Sylph Storm Blaster Class Preview
The Ertheia, a once great and noble race, planned an immediate migration to the Wind Spirit Realm with the help of Sayha during the War of Gods and Giants. But many of the Ertheia objected to such a foolish plan, especially while many of their kinfolk were off exploring, and would be lost when King Zephyron implemented the great migration. King Zephyron did not listen, and led what Ertheia were present, to the Wind Spirit Realm.
For the remaining Ertheia, Sayha wanted them to be safe so he pleaded with Fairy Queen Timiniel to hide the Ertheia in Wind Village in the Material Realm. Fairy Queen Timiniel readily accepted and consumed most of her strength to help hide the village from the world.
Some of the Ertheia happily stayed in Wind Village, content to remain hidden in the Enchanted Valley, but the more free-spirited folk roamed the continent, adapted to their environment, and eventually evolved. Separated from the rest of their race and utterly different in lifestyle and appearance from their ancestors, they called themselves Sylph.
As time passed, Fairy Queen Timiniel’s power waned as she plunged into a monstrous madness, and the Power of Border that she had established for Wind Village dissipated.
The reemergence of Wind Village and secret civilization of Sylph in the Enchanted Valley stirred up the continent of Aden, but Sylph ruler, Queen Andros, anticipated their discovery and was prepared to announce their existence in Aden to gain cooperation and support from leaders of other races.
Sylph Race
Evolved from the Ertheia tribe born from the influence of Sayha, and once protected by Fairy Queen Timiniel, the free-spirited Sylph long for freedom and live a nomadic life with no borders. The driving force of their power comes from Sayha’s Grace that Sayha sent down to Material Realm to help the Sylph but ultimately changed the Material Realm forever.
The Sylph utilize the power of the wind at will and can hone this ability to master the power of the air. They are magic users, but unlike their ancestors, they utilize elemental power rather than mana.
Sylphs are hybrid combat with a tactical edge and style of fighting that consists of attack patterns proficient in both melee and ranged engagement and high maneuverability. They can automatically change their weapon based on the distance between them and their enemies, and their speedy style of combat allows them to manifest two kinds of power at once to turn the tide of battle in their favor. Become a Storm Blaster when you choose Sylph.
Basic Stats
STR |
DEX |
CON |
INT |
WIT |
MEN |
---|---|---|---|---|---|
40 |
35 |
40 |
20 |
10 |
25 |
Elemental Spirit
Changes appearance according to skill level, and specific skills are enhanced. It is said that the Sylph maintains a free-spirited and youthful appearance until the day they die.
Elemental Lyn Draco Mount
Sylph can acquire their Elemental Lyn Draco Mount skill at level 76 with a requirement of 8,000,000 SP to learn.
Equipable Items
Sylphs use a weapon exclusive to them known as a Shooter, which increases P. Atk. when equipped.
Category |
Type |
Characteristics |
---|---|---|
Weapon |
Shooter |
A weapon that only Sylphs can equip. P. Atk. is on par with Bows. There is no delay between attacks, enabling it to fire rapidly without cooldown. Operated by the power of spirits and require “Elemental Orbs” of the correct grade. “Elemental Orbs” can be purchased from a grocery store. |
Armor |
Light Armor |
Enhanced abilities when light armor is equipped. |
Class Transfer Tree
Class Name Tree |
Level Requirement |
Class Transfer Level Quest |
---|---|---|
Sylphid |
Starting Character |
|
[1st Class Transfer] Sylph Gunner |
Lv. 20 |
1st Class Transfer UI |
[2nd Class Transfer] Wind Hunter |
Lv. 40 |
2nd Class Transfer UI |
[Third Class Transfer] Storm Blaster |
Lv. 76 |
3rd Class Transfer (Legend Continues Quest) |
Sylph Skill Guide
Sylphs have a variety of skills with varying effects depending on whether their target is their ally or enemy.
Category |
Icon |
Skill |
Description |
Learning Condition |
---|---|---|---|---|
Active |
Double Impact |
Attacks the target two times. A pattern-change skill that switches in form depending on the attack distance. Changes to Triple Impact when [Additional Hit] is learned. |
Character Lv: 20 Required SP: 1,000 |
|
Active |
Triple Impact |
Attacks the target three times. A pattern-change skill that switches in form depending on the attack distance. With a certain chance, recovers 5% of MP after a range attack. |
Character Lv: 76 Learning Additional Hit required |
|
Active |
Silent Blitz |
Attacks the target two times at an undetectable speed. A pattern-change skill that switches in form depending on the attack distance. With a certain chance, recovers 5% of MP after a range attack. |
Character Lv: 80 Required SP: 18,000,000 |
|
Mez Skill |
Freezing Wound |
Uses the power of spirits to wound the target. A pattern-change skill that switches in form depending on the attack distance. The enemy hit by the attack will receive [Freezing Effect]. Freezing Effect: Decreases all speed |
Character Lv: 40 Required SP: 100,000 |
|
Mez Skill |
Piercing Thrust |
Makes a powerful blow in front of you. When the skill is used, the character starts aiming. |
Character Lv: 76 Required SP: 8,000,000 Adena x10,000,000 |
|
Mez Skill |
Wild Dance |
Knocks back nearby targets. |
Character Lv: 76 Required SP: 8,000,000 |
|
Active |
Elemental Transition |
Inflicts different effects on many targets. Enhances to Lv. 2 once Elemental Spirit Lv. 4 has been learned. Ally: All Mez Skill Resistance Increase, Damage Received Decrease Enemy: All Mez Skill Resistance Decrease, Damage Received Increase |
Character Lv: 76 Required SP: 8,000,000 Spellbook – Elemental Transition |
|
Active |
Elemental Assist |
Applies different effects to a single target. Ally: HP Recovery Enemy: P./M. Def. Decrease Leaves an Elemental Mark on the enemy when Lv. 2 is reached. Elemental Mark: Decreases Bow/Shooter Resistance. |
Character Lv: 58 Required SP: 600,000 |
|
Active |
Dragon Strike |
Sends forth a colossal dragon made with the power of spirits. Enhances to Lv. 2 once Elemental Spirit Lv. 4 has been learned. Deals critical damage to a target with an Elemental Mark. Enemy: Powerful Damage |
Character Lv: 80 Required SP: 18,000,000 Spellbook – Dragon Strike |
|
Buff |
Burst Time |
Adds explosion to attacks for a specific time period with the help of spirits. Applied when using Double/Triple Impact. When Lv. 2 is reached, applies 50% of the effect when using Double/Triple Impact. |
Character Lv: 40 Required SP: 100,000 |
|
Buff |
Elemental Wind |
Uses the power of spirits to increase speed significantly. Unlocks Max Movement Speed when Lv. 2 is reached, granting immunity to Speed Reduction and Hold. |
Character Lv: 40 Required SP: 100,000 |
|
Buff |
Elemental Guard |
Activates upon receiving damage and increases Resistance to physical weapons. Enhances to Lv. 2 once Elemental Spirit Lv. 4 has been learned. |
Activated when Elemental Spirit is learned |
|
Passive |
Shooter Mastery |
P. Atk. Increase (Shooter equipment required) |
Character Lv: 20 Required SP: 1,000 |
|
Passive |
Light Armor Mastery |
P. Def./M. Def./P. Evasion/Movement Speed Increase (Light Armor equipment required) |
Character Lv: 20 Required SP: 1,000 |
|
Passive |
Fast Reload |
Atk. Spd. Increase (Shooter equipment required) |
Character Lv: 44 Required SP: 140,000 |
|
Passive |
Long-Range Attack |
Attack Range Increase (Shooter equipment required) |
Character Lv: 35 Required SP: 20,000 |
|
Passive |
Additional Hit |
Upgrades Double Impact to Triple Impact. |
Character Lv: 76 Required SP: 8,000,000 Spellbook – Additional Hit |
|
Passive |
Elemental Spirit |
During combat, applies different “spirit” appearances according to level. Adds the following effects as the skill’s level goes up. (Level effects will stack.) Lv. 2: Activates Elemental Guard Lv. 1 when hit Lv. 3: Enhances Elemental Transition Lv. 4: Activates Elemental Guard Lv. 2 w |
Character Lv: 1 Required SP: 0 |
|
Passive |
Elemental Affinity |
Soulshot Damage and All Critical Rate Increase |
Character Lv: 1 Required SP: 0 |
|
Passive |
Elemental Restore |
HP/MP Recovery Bonus Increase |
Character Lv: 40 Required SP: 100,000 |
Common Buffs and Passive Skills
Category |
Skill |
Category |
Skill |
---|---|---|---|
Common |
Elemental Focus |
Common |
Restore MP |
Common |
Elemental Death Whisper |
Common |
Divine Inspiration |
Common |
Elemental Haste |
Common |
Quick Step |
Common |
Elemental Wind Walk |
Common |
Boost Evasion |
Common |
Elemental Magic Barrier |
Common |
Blessed Sayha |
Common |
Elemental Might |
Common |
Evolution Defense |
Common |
Elemental Shield |
Common |
Evolution Power |
Common |
Elemental Acumen |
Common |
Detection |
Common |
Elemental Empower |
Common |
Pirate Transformation |
Common |
Elemental Wild Magic |
Common |
Dark Assassin Transformation |
Common |
Elemental Berserker Spirit |
Common |
White Assassin Transformation |
Common |
Elemental Clarity |
Common |
White Guardian Transformation |
Common |
Expand Inventory |
Common |
Glory Expand Elixir |
Common |
Attack Ability |
Common |
Glory Special Teleport |
Common |
Defense Ability |
Common |
Glory Expand Free Teleport |
Common |
Critical Chance |
Common |
Glory Unique Color Title |
Common |
Restore HP |
Common |
Glory Expand Hair Accessory |
Common |
Weapon Mastery |
Common |
Glory Expand Magic Lamp |
Common |
Armor Mastery |
Common |
Glory Decrease Resurrection Cost |
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