Lineage II Aden: Pet System Preview
To get your very own pet, you'll need to be level 76 and talk to Pet Master Lemper in Aden to receive the "Appearance of the Disappeared Pet" quest. After completing the short quest, you will need to seek out Pet Master Atingo, who roams the Plains of the Lizardmen, lurks in Dragon Valley, hangs out in the Tower of Insolence floors 1–5, or looks awkward just hanging in the Orc Barracks. Atingo will summon a random pet when his HP falls below 50%, and you'll have to defeat it in a battle after killing Atingo to obtain a Sealed (Pet Type) Necklace. The necklace is not tradeable, but don't worry, all the pets are cute and can evolve into vicious-looking guardians!
Word of caution: the "Sin Eater" pet summoned by Atingo cannot be acquired, even when you defeat it.
Pet Summoning
Use the Pet Necklace in your inventory to summon the pet when you are out of combat. You can only have one pet out at a time (not including class servitors). Summoned pets that are 20 levels or higher than their master will be unable to fight in combat.
Pet Death
After a pet has died, the master will receive a debuff called Pet Death Penalty. It will reduce the satiety gauge depending on the debuff level. The pet won't lose XP after death. After a master dies in combat, the pets will be automatically unsummoned.
A pet can be re-summoned again from the necklace, and the pet's HP/MP will be fully restored.
Pet Types
Wolf Special Weapon: Dual Sword/Fist Weapon |
Hawk Special Weapon: Bow |
Strider Special Weapon: Ancient Sword / Sword |
Buffalo Special Weapon: Blunt weapon/Spear |
Tiger Special Weapon: Dagger |
Kookaburra Magic type long-distance specialization pet. It plants itself firmly in the ground and bombards its enemy with magic upon switch to bombardment mode. Special Weapon: Rapier/Blunt weapon |
Pet Skills
Attributes of evolved pets increase without a doubt, and they carry out many more roles, such as using more vital skills and buff skills.
Pet Type |
Skill Name |
Skill Explanation |
Acquisition Condition |
---|---|---|---|
Common |
Iron Skin |
Defense capabilities increase in proportion to the level |
1st Evolution Pet Textbook – Iron Skin |
Wolf |
Savage Claw |
Attacks enemies with its strong claws. |
None |
Leap Attack |
It runs towards the target then leaps. |
1st Evolution |
|
Last Savage Claw |
It deals a last blow to the target using its claws. Condition of use: only possible when the target's stamina is below 15%. |
Pet Textbook – Last Savage Claw |
|
Hawk |
Feather Arrow |
Attacks the target by throwing feathers. The attacked target cannot take refuge for a set amount of time. |
None |
Fast Dive |
Descends towards the target. |
1st Evolution |
|
Feather Tempest |
Installs exploding feathers on the ground. |
Pet Textbook – Feather Tempest |
|
Feather Explosion |
Blows up all feathers installed as a Feather Trap. |
Pet Textbook – Feather Explosion |
|
Patrol Strike |
Attacks by penetrating the target then returns. |
Pet Textbook – Patrol Strike |
|
Strider |
Bite Crush |
Attacks the target by biting forcefully. |
None |
Assault Rush |
Can run at full speed for a set amount of time, increasing movement and attack speed. |
1st Evolution |
|
Back Explosion |
Roars and attacks the target. |
Pet Textbook – Back Explosion |
|
Buffalo |
Horn Pierce |
Attacks the target by stabbing it with its horn. |
None |
Headbutt Shock |
Runs toward and headbutts the target. The attacked target falls into Stun status through probability. |
1st Evolution |
|
Magnetic Body |
Wraps itself in magnetic forces to pull in surrounding targets. Defense and M. Def. increase, but movement becomes impossible. |
Pet Textbook – Magnetic Body |
|
Furious Breath |
Provokes the target to attack. |
1st Evolution |
|
Tiger |
Tearing Blow |
Goes for the target's vital points. |
None |
Flicker Attack |
It chases the target and attacks by jabbing its vital points from behind. |
1st Evolution |
|
Natural Beast |
Raises its attributes by eliciting its natural predator strength. |
2nd Evolution |
|
Vanish |
It hides its body and enters Refuge status. Skill is cleared if it attacks. |
Pet Textbook - Vanish |
|
Gigantic Bite |
Crushes the target with its strong teeth. It can only be used in Banish status. |
Pet Textbook – Gigantic Bite |
|
Kookaburra |
Magic Missile |
It uses a magic skill that tracks the target. |
None |
Earth Burrow |
It plants its body into the ground to change to bombardment status. Defense and M. Def. are increased, but it enters immobile status and turns into majority attack upon magic missile use. |
1st Evolution |
|
Chain Block |
Restrains the target using Magic Chains to keep it from moving. |
Pet Textbook – Chain Block |
|
Block Swapping |
Switches the location of the target stuck is Chain Blocking and the Kookaburra. |
Pet Textbook – Block Swapping |
Pet Growth
If you combat with the summoned pet, the pet acquires the same amount of XP it puts into combat to grow.
Pets gain XP by hunting and defeating monsters with their most favorite people, you! As their owner, you obtain 100% XP from defeating monsters, while pets get bonus XP based on the damage inflicted.
The first pet obtained is level 1, so most characters must grow their pets from a higher status. In this case, it is easier to raise the pet in a lower-level hunting zone. Due to the difference in levels between the character and the monster, the character may not obtain XP, but the low-level pet can grow quickly. So the character and pet can soon enter hunting zones in which they can both receive XP.
Pets must be kept fed to prevent their satiety gauge from reaching 0. Once a pet's satiety gauge has reached 0, the pet will no longer fight in combat. To raise the satiety gauge, Pet Food must be given to your pet. You can acquire Pet food from the Pet Manager NPC in town.
Pet Evolution
Primary pet attributes increase based on level, and exclusive characteristics increase through Evolution. There is a big difference in the pet's combat attributes based on evolution status, so grow pets with Evolution as the goal.
Pet appearance is upgraded upon 1st Evolution, and new skills are acquired. Name and stats are also given at random. Randomly assigned names and stats cannot be changed, so leave it up to fate that you receive the name and stats of your liking. Pets can acquire more vital skills upon 2nd Evolution, and appearance also evolves to its final form surrounded in armor.
Stage |
Pet Level |
Required Item |
|
---|---|---|---|
1st Evolution |
40 |
Pet Training Scroll – Standard |
|
2nd Evolution |
76 |
Pet Training Scroll - Advanced |
Appearance by Evolution Stage
Pet Type |
Basic |
A Type |
B Type |
||
---|---|---|---|---|---|
1st Evolution |
2nd Evolution |
1st Evolution |
2nd Evolution |
||
Wolf |
|||||
Hawk |
|||||
Strider |
|||||
Buffalo |
|||||
Tiger |
|||||
Kookaburra |
Pet Extraction
Pet Extraction is a process that extracts life energy from a pet and transforms it into an item called a Pet XP Crystal. It can be used to grow another pet quickly. The original pet used for the extraction will completely disappear.
Talk to either Pet Manager Lemper or Cooper for the extraction process. Pet extraction requires a certain amount of Adena and L2 Coins depending on the pet level.
You can only extract a pet that has reached Level 50 or higher.
It should also have no equipment on the pet. What's more, the pet shouldn't be summoned during the extraction process. You also cannot extract sealed pets.
Depending on your pet's level, you can receive different types and quantities of Pet XP Crystals. For example, a level 81 pet extraction will yield you x515 Pet XP Crystals.
Level of Pet Extracted |
XP Crystal Received |
---|---|
50~81 |
Pet XP Crystal (100,000,000 XP) |
82~90 |
Greater Pet XP Crystal (2,000,000,000 XP) |
Pet Consumables
Item |
Explanation |
Acquisition Method |
|
---|---|---|---|
Pet Feed |
Recover 1000 in the Satiety Gauge. |
Pet Manager |
|
Pet HP Potion |
This item instantly recovers 80 HP for the pet upon use. |
||
Beast Soulshot |
S Servitor P. Atk. Bonus 100% |
||
Beast Spiritshot |
Servitor M. Atk. Bonus 100% |
Pet Equipment
Pets can equip items in their inventory. Pets can equip 11 types of items, but they cannot equip items that have been augmented or are time-limited.
Equippable Items |
||
---|---|---|
Weapon |
Gloves |
Earring 1 |
Headgear |
Necklace |
Earring 2 |
Chest |
Legs |
Ring 1 |
Feet |
|
Ring 2 |
Be sure to get your Aden Launch Pack filled with items to help you on your adventures when Lineage II Aden launches on August 11. And if you purchase the Deluxe Pack, you'll get your very own Black Strider Mount, a pre-order exclusive!