops/spoils from monsters.
-
Take 10 Dyes of the same type to a Symbol Maker NPC in any town or village to draw a symbol on your character. Up to 3 symbols can be applied to your character.
-
2nd Class (Greater Dyes) only add stats up to +5.
Types of Dye
Dye |
Restriction |
STR+ DEX- |
- |
STR+ CON- |
- |
DEX+ STR- |
- |
DEX+ CON- |
- |
CON+ STR- |
- |
CON+ DEX- |
- |
MEN+ INT- |
Mystics only |
MEN+ WIT- |
Mystics only |
INT+ MEN- |
Mystics only |
INT+ WIT- |
All Classes excluding Healers |
WIT+ INT- |
All Classes excluding Healers |
WIT+ MEN- |
Mystics only |
Note that 3rd Class Dyes can be purchased from a Dye Merchant NPC, but are not usable until the 3rd Class Transfer is introduced in a future content update.
Talismans and Bracelets
The Talisman and Bracelet Slots have been added.
-
You can activate a Talisman slot by wearing a bracelet.
-
You can purchase Bracelets and time-limited Talismans from Collector NPC Pona in front of the Luxury Shop in the Town of Giran.
-
The Bracelet of Duty can be obtained from the Mission System and upgraded using Clan Coins.
-
Note the Talisman of Insolence and Energy of Insolence item cannot be obtained until new content is released in the future.
-
List of Time-Limited Talismans
Talisman Type |
Item |
Price |
Blue Talisman (Passive) |
Blue Talisman Box - Physical Critical (1 Hour) Blue Talisman's Box – P. Atk. (1 Hour) Blue Talisman Box – P. Def. (1 Hour) Blue Talisman's Box – P. Skill Evasion (1 Hour) Blue Talisman's Box - Magical Critical (1 Hour) Blue Talisman's Box – M. Atk. (1 Hour) Blue Talisman's Box – M. Def. (1 Hour) Blue Talisman's Box – M. Skill Evasion (1 Hour) Blue Talisman's Box - HP Increase (1 Hour) Blue Talisman Box – MP Increase (1 Hour) |
42,500 Adena |
Grey Talisman (Active) |
Grey Talisman's Box - Protection (1 Hour) Grey Talisman Box – Debuff Clear (1 Hour) Grey Talisman's Box – Blessing of Protection (1 Hour) Grey Talisman's Box - Block (1 Hour) Grey Talisman's box - Torpor (1 Hour) Grey Talisman's Box - Shackles (1 Hour) |
125,000 Adena |
White Talisman (Passive) |
White Talisman Box - Physical Critical (1 Hour) White Talisman's Box - P. Atk. (1 Hour) White Talisman's Box - P. Def. (1 Hour) White Talisman's Box - P. Skill Evasion (1 Hour) White Talisman's Box - Magical Critical (1 Hour) White Talisman's Box - M. Atk. (1 Hour) White Talisman's Box - M. Def. (1 Hour) White Talisman's Box - M. Skill Evasion (1 Hour) White Talisman's Box - HP Increase (1 Hour) White Talisman's Box - MP Increase (1 Hour) |
85,000 Adena |
Yellow Talisman (Active) |
Yellow Talisman Box - Protection (1 Hour) Yellow Talisman's box - Debuff Clear (1 Hour) Yellow Talisman's box - Blessing of Protection (1 Hour) Yellow Talisman Box - Block (1 Hour) Yellow Talisman's box - Torpor (1 Hour) Yellow Talisman's Box - Shackles (1 Hour) |
287,000 Adena |
Agathion System
An Agathion Bracelet is a bracelet that is worn on the left bracelet slot. When you wear the Agathion Bracelet, the Agathion Slot is activated. The Agathion slot consists of one main slot and three sub slots, which will be expanded to four sub slots in the future.
Visit Collector NPC Pona outside the Luxury Shop in the Town of Giran to purchase a Lv. 1 Agathion Bracelet for Adena. You can upgrade the Agathion Bracelet to higher levels at the Blacksmith NPC Beginns nearby Pona.
Item |
Effects |
Agathion Slots |
Price |
Agathion Bracelet – Lv. 1 |
- |
1 Main slot / 1 Sub slot |
500,000 Adena (Pona NPC) |
Agathion Bracelet – Lv. 2 |
- |
1 Main slot / 2 Sub slots |
Agathion Bracelet – Lv. 1 (Beginns NPC) |
Agathion Bracelet – Lv. 3 |
STR / INT / CON / MEN +1 |
1 Main slot / 2 Sub slots |
Agathion Bracelet – Lv. 2 Agathion’s Soul 1,500,000 Adena |
Agathion Bracelet – Lv. 4 |
STR / INT / CON / MEN +1 Mental / Stun / Sleep / Paralysis resistance + 5% |
1 Main slot / 3 Sub slots |
Agathion Bracelet – Lv. 3 Blessed Agathion’s Soul 5,000,000 Adena |
Note: The Agathion’s Soul and Blessed Agathion’s Soul items are currently unavailable and will be introduced in a future game update.
Time-limited Agathion Bracelets from the L2 Store or Chronicle Pack cannot be upgraded.
Agathions Available to Equip
Item Name |
Effect |
How to Obtain |
Agathion – Saerom |
- |
Chronicle Pack (Exclusive) |
Agathion – Dryad |
- |
L2 Store |
Agathion – Bugbear |
- |
L2 Store |
Agathion – Griffin |
- |
L2 Store (VIP 4) |
Agathion – Mr. Lucky |
- |
50,000 Silver Coins (L2 Store) |
Agathion – Cancer (30-day) |
Teleport to Gludio, Dion, Giran, and Oren Fishing XP/SP +10% |
Fishing Guild Members |
Agathion – Pisces (30-day) |
Teleport to Gludio, Dion, Giran, and Oren Fishing XP/SP +10% |
Fishing Guild Members |
Agathion – Sin Eater |
Used for reducing PK Count |
Dark Judge NPC (Brothers Bound in Chains Quest) |
The Soul Crystal system does not exist in the Classic Server and will be replaced with the Rune system, which will be introduced in a future content update. Mentions of the Rune system are currently present in the Classic Server UI, but these items cannot be obtained.
The Attribute system is also present in the game UI, but will not be available at launch and will be introduced later in a future content update.
The item slots for Cloaks, Belts, Pendants, and Brooches are currently present in the Classic Server inventory UI, but will not be available at launch.
Quests
1st Class Transfer Quests
The first class transfer quests can be accomplished by reaching level 19. If you complete the transfer quest and reach level 20, you can transfer to the 1st class. Most of the first class quests are carried out on the continent of Aden, away from the starter villages, and the quest difficulty is relatively low.
Race |
Starting Class |
Quest Name |
1st Class |
Human |
Human Fighter |
Path of the Warrior Path of the Rogue |
Warrior Human Knight Rogue |
Human Mystic |
Path of the Human Wizard |
Human Wizard Cleric |
|
Elf |
Elven Fighter |
Path of the Elven Knight Path of the Elven Scout |
Elven Knight Elven Scout |
Elven Mystic |
Path of the Elven Wizard Path of the Elven Oracle |
Elven Wizard Elven Oracle |
|
Dark Elf |
Dark Fighter |
Path of the Palus Knight Path of the Assassin |
Palus Knight Assassin |
Dark Mystic |
Path of the Dark Wizard Path of the Shillien Oracle |
Dark Wizard Shillien Oracle |
|
Orc |
Orc Fighter |
Path of the Orc Raider Path of the Orc Monk |
Raider Monk |
Orc Mystic |
Path of the Orc Shaman |
Orc Shaman |
|
Dwarf |
Dwarven Fighter |
Path of the Scavenger Path of the Artisan |
Scavenger Artisan |
2nd Class Transfer Quests
The second class transfer quests can be taken after reaching level 35, and if you complete all three stages of the quests and reach level 40, you can transfer to the second class.
The second class transfer quests have 3 stages and can be taken at level 35, level 37, and level 39.
Human 2nd Class Transfer Quests
1st Class |
Stage 1 (Lv.35) |
Stage 2 (Lv.37) |
Stage 3 (Lv.39) |
2nd Class |
Warrior |
Trial of the Challenger |
Testimony of Trust |
Test of the Champion |
Warlord |
Test of the Duelist |
Gladiator |
|||
Human Knight |
Trial of Duty |
Testimony of Trust |
Test of the Healer |
Paladin |
Test of Witchcraft |
Dark Avenger |
|||
Rogue |
Trial of the Seeker |
Testimony of Trust |
Test of the Searcher |
Treasure Hunter |
Test of Sagittarius |
Hawkeye |
|||
Human Wizard |
Trial of the Scholar |
Testimony of Trust |
Test of Magus |
Sorcerer |
Test of Witchcraft |
Necromancer |
|||
Test of the Summoner |
Warlock |
|||
Cleric |
Trial of the Pilgrim |
Testimony of Trust |
Test of the Healer |
Bishop |
Test of the Reformer |
Prophet |
Elf 2nd Class Transfer Quests
1st Class |
Stage 1 (Lv.35) |
Stage 2 (Lv.37) |
Stage 3 (Lv.39) |
2nd Class |
Elven Knight |
Trial of Duty |
Testimony of Life |
Test of the Healer |
Temple Knight |
Trial of the Challenger |
Test of the Duelist |
Swordsinger |
||
Elven Scout |
Trial of the Seeker |
Testimony of Life |
Test of the Searcher |
Plains Walker |
Test of Sagittarius |
Silver Ranger |
|||
Elven Wizard |
Trial of the Scholar |
Testimony of Life |
Test of Magus |
Spellsinger |
Test of the Summoner |
Elemental Summoner |
|||
Elven Oracle |
Trial of the Pilgrim |
Testimony of Life |
Test of the Healer |
Elven Elder |
Dark Elf 2nd Class Transfer Quests
1st Class |
Stage 1 (Lv.35) |
Stage 2 (Lv.37) |
Stage 3 (Lv.39) |
2nd Class |
Palus Knight |
Trial of Duty |
Testimony of Fate |
Test of Witchcraft |
Shilien Knight |
Trial of the Challenger |
Test of the Duelist |
Bladedancer |
||
Assassin |
Trial of the Seeker |
Testimony of Fate |
Test of the Searcher |
Abyss Walker |
Test of Sagittarius |
Phantom Ranger |
|||
Dark Wizard |
Trial of the Scholar |
Testimony of Fate |
Test of Magus |
Spellhowler |
Test of the Summoner |
Phantom Summoner |
|||
Shillien Oracle |
Trial of the Pilgrim |
Testimony of Fate |
Test of the Reformer |
Shilien Elder |
Orc 2nd Class Transfer Quests
1st Class |
Stage 1 (Lv.35) |
Stage 2 (Lv.37) |
Stage 3 (Lv.39) |
2nd Class |
Raider |
Trial of the Challenger |
Testimony of Glory |
Test of the Champion |
Destroyer |
Monk |
Trial of the Challenger |
Testimony of Glory |
Test of the Duelist |
Tyrant |
Orc Shaman |
Trial of the Pilgrim |
Testimony of Glory |
Test of the Lord |
Overlord |
Test of the War Spirit |
Warcryer |
Dwarf 2nd Class Transfer Quests
1st Class |
Stage 1 (Lv.35) |
Stage 2 (Lv.37) |
Stage 3 (Lv.39) |
2nd Class |
Scavenger |
Trial of the Guildsman |
Testimony of Prosperity |
Test of the Searcher |
Bounty Hunter |
Artisan |
Test of the Maestro |
Warsmith |
Newbie Quests
One-time newbie quests have been added for each race.
Human Newbie Quests
Quest Name |
Level |
Start NPC |
Reward |
Tombs of Ancestors |
2-20 |
Newbie Helper (Talking Island Village) |
70,000 XP Ring x2 Necklace x1 Unknown Reward |
Help with Temple Restoration |
11-20 |
Altran (Talking Island Village) |
80,000 XP Earring x2 Unknown Reward |
Perfect Leather Armor (1/3) |
15-20 |
Harrys (Talking Island Village) |
70,000 XP 3,600 SP Healing Potion x100 Unknown Reward |
Perfect Leather Armor (2/3) |
15-20 |
Lector (Talking Island Village) |
|
Perfect Leather Armor (3/3) |
15-20 |
Lector (Talking Island Village) |
|
Future: Humans |
19+ |
Lector (Talking Island Village) |
1st Class Transfer Buff Scroll x6 |
Elf Newbie Quests
Quest Name |
Level |
Start NPC |
Reward |
Noise in Woods |
2-20 |
Newbie Helper (Elven Village) |
70,000 XP Ring x2 Necklace x1 Unknown Reward |
Preparation for Dungeon |
11-20 |
Kendell (Elven Village) |
80,000 XP Earring x2 Unknown Reward |
New Potion Development (1/3) |
15-20 |
Starden (Elven Village) |
70,000 XP 3,600 SP Healing Potion x100 Unknown Reward |
New Potion Development (2/3) |
15-20 |
Herbiel (Elven Village) |
|
New Potion Development (3/3) |
15-20 |
Herbiel (Elven Village) |
|
Future: Elves |
19+ |
Herbiel (Elven Village) |
1st Class Transfer Buff Scroll x6 |
Dark Elf Newbie Quests
Quest Name |
Level |
Start NPC |
Reward |
Shilen's Hunt |
2-20 |
Newbie Helper (Dark Elven Village) |
70,000 XP Ring x2 Necklace x1 Unknown Reward |
Surprise Gift |
11-20 |
Talos (Dark Elven Village) |
80,000 XP Earring x2 Unknown Reward |
Prepare for Trade (1/3) |
15-20 |
Payne (Dark Elven Village) |
70,000 XP 3,600 SP Healing Potion x100 Unknown Reward |
Prepare for Trade (2/3) |
15-20 |
Vollodos (Dark Elven Village) |
|
Prepare for Trade (3/3) |
15-20 |
Vollodos (Dark Elven Village) |
|
Future: Dark Elves |
19+ |
Vollodos (Dark Elven Village) |
1st Class Transfer Buff Scroll x6 |
Orc Newbie Quests
Quest Name |
Level |
Start NPC |
Reward |
Tribal Benefit |
2-20 |
Newbie Helper (Orc Village) |
70,000 XP Ring x2 Necklace x1 Unknown Reward |
Blacksmith's Request |
11-20 |
Tiku (Orc Village) |
80,000 XP Earring x2 Unknown Reward |
Red Gem Necklace (1/3) |
15-20 |
Sumari (Orc Village) |
70,000 XP 3,600 SP Healing Potion x100 Unknown Reward |
Red Gem Necklace (2/3) |
15-20 |
Uska (Orc Village) |
|
Red Gem Necklace (3/3) |
15-20 |
Uska (Orc Village) |
|
Future: Orcs |
19+ |
Uska (Orc Village) |
1st Class Transfer Buff Scroll x6 |
Dwarf Newbie Quests
Quest Name |
Level |
Start NPC |
Reward |
Mutual Benefit |
2-20 |
Newbie Helper (Dwarven Village) |
70,000 XP Ring x2 Necklace x1 Unknown Reward |
Temple's Decorations |
11-20 |
Reep (Dwarven Village) |
80,000 XP Earring x2 Unknown Reward |
Loser Priest (1/3) |
15-20 |
Zimenf (Dwarven Village) |
70,000 XP 3,600 SP Healing Potion x100 Unknown Reward |
Loser Priest (2/3) |
15-20 |
Gerald (Dwarven Village) |
|
Loser Priest (3/3) |
15-20 |
Gerald (Dwarven Village) |
|
Future: Dwarves |
19+ |
Gerald (Dwarven Village) |
1st Class Transfer Buff Scroll x6 |
Moon Armor Quest
Level |
Type |
NPC |
Reward |
25~40 |
One-time |
Johnson (Gludin Village) |
Moon Armor Set (formerly Clan Oath) |
Dungeon of Abyss Quests
Quest Name |
Level |
Type |
NPC |
Reward |
Exploring the West Wing of the Dungeon |
40~46 |
Daily |
Magrit (Aden – Speak to Tores) |
XP/SP Dimensional Gift |
Exploring the East Wing of the Dungeon |
45~51 |
Daily |
Iris (Aden – Speak to Tores) |
XP/SP Dimensional Gift |
A Game of Cards Quest
Level |
Type |
NPC |
Reward |
55+ |
Repeatable |
Klump (Aden Warehouse) |
Adena, Crafting Materials, Stable Enchant Scrolls (D~B grade), or Ziggo’s Jewel |
Clan
Any character over level 10 may create a clan. When a character has reached level 10 or higher, he or she can go to a High Priest NPC or a Grand Master NPC to create a clan. Clan names may be comprised of up to 16 alphabetical and numerical characters and cannot include spaces or special characters.
The Clan Academy does not currently exist in the Classic Server.
Clan Level
When you first create a Clan, you start at level 0 and can use the basic functions of a Clan. To raise your Clan's level, go to a High Priest NPC or Grand Master NPC in any village and click on 'Increase Clan’s Level'. The Max Clan Level that you can reach on the Classic Server is 5.
Each clan level requires a certain amount of Adena and SP, and from level 3+, you need a special item called Proof of Blood. You can acquire Proof of Blood from hunting Krator and Torfe at Cruma Tower, and Blood Queen at Dragon Valley.
Clan Level |
Required SP |
Required Adena/Items |
Max Clan Members |
Clan Benefits |
Level 0 |
- |
- |
Up to 10 |
Use of Clan Chat, Invite/Expel Members, Transfer leadership, and Clan Disband (7 day request) |
Level 1 |
1,000 |
150,000 Adena |
Up to 15 |
Use of Clan Warehouse |
Level 2 |
15,000 |
300,000 Adena |
Up to 20 |
Use of Clan Bulletin Board, Clan Announcements, Manage Clan Hall functions, and Clan Hall Auction Access |
Level 3 |
100,000 |
100 Proof of Blood |
Up to 30 |
Can register Clan Crest/Emblem, Use Clan Member Titles, War Declaration and Acceptance, Castle Siege participation, and Castle Management, and Command Channel Creation (Clan Imperium Skill) |
Level 4 |
1,000,000 |
5,000 Proof of Blood |
Up to 40 |
- |
Level 5 |
5,000,000 |
10,000 Proof of Blood |
Up to 40 |
Create and Withdraw an Alliance, Use of Alliance Chat |
Clan Halls
Provisional Clan Halls have been added to the game. Unlike regular clan halls, Provisional Clan Halls are temporary and instanced.
Orchid Hall |
Standard clan hall for clans of level 3 or above |
|
Ellia Hall |
Deluxe clan hall for clans of level 4 or above |
|
Laurel Hall |
Superior clan hall for clans of level 5 or above Quantity available on server: 40 |
If your clan is level 3 or higher, you can bid for a Provisional Clan Hall by speaking to the Provisional Clan Hall Gatekeeper Kerry in any town or village. The auction period lasts two weeks, during which time a clan leader can bid on one of the types of clan hall for which the clan is eligible. Costs for renting a Provisional Clan Hall are fixed, and there are no additional fees. When your clan wins a Provisional Clan Hall, your clan owns it for 28 days. Members can enter their clan hall by speaking to the Provisional Clan Hall Gatekeeper found in any town or village, or by buying a Scroll of Escape: Clan Hall.
Auction Time (Bi-Weekly): 00:01 on Friday to 20:50 on Saturday (server time).
Provisional Clan Hall Benefits:
Benefit |
Effect |
HP Recovery |
300% |
MP Recovery |
40% |
XP Restoration (Resurrect to Clan Hall) |
50% |
Permanent Clan Halls will not be available at the launch of Classic Server and will be introduced a short time later.
Clan Rewards (Login/Hunting)
-
The Clan Rewards system has been added.
-
Can be found in the clan window by pressing on the Activity button with the trophy icon.
-
-
Clan rewards are divided into Hunting and Login rewards.
-
Clan Login Bonus grants access to Clan Unity Buff:
-
Level 1 - XP/SP +3% for 3 Hours
-
Level 2 - XP/SP +5%, PvE Damage Received -2% for 3 Hours
-
Level 3 - XP/SP +7%, PvE Damage Received -5% for 3 Hours
-
Level 4 - XP/SP +10%, PvE Damage Received -8%, PvE Damage +7% for 3 Hours
-
-
Hunting Bonus grants access to Clan Supply boxes:
-
Level 1 - Clan Supplies (Low Grade)
-
Level 2 - Clan Supplies (Medium Grade)
-
Level 3 - Clan Supplies (High Grade)
-
Level 4 - Clan Supplies (Highest Grade)
-
-
The clan rewards for logging in and hunting are reset every day at 6:30 AM Server time.
-
Once you reach the goal for each stage, an icon for the next day's reward will be activated, and you can see the details by hovering over the icon.
-
You must reach the login and hunting goals to receive the rewards for the next day.
-
Once the reward is activated, click on the [Receive Reward] button to retrieve your reward.
-
Click on [Refresh] to check your progress towards the goal.
-
The hunting bonus increases depending on the XP acquired from monster hunting.
-
You must be logged in for 30 minutes for the Clan's attendance bonus to increase.
-
The activities of all clan members will be applied to the clan rewards.
-
New clan members can only contribute and receive rewards after the rewards reset once at 6:30 am, depending on when they join.
-
Clan Entry (Recruitment) System
A clan entry (recruitment) system has been added to allow for two-way communication among those recruiting clan members and those who are seeking to join a clan.
Clans can use the clan joining system to recruit members. Prospective clan members can get a sense of the clan's temperament by reading the clan's detailed introduction and they can join a clan that fits their personality. Also, prospective clan members can register on the waiting list to show their personality, and the clan can use that information to check for characters who want to join the clan.
Clan Coins
Clan Coins can be earned as rewards from the Clan Supply boxes in the Clan Hunting Bonus system.
-
The one-time Missions at level 20 and level 40 also reward Clan Coins
Speak to a high priest or grand master in any town to redeem Clan Coins for crafting materials, spirit/soulshots, or clan talisman bracelets.
Clan Coin Rewards:
Item Name |
Description |
QTY |
Clan Coin Price |
Stem |
Basic material required for crafting items |
10 |
1 |
Varnish |
Basic material required for crafting items |
10 |
2 |
Suede |
Basic material required for crafting items |
10 |
3 |
Animal Skin |
Basic material required for crafting items |
10 |
2 |
Thread |
Basic material required for crafting items |
10 |
1 |
Iron Ore |
Basic material required for crafting items |
10 |
2 |
Coal |
Basic material required for crafting items |
10 |
2 |
Charcoal |
Basic material required for crafting items |
10 |
2 |
Animal Bone |
Basic material required for crafting items |
10 |
2 |
Silver Nugget |
Basic material required for crafting items |
10 |
5 |
Oriharukon Ore |
Basic material required for crafting items |
1 |
3 |
Stone of Purity |
Basic material required for crafting items |
1 |
3 |
Mithril Ore |
Basic material required for crafting items |
1 |
1 |
Adamantite Nugget |
Basic material required for crafting items |
1 |
5 |
Durable Braid |
Basic material required for crafting items |
10 |
5 |
Cokes |
Basic material required for crafting items |
1 |
1 |
Steel |
Basic material required for crafting items |
1 |
2 |
Coarse Bone Powder |
Basic material required for crafting items |
1 |
2 |
Leather |
Basic material required for crafting items |
1 |
1 |
Steel Mold |
Basic material required for crafting items |
1 |
5 |
Cord |
Basic material required for crafting items |
10 |
3 |
High-grade Suede |
Basic material required for crafting items |
1 |
2 |
Silver Mold |
Basic material required for crafting items |
1 |
14 |
Varnish of Purity |
Basic material required for crafting items |
1 |
8 |
Synthetic Cokes |
Basic material required for crafting items |
1 |
7 |
Synthetic Braid |
Basic material required for crafting items |
1 |
3 |
Mithril Alloy |
Basic material required for crafting items |
1 |
13 |
Artisan's Frame |
Basic material required for crafting items |
1 |
95 |
Blacksmith' Frame |
Basic material required for crafting items |
1 |
64 |
Oriharukon |
Basic material required for crafting items |
1 |
25 |
Crafted Leather |
Basic material required for crafting items |
1 |
6 |
Metallic Fiber |
Basic material required for crafting items |
10 |
7 |
Mold Glue |
Basic material required for crafting items |
1 |
6 |
Mold Lubricant |
Basic material required for crafting items |
1 |
10 |
Mold Hardener |
Basic material required for crafting items |
1 |
23 |
Enria |
Basic material required for crafting items |
1 |
12 |
Asofe |
Basic material required for crafting items |
1 |
6 |
Thons |
Basic material required for crafting items |
1 |
6 |
Maestro Holder |
Basic material required for crafting items |
1 |
411 |
Maestro Anvil Lock |
Basic material required for crafting items |
1 |
90 |
Craftsman Mold |
Basic material required for crafting items |
1 |
710 |
Maestro Mold |
Basic material required for crafting items |
1 |
154 |
Soulshot (No-grade) (Novice) |
A Soulshot (No-grade) for use by newbies. Cannot be exchanged, dropped, sold, or stored in a warehouse. |
100 |
1 |
Spiritshot (No-grade)(Novice) |
A Spiritshot (No-grade) for use by newbies. Cannot be exchanged, dropped, sold, or stored in a warehouse. |
160 |
2 |
Soulshot (D-grade) |
The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with a D-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant. |
100 |
1 |
Blessed Spiritshot (D-grade) |
Spiritshot containing the light of Spirits; it instantly and greatly increases the power of magic. Used with D-grade weapons. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant. |
120 |
5 |
Soulshot (C-grade) |
The power of a spirit is bestowed upon a weapon, momentarily increasing its P. Atk. significantly. Can be used with a C-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant. |
100 |
2 |
Blessed Spiritshot (C-grade) |
The power of a higher-level spirit is bestowed upon a weapon, momentarily increasing its M. Atk. significantly. Can be used with a C-grade weapon. Cannot be exchanged, dropped, or sold in a private warehouse. Can be exchanged between characters of one account through a Dimensional Merchant. |
105 |
9 |
Bracelet of Duty - Lv. 2 |
Opens up one Talisman slot. CON + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. |
1 |
300 Clan Coins |
Bracelet of Duty - Lv. 3 |
Opens up two Talisman slots. CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. |
1 |
500 Clan Coins |
Bracelet of Duty - Lv. 4 |
Opens up two Talisman slots. DEX + 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. |
1 |
700 Clan Coins |
Bracelet of Duty - Lv. 5 |
Opens up three Talisman slots. STR + 1, INT + 1, DEX + 1, WIT + 1, CON + 1, MEN + 1. Can be enhanced up to Lv. 6 using Clan Coins at Grand Master's in each town. Cannot be exchanged, dropped, destroyed, or sold. |
1 |
1000 Clan Coins |
Bracelet of Duty - Lv. 6 |
Opens up four Talisman slots. STR + 1, INT + 1, DEX + 1, WIT + 1, CON + 1, MEN + 1.Cannot be exchanged, dropped, destroyed, or sold. |
1 |
3500 Clan Coins |
Clan Alliance
If a clan's level is 5, then the clan leader can go to a High Priest NPC or Grand Master NPC that creates alliances and request the creation of an alliance. Alliance names may be comprised of up to sixteen alphabetical and numerical characters, not to include spaces or special characters.
An alliance can consist of up to 3 clans, including the alliance leader's clan.
Clans that are engaged in a clan war against each other cannot form an alliance with each other.
Alliance Commands |
Description |
/allyinvite [clan leader] |
The command used by an alliance leader to invite a clan to join their alliance. |
/allyleave |
The command used by a clan leader to leave the alliance that their clan is currently a member of. |
/allydismiss [clan name] |
The command used by an alliance leader to dismiss a particular clan from their alliance. |
/allydissolve |
The command used by an alliance leader to dismiss their own alliance. |
/allycrest |
The command used by an alliance leader to register a crest for their alliance. |
/allyinfo |
The command used to look up the information about their own alliance. |
Clan Wars
A Clan war can only be started against another clan if the following conditions are met:
-
Must be clan level 3 or higher
-
Must have 15 or higher clan members in the clan
A single clan can declare war on up to 30 other clans at the same time. As before, there is no limit on how many declarations a single clan can receive. Even if a clan is engaged in a clan war, it can declare war on another clan and expand the scope of the war.
To start a mutual clan war, 5 members from the opposing clan that declared war must be killed in PvP or PKed by your clan members.
A clan war can only end once the declared clan has withdrawn their declaration, 500 clan reputation points are deducted from the defeated clan. The deducted clan reputation points are not given to opposing clan that won the war.
Clan War Commands |
Description |
/warattack |
Declare war against an enemy clan |
/warstop |
End a clan war |
/warlist |
Display list of opposing clans and friendly forces that have mutually declared war on one another |
/attacklist |
Display list of opposing clans that have declared war on your clan but that your clan has not declared in return |
/underattacklist |
Display list of clans on which your clan has declared war but have not declared in return |
Clan Reputation
Clan members can earn or lose 1 CRP (Clan Reputation Point) if they kill or die in a clan war. Clan members can also earn CRP after leveling up in clan that is level 3 or higher.
Level |
CRP Per Level |
20-25 |
2 per level |
26-30 |
4 per level |
31-35 |
6 per level |
36-40 |
8 per level |
41-45 |
10 per level |
46-50 |
12 per level |
51-55 |
14 per level |
56-60 |
16 per level |
61-65 |
18 per level |
66-70 |
21 per level |
Clan Skills
Speak to the High Priest NPC or Grand Master NPC in any town or village to learn clan skills.
Most of the clan skills that can be learned on the Classic Server are passive skills, and any clan members who join the clan can receive the clan skill. Once acquired, the clan skill is applied semi-permanently until the clan is disbanded, but the effects of clan skills stop when the reputation of the clan is negative.
Two new active clan skills have been added that restrict the use of teleport items/skills and resurrection for 30 seconds.
Every clan skill has a different learning cost and clan level requirement. Clan Reputation Points, Adena, or Blood Crystals may be required for learning a clan skill at different levels.
Note: Blood Crystals used for learning Clan Skills can only be obtained from the Gludio Castle Siege, which is currently turned off and will be introduced at a later time. The Grayed out skills below can be acquired after the first Gludio castle siege ends.
Skill Name |
Effect |
Clan Fortune |
Increase XP earned for clan members’ |
Clan Imperium |
Grants the privilege of forming a Command Channel |
Clan Advent |
When the clan leader logs in, clan members receive P. Atk./M. Atk. +2%. Effect disappears if clan leader is offline. |
Clan Body |
Increases clan members’ Max HP |
Clan Spirituality |
Increases clan members’ Max CP |
Clan Morale |
Increases clan members’ CP Regeneration |
Clan Clarity |
Increases clan members’ MP Regeneration |
Clan M. Def. |
Increases clan members’ M. Def. |
Clan Guidance |
Increases clan members’ Accuracy |
Clan Agility |
Increases clan members’ Evasion |
No Clan Return |
Prevents the chosen target from using Teleport items/skills for 30 seconds. Requires 2 Bloody Crystals for each use. |
No Clan Resurrection |
Prevents the chosen target from using Resurrection for 30 seconds. Requires 1 Bloody Crystal for each use. |
Clan Soul |
Increases clan members’ Max MP |
Clan Regeneration |
Increases clan members’ HP Regeneration |
Clan Might |
Increases clan members’ P. Atk. |
Clan Shield |
Increases clan members’ P. Def. |
Clan Empower |
Increases clan members’ M. Atk. |
Clan Wind Walk |
Increases clan members’ Speed |
Clan Activities
The following clan activities below will be introduced later after the Classic Server has launched:
-
Castle Sieges
-
Fortress Sieges
-
Olympiad
-
Clan Arena
Hunting Zones
Starting Zones
There are 5 races in the Classic Server and the starting villages of each race are implemented in the same way as the past.
The starting village is divided according to the race selected at the time of character creation, and the surrounding field of each village is good for hunting until level 20.
The types of starting villages for each race are as follows:
Race |
Starting Area |
Starting Village |
Hunting Zones Near Town |
Human |
Cederic’s Training Hall Einhovant’s School of Magic |
Talking Island |
[Field] Talking Island, Western Territory [Field] Talking Island, Eastern Territory [Dungeon] Elven Ruins |
Elf |
Shadow of the Mother Tree |
Elven Village |
[Field] Elven Forest [Field] Neutral Zone [Dungeon] Elven Fortress |
Dark Elf |
Shilen Temple |
Dark Elven Village |
[Field] Dark Elven Forest [Field] Swampland [Field] Spider Nest [Field] Neutral Zone [Dungeon] School of Dark Arts |
Orc |
Pa’agrio Temple |
Orc Village |
[Field] Immortal Plateau, Northern Region [Field] Immortal Plateau, Southern Region [Field] Frozen Waterfalls [Dungeon] Cave of Trials |
Dwarf |
Strip Mine |
Dwarven Village |
[Field] Eastern Mining Zone [Field] Western Mining Zone [Dungeon] Abandoned Coal Mines [Dungeon] Mithril Mines |
Territories
There will be a total of 6 territories and 14 towns/villages at the start of the Classic Server:
-
Gludio Territory
-
Dion Territory
-
Giran Territory
-
Oren Territory
-
Aden Territory
-
Goddard Territory
-
Hunting zones near Goddard and on the world map can still be accessed, but do not contain any monsters. These zones will remain open and visible on the Map UI to allow for exploration until the next content update.
-
Starting Villages |
Other Towns and Villages |
||
Name |
Hunting Zone Levels |
Name |
Hunting Zone Levels |
Talking Island Elven Village Dark Elven Village Orc Village Dwarven Village |
1 to 20 1 to 20 1 to 20 1 to 20 1 to 20 |
Gludin Village Town of Gludio Town of Dion Floran Village Town of Giran Hunter's Village Town of Oren Town of Aden Town of Goddard |
10 to 30 20 to 30 20 to 40 20 to 30 30 to 60 40 to 45 40 to 50 50 to 70 70+ (Unavailable) |
Hunting Zones
All instance hunting zones have been removed from the Classic Server, only outdoor hunting zones and dungeons exist.
There are more than 67 Hunting Zones that range from level 8~level 70
-
Monsters above level 70 have been removed from all hunting zones.
List of Hunting Zones
Hunting Zone |
Level Range |
Talking Island, Western Territory |
8~19 |
Elven Forest |
8~19 |
Immortal Plateau, Northern Region |
8~17 |
Western Mining Zone |
8~17 |
Elven Ruins |
9~22 |
Elven Fortress |
10~22 |
School of Dark Arts |
10~22 |
Cave of Trials |
10~21 |
Abandoned Coal Mines |
10~22 |
Swampland |
13~16 |
Black Rock Hill |
13~17 |
Evil Hunting Grounds |
14~20 |
Windmill Hill |
15~20 |
Neutral Zone |
15~20 |
Langk Lizardmen Dwellings |
16~25 |
Spider Nest |
16~20 |
Ruins of Despair |
17~24 |
Ruins of Agony |
17~24 |
Fellmere Harvesting Grounds |
17~25 |
Immortal Plateau, Southern Region |
18~25 |
Eastern Mining Zone |
18~25 |
Mandragora Farm |
20~25 |
Dion Hills |
20~25 |
Abandoned Camp |
21~26 |
Windawood Manor |
22~25 |
Ol Mahum Checkpoint |
22~25 |
Partisan's Hideaway |
23~30 |
Bee Hive |
23~28 |
Plains of Dion |
23~28 |
Mithril Mines |
23~30 |
Orc Barracks |
24~30 |
Execution Grounds |
25~35 |
Cruma Marshlands |
25~35 |
Wasteland |
25~36 |
Windy Hill |
26~30 |
Forgotten Temple |
27~33 |
Ant Nest |
29~38 |
Flora Agricultural Area |
30~35 |
Breka's Stronghold |
30~35 |
Red Rock Ridge |
30~35 |
Gorgon Flower Garden |
31~35 |
Death Pass |
35~40 |
Plains of the Lizardmen |
35~40 |
Cruma Tower |
40~50 |
Sea of Spores |
40~47 |
Timak Outpost |
40~45 |
Ivory Tower Crater |
40~45 |
Hunters Valley |
40~45 |
Dungeon of Abyss |
40~49 |
Alligator Island |
40~45 |
Dragon Valley |
45~60 |
Forest of Evil |
45~49 |
Forest of Mirrors |
45~55 |
Outlaw Forest |
50~55 |
Enchanted Valley |
50~60 |
Cemetary |
50~55 |
Tower of Insolence |
51~70 |
Fields of Massacre |
55~65 |
Antharas' Lair |
60~70 |
Ancient Battleground |
60~70 |
Plains of Glory |
60~66 |
Seal of Shilen |
61~65 |
Blazing Swamp |
65~70 |
Catacomb of the Forbidden Path |
65~69 |
The Patriot’s Necropolis |
65~69 |
Forsaken Plains |
67~70 |
War-Torn Plains |
67~70 |
Energy Herbs
New energy herbs have been added to the monsters in the Ruins of Agony and Ruins of Despair hunting zones. Herbs have a 38% chance to drop from monsters.
Herb |
Effect |
Energy of Development |
XP/SP Gain +5% for 10 minutes. |
Powerful Energy of Development |
XP/SP Gain +7% for 10 minutes. |
Great Energy of Development |
XP/SP Gain +10% for 10 minutes. |
Energy of Speed |
Speed +2 for 10 minutes. |
Powerful Energy of Speed |
Speed +3 for 10 minutes. |
Great Energy of Speed |
Speed +5 for 10 minutes. |
Energy of Accuracy |
P. Accuracy +1 for 10 minutes. |
Powerful Energy of Accuracy |
P. Accuracy +2 for 10 minutes. |
Great Energy of Accuracy |
P. Accuracy +4 for 10 minutes. |
Dungeon of Abyss
A level 40 underground dungeon has been added.
The Dungeon of Abyss can be entered from the NPC Torres in the Town of Aden.
-
The dungeon is divided into two wings, West Wing and East Wing.
-
Level 40~44 Level Range for the West Wing
-
Level 45~49 Level Range for the East Wing
-
-
There are two Dungeon of Abyss quests that can be completed daily as a repeatable quest. A Dimensional Gift item will be rewarded for completion.
-
Find and kill an Unworldly Overseer (West Wing) or an Abyss Wader (East Wing) to acquire a special dungeon key.
-
The Dungeon keys can be used to enter a room in the dungeon to fight a Condemned of Infinity monster (West) or a Condemned of Abyss (East) monster that drops rewards.
Catacombs and Necropolis
The Catacombs and Necropolis are dungeon-type hunting grounds, which can be accessed by diving down into the dungeon and teleporting to the hunting ground through Gatekeeper Ziggurat. Inside these hunting grounds, large and small rooms are made up of complex connected structures, and each room has a large number of monsters. The Catacomb is a dungeon hunting zone specialized in acquiring experience and the Necropolis is a dungeon hunting zone specialized in acquiring drops.
Only 1 Catacomb and 1 Necropolis will be available at the Classic Server launch. Other Catacomb/Necropolis hunting zones are still visible on the Map UI, but cannot be accessed as there are no level 70+ monsters available to hunt.
Hunting Zone |
Level Range |
Catacomb of the Forbidden Path |
65~69 |
The Patriot’s Necropolis |
65~69 |
Raid Bosses
A raid is a boss monster that has a high level of difficulty. Depending on the raid monster, it may be a single spawn, or it may spawn several minions to help it fight. Epic Raid Bosses require multiple parties of players to defeat them.
The following Epic Raid Bosses will be available at the launch of the Classic Server:
-
Queen Ant (Lv. 40) – Ant Nest
-
Core (Lv. 50) – Cruma Tower
-
Orfen (Lv. 50) – Sea of Spores
Raid Boss Name |
Level |
Hunting Zone |
Sukar Ratman Chief |
21 |
Evil Hunting Grounds |
Evil Spirit Bifrons |
21 |
Gludio Territory |
Greyclaw Kutus |
23 |
Abandoned Camp |
Kuroboros' Priest |
23 |
Windmill Hill |
Langk Matriarch Rashkos |
24 |
Langk Lizardmen Dwellings |
Princess Molrang |
25 |
Fellmere Lake |
Pan Dryad |
25 |
Plains of Dion |
Soul Scavenger |
25 |
Ruins of Agony |
Ikuntai |
25 |
Ruins of Despair |
Zombie Lord Crowl |
25 |
Ruins of Despair |
Patriarch Kuroboros |
26 |
Gludio Territory |
Tirak |
28 |
Forgotten Temple |
Partisan Commander Talakin |
28 |
Partisan's Hideaway |
Elf Renoa |
29 |
Red Rock Ridge |
Beleth' Agent Meana |
30 |
Gorgon Flower Garden |
Cat's Eye |
30 |
Partisan's Hideaway |
Turek Mercenary Captain |
30 |
Orc Barracks |
Ragraman |
30 |
Wasteland |
Giant Wasteland Basilisk |
30 |
Wasteland |
Queen's Royal Guard Captain |
32 |
Cruma Marshlands |
Skyla |
32 |
Dragon Valley |
Vuku Grand Priest Gharmash |
33 |
Beehive |
Nurka's Messenger |
33 |
Partisan's Hideaway |
Breka Warlock Pastu |
34 |
Breka's Stronghold |
Marsh Stakato Queen Zyrnna |
34 |
Cruma Marshlands |
Remmel |
35 |
Cruma Marshlands |
Beleth' Eye |
35 |
Plains of Dioon |
Execution Grounds Watchman Guillotine |
35 |
Execution Grounds |
Soul Collector Acheron |
35 |
Execution Grounds |
Sejarr’s Servitor |
35 |
Gorgon Flower Garden |
Flame Lord Shadar |
35 |
Partisan's Hideaway |
Red Eye Captain Trakia |
35 |
Partisan's Hideaway |
Chertuba of Great Soul |
35 |
Orc Barracks |
Gargoyle Lord Sirocco |
35 |
Wasteland |
Evil Spirit Tempest |
36 |
Execution Grounds |
Lizardmen Captain Hellion |
38 |
Cruma Marshlands |
Leader of Cat Gang |
39 |
Giran Territory |
Road Scavenger Leader |
40 |
Death Pass |
Nakondas |
40 |
Gorgon Flower Garden |
Wizard of Storm Teruk |
40 |
Plains of the Lizardmen |
Leto Chief Talkin |
40 |
Plains of the Lizardmen |
Queen Ant (Epic Raid) |
40 |
Ant Nest |
Shaman King Selu |
40 |
Timak Outpost |
Retreat Spider Cletu |
42 |
Hunter's Village |
Earth Protector Panathen |
43 |
Alligator Island |
Crazy Mechanic Golem |
43 |
Ivory Tower Crater |
Thief Kelbar |
44 |
Hunter's Valley |
Flamestone Golem |
44 |
Ivory Tower Crater |
Timak Orc Ranger Captain |
44 |
Timak Outpost |
Beacon of Blue Sky |
45 |
Alligator Island |
Fafurion's Henchman Istary |
45 |
Alligator Island |
Tiger King Karuta |
45 |
Breka's Stronghold |
Archon Susceptor |
45 |
Cruma Tower |
Evil Spirit Cyrion |
45 |
Hunter's Valley |
Shacram |
45 |
Hunter's Village |
Iron Giant Totem |
45 |
Ivory Tower Crater |
Timak Orc Gosmos |
45 |
Timak Outpost |
Barion |
47 |
Aden Territory |
Necrosentinel Royal Guard |
47 |
Dragon Valley |
King Tarlk |
48 |
Forest of Evil |
Karte |
49 |
Aden Territory |
Ketra's Commander Atis |
49 |
Forest of Evil |
Mirror of Oblivion |
49 |
Forest of Mirrors |
Core (Epic Raid) |
50 |
Cruma Tower |
Cursed Clara |
50 |
Dragon Valley |
Fairy Queen's Messenger Berun |
50 |
Enchanted Valley |
Ghost of Peasant Captain |
50 |
Cemetery |
Slaughter Lord Gato |
50 |
Outlaw Forest |
Orfen (Epic Raid) |
50 |
Sea of Spores |
Verfa |
51 |
Aden Territory |
Deadman Ereve |
51 |
Aden Territory |
Grave Robber Kim |
52 |
Cemetery |
Red Flag Captain Shaka |
52 |
Oren Territory |
Paniel the Unicorn |
54 |
Enchanted Valley |
Bandit Leader Barda |
55 |
Outlaw Forest |
Beleth' Seer Sephia |
55 |
Dragon Valley |
Black Lily |
55 |
Dragon Valley |
Furious Thieles |
55 |
Enchanted Valley |
Enchanted Valley Lookout Ruell |
55 |
Enchanted Valley |
Wizard Isirr |
55 |
Forest of Mirrors |
Ghost Knight Kabed |
55 |
Cemetery |
Zombie Lord Dorkhon |
55 |
Cemetery |
Orc Timak Darphen |
55 |
Timak Outpost |
Harit Hero Tamash |
55 |
Anghel Waterfall |
Harit Guardian Garangky |
56 |
Forest of Mirrors |
Refugee Applicant Leo |
56 |
Outlaw Forest |
Rotting Tree Repiro |
56 |
Sea of Spores |
Dread Avenger Kraven |
57 |
Sea of Spores |
Timak Priest Ragoth |
57 |
Timak Outpost |
Orfen's Handmaiden |
58 |
Sea of Spores |
Soulless Wild Boar |
59 |
Anghel Waterfall |
Taik High Prefect Arak |
60 |
Windawood Manor |
Ancient Weird Drake |
60 |
Dragon Valley |
Lord Ishka |
60 |
Dragon Valley |
Evil Magikus |
60 |
Fields of Massacre |
Rael Mahum Supercium |
60 |
Fields of Massacre |
Rael Mahmoud Radium |
60 |
Fields of Massacre |
Tayga Feron King |
60 |
Fields of Massacre |
Tayga Marga Shaman |
60 |
Fields of Massacre |
Tayga Septon Champion |
60 |
Fields of Massacre |
Ghost of the Well Lidia |
60 |
Plains of Dion |
Fairy Queen Timiniel |
61 |
Enchanted Valley |
Roaring Lord Kastor |
62 |
Breka's Stronghold |
Rahha |
65 |
Gorgon Flower Garden |
Fiend Harthemon |
65 |
Ancient Battleground |
Fiend Cherkia |
65 |
Ancient Battleground |
Fiend Goblier |
65 |
Ancient Battleground |
Fiend Sarboth |
65 |
Ancient Battleground |
Demon Bedukel |
65 |
Ancient Battleground |
Bloody Witch Rumilla |
65 |
Ancient Battleground |
Fierce Tiger King Angel |
65 |
Anghel Waterfall |
Flamestone Giant |
65 |
Blazing Swamp |
Gross Salamander |
65 |
Blazing Swamp |
Gross Dre Vanul |
65 |
Blazing Swamp |
Gross Ifrit |
65 |
Blazing Swamp |
Gargoyle Lord Tiphon |
65 |
Red Rock Ridge |
Shilen's Priest Hisilrome |
65 |
Bee Hive |
Kernon's Faithful Servant Kelone |
67 |
Red Rock Ridge |
Roaring Skylancer |
70 |
Aden Territory |
Meanas Anor |
70 |
Blazing Swamp |
Shilen's Messenger Cabrio |
70 |
Cemetery |
Evil Orc Zetahl |
70 |
Forsaken Plains |
Evil Orc Tabris |
70 |
Forsaken Plains |
Evil Orc Ravolas |
70 |
Forsaken Plains |
Evil Orc Dephracor |
70 |
Forsaken Plains |
Amden Orc Turahot |
70 |
Forsaken Plains |
Amden Orc Turation |
70 |
Forsaken Plains |
Monster Minotaur |
70 |
Plains of Glory |
Monster Bulleroth |
70 |
Plains of Glory |
Dorcaus |
70 |
Plains of Glory |
Kerfaus |
70 |
Plains of Glory |
Milinaus |
70 |
Plains of Glory |
Palibati Queen Themis |
70 |
Seal of Shilen |
Evil Orc Zetahl |
70 |
Forsaken Plains |
Evil Orc Tabris |
70 |
Forsaken Plains |
Evil Orc Ravolas |
70 |
Forsaken Plains |
Evil Orc Dephracor |
70 |
Forsaken Plains |
Amden Orc Turahot |
70 |
Forsaken Plains |
Amden Orc Turation |
70 |
Forsaken Plains |
Raid Boss Spawn Status
The spawn status of a raid boss now appears in the World Map.
You can see if a Raid Boss is Alive or Dead by the color of the raid icon on the map corresponding to your level range.
-
When the icon is gray, then the Raid Boss was recently defeated.
-
When the icon is green, then the Raid Boss has spawned and is still alive.
There is a chance for a Death Knight Raid Boss to spawn with a certain probability after you defeat a Field Raid Boss.
-
Death Knight will be around the same level as the field raid boss that was defeated.
-
Death Knight does not give raid points, but will drop the following items depending on his level:
-
Scroll: Enchant Weapon (D~B grade)
-
Scroll: Enchant Armor (D~B grade)
-
Improved Scroll: Enchant Weapon (D~B grade)
-
Improved Scroll: Enchant Armor (D~B grade)
-
Common Life Stone
-
Mid-grade Life Stone
-
High-grade Life Stone
-
Limit Barrier
A Limit Barrier skill has been added to all Epic Raid Bosses (Queen Ant, Core, Orfen) and level 50~70 raid bosses.
The Limit Barrier skill will activate after the HP of a field raid boss reaches 90% / 60% / 30%.
-
A Limit Barrier can only be destroyed by striking the raid boss 300 times within 15 seconds.
-
If the Limit Barrier fails after 15 seconds, then the HP of the raid boss will be fully restored.
-
The Death Knight Raid Boss that randomly spawns also uses the Limit Barrier skill.
Fishing System
-
The fishing system is now automated:
-
When a character moves to a fishing area, the ‘Start Fishing’ icon appears automatically.
-
The Fishing icon is displayed regardless of whether or not a Fishing Rod and Bait are equipped.
-
Fishing starts automatically when the icon is clicked, but you must still have a fishing rod and bait equipped in order to begin fishing.
-
There are no level restrictions on fishing.
-
Fish caught by fishing will give XP and SP.
-
The following items can be caught while fishing:
-
Blue Mackerel
-
Fresh Blue Mackerel
-
Golden Treasure Chest
-
-
Golden Treasure Chest Rewards
Grey Explosion Scroll - Lv. 1 |
Purity Blast Scroll - Lv. 1 |
Scroll of Escape: Abandoned Camp |
Scroll of Escape: Alligator Island |
Scroll of Escape: Ant Nest |
Scroll of Escape: Antharas' Lair |
Scroll of Escape: Cruma Tower |
Scroll of Escape: Death Pass |
Scroll of Escape: Dragon Valley |
Scroll of Escape: Forgotten Temple |
Scroll of Escape: Mithril Mines |
Scroll of Escape: Orc Barracks |
Scroll of Escape: Outlaw Forest |
Scroll of Escape: Ruins of Agony |
Scroll of Escape: Ruins of Despair |
Scroll of Escape: School of Dark Arts |
Scroll of Invisibility |
Platonic Tempest Scroll - Lv. 1 |
Scroll: Intense Slasher - Lv. 1 |
New fishing items can be bought through the Fishing Guild Member:
Item |
Price |
Fishing Rod Chest (1-day) |
20,514 Adena |
Fishing Shot |
28 Adena |
Normal Bait |
7 Adena |
Fishing Rod Chest (1-day) |
1,000 Fresh Blue Mackerel |
Fishing Shot |
1 Blue Mackerel |
Normal Bait |
1 Blue Mackerel |
Fishing Locations:
-
Giran Habor
-
Gludin Harbor
-
Giran Area
-
Town of Aden
-
Outskirts of Aden
-
Fellmere Lake Area
-
Southern Shore of Wasteland
-
Langk Lizardmen Dwellings (coast)
-
Floran Area
-
Southern Waters of the Plains of the Lizardmen
-
Western Waters of the Ivory Tower
-
Narsell Lake Area
Fishing Quest
Quest Name |
Level |
Type |
NPC |
Reward |
Fishing Specialist’s Request |
20 |
One-time |
Pier (Giran Harbor) |
10-day Fishing Rod Chest |
Fish Stews
Item |
Price |
Fish Stew - Agility Lv. 1 |
40 Blue Mackerel |
Fish Stew - Agility Lv. 2 |
70 Blue Mackerel |
Fish Stew - Agility Lv. 3 |
100 Blue Mackerel |
Fish Stew - Berserker Spirit Lv. 1 |
200 Blue Mackerel |
Fish Stew - Berserker Spirit Lv. 2 |
300 Blue Mackerel |
Fish Stew - Clarity Lv. 1 |
200 Blue Mackerel |
Fish Stew - Clarity Lv. 2 |
250 Blue Mackerel |
Fish Stew - Decrease Weight Lv. 1 |
30 Blue Mackerel |
Fish Stew - Decrease Weight Lv. 2 |
40 Blue Mackerel |
Fish Stew - Decrease Weight Lv. 3 |
50 Blue Mackerel |
Fish Stew - Empower Lv. 1 |
10 Blue Mackerel |
Fish Stew - Empower Lv. 2 |
200 Blue Mackerel |
Fish Stew - Empower Lv. 3 |
250 Blue Mackerel |
Fish Stew - Greater Might Lv. 1 |
250 Blue Mackerel |
Fish Stew - Greater Shield Lv. 1 |
250 Blue Mackerel |
Fish Stew - Guild's Gratitude |
35 Fresh Blue Mackerel |
Fish Stew - Magic Barrier Lv. 1 |
20 Blue Mackerel |
Fish Stew - Magic Barrier Lv. 2 |
250 Blue Mackerel |
Fish Stew - Might Lv. 1 |
5 Blue Mackerel |
Fish Stew - Might Lv. 2 |
20 Blue Mackerel |
Fish Stew - Might Lv. 3 |
40 Blue Mackerel |
Fish Stew - Shield Lv. 1 |
5 Blue Mackerel |
Fish Stew - Shield Lv. 2 |
20 Blue Mackerel |
Fish Stew - Shield Lv. 3 |
40 Blue Mackerel |
Fish Stew - Vampiric Rage Lv. 1 |
10 Blue Mackerel |
Fish Stew - Vampiric Rage Lv. 2 |
200 Blue Mackerel |
Fish Stew - Vampiric Rage Lv. 3 |
250 Blue Mackerel |
Fish Stew - Wild Magic Lv. 1 |
250 Blue Mackerel |
Roast Blue Mackerel - CON |
40 Fresh Blue Mackerel |
Roast Blue Mackerel - DEX |
40 Fresh Blue Mackerel |
Roast Blue Mackerel - INT |
40 Fresh Blue Mackerel |
Roast Blue Mackerel - MEN |
40 Fresh Blue Mackerel |
Roast Blue Mackerel - STR |
40 Fresh Blue Mackerel |
Roast Blue Mackerel - WIT |
40 Fresh Blue Mackerel |
Fishing Rewards
Item |
Price |
Inventory Expansion Ticket - Lv. 1 |
14,110 Fresh Blue Mackerel |
Inventory Expansion Ticket - Lv. 2 |
28,220 Fresh Blue Mackerel |
Inventory Expansion Ticket - Lv. 3 |
56,440 Fresh Blue Mackerel |
Platonic Tempest Scroll - Lv. 2 |
2 Platonic Tempest Scroll - Lv. 1 |
Platonic Tempest Scroll - Lv. 3 |
3 Platonic Tempest Scroll - Lv. 1 |
Platonic Tempest Scroll - Lv. 4 |
4 Platonic Tempest Scroll - Lv. 1 |
Platonic Tempest Scroll - Lv. 5 |
5 Platonic Tempest Scroll - Lv. 1 |
Scroll: Intense Slasher - Lv. 2 |
2 Scroll: Intense Slasher - Lv. 1 |
Scroll: Intense Slasher - Lv. 3 |
3 Scroll: Intense Slasher - Lv. 1 |
Scroll: Intense Slasher - Lv. 4 |
4 Scroll: Intense Slasher - Lv. 1 |
Scroll: Intense Slasher - Lv. 5 |
5 Scroll: Intense Slasher - Lv. 1 |
Purity Blast Scroll - Lv. 2 |
2 Purity Blast Scroll - Lv. 1 |
Purity Blast Scroll - Lv. 3 |
3 Purity Blast Scroll - Lv. 1 |
Purity Blast Scroll - Lv. 4 |
4 Purity Blast Scroll - Lv. 1 |
Purity Blast Scroll - Lv. 5 |
5 Purity Blast Scroll - Lv. 1 |
Grey Explosion Scroll - Lv. 2 |
2 Grey Explosion Scroll - Lv. 1 |
Grey Explosion Scroll - Lv. 3 |
3 Grey Explosion Scroll - Lv. 1 |
Grey Explosion Scroll - Lv. 4 |
4 Grey Explosion Scroll - Lv. 1 |
Grey Explosion Scroll - Lv. 5 |
5 Grey Explosion Scroll - Lv. 1 |
Return: Giran Harbor |
50 Blue Mackerel |
Return: Gludin Harbor |
50 Blue Mackerel |
Pisces Agathion 30-day |
20769 Blue Mackerel |
Cancer Agathion 30-day |
20769 Blue Mackerel |
Fishing Skills
Skill |
Skill Level |
Cost |
Expanded Dwarven Craft The number of recipes that can be registered in the dwarf-only recipe book increases. |
Up to Level 8 (level 62) |
2822 Fresh Mackerel |
Expand Trade The number of items that can be purchased / sold through a private store increases. |
Up to Level 3 (level 65) |
2822 Fresh Mackerel |
Expand Warehouse The number of items that can be stored in the private warehouse increases. |
Up to Level 7 (level 70) |
2822 Fresh Mackerel |
Expand Inventory The number of items that an individual can carry in their inventory increases. |
Up to Level 3 (level 30) |
Inventory Expansion Ticket (1~3) |
Mission System
A Mission reward system has been added
-
Mission Rewards can be earned by leveling up your character and through regular participation in game activities:
-
Regular character progression up to level 69 (One-time rewards)
-
Logging in on Saturday and Sunday (Weekly)
-
Logging in once during the month (Monthly)
-
Joining a clan (One-time reward)
-
Completing two quests (Daily)
-
Fishing more than five times (Daily)
-
Enchanting an item (Weekly)
-
Killing monsters (Daily/Weekly)
-
VIP Program
VIP Tiers
There are four tiers within the Classic VIP Program, obtainable by spending NCoin on items in the Lineage II Classic in-game store. Based on your NCoin spend amounts, you will automatically be rewarded with access to tiered levels of benefits and rewards. The wide range of benefits you can enjoy by tier include:
Benefits |
Tier 1 VIP Status |
Tier 2 VIP Status |
Tier 3 VIP Status |
Tier 4 VIP Status |
XP/SP |
+5% |
+10% |
+15% |
+25% |
Item Drop Rate |
+10% |
+20% |
+30% |
+50% |
Death Penalty Reduction (XP Loss) |
-- |
-- |
-5% |
-20% |
VIP Daily Gift |
✓ |
✓ |
✓ |
✓ |
World Chat |
+1 |
+2 |
+2 |
+3 |
Fishing XP |
-- |
-- |
+5% |
+20% |
Silver Coin Acquisition |
-- |
-- |
✓ |
✓ |
PVE Damage Increase |
-- |
-- |
+3% |
+10% |
A world chat function has been added for the VIP System:
-
The ‘&’ can be used to show chat to the entire world.
-
The world chat menu can be set in the Settings menu.
-
The conditions for using world chat are as follow:
World Chat Restrictions |
|
Use Restrictions |
VIP Tier 1~4 |
World Chat Points |
VIP Tier 1= 1 chat per day VIP Tier 2 & 3 = 2 chat per day VIP Tier 4 = 3 chat per day |
Reset Time |
6:30 am server time |
The VIP Daily Gift can be purchased once per day for 0 NCoin according to your VIP tier status.
VIP Daily Gift Contents |
|
Tier 1 VIP Status |
1 Scroll of Escape |
Tier 2 VIP Status |
1 Scroll of Resurrection |
Tier 3 VIP Status |
1 Scroll of Escape |
Tier 4 VIP Status |
1 Scroll of Escape |
Silver Coin Acquisition
Silver Coins can be obtained while hunting monsters when you have VIP 3 or VIP 4 Tier Status.
- Cannot be traded, dropped, or exchanged with other characters.
- Silver Coins are automatically placed into the character’s inventory upon acquisition
The Silver Coins can be redeemed for Rewards (crafting materials and cosmetics) in the L2 Store
Silver Coin Rewards |
Quantity |
Silver Coin Price |
Stem |
100 |
100 |
Varnish |
50 |
100 |
Suede |
50 |
150 |
Animal Skin |
100 |
150 |
Thread |
100 |
100 |
Iron Ore |
50 |
100 |
Coal |
50 |
100 |
Charcoal |
50 |
100 |
Animal Bone Fragment |
100 |
150 |
Silver Nugget |
20 |
100 |
Oriharukon Ore |
10 |
300 |
Stone of Purity |
10 |
300 |
Mithril Ore |
10 |
100 |
Adamantite Nugget |
2 |
100 |
Durable Braid |
20 |
100 |
Cokes |
10 |
120 |
Steel |
10 |
200 |
Coarse Bone Powder |
10 |
150 |
Leather |
20 |
180 |
Steel Mold |
10 |
450 |
Cord |
30 |
98 |
High-grade Suede |
10 |
240 |
Silver Mold |
5 |
700 |
Varnish of Purity |
5 |
405 |
Synthetic Cokes |
5 |
330 |
Synthetic Braid |
10 |
300 |
Mithril Alloy |
5 |
655 |
Artisan's Frame |
1 |
1000 |
Blacksmith' Frame |
1 |
640 |
Oriharukon |
1 |
246 |
Quality Leather |
10 |
570 |
Metallic Fiber |
40 |
280 |
Mold Glue |
10 |
600 |
Mold Lubricant |
1 |
100 |
Mold Hardener |
5 |
1150 |
Enria |
1 |
120 |
Asofe |
10 |
600 |
Thons |
10 |
600 |
Maestro Holder |
1 |
4110 |
Maestro Anvil Lock |
1 |
1000 |
Craftsman Mold |
1 |
7100 |
Maestro Mold |
1 |
1540 |
Ruthless Tribe Mask |
1 |
15000 |
Formal Wear |
1 |
25000 |
Agathion - Mr. Lucky |
1 |
50000 |
VIP Points
Every NCoin purchase you make in the Lineage II Classic in-game store will be automatically applied toward your VIP tier Each VIP tier can be achieved by accumulating the required spend amount, but your tier can also decrease.
Tier |
Spend Threshold to Reach Status |
Spend Requirements to Maintain Status |
Tier 4 VIP Status |
4,000 NCoin within a 30-day period or less |
1,320 within each subsequent 30-day periods |
Tier 3 VIP Status |
2,000 NCoin within a 30-day period or less |
660 within each subsequent 30-day periods |
Tier 2 VIP Status |
800 NCoin within a 30-day period or less |
400 within each subsequent 30-day periods |
Tier 1 VIP Status |
80 NCoin within any time period |
80 within each subsequent 30-day periods |
Tier 0 Status |
No requirements |
No requirements |
Once a VIP tier is obtained, you reap the benefits for 30 days. Should you level up and change VIP tiers any time during your 30 days, you can enjoy your new tier benefits for 30 days from when you reached that level. If you want to maintain your VIP tier, be sure to make the minimum spend requirement within the next 30 days or have spent enough previously that your excess spend can cover the next minimum spend requirement.
The VIP Program uses VIP meters that will help you track your spend amounts and spend amounts needed to maintain or advance your tier status (1 NCoin = 1 VIP Point) as well as display the duration of your tier benefits.
User Interface
Automatic Soulshot/Spiritshot System
-
Soulshot UI has been added to the skillbar.
-
It is only visible when soulshots/spiritshots are in your inventory.
-
-
By default, shots are automatically enabled to auto cast:
-
Autocast can be disabled with right click.
-
Shots are automatically selected depending on the weapon grade.
-
Pet Shots are hidden until a pet or servitor is summoned.
-
-
Different Shot Selection
-
Separate UI added to select different types of shots (Mysterious, Normal, Blessed etc).
-
Can be found by left-clicking on the automatic soulshot or spiritshot icon.
-
The inventory UI has been changed as shown below:
-
We have expanded the number of display of item slots from 9 spaces by 8 spaces to 11 spaces by 10 spaces.
-
New items are displayed as new.
-
Added 3D character view window.
Cursor Interface Changes
-
Changed the visual of the mouse cursor.
-
The regular mouse cursor now changes its color according to the hostility of the target.
-
The cursor now changes to a red sword when the player clicks on a valid target while holding down the Ctrl key.
-
A new option was added in the settings menu to change the function of the Next Target command:
-
Set Next Target behavior feature added to - Settings -> Game Play
-
Target to Taunt: Same as previous Next Target functionality
-
Monster: Targets hostile Monsters only (excludes NPCs, Hostile PCs, and Servitor)
-
PC: Targets hostile PCs only (excludes NPCs, Hostile Monsters, and Servitor)
-
NPC: Targets friendly NPCs only
-
Adena Auto-Loot Pickup
-
Added the function for characters to automatically acquire adena dropped by monsters.
The acquisition and distribution rules for adena are the same as before.
Situation |
Rule |
When defeating monsters by yourself |
Adena is automatically paid to the character who defeated the monster |
When 2/+ characters defeat the monster together, but not in the same party |
Adena is automatically paid to the characters who has the highest contribution |
When 2/+ characters defeat the monster together while in the same party |
Adena is automatically and equally paid amongst the party members. If a party member is not within the distribution distance, they are excluded and the adena is distributed equally to the appropriate party members |
When defeating a raid boss while in an alliance (only refers to raid bosses that drop adena) |
If the party with the command channel leader has the highest contribution points, adena is equally distributed among the command channel leader's party |
If other party's contribution is higher, adena will drop on the ground and looting access if given only to the command channel leader's party |
Private Store/Buy Shop UI Update
-
The UI for setting up a Private Store or Buy Shop has been improved
-
Titles of player sell stores or buy shops can now be edited without resetting or changing items
-
A history section has been added to the UI to show past customer purchases/sales from your current store or shop
-
Your personal store history will remain until you restart the client or relogin.
The Radar map has been fully improved and updated:
-
Hovering over the radar map will bring out the related menus.
-
The lower left corner of the radar map can be dragged to adjust the size.
-
The transparency of the radar map can be changed.
-
The top bar of the radar map can be dragged to move it around.
-
The radar map can be zoomed in or zoomed out with the +/- magnifying glass icons
The icons of the village's main NPCs will be shown, and the location of the NPCs will be shown in dots.
My Teleport System is in the Radar Map UI, but the MyTeleport items will not be available.
Added a local status marker icon to the radar map (top-left corner):
Condition |
Color |
Abnormal State |
Orange |
Peace Zone |
Blue |
General Fields and Hunting Zones |
Black |
Siege Battlefield and PvP Zones |
Red |
World Map Changes
The Map has been changed as follows:
-
Placing the mouse cursor over certain hunting grounds displays the status info in the form of a tooltip now.
-
Special Icons have been added for hunting zones and raid boss spawn locations to let players know what content is available at their current level.
The world info on the map has been changed, as follows:
-
The quest and area info tabs and descriptions have been removed.
-
Information on hunting grounds, raids, and castles has been integrated with Region Info.
-
Recommendations give you information about hunting grounds (yellow flag) and raids (green wolf head) that are appropriate for your level.
-
Selecting each item in Recommendations will focus on the location.
-
A raid is only activated when the monster is spawned and killing the monster will deactivate the raid icon.
Macro System
The Macro system has been added to the Classic Server
- Macros cannot be looped or repeated
-
Added [Copy All]/[Paste] button.
-
Players can use the button to copy or paste macros.
-
-
Added [Preset] button.
-
Players can assign a frequently used macro set to Preset, and can add to their macros by drag and drop or double-clicking.
-
-
Added a default macro icon to the macro icon list.
-
Default macro icon is displayed at the top of the icon list.
-
When the macro contains a number of skills, the default macro icon changes to the icon of the first skill in the macro. The icon does not change when the macro does not contain a skill.
-
-
Added the character’s current skill icon to the macro icon list.
-
The icons of the active skills currently in the character’s skill window are added automatically, and players can choose the skill icons they want.
-
-
Added a Play Report window.
-
Clicking the Restart or Exit Game button pops up with the Play Report window.
-
This interface displays the information on XP, Adena, and items obtained during the current gameplay session.
-
Information on XP, Adena, and items can be reset by clicking the Initialize button.
The Options menu has been completely revamped with additional settings for Video, Chat, Gameplay, and more.
Chat Level Restrictions
The Classic Server will launch with the following level restrictions:
-
General Chat (White) – Available at Level 2
-
Whisper Chat (Hot Pink) – Available at Level 2
-
Shout Chat (Orange) – Available at Level 10
-
Trade Chat (Light Pink) – Available at Level 15
Chat Block & Report System
- A Chat Block System has been added to reduce spam and impolite players in chat. You can now right-click on a character name in chat and report them.
- A new reporting option, "Block Adena Sale Ads," has been added.
- Reporting a character will block you from seeing their chat. This works the same as /block.
- After a certain number of reports, a character is blocked from chatting for 14 hours.
BOT Report (CAPTCHA) System
The BOT Report button has been improved and a CAPTCHA system has been implemented to punish reported BOTs
A CAPTCHA UI window will appear when a suspected BOT has been reported after receiving the BOT Report 3 times.
If a user does not input the number in the CAPTCHA pop-up, or if a user does not input within 20 minutes, a penalty is applied immediately.
BOT CAPTCHA Penalty (Duration: 60 Minutes):
-
Movement Speed -90%
-
Attack/Magic speed -30-%
-
MP consumed by magic skill increases by 300%
-
PVE damage decreases by 50%
-
Physical Defense decrease by 50%
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Magic Defense decreases by 50%
There are many restrictions in place to prevent abuse of the BOT Report button (please use wisely):
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Max number of bot reports is 7 per day.
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Can only report the same character once per day per account.
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Cannot report the same character more than once if they were already reported by another member of your clan.
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Cannot report members of a clan, who are taking part in clan wars, are in peace zones or on siege battlegrounds.
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Cannot report characters in peace zones or siege battlegrounds.
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Cannot report characters who are fishing or dueling.
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Cannot report the same player more than once from the same IP Address.
WASD Movement has been improved (Check Enter Chat option in settings to enable)
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Changed ‘turn left/right' function on the keyboard movement through enter chat setting to ‘move left/right.'
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Based on the existing shortcut settings, using [A], [D] will make the character move left/right instead of turning.
Added a new action “Previous Target”
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The command is “/PreviousTarget”, which selects the last selected target.