Lineage II: Winter of War Patch Notes
Release Date: January 15, 2020
Lineage II | Lineage II Classic
Lineage II
Character Changes
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Players can now obtain a Dual Class when they reach Lv. 105.
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After reaching Lv. 105, talk to Dual Class Masters Joachim in the Town of Aden or Raina in Talking Island Village to add a Dual Class.
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Lv. 105 or lower characters no longer drop a level when they die, but will still lose XP.
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The Vitality system will remain AS IS with the update. Vitality will NOT affect the drop rate of items or Adena.
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Vitality status of party members can be checked using the VP icon in the party window.
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VP icon active: Has Vitality
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VP icon inactive: Out of Vitality
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Vitality will now slowly recover when you are in a peace zone.
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The Tarti NPC has been removed from Aden and will remain in the Town of Gludio.
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Added a feature that allows exchanging Exalted weapons/armor obtained as Exalted quest rewards for other types.
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Players can talk to Lionel Hunter in Heine to exchange their normal Exalted weapons, Heine, Enchanted Exalted weapons, and Exalted armor for other types.
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Added number to the names of Exalted quests to show the order of the current quest.
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Ex) <Before update> Exalted, One Who Faces the Limit
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<After update> 1st Exalted, One Who Faces the Limit’
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Added monsters in the Abandoned Coal Mines special hunting ground as valid monsters for Exalted quests.
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Applicable quests: 1st Exalted, One Who Faces the Limit; 2nd Exalted, One Who Overcomes the Limit; 3rd Exalted, One Who Shatters the Limit
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Players can now obtain a ‘Maintain Vitality Rune’ upon completion of ‘Way of Fate, Conquest’, ‘Winds of Fate: Choice’ quests.
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The last quest for Awakening (Liberation), and the Maintain Vitality Rune can be used for 7 days.
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The ‘Graduation Chest’ given upon completion of Awakening (Liberation) has been changed to ‘Aden Warrior’s Chest’.
Item Name |
Reward Item |
Quantity |
---|---|---|
Aden Warrior’s Chest |
Blessed Spiritshot (R-grade) |
100,000 |
Soulshot (R-grade) |
100,000 |
|
Freya's Ice Rose _ Event |
10 |
|
Blessed Scroll of Resurrection |
5 |
|
Blessed Scroll of Escape |
5 |
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Changed the quantity of arrows/bolts given to Yul Archer classes to 100,000.
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Players can also purchase Infinite Quiver of Arrows/Bolts from grocery stores in towns.
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Changed the completion rewards for post-Awakening quests as the following.
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Crossed Fates (Lv. 95 Accomplishment Reward Chest)
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Fate Reawakened (Lv. 99 Accomplishment Reward Chest)
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Ingredients of Nobility (Lv. 100 Accomplishment Reward Chest)
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Item Name |
Reward Item |
Quantity |
---|---|---|
Lv. 95 Accomplishment Reward Chest |
Blessed Spiritshot (R-grade) |
100,000 |
Soulshot (R-grade) |
100,000 |
|
Talisman - Destruction |
1 |
|
Venir's Talisman |
1 |
|
Fairy Agathion Charm |
1 |
|
Blessed Scroll of Escape |
10 |
|
Pa’agrio’s Blessing (Event) |
15 |
|
Lv. 99 Accomplishment Reward Chest |
Blessed Spiritshot (R-grade) |
100,000 |
Soulshot (R-grade) |
100,000 |
|
La Vie En Rose's Brilliant Brooch |
1 |
|
Blessed Scroll of Escape |
1 |
|
Emerald Stage 2 |
1 |
|
Diamond Stage 2 |
1 |
|
Pearl Stage 2 |
1 |
|
Pa’agrio’s Blessing (Event) |
25 |
|
Lv. 100 Accomplishment Reward Chest |
Soulshot (R-grade) |
100,000 |
Blessed Spiritshot (R-grade) |
100,000 |
|
Freya's Ice Rose |
35 |
|
Commando Belt |
1 |
|
Blessed Scroll of Escape |
10 |
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Added a unique ability that increases P./M. Atk. by 3% when Fairy Agathion Charm is equipped.
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Changed the completion rewards for the 1st Exalted quest ‘Exalted, One Who Faces the Limit’ as the following.
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Players can receive class-specific Exalted weapons and armor and the 1st accomplishment reward.
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Exalted weapons and armor cannot be enchanted/crystalized/assigned attribute/Soul Crystal enhanced/augmented/appearance modified.
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Name of the class |
Armor |
Weapon |
Reward Chest |
---|---|---|---|
Sigel Phoenix Knight |
Exalted Heavy Armor Pack |
Exalted Cutter |
1st Exalted Accomplishment Reward [Physical] |
Sigel Hell Knight |
Exalted Heavy Armor Pack |
Exalted Cutter |
1st Exalted Accomplishment Reward [Physical] |
Sigel Eva’s Templar |
Exalted Heavy Armor Pack |
Exalted Cutter |
1st Exalted Accomplishment Reward [Physical] |
Sigel Shillien Templar |
Exalted Heavy Armor Pack |
Exalted Cutter |
1st Exalted Accomplishment Reward [Physical] |
Tyrr Duelist |
Exalted Heavy Armor Pack |
Exalted Dualsword |
1st Exalted Accomplishment Reward [Physical] |
Tyrr Dreadnought |
Exalted Heavy Armor Pack |
Exalted Stormer |
1st Exalted Accomplishment Reward [Physical] |
Tyrr Titan |
Exalted Heavy Armor Pack |
Exalted Slasher |
1st Exalted Accomplishment Reward [Physical] |
Tyrr Grand Khavatari |
Exalted Heavy Armor Pack |
Exalted Fighter |
1st Exalted Accomplishment Reward [Physical] |
Tyrr Maestro |
Exalted Heavy Armor Pack |
Exalted Avenger |
1st Exalted Accomplishment Reward [Physical] |
Tyrr Doombringer |
Exalted Heavy Armor Pack |
Exalted Slasher |
1st Exalted Accomplishment Reward [Physical] |
Othell Adventurer |
Exalted Light Armor Pack |
Exalted Dual Dagger |
1st Exalted Accomplishment Reward [Physical] |
Othell Wind Rider |
Exalted Light Armor Pack |
Exalted Dual Dagger |
1st Exalted Accomplishment Reward [Physical] |
Othell Ghost Hunter |
Exalted Light Armor Pack |
Exalted Dual Dagger |
1st Exalted Accomplishment Reward [Physical] |
Othell Fortune Seeker |
Exalted Light Armor Pack |
Exalted Dual Dagger |
1st Exalted Accomplishment Reward [Physical] |
Yul Sagittarius |
Exalted Light Armor Pack |
Exalted Thrower |
1st Exalted Accomplishment Reward [Physical] |
Yul Moonlight Sentinel |
Exalted Light Armor Pack |
Exalted Thrower |
1st Exalted Accomplishment Reward [Physical] |
Yul Ghost Sentinel |
Exalted Light Armor Pack |
Exalted Thrower |
1st Exalted Accomplishment Reward [Physical] |
Yul Trickster |
Exalted Light Armor Pack |
Exalted Shooter |
1st Exalted Accomplishment Reward [Physical] |
Feoh Archmage |
Exalted Robe Pack |
Exalted Buster |
1st Exalted Accomplishment Reward [Magical] |
Feoh Soultaker |
Exalted Robe Pack |
Exalted Buster |
1st Exalted Accomplishment Reward [Magical] |
Feoh Mystic Muse |
Exalted Robe Pack |
Exalted Buster |
1st Exalted Accomplishment Reward [Magical] |
Feoh Storm Screamer |
Exalted Robe Pack |
Exalted Buster |
1st Exalted Accomplishment Reward [Magical] |
Feoh Soul Hound |
Exalted Robe Pack |
Exalted Buster |
1st Exalted Accomplishment Reward [Magical] |
Iss Hierophant |
Exalted Heavy Armor Pack |
Exalted Dualsword |
1st Exalted Accomplishment Reward [Physical] |
Iss Sword Muse |
Exalted Heavy Armor Pack |
Exalted Cutter |
1st Exalted Accomplishment Reward [Physical] |
Iss Spectral Dancer |
Exalted Heavy Armor Pack |
Exalted Dualsword |
1st Exalted Accomplishment Reward [Physical] |
Iss Dominator |
Exalted Heavy Armor Pack |
Exalted Cutter |
1st Exalted Accomplishment Reward [Physical] |
Iss Doomcryer |
Exalted Heavy Armor Pack |
Exalted Dualsword |
1st Exalted Accomplishment Reward [Physical] |
Wynn Arcana Lord |
Exalted Light Armor Pack |
Exalted Retributer |
1st Exalted Accomplishment Reward [Physical] |
Wynn Elemental Master |
Exalted Light Armor Pack |
Exalted Retributer |
1st Exalted Accomplishment Reward [Physical] |
Wynn Spectral Master |
Exalted Light Armor Pack |
Exalted Retributer |
1st Exalted Accomplishment Reward [Physical] |
Aeore Cardinal |
Exalted Robe Pack |
Exalted Caster |
1st Exalted Accomplishment Reward [Magical] |
Aeore Eva's Saint |
Exalted Robe Pack |
Exalted Caster |
1st Exalted Accomplishment Reward [Magical] |
Aeore Shillien Saint |
Exalted Robe Pack |
Exalted Caster |
1st Exalted Accomplishment Reward [Magical] |
Eviscerator |
Exalted Light Armor Pack |
Exalted Fighter |
1st Exalted Accomplishment Reward [Physical] |
Sayha's Seer |
Exalted Robe Pack |
Exalted Retributer |
1st Exalted Accomplishment Reward [Magical] |
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Changed the completion rewards for the 2nd Exalted quest ‘Exalted, One Who Overcomes the Limit’ as the following.
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Players can receive class-specific ‘2nd Exalted Accomplishment Physical/Magical’ rewards.
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Exalted weapons can be upgraded to Enchanted Exalted Weapons by using ‘Exalted Weapon Enhancement Stones’.
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Enchanted Exalted Weapons can be bestowed with 1 Special Soul Crystal, but cannot be enchanted/crystalized/assigned attribute/augmented/appearance modified.
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Using the 1st or 2nd Exalted reward chest yields the following items.
Category |
Reward item |
Quantity |
---|---|---|
1st Exalted Accomplishment Reward [Physical] |
Soulshot (R-grade) |
100,000 |
Exalted Seed Bracelet |
1 |
|
Exalted Dye of STR |
3 |
|
1st Exalted Accomplishment Reward [Magical] |
Blessed Spiritshot (R-grade) |
100,000 |
Exalted Seed Bracelet |
1 |
|
Exalted Dye of INT |
3 |
|
2nd Exalted Accomplishment Reward [Physical] |
Soulshot (R-grade) |
100,000 |
Exalted Weapon Upgrade Stone |
1 |
|
Dragon Shirt |
1 |
|
Ruby Stage 3 |
1 |
|
Diamond Stage 3 |
1 |
|
Emerald Stage 3 |
1 |
|
Pearl Stage 3 |
1 |
|
Opal Stage 3 |
1 |
|
Bracelet of the Conqueror - STR |
1 |
|
Talisman - Hellfire |
1 |
|
Exalted Talisman |
1 |
|
2nd Exalted Accomplishment Reward [Magical] |
Blessed Spiritshot (R-grade) |
100,000 |
Exalted Weapon Upgrade Stone |
1 |
|
Dragon Shirt |
1 |
|
Sapphire Stage 3 |
1 |
|
Diamond Stage 3 |
1 |
|
Emerald Stage 3 |
1 |
|
Pearl Stage 3 |
1 |
|
Opal Stage 3 |
1 |
|
Bracelet of the Conqueror - INT |
1 |
|
Talisman - Hellfire |
1 |
|
Exalted Talisman |
1 |
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Effects of items received as Exalted rewards are as the following.
Item Name |
Effect |
---|---|
Exalted Cutter |
Max HP +15%, Normal Attack Critical Rate +100, Normal Attack Critical Damage +5%, Atk. Spd. +15%. |
Exalted Slasher |
|
Exalted Avenger |
|
Exalted Fighter |
|
Exalted Stormer |
|
Exalted Dualsword |
|
Exalted Thrower |
Max HP +15%, Normal Attack Critical Rate +50, Normal Attack Critical Damage +10%, Atk. Spd. +15%. |
Exalted Shooter |
|
Exalted Dual Dagger |
|
Exalted Buster |
Max HP +15%, M. Skill Critical Rate +50, M. Skill Critical Damage +10%, Casting Spd. +15%. |
Exalted Caster |
|
Exalted Retributer |
Max HP +15%, Normal Attack Critical Damage +10%, M. Skill Critical Damage +10%, Atk./Casting Spd. +15%. |
Exalted Heavy Armor Set Effects |
P. Atk. +8%, P. Def. +8%, M. Def. +8%, STR +3, CON +2, P./M. Skill Power +8%. |
Exalted Light Armor Set Effects |
P. Atk. +8%, Speed +14, STR +3, CON +2, all Defense Attributes +35, P./M. Skill Power +8%. |
Exalted Robe Set Effects |
Max HP/MP +10%, M. Atk. +8%, INT +3, CON +2, P./M. Skill Power +8%, all Skill MP Consumption -7%. |
Exalted Talisman |
P. Def. +890, M. Def. +578. |
Exalted Seed Bracelet |
Activates the main Agathion slot, STR/DEX/CON/INT/WIT/MEN +1, all Defense Attributes +30. |
Exalted Dye of STR |
STR +3 upon symbol engraving. |
Exalted Dye of INT |
INT +3 upon symbol engraving. |
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Players who already completed the 1st or 2nd Exalted quest can receive rewards from NPC ‘Lionel Hunter’ in Heine.
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The mentoring system will be updated with the expansion of the tutorial level.
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If the mentor’s main class isn’t a Lv. 105+ awakened class, the mentor/mentee relationship will be canceled.
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There is no penalty for the cancelation and players can use the mentoring system according to the changed rules after the update.
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Newly created characters receive a Mentoring Guidebook.
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Changed the mentor/mentee relationship requirements.
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Mentor: Lv. 105+ for main class, awakened class
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Mentee: Lv. 104 or lower for main class
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Mentors with the right requirement can add a mentee from the Mentoring tab of the Network window (Alt+Y).
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Due to the change in the requirements for mentoring relationship, relationships between mentors whose level is below 105 and their mentees are canceled automatically.
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As there is no penalty for relationship cancelation, players can become mentees of other mentors after the update.
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Mentees who graduated from the Mentoring system prior to the update 9 whose main class level is 104 or lower can become a mentee again after the update.
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Changed the quantity of Mentee's Marks awarded to the mentor when the mentee levels up.
Mentee level |
Mentee’s Mark |
---|---|
85 |
5,000 |
99 |
10,000 |
103 |
25,000 |
105 |
60,000 |
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Mentees who graduate after reaching Lv. 105 receive a “Mentee Graduation Chest” in mail.
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Scroll: Enchant Earrings of Atlas is used to enchant the Earrings of Atlas and can be obtained by carrying out the clan quest “Mentee Fostering (Lv. 105+)” after joining a clan.
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Reward Information:
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Item |
Quantity |
---|---|
Soulshot (R-grade) |
100,000 |
Blessed Spiritshot (R-grade) |
100,000 |
Freya's Ice Rose |
24 |
Blessed Scroll of Resurrection |
5 |
Blessed Scroll of Escape |
5 |
Feather of Blessing |
1 |
Belt of Commando Captain |
1 |
Expert’s Mask |
1 |
My Teleport Book (Event) Stage 1 |
1 |
My Teleport Scroll (Event) |
5 |
Earrings of Atlas |
1 |
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According to the changed requirements, the buffs that apply to the Mentee (4 Melody/3 Sonata/1 Harmony) while the Menor is online and the Mentee's Appreciation buff that applies to the Mentor while the Mentee is online remain until the Mentee graduates.
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Added 1 Mentoring-related clan quest.
Mission Name |
Rewards |
---|---|
Mentee Fostering |
Clan Reputation Points: 20.000 |
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Mentee Fostering’ quest isn’t accepted as being completed if the mentee has reached Lv. 105 while the mentor is in the following situation.
Quest Not Accepted as Completed When: |
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the mentor isn’t online |
the mentor is in the middle of an Olympiad |
the mentor has moved to a Dimension Server. |
Hunting Zones
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Added a new instanced zone ‘Castilla's Labyrinth’
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Castilla's Labyrinth is a Lv. 100+ instanced zone that can only be completed once per day. Players can enter alone without being in a party.
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Castilla's Labyrinth can be entered by talking to the newly placed Karina (Solo Instanced Zone Manager) in the Town of Aden Square.
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Castilla's Labyrinth has 3 stages: Basic (recommended for Lv. 100+), Intermediate (recommended for Lv. 105+), and Advanced (recommended for Lv. 110+).
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Players can select one of the 3 stages of the Castilla's Labyrinth and receive a reward if they defeat the boss in 15 minutes.
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Castilla's Labyrinth becomes bound (can no longer enter) upon receiving the reward, and not only the selected stage but also the other 2 unselected stages become bound and cannot be used.
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Dimensional Treasure Chests no longer spawn in hunting zones.
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Added a special hunting zone 'Abandoned Coal Mines'.
Reset |
Every day |
---|---|
Entry Level |
Lv. 99 - Lv. 105 |
Playable Time (Default) |
60 minutes |
Rechargeable Time (Max) |
300 minutes |
Entry Fee |
50,000 Adena |
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Party instanced zones ‘Baylor’, ‘Nightmare Kamaloka’, and ‘Ashen Shadow Revolutionaries’ have been revamped.
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Players can enter by talking to NPC Venusta in the Town of Aden Square.
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A party of 5 players or more who are at least Lv. 105 is required to enter.
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Every party member receives a ‘Venusta’s Reward Box’ upon clearing the party instanced zone.
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The binding condition (re-entry) for each party instanced zone is as the follows:
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Instanced Zone |
Binding condition |
---|---|
Baylor |
Baylor is defeated |
Nightmare Kamaloka |
First boss, Mino, is defeated |
Ashen Shadow Revolutionaries |
Upon entering the instance |
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Command channel instanced zones ‘Tauti’s Cavern’, ‘Octavis Cavern’, and ‘Frintezza - Last Imperial Tomb’ have been revamped.
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Players can enter by talking to Command Channel Instanced Zone Manager ‘Bella’ in the Town of Aden Square.
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The leader of a Command Channel made up of 21-35 Lv. 107 or higher can enter by talking to ‘Bella’.
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The time limit for each Command Channel instanced zone is 60 minutes, and an instance becomes bound when its final boss monster is defeated.
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The binding of Command Channel instanced zones are reset at 6:30 AM server time every Saturday.
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Previous Normal/Epic Command Channel instanced zones have been removed.
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Lowered the attacking abilities of monsters in Desert Quarry and Beleth's Magic Circle in Hellbound.
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Adjusted the balance and monster settings of the following hunting zones.
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Adjusted P. Atk. and M. Atk. of monsters in Phantasmal Ridge and Enchanted Valley.
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Removed the aggressive inclination of monsters in Phantasmal Ridge and Enchanted Valley.
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Removed the support of monsters in Beleth's Magic Circle, Desert Quarry, Phantasmal Ridge, and Enchanted Valley.
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Adjusted the amount of Adena and list of items dropped by monsters in the following hunting zones:
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Players can obtain up to 120 Ether, a new item, in a day.
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Field monsters no longer drop Energy of Destruction.
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There is a chance to obtain Dark/Bloody weapon/armor enhancement stones, or R99 weapons/armor from Aden Treasure Chests.
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There is a chance to obtain Dark/Bloody weapon/armor enhancement stones, or R110 weapons/armor from Shining Aden Treasure Chests.
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Hunting Zone Name |
Spoil |
Item |
|
---|---|---|---|
Hellbound |
Crystal of Soul |
Adena, Ether, new crafting materials |
|
Enchanted Valley |
Crystal of Soul |
Adena, Ether, new crafting materials |
|
Ivory Tower Crater |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Silent Valley |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Alligator Island |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Tanor Canyon |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Forest of Mirrors |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Isle of Prayer |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Sel Mahum Training Grounds |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Plains of the Lizardmen |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Breka’s Stronghold |
Crystal of Soul |
Adena, Ether, new crafting materials |
Aden Treasure Chest |
Fields of Massacre |
Crystal of Soul |
Adena, Ether, new crafting materials |
Shining Aden Treasure Chest |
Wasteland |
Crystal of Soul |
Adena, Ether, new crafting materials |
Shining Aden Treasure Chest |
Fafurion Temple |
Crystal of Soul |
Adena, Ether, new crafting materials |
Shining Aden Treasure Chest |
Dragon Valley |
Crystal of Soul |
Adena, Ether, new crafting materials |
Shining Aden Treasure Chest |
Giant’s Cave |
|
Adena, Ether, new crafting materials |
|
Atelia Fortress |
|
Adena, Ether, new crafting materials |
|
Superion |
|
Adena, Ether, new crafting materials |
|
Shadow of the Mother Tree |
|
Adena, Ether, new crafting materials |
|
Sea of Spirits |
|
Adena, Ether, new crafting materials |
|
Sea of Spores |
|
Adena, Ether, new crafting materials |
|
Field of Whispers/Silence |
|
Adena, Ether, new crafting materials |
|
Altar of Evil |
|
Adena |
|
Bloody Swampland |
|
Adena |
|
Blazing Swamp |
|
Adena |
|
-
Removed the following instanced zone and field raid boss monsters.
Removed Boss Monsters |
Hunting Zones |
---|---|
Veridan |
Crystal Caverns |
Kechi |
|
Michaela |
|
Andreas Van Halter |
Pagan Temple |
Nerva Chief Turakan |
Raider's Crossroads |
Tebot |
Gainak |
Tegaffe |
|
Thesakar |
|
Theor |
-
Adjusted the amount of rewards from existing instanced zone hunting zones.
-
Adjust the respawn time and number of monsters in the following hunting zones.
Hunting Zone name |
Recommended Level |
---|---|
Ruins of Despair |
1~20 |
Ruins of Agony |
20~40 |
Windy Hill |
40~76 |
Orc Barracks |
76~85 |
Altar of Evil |
85~95 |
Bloody Swampland |
95~99 |
Blazing Swamp |
99~100 |
-
Adjusted the MP Recovery from defeating monsters in the following hunting zones.
Hunting Zone Name |
|
---|---|
Altar of Evil |
Wasteland |
Bloody Swampland |
Dragon Valley |
Blazing Swamp |
Fafurion Temple |
Desert Quarry |
Storm Isle |
Beleth's Magic Circle |
Primeval Isle |
Phantasmal Ridge |
Isle of Souls - Stronghold I |
Enchanted Valley |
Giant's Cave |
Silent Valley |
Atelia Fortress |
Ivory Tower Crater |
Sea of Spirits |
Tanor Canyon |
Superion Fortress |
Alligator Island |
Shadow of the Mother Tree |
Forest of Mirrors |
Sea of Spores |
Field of Silence |
Field of Whispers |
Isle of Prayer |
Breka's Stronghold |
Sel Mahum Training Grounds |
Fields of Massacre |
Plains of the Lizardmen |
|
-
Improved the monster locations and increased their number in the following hunting zones:
Hunting Zone Name |
|
---|---|
Beleth's Magic Circle |
Ivory Tower Crater |
-
Increased the number of monsters spawning in the Phantasmal Ridge.
-
Added NPCs that give a Luck buff in the temples of the Town of Aden and Town of Giran.
-
Gifting Lucky Shoes (3,500,000 Adena) to Lulu the Cherub of Luck grants a Luck buff that increases LUC by 1 or 3. The buff stacks with Maphr's Lucky Potion.
-
Offering roses (3,500,000 Adena) to Grace the Goddess of Luck grants a Luck buff that increases LUC by 1 or 3. The buff stacks with Maphr's Lucky Potion.
-
-
Placed frequently used NPCs in the center of the Town of Aden, Town of Giran, and Heine.
-
Changed the settings of Merchant of Mammon, Blacksmith, and Priest NPCs.
-
The NPCs are placed permanently in the Town of Aden and Town of Giran, and no longer appear in the Town of Rune.
-
Priests of Mammon no longer appear.
-
Most of the Black Marketeer of Mammon NPC’s functions have been transferred to the Merchant of Mammon.
-
Removed the weapon/armor exchange service for S-grade or lower items.
-
-
Removed the function to exchange Stage 3 jewels for Jewelry Boxes through Shadai.
-
Field raid monsters now have a chance to drop R99 armor or R99 weapons.
-
Sealed Demonic Tome and Bloodied Demonic Tome will be removed with the update.
Quests
-
Magic Spices, which were obtainable as rewards for ‘The Fisherman’s Other Hobby’ quest, have been replaced with Santiago’s Reel Piece.
-
Leftover Magic Spices and Universal Seasoning will be removed during the update.
-
-
The bait in the rewards for ‘Let’s Go Fishing’ quest have been replaced with Santiago’s New Bait
-
These quests and their related items will be removed:
Blacksmith's Soul-awakening Weapon - 1 |
Blacksmith's Soul-awakening Weapon - 2 |
Blacksmith's Soul-awakening Weapon - 3 |
In Search of the Secret Weapon |
Einhasad's Order |
Eva's Blessing |
Maphr's Salvation |
The Way of the Giant's Pawn |
Sayha's Scheme |
Black Atelia Research |
Disappeared Clan Member |
Looking for the Blackbird Clan Member |
The Reason For Not Being Able to Get Out |
Blackbird's Name Value |
Time to Recover |
Superion Appears |
The Superion Giants |
Ivory Tower's Research - Floating Sea Journal |
Regular Barrier Maintenance |
Elikia's Letter |
At a New Place |
Retrieving the Chaos Fragment |
Seeker Rescue |
A Sick Ambition |
Demons and Dimensional Energy |
Key to the Refining Process |
Revenge, One Step at a Time |
End of Twisted Fate |
Unveiled Fafurion Temple |
Fafurion's Minions |
How to Overcome Fear |
Anomaly in the Enchanted Valley |
Elven Botany |
The Mother Tree Revival Project |
Disappeared Race, New Fairy |
Escape to the Shadow of the Mother Tree |
With All Your Might |
Thread of Fate Hanging on the Mother Tree |
Changes in the Shadow of the Mother Tree |
What the Thread of the Past Shows |
A Sword Hidden in a Smile |
Secret Teleport |
Kamael Disarray |
Giant's Evolution |
Energy Supply Cutoff Plan |
Thwarting Mimir's Plan |
To Weaken the Giants |
Kamael's Technological Advancement |
Declaration of War |
Hurrah for Kamael's Independence |
Shinedust Extraction |
Giant of the Restoration Room |
Captive Demons |
Giant Evolution Control |
Giant's Treasure |
In Search of the Cause |
Obtaining Ferin's Trust |
The Lost Garden of Spirits |
Unbelievable Sight |
Memories of the Wind |
Sayha's Energy |
Energy of Sadness and Anger |
At the Altar of Oblivion |
Trials for Adaptation |
Put the Queen of Spirits to Sleep |
To Seize the Fortress |
To Expel the Embryo's Forces |
Bloody Battle - Seizing Supplies |
Bloody Battle - Rescue the Smiths |
Bloody Battle - Meeting the Commander |
Plans to Repair the Stronghold |
Sabotage the Embryo Supplies |
Building up Strength |
Disturbed Fields |
Make a Pair of Dress Shoes |
In Search of Cloth |
Find Glittering Jewelry |
Make a Sewing Kit |
Make Formal Wear |
Attack the Command Post |
-
Some quests and quest items will be removed during the update.
-
Any progress made in the quest and associated quest items will be deleted. Please make sure to complete the quests before the update.
-
-
Removed quest-related dialog links displayed by NPCs that do not have linked quests.
-
Changed the character level at which the scrolls for low-importance quests are not shown from ‘below Lv. 100’ to ‘below Lv. 105’.
-
The scroll not being visible doesn’t affect the quest’s accessibility, and the character will be able to see the scroll again upon reaching Lv. 105.
-
-
The ‘Path of Salvation’ quest that was acquired automatically upon reaching Lv. 103 through ‘Message from Leona Blackbird’ is no longer acquired automatically.
-
This quest can be acquired by talking to NPC Verdure Elder Elikia in the Blackbird Campsite.
-
Items
-
Attribute stone acquisition has been revamped.
-
Attribute stones, attribute crystals, and attribute jewels can be purchased from the Attribute Master NPC Yin in the Town of Aden and Yang in Town of Rune.
-
-
Attribute stones and attribute compression stones can no longer be acquired through defeating monsters, quest rewards, or gathering.
-
Required Adena can change depending on the castle tax rate.
-
Items |
Quantity |
Required Item |
Quantity |
---|---|---|---|
Fire Stone |
1 |
Adena |
650,000 |
Water Stone |
1 |
Adena |
650,000 |
Earth Stone |
1 |
Adena |
650,000 |
Wind Stone |
1 |
Adena |
650,000 |
Holy Stone |
1 |
Adena |
650,000 |
Dark Stone |
1 |
Adena |
650,000 |
Fire Crystal |
1 |
Adena |
3,000,000 |
Fire Stone |
5 |
||
Water Crystal |
1 |
Adena |
3,000,000 |
Water Stone |
5 |
||
Earth Crystal |
1 |
Adena |
3,000,000 |
Earth Stone |
5 |
||
Wind Crystal |
1 |
Adena |
3,000,000 |
Wind Stone |
5 |
||
Holy Crystal |
1 |
Adena |
3,000,000 |
Holy Stone |
5 |
||
Dark Crystal |
1 |
Adena |
3,000,000 |
Dark Stone |
5 |
||
Fire Jewel |
1 |
Adena |
5,000,000 |
Fire Crystal |
7 |
||
Water Jewel |
1 |
Adena |
5,000,000 |
Water Crystal |
7 |
||
Earth Jewel |
1 |
Adena |
5,000,000 |
Earth Crystal |
7 |
||
Wind Jewel |
1 |
Adena |
5,000,000 |
Wind Crystal |
7 |
||
Holy Jewel |
1 |
Adena |
5,000,000 |
Holy Crystal |
7 |
||
Dark Jewel |
1 |
Adena |
5,000,000 |
Dark Crystal |
7 |
-
Changed the upgrade method and materials for Seed Talismans.
-
The tooltip of Seed Talismans has changed according to the Seed Talisman upgrade change.
-
Upgrade materials for each grade have changed, and upgrading has a chance to succeed or fail.
-
Required Adena can change depending on the castle tax rate:
-
Obtained Item |
Upgrade Materials |
Quantity |
---|---|---|
Talisman - Destruction |
Talisman - Infinity |
1 |
Adena |
35,000,000 |
|
Talisman - Annihilation |
Talisman - Destruction |
1 |
Energy of Destruction |
1 |
|
Giant's Energy |
15 |
|
Adena |
4,500,000 |
|
Talisman - Hellfire |
Talisman - Annihilation |
1 |
Energy of Annihilation |
1 |
|
Giant's Energy |
30 |
|
Adena |
9,000,000 |
|
Talisman - Desire |
Talisman - Hellfire |
1 |
Energy of Hellfire |
1 |
|
Giant's Energy |
45 |
|
Adena |
18,000,000 |
|
Talisman - Longing |
Talisman - Desire |
1 |
Energy of Desire |
1 |
|
Giant's Energy |
60 |
|
Adena |
36,000,000 |
|
Talisman - Insanity |
Talisman - Longing |
1 |
Energy of Longing |
1 |
|
Giant's Energy |
70 |
|
Adena |
72,000,000 |
-
The following items have been renamed and their tooltips have changed according to use:
Old Name |
Item Name |
Tooltip |
---|---|---|
Kaliel's Energy (Annihilation) |
Energy of Annihilation |
Talisman - Hellfire can be crafted by combining Talisman - Annihilation and Giant's Energy through the Seed Talisman Manager. |
Kaliel's Energy (Hellfire) |
Energy of Hellfire |
Talisman - Desire can be crafted by combining Talisman - Hellfire and Giant's Energy through the Seed Talisman Manager. |
Kaliel's Energy (Desire) |
Energy of Desire |
Talisman - Longing can be crafted by combining Talisman - Desire and Giant's Energy through the Seed Talisman Manager. |
-
Upgrading a Seed Talisman to a higher grade requires the Energy needed for the grade, which can be purchased with Adena from the Seed Talisman Manager.
-
Required Adena can change depending on the castle tax rate.
Items |
Quantity |
Required Item |
Quantity |
---|---|---|---|
Energy of Destruction |
1 |
Adena |
1,800,000 |
Energy of Annihilation |
1 |
Adena |
3,600,000 |
Energy of Hellfire |
1 |
Adena |
13,500,000 |
Energy of Desire |
1 |
Adena |
135,000,000 |
Energy of Longing | 1 | Adena | 460,000,000 |
-
Fortune Pocket Stage 1/2/3/4 and Damaged Spellbooks will be removed on 1/29/2020.
-
Unused Fortune Pockets and Damaged Spellbooks can be sold to NPC traders for Adena.
-
Damaged Spellbook - 1,600 Adena (Light Castle Tax)
-
Fortune Pocket - Stage 1 - 7,500 Adena (Light Castle Tax)
-
Fortune Pocket - Stage 2 - 12,500 Adena (Light Castle Tax)
-
Fortune Pocket - Stage 3 - 17,500 Adena (Light Castle Tax)
-
Fortune Pocket - Stage 4 - 25,000 Adena (Light Castle Tax)
-
Fortune Pocket - Stage 5 - 40,000 Adena (Light Castle Tax)
-
-
-
Damaged Spellbooks cannot be used after the update.
-
Items to be Removed |
---|
Fortune Pocket - Stage 1 |
Fortune Pocket - Stage 2 |
Fortune Pocket - Stage 3 |
Fortune Pocket - Stage 4 |
Fortune Pocket - Stage 5 |
Damaged Spellbooks |
-
Fixed an issue where the enchant information for Valakas' Necklace and Antharas' Earring indicated a higher grade of Enchant Armor scrolls than actually needed.
-
Fixed the typos in some item tooltips.
Target Items |
---|
Spellbook: Dignity of the Exalted Lv 4 |
Spellbook: Dignity of the Exalted Lv 5 |
Spellbook: Vitality of the Exalted Lv. 2 |
HP Recovery Potion |
MP Recovery Potion |
HP Potion |
Mana Potion |
Standard Fafurion Retributer |
High-grade Fafurion Retributer |
Top-grade Fafurion Retributer |
-
Fixed an issue where the extraction target icon is not displayed when an Assassin Appearance Stone is used to modify an outfit.
-
Fixed an issue where the item tooltip displayed an incorrect outfit icon when Assassin Appearance Stone is used to modify an outfit.
-
Stopped the supply of items that were supplied in the past.
-
Items, recipes, and materials with the modifiers of Sealed- or Chaos- can no longer be used, and these items can be sold to NPC stores.
-
Item transmutation using Dynastic Essence, Vesper Noble Enhancement Stone, or Mammon's Varnish Enhancer is no longer possible, and these items can be sold to NPC stores.
-
-
With Shadow weapons and enchant materials no longer supplied, players can now purchase Scroll: Enchant Shadow Weapon, Shadow Ingots, and Enchanted Shadow Ingots from NPC Neti in the Town of Gludio.
-
Fixed an issue where the item tooltip of ‘Valakas' Necklace’ incorrectly listed ‘Blessed Valakas' Necklace’ as the upgrade item.
-
Combined the enchant options into one for R-grade or higher armor.
-
Pre-enchanted armor is given a prefix such as Heavy Armor/Light Armor/Robe.
-
Enchanted armor is given a prefix such as Enchanted Heavy Armor/Enchanted Light Armor/Enchanted Robe.
-
Category |
Previous Options |
Combined Options |
---|---|---|
Heavy Armor Set |
Attack Type/ Defense Type |
Enchanted Heavy Armor |
Light Armor Set |
Assassin Type / Enchant Type |
Enchanted Light Armor |
Robe Set |
Magic Type / Recovery Type |
Enchanted Robe |
-
Changed the materials and required Adena for item upgrade.
-
Changed the upgrade materials and costs for R-grade or higher items.
-
-
Head Blacksmith NPC can now bestow blessing on items or unbind items.
-
Players can purchase Unbind Scrolls and Scrolls of Blessing from Head Blacksmith NPC.
-
Items available for purchase and prices are as follows.
-
Items |
Required Adena |
---|---|
Unbind Scroll: Weapon (R-grade) |
115,981,000 Adena |
Unbind Scroll: Weapon (R95-grade) |
220,082,000 Adena |
Unbind Scroll: Weapon (R99-grade) |
484,978,000 Adena |
Unbind Scroll: Armor (R-grade) |
36,417,000 Adena |
Unbind Scroll: Armor (R95-grade) |
114,982,000 Adena |
Unbind Scroll: Armor (R99-grade) |
253,376,000 Adena |
Scroll of Blessing: Weapon (R-grade) |
96,000,000 Adena |
Scroll of Blessing: Weapon (R95-grade) |
120,000,000 Adena |
Scroll of Blessing: Armor (R-grade) |
26,880,000 Adena |
Scroll of Blessing: Armor (R95-grade) |
33,600,000 Adena |
-
Selling a Scroll of Blessing to a trader NPC no longer gives Adena.
-
Normal blacksmith NPCs can now add set options to R, R95, R99-grade items and enchant R110-grade items.
-
Santiago’s Sea Wind Scroll, Santiago’s Bait, and Santiago’s Royal Soup can now be exchanged.
-
Changed settings: Can exchange/drop/destroy/sell at personal store/sell via agent/use at personal and clan warehouse.
-
-
Removed the Sealed items from the list of weapons sold by NPC Galladucci.
-
Epic Boss Jewels can now be upgraded to improved versions with additional stats at Denign NPC in the Town of Giran.
- 1 type of Epic Boss Jewel
- 30 Silenite
- 20 Giant's Energy
-
Dissolve old boss jewels with Accessory Solvent to receive Silenite (amount varies by boss jewel and chance). Denign sells the Accessory Solvent for 5,000,000 Adena (price changes according to castle tax).
-
The upgraded stat options on improved boss jewels can be changed to other options for 15 Silenite and 10 Giant's Energy.
-
Added upgraded versions of Fallen Angel’s Ring.
- Fallen Angel’s Ring can be upgraded to CHA Stage 1 - 3 through NPC Denign.
Function
Fee
Fallen Angel’s Ring
10 Silenite + 20 Giant's Energy (Randomly upgraded to CHA Stage 1 - 3)
Remove Fallen Angel’s Ring Upgrade
8,933,800 Adena
-
The jewel combining system has been revamped.
-
Players can now use Gem Energy when combining Stage 1 - 4 jewels.
-
The existing method of combining 2 jewels of the same stage can still be used.
-
-
Added ‘Greater La Vie En Rose's Brooch’ and ‘Top-grade La Vie En Rose's Brooch’.
- Can be acquired through the item upgrade feature of Head Blacksmith NPCs found in each town.
Acquired Item
Required Item
Greater La Vie En Rose's Brooch
La Vie En Rose's Brooch Stage 5, 12 Crystals of Dawn, 100,000 Adena
Top-grade La Vie En Rose's Brooch
+5 Greater La Vie En Rose's Brooch, 38 Crystals of Dawn, 100,000 Adena
- New brooch items can be enchanted by using ‘Blessed Brooch Enchant Scroll’.
- New brooch items can be augmented by consuming 1 ‘Brooch Spirit Stone’ and 10 ‘Gemstone (R-grade)’.
- Augmentation removal costs 130,000 Adena.
Greater La Vie En Rose's Brooch
Triggered skill effect: Using a normal attack/skill has a chance to trigger the Blessing of La Vi En Rose (P./M. Atk. +10%) for 15 seconds.
Enchant Stats
Effect
0
Inventory slot +12, all basic stats +1,
1
Inventory slot +12, all basic stats +1, Vitality XP +1%, Damage Reflect Resistance +1%
2
Inventory slot +12, all basic stats +1, Vitality XP +2%, Damage Reflect Resistance +2%
3
Inventory slot +12, all basic stats +1, Vitality XP +3%, Damage Reflect Resistance +3%, damage while immobilized -2%
4
Inventory slot +12, all basic stats +1, Vitality XP +4%, Damage Reflect Resistance +4%, damage while immobilized -3%
5
Inventory slot +12, all basic stats +1, Vitality XP +5%, Damage Reflect Resistance +5%, damage while immobilized -5%
Top-grade La Vie En Rose's Brooch
Triggered skill effect: Using a normal attack/skill has a chance to trigger the Radiant Blessing of La Vi En Rose (P./M. Atk. +15%) for 15 seconds.
Enchant Stats
Effect
0
Inventory slot +12, all basic stats +2, Vitality XP +5%, Damage Reflect Resistance +5%, Fixed Damage Resistance +1%, damage while immobilized -5%
1
Inventory slot +12, all basic stats +2, Vitality XP +6%, Damage Reflect Resistance +6%, Fixed Damage Resistance +2%, damage while immobilized -6%
2
Inventory slot +12, all basic stats +2, Vitality XP +7%, Damage Reflect Resistance +7%, Fixed Damage Resistance +3%, damage while immobilized -7%
3
Inventory slot +12, all basic stats +2, Vitality XP +8%, Damage Reflect Resistance +8%, Fixed Damage Resistance +4%, damage while immobilized -8%
4
Inventory slot +12, all basic stats +2, Vitality XP +9%, Damage Reflect Resistance +9%, Fixed Damage Resistance +5%, damage while immobilized -9%
5
Inventory slot +12, all basic stats +2, Vitality XP +10%, Damage Reflect Resistance +10%, Fixed Damage Resistance +6%, damage while immobilized -10%, Normal Attack/P./M. Skill Critical Damage Received -5%
6
Inventory slot +12, all basic stats +2, Vitality XP +11%, Damage Reflect Resistance +11%, Fixed Damage Resistance +7%, damage while immobilized -11%, Normal Attack/P./M. Skill Critical Damage Received -7%
7
Inventory slot +12, all basic stats +2, Vitality XP +12%, Damage Reflect Resistance +12%, Fixed Damage Resistance +9%, damage while immobilized -12%, Normal Attack/P./M. Skill Critical Damage Received -9%
8
Inventory slot +12, all basic stats +2, Vitality XP +13%, Damage Reflect Resistance +13%, Fixed Damage Resistance +11%, damage while immobilized -13%, Normal Attack/P./M. Skill Critical Damage Received -11%
9
Inventory slot +12, all basic stats +3, Vitality XP +14%, Damage Reflect Resistance +14%, Fixed Damage Resistance +13%, damage while immobilized -14%, Normal Attack/P./M. Skill Critical Damage Received -13%
10
Inventory slot +12, all basic stats +3, Vitality XP +15%, Damage Reflect Resistance +15%, Fixed Damage Resistance +15%, damage while immobilized -15%, Normal Attack/P./M. Skill Critical Damage Received -15%
-
Added a new item ‘Queen Navari’s Mask’.
-
It can be enchanted by using ‘Scroll: Enchant Mask’ or ‘Giant’s Scroll: Enchant Mask’ purchasable from NPC Elikia in the Blackbird Campsite.
-
Stage |
Effect |
---|---|
0 |
Attack/All Defense Attributes +10 |
1 |
Attack/All Defense Attributes +15 |
2 |
Attack/All Defense Attributes +20, Max HP/MP/CP +1% |
3 |
Attack/All Defense Attributes +25, Max HP/MP/CP +1%, P./M. M. Def. +1% |
4 |
Attack/All Defense Attributes +30, Max HP/MP/CP +1%, P./M. M. Def. +1%, P./M. Atk. +1% |
5 |
Attack/All Defense Attributes +35, Max HP/MP/CP +1%, P./M. M. Def. +1%, P./M. Atk. +1%, P./M. Skill Power +1% |
6 |
Attack/All Defense Attributes +40, Max HP/MP/CP +1%, P./M. M. Def. +1%, P./M. Atk. +1%, P./M. Skill Power +1%, Normal/P./M. Skill Critical Damage +1% |
7 |
Attack/All Defense Attributes +45, Max HP/MP/CP +2%, P./M. M. Def. +2%, P./M. Atk. +2%, P./M. Skill Power +2%, Normal/P./M. Skill Critical Damage +2% |
8 |
Attack/All Defense Attributes +50, Max HP/MP/CP +3%, P./M. M. Def. +3%, P./M. Atk. +3%, P./M. Skill Power +3%, Normal/P./M. Skill Critical Damage +3% |
9 |
Attack/All Defense Attributes +55, Max HP/MP/CP +4%, P./M. M. Def. +4%, P./M. Atk. +4%, P./M. Skill Power +4%, Normal/P./M. Skill Critical Damage +4% |
10 |
Attack/All Defense Attributes +60, Max HP/MP/CP +5%, P./M. M. Def. +5%, P./M. Atk. +5%, P./M. Skill Power +5%, Normal/P./M. Skill Critical Damage +5% |
-
Added a new item ‘Angel's Ring’.
-
It can be enchanted by using Scroll: Angel Accessory.
-
Stage |
Effect |
---|---|
0 |
Strike Resistance +10% |
1 |
Strike Resistance +20% |
2 |
Strike Resistance and Attack Success +20% |
3 |
Strike Resistance and Attack Success +20%, All Defense Attributes +10 |
4 |
Strike Resistance and Attack Success +20%, All Defense Attributes +12, Normal Attack/P./M. Skill Critical Damage +5% |
5 |
Strike Resistance and Attack Success +20%, All Defense Attributes +15, Normal Attack/P./M. Skill Critical Damage +10% |
6 |
Strike Resistance and Attack Success +20%, All Defense Attributes +18, Normal Attack/P./M. Skill Critical Damage +15%, P./M. Skill Power +1% |
7 |
Strike Resistance and Attack Success +21%, All Defense Attributes +21, Normal Attack/P./M. Skill Critical Damage +16%, P./M. Skill Power +2% |
8 |
Strike Resistance and Attack Success +22%, All Defense Attributes +24, Normal Attack/P./M. Skill Critical Damage +17%, P./M. Skill Power +3% |
9 |
Strike Resistance and Attack Success +23%, All Defense Attributes +27, Normal Attack/P./M. Skill Critical Damage +18%, P./M. Skill Power +4% |
10 |
Strike Resistance and Attack Success +25%, All Defense Attributes +30, Normal Attack/P./M. Skill Critical Damage +20%, P./M. Skill Power +5% |
-
Renamed existing items.
-
Renamed 'Savior's Enchant Scroll’ to 'Scroll: Enchant Mask’.
-
Renamed ‘Special Savior's Enchant Scroll’ to ‘Giant’s Scroll: Enchant Mask’.
-
-
All weapon appearance related items will be removed on 2/19 due to a technical issue in a future content update with these items. Modified appearances on weapons will remain intact. The following items will be removed on 2/19:
Blessed Scroll: Modify Weapon (S-grade)
Blessed Scroll: Modify Weapon (A-grade)
Blessed Scroll: Modify Weapon (B-grade)
Blessed Scroll: Modify Weapon (C-grade)
Blessed Scroll: Modify Weapon (D-grade)
Scroll: Modify Weapon (R-grade)
Scroll: Modify Weapon (S-grade)
Scroll: Modify Weapon (A-grade)
Scroll: Modify Weapon (B-grade)
Scroll: Modify Weapon (C-grade)
Scroll: Modify Weapon (D-grade)
Blessed Scroll: Modify Weapon (R-grade)
Blessed Scroll: Modify Weapon (S-grade)
Blessed Scroll: Modify Weapon (A-grade)
Blessed Scroll: Modify Weapon (B-grade)
Blessed Scroll: Modify Weapon (C-grade)
Blessed Scroll: Modify Weapon (D-grade)
Emerald Weapon Appearance Stone: One-handed Sword
Emerald Weapon Appearance Stone: Dagger
Emerald Weapon Appearance Stone: Two-handed Sword
Emerald Weapon Appearance Stone: Fist Weapon
Emerald Weapon Appearance Stone: Spear
Emerald Weapon Appearance Stone: Bow
Emerald Weapon Appearance Stone: Crossbow
Emerald Weapon Appearance Stone: One-handed Blunt
Emerald Weapon Appearance Stone: Two-handed Blunt
Emerald Weapon Appearance Stone: One-handed Staff
Emerald Weapon Appearance Stone: Two-handed Staff
Emerald Weapon Appearance Stone: Dualsword
Emerald Weapon Appearance Stone: Dual Dagger
Emerald Weapon Appearance Stone: Dual Blunt
Monster Weapon Appearance Stone: Theor's Sword
Monster Weapon Appearance Stone: Sword of Corruption
Monster Weapon Appearance Stone: Octavis' Sword
Monster Weapon Appearance Stone: Tegaffe's Dualsword
Monster Weapon Appearance Stone: Seknus' Magic Sword
Monster Weapon Appearance Stone: Tebot's Axe
Monster Weapon Appearance Stone: Glakias' Hammer
Monster Weapon Appearance Stone: Tebot's Dual Blunt Weapon
Monster Weapon Appearance Stone: Drakos' Dagger
Monster Weapon Appearance Stone: Drakos' Dual Dagger
Monster Weapon Appearance Stone: Guillotine's Greatsword
Monster Weapon Appearance Stone: Thesakar's Spear
Monster Weapon Appearance Stone: Mimilead's Staff
Monster Weapon Appearance Stone: Satyr's Staff
Monster Weapon Appearance Stone: Kanadis' Hand
Monster Weapon Appearance Stone: Kanadis' Bow
Monster Weapon Appearance Stone: Centaur's Bow
Monster Weapon Appearance Stone: Spicula's Crossbow
Blessed Scroll: Modify Weapon (R-grade)
Blessed Scroll: Modify Weapon (S-grade)
Blessed Scroll: Modify Weapon (A-grade)
Blessed Scroll: Modify Weapon (B-grade)
Blessed Scroll: Modify Weapon (C-grade)
Blessed Scroll: Modify Weapon (D-grade)
Emerald Weapon Appearance Stone: One-handed Sword
Emerald Weapon Appearance Stone: Dagger
Emerald Weapon Appearance Stone: Two-handed Sword
Emerald Weapon Appearance Stone: Fist Weapon
Emerald Weapon Appearance Stone: Spear
Emerald Weapon Appearance Stone: Bow
Emerald Weapon Appearance Stone: Crossbow
Emerald Weapon Appearance Stone: One-handed Blunt
Emerald Weapon Appearance Stone: Two-handed Blunt
Emerald Weapon Appearance Stone: One-handed Staff
Emerald Weapon Appearance Stone: Two-handed Staff
Emerald Weapon Appearance Stone: Dualsword
Emerald Weapon Appearance Stone: Dual Dagger
Emerald Weapon Appearance Stone: Dual Blunt
Emerald Weapon Appearance Stone: One-handed Sword
Emerald Weapon Appearance Stone: Dagger
Emerald Weapon Appearance Stone: Two-handed Sword
Emerald Weapon Appearance Stone: Fist Weapon
Emerald Weapon Appearance Stone: Spear
Emerald Weapon Appearance Stone: Bow
Emerald Weapon Appearance Stone: Crossbow
Emerald Weapon Appearance Stone: One-handed Blunt
Emerald Weapon Appearance Stone: Two-handed Blunt
Emerald Weapon Appearance Stone: One-handed Staff
Emerald Weapon Appearance Stone: Two-handed Staff
Emerald Weapon Appearance Stone: Dualsword
Emerald Weapon Appearance Stone: Dual Dagger
Emerald Weapon Appearance Stone: Dual Blunt
Automatic Appearance Stone: Emerald Weapon
Automatic Appearance Stone: Japanese Weapon
Scroll: Modify Demonic Sword Zariche
Scroll: Modify Blood Sword Akamanah
Valentine Appearance Stone: Dagger
Valentine Appearance Stone: One-handed Sword
Valentine Appearance Stone: Two-handed Sword
Valentine Appearance Stone: One-handed Blunt Weapon
Valentine Appearance Stone: Fist Weapon
Valentine Appearance Stone: Spear
Valentine Appearance Stone: Bow
Valentine Appearance Stone: Crossbow
Valentine Appearance Stone: Magic Sword
Valentine Appearance Stone: One-handed Staff
Valentine Appearance Stone: Two-handed Staff
Valentine Appearance Stone: Dualsword
Valentine Appearance Stone: Dual Dagger
Valentine Appearance Stone: Dual Blunt Weapon
Valentine Appearance Stone: Dagger
Valentine Appearance Stone: One-handed Sword
Valentine Appearance Stone: Two-handed Sword
Valentine Appearance Stone: One-handed Blunt Weapon
Valentine Appearance Stone: Fist Weapon
Valentine Appearance Stone: Spear
Valentine Appearance Stone: Bow
Valentine Appearance Stone: Crossbow
Valentine Appearance Stone: Magic Sword
Valentine Appearance Stone: One-handed Staff
Valentine Appearance Stone: Two-handed Staff
Valentine Appearance Stone: Dualsword
Valentine Appearance Stone: Dual Dagger
Valentine Appearance Stone: Dual Blunt Weapon
Pig Lollipop Appearance Stone: One-handed Sword
Chrono Cithara Appearance Stone: One-handed Sword
Chrono Unitus Appearance Stone: Fist Weapon
Chrono Campana Appearance Stone: Spear
Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon
Chrono Maracas Appearance Stone: Dualsword
Pumpkin Dagger Appearance Stone: Dagger
Pumpkin Dual Dagger Appearance Stone: Dual Dagger
Scarecrow Magic Sword Appearance Stone: Magic Sword
Pig Lollipop Appearance Stone: One-handed Sword
Chrono Cithara Appearance Stone: One-handed Sword
Chrono Unitus Appearance Stone: Fist Weapon
Chrono Campana Appearance Stone: Spear
Chrono Darbuka Appearance Stone: Two-handed Blunt Weapon
Chrono Maracas Appearance Stone: Dualsword
Pumpkin Dagger Appearance Stone: Dagger
Pumpkin Dual Dagger Appearance Stone: Dual Dagger
Scarecrow Sword Appearance Stone: Magic Sword
Samurai Long Sword Appearance Stone
Apprentice's Spellbook Appearance Stone
Crystal Dagger Appearance Stone
Hellblade Appearance Stone
Butcher Blades Appearance Stone
Claw of Destruction Appearance Stone
Blades of Delusion Appearance Stone
Blood Brother Appearance Stone
Mardil's Fan Appearance Stone
Hellblade Appearance Stone
Butcher Blades Appearance Stone
Claw of Destruction Appearance Stone
Blades of Delusion Appearance Stone
Blood Brother Appearance Stone
Mardil's Fan Appearance Stone
Blue Mackerel Appearance Stone: One-handed Sword
Trumpetfish Appearance Stone: Dagger
Shark Appearance Stone: Two-handed Sword
Squid Appearance Stone: Spear
Sea Horse Appearance Stone: Two-handed Staff
Lobster Appearance Stone: Fist Weapon
Giant Crab Appearance Stone: Bow
Crayfish Appearance Stone: Crossbow
Blue Mackerel Appearance Stone: Dualsword
Blue Mackerel Appearance Stone: One-handed Sword
Trumpetfish Appearance Stone: Dagger
Shark Appearance Stone: Two-handed Sword
Squid Appearance Stone: Spear
Sea Horse Appearance Stone: Two-handed Staff
Lobster Appearance Stone: Fist Weapon
Giant Crab Appearance Stone: Bow
Crayfish Appearance Stone: Crossbow
Blue Mackerel Appearance Stone: Dualsword
Blue Mackerel Appearance Stone: Dual Blunt Weapon
Trumpetfish Appearance Stone: Dual Dagger
Blue Mackerel Appearance Stone: Dual Blunt Weapon
Trumpetfish Appearance Stone: Dual Dagger
Blue Mackerel Appearance Stone: One-handed Blunt Weapon
Blue Mackerel Appearance Stone: One-handed Blunt Weapon
Appearance Stone: Cat Fighter (Ertheia Only)
Appearance Stone: Cat Staff (Ertheia Only)
Monster Weapon Appearance Stone: Turikki's Blunt Weapon
Monster Weapon Appearance Stone: Tayga Archer's Bow
Drake Maul Appearance Stone
Freya's Staff Appearance Stone
Spezion's Claw Appearance Stone
Maliss Stormer Appearance Stone
Steregos' Dagger Appearance Stone
Ron's Dual Blunt Weapon Appearance Stone
Drake Maul Appearance Stone
Freya's Staff Appearance Stone
Spezion's Claw Appearance Stone
Maliss Stormer Appearance Stone
Steregos' Dagger Appearance Stone
Ron's Dual Blunt Weapon Appearance Stone
Cat Fighter Appearance Stone - Ertheia Only
Warm Bear Paws Appearance Stone
Boxing Glove Appearance Stone - Ertheia Only
Cupid's Arrow Appearance Stone
Wedding Bouquet Appearance Stone
Pig Lollipop Appearance Stone
Scroll: Modify Emerald Weapon Ticket (Expiratory)
Scroll: Modify Emerald Weapon Ticket
-
Removed the following 3 chests that yielded weapon appearance modifying items.
-
Removed Chest/Box items |
||
---|---|---|
Hero's Treasure Chest – Aden Reconstruction |
Hero's Treasure Chest - Western Winds |
L2B2's Gift Box |
-
Removed the inaccurate text on using Olympiad from the tooltip of ‘Ruler's Authority’ item.
-
Players can now use Crystals of Soul to exchange for Spirit Stones through Blacksmith NPCs.
-
Crystals of Soul can be obtained from Spoils.
-
Players can exchange Crystals of Soul for the following items.
-
Obtained Item |
Quantity |
Crystals of Soul Required |
Fee in Adena |
---|---|---|---|
Top-grade Spirit Stone |
1 |
2,934 |
200,000 |
Spirit Stone: Circlet |
1 |
9,780 |
200,000 |
Brooch Spirit Stone |
1 |
4,890 |
200,000 |
High-grade Spirit Stone |
1 |
489 |
200,000 |
-
Field raid monsters no longer drop ‘R99 Armor Crafting Pack (Heavy Armor/Light Armor/Robe)’.
-
There is a chance to obtain R99 armor or R99 weapons directly.
-
-
'+8 Earrings of Angel Box’ and ‘+8 Necklace of Angel Box’ can no longer be exchanged.
-
Items from the boxes can still be exchanged like before.
-
-
Fixed an issue where the end part of the weapons ‘Exalted Retributer’ and ‘Enchanted Exalted Retributer’ wasn’t displayed.
-
Fixed an issue where the ‘Apple Basket Filled with Apology’ incorrectly showed that it gave 36 items.
-
The following items will be removed from the L2 Store with the update:
-
PK Scroll
-
Reputation Scroll
-
Fantasy Special Cookie
-
All Vitality Replenishing Scrolls
-
Festival Cloaks
-
Expand Inventory
-
Expand Warehouse
-
Cupid's Arrow Appearance Stone
-
Frozen Weapon Appearance Stone
-
Scroll: Modify Weapon (R-grade)
-
Blessed Scroll: Modify Weapon (R-grade)
-
Emerald Weapon Appearance Stone
-
Japanese Weapon Appearance Stone
-
Transparent Armor Appearance Stone
-
Vitality Recovering Potion
-
All Kartia Entrance Passes
-
Energy Drink Pack
-
Energy Drink Pack (x50)
-
MP Recovering Potion
-
Ancient Kartia Bundle
-
Dandy’s Passion Scroll
-
Vitality Suspending Potion
-
Super Healthy Juice (CP)
-
Super Healthy Juice (HP)
-
Enhanced Brooch
-
XP Rune I (Lv.1 - 85) 7-Day
-
XP Rune II (Lv.1 - 95) 7-Day
-
Skills
-
<Auto Self Target> skill list has been expanded.
-
<Auto Self Target> skills are indicated in their tooltips.
-
If the target is an ally, the buff skill is cast on the ally.
-
If the target is other than an ally, the buff skill is cast on the caster.
-
Skill Name |
Stage |
Acquired Lv. |
Skill Effect |
---|---|---|---|
Common Horn Melody |
1 |
85 |
For 30 minutes, P. Atk. +23%, M. Atk. +88%, P. Def. +35%, and M. Def. +40%. Consumes 85 Spirit Ores. |
Common Horn Melody |
2 |
90 |
For 30 minutes, P. Atk. +24%, M. Atk. +91%, P. Def. +35%, and M. Def. +40%. Consumes 90 Spirit Ores. |
Common Horn Melody |
3 |
95 |
For 30 minutes, P. Atk. +26%, M. Atk. +94%, P. Def. +35%, and M. Def. +40%. Consumes 95 Spirit Ores. |
Common Horn Melody |
4 |
99 |
For 30 minutes, P. Atk. +28%, M. Atk. +97%, P. Def. +35%, and M. Def. +40%. Consumes 100 Spirit Ores. |
Common Drum Melody |
1 |
85 |
For 30 minutes, Normal Attack Critical Rate +30%, Normal Attack Critical Damage +30%, M. Skill Critical Rate +40, and Normal Attack Critical Damage Received -50%. |
Common Drum Melody |
2 |
90 |
For 30 minutes, Normal Attack Critical Rate +32%, Normal Attack Critical Damage +31%, M. Skill Critical Rate +40, and Normal Attack Critical Damage Received -50%. |
Common Drum Melody |
3 |
95 |
For 30 minutes, Normal Attack Critical Rate +34%, Normal Attack Critical Damage +32%, M. Skill Critical Rate +40, and Normal Attack Critical Damage Received -50%. |
Common Drum Melody |
4 |
99 |
For 30 minutes, Normal Attack Critical Rate +36%, Normal Attack Critical Damage +33%, M. Skill Critical Rate +40, and Normal Attack Critical Damage Received -50%. |
Common Pipe Organ Melody |
1 |
85 |
For 30 minutes, Max HP + 37%, Max MP +62%, Max CP +37%, and a chance to grant 9% Vampiric Rage effect. Consumes 85 Spirit Ores. |
Common Pipe Organ Melody |
2 |
90 |
For 30 minutes, Max HP + 39%, Max MP +64%, Max CP +39%, and a chance to grant 9% Vampiric Rage effect. Consumes 90 Spirit Ores. |
Common Pipe Organ Melody |
3 |
95 |
For 30 minutes, Max HP + 41%, Max MP +66%, Max CP +41%, and a chance to grant 9% Vampiric Rage effect. Consumes 95 Spirit Ores. |
Common Pipe Organ Melody |
4 |
99 |
For 30 minutes, Max HP + 43%, Max MP +68%, Max CP +43%, and a chance to grant 9% Vampiric Rage effect. Consumes 100 Spirit Ores. |
Common Guitar Melody |
1 |
85 |
For 30 minutes, Atk. Spd. +60%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 85 Spirit Ores. |
Common Guitar Melody |
2 |
90 |
For 30 minutes, Atk. Spd. +61%, Casting Spd. +60%, and all Skill MP Consumption -10%. Consumes 90 Spirit Ores. |
Common Guitar Melody |
3 |
95 |
For 30 minutes, Atk. Spd. +62%, Casting Spd. +61%, and all Skill MP Consumption -10%. Consumes 95 Spirit Ores. |
Common Guitar Melody |
4 |
99 |
For 30 minutes, Atk. Spd. +63%, Casting Spd. +61%, and all Skill MP Consumption -10%. Consumes 100 Spirit Ores. |
Common Moving Andante |
1 |
85 |
For 5 minutes, Max HP +20%, P. Atk. +20%, M. Atk. +22%, and Magic Cancel Rate -40. |
Common Moving Andante |
1 |
85 |
For 5 minutes, Atk. Spd. +30%, Casting Spd. +23%, Damage Reflection +7%, and all Skill Cooldown -8%. Consumes 15 Spirit Ores. |
Common Relaxing Andante |
1 |
85 |
For 5 minutes, HP Recovery +60%, MP Recovery +80%, P./M. Evasion +3, and all Skill MP Consumption -15%. Consumes 15 Spirit Ores. |
Common Attribute Resistance |
1 |
85 |
For 30 minutes, all Defense Attributes +30. Consumes 30 Spirit Ores. |
Common Debuff Resistance |
1 |
85 |
For 30 minutes, Infection/Strike/Paralysis/Confusion resistances +50%. Consumes 30 Spirit Ores. |
Common Mental Attack Resistance |
1 |
85 |
For 30 minutes, Buff Cancel/Debuff Atk. resistances +30. Consumes 30 Spirit Ores. |
Common Fantasia Harmony |
1 |
85 |
For 30 minutes, P. Atk. +22%, M. Atk. +40%, P. Def. +45%, M. Def. +15%, Normal Attack/M. Skill Critical Rate +100%, Normal Attack Critical Damage +70%, Atk. Spd. +10%, Casting Spd. +15%, Shield Def. Rate +30%, Shield Defense +50%, all Skill Cooldown -20%, and all Skill MP Consumption -15%. Consumes 250 Spirit Ores. |
Fixed an issue where the Grim Reaper Possession tooltip displayed incorrect range.
-
Fixed an issue where Auto Self Target skills are used infinitely in certain situations.
-
Fixed an issue where Ignore Divinity skill’s Enchant icon is displayed abnormally.
-
Added enchant-type buff skills that all classes can use commonly.
-
Common buffs can only be used on self.
-
Using a common buff requires a certain amount of Spirit Ores.
-
-
Cardinal, Eva's Saint, and Shillien Saint’s 7 common buff skills have been replaced by the new common buff skills and removed.
Removed Skills |
---|
Power of Saha |
Blessing of Saha |
Clarity of Saha |
Critical of Saha |
Force of Saha |
Speed of Saha |
Resistance of Saha |
-
Revamped the Enchanter class skills.
-
Removed the following active skills.
Class |
Removed Skills |
---|---|
Iss Sword Muse |
Repeat Mark Somersault |
Iss Spectral Dancer |
Phantom Slasher |
Iss Spectral Dancer |
Dancing Phantom Blade |
Iss Hierophant |
Resonant Halo |
Iss Sword Muse |
Alluring Conduct |
Iss Doomcryer |
Rampageous Beat |
Warcryer |
Novice Rampageous Beat |
-
Changed the name of the following active/passive skills.
Existing Skill Name |
Changed Skill Name |
---|---|
Trace of Twin Edges |
Assault Rush |
Radiant Crash |
Crippling Attack |
Novice Radiant Crash |
Novice Crippling Attack |
Resolving Bash |
Assault Crash |
Novice Resolving Bash |
Novice Assault Crash |
Grand Incarnation of Light |
Superior Advantage |
Overrose Dignity |
Frenzied Rhapsody |
Command For Fantasy |
Frenzied Melody |
Frenzied Fantasia Harmony |
Frenzied Harmony |
Curse of Mortalize |
Shocking Blow |
Dissonance Wave |
Assault Shock |
Waltz of Sword |
Dance of Sword |
Novice Waltz of Sword |
Novice Dance of Sword |
-
Renamed the active skills of the below classes as follows.
Class |
Skill Name |
Changes |
---|---|---|
Iss Sword Muse |
Trace of Twin Edges |
Renamed to [Assault Rush] |
Iss Spectral Dancer |
Shadow Blade |
Renamed to [Crippling Attack] |
-
Changed the name and effect of the following active skills.
Skill Name |
Class |
Changes |
---|---|---|
Radiant Crash |
Iss Hierophant |
- Changed the skill name to [Crippling Attack]. |
Resolving Bash |
Iss Hierophant |
- Changed the skill name to [Assault Crash]. |
Dissonance Wave |
Iss Hierophant |
- Changed the skill name to [Assault Shock]. |
Chaos Symphony |
Iss Hierophant |
- The skill now decreases the target and nearby enemies’ P. Atk./M. Atk./P. Def./M. Def. by 40% |
Melody of Refection |
Iss Sword Muse |
- Added an effect that removes debuffs on party members. |
Vanguard of Baylor |
Iss Dominator |
- Changed from a flag summoning skill to a normal buff skill. |
Freezing Flame |
Iss Doomcryer |
- The skill now also decreases P. Atk./M. Atk./P. Def./M. Def. by 40%. |
Prophecy of Might |
Iss Hierophant |
- The skill now consumes 10 Spirit Ores. |
Hands of Einhasad |
Iss Hierophant |
- Removed the M. Atk. Increase effect. |
Shield Song |
Iss Sword Muse |
- Changed the skill effect to P./M. Def. +20%, all Defense Attributes +50, and Speed +10. |
Song of Archery |
Iss Sword Muse |
- Changed the skill duration to 60 seconds. |
Song of Thief |
Iss Sword Muse |
- Changed the skill duration to 60 seconds. |
Song of Assault |
Iss Sword Muse |
- The skill now increases the party’s P. Atk./M. Atk./P. Def./M. Def. by 15% for 5 minutes. |
Waltz of Sword |
Iss Spectral Dancer |
- Changed the skill name to [Dance of Sword]. |
Sage's Dance |
Iss Spectral Dancer |
- Changed the skill duration to 60 seconds. |
Crippling Dance |
Iss Spectral Dancer |
- The skill now increases the party’s P. Atk./M. Atk./P. Def./M. Def. by 15% for 5 minutes. |
Chant of Bison |
Iss Doomcryer |
- The skill now increases the party’s Normal Attack/P./M. Skill Critical Rates and Damage by 15% for 5 minutes. |
Curse of Mortalize |
Iss Dominator |
- Changed the skill name to [Shocking Blow]. |
-
Changed the name or effect of the following passive skills.
Skill Name |
Class |
Changes |
---|---|---|
Grand Incarnation of Light |
Iss Hierophant |
- Changed the skill name to [Superior Advantage]. |
Grand Melody of Spirit |
Iss Sword Muse |
- Removed Atk./Casting Spd. and conditional effects. |
Grand Dancing Spectral Sword |
Iss Spectral Dancer |
- Increased the Physical Skill Power to be the same as P. Atk. |
Grand Vanguard of Baylor |
Iss Dominator |
- Added PVP Damage Received +10% effect. |
Grand Soul Cry |
Iss Doomcryer |
- Adjusted the Physical Skill Power to 10%. |
-
Added a new Iss Dominator skill.
Skill Name |
Class |
Skill Description |
---|---|---|
Victories of Pa'agrio |
Iss Dominator |
- For 5 minutes, increases the party and clan members’ P. Atk./P. Skill/M. Skill Critical Rates and Power by 15% and Iss Spirit buff increases P. Atk./M. Atk./P. Def./M. Def by 20%. |
-
Added guaranteed debuff success to the following skills.
Skill Name |
Changes |
---|---|
Seal of Extortion |
Guaranteed success: Has a 100% chance to trigger abnormal status effect. |
Seal of Confusion |
|
Seal of Suspension |
-
The tooltip lists Enchanter class skills that cannot be used at the same time.
Skill Name |
Changes |
---|---|
Prophecy of Might |
Added information that Prophecy of Might/Chant of Bison/Victories of Pa’agrio cannot be used at the same time. |
Chant of Bison |
|
Victories of Pa'agrio |
|
Song of Assault |
Added information that Song of Assault/Crippling Dance cannot be used at the same time. |
Crippling Dance |
|
Song of Archery |
Added information that Song of Archery/Song of Thief/Sage's Dance cannot be used at the same time. |
Song of Thief |
|
Sage's Dance |
|
Crazy Nocturne |
Added information that Crazy Nocturne/Bloody Requiem cannot be used at the same time. |
Blood Requiem |
-
Revamped the effects of Sayha's Seer skills.
-
Changed the requirements and effects of the following skills.
-
Skill Name |
Changes |
---|---|
Hydro Flare |
- Removed the requirement of Storm Sign Lv. 3 or higher. |
Hydro Drain |
- Removed the requirement of Storm Sign Lv. 3 or higher. |
Hydro Strike |
- Removed the requirement of being in Wind Assimilation state. |
Deceptive Blink |
- Triggers [Trace of Wind] effect when Wind Assimilation state is canceled. |
Windy Refuge |
|
Wind Blend |
|
Storm Sign |
- Added Incoming M. Skill Critical Rate Increase to the Lv. 3 and Lv. 4 debuff effects. |
Threatening Wind |
- Added the Stun effect. |
Hydro Attack |
- Reduced the casting time from 1.5 seconds to 1 second. |
Sayha's Word |
- Added a requirement of 1 Spirit Ore consumption. |
-
Added guaranteed debuff success to the following skills.
Skill Name |
Changes |
---|---|
Compelling Wind |
Guaranteed success: Has a 100% chance to trigger abnormal status effect. |
Hydro Strike |
|
Threatening Wind |
-
Fixed an issue where <Auto Self Target> skills could not be used forcibly on enemies.
-
Added ‘Iss Spirit’, a common skill for Iss Enchanter classes.
-
‘Iss Spirit’ skill effect applies to the caster when ‘Prophecy of Might’, ‘Song of Assault’, ‘Dance of Assault’, ‘Chant of Bison’, or ‘Victories of Pa'agrio’ is used.
-
Skill Name |
Skill Effects |
---|---|
Iss Spirit |
For 10 minutes P. Atk./M. Atk./P. Def./M. Def. +20%. |
-
Changed the icons of the following skills.
Applicable Class |
Skill Name |
---|---|
Common (excluding Iss Enchanter) |
Common Combat Andante |
Common Moving Andante |
|
Common Relaxing Andante |
|
Sayha's Seer |
Storm Sign Lv3/Lv4 |
Trace of Wind |
-
Revised the description of the following skills.
Skill Name |
Applicable Class |
Details |
---|---|---|
Mind's Eye |
Yul Archer common |
Removed the inaccurate information on P. Skill Critical Damage Increase for Lv. 1 - Lv. 4. |
Seal of Extortion |
Iss Dominator |
Added information about the applicable targets. |
-
Changed the ‘Assault Shock’ skill of Iss Enchanter classes so that it no longer attacks the target automatically after casting.
-
Fixed the typos in the tooltips of Seal of Confusion and Perfect Seal of Confusion.
-
Fixed an issue where Freezing Flame Lv. 3 - 9 skill was sorted as a magic skill.
-
Fixed an issue where the tooltip of Melody of Refection didn’t include the equipment requirement.
-
Fixed an issue where the icons for Wind Blend and Windy Refuge wouldn’t activate when the player didn’t have any Spirit Ore.
-
Fixed an issue where the ‘Victories of Pa'agrio’ skill wouldn’t be removed when an Iss Dominator changed class using the Chaos Essence.
-
Changed the skill icons of the following Iss Enchanter classes.
Applicable Class |
Skill Name |
---|---|
Iss Enchanter common |
Assault Shock |
Iss Dominator |
Vanguard of Baylor |
Iss Dominator |
Shocking Blow |
-
Fixed an issue where Iss Enchanter classes other than Iss Dominator could use the skill ‘Victories of Pa’agrio’.
-
Fixed an issue where the buff effect wouldn’t be removed when changing classes while ‘Iss Spirit’ skill is in effect.
-
Fixed an issue where the tooltip of ‘Hydro Flare’ showed requirements from before the update.
-
Fixed an issue where using enchanted ‘Assault Shock’ didn’t inflict Stun.
-
Removed the equipment requirement of the skill ‘Assault Shock’.
-
Removed SP cost required by Awakened classes to learn Lv. 85 skills.
-
Tyrr Maestro can now learn [Create Item] Lv. 15 skill at Lv. 105.
-
Improved race skills.
-
Race skills are learned automatically when the requirement is met.
-
Race |
Skill Name |
Level |
Changed Effect |
Requirement |
---|---|---|---|---|
Dark Elf |
Sharpness |
1 |
Normal Attack Critical Damage, M. Skill Critical Damage + 1%. |
1Lv |
Dark Elf |
Sharpness |
2 |
Normal Attack Critical Damage, M. Skill Critical Damage + 2%. |
Awakening |
Dark Elf |
Blessing of Wind |
1 |
Wind Resistance +10 |
1Lv |
Dark Elf |
Blessing of Wind |
2 |
Wind Resistance +20 |
Awakening |
Dwarf |
Dexterity |
1 |
All Skill Cooldown -1% |
1Lv |
Dwarf |
Dexterity |
2 |
All Skill Cooldown -2% |
Awakening |
Dwarf |
Blessing of Earth |
1 |
Earth Resistance +10 |
1Lv |
Dwarf |
Blessing of Earth |
2 |
Earth Resistance +20 |
Awakening |
Elf |
Delicacy |
1 |
Normal Attack Critical Rate +10, M. Skill Critical Rate +10. |
1Lv |
Elf |
Delicacy |
2 |
Normal Attack Critical Rate +20, M. Skill Critical Rate +20. |
Awakening |
Elf |
Blessing of Water |
1 |
Water Resistance +10 |
1Lv |
Elf |
Blessing of Water |
2 |
Water Resistance +20 |
Awakening |
Human |
Aim |
1 |
Fire/Water/Wind/Earth Resistance +5 |
1Lv |
Human |
Aim |
2 |
Fire/Water/Wind/Earth Resistance +10 |
Awakening |
Human |
Mental |
1 |
Debuff Resistance +1% |
1Lv |
Human |
Mental |
2 |
Debuff Resistance +2% |
Awakening |
Kamael |
Battle Instinct |
1 |
PvP Damage +1% |
1Lv |
Kamael |
Battle Instinct |
2 |
PvP Damage +2% |
Awakening |
Kamael |
Dark Silence |
1 |
Dark Attack Resistance +10 |
1Lv |
Kamael |
Dark Silence |
2 |
Dark Attack Resistance +20 |
Awakening |
Orc |
Blessing of Fire |
1 |
Fire Resistance +10 |
1Lv |
Orc |
Blessing of Fire |
2 |
Fire Resistance +20 |
Awakening |
Orc |
Energetic |
1 |
HP/MP/CP +1% |
1Lv |
Orc |
Energetic |
2 |
HP/MP/CP +2% |
Awakening |
-
‘Dragon Rage’ and ‘Savage’ skills are now used in rotation when Auto Use Skill function is used.
-
Fixed an issue where buff skills would be repeated endlessly while ‘Vanguard of Baylor’ skill was in effect.
Fishing System
-
Added a new fishing bait ‘Santiago’s Bait’.
-
Normal Bait, Mysterious Bait, and Lv. 99/102/105/108 baits are no longer available for purchase and will be removed with the update.
-
‘Santiago’s New Bait’ can be used from Lv. 99 and grants one type of the following rewards on successful fishing.
-
Fishing Reward Fish & Items |
Ugly Fish |
Nimble Fish |
Powerful Fish |
Santiago’s Star Energy Box |
-
Santiago’s Star Energy Box yields one type of the following items.
Santiago’s Star Energy Box |
Vitality Replenishing Star Candy |
Vitality Maintaining Star Candy |
-
Added a new buff ‘Santiago’s Sea Wind Scroll’ that can be crafted by exchanging fish.
-
Using a Santiago’s Sea Wind Scroll increases Vitality consumption and XP/SP gain by 30%.
-
-
Renamed ‘Royal Fish Soup’ to ‘Santiago’s Royal Soup’ and increased its stats.
-
Changed the ingredients needed for crafting ‘Santiago’s Royal Soup’ to ‘23 Ugly Fish’ and ‘3 Nimble Fish’.
-
Of the fish dish that could be crafted with fish, 4 types excluding ‘Santiago’s Royal Soup’ can no longer be crafted.
-
-
Sturdy Fishing Rod’ is available for purchase from Fishing Guild Members in every town.
-
The previously sold ‘Fishing Rod Pack (30-day)’ is no longer available for purchase.
-
Crafting System
-
Crafting system has been revamped.
-
All recipes and recipe items will be removed from characters with the update.
-
Crafting Packs that are opened after the update will yield new materials. A previous patch note mentioned giving out corroded materials, but this has changed since the old crafting packs were swapped with new versions. We apologize for the inconvenience!
-
Recipes registered to each character have been removed, and a refund has been issued in Adena.
Item |
Price |
---|---|
R110 weapons |
15,565,908 |
R110 headgear |
9,501,270 |
R110 upper armor |
25,336,710 |
R110 pants |
15,835,440 |
R110 gloves |
6,334,170 |
R110 shoes |
6,334,170 |
[Durandil Wire - Upgrade] |
494,580,695 |
[Recipe: Durandil Wire - Combination] |
494,580,695 |
[Weapon Fragment (High-grade) - Downgrade] |
345,056,295 |
[Weapon Fragment (Top-grade) - Upgrade] |
345,056,295 |
-
New recipes will be added that can be purchased cheaply from recipe merchants in towns.
-
The table below lists the new recipe list and acquirable classes.
-
Item |
Acquirable Class |
---|---|
R95 weapons |
All classes that completed the 4th class transfer |
R95 headgear |
All classes that completed the 4th class transfer |
R95 upper armor |
All classes that completed the 4th class transfer |
R95 pants |
All classes that completed the 4th class transfer |
R95 gloves |
All classes that completed the 4th class transfer |
R95 shoes |
All classes that completed the 4th class transfer |
R99 weapons |
All classes that completed the 4th class transfer |
R99 headgear |
All classes that completed the 4th class transfer |
R99 upper armor |
All classes that completed the 4th class transfer |
R99 pants |
All classes that completed the 4th class transfer |
R99 gloves |
All classes that completed the 4th class transfer |
R99 shoes |
All classes that completed the 4th class transfer |
R110 weapons |
Tyrr Maestro |
R110 headgear |
Tyrr Maestro |
R110 upper armor |
Tyrr Maestro |
R110 pants |
Tyrr Maestro |
R110 gloves |
Tyrr Maestro |
R110 shoes |
Tyrr Maestro |
Scroll of Blessing: Weapon (R-grade) |
All Dwarven classes |
Scroll of Blessing: Weapon (R95-grade) |
All Dwarven classes |
Scroll of Blessing: Weapon (R99-grade) |
All Dwarven classes |
Scroll of Blessing: Armor (R-grade) |
All Dwarven classes |
Scroll of Blessing: Armor (R95-grade) |
All Dwarven classes |
Scroll of Blessing: Armor (R99-grade) |
All Dwarven classes |
Soulshot (R-grade) |
All classes that completed the 4th class transfer |
Blessed Spiritshot (R-grade) |
All classes that completed the 4th class transfer |
Necklace of Angel (Untradable) |
All classes that completed the 4th class transfer |
Earrings of Angel (Untradable) |
All classes that completed the 4th class transfer |
Ring of Angel (Untradable) |
All classes that completed the 4th class transfer |
Circlet of Power |
All classes that completed the 4th class transfer |
Circlet of Wisdom |
All classes that completed the 4th class transfer |
Circlet of Protection |
All classes that completed the 4th class transfer |
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New crafting materials can be obtained by hunting field monsters.
-
A new ‘Dragon Claw’ upgrade path has been added through the crafting system revamp.
Stage |
Material 1 |
Quantity |
Material 2 |
Quantity |
Material 3 |
Quantity |
Material 4 |
Quantity |
---|---|---|---|---|---|---|---|---|
Standard |
Dragon Claw |
50 |
Elcyum |
100 |
Giant's Energy |
300 |
Gemstone (R-grade) |
105,800 |
High-grade |
Dragon Claw |
60 |
Elcyum |
500 |
Giant's Energy |
800 |
Gemstone (R-grade) |
255,830 |
Top-grade |
Dragon Claw |
120 |
Elcyum |
2,618 |
Giant's Energy |
4,380 |
Gemstone (R-grade) |
605,730 |
Clan and Faction Changes
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Fixed an issue where clan quests wouldn’t count when items given as Character Invigorating Gifts were used.
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Related items: Emperor's Special Cocktail, Honey Dark Beer, Nevit’s Shining Gold Hourglass
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-
Added a clan quest for the Abandoned Coal Mines special hunting ground.
Mission Name |
Monster Hunting in the Abandoned Coal Mines |
---|---|
Category |
Repeatable |
Level required |
Lv. 99 - Lv. 105 |
Goal |
Defeat 800 monsters in the Abandoned Coal Mines |
Rewards |
2 Vitality Tonic |
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Increased Clan Reputation Points awarded for completing ‘Event’ quests.
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Increased the Clan Reputation Point reward for the quest Use Freya’s Scrolls to 250.
-
Increased the Clan Reputation Point reward for the quest Use Freya's Ice Roses to 250.
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Increased the Clan Reputation Point reward for the quest Use Honey Dark Beer to 250.
-
Increased the Clan Reputation Point reward for the quest Use Emperor's Special Cocktails to 250.
-
Increased the Clan Reputation Point reward for the quest Use Nevit’s Shining Gold Hourglasses to 250.
-
Increased the Clan Reputation Point reward for the quest Use Shining Dragon Attribute Tonic to 250.
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Faction system is temporarily unavailable.
-
All Faction Quests have been deleted, making it impossible to gain Faction Points.
-
Some faction system functions and UI have become restricted.
-
Faction system will be updated shortly, until the update the existing Faction Level will be maintained.
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-
-
Adjusted the rewards of the following 5 field raid bosses.
-
New enchant type accessories Queen Navari’s Mask and Angel's Ring can be obtained as raid rewards.
-
Stage 4 Legendary Dye 10-unit Packs can no longer be obtained.
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Field Raid Boss Name |
||
---|---|---|
Orfen |
Anakim |
Lilith |
Baium |
Lord Ishka |
Auto Hunting
-
Information of consumables/skills/potions/actions set to auto use can now be saved.
-
If a consumable/skill/potion/action has been set to auto use in the game, the auto use setting remains until it is disabled manually.
-
-
Improved the target changing speed of Auto Use Next Target.
-
Increased the lootable range.
UI & Other Changes
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Changed the UI of the main screen.
-
Added a sub shortcut key window.
-
Enable or disable the 5th shortcut key window by selecting “Toggle Sub Shortcut On/Off” on the bottom right of the shortcut key window.
-
-
Added an auto-hunting shortcut key.
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Default: Z
-
-
Added the magnetic feature to some frequently-used UI.
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Multiple UI with the magnetic feature are automatically repositioned when they are close to each other.
-
-
Unified ambiguous terms in skills and item tooltips into common names and edited expressions to be clearer in explaining the effects of skills/items.
Fixed an issue where there is output of sound when the client is restarted after ticking Preferences > Audio > Mute All Sounds. -
Unified various terms used to distinguish items that have different stages, such as ‘Lv.' ‘Level,' and ‘Stage,’ to use only ‘Stage’ in the event notification window and artifact set effects in the inventory.
-
Fixed an issue where model textures would appear black when the Advanced Shader setting was enabled.
-
Fixed an issue where the knock back motion would play repeatedly when a player is attacked by the monster Kunda’s ‘Throw Down Attack’ skill.
-
Improved the play report UI for special hunting grounds.
-
Improved the UI so that it isn’t confused with normal (restart) play report UI.
-
The UI resets each time the player enters a special hunting ground.
-
-
Placed additional ‘Blacksmith of Mammon’, ‘Merchant of Mammon’, and Black Marketeer of Mammon’ NPCs in the Town of Rune.
-
Added the information on completion requirement to the ‘Mentee Fostering’ clan quest info.
-
The quest count increases when the mentee reaches Lv. 105 while the mentor is online.
-
-
Revamped Dye NPCs and New Legendary Dyes:
-
Dye Crystals drop from Octavis, Tauti, and Scarlet van Halisha.
-
Dye Crystals can be exchanged at the Dye Vendor for new Legendary Dyes.
-
Renamed NPC ‘Symbol Maker’ to ‘Dye Merchant’.
-
NPC ‘Mysterious Dye Merchant’ no longer appears.
-
Dyes previously sold by NPC ‘Mysterious Dye Merchant’ can now be purchased from the ‘Dye Merchant’.
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Placed the ‘Dye Merchant’ in the center of the Town of Aden, Town of Giran, and Heine.
-
-
Changed the link text of Head Blacksmith.
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Remove Curse and Upgrade Blessed Items' → ‘Attempt Blessing or Unbinding'
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-
When setting an Auto Use Potion item, it is now possible to set the potion by clicking it in the setting window.
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Changed the requirement for ‘Mentee Fostering’ clan quest.
Old Requirement |
Changed Requirement |
---|---|
Lv. 105 or higher Main/Dual Class |
Lv. 85 or higher Main/Dual Class |
Lineage II Classic
Auto Hunting
-
Improved the speed of re-targeting of the next auto-target function.
-
Changed so that all automation functions can be used through the skill hotbar.
-
Added active/magic skill automation function.
-
Skills that can be used automatically show a cycle-shaped image on the top right of the icon, and the ‘Automation can be enabled’ mark is added to the bottom of the skill description.
-
Register active/magic skills that can be used automatically in the skill hotbar and right-click to use it, and it will be automatically used when activating the <Auto Hunt On/Off> button outside the peace zone.
-
Automatic use of active/magic skills is used repeatedly in the order in which they are placed in the skill hotbar, and by applying this, the cooldown time is calculated, and the same skill is repeatedly placed, allowing for strategic auto hunting.
-
-
Added action automation function.
-
Actions that can be used automatically will show a cycle-shaped image on the top right of the icon and the ‘Automation can be enabled’ mark is added to the bottom of the action description.
-
Same as active/magic skill automation, register an action that can be used automatically in the skill hotbar and right-click to have its use on standby, and it will be automatically used when activating the <Auto Hunt On/Off> button outside the peace zone.
-
Characters can automatically use attack actions, and servitors can use skills and attacks automatically.
Since it is changed so that automation and consumable registration in the skill hotbar is available, the auto-use of consumables has been removed.
-
-
The macro automation function has been removed as the skills are now made available in the order in which they are placed in the skill hotbar.
-
Improved the <Auto Hunt On/Off> design and changed so that the following options can be selected around the button.
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Combat mode
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Pick up automatically
-
Manner mode
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Next melee/ranged target
-
-
Changed so that the information set to use consumables/skills/potions/actions automatically is saved.
-
If you have set up consumables/skills/potions/action automation within the game, it will remain until you manually exit the automation settings.
-
Automation setup information will be retained even if you move to World Olympiad
-
-
Changed automation settings not to exit in the following situations.
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Private store, Dwarven/normal workshop, Transformation, Entry to peace zone
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-
Changed the position of the cycle-shaped panel on the upper left of the consumables and skill icons that can be used automatically to upper right.
-
Changed default position of the auto hunting UI to the right of the skill hotbar.
Fixed so that the status of auto pick-up and silent mode is remained after client restart.
Fishing
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The properties of items that can be acquired by fishing or exchanged for fish from a fishing guild member have been changed as follows.
Target Item |
Changed Properties |
---|---|
Items obtained by fishing with bait |
Exchange/drop/open private store/sell to store/dimensional not available |
-
Renamed tradable fish, grocery items, and Fish Stew as follows:
Before Change |
After Change |
---|---|
Blue Mackerel |
Blue Mackerel - Tradable |
Fresh Blue Mackerel |
Fresh Blue Mackerel - Tradable |
Angler’s Chest |
Angler’s Chest - Tradable |
Whale |
Whale - Account Share |
SP Scroll (High-grade) |
SP Scroll (High-grade) - Tradable |
2000 SP Scroll |
2000 SP Scroll - Tradable |
Escape - Gludin Harbor |
Escape - Gludin Harbor - Tradable |
Fish Stew - Clarity Lv1 |
Fish Stew - Clarity Lv1 - Tradable |
Fish Stew - Clarity Lv2 |
Fish Stew - Clarity Lv2 - Tradable |
Fish Stew - Agility Lv1 |
Fish Stew - Agility Lv1 - Tradable |
Fish Stew - Agility Lv2 |
Fish Stew - Agility Lv2 - Tradable |
Fish Stew - Agility Lv3 |
Fish Stew - Agility Lv3 - Tradable |
Fish Stew - Might Lv1 |
Fish Stew - Might Lv1 - Tradable |
Fish Stew - Might Lv2 |
Fish Stew - Might Lv2 - Tradable |
Fish Stew - Might Lv3 |
Fish Stew - Might Lv3 - Tradable |
Fish Stew - Shield Lv1 |
Fish Stew - Shield Lv1 - Tradable |
Fish Stew - Shield Lv2 |
Fish Stew - Shield Lv2 - Tradable |
Fish Stew - Shield Lv3 |
Fish Stew - Shield Lv3 - Tradable |
Fish Stew - Magic Barrier Lv1 |
Fish Stew - Magic Barrier Lv1 - Tradable |
Fish Stew - Magic Barrier Lv2 |
Fish Stew - Magic Barrier Lv2 - Tradable |
Fish Stew - Vampiric Rage Lv1 |
Fish Stew - Vampiric Rage Lv1 - Tradable |
Fish Stew - Vampiric Rage Lv2 |
Fish Stew - Vampiric Rage Lv2 - Tradable |
Fish Stew - Vampiric Rage Lv3 |
Fish Stew - Vampiric Rage Lv3 - Tradable |
Fish Stew - Empower Lv1 |
Fish Stew - Empower Lv1 - Tradable |
Fish Stew - Empower Lv2 |
Fish Stew - Empower Lv2 - Tradable |
Fish Stew - Empower Lv3 |
Fish Stew - Empower Lv3 - Tradable |
Fish Stew - Greater Might Lv1 |
Fish Stew - Greater Might Lv1 - Tradable |
Fish Stew - Greater Shield Lv1 |
Fish Stew - Greater Shield Lv1 - Tradable |
Fish Stew - Wild Magic Lv1 |
Fish Stew - Wild Magic Lv1 - Tradable |
Fish Stew - Berserker Spirit Lv1 |
Fish Stew - Berserker Spirit Lv1 - Tradable |
Fish Stew - Berserker Spirit Lv2 |
Fish Stew - Berserker Spirit Lv2 - Tradable |
Fish Stew - Decrease Weight Lv1 |
Fish Stew - Decrease Weight Lv1 - Tradable |
Fish Stew - Decrease Weight Lv2 |
Fish Stew - Decrease Weight Lv2 - Tradable |
Fish Stew - Decrease Weight Lv3 |
Fish Stew - Decrease Weight Lv3 - Tradable |
Fish Stew - Guildsman’s Gratitude Lv1 |
Fish Stew - Guildsman’s Gratitude Lv1 - Tradable |
Fish Stew - Guildsman’s Gratitude Lv2 |
Fish Stew - Guildsman’s Gratitude Lv2 - Tradable |
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Some items that can be exchanged for fish through a fishing guild member have been changed.
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The list of tradable grocery items has been changed as follows.
-
Before Change |
After Change |
---|---|
Fishing Rod Pack – 10-day |
Fishing Rod Pack – 10-day |
Agathion - Pisces – 30-day |
SP Scroll (High-grade) |
Agathion – Cancer – 30-day |
2,000 SP Scroll |
SP Scroll (High-grade) |
Return - Gludin Harbor |
2000 SP Scroll |
|
Escape - Giran Harbor |
|
Escape - Gludin Harbor |
|
-
Changed the ‘Fish Stew’ item that can be traded for fish as follows.
Before Change |
After Change |
---|---|
Fish Stew - Clarity Lv1 |
Fish Stew - Vampiric Rage Lv3 |
Fish Stew - Clarity Lv2 |
Fish Stew - Empower Lv3 |
Fish Stew - Agility Lv1 |
Fish Stew - Greater Might Lv1 |
Fish Stew - Agility Lv2 |
Fish Stew - Greater Shield Lv1 |
Fish Stew - Agility Lv3 |
Fish Stew - Wild Magic Lv1 |
Fish Stew - Might Lv1 |
Fish Stew - Berserker Spirit Lv2 |
Fish Stew - Might Lv2 |
Fish Stew - Decrease Weight Lv3 |
Fish Stew - Might Lv3 |
Fish Stew - Guildsman’s Gratitude Lv2 |
Fish Stew - Shield Lv1 |
|
Fish Stew - Shield Lv2 |
|
Fish Stew - Shield Lv3 |
|
Fish Stew - Magic Barrier Lv1 |
|
Fish Stew - Magic Barrier Lv2 |
|
Fish Stew - Vampiric Rage Lv1 |
|
Fish Stew - Vampiric Rage Lv2 |
|
Fish Stew - Vampiric Rage Lv3 |
|
Fish Stew - Empower Lv1 |
|
Fish Stew - Empower Lv2 |
|
Fish Stew - Empower Lv3 |
|
Fish Stew - Greater Might Lv1 |
|
Fish Stew - Greater Shield Lv1 |
|
Fish Stew - Wild Magic Lv1 |
|
Fish Stew - Berserker Spirit Lv1 |
|
Fish Stew - Berserker Spirit Lv2 |
|
Fish Stew - Decrease Weight Lv1 |
|
Fish Stew - Decrease Weight Lv2 |
|
Fish Stew - Decrease Weight Lv3 |
|
Fish Stew - Guildsman’s Gratitude Lv1 |
|
Fish Stew - Guildsman’s Gratitude Lv2 |
|
-
Added a path to exchange grocery items and Fish Stew items with tradable fish from a fishing guild member.
Items
-
Improved the Soulshot/Spiritshot tooltip.
-
Fixed the tooltip so that the effects of Soulshot/Spiritshot items can be identified intuitively.
-
-
Fixed so that same items (Haste Potion and Wind Walk Potions) cannot be used together with other versions of the same potions.
-
Changed so that only the ‘Soulshot’ and ‘Blessed Spiritshot’ can be purchased in the grocery store.
-
Changed so that only the ‘Soulshot’ and ‘Blessed Spiritshot’ can be exchanged using ‘Soulshot Ticket’ through Dimensional service.
-
The name of the Ancient Book – Divine Inspiration item has changed as follows.
Item Name Before Change |
Item Name After Change |
---|---|
Ancient Book: Divine Inspiration (Modern Language Version) |
Buff Slot Expansion Ticket Lv1 |
Ancient Book: Divine Inspiration (Original Language Version) |
Buff Slot Expansion Ticket Lv2 |
Ancient Book: Divine Inspiration (Manuscript) |
Buff Slot Expansion Ticket Lv3 |
Ancient Book: Divine Inspiration (Original Version) |
Buff Slot Expansion Ticket Lv4 |
-
Fixed the issue where some seal weapons/armors(non-tradable weapons/armors) can be crystallized.
-
Improved the enchant option tooltips of some items with the low legibility.
-
Changed the ‘Novice Necklace’, ‘Novice Earrings’ and ‘Novice Ring’ items so that it cannot be exchanged/dropped/or sold in individual store.
Skills
-
Fixed a typo in the ‘Soul Roar’ skill tooltip.
-
Fixed the issue where the ‘Dance of Medusa’ Lv2~3 petrification effect cannot be canceled using ‘Purify’ and ‘Mass Purify’ skills.
-
Fixed so that the skills used against corpses cannot be used automatically.
-
Target skills : Corpse life drain, Corpse burst, Life scavenge
-
-
Changed so that when the Blessing/Gift skill of Queen of Cat and Seraphim the Unicorn is set automatically, it is used by checking the availability of Master’s Buff.
-
Fixed an issue where the following transform skills were used before the transform skill effect expired while all transform skills were set to auto use.
-
Target Skills : Pirate Transformation, Dark Assassin Transformation, White Assassin Transformation, White Guardian Transformation
-
UI
-
The monster name color in the target window, which was divided into 7 stages according to the level difference between the character and the monster, has been simplified to 3 stages.
Existing |
Color |
---|---|
Monsters that are Character level -11 or below |
Blue |
Monsters that are Character level -10 ~ Character level +10 |
White |
Monsters that are Character level +11 or higher |
Red |
-
Added the magnetic feature to some of the most commonly used UIs.
-
UI location will be automatically adjusted when the UIs with the magnetic feature are close to each other.
-
-
In-game interface has been improved to make the play more intuitive and convenient.
-
Improved the interface of the character selection window and changed to make it easier to check your characters.
-
Improved the interface of the character creation window and changed so that you can check the specialization pedigree by race/class.
-
The XP bar has been changed so that you can check the current additional XP boost information.
-
Let you know the total amount of XP boost effects that are currently being applied and mouse-over to see the individual boost effects given by buffs and passive effects.
-
Missions
-
Changed the level range of kill target monsters for daily hunting missions.
-
Changed the level range from defeating monsters of Lv. (character level) -5 or higher to defeating monsters of Lv. (character level) -10 or higher.
-
Target missions are as follows:
-
Mission Title |
Condition |
---|---|
Daily Hunting I ~ V (Lv.20 or below) |
Lv.20 or below |
Daily Hunting I ~ V (Lv.21~40) |
Lv. 21~40 |
Daily Hunting I ~ V (Lv.41~50) |
Lv.41~50 |
Daily Hunting I ~ V (Lv.51~60) |
Lv.51~61 |
Daily Hunting I ~ V (Lv.61~70) |
Lv.61~70 |
Daily Hunting I ~ V (Lv.71~75) |
Lv.71~75 |
Daily Hunting I ~ V (Lv.76 or higher) |
Lv.76 or higher |
Other Changes
-
Added the Siege Teleport fee.
-
Characters with Lv.41 and above will cost 50,000 Adena when they are teleporting in Siege UI.
-
-
Added a platform to the below High Priest NPC location.
Target NPC |
||
---|---|---|
Town of Aden ' Orven' |
Town of Giran ' Maximilian' |
Town of Gludio 'Raymond' |
-
Changed the setting window not to be closed when the battle is in progress while the Auto Usage Potion setting windrow is popped up.
-
Changed the way potion is registered to the Auto Slots in the private inventory of the Auto Usage Potion window.
-
Previously: Drag the potion to register it in the Auto Slot
-
Changed to: Click the potion to register it in the Auto Slot
-
-
Fixed the issue where the tutorial notification reversed the 'Adventurer’s Journey Ⅳ' mission and the 'Adventurer’s Journey V' mission.
-
Fixed the issue where the sound is output when restarting the client after checking environment setting – audio – mute all.
-
Fixed so that the ‘Adventurer’s Journey’ mission tutorial notification is not repeated.Fixes to that the spectator mode cannot be used in the siege battlefield.
-
Fixed the issue where some raid information is misdirected on the map.
-
Changed so that Adena cannot be obtained when selling recipe and crafting materials to the store.
-
Lowered the Adena acquired when selling No-grade~B-grade equipment to the store.
-
Fixed the issue where monsters in ‘Dragon Valley’ and ‘Devil’s Isle’ are not displayed on the radar map.
-
Fixed so that when rotating the camera to view the Jin Kamael character, the face texture becomes naturally transparent.
-
Fixed the issue where some raid monsters are displayed incorrectly in the world map.
-
Fixed the issue where some monsters in the hunting ground are not displayed on the radar map.
-
Fixed the issue where reopening the inventory while equipped with bait would not display the bait being equipped.
-
Fixed the issue where sometimes fishing guild members do not move.
-
Added special hunting ground play report.
-
You can check the XP, Adena, and items obtained when leaving the timed hunting ground and instance dungeon.
-
-
Improved play report UI for special hunting ground.
-
Improved so that it is not confused with normal(restart) play report UI.
-
The information is reset every time you enter the special hunting ground.
-
-
Fixed the issue where some icons are displayed when sidebar is minimized after reconnecting with the sidebar maximized.
-
Fixed an issue where you cannot click the background of the top of the sidebar when it was minimized.
-
Fixed an issue where some notification window locations were overlapped in the upper right corner.
-
Fixed an issue where the place name of ‘Execution Grounds’ was displayed on the map window.
-
Fixed an issue where the Potion Automation Setting was also changed when using the Auto Hunt ON/OFF feature with the keyboard shortcut <Alt>+<Z>
-
Fixed an issue where the function did not work when clicking the Join Clan System Menu from the full menu.
-
Fixed an issue that caused an error window to pops up when the queue was canceled.
-
Changed so that 'Turek’s Guardian – Turek Orc Commander' no longer appears in the Orc Barracks.
World Olympiad
-
Calculation rule for the World Olympiad points has been changed.
-
Fixed an issue where sometimes the score was dropped when you win the Olympiad.
-
Castle Siege
-
Fixed so that the spectator mode cannot be used while in a dead state.
-
Fixed the issue where non-recommended character’s name would appear brown to other users when the character joined the troop.
-
Player’s game screen keeps the brown name, and the name is displayed in white to other users’ game screen.
-