Vanguard Update Notes
Aden | Classic
Lineage II: Aden
Shop
We have refreshed the L2Coin shop with new items, including the new Ancient Adena section. Gain Ancient Adena through gameplay to purchase new items!
Hunting Zone and Raid Changes
Ice Lord's Castle
A new timed hunting zone ‘Ice Lord’s Castle’ has been added.
Hunting Zone Name |
Ice Lord's Castle |
|
Entry Requirement |
Level 85 and above |
|
Entry Fee |
1,000,000 Adena |
|
Possible Entry Time |
Every Tuesday, Thursday, Saturday / 12:00~24:00 |
|
Basic Use Time |
300 minutes (weekly)
|
|
Rechargeable Time |
780 minutes (weekly)
|
|
Maximum Use Time |
1080 minutes (weekly) |
-
Can move inside the hunting zone through the secret agent NPC placed at the entrance.
-
1 type of raid boss aide’s familiar of ‘Slasheg' or ‘Lasigies' spawns at 21:30.
-
The boss lord’s aide ‘Tron’ spawns at 22:00.
-
Upon defeating the lord aide ‘Tron’, a teleport NPC that takes you to boss ‘Glakias’ spawns, and a transfer route is added to the secret agent NPC placed at the entry.
-
The difficulty is determined by the appearance of the raid boss ‘Glakias’.
Appearing Raid Boss | Boss | Boss Difficulty |
Lasigies |
Ice Lord ‘Glakias’ |
Normal |
Slasheg |
Ice Lord of Terror ‘Glakias’ |
Enchant Type |
- The world boss 'Glakias' has a 50% chance of determining Normal/Advanced difficulty.
- You can obtain the 'Ice Lord's Weapon' with a higher probability by defeating the Advanced Difficulty World Boss.
- You can obtain the following rewards by defeating the Ice Lord's Castle raid:
Ice Lord Glakias | ||
A-grade weapon | A-grade Armor | Black Ice Core |
4-Star Spellbooks | Ice Lord's Weapon |
Advanced Ice Lord Glakias | ||
A-grade weapon | A-grade Armor |
Black Ice Core |
4-Star Spellbooks | Ice Lord's Weapon | Protective Armor Box |
Rare Accessory Box |
Ice Lord's Weapons
13 types of new activating weapon 'Ice Lord's Weapon' have been added.
- The Ice Lord's weapons can be obtained through special crafting and dropping boss monsters that spawn in the world time hunting ground 'Ice Lord's Castle'.
Item | Weapon Type | Stats | Basic Value | Soulshot/Spiritshot Consumption | Activated Skill | |
P. Atk. | M. Atk. | |||||
Ice Lord’s Sword |
One-Handed Sword | STR/CON | 276 | 151 | 2/2 | Raging Icy Air |
Ice Lord's Axe | One-handed Blunt | STR/CON | 276 | 151 | 2/2 | |
Ice Lord's Dagger | Dagger | STR/DEX | 242 | 151 | 2/2 | |
Ice Lord’s Rapier |
Rapier | STR/MEN | 263 | 182 | 2/2 | |
Ice Lord’s Greatsword |
Two-Handed Sword | STR/DEX | 336 | 151 | 2/2 | Absolute Zero |
Ice Lord’s Blade Fist |
Fists | STR/DEX | 336 | 151 | 2/2 | |
Ice Lord's Spear | Spear | STR/CON | 276 | 151 | 2/2 | |
Ice Lord’s Ancient Sword |
Ancient Sword | STR/DEX | 305 | 151 | 2/2 | |
Ice Lord’s Twin Blade |
Dualsword | STR/DEX | 336 | 151 | 2/2 | |
Ice Lord’s Magic Blunt Weapon |
One-handed Blunt | INT/WIT | 222 | 201 | 2/2 | Frost Yoke |
Ice Lord’s Staff |
Two-handed Blunt | INT/MEN | 270 | 221 | 2/2 | |
Ice Lord's Bow | Bow | STR/DEX | 627 | 166 | 3/2 | |
Ice Lord's Gun | Shooter | STR/DEX | 627 | 166 | 3/2 |
The basic item effects of the Ice Lord's weapon are as follows:
- The Ice Lord's weapon grade is 'A-Grade'.
- The Ice Lord's weapons have a chance to activate special skills when attacking.
- Targets affected by the special skill take damage once more when the special skill disappears.
- The enchantment effect of the Ice Lord's weapon is as follows.
Enchant Stage | Stats | Skill Activation Probability | |
Normal attack |
Skill attack |
||
0 | +1 | 1% | 1% |
1 | +1 | 1% | 1% |
2 | +1 | 1% | 1% |
3 | +1 | 1% | 1% |
4 | +1 | 1% | 1% |
5 | +2 | 2% | 5% |
6 | +3 | 5% | 10% |
7 | +4 | 7% | 15% |
8 | +5 | 9% | 20% |
9 | +6 | 12% | 25% |
10 | +7 | 15% | 30% |
- The effect of each activated skill by Enchant is as follows.
Activation Skill | Strengthening Phase | Effect |
Raging Icy Air | 0~5 | -30% target's attack/magic speed for 5 seconds |
6-8 | -40% target's attack/magic speed for 5 seconds | |
9-10 | -50% target's attack/magic speed for 5 seconds | |
Absolute Zero | 0-10 | PVE: Holds the target for 5 seconds PVP: Seals the target for 5 seconds (take no damage, but cannot move/attack) |
Frozen Yoke | 0-10 | Prevents target from teleporting for 5 seconds |
Balok Raid
Added new content Balok Raid
- In Balok Raid , players defeat monsters to score points, then defeat mini-bosses and the final boss appears based on the total score for various rewards.
Name |
Balok Raid |
Level restriction |
Lv. 60 or higher |
Available Days |
Monday to Saturday |
Battle Time |
8:30 PM - 9:30 PM Server Time |
- The Balok Raid UI appears on the screen from 20 minutes before the start, which can be used to teleport to the Balok's Battlefield area. (Fee: 50,000 Adena)
- You can move to the Balok Battlefield by using Teleport (Alt+F). (Town of Gludio - Balok's Battlefield, Fee: 700 Adena) Head north from the teleport destination and turn left at the crossroad to reach the camp.
- At the start of the Balok Raid, monsters spawn in the Balok's Battlefield, and the raid progresses based on the individual score and the total score obtained by defeating monsters.
- Each time the total score reaches a milestone, a min-boss or the final boss, Balok, will spawn. The type of Balok that spawns depends on the order in which the mini-bosses are defeated. There is also a chance for the Balok Lord to appear, and no mini-boss will spawn in this case.
- Information about the Balok Raid is available in the Balok Raid window.
<Rewards>
- Only the participants (Lv. 60 or higher players who scored at least 1,000 points) can receive the Balok Raid rewards.
- There is a chance to obtain an Arc each time you strike a mini-boss or the boss. Arcs can be obtained up to 30 from the mini-boss and 100 from the boss.
- The character that deals the last blow to a named monster has a chance to obtain a [Life Stone Lv. 2 - Weapon] or [Life Stone Lv. 2 - Armor].
- The character that deals the last blow to a mini-boss or Balok receives a bonus reward.
Defeated Boss |
Obtainable Items |
|
Mini-Boss |
Scroll: Enchant Weapon (A-grade) |
Obtain 1 |
Scroll: Enchant Armor (A-grade) |
||
Boss |
Blessed Scroll: Enchant Weapon (A-grade) |
Obtain 1 |
- When a Balok or the Balok Lord is defeated, all users that qualify as participants can obtain a participation reward in the Balok Raid window, which varies depending on the bosses defeated.
- Balok Defeat Reward
Guaranteed Reward |
||
Defeated Boss |
Item Name |
Quantity |
Balok common |
Sayha's Blessing |
30 |
Boost Attack Scroll |
10 |
|
Boost Defense Scroll |
10 |
|
Possible Reward |
||
Defeated Boss |
Item Name |
Quantity |
Balok 1 |
Amber Lv. 1 |
1 |
Balok 2 |
Opal Lv. 1 |
1 |
Balok 3 |
Coral Lv. 1 |
1 |
Balok 4 |
Onyx Lv. 1 |
1 |
Balok 5 |
Spinel Lv. 1 |
1 |
Balok 6 |
Zircon Lv. 1 |
1 |
Balok 7 |
Moonstone Lv. 1 |
1 |
Balok 8 |
Ignis Agathion |
1 |
Balok 9 |
Nebula Agathion |
1 |
Balok 10 |
Procella Agathion |
1 |
Balok 11 |
Petram Agathion |
1 |
Balok 12 |
Agathion - Shiny |
1 |
- Balok Lord Defeat Reward
Obtain 1 from the List |
||
Defeated Boss |
Item Name |
Quantity |
Balok Lord |
Einhasad Pendant Lv. 1 |
1 |
Circlet of Hero Enchant Package |
1 |
|
Dragon's Belt Box |
1 |
|
Cloak of Protection Pack |
1 |
- If a Balok or the Balok Lord isn't defeated by 9 PM, all users who qualify as participants can obtain 30 'Sayha's Blessings' as a participation reward in the Balok Raid window.
- Participation reward cannot be collected past 9:30 PM.
- Rankings are calculated based on the points scored during the monster kill phase, and top 30 players receive 100 Special HP Potions in mail.
Added 1 quest for the Balok Raid.
Quest Name |
Repeatable |
Prerequisite(s) |
Quest Giver |
Destroy Balok's Battlefield |
One-off |
Lv. 60 or higher |
Grand Magister Kreya |
When a party defeats a monster, party members now gain 50% of the points gained by the character that dealt the last blow.
A character that dies or escapes from near the Balok Raid can now resurrect at or escape to the Balok's Battlefield Camp.
Added new Goddard Territory hunting zones
Hunting Zone Name |
Monsters Level |
Hot Springs |
85-87 |
Gourd Canyon |
87-90 |
Morgos's Command Base |
90-92 |
Silenoi Fortress |
90-92 |
The Hot Springs grant one of the following 3 Hot Spring effects.
Hot Spring Effects |
Duration |
Enlarged Head |
5 minutes |
Enlarged Body |
|
Enlarged Head and Body |
Defeating the Morgos Hot Springs Hunter that attacks Hot Springs Nepenthes in the Hot Springs has a chance to spawn Hunter monsters inside the Morgos's Command Base Barracks.
Defeating the Morgos Cayon Hunter that attacks Canyon Bandersnatch and Canyon Antelopes in Gourd Canyon has a chance to spawn Hunter monsters inside the Morgos's Command Base Barracks.
Players can enter the Morgos's Command Base Barracks by talking to NPC Yanth.
- One free entry a day, and scrolls can be purchased from NPC Yanth for additional entries.
- Restart, Share Location, flying, and party member summoning are disabled in the Central Barracks area .
Monsters that appear in the Silenoi Fortress hunting zone are randomly determined.
- The monster to appear is determined at 9 AM every morning and spawned.
- On the day Zakal Slayer Captain Varka spawns, Morgos Search Leader Zakal appears at 11 PM for 1 hour.
Added a clan-exclusive hunting zone Secret Fortress in the Silenoi Fortress hunting zone.
- Only the clan of the character that defeated Morgos Search Leader Zakal can enter the Secret Fortress.
- Players can enter the Secret Fortress by talking to NPC Volk or NPC Sidon, who can be found north and west of the Silenoi Fortress .
- 1 Morgos Search Leader Zakal appears in the Silenoi Fortress for 1 hour from 11 PM, and has a chance to teleport depending on its HP.
- After defeating Morgos Search Leader Zakal, you can enter the Secret Fortress by talking to NPC Volk or NPC Sidon. - The Silenoi Secret Fortress buff resets at 9 AM every morning.
- Whether Morgos Search Leader Zakal has appeared can be checked with a Morgos Signaller that appears from 9 AM to 11 PM.
- The Morgos Signaller spawns in the Morgos's Command Base Barracks area.
- Restart, Share Location, flying, and party member summoning are disabled in the Secret Fortress area.
My Teleport and Revenge are disabled in all areas of Morgos's Command Base and Silenoi Fortress.
Adjusted the XP gain in all Goddard Hunting Zones.
- The XP bonus for defeating monsters in Goddard Hunting Zones while in a party has been changed.
Party Members |
Bonus XP Gain |
2 |
30% |
3 |
45% |
4 |
75% |
5 |
110% |
Changed the entry requirements to Enter Sanctum of Spirits.
Entry Size |
Reset Frequency |
|
Before |
Command Channel of 20 - 40 players in the same clan |
6:30 AM every Wednesday and Saturday |
After |
Command Channel of 20 - 100 players, no clan requirement |
6:30 AM every Wednesday |
Changed the entry NPC to Enter Sanctum of Spirits
- Players can enter the Sanctum of Spirits by talking to the Subjugation Unit Manager, Parme, in the Town of Aden.
Fixed an issue where the name of the Sanctum of Spirits instanced zone was shown as Garden of Spirits.
Added Adena rewards to monsters that appear on Primeval Isle.
The Golden Pigs that appear on Primeval Isle additionally drop Little Pig Enchant Scroll Pack Lv. 1 & Lv. 2 as rewards.
- The Golden Pigs in the Primeval Plains (Lv. 76 - 85) drop Little Pig Enchant Scroll Pack Lv. 1.
- The Golden Pigs in the Lost Nest (Lv. 86 or higher) drop Little Pig Enchant Scroll Pack Lv. 2.
- Using Little Pig Enchant Scroll Pack Lv. 1 & Lv. 2 give 1 of the following items.
Little Pig Enchant Scroll Pack Lv. 1 |
||
Scroll: Enchant Weapon (C-grade) [Imprint] x1 |
Scroll: Enchant Armor (C-grade) [Imprint] x1 |
Scroll: Enchant Weapon (B-grade) [Imprint] x1 |
Scroll: Enchant Armor (B-grade) [Imprint] x1 |
Scroll: Enchant Weapon (A-grade) [Imprint] x1 |
Scroll: Enchant Armor (A-grade) [Imprint] x1 |
Little Pig Enchant Scroll Pack Lv. 2 |
|||
Scroll: Enchant Weapon (B-grade) [Imprint] x1 |
Scroll: Enchant Armor (B-grade) [Imprint] x1 |
Scroll: Enchant Weapon (A-grade) [Imprint] x1 |
Scroll: Enchant Armor (A-grade) [Imprint] x1 |
Changed the rewards from the Baby Golden Pig that spawns after the Golden Pig is defeated on Primeval Isle.
- Using the Little Pig Coin Bank obtained by defeating the Baby Golden Pig gives the chance to obtain 1 of the following items.
Box Type |
Obtainable Items |
|
Little Pig Coin Bank Lv. 1 |
Talisman - Speed x1 |
Obtain 1 of either |
Regular Crafting 1 Time Recharge Stone x1 |
||
Spirit Ore x50 |
||
HP Potion x100 |
||
Little Pig Coin Bank Lv. 2 |
Talisman - Speed x1 |
Obtain 1 of either |
Regular Crafting 1 Time Recharge Stone x1 |
||
Primeval Isle Time Recharge Stone x1 |
||
Spirit Ore x50 |
||
HP Potion x100 |
||
Little Pig Coin Bank Lv. 3 |
Cloth Piece x1 |
Obtain 1 of either |
Talisman - Speed x1 |
||
Regular Crafting 1 Time Recharge Stone x1 |
||
Primeval Isle Time Recharge Stone x1 |
||
Spirit Ore x50 |
||
HP Potion x100 |
||
Little Pig Coin Bank Lv. 4 |
Cloth Piece x1 |
Obtain 1 of either |
Gold Medal x1 |
||
Talisman - Speed x1 |
||
Regular Crafting 1 Time Recharge Stone x1 |
||
Life Stone Lv. - Weapon |
||
Spirit Ore x50 |
||
HP Potion x100 |
||
Little Pig Coin Bank Lv. 5 |
Ziggo's Jewel x1 |
Obtain 1 of either |
Cloth Piece x1 |
||
Gold Medal x1 |
||
Talisman - Speed x1 |
||
Regular Crafting 1 Time Recharge Stone x1 |
||
Forgotten Primeval Garden Time Recharge Stone x1 |
||
Life Stone Lv. 2 - Weapon x1 |
||
Spirit Ore x80 |
||
HP Potion x200 |
Adjusted the supply of [Hellbound Energy] dropped from Hellbound.
Added Ignore Damage Reduction effect to level 80 or higher boss/raid/normal monsters.
Added the Instanced Zone Dungeon Phantasm Dungeon
Phantasm Dungeon |
||||
Dungeon Name |
How to Enter |
Entry Level |
Number of Participants |
Entrance Reset |
Gustav's Mansion |
Town of Aden Delusion Priest |
Lv. 76 or higher |
2-10 player party or Command Channel |
6:30 AM every Wednesday |
Benedict Monastery |
||||
Ventus's Hall |
||||
Dragon Legion Fortress |
- Players can randomly enter one of the 4 dungeons upon entering the Phantasm Dungeon .
- Each dungeon has a 50% chance to spawn 2 types of bosses, from which players have a chance to obtain the following rewards.
Raid Boss |
Obtainable Items |
Gustav |
A-grade Top-grade Weapon / Armor |
Gustav's Butler |
A-grade Top-grade Weapon / Armor Cloth Pieces |
- There is a chance to enter the hidden dungeon Meow Unit Abode after clearing the dungeon.
- There is a chance to obtain the following special rewards by defeating monsters in each Phantasm Dungeon .
Dungeon Name |
Obtainable Items |
Gustav's Mansion |
Circlet of Hero Enchant Package |
Benedict Monastery |
Dragon's Belt Box |
Ventus's Hall |
Cloak of Protection Pack |
Dragon Legion Fortress |
Scroll: Enchant Weapon (A-grade) |
Scroll: Enchant Armor (A-grade) |
|
Aden Soul Crystal Lv. 1 - Armor |
|
Meow Unit Abode |
Einhasad Pendant Lv. 1 |
Added a new Special Hunting Zone 'Training Dungeon'.
- Players can enter by using the 'Special Hunting Zone' menu in the right menu bar on the screen.
- Each 'Training Dungeon Extra Pass' grants 1 extra entry count to the dungeon.
Entry Conditions |
Entry Fee |
Duration |
Usage Frequency |
Lv. 76 or higher |
100,000 Adena |
60 minutes |
1 time a day |
- Players can interact with NPC 'Training Instructor' to select a monster that appears in hunting zones to summon in the training area.
- After selecting a monster to hunt, talking to NPC 'Teleport Instructor' takes you to the training area.
- The monster summoned is identical to the monster that spawns in the hunting zone.
- When there are 10 minutes of entry time left, a raid monster spawns according to the hunting zone monster selected.
- 'Sayha's Grace' is not consumed in the 'Training Dungeon'.
- Boss monsters have a chance to drop the following items:
Hunting Zones List |
Raid Boss |
Obtainable Items |
Plains of the Lizardmen |
Buzudu |
Sayha's Blessing Pouch |
Aden Soul Crystal Lv. 1 - Weapon |
||
Aden Soul Crystal Lv. 1 - Armor |
||
Sayha's Gold Gun Scroll |
||
Sel Mahum Barracks |
Pitron |
Sayha's Blessing Pouch |
Aden Soul Crystal Lv. 1 - Weapon |
||
Aden Soul Crystal Lv. 1 - Armor |
||
Hardin's Soul Crystal Lv. 1 |
||
Sayha's Gold Gun Scroll |
||
Orc Barracks (Kerr Barracks) |
Kerion |
Sayha's Blessing Pouch |
Aden Soul Crystal Lv. 1/ Lv. 5 - Weapon |
||
Aden Soul Crystal Lv. 1/ Lv. 5 - Armor |
||
Hardin's Soul Crystal Lv. 1 |
||
Sayha's Gold Gun Scroll |
||
Orc Barracks (Turek Barracks) |
Furious Tuhark
|
Sayha's Blessing Pouch |
Aden Soul Crystal Lv. 1/ Lv. 5 - Weapon |
||
Aden Soul Crystal Lv. 1/ Lv. 5 - Armor |
||
Hardin's Soul Crystal Lv. 1/ Lv. 5 |
||
Sayha's Gold Gun Scroll |
||
Tower of Insolence | Rilva (1-4 Floor) | Sayha's Blessing Pouch Aden Soul Crystal Lv. 1 Aden Soul Crystal Lv. 1 - Armor Sayha's Gold Gun Scroll |
Ryune (5-9 Floor) | Sayha's Blessing Pouch Aden Soul Crystal Lv. 1 Aden Soul Crystal Lv. 5 Aden Soul Crystal Lv. 1 - Armor Aden Soul Crystal Lv. 5 - Armor Sayha's Gold Gun Scroll Hardin's Soul Crystal Lv. 1 Hardin's Soul Crystal Lv. 5 |
|
Chel (10-12 Floor) | Sayha's Blessing Pouch Aden Soul Crystal Lv. 1 Aden Soul Crystal Lv. 5 Aden Soul Crystal Lv. 10 Aden Soul Crystal Lv. 1 - Armor Aden Soul Crystal Lv. 5 - Armor Aden Soul Crystal Lv. 10 - Armor Sayha's Gold Gun Scroll Hardin's Soul Crystal Lv. 1 Hardin's Soul Crystal Lv. 5 Hardin's Soul Crystal Lv. 10 |
- Powerful buffs can be obtained from NPC 'Support Wizard.
Obtainable Buff |
|
Category |
Effect |
Attack Support Buff |
P. Atk. +1,000 |
M. Atk. +1,000 |
|
Atk. Spd. +24% |
|
Casting Spd. +24% |
|
P. Skill Critical Rate +11% |
|
M. Skill Critical Rate +21% |
|
All Critical Damage +500 |
|
Soulshot/Spiritshot Damage +10% |
|
All Skill Power +10% |
|
All Critical Damage +15% |
|
Drains 3% of hit damage as MP |
|
Drains 8% of hit damage as HP |
|
Defense Support Buff |
P. Def. +1.000 |
M. Def. +1.000 |
|
Max HP/MP +33% |
|
Movement Speed +12 |
|
Critical Damage Received -15% |
|
Critical Damage Received -300 |
|
Critical Rate Received -15% |
|
PVE Damage Received -10% |
|
HP Potion Additional Recovery +100 |
- Buffs obtained are removed upon leaving the 'Training Dungeon'.
Added Elmoreden's Tower as a new timed world hunting zone
Hunting Zone Name |
Elmoreden's Tower <Event> |
---|---|
Entry Requirement |
Level 60 and above to enter |
Entry Fee |
10,000 Adena |
Possible Entry Time |
Daily |
Basic Use Time |
60 minutes (daily)
|
Rechargeable Time |
120 minutes (daily)
|
Maximum Use Time |
180 minutes (daily) |
Zone Content |
2nd Floor - Lv. 76~87 |
Changed the Timed Hunting Zone 'Alligator Island' as follows:
- Can be entered from level 70.
- Alligator Island Time Recharge Stone can be used from level 70.
- The levels of placed monsters are changed.
Alligator Island South |
Alligator Island North |
Lv. 75 |
Lv. 85 |
- Difficulty has been raised.
- Removed crafting recharge materials from NPC drop rewards and added Rare Collection Equipment Box.
- Using a Rare Collection Equipment Box gives 1 of the following items.
Item |
Quantity |
Robe of Seal [Imprint] |
1 |
Gloves of Seal [Imprint] |
1 |
Boots of Seal [Imprint] |
1 |
Forgotten Boots [Imprint] |
1 |
Earring of Protection [Imprint] |
1 |
Ring of Protection [Imprint] |
1 |
Necklace of Protection [Imprint] |
1 |
- Removed 2 existing Alligator Island Exploration missions and added 1 new type of Alligator Island exploration mission.
Quest Name |
Goals |
Rewards |
Alligator Island Exploration |
Defeat 100 monsters with the Violent title on Alligator Island. |
Growth Rune Fragment [Imprint] x2 |
Changed the rewards of the Shiny Relic Box that appears in Alligator Island.
Added a new Transcendent Dungeon.
Category |
Level Requirement |
Location |
Entry Fee |
Transcendent Dungeon |
Lv. 90 or higher |
Giant's Cave |
3,000,000 Adena |
- Players can interact with the Grand Master NPC to select a difficulty from Easy/Intermediate/Advanced, and monsters spawn according to the selected difficulty.
Changed the level requirement for level 80 Transcendent Dungeon to level 80 - 89.
Adjusted the rewards available from Orc Barracks (Interior) that can be reached by using a Orc Barracks Special Teleport Scroll or through Tower of Insolence 10th Floor or higher.
Added a function that allows a character to escape automatically when killed in a Special Hunting Zone or Transcendent Dungeon.
- Escapes automatically to a village 5 minutes after death.
- Returns automatically to the home server if killed in a World Hunting Zone.
Added 4 new Lv. 85 raid bosses.
- 1 of 4 new raid bosses appears at 8 PM every night.
Raid Boss |
Location |
|
Queen Ant of Chaos |
Orfen of Chaos |
Seal of Shilen |
Zaken of Chaos |
Core of Chaos |
- Players can use Teleport (Town of Aden > Seal of Shilen) or Raid Teleport to reach the raid location.
The new raid rewards are as follows.
Chaos Raid Rewards |
||
A-grade top-grade weapon |
A-grade top grade armor |
Boss accessories |
Boss weapon |
Boss Doll Lv. 2 |
Boss Crystal |
Scroll of Purity |
Scroll of Darkness |
Spellbook: Consume |
Spellbook: Elemental Burst |
Spellbook: Arterial Strike |
Spellbook: White Guardian |
Spellbook: Hell Fire |
Spellbook - Song of Earth |
Spellbook - Hunter's Song |
Spellbook - Dance of the Warrior |
Spellbook - Dance of Fire |
Spellbook - Gigantic Swing |
Spellbook - Gigantic Crush |
Spellbook - Burning Strike |
Spellbook - Armor Breaker |
Spellbook - Blood Link |
Spellbook - Debuff Master |
Spellbook - Song of Wind |
Spellbook - Dance of Fury |
Spellbook: Piercing Thrust |
Spellbook - Elemental Transition |
Spellbook - Elemental Spirit Lv. 4 |
Spellbook - Fortune Time |
Spellbook: Mechanic Masterpiece |
Spellbook: Forge Attack |
Spellbook: Sensation |
Spellbook: Refine |
Spellbook: Imprison |
Spellbook - Stamina |
Spellbook - Toughness |
Spellbook - Seclusion |
Spellbook - Reverse Pull |
Spellbook - Synchro Freedom |
Spellbook - Phantom Blood |
Spellbook - True Target |
Spellbook - Sharpshooter |
Spellbook - Death Knight Transformation |
Spellbook: Holy Ray |
Spellbook: Champion of Titan |
Spellbook - War Roar |
Spellbook - Touch of Pa’agrio |
Spellbook - Team Building |
Spellbook - Serenity |
Spellbook - Expel |
Spellbook - Dark Ruin |
Spellbook - Meteor |
Spellbook - Rolling Dice |
Spellbook - Expand Dye Potential |
- Can obtain the following special armor from each raid.
Raid Boss |
Rewards |
Queen Ant of Chaos |
Stun Gauntlets |
Orfen of Chaos |
Mana Helmet |
Zaken of Chaos |
Evasion Boots |
Core of Chaos |
Revenge Shield |
- Blessed Scroll: Weapon/Armor (A-grade) is given to the character that deals the last blow.
Changed the spawn cycle of original raid bosses.
Raid Boss |
Respawn Time |
Respawn Random Range |
Queen Ant |
22 Hours |
+/-1-hour |
Core |
22 Hours |
+/-2-hour |
Orfen |
22 Hours |
+/-4-hour |
Zaken |
22 Hours |
+/-6-hour |
Increased the rewards of original raids and changed some of the rewards.
Raid Boss |
Changes |
Baium |
Increased the drop rate of A-grade weapons, Added guaranteed drops of Enchant Scroll: Enchant Weapon/Armor (A-grade) Added guaranteed drops of Cloth Pieces |
Queen Ant, Orfen, Zaken, Core |
Increased the drop rate of A-grade weapons, Increased the drop rates of pet skill books Added guaranteed drops of Enchant Scroll: Enchant Weapon/Armor (A-grade) Added guaranteed drops of Cloth Pieces Removed Boss Crystals as rewards |
The boss that appears in the Rift of the Seal now despawns at 7:30 PM if undefeated by that time.
Changed the drop rewards of epic raid bosses with new spellbooks.
Changed the boss raid time of Antharas from 10-12 PM on Saturdays to 10-11 PM on Sundays.
Changed the stats of Antharas to the change of raid time.
Changed the method in which the Antharas Expedition Mark reward is obtained after the world boss Antharas raid is completed.
- After Antharas is defeated, NPC Herphah appears and gives a reward after interaction.
- If the character that delivered the last blow to Antharas is in an Command Channel, only up to 200 members of that Command Channel can receive the reward.
- If the character that delivered the last blow to Antharas is in a party but not in an Command Channel, only the party members can receive the reward.
- If the character that delivered the last blow to Antharas is not in a party or an Command Channel, only that character can receive the reward.
Adjusted the balance of monsters that appear in the world boss Antharas raid.
- Increased HP Regen of Antharas, the 'Earth Dragon of Fear' Stage 2.
- Increased HP Regen and P. Atk. of Antharas, the Earth Dragon of Immortality Stage 3.
- Increased P. Atk. of Tarask Dragon, the Earth Dragon of Fear Stage 3.
- Decreased HP of Antharas's Egg
Dragon monsters now appear in the Dragon Valley on Saturdays and Sundays.
Mission Changes
Added a mission level system.
- Completing certain missions gives Mission Points as a reward.
- When Mission Points stack more than the specified points, the mission level increases.
- The Mission Level tab in the Mission window shows the reward. If the mission level increases, click the reward of the new level to claim it.
- If you reach a certain mission level, you will receive a special reward in addition to the basic reward for the level.
- To see which mission rewards Mission Points, check the reward information of each mission in the Mission window.
- Mission levels are reset at a certain cycle. The time left until reset is displayed above the Mission Level tab in the Mission window.
Added and changed multiple mission rewards.
Changed to reset weekly missions at 6:30 AM every Wednesday.
Added 2 new missions related to the 'Phantasm Dungeon'.
Quest Name |
Contents |
Rewards |
Explore Phantasm World |
Clear the Phantasm Dungeon raid |
Phantasm Sphere x1 |
Hidden Place of the Phantasm World |
Clear the Meow Abode raid |
Phantasm Sphere x1 |
Changed the reward of the 'Transcendent Dungeon Breakthrough' mission.
Quest Name |
Contents |
Rewards |
Transcendent Dungeon Breakthrough |
Defeat 300 monsters in the Transcendent Dungeon |
Grace Cookie x100 |
Changed Clan Raid to Command Channel Raid in the mission completion information for 'Enter Sanctum of Spirits' and 'Spirit Kings Raid' missions.
Changed the Frintezza Raid mission category from Hunt to Clan.
- The Frintezza Raid mission is now only available to players in clans.
Changed to update the level of the Mission Level tab and the XP bar when moving from a tab to another in the Mission window.
Changed the Mission Level tab to display the page of the current level or the level whose rewards must be claimed.
Changed to claim mission level rewards in order from the earliest.
Subjugation
Added the Goddard Territory Subjugation.
Subjugation Name |
Progressible Level |
Obtainable Subjugation Keys (Season) |
Hot Time |
Goddard Territory Subjugation |
85-99 |
40 |
12:00-14:00 |
- Goddard Territory Subjugation Points can be gained from the following hunting zones.
Goddard Territory Subjugation Hunting Zones |
|||
Hot Springs (Lv. 85) |
Gourd Canyon (Lv. 87) |
Silenoi Fortress (Lv. 90) |
Morgos's Command Base (Lv. 90) |
- Goddard Territory Subjugation rewards subjugation weapons.
Subjugation Weapon |
Grade |
Weapon Stats |
|
Silenoi's Great Spear |
B |
P. Atk. +175 |
M. Atk. 102 |
Silenoi's Great Spear [Imprint] |
|||
Silenoi's Shield |
B |
Shield Def. 216 |
|
Silenoi's Shield [Imprint] |
- If equipped on a pet, subjugation weapons receive additional P. Atk. and M. Atk. bonus.
- You can obtain subjugation weapons through a raid or craft them with raid designs in Special Crafting.
Quests
Added Giant's Cave monsters as target monsters for Deton's Request quests.
Quest Name |
Target Monsters Added |
Deton's Request - First |
Giant's Mercenary, Lesser Giant Soldier, Lesser Warrior, Evolved Lesser Giant Mercenary, Baron Warrior, Baron Overlord |
Deton's Request - Second |
Mutated Soldier, Essence of the Lesser Giant, Lesser Hunter, Evolved Lesser Giant Commander, Baron Breaker |
Deton's Request - Third |
Mutated Tracker, Lesser Giant Archer, Lesser Wizard, Evolved Lesser Giant Mercenary, Evolved Lesser Giant Elder, Baron Warrior, |
Deton's Request - Fourth |
Mutated Archer, Lesser Giant Wizard, Lesser Archer, Evolved Lesser Giant Shooter, Baron Templar, Evolved Lesser Giant Ruler |
Deton's Request - Fifth |
Mutated Archer, Lesser Giant Archer, Lesser Wizard, Evolved Lesser Giant Commander, Baron Breaker |
Deton's Request - Sixth |
Mutated Soldier, Lesser Giant Wizard, Lesser Archer, Evolved Lesser Giant Mercenary, Evolved Lesser Giant Shooter, Baron Warrior, Baron Templar, Evolved Lesser Giant Ruler |
Deton's Request - Seventh |
Mutated Tracker, Essence of the Lesser Giant, Lesser Hunter, Evolved Lesser Giant Elder, Baron Ranger |
Deton's Request - Eighth |
Lesser Giant Soldier, Lesser Warrior, Evolved Lesser Giant Commander, Baron Breaker, Baron Overlord |
Added one-off quests for Training Dungeon and Phantasm Dungeon.
Quest Name |
Quest Giver |
Level Required |
Rewards |
Training For the Future |
High Priest Orven |
Lv. 76 or higher |
Boost Attack Scroll [Imprinting] x5 |
Secret of the Phantasm World |
Dream Reader Delusion Priest |
Lv. 76 or higher |
Boost Attack Scroll [Imprinting] x10 |
Added quests for Vanguard and existing Orc Race classes.
- Partially revised the tutorial quests for the existing classes Orc Fighter and Orc Mage.
- Added tutorial quests for the new Vanguard class.
Quest Name |
Quest Giver |
Required Level |
Prerequisite(s) |
Undying Flame |
Flame Guardian Vulkus |
Lv. 1-2 |
Orc Fighter, Orc Mage |
New Flame for Orcs |
First Vanguard Savitus |
Lv. 1-2 |
Orc Spear (Vanguard) |
What Must Be Protected |
Protector Newbie Guide |
Lv. 2-15 |
All Orcs |
Brave Orc Member |
Protector Newbie Guide |
Lv. 15-20 |
All Orcs |
Changed the following quests to be carried out after the 2nd class transfer.
- Increased the XP reward from quests.
- Changed the quest level requirement.
- Removed the target level needed to be achieved in the quest.
Quest Name |
Level Required |
Hunting Zone |
Number of Kills |
New Reward |
Engulfed in Spores |
40~45 |
Sea of Spores |
200 |
Reach Lv. 45 |
Cemetery Worship |
45-52 |
Cemetery |
300 |
XP 50,000,000 |
A Memorial Service |
52-56 |
Fields of Massacre |
400 |
XP 50,000,000 |
Memory of the Glorious Past |
56-64 |
Plains of Glory |
500 |
XP 50,000,000 |
Traces of Battle |
64-70 |
War-Torn Plains |
700 |
XP 50,000,000 |
Obtaining the Power of Transcendence |
45-75 |
Transcendent Dungeon |
300 |
XP 100,000,000 |
Added quests that can be carried out in the new Goddard Territory Hunting Zones.
- Quests can be accepted from the helper NPCs found at the entrance of each hunting zone in the Goddard Territory.
Quest Name |
Level Required |
Hunting Zone |
Number of Kills |
Rewards |
The Best Cure |
Lv. 85 or higher |
Hot Springs |
2,000 |
XP 500,000,000 |
Legend of Gourd |
Lv. 87 or higher |
Gourd Canyon |
2,000 |
XP 1,000,000,000 |
Insidious Morgos |
Lv. 90 or higher |
Morgos's Command Base |
2,000 |
XP 25,000,000,000 |
Morgos's Nemesis, Silenoi |
Lv. 90 or higher |
Silenoi Fortress |
2,000 |
XP 25,000,000,000 |
New Class and Class Changes
Class Change System
The additional service to the Class Change will be provided permanently.
- Interact with NPC Juna in the Town of Giran or Town of Aden to move to the Additional Services Lab, then talk to Hermin to change your character's class.
- Class Change Tickets can be purchased from the Adena Shop in L2 Coin Shop for 50,000,000 Adena each (limited to 3 purchases per month).
You can select a new race, gender, and class through Hermin.
- Class change resets all learned skills, stats, buffs, ranking benefits, and Olympiad scores. Adena, Spellbook, or items used to learn skills are not returned.
- Once the class change is complete, the 'Class Change Ticket' item will be deleted, and you will be automatically logged out (disconnected from client).
- Restarting the game after the class change converts the character to the selected 3rd class immediately. (No need to transfer class)
- SP Scrolls are given according to the class level, and Imprint Spellbooks are returned for some of the removed skills.
- The Black Strider Mount Spellbook will not be returned after a new class change has been completed. You can receive the Black Strider Mount skill again if you return to the original class.
Owned Skills |
List of Returned Spellbooks |
White Guardian Transformation |
Spellbook - White Guardian [Imprint] |
Dragon Slayer Transformation |
Spellbook: Dragon Slayer [Imprint] |
Expand Dye Potential |
Spellbook: Expand Dye Potential [Imprint] |
Glory Expand Limit Weight |
Weight Increase Ticket of Glory [Imprint] |
Glory Expand Inventory |
Inventory Expansion Ticket of Glory [Imprint] |
Glory Ability Lv. 1 |
Spellbook: Glory Ability Lv. 1 [Imprint] |
Glory Ability Lv. 2 |
Spellbook: Glory Ability Lv. 2 [Imprint] |
Glory Ability Lv. 3 |
Spellbook: Glory Ability Lv. 3 [Imprint] |
Mount Winner's Glory |
Spellbook - Mount Winner’s Glory [Imprint] |
Summon Silver Saint |
Spellbook: Summon Silver Saint [Imprint] |
Wild Movement |
Spellbook: Summon Silver Saint [Imprint] |
Mount Wyvern |
Spellbook - Mount Wyvern [Imprint] |
- When changing class to a previously played 3rd class, a list of skills that were used previously excluding the skills above will be loaded, and no SP Scrolls will be given.
- You can neither move to the Additional Services Lab nor change classes in the following cases.
Reason for unavailable Class Change |
You don't have any Class Change Tickets. |
The character is an Olympiad Hero/in standby for Olympiad Hero. |
The character has requested for an Olympiad match. |
The character is equipped with an item. |
The character's class is not the 3rd class transfer. |
You have a pet or Servitor out. |
You have less than 30 empty slots in the inventory. |
The weight is greater than 50% of the weight limit. |
- Upon changing the class, your character's face and hairstyles are changed to the default.
New Class - Vanguard
Added a new Orc class Vanguard.
- Vanguard is a Warrior type class that mounts on a beast for battle.
- Vanguard is only available to Orc males.
- The Vanguard's main weapon is the spear, and equipping a spear replaces normal attack with single-target attack.
- The main type of armor worn is Heavy Armor.
- Vanguard cannot equip a shield.
- The Vanguard class has an exclusive appearance, and the appearance of armor can be changed by using the Armor Change skill.
- The class transfer tree of the Vanguard class is as follows.
Base Class |
1st Class |
2nd Class |
3rd Class |
Orc Spear |
Tracker |
Lancer |
Vanguard |
- The default stats of the Vanguard class are as follows:
STR |
40 |
INT |
15 |
DEX |
30 |
WIT |
10 |
CON |
45 |
MEN |
30 |
Vanguards have access to exclusive mounts and are unable to use certain mounts.
Stage |
Acquisition Time |
Wolf Lv. 1 |
Character creation |
Wolf Lv. 2 |
2nd class transfer |
Wolf Lv. 3 |
3rd class transfer |
Lion |
Learns the Wild Evolution skill |
- Unlike other Orc races, Vanguards are not given the Mount Black Bear skill.
- Vanguards cannot learn Mount Winner's Glory and Summon Silver Saint that are given as mission rewards directly and must consume appropriate spellbooks through Learn Skill to acquire exclusive passive skills instead.
- When a Vanguard mounts a Wyvern or an Air Bike, the beast they are riding becomes hidden.
The Vanguard class has a unique gauge called BP (Beast Points).
- Max BP and BP recovery amount change with CON stat.
- Max BP varies according to the level of the mounted beast.
- When BP is 500 or higher, 100 BP can be consumed to use the [Burning Beast] skill.
- When [Burning Beast] is active, the following effects apply.
[Pa'agrio's Blaze] manifests and attacks nearby enemies automatically.
Unlimited cooldown for movement skills (Wild Assault /Wild Rush)
PvP Damage Received decreases
- After using the [Burning Beast ] buff, BP does not decrease for 3 seconds. Afterward, BP decreases proportionally to the number of damage-inflicting hits received until depletion, at which [Burning Beast] is removed.
Vanguard Skills
The key skills of the Vanguard class are as follows.
- Common ability skills learned by all classes are excluded.
Category |
Skill |
Description |
Acquisition Point |
Active |
Impale |
<Spear Skill> Uses a spear to thrust or slash at a single target. |
1st class transfer |
Active |
Brandish |
<Spear Skill> Brandishes a spear to attack nearby enemies. |
2nd class transfer |
Active |
Wild Scratch |
<Beast Skill> Attacks a target by clawing it with the beast's forepaw. |
2nd class transfer |
Active |
Wild Charge |
<Beast Skill> Unleashes a phantom of the beast to attack multiple enemies in front. |
3rd class transfer |
Active |
Arc Impale |
<Spear Skill> Uses a spear to thrust or slash at a single target. |
3rd class transfer |
Active |
Brandish Wave |
<Spear Skill> Brandishes a spear to attack nearby enemies. |
3rd class transfer |
Active |
Shadow Scratch |
<Beast Skill> Attacks a target by clawing it with the beast's forepaw. |
3rd class transfer |
Active |
Phantom Charge |
<Beast Skill> Unleashes a phantom of the beast to attack multiple enemies in front. |
3rd class transfer |
Active |
Wild Assault |
<Charge Skill> Clicking a spot within the view moves the character to the clicked location. |
2nd class transfer |
Active |
Wild Rush |
<Charge Skills> Charges toward a single target. |
1st class transfer |
Mes |
Wild Roar |
<Speed Reduction Skill> The beast roars, decreasing the Speed of nearby targets. |
3rd class transfer |
Mes |
Giant Stamp |
<Knockback Skill> The beast stomps on the ground, knocking nearby enemies down. |
3rd class transfer |
Recovery |
Bandage |
Has a chance to remove Infection from self. |
1st class transfer |
Recovery |
Braveheart |
Recovers own CP by 1,000. |
3rd class transfer |
Toggle |
Armor Change |
Changes the current appearance. |
Default |
Buff |
Burning Beast |
<BP Skill> Draws out the beast's power when BP is 500 or higher. When the skill is active, <Pa'agrio's Blaze> that periodically deals damage to nearby enemies becomes activated. |
Default |
Buff |
Flame Rage |
Increases P. Atk./P. Def./Max HP/P. Skill Power for 20 minutes. |
3rd class transfer |
Buff |
Final Secret |
Becomes stronger for 30 seconds by activating a secret technique. |
3rd class transfer |
Buff |
Chant of Might |
P. Atk. Increases. |
Default |
Buff |
Chant of Shield |
P. Def. Increases. |
Default |
Buff |
Chant of Empower |
Increases M. Atk. |
1st class transfer |
Buff |
Chant of Magic Barrier |
Increases M. Def. |
1st class transfer |
Buff |
Chant of Focus |
Increases P. Critical Rate. |
1st class transfer |
Buff |
Chant of Death Whisper |
Increases P. Critical Damage. |
1st class transfer |
Buff |
Chant of Wild Magic |
Increases M. Skill Critical Rate. |
1st class transfer |
Buff |
Chant of Clarity |
Decreases the MP costs of skills. |
1st class transfer |
Buff |
Chant of Berserker |
Increases P. Atk./M. Atk./Atk. Spd./Casting Spd./Speed and decreases Max HP/MP. |
1st class transfer |
Buff |
Chant of Wind Walk |
Speed increases. |
1st class transfer |
Buff |
Chant of Haste |
Increases Atk. Spd. |
1st class transfer |
Buff |
Chant of Acumen |
Increases Casting Spd. |
1st class transfer |
Buff |
Restore HP |
Recovers HP periodically. |
1st class transfer |
Buff |
Restore MP |
Recovers MP periodically. |
1st class transfer |
Transformation |
Pirate Transformation |
Transforms into a pirate. |
1st class transfer |
Transformation |
Dark Assassin Transformation |
Transforms into a Dark Assassin. |
1st class transfer |
Transformation |
White Assassin Transformation |
Transforms into a White Assassin. |
1st class transfer |
Transformation |
White Guardian Transformation |
Transforms into a White Guardian. |
1st class transfer |
Special |
Dragon Slayer Transformation |
Transforms into a Dragon Slayer. |
1st class transfer |
Special |
Detection |
Removes nearby Hide effects and disables the Hide skill for a period time. |
1st class transfer |
Passive |
Wild Weapon Mastery |
Increases P. Atk./P. Skill Power when equipping a spear. |
Default |
Passive |
Wild Armor Mastery |
Increases P. Def. when equipping Heavy Armor |
Default |
Passive |
Attack Ability |
P. Atk. Increases. |
Default |
Passive |
Defense Ability |
P. Def. Increases. |
Default |
Passive |
Orcish Resistance |
Increases Sleep Resistance/Hold Resistance. |
Default |
Passive |
Weapon Mastery |
P. Atk. Increases. |
Default |
Passive |
Armor Mastery |
Increases P. Def./M. Def./MP Recovery Bonus. |
Default |
Passive |
Iron Body |
Decreases terrain damage received and increases Max HP/CP. |
Default |
Passive |
Master of Combat |
Increases Max HP/CP and decreases P./M. Skill Critical Damage Received. |
3rd class transfer |
Passive |
Potion Mastery |
Increases HP Potion Recovery. |
2nd class transfer |
Passive |
Wild Instinct |
Increases Knock Back Resistance/Seal Resistance. |
Default |
Passive |
Awaken Darkness |
Increases P. Atk. and enhances beast skills. |
3rd class transfer |
Passive |
Wild Evolution |
Evolves the beast into the ultimate monster. |
3rd class transfer |
Passive |
Wild Health |
Winner's Glory's energy increases Max HP. (Requires Spellbook: Summon Winner’s Glory provided as a mission reward) |
3rd class transfer |
Passive |
Wild Movement |
Shining Lady's energy increases Max Speed. (Requires Spellbook: Summon Silver Saint provided as a mission reward) |
3rd class transfer |
When a Vanguard enters a Transcendent Dungeon, the following skills can be enhanced to Transcendent skills.
Existing Skill |
Changed Skills |
Impale |
Impale - Transcendent |
Arc Impale |
Arc Impale - Transcendent |
Wild Scratch |
Phantom Scratch – Transcendent |
Shadow Scratch |
Archer Class Changes
Added the following new skills for Archer classes.
Skill Name |
Class |
Skill Category |
Required Level |
Effects (At the Maximum Skill Level) |
[4-star] Legendary Archer |
All Archers |
Buff |
76 |
P. Atk. +25% |
[3-star] True Target |
Sagittarius |
Buff |
85 |
Bow P. Atk. +20% |
[3-star] Sharpshooter |
Trickster |
Buff |
85 |
Bow P. Atk. +20% |
[3 star |
Trickster |
Attack |
82 |
Attacks the target and enemies near the target with 11,304 Power added to P. Atk. and inflicts Hold for 3 sec |
[3-star] Flame Arrow |
Sagittarius |
Attack |
85 |
Attacks enemies in front with 11,551 Power and decreases their HP continuously for 10 seconds |
[3-star] Arrow Shower |
Moonlight Sentinel |
Attack |
85 |
Attacks the target and enemies near the target with 11,551 Power. |
[3-star] Piercing Arrow |
Ghost Sentinel |
Attack |
85 |
Attacks a line of enemies in front with 11,551 Power |
[2-star] Spike Shot |
Sagittarius |
Attack |
82 |
Fires an arrow aimed at the target's foot. |
[2-star] Deflect Shot |
Trickster |
Attack |
85 |
Attacks the target and enemies near the target with 10,361 Power added to P. Atk. |
[2-star] Pin Point |
Sagittarius |
Buff |
85 |
P. Accuracy +6 |
[2-star] Swift |
Moonlight Sentinel |
Buff |
85 |
P. Atk. +500 |
[2-star] Eagle Eye |
Ghost Sentinel |
Buff |
85 |
P. Accuracy +3 |
[2-star] Agile Body |
All Archers |
Passive |
76 |
Applies additional stats according to current DEX |
[1-star] Ultimate Evasion Lv. 3 / Ultimate Escape Lv. 3 |
All Archers |
Buff |
76 |
Skill Cooldown Reduced |
Combined the passive skills of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes.
Combined Skills |
New skill Name |
[Rapid Shot] |
[Archer Weapon Mastery] |
[Long Shot] |
|
[Bow Mastery] |
|
[Dagger Mastery] |
|
[Weapon Mastery] |
|
[Light Armor Mastery] |
[Archer Armor Mastery] |
[Armor Mastery] |
|
[Defense Ability] |
- Level 40 or higher characters have been given a new passive skill based on their level.
Revamped the [Stun Shot] skill of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes.
- Reduced the skill's total number of levels and updated to open higher learnable levels.
- Increased the power of the [Stun Shot] skill learned by Lv. 86 or higher characters.
- Level 40 or higher characters have been given a new [Stun Shot] skill based on their level.
When a Sagittarius/Moonlight Sentinel/Ghost Sentinel character learns the 2nd class transfer attack skill [Double Shot], it now absorbs the 1st class transfer attack skills [Power Strike], [Power Shot], and [Mortal Blow].
Removed the [Bleed] skill of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes and made it only learnable to Rogue class.
Combined the passive skills of Jin Kamael classes.
Class |
Combined Skills |
Skills after Combining |
Trickster |
[Rapid Shot] |
[Bow Mastery] |
[Long Shot] |
||
[Weapon Mastery] |
||
[Attack Ability] |
||
[Defense Ability] |
[Light Armor Mastery] |
|
[Armor Mastery] |
||
Soul Hound |
[Weapon Mastery] |
[Rapier Mastery] |
[Attack Ability] |
||
[Defense Ability] |
[Light Armor Mastery] |
|
[Armor Mastery] |
||
Doombringer |
[Weapon Mastery] |
[Ancient Sword Mastery] |
[Attack Ability] |
||
[Defense Ability] |
[Heavy Armor Mastery] & [Light Armor Mastery] |
|
[Armor Mastery] |
- Aggregated the effects of [Combined Skills] and transferred them to [Skills after Combining].
- Adena spent on learning [Weapon Mastery] & [Armor Mastery] Lv. 4/5 is recovered and stored in the warehouse.
Deleted the [Emergency Rescue] skill of Jin Kamael classes and added HP Recovery Bonus effect to the [Death Mark] skill.
Added a new 2-star passive skill [Agile Body] for Archer classes.
Skill Name |
Acquisition Level |
Effect |
Agile Body |
76 |
Applies additional stats according to current DEX |
Added level 3 skills for the Archer class skills [Ultimate Evasion] and [Ultimate Escape].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Ultimate Evasion Lv. 3 |
76 |
3 |
The effects last for 30 seconds P. Evasion +25 P. Skill Evasion +40% Buff Cancel Resistance +80% Debuff/Mes Resistance +20% |
Ultimate Escape Lv. 3 |
76 |
3 |
The effects last for 30 seconds P. Evasion +25 P. Skill Evasion +40% Buff Cancel Resistance +80% Debuff/Mes Resistance +20% |
- Learning the level 3 skill decreases the skill cooldown to 600 seconds.
- Learning the skill requires [Spellbook - Ultimate Mastery].
Increased the skill power of key Archer class skills [Lethal Shot] and [Twin Shot].
- Increased the skill power by 10% across all levels.
Adjusted the MP consumption of [Double Shot], an attack skill of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes, learned before level 76.
Adjust the cooldown of the following Archer ranged skills.
Skill Name |
Skill Cooldown |
Burst Shot |
3 → 15 |
Multiple Shot |
3 → 10 |
Jin - Multiple Shot |
3 → 5 |
Added Spirit Ore cost to the following Archer buff skills.
Skill Name |
Skill Level |
Spirit Ore Cost |
[Snipe] |
1-8 |
1 |
[Snipe] |
9-10 |
2 |
[Rapid Fire] |
1-8 |
1 |
[Rapid Fire] |
9-10 |
2 |
[Dead Eye] |
1-8 |
1 |
[Dead Eye] |
9-10 |
2 |
[Real Target] |
1-2 |
2 |
[Real Target] |
3-4 |
3 |
[Sharp Aiming ] |
1-5 |
2 |
[Sharp Aiming ] |
6-8 |
3 |
[Sharp Aiming ] |
9 |
4 |
[Sharp Aiming ] |
10 |
5 |
The following class skills will be deleted.
Class |
Deleted Skills |
Moonlight Sentinel, Wind Rider |
[Entangle] |
[Suspension] |
|
Spectral Dancer, Shillien Templar |
[Blood Weapon] |
[Freezing Weapon] |
|
Ghost Sentinel |
[Blood Weapon] |
[Freezing Weapon] |
|
[Drain Energy] |
|
[Confusion] |
|
[Power Break] |
|
[Hex] |
|
Ghost Hunter |
[Blood Weapon] |
[Freezing Weapon] |
|
[Confusion] |
|
[Power Break] |
|
Human Race Physical types, Orc Race Physical type |
[Relax] |
- Adena spent on learning these skills is recovered and stored in the warehouse.
Sagittarius Changes
Added a new 4-star buff skill [Legendary Archer].
Skill Name |
Acquisition Level |
Effect |
Legendary Archer |
76 |
P. Atk. +25% |
- Enhanced [Lethal Shot: Legendary] has greater power and fires 2 arrows.
- Enhanced [Lethal Shot: Legendary] has a chance to fire 3 arrows.
Added a new 3-star buff skill [True Target].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
True Target |
85 / 88 / 91 |
1 / 2 / 3 |
Bow P. Atk. +8/ 12/ 20% |
- Upon learning this skill, the [Real Target] skill will be deleted.
Added a new 3-star attack skill [Flame Arrow ].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Flame Arrow |
85 / 89 |
1 / 2 |
<Infection Skill> |
- Upon learning this skill, the [Flame Hawk] skill will be deleted.
Added a new 2-star attack skill [Spike Shot].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Spike Shot |
82 / 85 / 88 |
1 / 2 / 3 |
<Speed Reduction Skill> |
- Upon learning this skill, the [Hamstring Shot] skill will be deleted.
Added a new 2-star buff skill [Pin Point].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Pin Point |
85 / 88 / 91 |
1 / 2 / 3 |
P. Accuracy +6 |
- Upon learning this skill, the [Snipe] skill will be deleted.
Moonlight Sentinel Changes
Added a new 4-star buff skill [Legendary Archer].
Skill Name |
Acquisition Level |
Effect |
Legendary Archer |
76 |
P. Atk. +25% |
- Enhanced [Lethal Shot: Legendary] has greater power and fires 2 arrows.
- Enhanced [Lethal Shot: Legendary] has a chance to fire 3 arrows.
Added a new 3-star buff skill [True Target].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
True Target |
85 / 88 / 91 |
1 / 2 / 3 |
Bow P. Atk. +8/ 12/ 20% |
- Upon learning this skill, the [Real Target] skill will be deleted.
Added a new 3-star attack skill [Arrow Shower].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Arrow Shower |
85 / 89 |
1 / 2 |
<Speed Reduction Skill> |
- Upon learning this skill, the [Arrow Rain] skill will be deleted.
Added a new 2-star attack skill [Spike Shot].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Spike Shot |
82 / 85 / 88 |
1 / 2 / 3 |
<Speed Reduction Skill> |
- Upon learning this skill, the [Hamstring Shot] skill will be deleted.
Added a new 2-star buff skill [Swift].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Swift |
85 / 88 / 91 |
1 / 2 / 3 |
P. Atk. +400/ 430/ 500 |
- Upon learning this skill, the [Rapid Fire] skill will be deleted.
Ghost Sentinel Changes
Added a new 4-star buff skill [Legendary Archer].
Skill Name |
Acquisition Level |
Effect |
Legendary Archer |
76 |
P. Atk. +25% |
- Enhanced [Lethal Shot: Legendary] has greater power and fires 2 arrows.
- Enhanced [Lethal Shot: Legendary] has a chance to fire 3 arrows.
Added a new 3-star buff skill [True Target].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
True Target |
85 / 88 / 91 |
1 / 2 / 3 |
Bow P. Atk. +8/ 12/ 20% |
- Upon learning this skill, the [Real Target] skill will be deleted.
Added a new 3-star attack skill [Piercing Arrow].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Piercing Arrow |
85 / 89 |
1 / 2 |
Attacks a line of enemies in front with 12,538/13,283 Power |
- Upon learning this skill, the [Ghost Piercing] skill will be deleted.
Added a new 2-star attack skill [Spike Shot].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Spike Shot |
82 / 85 / 88 |
1 / 2 / 3 |
<Speed Reduction Skill> |
- Upon learning this skill, the [Hamstring Shot] skill will be deleted.
Added a new 2-star buff skill [Eagle Eye].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Eagle Eye |
85 / 88 / 91 |
1 / 2 / 3 |
P. Accuracy +3 |
- Upon learning this skill, the [Deadeye] skill will be deleted.
Trickster Changes
Added a new 4-star buff skill [Legendary Archer].
Skill Name |
Acquisition Level |
Effect |
Legendary Archer |
76 |
P. Atk. +25% |
- Enhanced [Twin Shot: Legendary] increases Power/Skill Critical Rate/Ignore Defense Rate.
- Enhanced [Twin Shot: Legendary] has a chance to fire 3 arrows.
- Enhanced one more time to [Jin - Twin Shot: Legendary] when [Shadow Side] is level 2.
Added a new 3-star buff skill [Sharpshooter].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Sharpshooter |
85 / 88 / 91 |
1 / 2 / 3 |
Bow P. Atk. +8/ 12/ 20% |
- Upon learning this skill, the [Sharp Aiming] skill will be deleted.
Added a new 3-star attack skill [Chain Arrest].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Piercing Arrow |
82/ 85 / 89 |
1 / 2 / 3 |
<Hold Skill> |
Added a new 2-star attack skill [Deflect Shot].
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Deflect Shot |
85 / 89 |
1 / 2 |
Attacks the target and enemies near the target with 9,147/10,361 Power added to P. Atk. |
Revamped the Fear skill [Soul Panic].
- Added attack effects and renamed the skill to [Soul Panic Shot.
- Updated to open higher learnable levels.
Changed the mechanism of target-type recovery skills that Healer and Shaman classes use on ally characters out of the valid range.
Before |
After |
Stop casting the recovery skill because the target is too far |
Move into valid range and use the recovery skill |
Changed the range of target-type healing skills used by Healer/Shaman classes from 600 to 700.
Target Skills |
||
Heal |
Cure |
Battle Heal |
Greater Heal |
Greater Battle Heal |
Purify |
Vitalize |
Restore Life |
Eva's Serenade |
Cleanse |
High Cleanse |
Ritual of Life |
Changed the additional damage setting of the Holy Ray skill.
Before |
After |
Removes Hold from the target and deals extra damage |
Does no remove Hold from the target and and increases the power of Holy Ray |
Added increased power effect to the Holy Buster skill's additional attack to enemy inflicted with Hold.
Before |
After |
Using Holy Ray procs an additional attack (Proc cooldown 10 sec) |
Using Holy Ray procs an additional attack |
Wizard Class Changes
Revamped the Wizard class 4-star Meteor skill.
- Skill range changed to 900.
- Adjusted the accuracy of M. Def. Reduction debuff.
- Improved the skill visual effects and sounds.
Added the following new skills for Wizard classes.
[Grade] Skill Name |
Class |
Skill Category |
Acquisition Level |
Effects (At the Maximum Skill Level) |
[3star] Mystic Shield |
Archmage |
Buff |
86 |
Creates a mysterious shield that protects the caster. |
[3-star] Soul Guardian |
Soultaker |
Buff |
86 |
Maximizes the servitor's defensive abilities for a short period of time. |
[3-star] Fire Helix - Archmage Dark Helix - Soultaker Ice Helix - Mystic Muse Wind Helix - Storm Screamer |
Attack |
86/88/90 |
Fires helical projectiles with the matching attribute for each class to attack a line of enemies. |
|
[2-star] Magic Circle |
Wizard Common |
Passive |
76/85 |
M. Atk. +1,000 |
[2-star] Deep Sleep |
Wizard Common |
Mes (Sleep) |
85-90 |
Effect lasts for 5 seconds Inflicts Sleep on the enemy The Sleep effect is not removed for a period of time even after getting attacked. |
- Magic Circle Lv. 1 can be learned by using SP at Lv. 76.
- Magic Circle Lv. 2 can be learned by using Spellbook: Magic Circle at Lv. 85.
Combined the passive skills of Wizard class.
Combined Skills |
New skill Name |
Weapon Mastery |
Magician Attack Mastery |
Fast Spell Casting |
|
Spell Master |
|
Robe Mastery |
Magician Armor Mastery |
Anti Magic |
|
Armor Mastery |
|
Boost Mana |
Magician Recovery Mastery |
Quick Recovery |
|
Fast Mana Recovery |
|
Fast HP Recovery |
- Level 40 or higher characters have been given a new passive skill based on their level.
- Adena spent on learning Spell Master is recovered and stored in the warehouse.
Revamped Sleep, a common Wizard class skill.
- Reduced the skill's total number of levels and gave a new Sleep skill that matches the acquisition levels of the old Sleep skill.
- Changed the skill range to 700.
Revamped Higher Mana Gain, a common Wizard class skill.
- Reduced the skill's total number of levels and updated to open higher learnable levels.
- Gave a new Higher Mana Gain skill that matches the acquisition levels of the old Higher Mana Gain skill.
- Intensified the MP increases provided at each skill level, and added M. Atk. increases.
- Increased the effects given at different Max MP ranges.
Wizard class characters now absorb 1st class offensive skills when they learn 2nd class offensive skills.
Class |
1st Class Offensive Skills |
2nd Class Offensive Skills |
Archmage |
Wind Strike |
Prominence |
Fireball |
||
Ice Bolt |
||
Blaze |
||
Soultaker |
Wind Strike |
Death Spike |
Fireball |
||
Ice Bolt |
||
Blaze |
||
Mystic Muse |
Wind Strike |
Hydro Blast |
Fireball |
||
Ice Bolt |
||
Aqua Swirl |
||
Storm Screamer |
Wind Strike |
Hurricane |
Fireball |
||
Ice Bolt |
||
Twister |
Renamed Curse Gloom to Magical Wound and changed it to a common skill for the Wizard classes.
- Expanded to open higher learnable levels.
- Changed the skill's casting range to 700 and adjusted the cooldown to 10 seconds.
Improved the visual effects and sounds of the 3-star attack skill Buster skills of Wizard classes.
Renamed the Dark Wizard's Extend Infection skill to Anti Infection and replaced the Infection Accuracy effect with Infection Resistance.
The following Wizard and Magical type class skills are removed:
Class |
Deleted Skills |
||
Wizard Common |
Aura Burn |
Flame Strike |
Bind |
Archmage |
Energy Bolt |
Poisonous Cloud |
Corpse Life Drain |
Vampiric Touch |
Slow |
Aura Flash |
|
Poison |
Curse Chaos |
Aura Symphony |
|
Aura Flare |
Sleeping Cloud |
Cancellation |
|
Aura Bolt |
Blazing Circle |
Fire Vortex Buster |
|
Elemental Symphony |
Decay |
Arcane Chaos |
|
Soultaker |
Energy Bolt |
Poisonous Cloud |
Corpse Life Drain |
Vampiric Touch |
Slow |
Curse Death Link |
|
Poison |
Curse Chaos |
Vampiric Claw |
|
Silence |
Mass Curse Gloom |
Vampiric Mist |
|
Mass Slow |
Forget |
Curse of Doom |
|
Curse Disease |
Curse Discord |
Curse of Abyss |
|
Mystic Muse |
Energy Bolt |
Aura Flare |
Sleeping Cloud |
Aura Flash |
Aura Bolt |
Solar Spark |
|
Aura Symphony |
Elemental Symphony |
Solar Flare |
|
Frost Wall |
Frost Bolt |
Arcane Chaos |
|
Ice Dagger |
Cancellation |
Ice Vortex Crusher |
|
Freezing Shackle |
|||
Storm Screamer |
Vampiric Touch |
Slow |
Aura Flash |
Poison |
Curse Chaos |
Aura Symphony |
|
Poisonous Cloud |
Corpse Life Drain |
Curse Death Link |
|
Vampiric Claw |
Elemental Symphony |
Shadow Flare |
|
Shadow Spark |
Wind Vortex Slug |
Arcane Chaos |
|
Arcana Lord |
Aura Burn |
Vampiric Touch |
Poisonous Cloud |
Flame Strike |
Slow |
Corpse Life Drain |
|
Energy Bolt |
Poison |
||
Elemental Master |
Aura Burn |
Solar Spark |
Energy Bolt |
Flame Strike |
|||
Spectral Master |
Aura Burn |
Vampiric Touch |
Poisonous Cloud |
Flame Strike |
Slow |
Corpse Life Drain |
|
Shadow Spark |
Poison |
||
Cardinal |
Poison |
- If codex were consumed to learn these skills, Magical Tablets and Adena will be recovered and stored in the warehouse.
Archmage Changes
Added a new 3-star buff skill Mystic Shield.
Skill Name |
Acquisition Level |
Effect |
Mystic Shield |
86 |
Creates a mysterious shield that protects the caster. |
- Upon learning this skill, the Arcane Shield skill will be deleted.
Added a new 3-star attack skill Fire Helix.
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Fire Helix |
86/88/90 |
1 / 2 / 3 |
<Fixed cooldown skill> |
- Upon learning this skill, the Fire Vortex skill will be deleted.
Revamped the Infection Mes skill Inferno.
- Expanded to open higher learnable levels.
- Adjusted the skill's cooldown to 30 seconds and the duration of infection effect to 10 seconds.
- Adjusted the skill's accuracy.
Revamped the Mes skill Fire Vortex.
- Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
- Increased the skill's power and adjusted the cooldown to 30 seconds.
- Changed the skill's visual effect.
Revamped the attack skill Rain of Fire.
- Expanded to open higher learnable levels.
- Adjusted the skill's cooldown to 7 seconds.
Soultaker Changes
Added a new 3-star buff skill Soul Guardian.
Skill Name |
Acquisition Level |
Effect |
Soul Guardian |
86 |
Maximizes the servitor's defensive abilities for a short period of time. |
Added a new 3-star attack skill Dark Helix.
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Dark Helix |
86/88/90 |
1 / 2 / 3 |
<Fixed cooldown skill> Fires helical projectiles of darkness to attack a line of enemies. |
- Upon learning this skill, the Dark Vortex skill will be deleted.
Revamped the attack skill Death Spike.
- The skill no longer consumes Cursed Bone items.
- Cursed Bones in the inventory are replaced by Spirit Ore and issued to the warehouse.
Revamped the attack skill Corpse Burst.
- Renamed the skill to Dark Burst and changed it to a ranged attack skill.
- Expanded to open higher learnable levels.
Revamped the Fear Mes skill Curse Fear.
- Expanded to open higher learnable levels.
- Changed the skill range to 700.
Revamped the Paralysis Mes skill Anchor.
- Expanded to open higher learnable levels.
- Changed the skill range to 700.
Revamped the Mes skill Dark Vortex.
- Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
- Increased the skill's power and adjusted the cooldown to 30 seconds.
- Changed the skill range to 700.
Mystic Muse Changes
Added a new 3-star buff skill Mystic Shield
Skill Name |
Acquisition Level |
Effect |
Mystic Shield |
86 |
Creates a mysterious shield that protects the caster. |
- Upon learning this skill, the Arcane Shield skill will be deleted.
Added a new 3-star attack skill Ice Helix.
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Ice Helix |
86/88/90 |
1 / 2 / 3 |
<Fixed cooldown skill> |
- Upon learning this skill, the Ice Vortex skill will be deleted.
Revamped the Mes skill Ice Vortex.
- Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
- Increased the skill's power and adjusted the cooldown to 30 seconds.
Revamped the attack skill Aqua Splash.
- Expanded to open higher learnable levels.
- Adjusted the skill's cooldown to 7 seconds.
Revamped the speed reduction Mes skill Blizzard.
- Expanded to open higher learnable levels.
- Adjusted the skill's cooldown to 30 seconds and the duration of speed reduction effect to 10 seconds.
- Adjusted the skill's accuracy.
Storm Screamer Changes
Added a new 3-star buff skill Mystic Shield
Skill Name |
Acquisition Level |
Effect |
Mystic Shield |
86 |
Creates a mysterious shield that protects the caster. |
- Upon learning this skill, the Arcane Shield skill will be deleted.
Added a new 3-star attack skill Wind Helix.
Skill Name |
Acquisition Level |
Skill Level |
Effect |
Wind Helix |
86/88/90 |
1 / 2 / 3 |
<Fixed cooldown skill> |
- Upon learning this skill, the Wind Vortex skill will be deleted.
Revamped the Mes skill Wind Vortex.
- Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
- Increased the skill's power and adjusted the cooldown to 30 seconds.
Revamped the attack skill Tempest.
- Expanded to open higher learnable levels.
- Adjusted the skill's cooldown to 7 seconds.
Revamped the attack skill Demon Wind.
- Expanded to open higher learnable levels.
- Adjusted the skill's cooldown to 30 seconds and the duration of Received Heal Reduction effect to 20 seconds.
- Adjusted the skill's accuracy.
- Changed the skill's visual effect.
Revamped the Silence Mes skill Silence.
- Expanded to open higher learnable levels.
Summoner Class Changes
Added new Summoner class skills.
[Grade] Skill Name |
Class |
Acquisition Level |
Effect |
[4-star] Summon Cat Emperor |
Arcana Lord |
76 |
Summon Cat Emperor |
[4-star] Summon Unicorn Guardian |
Elemental Master |
76 |
Summons a Unicorn Guardian. |
[4-star] Summon Lord of Race |
Spectral Master |
76 |
Summon Lord of Race |
[3-star] Summon Arcana Cubic |
Arcana Lord |
76/85 /88/91 |
Summons an Arcana Cubic. |
[3-star] Summon Elemental Cubic |
Elemental Master |
76/85 /88/91 |
Summons an Elemental Cubic. |
[3-star] Summon Spectral Cubic |
Spectral Master |
76/85 /88/91 |
Summons a Spectral Cubic. |
[3-star] Luminous Ray |
Summoner Common |
82/84/86 /88/90 |
Attacks a single target with Power added to M. Atk. |
[2-star] Pain Link |
Summoner Common |
86/90 |
Max HP increase |
[2-star] Servitor Empowerment Lv. 3 |
Summoner Common |
80 |
Increases the servitor's P. Def./M. Def./Max HP/Buff Cancel Resistance for 30 sec |
- Learning Pain Link will delete the Transfer Pain skill.
- Exclusive skills of the new servitors are as follows.
Servitor |
Servitor skills |
Category |
Skill Description |
Cat Emperor |
Blessing of Emperor |
Buff |
M. Atk. +30%, M. Skill Power +8%, M. Skill Critical Rate +6%, M. Skill Critical Damage +6%, M. Skill Cooldown -4% |
Holt |
Active |
Performs a ranged attack against enemies around the target |
|
Master Recharge |
Active |
Recovers the summoner's MP |
|
Basic Effect |
Passive |
Procs Hold on the target for 5 sec with normal attack (Proc cooldown 15 sec) |
|
Unicorn Guardian |
Blessing of Guardian |
Buff |
M. Atk. +30%, M. Skill Power +7%, M. Skill Critical Rate +6%, M. Skill Critical Damage +6%, M. Skill Cooldown -6% |
Stump |
Active |
Performs a ranged attack against enemies around the target |
|
Master Recharge |
Active |
Recovers the summoner's MP |
|
Basic Effect |
Passive |
Procs Stun on the target for 3 sec with normal attack (Proc cooldown 15 sec) |
|
Lord of Race |
Blessing of Lord |
Buff |
M. Atk. +30%, M. Skill Power +6%, M. Skill Critical Rate +8%, M. Skill Critical Damage +8%, M. Skill Cooldown -4% |
Phantom Dance |
Active |
Performs a ranged attack against enemies around the target |
|
Master Recharge |
Active |
Recovers the summoner's MP |
|
Basic Effect |
Passive |
Procs a reduction of the target's Sleep/Hold/Stun/Paralysis/Fear/Silence/Pull Resistances for 15 sec with normal attack (Proc cooldown 15 sec) |
Revamped the Summoner class Cubic skills
- Gave a new level 1 Cubic skill that supports auto-use to characters of each class that completed the 3rd class transfer.
Applicable Class |
Skill Name |
Arcana Lord |
Summon Arcana Cubic |
Elemental Master |
Summon Elemental Cubic |
Spectral Master |
Summon Spectral Cubic |
- Learning the level 2 Cubic skill requires a separate spellbook.
- The following Cubic related skills will be removed:
Applicable Class |
Removed Skills |
||
Warlock |
Cubic Mastery |
Summon Storm Cubic |
Summon Binding Cubic |
Elemental Summoner |
Cubic Mastery |
Summon Life Cubic |
Summon Aqua Cubic |
Phantom Summoner |
Cubic Mastery |
Summon Phantom Cubic |
Summon Spark Cubic |
Combined some Summoner class passive skills
Skills before Combining |
Skills after Combining |
Weapon Mastery |
Summoner Attack Mastery |
Fast Spell Casting |
|
Spell Master |
|
Robe Mastery |
Summoner Armor Mastery |
Anti Magic |
|
Armor Mastery |
|
Light Armor Mastery |
|
Boost Mana |
Summoner Recovery Mastery |
Quick Recovery |
|
Fast Mana Recovery |
|
Fast HP Recovery |
- Level 40 or higher characters have been given a new passive skill based on their level.
- For players who learned Spell Master and/or Final Servitor skill, resources spent on learning the skills have been issued to their private warehouses following the skill removal.
Removed Skills |
Skill Level |
Items Restored in Private Warehouse |
Spell Master |
2 |
- 500,000 Adena |
3 |
1,000,000 Adena |
|
4 |
1,500,000 Adena |
|
Final Servitor |
1 |
Magical Tablet x31, 100,000 Adena |
- For players who had the Codex - Final Servitor item, 31 Magical Tablets and 100,000 Adena have been given to their private warehouses after the skill removal.
Expanded the following skills of Summoner classes.
Skill Name |
Additional Acquisition Levels |
Effect |
Summon Feline King |
87/89/90 |
Increases the servitor's combat stats |
Summon Feline Queen |
87/89/90 |
Increases the servitor's combat stats |
Summon Seraphim the Unicorn |
87/89/90 |
Increases the servitor's combat stats |
Summon Magnus the Unicorn |
87/89/90 |
Increases the servitor's combat stats |
Summon Nightshade |
87/89/90 |
Increases the servitor's combat stats |
Summon Spectral Lord |
87/89/90 |
Increases the servitor's combat stats |
Warrior Bane |
86/88/90 |
Increases P. Atk./Speed Reduction stats |
Mage Bane |
86/88/90 |
Increases M. Atk./Casting Spd. Reduction stats |
Higher Mana Gain |
40/60/76 |
Increases M. Atk./Max MP increase effects |
Warrior Servitor |
80 |
Adds an effect that procs 2% HP drain of attack damage |
Wizard Servitor |
80 |
|
Assassin Servitor |
80 |
- Learning higher levels of the Warrior Servitor, Wizard Servitor, and Assassin Servitor skills costs 5 million Adena.
Changed buff skills and recovery skills that apply to servitors.
- Combined buffs skills that apply to servitors and increased casting range.
Class |
Skills before Combining |
Skills after Combining |
Arcana Lord |
Spirit Sharing |
Warrior Servitor |
Final Servitor |
||
Warrior Servitor |
||
Servitor Wind Walk |
Servitor Wind Walk |
|
Servitor Physical Shield |
||
Servitor Magic Shield |
||
Servitor Haste |
||
Elemental Master |
Spirit Sharing |
Wizard Servitor |
Final Servitor |
||
Wizard Servitor |
||
Servitor Magic Boost |
Servitor Magic Boost |
|
Servitor Physical Shield |
||
Servitor Magic Shield |
||
Servitor Haste |
||
Spectral Master |
Spirit Sharing |
Assassin Servitor |
Final Servitor |
||
Assassin Servitor |
||
Mighty Servitor |
Mighty Servitor |
|
Servitor Physical Shield |
||
Servitor Magic Shield |
||
Servitor Haste |
- Expanded the level of Arcana Lord's Servitor Wind Walk skill to 3.
- Increased the casting range of the Servitor Recharge skill.
Increased the power of the attack skill Arterial Strike of Summoner classes.
The following Summoner and magical type class skills are removed:
Applicable Class |
Removed Skills |
||
Summoner Common |
Sleep |
Heal |
Group Heal |
Cure |
Fireball |
Wind Strike |
|
Ice Bolt |
|||
Sorcerer |
Summon Kat the Cat |
Servitor Wind Walk |
Heal |
Summon Mew the Cat |
Servitor Heal |
Group Heal |
|
Servitor Recharge |
Servitor Smart Heal |
Cure |
|
Necromancer |
Summon Kat the Cat |
Servitor Wind Walk |
Heal |
Summon Mew the Cat |
Cure |
Group Heal |
|
Spellsinger |
Summon Boxer the Unicorn |
Servitor Magic Boost |
Group Heal |
Summon Mirage the Unicorn |
Servitor Heal |
Cure |
|
Servitor Recharge |
Heal |
||
Spellhowler |
Summon Shadow |
Mighty Servitor |
Heal |
Summon Silhouette |
Servitor Heal |
Group Heal |
|
Servitor Recharge |
Servitor Smart Heal |
Cure |
- Characters that learned the above skills will have the skills removed during the content update on March 9, 2022.
- When a Summoner class character completes the 2nd class transfer, the 1st class attack skills Wind Strike, Fireball, and Ice Bolt are now removed automatically.
- Adjusted the requirements for servitor summoning skills and skills that apply to servitors so that they can now be learned after the 2nd Summoner class transfer.
- If a Wizard class character summons a servitor before the maintenance, the servitor's summon information will be deleted during the maintenance.
- Adjusted the requirements for Heal, Group Heal or Cure skills so that they can now be learned after the 1st Healer class transfer.
Changed the Beast Soulshot and Beast Spiritshot consumption of all servitors from 2 to 1.
It is now possible to move to a World Hunting Zone while a servitor is summoned.
Added a button for opening the servitor management menu.
- Clicking the Manage Servitor icon at the top right of the servitor's HP bar opens the Servitor Management window even when the servitor is some distance away.
Fixed an issue where auto-using the Servitor Smart Heal skill without summoning a servitor causes Auto Hunting to work abnormally.
Fixed an issue where the tooltip of the Servitor Share skill showed stat increases regardless of the stat transfer.
Fixed an issue where a large amount of the servitor's MP was consumed when the Servitor Share skill was in effect.
Changed the icons of recovery and buff skills of summoners to a green color.
Death Knight Class Changes
Death Force
- Lowered the penalty on heal received that applies according the acquisition level.
Skill Level |
Acquisition Level |
Penalty on Heal Received |
Level 1 |
1 |
-50% |
Level 2 |
40 |
-30% |
Level 3 |
60 |
-20% |
Level 4 |
70 |
-10% |
Level 5 |
80 |
No penalty |
Appetite for Destruction
- P. Atk. and Atk. Spd. increase effects now apply permanently even out of Chaotic state.
Burning Field
- The skill's first 3 hits now deal critical damage. (No critical damage for the fireball attack.)
- Added detailed description for the Ignite effect that applies after the fireball falls.
- Increased DoT damage and success rate of Ignite.
Freezing Area
- Increased the number of attacks from 2 to 3.
- Increased the chance of Paralysis being inflicted by the Freezing effect that triggers after the attack.
Lightning Storm
- The skill's first 2 hits and the lightning attack now deal critical damage.
- The gust that follows after the attack does not deal critical damage.
Death Guard
- No longer affected by Buff Cancel or Buff Steal.
Call of Flame /Call of Freezing /Call of Lightning
- Added a new function that increases P. Atk. by 100 while the buff is active.
- Casting time is no longer fixed and increases proportionally to Atk. Spd.
- No longer affected by Buff Cancel or Buff Steal.
- Added detailed description of skill effects that trigger.
Death Stigma
- The Soul Drain skill is renamed to Death Stigma.
- Defeating an enemy PC using a debuff skill while the stigma remains activates the Soul Drain buff.
- The Soul Drain buff increases P. Atk./P. Def/M. Def. for a period of time and can stack 5 times.
Skill Name |
Duration |
Stage |
Skill Effects |
Soul Drain |
30 seconds |
1 |
P. Atk./P. Def./M. Def. +1% |
2 |
P. Atk./P. Def./M. Def. +3% |
||
3 |
P. Atk./P. Def./M. Def. +5% |
||
4 |
P. Atk./P. Def./M. Def. +7% |
||
5 |
P. Atk./P. Def./M. Def. +10% |
Potion Mastery
- The skill can now be learned after the 2nd class transfer.
Bone Prison
- Adjusted the duration of the Elf Death Knight's Bone Prison skill from 8 seconds to 10 seconds.
Acceleration
- Using the skill no longer decreases P. Evasion/M. Evasion.
Ignition Body
- Casting time is no longer fixed and increases proportionally to Atk. Spd.
Revised the tooltips of some Death Knight skills.
Added 'All Weapon Resistance +8%' effect to the Death Knight Transformation skill.
Other Skill Changes
Changed the effects of the Evasion skill.
Skill Level |
Duration |
Skill Removal Condition Upon Hits |
Spirit Ore Consumed |
1 |
60sec → 30sec |
10 times → 5 times |
None |
2 |
70sec → 30sec |
20 times → 10 times |
5 → 2 |
Added Advanced Hide detecting skills.
- Added a higher level of Detection and Detect Darkness.
- Using the skill consumes 1 Spirit Ore.
Skill Name |
Acquiring Class |
Effect |
Acquisition Level |
Required Item |
Required SP |
Detection Lv. 3 |
3rd transferred (excluding Archer) classes |
Removes nearby Hide effects and disables the Hide skill for 2 sec, 5% chance to remove nearby Seclusion: Enhance and disable it. |
88 |
30,000,000 Adena |
840,000,000 |
Detect Darkness Lv. 2 |
3rd transferred Archer classes |
Added text in the Rogue Agility skill description that the Seclusion skill is only immune to normal Hide detection skills.
When changing appearance to an Emerald Weapon, the enchanting effect displayed is now based on A-grade.
Sealed pet necklace items are now account sharable.
Adjusted the store prices of some Infinite Quiver and Elemental Orb items.
Item Name |
Price Before Change |
Price After Change |
Infinite Bone Quiver [Imprint] |
390,000 |
260,000 |
Infinite Steel Quiver [Imprint] |
1,300,000 |
1,170,000 |
Infinite Silver Quiver [Imprint] |
6,500,000 |
5,850,000 |
Infinite Mithril Quiver [Imprint] |
26,000,000 |
23,400,000 |
Elemental Orb (No-grade) [Imprint] |
130,000 |
65,000 |
Fixed an issue where the tooltips of talisman items do not show the M. Def. increased by enchantment.
Added new effects to the Maestro's Mechanic Hero skill.
- Added 'Damage to world siege occupiers +25%' effect to the buff effects of Mechanic Hero.
- Added Hero Siege Hammer skill that enables powerful attacks to castle gates and walls while transformed into a Mechanic Hero.
The Doomcryer's Team Building skill is now available in the World server.
Fixed an issue where caused damage of some skills to increase or decrease when HP Reduction effect and Received Heal Reduction effect are used together.
Changed the skill settings of Steal Divinity and Technical Steal as follows.
- Each use of the skill adds a stack of Exciting Steal on self.
Skill Name |
Skill Level |
Effect |
Exciting Steal |
Stage 1 |
P. Atk./M. Atk. +100 for 5 minutes |
Stage 2 |
P. Atk./M. Atk. +200 for 5 minutes |
|
Stage 3 |
P. Atk./M. Atk. +300 for 5 minutes |
- Changed the cooldown of Steal Divinity and Technical Steal from 15 seconds to 10 seconds.
- Buffs stolen from others by using Steal Divinity or Technical Steal now apply for up to 120 seconds.
- If you already have the same type of buff when the buff steal is successful, only the steal target's buff is removed.
Fixed an issue where caused the loading screen to stall when you return to town after an Olympiad match while transformed into a Mechanic Hero.
Fixed an issue where the Armor Crush skill of Maestro, Fortune Seeker, and Titan classes display as the Stun effect instead of the visual effect.
Fixed an issue where own HP decreases in the Olympiad even after using of the Grand Khavatari's War Roar skill and defeating the enemy.
Changed the buff slots of the following skills as below:
Skill Name |
Previous Slot |
Changed Slot |
Guard Switch |
Special Buff 1 |
P./M. Buff |
Conversion |
Special Buff 1 |
P./M. Buff |
Battle Switch |
Special Buff 1 |
P./M. Buff |
Jin Death Knight Transformation |
Special Buff 1 |
P./M. Buff |
Rogue Agility |
Special Buff 1 |
Special Buff 2 |
Agile Body |
Special Buff 1 |
Special Buff 2 |
- The line order for each buff slot is as follows.
Buff Slot |
Target Buff |
1st Line |
P./M. Buff |
2nd Line |
Special Buff 1 |
3rd Line |
Song/Dance Buff |
4th Line |
Special Buff 2 |
5th Line |
Debuff |
6th Line |
Soul of the Jin Kamael, Momentum of Warrior |
Slightly increased the length of time in which the Sleep effect is not removed even when hit while affected by the Wizard skill Deep Sleep.
Added a skill that changes upon receiving a blessing from the Grand Master in a Transcendent Dungeon.
- Transcendent skills are only usable in Transcendent Dungeons.
Class |
Transferred Class Name |
Skill Name |
Equipment Condition |
Death Knight |
Death Knight |
Punishment |
One-handed Sword |
Fixed an issue where the tooltip of the Archer Armor Mastery skill states 'P. Critical Hit Received Chance increase effect instead of reduction effect.
Changed the visual effect of AoE skills used by Eva's Saint and Shillien Saint classes.
Skill Name |
Effect Changes |
Expel |
Changed from an effect around the caster to around the target |
Dark Ruin |
Added a new ranged effect around the target |
Mass Wind Shackle |
Expanded the visual effect size to match the actual area |
Nemesis |
Expanded the visual effect size to match the actual area |
Added a higher level of the Shillien Saint's 3-star skill Nemesis.
Skill Name |
Effect |
Acquisition Level |
Required SP |
Required Item |
Nemesis Lv. 2 |
Heal received from enemies around the target over 10 sec -72% |
86 |
840,000,000 |
10,000,000 Adena |
Nemesis Lv. 3 |
Heal received from enemies around the target over 10 sec -75% |
90 |
840,000,000 |
20,000,000 Adena |
Changed the skill setting of Holy Ray - Transcendent to be the same as that of normal Holy Ray.
Before |
Change |
Removes Hold from the target and deals extra damage |
Does not remove Hold from the target and and increases the skill power of Holy Ray |
Adjusted the cooldown of the Cardinal skill High Cleanse to 8 seconds.
Adjusted the cooldown of the Eva's Saint skill Nocturn of Eva to 8 minutes.
Adjusted the cooldown of the Elf Warrior skill MP Recovery to 10 seconds.
The HP/MP reduction effects of the Hell Knight's Hell skill no longer apply again to the target that are already applied for a period of time.
- The Hell skill applies the Resist Hell buff for 10 seconds on hit, and the Hell skill's HP/MP effects do not apply while the Resist Hell buff is active.
- Increased the skill power of the Hell skill.
Increased the skill power of the Hell Knight's Lunatic Crusher skill.
The Opal's usage effect, Opal - Special Ability, can no longer be removed by the Buff Cancel effect of other skills.
- Fixed an issue where some debuffs could not be defended against while Opal - Special Ability was active.
Increased the duration of the Cardinal's 4-star skill Serenity to 12 seconds and changed the skill to apply recovery effect 1 more time.
Revamped Eva's Saint's 4-star skill Expel.
- The skill's range is changed from 'on surroundings' to 'around the target', and it knocks back targets from a distance.
- Adjusted the skill's casting time to 3 seconds.
Added attack effects to the Shillien Saint's 4-star skill Dark Ruin.
Revamped the Knight's attack skill Knight Assault.
- Increased the Skill Power.
- Fixed an issue where the skill's visual effect is not sometimes displayed and improved the skill to cast faster.
Revamped the Knight's attack skill Shield Throwing.
- Added a debuff that decreases P. Skill Critical Rate/P. Skill Critical Damage by 5% for 10 seconds.
- Adjusted the skill's cooldown to 5 seconds.
Revamped the Knight's attack skills: Shield Strike, Judgment, and Tribunal.
- Increased the Skill Power.
- Removed the debuffs of Tribunal and Judgment.
Revamped the Extend Infection skill of Storm Screamer and Spectral Master classes.
- Renamed the skill to Anti Infection and changed its effect to Infection Resistance.
Adjusted the movement distance of the 'Rush' skill for Warrior classes.
- Level 1: Maximum movement distance 500 → 400
- Level 2: Maximum movement distance 600 → 450
- Level 3: Maximum movement distance 700 → 500
- 'Rush Impact' and 'Soul Chase' are unchanged.
The 'Titan' class 'Destroyer's Roar' skill can now be auto-used.
The 'Master of Combat' skill can now be learned to Lv. 3 using spellbooks.
- P. Skill Critical Damage Received reduction effect is added at Lv. 3.
Added skills that change upon receiving a blessing from the Grand Master in the Transcendent Dungeon.
- Transcendent skills are only usable in Transcendent Dungeon.
Class |
Transferred Class Name |
Skill Name |
Equipment Condition |
Hunter |
Storm Blaster |
Double/Triple Impact |
Shooter |
Bard |
Sword Muse |
Extreme Tempo |
Sword/Blunt Weapon/Dualsword |
Spectral Dancer |
|||
Human Knight |
Phoenix Knight |
Knight Assault |
One-handed Sword/One-handed blunt weapon |
Hell Knight |
|||
Eva's Templar |
|||
Shillien Templar |
|||
Wizard |
Archmage |
Flame Buster |
None |
Mystic Muse |
Hydro Buster |
||
Storm Screamer |
Gale Buster |
||
Soul Taker |
Abyssal Buster |
||
Summoner |
Arcana Lord |
Arterial Strike |
|
Elemental Master |
|||
Spectral Master |
World Trading Post
Added the World Trading Post system that allows trading items with players from other serves.
- Unavailable after switching to the World server and must be level 40 or higher.
How to register items in the trading post
- Items can be registered on the [View My Trading Post] - [Register Items to Sell] screen.
- The things to note when registering items are as follows.
Maximum Registration Count |
Minimum Sales Price |
Maximum Registration Count for Stackable Items |
Registration Fee |
10 times |
20 L2 Coins |
1 |
100-fold the sales price in Adena |
- Registering an item costs 100 times the sales price (L2 Coin) in Adena, which is not refunded when the registration period ends, or the registration is canceled.
- The Maximum Registration Count includes items registered for sale in the trading post as well as expired items and items awaiting settlement at the Adjustment Office .
- [Example] If there are 6 items on sale, 3 items awaiting settlement (sold), and 1 expired item, the total number of registered items is 10, and no more can be registered. You must complete the settlement and retrieve the expired item to register more items for sale.
- Quantity cannot be set for stackable items on registration, and only 1 can be registered at a time.
How to use the Adjustment Office
Registration Period |
Sales Fee |
Settlement Period |
Retrieval Period |
14 days |
5% |
120 days |
120 days |
- When the registered item is sold, it can be settled at [View My Trading Post] - [Adjustment Office ], at which you can collect the payment minus 5% of the sales price.
- [Example] If an item is sold for 70 L2 Coins, a fee of 3 L2 Coins is deducted at settlement, and you receive 67 L2 Coins.
- Items not sold within 14 days of registration are returned to the Adjustment Office and can be retrieved. Items are available for retrieval for 120 days, after which the items are lost.
- Settlement is available for 120 days after the sale, and the payment cannot be collected past the expiration date.
Item Changes
Added 'Aden Soul Crystal Lv. 1 - Armor' - 'Aden Soul Crystal Lv. 20 - Armor' that can enhance armor.
- Can enhance D-grade or higher armor.
- Cannot enhance Sigils/Shields/Sealed Equipment.
- Higher level Soul Crystals can be obtained through combining.
Soul Crystal Lv. |
Combination Material |
Fee in Adena |
Success Results |
Failure Results |
1 |
Aden Soul Crystal |
10,000 |
Lv. 2 |
Lv. 1 |
2 |
Lv. 3 |
Lv. 1 |
||
3 |
Lv. 4 |
Lv. 1 |
||
4 |
Lv. 5 |
Lv. 1 |
||
5 |
Lv. 6 |
Lv. 1 |
||
6 |
Lv. 7 |
Lv. 6 |
||
7 |
Lv. 8 |
Lv. 6 |
||
8 |
Lv. 9 |
Lv. 6 |
||
9 |
Lv. 10 |
Lv. 6 |
||
10 |
20,000 |
Lv. 11 |
Lv. 6 |
|
11 |
Lv. 12 |
Lv. 11 |
||
12 |
Lv. 13 |
Lv. 11 |
||
13 |
Lv. 14 |
Lv. 11 |
||
14 |
Lv. 15 |
Lv. 11 |
||
15 |
Lv. 16 |
Lv. 11 |
||
16 |
Lv. 17 |
Lv. 16 |
||
17 |
Lv. 18 |
Lv. 16 |
||
18 |
Lv. 19 |
Lv. 16 |
||
19 |
Lv. 20 |
Lv. 16 |
- Armor can be enhanced with 1 Soul Crystal option.
- Enhancing a piece of armor with 'Aden Soul Crystal – Armor' applies 'Defense Ability' effect according to Headgear/Upper Armor/Pants/Full Body Armor/Gloves/Boots types.
- 'Defense Ability' applies higher P. Def/M. Def stats at higher enhancement stages.
Defense Ability |
||||||
Category |
Upper Armor |
Pants |
Headgear |
Gloves |
Boots |
Full Body Armor |
Enchantment Level |
P. Def/M. Def Increase |
|||||
1 |
10 |
10 |
10 |
10 |
10 |
18 |
2 |
25 |
25 |
25 |
25 |
25 |
45 |
3 |
40 |
40 |
40 |
40 |
40 |
72 |
4 |
55 |
55 |
55 |
55 |
55 |
99 |
5 |
70 |
70 |
70 |
70 |
70 |
126 |
6 |
100 |
100 |
100 |
100 |
100 |
180 |
7 |
120 |
120 |
120 |
120 |
120 |
216 |
8 |
140 |
140 |
140 |
140 |
140 |
252 |
9 |
160 |
160 |
160 |
160 |
160 |
288 |
10 |
180 |
180 |
180 |
180 |
180 |
324 |
11 |
210 |
210 |
210 |
210 |
210 |
378 |
12 |
230 |
230 |
230 |
230 |
230 |
414 |
13 |
250 |
250 |
250 |
250 |
250 |
450 |
14 |
270 |
270 |
270 |
270 |
270 |
486 |
15 |
290 |
290 |
290 |
290 |
290 |
522 |
16 |
320 |
320 |
320 |
320 |
320 |
576 |
17 |
340 |
340 |
340 |
340 |
340 |
612 |
18 |
360 |
360 |
360 |
360 |
360 |
648 |
19 |
380 |
380 |
380 |
380 |
380 |
684 |
20 |
400 |
400 |
400 |
400 |
400 |
720 |
- The costs of equipping, re-equipping, and extracting new Soul Crystals are as below.
Soul Crystal |
Level |
Used Item |
Quantity |
Used Item |
Quantity |
|
Equip in Slot 1 |
Re-equip |
Extract |
||||
Aden Soul Crystal - Armor |
1 |
Gemstone (B-grade) |
1 |
2 |
Gemstone (B-grade) |
1 |
2 |
2 |
4 |
3 |
|||
3 |
5 |
10 |
6 |
|||
4 |
7 |
15 |
15 |
|||
5 |
10 |
20 |
30 |
|||
6 |
14 |
29 |
41 |
|||
7 |
16 |
31 |
51 |
|||
8 |
18 |
36 |
64 |
|||
9 |
24 |
48 |
75 |
|||
10 |
31 |
62 |
100 |
|||
11 |
Gemstone (A-grade) |
2 |
5 |
Gemstone (A-grade) |
9 |
|
12 |
3 |
5 |
12 |
|||
13 |
3 |
6 |
15 |
|||
14 |
4 |
7 |
17 |
|||
15 |
4 |
8 |
21 |
|||
16 |
5 |
11 |
26 |
|||
17 |
7 |
13 |
33 |
|||
18 |
9 |
19 |
40 |
|||
19 |
11 |
21 |
49 |
|||
20 |
15 |
30 |
128 |
- 'Aden Soul Crystal' has been renamed to 'Aden Soul Crystal - Weapon', and the icon of the Weapon Soul Crystal has also changed.
Increased the enchant option stats of Rare accessories.
- Queen Ant's Ring, Ring of Core, Baium's Ring, Beleth's Ring, Orfen's Earring, Zaken's Earring, and Antharas' Earring have been changed.
- Existing effects with unchanged enchant options remain the same, and the changed enchant options are as follows.
Queen Ant's Ring Changes
Enchantment Level |
Additional Options |
|
P. Def. |
M. Def. |
|
+2 |
35 |
35 |
+3 |
65 |
65 |
+4 |
95 |
95 |
+5 |
125 |
125 |
Ring of Core Changes
Enchantment Level |
Current Options |
|
P. Atk. |
M. Atk. |
|
+2 |
0 → 20 |
0 → 20 |
+3 |
0 → 50 |
0 → 50 |
+4 |
100 |
100 |
+5 |
200 |
200 |
Baium's Ring Changes
Enchantment Level |
Additional Options |
|
P. Def. |
M. Def. |
|
+2 |
35 |
35 |
+3 |
65 |
65 |
+4 |
95 |
95 |
+5 |
125 |
125 |
Beleth's Ring Changes
Enchantment Level |
Additional Options |
|
P. Atk. |
M. Atk. |
|
+2 |
20 |
20 |
+3 |
50 |
50 |
+4 |
100 |
100 |
+5 |
200 |
200 |
Zaken's Earring Changes
Enchantment Level |
Additional Options |
Current Options |
||
P. Def. |
M. Def. |
P. Atk. |
M. Atk. |
|
+3 |
150 |
150 |
0 → 50 |
0 → 50 |
+4 |
250 |
250 |
50 → 100 |
50 → 100 |
+5 |
350 |
350 |
200 |
200 |
Orfen's Earring Changes
Enchantment Level |
Additional Options |
Current Options |
|
P. Def. |
M. Def. |
MP Recovery Bonus |
|
+1 |
- |
- |
0 → 1 |
+2 |
- |
- |
0 → 1 |
+3 |
100 |
100 |
2 |
+4 |
200 |
200 |
3 |
+5 |
300 |
300 |
5 |
- Changed the effect of <Orfen's Authority> skill, an activation effect of +5 Orfen's Earring, from Sleep to Hold.
Antharas' Earring Changes
Enchantment Level |
Additional Options |
Current Options |
||
P. Def. |
M. Def. |
Drains % of hit damage as HP |
CON |
|
+1 |
- |
- |
4% |
0 → 1 |
+2 |
- |
- |
6% → 8% |
1 |
+3 |
200 |
200 |
7% → 8% |
1 → 2 |
+4 |
350 |
350 |
8% |
2 |
+5 |
500 |
500 |
10% |
3 |
Increased the enchant option stats of Hellbound Ring.
- Unchanged existing enchant option effects remain the same.
Enchantment Level |
Changed Options |
||
P. Atk. |
M. Atk. |
Max HP |
|
+1 |
- |
- |
0 → 50 |
+2 |
- |
- |
0 → 100 |
+3 |
0 → 5 |
0 → 5 |
0 → 150 |
+4 |
0 → 10 |
0 → 10 |
0 → 200 |
+5 |
10 → 15 |
10 → 15 |
100 → 300 |
+6 |
15 → 30 |
15 → 30 |
150 → 400 |
+7 |
20 → 45 |
20 → 45 |
200 → 500 |
+8 |
30 → 90 |
30 → 90 |
250 → 600 |
+9 |
50 → 180 |
50 → 180 |
250 → 800 |
Changed the item effects of Brooches, Talisman Bracelets, and Agathion Bracelets, and added Lv. 6 Brooch and Agathion Bracelets. (Including Adventurer's Bracelet)
- Lv. 6 Brooches and Agathion Bracelets can be obtained by combining 2 Lv. 5 items.
- The changed brooch effects are as follows.
Level |
Jewel Slot |
Inventory Slot |
P. Def. |
M. Def. |
1 |
4 |
5 slots |
|
|
2 |
4 |
9 slots |
|
|
3 |
4 |
12 slots |
|
|
4 |
5 |
12 slots |
100 |
100 |
5 |
6 |
15 slots |
200 |
200 |
6 |
6 |
18 slots |
300 |
300 |
- The changed Talisman Bracelet effects are as follows.
Level |
Talisman Slot |
P. Atk. |
M. Atk. |
1 |
4 |
|
|
2 |
4 |
|
|
3 |
4 |
50 |
50 |
4 |
5 |
100 |
100 |
5 |
6 |
200 |
200 |
6 |
6 |
300 |
300 |
- The changed Agathion Bracelet effects are as follows.
Level |
Agathion Slots |
Paralysis/Stun/Sleep/Silence/Fear Resistance |
STR/INT |
DEX/WIT |
CON/MEN |
1 |
4 |
|
|
|
|
2 |
4 |
2% |
|
|
|
3 |
4 |
3% |
|
|
|
4 |
5 |
5% |
1 |
|
1 |
5 |
5 |
8% |
1 |
1 |
1 |
6 |
5 |
10% |
1 |
2 |
2 |
Renamed the Dye Slot Expansion Ticket for learning the Expand Dye Potential skill, to Spellbook - Expand Dye Potential.
Grocers no longer sell Cursed Bone items.
NPC Lorenzo and Harmony's codex exchange list will exclude the following codexes.
Item Name |
|||
Codex - Bind |
'Scroll: Arcane Chaos' |
'Scroll: Vampiric Mist' |
'Scroll: Curse of Abyss' |
'Scroll: Curse of Doom' |
'Scroll: Fire Vortex Buster' |
'Scroll: Ice Vortex Crusher' |
'Scroll: Wind Vortex Slug' |
- Above codexes in the inventory will be replaced with Magical Tablets and Adena and stored in the warehouse.
Changed the number of Blessed Spiritshots that can be exchanged using Soulshot Tickets from 167 to 240.
Changed some items to be shareable within an account.
Account shareable |
|||
Boost Attack Scroll [Imprint] |
Boost Defense Scroll [Imprint] |
XP Boost Scroll [Imprint] |
Scroll: Einhasad's Blessing [Imprint] |
Einhasad's Protection [Imprint] |
Sayha's Storm Lv. 3 [Imprint] |
Special HP Potion [Imprint] |
L2 Coin |
Circlet of Hero Enchant Package [Imprint] |
Aden Talisman Enchant Package [Imprint] |
Eva's Talisman Enchant Package [Imprint] |
Talisman of Power Enchant Package [Imprint] |
Talisman of Speed Enchant Package [Imprint] |
Agathion Enchant Scroll [Imprint] |
Ignis Agathion Pack [Imprint] |
Nebula Agathion Pack [Imprint] |
Procella Agathion Pack [Imprint] |
Petram Agathion Pack [Imprint] |
Shiny Agathion Pack [Imprint] |
Spirit Agathion Exchange Ticket [Imprint] |
Cloak of Protection Pack [Imprint] |
Dragon's Belt Box [Imprint] |
Dragon's Belt Box [Imprint] |
|
Changed the unlock level for the 2nd Hair slot from Lv. 90 to Lv. 76.
- Renamed Glory Expand Hair Accessory to Expand Hair Accessory.
- Expand Hair Accessory is learned automatically at level 76.
Removed the Glorious Half Face Mask effect and changed it so that it can be registered in the collection.
Collection Name |
Collection Effects |
Registrable Items |
Glorious Half Face Mask Collection |
All Critical Damage +100 |
Glorious Half Face Mask |
Added a new hair accessory Reduction Piercing Mask .
- The effects of Reduction Piercing Mask by enchantment stage are as follows.
Item Name |
Enchantment Level |
Enchant Effect |
Reduction Piercing Mask |
0 |
Max HP +100 |
1 |
Max HP +200 |
|
2 |
Max HP +400 |
|
3 |
Max HP +600 |
|
4 |
Max HP +800 |
|
5 |
Max HP +1,000 |
|
6 |
Max HP +1,200 |
|
7 |
Max HP +1,400 |
|
8 |
Max HP +1,600 |
|
9 |
Max HP +1,800 |
|
10 |
Max HP +2,000 |
Enchantment System
The Enchantment UI has been improved.
- You can open the Enchant UI by using an enchant scroll item.
- You can register an enchant target item by dragging it from the sub inventory next to the main UI, or by double-clicking or right-clicking it.
- The enchant success rate, which is determined based on the registered enchant scroll and target item, is displayed on the UI. Hovering the mouse over the ? button above the success rate shows the updated success rate details, including enchantment aid effects, item, and skill.
- When both an enchant scroll and a target item are registered, the Details button on the top right becomes activated. Click the button to see the target item's stats before and after enchantment as well as the item rewarded for failed enchantment.
- After registering an enchant scroll and a target item, press the Enchant button to start enchantment. To cancel enchantment, press the Abort button before the enchantment animation ends.
- For enchantments that are higher than a certain stage, the blind animation is played before the enchantment result is displayed. (The stage for this effect varies with items.)
- To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
- If enchantment succeeds, the enchantment result page shows the information of the enchanted target item. If enchantment fails, it shows the item rewarded for failed enchantment.
- Press the Continue button on the enchantment result page to maintain the enchant scroll and target item in the slots. If the previous enchantment failed, only the enchant scroll will remain in the slot.
- To reset all the registered slots, press the Reset button on the Enchant UI.
Added a multi enchantment function.
- To use the multi enchantment function, press the Multi Enchant tab on the Enchant UI.
- For multi enchantment, you can use only those enchant scrolls that increase the common enchant stage by 1 on success and destroy the target item on failure. You cannot use Blessed, Protection, Cursed, or Solid type enchant scrolls for this purpose.
- After registering an enchant scroll, you can register an equipment item that the scroll can enchant by dragging it to a slot or by double-clicking or right-clicking it. To remove the item from the slot, double-click or right-click it.
- The current enchant stage and enchant success rate are displayed on the icon of the equipment registered in the slot.
- You can register up to 15 equipment items but not more than the quantity of enchant scrolls you have.
- You can set a final enchant goal. If the quantity of enchant scrolls required for the goal and registered items exceeds that of your enchant scrolls, the final enchant goal is automatically adjusted.
- Pressing the Enchant button starts enchantment from stage 0 to stage 1 to next stages in order. To cancel enchantment, press the Abort button before the gauge on the UI is filled up. As the gauge is filled up, enchantment is completed.’
- Whenever each enchant stage is completed, the enchantment result is applied to the equipment item slot. If enchantment succeeds, the enchant stage and enchant success rate will be displayed. If enchantment fails, the item will disappear.
- If the final enchant goal is higher than a certain stage, the blind animation will be played before the enchantment result of the final stage is output.
- To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
- Once all enchantments are completed, the final result page shows the items rewarded for failed enchantment and those resulting from successful enchantment.
- To maintain the registered enchant scroll and item slots, press the Continue button on the final result page.
- To reset all the slots, press the Reset button.
- Enchant stones and enchantment aid effects cannot be used for multi enchantment.
Added the Challenge Point system.
- Players now receive Challenge Points when enchantment of a rare accessory, talisman, or special equipment fails, and the item is destroyed.
Category |
Item Name |
Enchant Stage |
Challenge Points |
Rare Accessory |
Ring of Core (Including Imprint equipment) |
2 |
1 |
3 |
2 |
||
4 |
4 |
||
Queen Ant's Ring, Orfen's Earring (Including Imprint equipment) |
2 |
2 |
|
3 |
3 |
||
4 |
8 |
||
Zaken's Earring (Including Imprint equipment) |
1 |
1 |
|
2 |
2 |
||
3 |
4 |
||
4 |
10 |
||
Baium's Ring, Frintezza's Necklace (Including Imprint equipment) |
1 |
2 |
|
2 |
3 |
||
3 |
8 |
||
4 |
14 |
||
Antharas' Earring, Beleth's Ring (Including Imprint equipment) |
1 |
3 |
|
2 |
5 |
||
3 |
10 |
||
4 |
18 |
||
Talisman |
Aden Talisman |
6 |
1 |
7 |
2 |
||
8 |
4 |
||
9 |
6 |
||
Talisman of Power, Eva's Talisman, Talisman - Speed |
5 |
1 |
|
6 |
3 |
||
7 |
5 |
||
8 |
7 |
||
9 |
10 |
||
Special Equipment |
Cloak of Protection |
7 |
1 |
8 |
3 |
||
9 |
8 |
||
Dragon's Belt, Circlet of Hero |
5 |
1 |
|
6 |
3 |
||
7 |
5 |
||
8 |
7 |
||
9 |
10 |
||
Blessed Dragon's Belt |
4 |
1 |
|
5 |
2 |
||
6 |
6 |
||
7 |
10 |
||
8 |
14 |
||
9 |
20 |
- You can see your Challenge Points in the Challenge Point section on the bottom of the Enchant UI.
- For a single enchantment, when you register a standard enchant scroll and an item on which an enchantment aid effect can be used, enchantment aid effect slots are displayed on the right of the target item slot. Select an enchantment aid effect and pay Challenge Points to use it.
Category |
Effect Name |
Effect |
Requirements (Enchant Stage) |
Cost (Challenge Points ) |
Rare Accessory |
Standard success rate increase |
Increases the success rate by 4%. |
+1~2 |
15 |
Greater Rate Boost |
Increases the success rate by 8%. |
+1~2 |
25 |
|
Reset Stage on Fail |
When enchantment fails, the item's enchant stage resets to +0. |
+1~3 |
30 |
|
Drop Stage on Fail |
When enchantment fails, the item's enchant stage decreases by 1. |
+1~3 |
100 |
|
Keep Stage on Fail |
When enchantment fails, the item has a 30% chance to retain its enchant stage. |
+1~3 |
100 |
|
Talisman |
Standard success rate increase |
Increases the success rate by 4%. |
+1~7 |
15 |
Greater Rate Boost |
Increases the success rate by 8%. |
+1~7 |
25 |
|
Increase Success Value (1 - 2) |
Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2. |
+1~6 |
50 |
|
Drop Stage on Fail |
When enchantment fails, the item's enchant stage decreases by 1. |
+1~7 |
100 |
|
Keep Stage on Fail |
When enchantment fails, the item has a 30% chance to retain its enchant stage. |
+1~7 |
100 |
|
Special Equipment |
Standard success rate increase |
Increases the success rate by 4%. |
+1~7 |
15 |
Greater Rate Boost |
Increases the success rate by 8%. |
+1~7 |
25 |
|
Increase Success Value (1 - 2) |
Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2. |
+1~6 |
50 |
|
Drop Stage on Fail |
When enchantment fails, the item's enchant stage decreases by 1. |
+1~7 |
100 |
|
Keep Stage on Fail |
When enchantment fails, the item has a 30% chance to retain its enchant stage. |
+1~7 |
100 |
- When one of the enchantment aid effects, Reset/Drop/Keep Stage on Fail, is used and enchantment succeeds, the Challenge Points spent are not refunded.
Regular Crafting
Revamped Regular Crafting.
- All crafting points, locked crafting slots, and previously supplied Crafting Point rechargeable materials will be deleted with the content update on March 9, 2022.
Target Items |
||
Stone of Purity |
Enria |
Asofe |
Thons |
Advanced Material |
Old Material |
Unknown Material |
Shiny Material |
|
- Lowered the Recharge Points of crystal items and existing Crafting Point rechargeable items.
- Lowered the Recharge Points of A-grade and lower Imprint equipment items.
- Lowered the Recharge Points of A-grade and lower equipment crafting materials.
- Other items can no longer be recharged.
New Crafting Point rechargeable items can be obtained by hunting in level 40 or higher normal hunting zones except the World Hunting Zones, instanced zones, and clan contents.
- Added the Crafting Point rechargeable items, Asofe and 'Enria, to the rewards of missions completed by defeating monsters in the World Hunting Zones.
Increased the gauge needed to recharge 1 point of Regular Crafting by 5-fold and raised the crafting list reset cost to 50,000 Adena.
Reorganized the list of items obtainable by Regular Crafting.
- Removed No-grade/D-grade or higher weapons/armor/accessories and added Rare equipment items.
Added Items to Regular Crafting |
|||
Breastplate of Protection [Imprint] |
Gaiters of Protection [Imprint] |
Leather Armor of Protection [Imprint] |
Leather Leggings of Protection [Imprint] |
Tunic of Protection [Imprint] |
Stockings of Protection [Imprint] |
Helmet of Protection [Imprint] |
Gauntlets of Protection [Imprint] |
Boots of Protection [Imprint] |
Sigil of Protection [Imprint] |
Shield of Protection [Imprint] |
Breastplate of Protection |
Gaiters of Protection |
Leather Armor of Protection |
Leather Leggings of Protection |
Tunic of Protection |
Stockings of Protection |
Helmet of Protection |
Gauntlets of Protection |
Boots of Protection |
Sigil of Protection |
Shield of Protection |
Frintezza's Necklace |
Antharas' Earring |
Anakim's Divine Shooter [Imprint] |
Beleth's Soul Eater [Imprint] |
Zaken's Blood Sword |
Core's Plasma Bow |
Orfen's Poisonous Sword |
Baium's Thunder Breaker |
Queen Ant's Stone Crasher |
Anakim's Divine Shooter |
Beleth's Soul Eater |
Dye Powder [Imprint] |
Ice Lord's Sword [Imprint] |
Ice Lord's Greatsword [Imprint] |
Ice Lord's Axe [Imprint] |
Ice Lord's Dagger [Imprint] |
Ice Lord's Spear [Imprint] |
Ice Lord's Bow [Imprint] |
Ice Lord's Blade Fist [Imprint] |
Ice Lord's Magic Blunt Weapon [Imprint] |
Ice Lord's Staff [Imprint] |
Ice Lord's Ancient Sword [Imprint] |
Ice Lord's Rapier [Imprint] |
Ice Lord's Gun [Imprint] |
Ice Lord's Twin Blade [Imprint] |
Ice Lord's Sword |
Ice Lord's Greatsword |
Ice Lord's Axe |
Ice Lord's Dagger |
Ice Lord's Spear |
Ice Lord's Bow |
Ice Lord's Blade Fist |
Ice Lord's Magic Blunt Weapon |
Ice Lord's Staff |
Ice Lord's Ancient Sword |
Ice Lord's Rapier |
Ice Lord's Gun |
Ice Lord's Twin Blade |
- Added A-grade or Higher Weapon/Armor/Accessory Crafting items.
A-grade Weapon Crafting |
||||
Obtainable Items |
||||
Ice Lord's Sword [Imprint] |
Ice Lord's Greatsword [Imprint] |
Ice Lord's Axe [Imprint] |
Ice Lord's Dagger [Imprint] |
Ice Lord's Spear [Imprint] |
Ice Lord's Bow [Imprint] |
Ice Lord's Blade Fist [Imprint] |
Ice Lord's Magic Blunt Weapon [Imprint] |
Ice Lord's Staff [Imprint] |
Ice Lord's Ancient Sword [Imprint] |
Ice Lord's Rapier [Imprint] |
Ice Lord's Gun [Imprint] |
Ice Lord's Twin Blade [Imprint] |
Zaken's Blood Sword [Imprint] |
Core's Plasma Bow [Imprint] |
Orfen's Poisonous Sword [Imprint] |
Baium's Thunder Breaker [Imprint] |
Queen Ant's Stone Crasher [Imprint] |
Anakim's Divine Shooter [Imprint] |
Beleth's Soul Eater [Imprint] |
Tallum Blade*Damascus |
Cabrio's Hand |
Themis' Tongue |
Tiphon's Spear |
Zephyrus |
Éclair Bijou |
Sirra's Blade |
Sobekk's Hurricane |
Sword of Ipos |
Shyeed's Bow |
Durendal |
Behemoth' Tuning Fork |
Barakiel's Axe |
Daimon Crystal |
Naga Storm |
Tallum Blade*Damascus [Imprint] |
Cabrio's Hand [Imprint] |
Themis' Tongue [Imprint] |
Tiphon's Spear [Imprint] |
Zephyrus [Imprint] |
Éclair Bijou [Imprint] |
Sirra's Blade [Imprint] |
Sobekk's Hurricane [Imprint] |
Sword of Ipos [Imprint] |
Shyeed's Bow [Imprint] |
Durendal [Imprint] |
Behemoth' Tuning Fork [Imprint] |
Barakiel's Axe [Imprint] |
Daimon Crystal [Imprint] |
Naga Storm [Imprint] |
A-grade Armor Crafting |
||||
Obtainable Items |
||||
Breastplate of Protection [Imprint] |
Gaiters of Protection [Imprint] |
Leather Armor of Protection [Imprint] |
Leather Leggings of Protection [Imprint] |
Tunic of Protection [Imprint] |
Stockings of Protection [Imprint] |
Helmet of Protection [Imprint] |
Gauntlets of Protection [Imprint] |
Boots of Protection [Imprint] |
Sigil of Protection [Imprint] |
Shield of Protection [Imprint] |
Stun Gauntlets [Imprint] |
Fatal Sigil [Imprint] |
Revenge Shield [Imprint] |
Mana Helmet [Imprint] |
Evasion Boots [Imprint] |
Flaming Tunic [Imprint] |
Flaming Stockings [Imprint] |
Freeze Breastplate [Imprint] |
Freeze Gaiters [Imprint] |
Thunder Leather Armor [Imprint] |
Thunder Leather Leggings [Imprint] |
Gloves of Silence [Imprint] |
Shield of Nightmare [Imprint] |
Boots of Nightmare - Heavy Armor [Imprint] |
Boots of Nightmare - Robe [Imprint] |
Boots of Nightmare - Light Armor [Imprint] |
Robe of Nightmare [Imprint] |
Leather Armor of Nightmare [Imprint] |
Armor of Nightmare [Imprint] |
Gauntlets of Nightmare - Heavy Armor [Imprint] |
Gauntlets of Nightmare - Robe [Imprint] |
Gauntlets of Nightmare - Light Armor [Imprint] |
Helm of Nightmare [Imprint] |
Helm of Nightmare - Heavy Armor [Imprint] |
Helm of Nightmare - Robe [Imprint] |
Helm of Nightmare - Light Armor [Imprint] |
Majestic Sigil [Imprint] |
Majestic Boots - Heavy Armor [Imprint] |
Majestic Boots - Robe [Imprint] |
Majestic Boots - Light Armor [Imprint] |
Majestic Plate Armor [Imprint] |
Majestic Robe [Imprint] |
Majestic Leather Armor [Imprint] |
Majestic Gauntlets - Heavy Armor [Imprint] |
Majestic Gauntlets - Robe [Imprint] |
Majestic Gauntlets - Light Armor [Imprint] |
Majestic Circlet [Imprint] |
Majestic Circlet - Heavy Armor [Imprint] |
Majestic Circlet - Robe [Imprint] |
Majestic Circlet - Light Armor [Imprint] |
Shield of Nightmare |
Boots of Nightmare - Heavy Armor |
Boots of Nightmare - Robe |
Boots of Nightmare - Light Armor |
Robe of Nightmare |
Leather Armor of Nightmare |
Armor of Nightmare |
Gauntlets of Nightmare - Heavy Armor |
Gauntlets of Nightmare - Robe |
Gauntlets of Nightmare - Light Armor |
Helm of Nightmare |
Helm of Nightmare - Heavy Armor |
Helm of Nightmare - Robe |
Helm of Nightmare - Light Armor |
Majestic Sigil |
Majestic Boots - Heavy Armor |
Majestic Boots - Robe |
Majestic Boots - Light Armor |
Majestic Plate Armor |
Majestic Robe |
Majestic Leather Armor |
Majestic Gauntlets - Heavy Armor |
Majestic Gauntlets - Robe |
Majestic Gauntlets - Light Armor |
Majestic Circlet |
Majestic Circlet - Heavy Armor |
Majestic Circlet - Robe |
Majestic Circlet - Light Armor |
|
A-grade Accessory Crafting |
||||
Obtainable Items |
||||
Baium's Ring |
Zaken's Earring |
Queen Ant's Ring |
Orfen's Earring |
Ring of Core |
Frintezza's Necklace |
Antharas' Earring |
Majestic Earring [Imprint] |
Majestic Necklace [Imprint] |
Majestic Ring [Imprint] |
Majestic Earring |
Majestic Necklace |
Majestic Ring |
|
|
Adjusted the chance for obtaining Rare items and A-grade equipment.
Special Crafting Changes
Added 1 Special Crafting related to the Phantasm Dungeon
Special Crafting |
Obtainable Items |
Quantity Obtained |
Required Materials |
|
Einhasad Pendant Lv. 1 |
Einhasad Pendant Lv. 1 [Imprint] |
Obtain 1 of either |
1 |
Phantasm Sphere x1, 500,000 Adena |
Product Name |
Obtained Item |
Crafting Cost |
||
[<Imprint> Spellbook - Deep Sleep] |
Spellbook - Deep Sleep [Imprint] |
1 |
Obtain 1 of either |
Hardin's Record Chapter 2 [Imprint] x1 |
Magical Tablet |
x8 |
|||
[<Imprint> Spellbook - Magic Circle] |
Spellbook - Magic Circle [Imprint] |
1 |
Obtain 1 of either |
|
Magical Tablet |
x8 |
|||
[<Imprint> Spellbook - Helix] |
Spellbook - Helix [Imprint] |
1 |
Obtain 1 of either |
Hardin's Record Chapter 3 [Imprint] x1 |
Magical Tablet |
32 |
|||
[<Imprint> Spellbook - Mystic Shield] |
Spellbook - Mystic Shield [Imprint] |
1 |
Obtain 1 of either |
Hardin's Record Chapter 3 [Imprint] x1 |
Magical Tablet |
x64 |
|||
[<Imprint> Spellbook - Soul Guardian] |
Spellbook - Soul Guardian [Imprint] |
1 |
Obtain 1 of either |
Product Name |
Obtained Item |
Obtained Quantity |
Crafting Cost |
<Imprint> Spellbook - Pain Link |
Selected Spellbook |
1 |
Hardin's Record Chapter 2 [Imprint] x1 |
Magical Tablet |
x8 |
||
<Imprint> Spellbook - Luminous Ray |
Spellbook - Luminous Ray [Imprint] |
1 |
Hardin's Record Chapter 3 [Imprint] x1 |
Magical Tablet |
32 |
||
<Imprint> Spellboook - Arcana Cubic Lv. 2 |
Selected Spellbook |
1 |
Hardin's Record Chapter 3 [Imprint] x1 |
Magical Tablet |
x64 |
Added 2 new Subjugation weapons in the Weapon category.
Category |
Crafting Cost |
|||
Weapon - Subjugation Weapon |
Design |
Materials |
Fee |
|
Silenoi's Great Spear Pack [Imprint] |
Goddard Territory Subjugation Equipment Design |
Aden Subjugation Crystal x1 |
Metal Ingot x174 |
1,100,000 Adena |
Silenoi's Shield Pack [Imprint] |
Goddard Territory Subjugation Equipment Design |
Aden Subjugation Crystal x1 |
Metallograph x174 |
1,100,000 Adena |
Collection Changes
Added new collections.
Category |
Collection Name |
Attack |
Basic Weapon Set 1-4 |
Weapon Set 1 |
|
Spear Set 1-2 |
|
Too Heavy |
|
Pierce and Slash |
|
Where is the Armor |
|
Importance of M. Atk. |
|
Importance of P. Atk. |
|
With Ghouls |
|
Unmatching Weapon |
|
One-handed Blunt Weapon and Majestic Circlet |
|
Goddard Territory Expedition I | |
Goddard Territory Expedition II | |
Defend |
Sage's Penance |
Pa'agrio's Faint Energy |
|
Hunter's Reliable Equipment |
|
Solid Head Protection Gear |
|
Protect Your Hands |
|
Light Armor and Shield |
|
Blue Wolf Top and Bottom |
|
Zubei Top and Bottom |
|
Zubei Boots and Gauntlets |
|
Fashion Terrorist 1-3 and 5 |
|
A-grade Weapon Set 2 |
|
Battle Support |
Memories of Ant Nest |
Equipment 6 Challenge 2 |
|
Nameless Victory 2 |
|
Doom vs Zubei |
|
Special |
+9 D-grade Weapons |
Power of Spirits and the Guardian Deity | |
Power of Spirits and Talismans | |
Power of Spirits and Dragons | |
Power of Spirits and Agathions |
Players can purchase C-grade collection equipment from Equipment Merchant Galladucci at the Town of Giran Luxury Shop.
Exchangeable Item |
Required Materials |
Required Quantity |
Fee in Adena |
Pa'agrio Axe |
Metal Ingot |
2,390 |
4,780,000 |
Widow Maker |
Metal Ingot |
2,390 |
4,780,000 |
Scorpion |
Metal Ingot |
2,390 |
4,780,000 |
Homunkulus' Sword |
Metal Ingot |
2,150 |
4,300,000 |
Sage's Staff |
Metal Ingot |
2,150 |
4,300,000 |
Fisted Blade |
Metal Ingot |
2,150 |
4,300,000 |
Poleaxe |
Metal Ingot |
2,150 |
4,300,000 |
Paradia Staff |
Metal Ingot |
2,150 |
4,300,000 |
Pa'agrio Hammer |
Metal Ingot |
2,150 |
4,300,000 |
Karik Horn |
Metal Ingot |
2,150 |
4,300,000 |
Caliburs |
Wood |
2,150 |
4,300,000 |
Tsurugi |
Wood |
2,150 |
4,300,000 |
Inferno Staff |
Wood |
2,150 |
4,300,000 |
Immortal Edge |
Wood |
2,150 |
4,300,000 |
War Axe |
Wood |
2,150 |
4,300,000 |
Sword of Nightmare |
Wood |
2,150 |
4,300,000 |
Akat Longbow |
Wood |
2,150 |
4,300,000 |
Pa'agrian Sword |
Wood |
2,150 |
4,300,000 |
Blinzlasher |
Wood |
2,150 |
4,300,000 |
Sword of Delusion |
Wood |
2,150 |
4,300,000 |
Mace of Underworld |
Wood |
2,150 |
4,300,000 |
Nirvana Axe |
Varnish |
4,300 |
4,300,000 |
Sword of Whispering Death |
Varnish |
2,150 |
4,300,000 |
Club of Nature |
Varnish |
2,150 |
4,300,000 |
Dark Screamer |
Varnish |
2,150 |
4,300,000 |
Ultimate Sword |
Varnish |
2,150 |
4,300,000 |
Grace Dagger |
Varnish |
2,150 |
4,300,000 |
Stick of Eternity |
Varnish |
2,150 |
4,300,000 |
Katana |
Varnish |
1,440 |
2,870,000 |
Cursed Staff |
Varnish |
1,440 |
2,870,000 |
Horn of Glory |
Varnish |
1,440 |
2,870,000 |
Bec de Corbin |
Metallograph |
2,870 |
2,870,000 |
Elemental Bow |
Metallograph |
1,440 |
2,870,000 |
Spirit Sword |
Metallograph |
1,440 |
2,870,000 |
Stiletto |
Metallograph |
1,440 |
2,870,000 |
Chevalier Rapier |
Metallograph |
1,440 |
2,870,000 |
Shamshir |
Metallograph |
1,440 |
2,870,000 |
Soulfire Dirk |
Metallograph |
1,440 |
2,870,000 |
Raid Sword |
Metallograph |
1,440 |
2,870,000 |
Knuckle Duster |
Metallograph |
1,440 |
2,870,000 |
Noble Elven Bow |
Metallograph |
1,440 |
2,870,000 |
Heavy Doom Hammer |
Metallograph |
1,150 |
2,290,000 |
Dwarven War Hammer |
Leather |
2,870 |
2,870,000 |
Heavy Doom Axe |
Leather |
1,150 |
2,290,000 |
Flamberge |
Leather |
1,150 |
2,290,000 |
Big Hammer |
Leather |
1,150 |
2,290,000 |
Crystal Staff |
Leather |
1,150 |
2,290,000 |
Chakram |
Leather |
1,150 |
2,290,000 |
Cursed Dagger |
Leather |
1,150 |
2,290,000 |
Silver Axe |
Leather |
1,150 |
2,290,000 |
Orcish Glaive |
Leather |
1,150 |
2,290,000 |
Crystallized Ice Bow |
Leather |
1,150 |
2,290,000 |
Stick of Faith |
Leather |
1,150 |
2,290,000 |
Scythe |
Cloth |
2,290 |
2,290,000 |
StormBringer |
Cloth |
1,150 |
2,290,000 |
Skull Graver |
Cloth |
1,150 |
2,290,000 |
Schlager |
Cloth |
1,150 |
2,290,000 |
Soldat Estoc |
Cloth |
1,150 |
2,290,000 |
Battle Axe |
Cloth |
1,150 |
2,290,000 |
Body Slasher |
Cloth |
1,150 |
2,290,000 |
Mysterious Sword |
Cloth |
1,150 |
2,290,000 |
Dark Elven Dagger |
Cloth |
1,150 |
2,290,000 |
Needle Wolverine |
Cloth |
1,150 |
2,290,000 |
Ancient Adena System
Added a new resource: Ancient Adena.
- Ancient Adena can be obtained from mission rewards.
- Can be exchanged for various items at L2 Coin Shop - Ancient Adena Shop.
Item Name |
Purchase Limit |
Cost (Ancient Adena) |
Dye Powder [Imprint] |
2 a day per account |
1,000 |
A-grade Weapon Exchange Ticket [Imprint] |
1 a day per account |
8,000 |
A-grade Armor Exchange Ticket [Imprint] |
1 a day per account |
4,000 |
Freeze Breastplate [Imprint] |
1 a day per account |
10,000 |
Freeze Gaiters [Imprint] |
1 a day per account |
10,000 |
Thunder Leather Armor [Imprint] |
1 a day per account |
10,000 |
Thunder Leather Leggings [Imprint] |
1 a day per account |
10,000 |
Flaming Tunic [Imprint] |
1 a day per account |
10,000 |
Flaming Stockings [Imprint] |
1 a day per account |
10,000 |
Mana Helmet [Imprint] |
1 a day per account |
15,000 |
Stun Gauntlets [Imprint] |
1 a day per account |
15,000 |
Evasion Boots [Imprint] |
1 a day per account |
15,000 |
Gloves of Silence [Imprint] |
1 a day per account |
15,000 |
Zaken's Blood Sword [Imprint] |
1 a month per account |
50,000 |
Core's Plasma Bow [Imprint] |
1 a month per account |
50,000 |
Orfen's Poisonous Sword [Imprint] |
1 a month per account |
50,000 |
Baium's Thunder Breaker [Imprint] |
1 a month per account |
50,000 |
Queen Ant's Stone Crasher [Imprint] |
1 a month per account |
50,000 |
Anakim's Divine Shooter [Imprint] |
1 a month per account |
50,000 |
Beleth's Soul Eater [Imprint] |
1 a month per account |
50,000 |
Ring of Core [Imprint] |
1 a month per account |
20,000 |
Orfen's Earring [Imprint] |
1 a month per account |
50,000 |
Queen Ant's Ring [Imprint] |
1 a month per account |
50,000 |
Zaken's Earring [Imprint] |
1 a month per account |
50,000 |
Baium's Ring [Imprint] |
1 a month per account |
80,000 |
Frintezza's Necklace [Imprint] |
1 a month per account |
100,000 |
2-star Imprint Spellbook Ticket [Imprint] |
1 a month per account |
15,000 |
3-star Imprint Spellbook Ticket [Imprint] |
1 a month per account |
80,000 |
4-star Imprint Spellbook Ticket [Imprint] |
1 a month per account |
1,000,000 |
Spellbook - Expand Dye Potential [Imprint] |
1 a month per account |
300,000 |
- Spellbook tickets can be exchanged for 1-star to 4-star spellbooks from Exchange Manager.
- Dye Powder [Imprint] can be used as a fee item for Potential enchantment.
Dye System Changes
Added a function that allows selecting the fee item for Potential enchantment.
Fee Stage |
Selectable Enchantment Fee Item |
Stage 1-2 |
Same as before |
Stage 3 |
Dye Powder x1 or Dye Powder [Imprint] x1 |
Integrated the Potential effects of the second dye slot.
Before |
After |
PvE Skill Damage Bonus |
Skill Damage Bonus |
PVP Skill Damage Bonus |
|
PvE Skill Damage Received |
Skill Damage Received |
PvP Skill Damage Received |
Chaotic Penalty Changes
Changed the inclination decrease limit for Chaotic characters to -360,000.
- When a Chaotic character PKs a mutually hostile clan's character, its alignment decreases only up to -36,000.
- When a Chaotic character PKs a non-mutually hostile clan's character, its alignment decreases up to -360,000.
- If a character's Karma is below -36,000 when killing a mutually hostile clan's character, it does not decrease any more.
Changed the inclination loss to vary with PK targets.
- The alignment loss for PK of mutually hostile clan targets is -720 per character and -180 per pet or servitor.
- The inclination loss for PK of non-mutually hostile clan targets is -1,440 per character and -360 per pet or servitor.
Expanded Einhasad's Observation up to Stage 10.
Einhasad's Observation |
Character Inclination |
Item Loss Penalty Chance and Qty. |
Extra Penalty (Reflect) |
Extra Penalty (Escape Delay) |
X |
0 |
1 item dropped at a very low chance |
X |
|
Stage 1 |
-1 to -18,000 |
1-2 items dropped at an increased chance of penalty |
||
Stage 2 |
-18,001 to -27,000 |
1-2 items dropped at an increased chance of penalty |
||
Stage 3 |
-27,001 to -30,240 |
1-3 items dropped at an increased chance of penalty |
Threat - Reflect |
|
Stage 4 |
-30,241 to -33,840 |
1-3 items dropped at an increased chance of penalty |
||
Stage 5 |
-33,841 to -36,000 |
1-3 items dropped at an increased chance of penalty |
||
Stage 6 |
-36,001 to -72,000 |
1-3 items dropped at an increased chance of penalty |
Teleport and Adventurer's Scroll of Escape casting time +2 sec |
|
Stage 7 |
-72,001 to -144,000 |
1-3 items dropped at an increased chance of penalty |
Teleport and Adventurer's Scroll of Escape casting time +3 sec |
|
Stage 8 |
-144,001 to -216,000 |
1-3 items dropped at an increased chance of penalty |
Teleport and Adventurer's Scroll of Escape casting time +4 sec |
|
Stage 9 |
-216,001 to -288,000 |
1-3 items dropped at an increased chance of penalty |
Teleport and Adventurer's Scroll of Escape casting time +5 sec |
|
Stage 10 |
-288,001 to -360,000 |
1-3 items dropped at an increased chance of penalty |
Teleport and Adventurer's Scroll of Escape casting time +6 sec |
Added a function to display a red skull icon on the World Map to indicate the location of characters that repeats PKs and have very low Karma.
- It targets the characters that have Einhasad's Observation Stage 8 or higher debuff (-144,001 or lower Karma).
- Up to 30 characters with the lowest Karma are displayed on the map.
- Red skull icons are displayed even when these characters are in towns.
- The locations of characters in Timed Hunting Zone, Instanced Zone Dungeon, and World Hunting Zones are not displayed.
Changed the Raid Teleport so that the character moves after the Teleport skill cast is complete.
- Like normal teleport, having an Einhasad's Observation 6 or higher debuff inflicts a penalty that increases the casting time.
L2 Coin Shop
The following items will be added to the L2 Coin Shop and Adena Shop:
- Training Dungeon Extra Pass
- Daily Life Stone Pack
- Elmoreden's Tower Time Recharge Stone
- Class Change Ticket
- Transcendence Dungeon Extra Pass
- Aden Subjugation Crystal
- Hero's Starter Kit
UI and Other Changes
Added new functions to check probabilities and obtainable items in the game.
Function |
Description |
Box Item |
Moving the mouse over an item icon and pressing the CTRL key displays a list of all obtainable items |
Exchange Item |
Success rates are now displayed as exact numbers, instead of Low to Very High. (Example: Low → 15%) |
Enchant |
When a user attempts to enchant an item, the success rate is displayed. |
Augment |
The [View Probability] button has been added to the bottom of the option list displayed in the Augment UI. |
Magic Lamp |
Pressing the [Probability] button in the Magic Lamp UI shows the probabilities of each lamp. |
Bestow Blessing |
When a Blessing Scroll is used, the chance to bestow blessing is displayed in the UI. |
Clan donation |
Critical rates are displayed for Advanced Donation and Super Advanced Donation displayed in the Clan UI. |
Clan Changes
Increased Clan XP bonus rewarded for 100 monster kills to 200.
Increased Clan XP bonus rewarded for clan donation.
Donation |
Resources |
Clan XP Gain |
Standard |
100,000 Adena |
50 |
Advanced |
100 L2 Coins |
100 |
Super Advanced |
500 L2 Coins |
500 |
Added marks to distinguish hostile and mutually hostile clan targets.
- For a hostile clan, a sword mark is displayed above the target character. For a mutually hostile clan, a double sword mark is displayed above the target character.
- For a character that belongs to a hostile or mutually hostile clan and is targeted by Gaze, a sword mark is displayed inside the gaze mark.
Added the World Rankings to the ranking system.
- The rankings are calculated based on the XP obtained in the World server.
- The World Rankings show the ranking of characters in every server.
Changed the race mark of Orcs to be displayed in the Rankings UI.
Changed the benefits for the #1 ranked characters for all races except Sylphs.
Humans |
All Critical Damage +300 |
Elves |
Max HP +500/MP +400/CP +300 |
Dark Elves |
All Skill Damage Received -1.8% |
Orcs |
All Critical Rate +2% |
Dwarves |
Enchant success rate of Scroll: Enchant Weapon/Armor +1%, P. Atk. +300, Max HP +500 |
Jin Kamael |
Debuff/Mes Resistance +2% |
- The 'Soulshot Damage +10%' effect remains for the #1 ranked Sylph character.
Added a lock/unlock function for the Resurrection options.
- You can select the option to lock at the gear-shaped Resurrection Settings at the top right of the Resurrection window.
- Locking a Resurrection option disables it, and a key icon indicates its locked status.
- Lock/unlock settings are saved on account basis and can be changed in the World server depending on the situation.
- If a character dies and there is no penalty loss, the [To the nearest village] option becomes activated regardless of the lock settings.
Added the Auto-use Box system that enables opening box and pack items automatically.
- Added the Auto-use Box icon on the right of the Inventory Collection icon.
- The Auto-use Box UI can be opened by <CTRL> + right-clicking a box or a pack item in the inventory or by clicking the Auto-use Box icon and dragging & dropping a box or a pack item into the Auto-use Box icon.
- In the Auto-use Box UI, you can set to open your box and pack items automatically. However, you cannot use this function if your inventory is too heavy or full.
- The Auto-use Box UI provides a minimized mode. Press the Minimize button on the top right of the UI to change to the minimized mode.
- If you obtain a rare item in the minimized mode, the color corresponding to the item's grade will be displayed.
- If you register items in the Auto-use Box UI, all the box and pack items in the inventory will be displayed in red, which indicates that they can be neither used nor destroyed.
- You cannot use collection, warehouse, and mail functions while Auto-use Box is active.
- Items can be registered or replaced by dragging & dropping in the inventory during preparing or paused state and clicking or dragging the item in the Auto-use UI.
- If you teleport, change servers, get killed, or force connection while Auto-use Box is active, boxes will be no longer opened automatically.
Enabled sending or receiving normal and COD mail with items attached in non-peace zones.
Enabled deleting read mail in non-peace zones.
- However, characters that are in combat or dead cannot send, receive, or delete mail.
Using the Hawk pet's Feather Arrow skill no longer displays an outline around the target.
Separated the keyword notification sound settings from the sound effect settings. (Sound - Advanced Settings - Notification)
Fixed an issue where opening the inventory in the World server displays a screen/system message that said the function is not available.
'Ring of Insolence [Imprint]' and 'Dragon Valley Earring [Imprint]' are now dimensional.
Changed the names of Brooch, Talisman Bracelet, and Agathion Bracelet items.
Add, Edit, Delete Macro functions are now enabled in the World server.
Added system messages to be displayed during World Castle Sieges to inform that joining a clan or dismissing someone from a clan is disabled during the siege.
Raised the points required to increase Potential stages
Potential Stage |
Points Required |
19 |
500 |
20 |
600 |
Fixed an issue where the Poison skill of Cardinal, Hierophant, and Shillien Saint classes is not removed.
Set commands and macros to be deactivated while a character is dead.
Added the Death Knight class transfer tree in the Character Creation window.
Added buffs that can be removed by the Shillien Saint's Dark Ruin skill and revised the tooltip.
- Removable buffs added: Rolling Dice of Fortune Seekers, Flame Rage of Vanguards
Using a Rush-type skill while changed in appearance due to transformation now displays afterimages of the changed appearance.
Changed the icon of the 'Chant of Clarity skill'.
Upon equipping a brooch, Talisman Bracelet, or Agathion bracelet, equipment's skill now displays the level panel.
Changed some terrains of the Goddard Castle Outskirt.
Relocated monsters to apply terrain changes of the Silent Valley.
Changed not to open the map when using Add My Location and Teleport in My Teleport menu.
Using My Teleport now closes My Teleport menu automatically.
1 Blessed Spiritshot can now be exchanged for 2 Soulshots at General Store - Items - Soulshots.
Set town guard and trader NPCs not to provide lord and tax information.
Using the Seal of Ruler skill while a Hide skill is in use now removes Hide.
Supplemented the information about Shield Def. Rate in the Combat Ability Details.
- The default Shield Def. Rate is displayed only in the tooltip of each shield item.
Changed the inventory condition for receiving collection bonus reward items.
- The weight must be less than 90%, and there must be more than 2 empty slots.
Fixed an issue where the raid monster Katuba used Knock Back on itself.
Fixed an issue where the acquisition level for the following skills was set incorrectly to 80: Critical Expert, Bluff Expert, and Back Attack Expert.
Changed the recharge fee for Regular Crafting 1 Time Recharge Stone
Fixed an issue where the boss monster Enmity Ghost Ramdal in the Tower of Insolence follows players all the way to the 1st and 2nd floors.
The Combat Ability Details now display the Fear Accuracy bonus as an effect of Clan Abundant Lv. 5.
Fixed an issue where monsters spawn in abnormal locations in the Silent Valley.
Lineage II: Classic
Mission System
- Added a mission level system
- Completing certain missions gives 'Mission Points' as a reward.
- When Mission Points stack more than the specified points, the mission level increases.
- The Mission Level tab in the Mission window shows the reward. If the mission level increases, click the reward of the new level to claim it.
- If you reach a certain mission level, you will receive a special reward in addition to the basic reward for the level.
- To see which mission rewards Mission Points, check the reward information of each mission in the Mission window.
- Mission levels are reset at a certain cycle. The time left until reset is displayed above the Mission Level tab in the Mission window.
- Changed to reset weekly missions at 6:30 AM server time every Wednesday.
- Changed mission categories.
- Re-categorized missions into daily, weekly and monthly, and one-off based on their reset cycles.
- Added or changed the missions list below:
- The table below lists the missions that were newly added or changed according to the new mission level system.
Quest Name |
Level |
Cycle |
Unit |
Goal |
Rewards |
Daily Hunting (Lv. 61-70) |
61-70 |
Daily |
Character |
Defeat 60 monsters |
XP Boost Scroll x1 |
Daily Hunting II (Lv. 61-70) |
61-70 |
Daily |
Character |
Defeat 120 monsters |
XP Boost Scroll x2 |
Daily Hunting III (Lv. 61-70) |
61-70 |
Daily |
Character |
Defeat 180 monsters |
XP Boost Scroll x3 |
Daily Hunting IV (Lv. 61-70) |
61-70 |
Daily |
Character |
Defeat 240 monsters |
XP Boost Scroll x3 |
Daily Hunting V (Lv. 61-70) |
61-70 |
Daily |
Character |
Defeat 300 monsters |
XP Boost Scroll x3 |
Daily Hunting (Lv. 71-75) |
71-75 |
Daily |
Character |
Defeat 80 monsters |
XP Boost Scroll x1 |
Daily Hunting II (Lv. 71-75) |
71-75 |
Daily |
Character |
Defeat 150 monsters |
XP Boost Scroll x2 |
Daily Hunting III (Lv. 71-75) |
71-75 |
Daily |
Character |
Defeat 200 monsters |
XP Boost Scroll x3 |
Daily Hunting IV (Lv. 71-75) |
71-75 |
Daily |
Character |
Defeat 300 monsters |
XP Boost Scroll x3 |
Daily Hunting V (Lv. 71-75) |
71-75 |
Daily |
Character |
Defeat 400 monsters |
XP Boost Scroll x3 |
Daily Hunting (Lv. 76 or higher) |
76 or higher |
Daily |
Character |
Defeat 100 monsters |
XP Boost Scroll x1 |
Daily Hunting II (Lv. 76 or higher) |
76 or higher |
Daily |
Character |
Defeat 200 monsters |
XP Boost Scroll x2 |
Daily Hunting III (Lv. 76 or higher) |
76 or higher |
Daily |
Character |
Defeat 300 monsters |
XP Boost Scroll x3 |
Daily Hunting IV (Lv. 76 or higher) |
76 or higher |
Daily |
Character |
Defeat 400 monsters |
XP Boost Scroll x3 |
Daily Hunting V (Lv. 76 or higher) |
76 or higher |
Daily |
Character |
Defeat 500 monsters |
XP Boost Scroll x3 |
Attribute Monster Hunt |
76 or higher |
Weekly |
Character |
Defeat 1800 Hunt attributed monsters |
Spirit's Blessing x10, |
Giant's Cave Exploration |
76 or higher |
Daily |
Character |
Defeat 200 monsters in Giant's Cave |
XP Scroll: 10,000,000 x3, |
Forgotten Island Exploration |
78 or higher |
Daily |
Character |
Defeat 200 monsters in Forgotten Island |
XP Scroll: 10,000,000 x3, |
Clan Raid Challenge |
40 or higher |
Weekly |
Character |
Defeat 1 raid monster in the clan arena |
Sayha's Buff Scroll x3 |
Start of Monster Subjugation |
65 or higher |
Daily |
Character |
Claim a subjugation reward once |
Aden Subjugation Crystal x1 |
- Changed to update the level of the Mission Level tab and the XP bar when moving from a tab to another in the Mission window.
- Changed the Mission Level tab to display the page of the current level or the level whose rewards must be claimed.
- Changed to claim mission level rewards in order from the earliest.
Hunting Zone Changes
Relocated monsters to apply terrain changes of some hunting zones.
Hunting Zone |
Ketra Orc Outpost |
Varka Silenos Barracks |
Wall of Argos |
Silent Valley |
Changed some terrains of the Goddard Castle Outskirts
Added a function that makes a character automatically escape when killed in a special hunting zone. Escapes automatically to a village 5 minutes after death.
Items
Fixed an issue where the tooltips of talisman items don't show the M. Def. increased by enchantment.
Changed some items to be shareable within an account.
Account shareable |
|||
Golden Fruit Buff Lv. 3 [Imprint] |
Sayha's Storm Lv. 4 [Imprint] |
L2 Coin |
Talisman of Speed Enchant Package [Imprint] |
Aden Talisman Enchant Package [Imprint] |
Eva's Talisman Enchant Package [Imprint] |
Talisman of Power Enchant Package [Imprint] |
Enchant System Changes
- The Enchant UI has been improved.
- You can open the Enchant UI by using an enchant scroll item.
- You can register an enchant target item by dragging it from the sub inventory next to the main UI, or by double-clicking or right-clicking it.
- The enchant success rate, which is determined based on the registered enchant scroll and target item, is now displayed on the UI. Hovering the mouse over the ? button above the success rate shows the updated success rate details, including enchantment aid effects, item, and skill.
- When both an enchant scroll and a target item are registered, the Details button on the top right becomes activated. Click the button to see the target item's stats before and after enchantment as well as the item rewarded for failed enchantment.
- After registering an enchant scroll and a target item, press the Enchant button to start enchantment. To cancel enchantment, press the Abort button before the enchantment animation ends.
- For enchantments that are higher than a certain stage, the blind animation is played before the enchantment result is displayed. (The stage for this effect varies with items.)
- To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
- If enchantment succeeds, the enchantment result page shows the information of the enchanted target item. If enchantment fails, it shows the item rewarded for failed enchantment.
- Press the Continue button on the enchantment result page to maintain the enchant scroll and target item in the slots. If the previous enchantment failed, only the enchant scroll will remain in the slot.
- To reset all the registered slots, press the Reset button on the Enchant UI.
Added a multi enchant function.
To use the multi enchantment function, press the Multi Enchant tab on the Enchant UI.
For multi enchantment, you can use only those enchant scrolls that increase the common enchant stage by 1 on success and destroy the target item on failure. You cannot use Blessed, Protection, Cursed, or Solid type enchant scrolls for this purpose.
After registering an enchant scroll, you can register an equipment item that the scroll can enchant by dragging it to a slot or by double-clicking or right-clicking it. To remove the item from the slot, double-click or right-click it.
The current enchant stage and enchant success rate are displayed on the icon of the equipment registered in the slot.
You can register up to 15 equipment items but not more than the quantity of enchant scrolls you have.
You can set a final enchant goal. If the quantity of enchant scrolls required for the goal and registered items exceeds that of your enchant scrolls, the final enchant goal is automatically adjusted.
Pressing the Enchant button starts enchantment from stage 0 to stage 1 to next stages in order. To cancel enchantment, press the Abort button before the gauge on the UI is filled up. As the gauge is filled up, enchantment is completed.’
Whenever each enchant stage is completed, the enchantment result is applied to the equipment item slot. If enchantment succeeds, the enchant stage and enchant success rate will be displayed. If enchantment fails, the item will disappear.
If the final enchant goal is higher than a certain stage, the blind animation will be played before the enchantment result of the final stage is output.
To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
Once all enchantments are completed, the final result page shows the items rewarded for failed enchantment and those resulting from successful enchantment.
To maintain the registered enchant scroll and item slots, press the Continue button on the final result page.
To reset all the slots, press the Reset button.
Enchant Stones and enchantment aid effects cannot be used for multi enchantment.
Challenge Point System
Players now receive Challenge Points when enchanting a talisman or if special equipment fails and the item is destroyed.
Category |
Item Name |
Enchant Stage |
Challenge Points |
Talisman |
Aden Talisman |
6 |
1 |
7 |
2 |
||
8 |
4 |
||
9 |
6 |
||
Eva's Talisman, Talisman Speed |
5 |
1 |
|
6 |
3 |
||
7 |
5 |
||
8 |
7 |
||
9 |
10 |
||
Special equipment |
Dragon's Belt |
7 |
1 |
8 |
2 |
||
9 |
4 |
||
Heroic Circlet Enchant |
5 |
1 |
|
6 |
3 |
||
7 |
5 |
||
8 |
7 |
||
9 |
10 |
||
Blessed Dragon's Belt |
4 |
1 |
|
5 |
2 |
||
6 |
6 |
||
7 |
10 |
||
8 |
14 |
||
9 |
20 |
You can see your Challenge Points in the Challenge Point section on the bottom of the Enchant UI.
For a single enchant, when you register a standard enchant scroll and an item on which an enchant aid effect can be used, enchant aid effect slots are displayed on the right of the target item slot. Select an enchant aid effect and pay Challenge Points to use it.
Category |
Effect Name |
Effect |
Requirements (Enchant Stage) |
Cost (Challenge Points) |
Talisman |
Standard success rate increase |
Increases the success rate by 4%. |
+1 to 7 |
15 |
High-grade success rate increase |
Increases the success rate by 8%. |
+1 to 7 |
25 |
|
Increase Success (1 2) |
Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2. |
+1 to 6 |
50 |
|
Drop Stage on Fail |
When enchantment fails, the item's enchant stage decreases by 1. |
+1 to 7 |
100 |
|
Keep Stage on Fail |
When enchantment fails, the item has a 30% chance to retain its enchant stage. |
+1 to 7 |
100 |
|
Special equipment |
Standard success rate increase |
Increases the success rate by 4%. |
+1 to 7 |
15 |
High-grade success rate increase |
Increases the success rate by 8%. |
+1 to 7 |
25 |
|
Increase Success (1 2) |
Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2. |
+1 to 6 |
50 |
|
Drop Stage on Fail |
When enchantment fails, the item's enchant stage decreases by 1. |
+1 to 7 |
100 |
|
Keep Stage on Fail |
When enchantment fails, the item has a 30% chance to retain its enchant stage. |
+1 to 7 |
100 |
When one of the enchant aid effects, Drop/Keep Stage on Fail, is used and enchant succeeds, the Challenge Points spent are not refunded.
Skill Changes
Changed the mechanism of target-type recovery skills that Healer and Shaman classes use on ally characters out of the valid range.
Before |
Changes |
Stop casting the recovery skill because the target is too far |
Move into valid range and use the recovery skill |
Collection
Revised the collections with effects related to Magic Lamp that are not applied to the Talking Island.
Category |
Collection Name |
Before Effect |
Changed Effect |
Convenience |
Leave it For the Collection I |
Magic Lamp Gauge Recharge +2% |
XP/SP+2% |
Dye System Changes
Consolidated the Potential effects of the second tattoo slot.
Before |
After |
PvE Skill Damage Bonus |
Skill Damage Bonus |
PVP Skill Damage Bonus |
|
PvE Skill Damage Received |
Skill Damage Received |
PvP Skill Damage Received |
Chaotic Penalty Changes
Changed the karma decrease limit for Chaotic characters to -360,000.
When a chaotic character PKs a mutually hostile clan's character, its alignment decreases only up to -36,000.
When a chaotic character PKs a non-mutually hostile clan's character, its alignment decreases up to -360,000.
If a character's Karma is below -36,000 when killing a mutually hostile clan's character, it does not decrease any more.
Changed the karma loss to vary with PK targets.
The alignment loss for PK of mutually hostile clan targets is -720 per character and -180 per pet or servitor.
The loss of Inclination for PK of non-mutually hostile clan targets is -1440 per character and -360 per pet or servitor.
Einhasad's Observation |
Character Karma |
Item Loss Penalty |
Extra Penalty |
Extra Penalty (Escape Delay) |
X |
0 |
1 item dropped at a very low chance |
X |
|
Stage 1 |
-1 to -3,599 |
1-2 items dropped at an increased chance of penalty |
||
Stage 2 |
-3,600 to -5,759 |
1-2 items dropped at an increased chance of penalty |
||
Stage 3 |
-5,760 to -7,199 |
1-2 items dropped at an increased chance of penalty |
Negative P. Def./M. Def Penalty Negative Movement Speed Penalty |
Unable to escape/teleport |
Stage 4 |
-7,200 to -30,239 |
1-3 items dropped at an increased chance of penalty |
Unable to escape/teleport |
|
Stage 5 |
-30,240 to -36,000 |
1-3 items dropped at an increased chance of penalty |
Unable to escape/teleport World Map Location Exposed |
Added a function to display a red skull icon on the World Map to indicate the location of characters that repeats PKs and have very low Karma.
It targets the characters that have Einhasad's Observation Stage 4 or higher debuff.
Up to 30 characters with the lowest Karma are displayed on the map.
Red skull icons are displayed even when these characters are in towns.
The icons are not displayed when the characters are in timed hunting zones.
PVP Changes
Added marks to distinguish hostile and mutually hostile clan targets.
For a hostile clan, a sword mark is displayed above the target character. For a mutually hostile clan, a double sword mark is displayed above the target character.
For a character that belongs to a hostile or mutually hostile clan and is targeted by Gaze, a sword mark is displayed inside the gaze mark.
Ranking Changes
Changed the race mark of Orcs to be displayed in the Rankings UI.
Clan Changes
Increased Clan XP bonus rewarded for 100 monster kills to 200.
Increased Clan XP bonus rewarded for clan donation.
Donation |
Resources |
Clan XP Gain |
Standard |
100,000 Adena |
50 |
Advanced |
100 L2 Coins |
100 |
Super Advanced |
500 L2 Coins |
500 |
UI Changes
Added new functions to check probabilities and obtainable items in the game.
Function |
Description |
Box Item |
Moving the mouse over an item icon and pressing the CTRL key displays a list of all obtainable items |
Exchange Item |
Success rates are now displayed as exact numbers, instead of Low to Very High. (Example: Low → 15%) |
Enchant |
When a user attempts to enchant an item, the success rate is displayed. |
Augment |
The [View Probability] button has been added to the bottom of the option list displayed in the Augment UI. |
Bestow Blessing |
When a Blessing Scroll is used, the chance to bestow blessing is displayed in the UI. |
Clan donation |
Critical rates are displayed for Advanced Donation and Super Advanced Donation displayed in the Clan UI. |
Environment Settings Changes
Separated the keyword notification sound settings from the sound effect settings. (Sound Advanced Settings Notification)
Auto-use Box System
- Added the 'Auto-use Box' system that enables opening Box and Pack items automatically.
- Added the 'Auto-use Box' icon on the right of the Inventory Collection icon.
- The Auto-use Box UI can be opened by <CTRL> + right-clicking a Box or a Pack item in the inventory, or by clicking the Auto-use Box icon and dragging & dropping a Box or a Pack item into the Auto-use Box icon.
- In the Auto-use Box UI, you can set to open your box and pack items automatically. However, you cannot use this function if your inventory is too heavy or full.
- The Auto-use Box UI provides a minimized mode. Press the Minimize button on the top right of the UI to change to the minimized mode.
- If you obtain a rare item in the minimized mode, the color corresponding to the item's grade will be displayed.
- If you register items in the Auto-use Box UI, all the box and pack items in the inventory will be displayed in red, which indicates that they can be neither used nor destroyed.
- You cannot use collection, warehouse, and mail functions while Auto-use Box is active.
- Items can be registered or replaced by dragging & dropping in the inventory during preparing or paused state, clicking or dragging the item in the Auto-use UI'.
- If you teleport, change servers, get killed, or force connection while Auto-use Box is active, boxes will be no longer opened automatically.
Mail System Changes
Enabled sending or receiving normal and COD mail with items attached in non-peace zones.
Enabled deleting read mail in non-peace zones.
However, characters that are in combat or dead cannot send, receive, or delete mail.
Other Changes
Fixed an issue where some clan names are displayed in blue in the character target window.
Fixed an issue where characters cannot take party and command channel request actions while mounted or transformed.
Changed the icon of Adventure Guild Exchange Ticket (Time-limited) [Imprint].
Changed the icon of Aden Soul Crystal.
Changed the costs of exchanging Advanced Stable Scroll: Enchant Weapon and Advanced Stable Scroll: Enchant Armor, which can be exchanged at the Luxury Shop in the Town of Giran.
Scroll |
Enhancement Stone |
Crystal |
Exchange NPC |
Advanced Stable Scroll: Enchant Weapon (D-grade) |
Weapon Enhancement Stone x12 |
4000 Crystal (D-grade) |
Galladucci |
Advanced Stable Scroll: Enchant Weapon (C-grade) |
Weapon Enhancement Stone x20 |
Crystal (C-grade) x4300 |
|
Advanced Stable Scroll: Enchant Weapon (B-grade) |
Weapon Enhancement Stone x32 |
8900 Crystal (B-grade) |
|
Advanced Stable Scroll: Enchant Weapon (A-grade) |
Weapon Enhancement Stone x40 |
9500 Crystal (A-grade) |
|
Advanced Stable Scroll: Enchant Armor (D-grade) |
Armor Enhancement Stone x3 |
600 Crystal (D-grade) |
Alexandria |
Advanced Stable Scroll: Enchant Armor (C-grade) |
Armor Enhancement Stone x5 |
400 Crystal (C-grade) |
|
Advanced Stable Scroll: Enchant Armor (B-grade) |
Armor Enhancement Stone x8 |
900 Crystal (B-grade) |
|
Advanced Stable Scroll: Enchant Armor (A-grade) |
Armor Enhancement Stone x10 |
3600 Crystal (A-grade) |
- Fixed an issue where the hostility list is not displayed when the game is restarted with the Hostile Clan Info tab open.
- Changed the names of Brooch, Talisman Bracelet, and Agathion Bracelet items.
- Fixed an issue where P. Def. Boost value is not displayed for cloak items.
- Fixed an issue where if the Revenge UI is open when a character is killed, the revenge character list is displayed twice.
- Edited random texts displayed on NPC chat, Help, and UI windows.
- Fixed an issue where causes the screen to freeze when Revenge Help Requests are received from multiple players at the same time.
- Fixed an issue where opening the Map UI in a world timed hunting zone displays a message that it isn't available.
- Added Lv. 91 rewards to the item tooltip of Emerald Weapon Appearance Stone.
- Fixed an issue where the Rapier skill icon is disabled when the Emerald Weapon Appearance Stone is used on a Rapier.
- Set commands and macros to be deactivated while a character is dead.
- Fixed an issue where selecting Help Request from the Revenge System does not display the corresponding list.
- Removed the Adena costs of Greater Solid Scroll: Enchant Weapon and Greater Solid Scroll: Enchant Armor that Galladucci and Alexandria sell at the Giran Castle Luxury Shop.
- Fixed an issue where BGM doesn't stop when switching from the Select Character window to the Select Server window.
- Fixed an issue where the settings of hair accessory items are different from their tooltips.
- Changed not to open the map when using 'Add My Location' and Teleport in My Teleport menu.
- Set to automatically close My Teleport menu while My Teleport is being used.
- Set town NPCs not to provide lord and tax information.
- Fixed an issue where a Servitor's MP is increased by Servitor Share but is reset to the original value when the skill is used.
- Changed the inventory condition for receiving collection bonus reward items.
- The weight must be less than 90%, and there must be more than 2 empty slots.
- Fixed an issue where NPCs and monsters do not spawn in the Wind Plateau.
- Made it possible to purchase the Growth Rune Lv. 1 item additionally.
- Placed 'Balthus Knight Fellow' at the entrance of Antharas Nest to enable players to enter the nest.ght Fellow' at the entrance of Antharas Nest to enable players to enter the nest.