AdenClassic

Lineage II: Aden

Shop

We have refreshed the L2Coin shop with new items, including the new Ancient Adena section. Gain Ancient Adena through gameplay to purchase new items!

Hunting Zone and Raid Changes

Ice Lord's Castle

A new timed hunting zone ‘Ice Lord’s Castle’ has been added.

Hunting Zone Name

Ice Lord's Castle

Entry Requirement
 
 

Level 85 and above

Entry Fee
 
 

1,000,000 Adena

Possible Entry Time

Every Tuesday, Thursday, Saturday / 12:00~24:00

Basic Use Time

300 minutes (weekly)

 

Rechargeable Time

780 minutes (weekly)

 

Maximum Use Time

1080 minutes (weekly)

  • Can move inside the hunting zone through the secret agent NPC placed at the entrance.

  • 1 type of raid boss aide’s familiar of ‘Slasheg' or ‘Lasigies' spawns at 21:30.

  • The boss lord’s aide ‘Tron’ spawns at 22:00.

  • Upon defeating the lord aide ‘Tron’, a teleport NPC that takes you to boss ‘Glakias’ spawns, and a transfer route is added to the secret agent NPC placed at the entry.

  • The difficulty is determined by the appearance of the raid boss ‘Glakias’.

Appearing Raid Boss Boss Boss Difficulty

Lasigies

Ice Lord ‘Glakias’

Normal

Slasheg

Ice Lord of Terror ‘Glakias’

Enchant Type

  • The world boss 'Glakias' has a 50% chance of determining Normal/Advanced difficulty.
  • You can obtain the 'Ice Lord's Weapon' with a higher probability by defeating the Advanced Difficulty World Boss.
  • You can obtain the following rewards by defeating the Ice Lord's Castle raid:
Ice Lord Glakias
A-grade weapon A-grade Armor Black Ice Core
4-Star Spellbooks Ice Lord's Weapon  
Advanced Ice Lord Glakias
A-grade weapon A-grade Armor

Black Ice Core

4-Star Spellbooks Ice Lord's Weapon Protective Armor Box
Rare Accessory Box    

Ice Lord's Weapons
13 types of new activating weapon 'Ice Lord's Weapon' have been added.

  • The Ice Lord's weapons can be obtained through special crafting and dropping boss monsters that spawn in the world time hunting ground 'Ice Lord's Castle'.
Item Weapon Type Stats Basic Value Soulshot/Spiritshot Consumption Activated Skill
P. Atk. M. Atk.

Ice Lord’s Sword

One-Handed Sword STR/CON 276 151 2/2 Raging Icy Air
Ice Lord's Axe One-handed Blunt STR/CON 276 151 2/2
Ice Lord's Dagger Dagger STR/DEX 242 151 2/2

Ice Lord’s Rapier

Rapier STR/MEN 263 182 2/2

Ice Lord’s Greatsword

Two-Handed Sword STR/DEX 336 151 2/2 Absolute Zero

Ice Lord’s Blade Fist

Fists STR/DEX 336 151 2/2
Ice Lord's Spear Spear STR/CON 276 151 2/2

Ice Lord’s Ancient Sword

Ancient Sword STR/DEX 305 151 2/2

Ice Lord’s Twin Blade

Dualsword STR/DEX 336 151 2/2

Ice Lord’s Magic Blunt Weapon

One-handed Blunt INT/WIT 222 201 2/2 Frost Yoke

Ice Lord’s Staff

Two-handed Blunt INT/MEN 270 221 2/2
Ice Lord's Bow Bow STR/DEX 627 166 3/2
Ice Lord's Gun Shooter STR/DEX 627 166 3/2

 The basic item effects of the Ice Lord's weapon are as follows:

  • The Ice Lord's weapon grade is 'A-Grade'.
  • The Ice Lord's weapons have a chance to activate special skills when attacking.
  • Targets affected by the special skill take damage once more when the special skill disappears.
  • The enchantment effect of the Ice Lord's weapon is as follows.
Enchant Stage Stats Skill Activation Probability
Normal attack
Skill attack
0 +1 1% 1%
1 +1 1% 1%
2 +1 1% 1%
3 +1 1% 1%
4 +1 1% 1%
5 +2 2% 5%
6 +3 5% 10%
7 +4 7% 15%
8 +5 9% 20%
9 +6 12% 25%
10 +7 15% 30%
  • The effect of each activated skill by Enchant is as follows.
Activation Skill Strengthening Phase Effect
Raging Icy Air 0~5 -30% target's attack/magic speed for 5 seconds
6-8 -40% target's attack/magic speed for 5 seconds
9-10 -50% target's attack/magic speed for 5 seconds
Absolute Zero 0-10 PVE: Holds the target for 5 seconds PVP: Seals the target for 5 seconds
(take no damage, but cannot move/attack)
Frozen Yoke 0-10 Prevents target from teleporting for 5 seconds

Balok Raid

Added new content Balok Raid

  • In Balok Raid , players defeat monsters to score points, then defeat mini-bosses and the final boss appears based on the total score for various rewards.

Name

Balok Raid

Level restriction

Lv. 60 or higher

Available Days

Monday to Saturday

Battle Time

8:30 PM - 9:30 PM Server Time

  • The Balok Raid UI appears on the screen from 20 minutes before the start, which can be used to teleport to the Balok's Battlefield area. (Fee: 50,000 Adena)
  • You can move to the Balok Battlefield by using Teleport (Alt+F). (Town of Gludio - Balok's Battlefield, Fee: 700 Adena) Head north from the teleport destination and turn left at the crossroad to reach the camp.
  • At the start of the Balok Raid, monsters spawn in the Balok's Battlefield, and the raid progresses based on the individual score and the total score obtained by defeating monsters.
  • Each time the total score reaches a milestone, a min-boss or the final boss, Balok, will spawn. The type of Balok that spawns depends on the order in which the mini-bosses are defeated. There is also a chance for the Balok Lord to appear, and no mini-boss will spawn in this case.
  • Information about the Balok Raid is available in the Balok Raid window.

<Rewards>

  • Only the participants (Lv. 60 or higher players who scored at least 1,000 points) can receive the Balok Raid rewards.
  • There is a chance to obtain an Arc each time you strike a mini-boss or the boss. Arcs can be obtained up to 30 from the mini-boss and 100 from the boss.
  • The character that deals the last blow to a named monster has a chance to obtain a [Life Stone Lv. 2 - Weapon] or [Life Stone Lv. 2 - Armor].
  • The character that deals the last blow to a mini-boss or Balok receives a bonus reward.

Defeated Boss

Obtainable Items

Mini-Boss

Scroll: Enchant Weapon (A-grade)

Obtain 1

Scroll: Enchant Armor (A-grade)

Boss

Blessed Scroll: Enchant Weapon (A-grade)

Obtain 1

  • When a Balok or the Balok Lord is defeated, all users that qualify as participants can obtain a participation reward in the Balok Raid window, which varies depending on the bosses defeated.
  • Balok Defeat Reward

Guaranteed Reward

Defeated Boss

Item Name

Quantity

Balok common

Sayha's Blessing

30

Boost Attack Scroll

10

Boost Defense Scroll

10

Possible Reward

Defeated Boss

Item Name

Quantity

Balok 1

Amber Lv. 1

1

Balok 2

Opal Lv. 1

1

Balok 3

Coral Lv. 1

1

Balok 4

Onyx Lv. 1

1

Balok 5

Spinel Lv. 1

1

Balok 6

Zircon Lv. 1

1

Balok 7

Moonstone Lv. 1

1

Balok 8

Ignis Agathion

1

Balok 9

Nebula Agathion

1

Balok 10

Procella Agathion

1

Balok 11

Petram Agathion

1

Balok 12

Agathion - Shiny

1

  • Balok Lord Defeat Reward

Obtain 1 from the List

Defeated Boss

Item Name

Quantity

Balok Lord

Einhasad Pendant Lv. 1

1

Circlet of Hero Enchant Package

1

Dragon's Belt Box

1

Cloak of Protection Pack

1

  • If a Balok or the Balok Lord isn't defeated by 9 PM, all users who qualify as participants can obtain 30 'Sayha's Blessings' as a participation reward in the Balok Raid window.
  • Participation reward cannot be collected past 9:30 PM.
  • Rankings are calculated based on the points scored during the monster kill phase, and top 30 players receive 100 Special HP Potions in mail.

Added 1 quest for the Balok Raid.

Quest Name

Repeatable

Prerequisite(s)

Quest Giver

Destroy Balok's Battlefield

One-off

Lv. 60 or higher

Grand Magister Kreya

When a party defeats a monster, party members now gain 50% of the points gained by the character that dealt the last blow.

A character that dies or escapes from near the Balok Raid can now resurrect at or escape to the Balok's Battlefield Camp.

Added new Goddard Territory hunting zones

Hunting Zone Name

Monsters Level

Hot Springs

85-87

Gourd Canyon

87-90

Morgos's Command Base

90-92

Silenoi Fortress

90-92

 The Hot Springs grant one of the following 3 Hot Spring effects.

Hot Spring Effects

Duration

Enlarged Head

5 minutes

Enlarged Body

Enlarged Head and Body

Defeating the Morgos Hot Springs Hunter that attacks Hot Springs Nepenthes in the Hot Springs has a chance to spawn Hunter monsters inside the Morgos's Command Base Barracks.

Defeating the Morgos Cayon Hunter that attacks Canyon Bandersnatch and Canyon Antelopes in Gourd Canyon has a chance to spawn Hunter monsters inside the Morgos's Command Base Barracks.

Players can enter the Morgos's Command Base Barracks by talking to NPC Yanth.

  • One free entry a day, and scrolls can be purchased from NPC Yanth for additional entries.
  • Restart, Share Location, flying, and party member summoning are disabled in the Central Barracks area .

Monsters that appear in the Silenoi Fortress hunting zone are randomly determined.

  • The monster to appear is determined at 9 AM every morning and spawned.
  • On the day Zakal Slayer Captain Varka spawns, Morgos Search Leader Zakal appears at 11 PM for 1 hour.

Added a clan-exclusive hunting zone Secret Fortress in the Silenoi Fortress hunting zone.

  • Only the clan of the character that defeated Morgos Search Leader Zakal can enter the Secret Fortress.
  • Players can enter the Secret Fortress by talking to NPC Volk or NPC Sidon, who can be found north and west of the Silenoi Fortress .
  • 1 Morgos Search Leader Zakal appears in the Silenoi Fortress for 1 hour from 11 PM, and has a chance to teleport depending on its HP.
  • After defeating Morgos Search Leader Zakal, you can enter the Secret Fortress by talking to NPC Volk or NPC Sidon. - The Silenoi Secret Fortress buff resets at 9 AM every morning.
  • Whether Morgos Search Leader Zakal has appeared can be checked with a Morgos Signaller  that appears from 9 AM to 11 PM.
  • The Morgos Signaller spawns in the Morgos's Command Base Barracks area.
  • Restart, Share Location, flying, and party member summoning are disabled in the Secret Fortress area.

My Teleport and Revenge are disabled in all areas of Morgos's Command Base and Silenoi Fortress.

Adjusted the XP gain in all Goddard Hunting Zones.

  • The XP bonus for defeating monsters in Goddard Hunting Zones while in a party has been changed.

Party Members

Bonus XP Gain

2

30%

3

45%

4

75%

5

110%

Changed the entry requirements to Enter Sanctum of Spirits.

 

Entry Size

Reset Frequency

Before

Command Channel of 20 - 40 players in the same clan

6:30 AM every Wednesday and Saturday

After

Command Channel of 20 - 100 players, no clan requirement

6:30 AM every Wednesday

Changed the entry NPC to Enter Sanctum of Spirits

  • Players can enter the Sanctum of Spirits by talking to the Subjugation Unit Manager, Parme, in the Town of Aden.

Fixed an issue where the name of the Sanctum of Spirits instanced zone was shown as Garden of Spirits.

Added Adena rewards to monsters that appear on Primeval Isle.

The Golden Pigs that appear on Primeval Isle additionally drop Little Pig Enchant Scroll Pack Lv. 1 & Lv. 2 as rewards.

  • The Golden Pigs in the Primeval Plains (Lv. 76 - 85) drop Little Pig Enchant Scroll Pack Lv. 1.
  • The Golden Pigs in the Lost Nest (Lv. 86 or higher) drop Little Pig Enchant Scroll Pack Lv. 2.
  • Using Little Pig Enchant Scroll Pack Lv. 1 & Lv. 2 give 1 of the following items.

Little Pig Enchant Scroll Pack Lv. 1

Scroll: Enchant Weapon (C-grade) [Imprint] x1

Scroll: Enchant Armor (C-grade) [Imprint] x1

Scroll: Enchant Weapon (B-grade) [Imprint] x1

Scroll: Enchant Armor (B-grade) [Imprint] x1

Scroll: Enchant Weapon (A-grade) [Imprint] x1

Scroll: Enchant Armor (A-grade) [Imprint] x1

Little Pig Enchant Scroll Pack Lv. 2

Scroll: Enchant Weapon (B-grade) [Imprint] x1

Scroll: Enchant Armor (B-grade) [Imprint] x1

Scroll: Enchant Weapon (A-grade) [Imprint] x1

Scroll: Enchant Armor (A-grade) [Imprint] x1

Changed the rewards from the Baby Golden Pig that spawns after the Golden Pig is defeated on Primeval Isle.

  • Using the Little Pig Coin Bank obtained by defeating the Baby Golden Pig gives the chance to obtain 1 of the following items.

Box Type

Obtainable Items

Little Pig Coin Bank Lv. 1

Talisman - Speed x1

Obtain 1 of either

Regular Crafting 1 Time Recharge Stone x1

Spirit Ore x50

HP Potion x100

Little Pig Coin Bank Lv. 2

Talisman - Speed x1

Obtain 1 of either

Regular Crafting 1 Time Recharge Stone x1

Primeval Isle Time Recharge Stone x1

Spirit Ore x50

HP Potion x100

Little Pig Coin Bank Lv. 3

Cloth Piece x1

Obtain 1 of either

Talisman - Speed x1

Regular Crafting 1 Time Recharge Stone x1

Primeval Isle Time Recharge Stone x1

Spirit Ore x50

HP Potion x100

Little Pig Coin Bank Lv. 4

Cloth Piece x1

Obtain 1 of either

Gold Medal x1

Talisman - Speed x1

Regular Crafting 1 Time Recharge Stone x1

Life Stone Lv. - Weapon

Spirit Ore x50

HP Potion x100

Little Pig Coin Bank Lv. 5

Ziggo's Jewel x1

Obtain 1 of either

Cloth Piece x1

Gold Medal x1

Talisman - Speed x1

Regular Crafting 1 Time Recharge Stone x1

Forgotten Primeval Garden Time Recharge Stone x1

Life Stone Lv. 2 - Weapon x1

Spirit Ore x80

HP Potion x200

Adjusted the supply of [Hellbound Energy] dropped from Hellbound.

Added Ignore Damage Reduction effect to level 80 or higher boss/raid/normal monsters.

Added the Instanced Zone Dungeon Phantasm Dungeon

Phantasm Dungeon

Dungeon Name

How to Enter

Entry Level

Number of Participants

Entrance Reset

Gustav's Mansion

Town of Aden Delusion Priest

Lv. 76 or higher

2-10 player party or Command Channel

6:30 AM every Wednesday

Benedict Monastery

Ventus's Hall

Dragon Legion Fortress

  • Players can randomly enter one of the 4 dungeons upon entering the Phantasm Dungeon .
  • Each dungeon has a 50% chance to spawn 2 types of bosses, from which players have a chance to obtain the following rewards.

Raid Boss

Obtainable Items

Gustav
Gabrielle
Ventus
Tiat
Feline King

A-grade Top-grade Weapon / Armor
Scroll: Enchant Weapon/Armor (A-grade) Cloth Pieces

Gustav's Butler
Gabrielle's Confidant
Ventus's Gladiator
Vice Commander Vint
Feline Queen

A-grade Top-grade Weapon / Armor Cloth Pieces

  • There is a chance to enter the hidden dungeon Meow Unit Abode after clearing the dungeon.
  • There is a chance to obtain the following special rewards by defeating monsters in each Phantasm Dungeon .

Dungeon Name

Obtainable Items

Gustav's Mansion

Circlet of Hero Enchant Package

Benedict Monastery

Dragon's Belt Box

Ventus's Hall

Cloak of Protection Pack

Dragon Legion Fortress

Scroll: Enchant Weapon (A-grade)

Scroll: Enchant Armor (A-grade)

Aden Soul Crystal Lv. 1 - Armor

Meow Unit Abode

Einhasad Pendant Lv. 1

 Added a new Special Hunting Zone 'Training Dungeon'.

  • Players can enter by using the 'Special Hunting Zone' menu in the right menu bar on the screen.
  • Each 'Training Dungeon Extra Pass' grants 1 extra entry count to the dungeon.

Entry Conditions

Entry Fee

Duration

Usage Frequency

Lv. 76 or higher

100,000 Adena

60 minutes

1 time a day

  • Players can interact with NPC 'Training Instructor' to select a monster that appears in hunting zones to summon in the training area.
  • After selecting a monster to hunt, talking to NPC 'Teleport Instructor' takes you to the training area.
  • The monster summoned is identical to the monster that spawns in the hunting zone.
  • When there are 10 minutes of entry time left, a raid monster spawns according to the hunting zone monster selected.
  • 'Sayha's Grace' is not consumed in the 'Training Dungeon'.
  • Boss monsters have a chance to drop the following items:

Hunting Zones List

Raid Boss

Obtainable Items

Plains of the Lizardmen

Buzudu

Sayha's Blessing Pouch

Aden Soul Crystal Lv. 1 - Weapon

Aden Soul Crystal Lv. 1 - Armor

Sayha's Gold Gun Scroll

Sel Mahum Barracks

Pitron

Sayha's Blessing Pouch

Aden Soul Crystal Lv. 1 - Weapon

Aden Soul Crystal Lv. 1 - Armor

Hardin's Soul Crystal Lv. 1

Sayha's Gold Gun Scroll

Orc Barracks (Kerr Barracks)

Kerion

Sayha's Blessing Pouch

Aden Soul Crystal Lv. 1/ Lv. 5 - Weapon

Aden Soul Crystal Lv. 1/ Lv. 5 - Armor

Hardin's Soul Crystal Lv. 1

Sayha's Gold Gun Scroll

Orc Barracks (Turek Barracks)

Furious Tuhark

 

 

 

 

Sayha's Blessing Pouch

Aden Soul Crystal Lv. 1/ Lv. 5 - Weapon

Aden Soul Crystal Lv. 1/ Lv. 5 - Armor

Hardin's Soul Crystal Lv. 1/ Lv. 5

Sayha's Gold Gun Scroll

Tower of Insolence Rilva (1-4 Floor) Sayha's Blessing Pouch
Aden Soul Crystal Lv. 1
Aden Soul Crystal Lv. 1 - Armor
Sayha's Gold Gun Scroll
Ryune (5-9 Floor) Sayha's Blessing Pouch
Aden Soul Crystal Lv. 1
Aden Soul Crystal Lv. 5

Aden Soul Crystal Lv. 1 - Armor
Aden Soul Crystal Lv. 5 - Armor
Sayha's Gold Gun Scroll
Hardin's Soul Crystal Lv. 1
Hardin's Soul Crystal Lv. 5
Chel (10-12 Floor) Sayha's Blessing Pouch
Aden Soul Crystal Lv. 1
Aden Soul Crystal Lv. 5
Aden Soul Crystal Lv. 10

Aden Soul Crystal Lv. 1 - Armor
Aden Soul Crystal Lv. 5 - Armor
Aden Soul Crystal Lv. 10 - Armor
Sayha's Gold Gun Scroll
Hardin's Soul Crystal Lv. 1
Hardin's Soul Crystal Lv. 5
Hardin's Soul Crystal Lv. 10
  • Powerful buffs can be obtained from NPC 'Support Wizard.

Obtainable Buff

Category

Effect

Attack Support Buff

P. Atk. +1,000

M. Atk. +1,000

Atk. Spd. +24%

Casting Spd. +24%

P. Skill Critical Rate +11%

M. Skill Critical Rate +21%

All Critical Damage +500

Soulshot/Spiritshot Damage +10%

All Skill Power +10%

All Critical Damage +15%

Drains 3% of hit damage as MP

Drains 8% of hit damage as HP

Defense Support Buff

P. Def. +1.000

M. Def. +1.000

Max HP/MP +33%

Movement Speed +12

Critical Damage Received -15%

Critical Damage Received -300

Critical Rate Received -15%

PVE Damage Received -10%

HP Potion Additional Recovery +100

  • Buffs obtained are removed upon leaving the 'Training Dungeon'.

Added Elmoreden's Tower as a new timed world hunting zone

Hunting Zone Name

Elmoreden's Tower <Event>

Entry Requirement

Level 60 and above to enter

Entry Fee

10,000 Adena

Possible Entry Time

Daily

Basic Use Time

60 minutes (daily)

 

Rechargeable Time

120 minutes (daily)

 

Maximum Use Time

180 minutes (daily)

Zone Content

2nd Floor - Lv. 76~87
3rd Floor - Lv. 88+
3rd Floor Special Area - Elmoreden's Lady Space

Changed the Timed Hunting Zone 'Alligator Island' as follows:

  • Can be entered from level 70.
  • Alligator Island Time Recharge Stone can be used from level 70.
  • The levels of placed monsters are changed.

Alligator Island South

Alligator Island North

Lv. 75

Lv. 85

  • Difficulty has been raised.
  • Removed crafting recharge materials from NPC drop rewards and added Rare Collection Equipment Box.
  • Using a Rare Collection Equipment Box gives 1 of the following items.

Item

Quantity

Robe of Seal [Imprint]

1

Gloves of Seal [Imprint]

1

Boots of Seal [Imprint]

1

Forgotten Boots [Imprint]

1

Earring of Protection [Imprint]

1

Ring of Protection [Imprint]

1

Necklace of Protection [Imprint]

1

  • Removed 2 existing Alligator Island Exploration missions and added 1 new type of Alligator Island exploration mission.

Quest Name

Goals

Rewards

Alligator Island Exploration

Defeat 100 monsters with the Violent title on Alligator Island.

Growth Rune Fragment [Imprint] x2

Changed the rewards of the Shiny Relic Box that appears in Alligator Island.

Added a new Transcendent Dungeon.

Category

Level Requirement

Location

Entry Fee

Transcendent Dungeon

Lv. 90 or higher

Giant's Cave

3,000,000 Adena

  • Players can interact with the Grand Master NPC to select a difficulty from Easy/Intermediate/Advanced, and monsters spawn according to the selected difficulty.

Changed the level requirement for level 80 Transcendent Dungeon to level 80 - 89.

Adjusted the rewards available from Orc Barracks (Interior) that can be reached by using a Orc Barracks Special Teleport Scroll or through Tower of Insolence 10th Floor or higher.

Added a function that allows a character to escape automatically when killed in a Special Hunting Zone or Transcendent Dungeon.

  • Escapes automatically to a village 5 minutes after death.
  • Returns automatically to the home server if killed in a World Hunting Zone.

Added 4 new Lv. 85 raid bosses.

  • 1 of 4 new raid bosses appears at 8 PM every night.

Raid Boss

Location

Queen Ant of Chaos

Orfen of Chaos

Seal of Shilen

Zaken of Chaos

Core of Chaos

  • Players can use Teleport (Town of Aden > Seal of Shilen) or Raid Teleport to reach the raid location.

 The new raid rewards are as follows.

Chaos Raid Rewards

A-grade top-grade weapon

A-grade top grade armor

Boss accessories

Boss weapon

Boss Doll Lv. 2

Boss Crystal

Scroll of Purity

Scroll of Darkness

Spellbook: Consume

Spellbook: Elemental Burst

Spellbook: Arterial Strike

Spellbook: White Guardian

Spellbook: Hell Fire

Spellbook - Song of Earth

Spellbook - Hunter's Song

Spellbook - Dance of the Warrior

Spellbook - Dance of Fire

Spellbook - Gigantic Swing

Spellbook - Gigantic Crush

Spellbook - Burning Strike

Spellbook - Armor Breaker

Spellbook - Blood Link

Spellbook - Debuff Master

Spellbook - Song of Wind

Spellbook - Dance of Fury

Spellbook: Piercing Thrust

Spellbook - Elemental Transition

Spellbook - Elemental Spirit Lv. 4

Spellbook - Fortune Time

Spellbook: Mechanic Masterpiece

Spellbook: Forge Attack

Spellbook: Sensation

Spellbook: Refine

Spellbook: Imprison

Spellbook - Stamina

Spellbook - Toughness

Spellbook - Seclusion

Spellbook - Reverse Pull

Spellbook - Synchro Freedom

Spellbook - Phantom Blood

Spellbook - True Target

Spellbook - Sharpshooter

Spellbook - Death Knight Transformation

Spellbook: Holy Ray

Spellbook: Champion of Titan

Spellbook - War Roar

Spellbook - Touch of Pa’agrio

Spellbook - Team Building

Spellbook - Serenity

Spellbook - Expel

Spellbook - Dark Ruin

Spellbook - Meteor

Spellbook - Rolling Dice

Spellbook - Expand Dye Potential

  • Can obtain the following special armor from each raid.

Raid Boss

Rewards

Queen Ant of Chaos

Stun Gauntlets

Orfen of Chaos

Mana Helmet

Zaken of Chaos

Evasion Boots

Core of Chaos

Revenge Shield
Fatal Sigil

  • Blessed Scroll: Weapon/Armor (A-grade) is given to the character that deals the last blow.

Changed the spawn cycle of original raid bosses.

Raid Boss

Respawn Time

Respawn Random Range

Queen Ant

22 Hours

+/-1-hour

Core

22 Hours

+/-2-hour

Orfen

22 Hours

+/-4-hour

Zaken

22 Hours

+/-6-hour

 Increased the rewards of original raids and changed some of the rewards.

Raid Boss

Changes

Baium

Increased the drop rate of A-grade weapons, Added guaranteed drops of Enchant Scroll: Enchant Weapon/Armor (A-grade) Added guaranteed drops of Cloth Pieces

Queen Ant, Orfen, Zaken, Core

Increased the drop rate of A-grade weapons, Increased the drop rates of pet skill books Added guaranteed drops of Enchant Scroll: Enchant Weapon/Armor (A-grade) Added guaranteed drops of Cloth Pieces Removed Boss Crystals as rewards

The boss that appears in the Rift of the Seal now despawns at 7:30 PM if undefeated by that time.

Changed the drop rewards of epic raid bosses with new spellbooks.

Changed the boss raid time of Antharas from 10-12 PM on Saturdays to 10-11 PM on Sundays.

Changed the stats of Antharas to the change of raid time.

Changed the method in which the Antharas Expedition Mark reward is obtained after the world boss Antharas raid is completed.

  • After Antharas is defeated, NPC Herphah appears and gives a reward after interaction.
  • If the character that delivered the last blow to Antharas is in an Command Channel, only up to 200 members of that Command Channel can receive the reward.
  • If the character that delivered the last blow to Antharas is in a party but not in an Command Channel, only the party members can receive the reward.
  • If the character that delivered the last blow to Antharas is not in a party or an Command Channel, only that character can receive the reward.

Adjusted the balance of monsters that appear in the world boss Antharas raid.

  • Increased HP Regen of Antharas, the 'Earth Dragon of Fear' Stage 2.
  • Increased HP Regen and P. Atk. of Antharas, the Earth Dragon of Immortality Stage 3.
  • Increased P. Atk. of Tarask Dragon, the Earth Dragon of Fear Stage 3.
  • Decreased HP of Antharas's Egg

Dragon monsters now appear in the Dragon Valley on Saturdays and Sundays.

Mission Changes

Added a mission level system.

  • Completing certain missions gives Mission Points as a reward.
  • When Mission Points stack more than the specified points, the mission level increases.
  • The Mission Level tab in the Mission window shows the reward. If the mission level increases, click the reward of the new level to claim it.
  • If you reach a certain mission level, you will receive a special reward in addition to the basic reward for the level.
  • To see which mission rewards Mission Points, check the reward information of each mission in the Mission window.
  • Mission levels are reset at a certain cycle. The time left until reset is displayed above the Mission Level tab in the Mission window.

Added and changed multiple mission rewards.

Changed to reset weekly missions at 6:30 AM every Wednesday.

Added 2 new missions related to the 'Phantasm Dungeon'.

Quest Name

Contents

Rewards

Explore Phantasm World

Clear the Phantasm Dungeon raid

Phantasm Sphere x1

Hidden Place of the Phantasm World

Clear the Meow Abode raid

Phantasm Sphere x1

 Changed the reward of the 'Transcendent Dungeon Breakthrough' mission.

Quest Name

Contents

Rewards

Transcendent Dungeon Breakthrough

Defeat 300 monsters in the Transcendent Dungeon

Grace Cookie x100

Changed Clan Raid to Command Channel Raid in the mission completion information for 'Enter Sanctum of Spirits' and 'Spirit Kings Raid' missions.

Changed the Frintezza Raid mission category from Hunt to Clan.

  • The Frintezza Raid mission is now only available to players in clans.

Changed to update the level of the Mission Level tab and the XP bar when moving from a tab to another in the Mission window.

Changed the Mission Level tab to display the page of the current level or the level whose rewards must be claimed.

Changed to claim mission level rewards in order from the earliest.

Subjugation

Added the Goddard Territory Subjugation.

Subjugation Name

Progressible Level

Obtainable Subjugation Keys (Season)

Hot Time

Goddard Territory Subjugation

85-99

40

12:00-14:00
19:00-23:00

  • Goddard Territory Subjugation Points can be gained from the following hunting zones.

Goddard Territory Subjugation Hunting Zones

Hot Springs (Lv. 85)

Gourd Canyon (Lv. 87)

Silenoi Fortress (Lv. 90)

Morgos's Command Base (Lv. 90)

  • Goddard Territory Subjugation rewards subjugation weapons.

Subjugation Weapon

Grade

Weapon Stats

Silenoi's Great Spear

B

P. Atk. +175

M. Atk. 102

Silenoi's Great Spear [Imprint]

Silenoi's Shield

B

Shield Def. 216

Silenoi's Shield [Imprint]

  • If equipped on a pet, subjugation weapons receive additional P. Atk. and M. Atk. bonus.
  • You can obtain subjugation weapons through a raid or craft them with raid designs in Special Crafting.

Quests

Added Giant's Cave monsters as target monsters for Deton's Request quests.

Quest Name

Target Monsters Added

Deton's Request - First

Giant's Mercenary, Lesser Giant Soldier, Lesser Warrior, Evolved Lesser Giant Mercenary, Baron Warrior, Baron Overlord

Deton's Request - Second

Mutated Soldier, Essence of the Lesser Giant, Lesser Hunter, Evolved Lesser Giant Commander, Baron Breaker

Deton's Request - Third

Mutated Tracker, Lesser Giant Archer, Lesser Wizard, Evolved Lesser Giant Mercenary, Evolved Lesser Giant Elder, Baron Warrior,
Baron Ranger, Baron Overlord

Deton's Request - Fourth

Mutated Archer, Lesser Giant Wizard, Lesser Archer, Evolved Lesser Giant Shooter, Baron Templar, Evolved Lesser Giant Ruler

Deton's Request - Fifth

Mutated Archer, Lesser Giant Archer, Lesser Wizard, Evolved Lesser Giant Commander, Baron Breaker

Deton's Request - Sixth

Mutated Soldier, Lesser Giant Wizard, Lesser Archer, Evolved Lesser Giant Mercenary, Evolved Lesser Giant Shooter, Baron Warrior, Baron Templar, Evolved Lesser Giant Ruler

Deton's Request - Seventh

Mutated Tracker, Essence of the Lesser Giant, Lesser Hunter, Evolved Lesser Giant Elder, Baron Ranger

Deton's Request - Eighth

Lesser Giant Soldier, Lesser Warrior, Evolved Lesser Giant Commander, Baron Breaker, Baron Overlord

Added one-off quests for Training Dungeon and Phantasm Dungeon.

Quest Name

Quest Giver

Level Required

Rewards

Training For the Future

High Priest Orven

Lv. 76 or higher

Boost Attack Scroll [Imprinting] x5
Boost Defense Scroll [Imprint] x5
Berserker Scroll [Imprint] x5
Training Dungeon Extra Pass [Imprint] x1

Secret of the Phantasm World

Dream Reader Delusion Priest

Lv. 76 or higher

Boost Attack Scroll [Imprinting] x10
Boost Defense Scroll [Imprint] x10
Berserker Scroll [Imprint] x10

Added quests for Vanguard and existing Orc Race classes.

  • Partially revised the tutorial quests for the existing classes Orc Fighter and Orc Mage.
  • Added tutorial quests for the new Vanguard class.

Quest Name

Quest Giver

Required Level

Prerequisite(s)

Undying Flame

Flame Guardian Vulkus

Lv. 1-2

Orc Fighter, Orc Mage

New Flame for Orcs

First Vanguard Savitus

Lv. 1-2

Orc Spear (Vanguard)

What Must Be Protected

Protector Newbie Guide

Lv. 2-15

All Orcs

Brave Orc Member

Protector Newbie Guide

Lv. 15-20

All Orcs

Changed the following quests to be carried out after the 2nd class transfer.

  • Increased the XP reward from quests.
  • Changed the quest level requirement.
  • Removed the target level needed to be achieved in the quest.

Quest Name

Level Required

Hunting Zone

Number of Kills

New Reward

Engulfed in Spores

40~45

Sea of Spores

200

Reach Lv. 45

Cemetery Worship

45-52

Cemetery

300

XP 50,000,000
SP 1,350,000

A Memorial Service

52-56

Fields of Massacre

400

XP 50,000,000
SP 1,350,000

Memory of the Glorious Past

56-64

Plains of Glory

500

XP 50,000,000
SP 1,350,000

Traces of Battle

64-70

War-Torn Plains

700

XP 50,000,000
SP 1,350,000

Obtaining the Power of Transcendence

45-75

Transcendent Dungeon

300

XP 100,000,000
SP 2,700,000

Added quests that can be carried out in the new Goddard Territory Hunting Zones.

  • Quests can be accepted from the helper NPCs found at the entrance of each hunting zone in the Goddard Territory.

Quest Name

Level Required

Hunting Zone

Number of Kills

Rewards

The Best Cure
Hot Springs Nepenthes

Lv. 85 or higher

Hot Springs

2,000

XP 500,000,000
SP 13,500,000
Grace Cookie x20
Sayha's Storm Lv. 3 x12
Magic Lamp Acceleration Potion x2

Legend of Gourd

Lv. 87 or higher

Gourd Canyon

2,000

XP 1,000,000,000
SP 27.000.000
Grace Cookie x20
Sayha's Storm Lv. 3 x12
Magic Lamp Acceleration Potion x2

Insidious Morgos

Lv. 90 or higher

Morgos's Command Base

2,000

XP 25,000,000,000
SP 675,000,000
Grace Cookie x20
Sayha's Storm Lv. 3 x12
Magic Lamp Acceleration Potion x2

Morgos's Nemesis, Silenoi

Lv. 90 or higher

Silenoi Fortress

2,000

XP 25,000,000,000
SP 675,000,000
Grace Cookie x20
Sayha's Storm Lv. 3 x12
Magic Lamp Acceleration Potion x2

New Class and Class Changes

Class Change System

The additional service to the Class Change will be provided permanently.

  • Interact with NPC Juna in the Town of Giran or Town of Aden to move to the Additional Services Lab, then talk to Hermin to change your character's class.
  • Class Change Tickets can be purchased from the Adena Shop in L2 Coin Shop for 50,000,000 Adena each (limited to 3 purchases per month).

 You can select a new race, gender, and class through Hermin.

  • Class change resets all learned skills, stats, buffs, ranking benefits, and Olympiad scores. Adena, Spellbook, or items used to learn skills are not returned.
  • Once the class change is complete, the 'Class Change Ticket' item will be deleted, and you will be automatically logged out (disconnected from client).
  • Restarting the game after the class change converts the character to the selected 3rd class immediately. (No need to transfer class)
  • SP Scrolls are given according to the class level, and Imprint Spellbooks are returned for some of the removed skills.
  • The Black Strider Mount Spellbook will not be returned after a new class change has been completed. You can receive the Black Strider Mount skill again if you return to the original class.

Owned Skills

List of Returned Spellbooks

White Guardian Transformation

Spellbook - White Guardian [Imprint]

Dragon Slayer Transformation

Spellbook: Dragon Slayer [Imprint]

Expand Dye Potential

Spellbook: Expand Dye Potential [Imprint]

Glory Expand Limit Weight

Weight Increase Ticket of Glory [Imprint]

Glory Expand Inventory

Inventory Expansion Ticket of Glory [Imprint]

Glory Ability Lv. 1

Spellbook: Glory Ability Lv. 1 [Imprint]

Glory Ability Lv. 2

Spellbook: Glory Ability Lv. 2 [Imprint]

Glory Ability Lv. 3

Spellbook: Glory Ability Lv. 3 [Imprint]

Mount Winner's Glory

Spellbook - Mount Winner’s Glory [Imprint]

Summon Silver Saint

Spellbook: Summon Silver Saint [Imprint]

Wild Movement

Spellbook: Summon Silver Saint [Imprint]

Mount Wyvern

Spellbook - Mount Wyvern [Imprint]

  • When changing class to a previously played 3rd class, a list of skills that were used previously excluding the skills above will be loaded, and no SP Scrolls will be given.
  • You can neither move to the Additional Services Lab nor change classes in the following cases.

Reason for unavailable Class Change

You don't have any Class Change Tickets.

The character is an Olympiad Hero/in standby for Olympiad Hero.

The character has requested for an Olympiad match.

The character is equipped with an item.

The character's class is not the 3rd class transfer.

You have a pet or Servitor out.

You have less than 30 empty slots in the inventory.

The weight is greater than 50% of the weight limit.

  • Upon changing the class, your character's face and hairstyles are changed to the default.

New Class - Vanguard

Added a new Orc class Vanguard.

  • Vanguard is a Warrior type class that mounts on a beast for battle.
  • Vanguard is only available to Orc males.
  • The Vanguard's main weapon is the spear, and equipping a spear replaces normal attack with single-target attack.
  • The main type of armor worn is Heavy Armor.
  • Vanguard cannot equip a shield.
  • The Vanguard class has an exclusive appearance, and the appearance of armor can be changed by using the Armor Change skill.
  • The class transfer tree of the Vanguard class is as follows.

Base Class

1st Class

2nd Class

3rd Class

Orc Spear

Tracker

Lancer

Vanguard

  • The default stats of the Vanguard class are as follows:

STR

40

INT

15

DEX

30

WIT

10

CON

45

MEN

30

 Vanguards have access to exclusive mounts and are unable to use certain mounts.

Stage

Acquisition Time

Wolf Lv. 1

Character creation

Wolf Lv. 2

2nd class transfer

Wolf Lv. 3

3rd class transfer

Lion

Learns the Wild Evolution skill

  • Unlike other Orc races, Vanguards are not given the Mount Black Bear skill.
  • Vanguards cannot learn Mount Winner's Glory and Summon Silver Saint that are given as mission rewards directly and must consume appropriate spellbooks through Learn Skill to acquire exclusive passive skills instead.
  • When a Vanguard mounts a Wyvern or an Air Bike, the beast they are riding becomes hidden.

The Vanguard class has a unique gauge called BP (Beast Points).

  • Max BP and BP recovery amount change with CON stat.
  • Max BP varies according to the level of the mounted beast.
  • When BP is 500 or higher, 100 BP can be consumed to use the [Burning Beast] skill.
  • When [Burning Beast] is active, the following effects apply.

[Pa'agrio's Blaze] manifests and attacks nearby enemies automatically.

Unlimited cooldown for movement skills (Wild Assault /Wild Rush)

PvP Damage Received decreases

  • After using the [Burning Beast ] buff, BP does not decrease for 3 seconds. Afterward, BP decreases proportionally to the number of damage-inflicting hits received until depletion, at which [Burning Beast] is removed.

Vanguard Skills

The key skills of the Vanguard class are as follows.

  • Common ability skills learned by all classes are excluded.

Category

Skill

Description

Acquisition Point

Active

Impale

<Spear Skill> Uses a spear to thrust or slash at a single target.

1st class transfer

Active

Brandish

<Spear Skill> Brandishes a spear to attack nearby enemies.

2nd class transfer

Active

Wild Scratch

<Beast Skill> Attacks a target by clawing it with the beast's forepaw.
[Awaken Darkness ] Learning this skill enhances Wild Scratch.

2nd class transfer

Active

Wild Charge

<Beast Skill> Unleashes a phantom of the beast to attack multiple enemies in front.
[Awaken Darkness ] Learning this skill enhances Wild Charge , increasing the number of attacks.

3rd class transfer

Active

Arc Impale

<Spear Skill> Uses a spear to thrust or slash at a single target.
Has greater attack range and power than [Impale ] and replaces [Impale ] upon learning this skill.

3rd class transfer

Active

Brandish Wave

<Spear Skill> Brandishes a spear to attack nearby enemies.
Has greater attack range and power than [Brandish] and replaces [Brandish] upon learning this skill.

3rd class transfer

Active

Shadow Scratch

<Beast Skill> Attacks a target by clawing it with the beast's forepaw.
 Each attack has a 30% chance to trigger an additional strike.

3rd class transfer

Active

Phantom Charge

<Beast Skill> Unleashes a phantom of the beast to attack multiple enemies in front.

3rd class transfer

Active

Wild Assault

<Charge Skill> Clicking a spot within the view moves the character to the clicked location.
 The skill will be canceled if there is no mouse input for 5 seconds.
Can be used without limit when the [Burning Beast ] skill is activated.

2nd class transfer

Active

Wild Rush

<Charge Skills> Charges toward a single target.
Can be used without limit when the [Burning Beast ] skill is activated.

1st class transfer

Mes

Wild Roar

<Speed Reduction Skill> The beast roars, decreasing the Speed of nearby targets.
At level 2, the skill additionally inflicts Hold when the Speed reduction effect ends.

3rd class transfer

Mes

Giant Stamp

<Knockback Skill> The beast stomps on the ground, knocking nearby enemies down.

3rd class transfer

Recovery

Bandage

Has a chance to remove Infection from self.

1st class transfer

Recovery

Braveheart

Recovers own CP by 1,000.

3rd class transfer

Toggle

Armor Change

Changes the current appearance.
Toggling the skill displays the Vanguard class's exclusive armor, and the armor's original appearance is displayed when not toggled. An Upper Armor or a Full Body Armor has to be equipped for the exclusive appearance to be shown when the skill is toggled.

Default

Buff

Burning Beast

<BP Skill> Draws out the beast's power when BP is 500 or higher. When the skill is active, <Pa'agrio's Blaze> that periodically deals damage to nearby enemies becomes activated.
Using Wild Rush /Wild Assault resets their cooldown.
Decreases PvP damage received.

While the buff is active, BP decreases proportionally to the damage received until depletion, at which the buff is removed immediately.

Default

Buff

Flame Rage

Increases P. Atk./P. Def./Max HP/P. Skill Power for 20 minutes.
Learning [Wild Evolution ] enhances the skill to [Flame Rage: Evolution ].

3rd class transfer

Buff

Final Secret

Becomes stronger for 30 seconds by activating a secret technique.
Only the Vanguard class can learn Lv. 2.

3rd class transfer

Buff

Chant of Might

P. Atk. Increases.

Default

Buff

Chant of Shield

P. Def. Increases.

Default

Buff

Chant of Empower

Increases M. Atk.

1st class transfer

Buff

Chant of Magic Barrier

Increases M. Def.

1st class transfer

Buff

Chant of Focus

Increases P. Critical Rate.

1st class transfer

Buff

Chant of Death Whisper

Increases P. Critical Damage.

1st class transfer

Buff

Chant of Wild Magic

Increases M. Skill Critical Rate.

1st class transfer

Buff

Chant of Clarity

Decreases the MP costs of skills.

1st class transfer

Buff

Chant of Berserker

Increases P. Atk./M. Atk./Atk. Spd./Casting Spd./Speed and decreases Max HP/MP.

1st class transfer

Buff

Chant of Wind Walk

Speed increases.

1st class transfer

Buff

Chant of Haste

Increases Atk. Spd.

1st class transfer

Buff

Chant of Acumen

Increases Casting Spd.

1st class transfer

Buff

Restore HP

Recovers HP periodically.

1st class transfer

Buff

Restore MP

Recovers MP periodically.

1st class transfer

Transformation

Pirate Transformation

Transforms into a pirate.

1st class transfer

Transformation

Dark Assassin Transformation

Transforms into a Dark Assassin.

1st class transfer

Transformation

White Assassin Transformation

Transforms into a White Assassin.

1st class transfer

Transformation

White Guardian Transformation

Transforms into a White Guardian.

1st class transfer

Special

Dragon Slayer Transformation

Transforms into a Dragon Slayer.

1st class transfer

Special

Detection

Removes nearby Hide effects and disables the Hide skill for a period time.
At level 3, there is a 5% chance to remove the Seclusion effect, and a function to disable the Seclusion removal effect for a period of time is added.

1st class transfer

Passive

Wild Weapon Mastery

Increases P. Atk./P. Skill Power when equipping a spear.

Default

Passive

Wild Armor Mastery

Increases P. Def. when equipping Heavy Armor
and decreases all damage received from ranged attacks.

Default

Passive

Attack Ability

P. Atk. Increases.

Default

Passive

Defense Ability

P. Def. Increases.

Default

Passive

Orcish Resistance

Increases Sleep Resistance/Hold Resistance.

Default

Passive

Weapon Mastery

P. Atk. Increases.

Default

Passive

Armor Mastery

Increases P. Def./M. Def./MP Recovery Bonus.

Default

Passive

Iron Body

Decreases terrain damage received and increases Max HP/CP.

Default

Passive

Master of Combat

Increases Max HP/CP and decreases P./M. Skill Critical Damage Received.
At level 3, P. Skill Critical Damage Received Reduction effect is added.

3rd class transfer

Passive

Potion Mastery

Increases HP Potion Recovery.

2nd class transfer

Passive

Wild Instinct

Increases Knock Back Resistance/Seal Resistance.
Increases Max HP/Max BP/Speed based on the class transfer stage.
The skill is learned automatically at class transfer.

Default

Passive

Awaken Darkness

Increases P. Atk. and enhances beast skills.
Wild Scratch → Shadow Scratch : Increases Power and procs an additional strike
Wild Charge → Phantom Charge : Increases the number of attacks by 1

3rd class transfer

Passive

Wild Evolution

Evolves the beast into the ultimate monster.
Increases Max BP, P. Atk., P. Critical Damage, P. Skill Critical Damage, and Speed.
Enhances [Flame Rage ] to [Flame Rage: Evolution ].

3rd class transfer

Passive

Wild Health

Winner's Glory's energy increases Max HP. (Requires Spellbook: Summon Winner’s Glory provided as a mission reward)

3rd class transfer

Passive

Wild Movement

 Shining Lady's energy increases Max Speed. (Requires Spellbook: Summon Silver Saint provided as a mission reward)

3rd class transfer

When a Vanguard enters a Transcendent Dungeon, the following skills can be enhanced to Transcendent skills.

Existing Skill

Changed Skills

Impale

Impale - Transcendent

Arc Impale

Arc Impale - Transcendent

Wild Scratch

Phantom Scratch – Transcendent

Shadow Scratch

Archer Class Changes

Added the following new skills for Archer classes.

Skill Name

Class

Skill Category

Required Level

Effects (At the Maximum Skill Level)

[4-star] Legendary Archer

All Archers

Buff

76

P. Atk. +25%
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%
Max HP +10%
Melee Weapon Resistance +10%

[Lethal Shot] and [Twin Shot] are enhanced and attack with greater power for the duration of the skill.

[3-star] True Target

Sagittarius
Moonlight Sentinel
Ghost Sentinel

Buff

85

Bow P. Atk. +20%
Stun/Speed Reduction Accuracy +15%

Procs <Bow Weakness> on the attacked target that decreases its Bow Resistance and Stun Resistance

<Bow Weakness> For 30 seconds, Bow Resistance -40% Stun Resistance -25%

[3-star] Sharpshooter

Trickster

Buff

85

Bow P. Atk. +20%
P. Skill Power +18%
Fear/Hold Accuracy +15%

When equipping a bow: P. Accuracy +10 P. Atk. +500 Atk. Spd. +90

Procs <Aiming Target> on the attacked target that decreases its Bow Resistance

<Aiming Target> For 30 seconds, Bow Resistance -40%

[3 star
Chain  Arrest

Trickster

Attack

82

Attacks the target and enemies near the target with 11,304 Power added to P. Atk. and inflicts Hold for 3 sec

[3-star] Flame Arrow

Sagittarius

Attack

85

Attacks enemies in front  with 11,551 Power and decreases their HP continuously for 10 seconds 

[3-star] Arrow Shower

Moonlight Sentinel

Attack

85

Attacks the target and enemies near the target with 11,551 Power.

For 10 seconds, Atk. Spd. -20% Casting Spd. -20% Speed -20%

[3-star] Piercing Arrow

Ghost Sentinel

Attack

85

Attacks  a line of enemies in front with 11,551 Power

For 10 seconds, P. Atk. -15% M. Atk. -15% P. Def. -15% M. Def. -15%

[2-star] Spike Shot

Sagittarius
Moonlight Sentinel
Ghost Sentinel

Attack

82

Fires an arrow aimed at the target's foot.

Attacks the enemy with 12,246 Power added to P. Atk.

The target's Speed -30% for 5 seconds
Triggers a debuff that disables Rush skills

[2-star] Deflect Shot

Trickster

Attack

85

Attacks the target and enemies near the target with 10,361 Power added to P. Atk.

[2-star] Pin Point

Sagittarius

Buff

85

P. Accuracy +6
P. Atk. +500
P. Critical Rate +25%
P. Skill Critical Rate +15%

[2-star] Swift

Moonlight Sentinel

Buff

85

P. Atk. +500
Atk. Spd. +30%
Movement Speed +12
P. Skill Cooldown -15%

[2-star] Eagle Eye

Ghost Sentinel

Buff

85

P. Accuracy +3
P. Atk. +500
P. Critical Damage +20%
P. Skill Critical Damage +12%

[2-star] Agile Body

All Archers

Passive

76

Applies additional stats according to current DEX

<DEX: 65 - 74> - Bow P. Atk. +5%

<DEX: 75 - 84> - Bow P. Atk. +10%
- Using <Stun Shot> or <Soul Panic Shot> has a 50% chance to trigger a skill with enhanced power and accuracy.

<DEX: 85 or higher> - Bow P. Atk. +20% - Chance to Receive P. Skill Critical Attack -5% - Critical Damage Received -5% - Using <Stun Shot> or <Soul Panic Shot> triggers a skill with enhanced power and accuracy.

[1-star] Ultimate Evasion Lv. 3 / Ultimate Escape Lv. 3

All Archers

Buff

76

Skill Cooldown Reduced
Adds Debuff/Mes Resistance +20% effect for the duration of the skill

Combined the passive skills of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes.

Combined Skills

New skill Name

[Rapid Shot]

[Archer Weapon Mastery]

[Long Shot]

[Bow Mastery]

[Dagger Mastery]

[Weapon Mastery]

[Light Armor Mastery]

[Archer Armor Mastery]

[Armor Mastery]

[Defense Ability]

  • Level 40 or higher characters have been given a new passive skill based on their level.

Revamped the [Stun Shot] skill of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes.

  • Reduced the skill's total number of levels and updated to open higher learnable levels.
  • Increased the power of the [Stun Shot] skill learned by Lv. 86 or higher characters.
  • Level 40 or higher characters have been given a new [Stun Shot] skill based on their level.

When a Sagittarius/Moonlight Sentinel/Ghost Sentinel character learns the 2nd class transfer attack skill [Double Shot], it now absorbs the 1st class transfer attack skills [Power Strike], [Power Shot], and [Mortal Blow].

Removed the [Bleed] skill of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes and made it only learnable to Rogue class.

Combined the passive skills of Jin Kamael classes.

Class

Combined Skills

Skills after Combining

Trickster

[Rapid Shot]

[Bow Mastery]

[Long Shot]

[Weapon Mastery]

[Attack Ability]

[Defense Ability]

[Light Armor Mastery]

[Armor Mastery]

Soul Hound

[Weapon Mastery]

[Rapier Mastery]

[Attack Ability]

[Defense Ability]

[Light Armor Mastery]

[Armor Mastery]

Doombringer

[Weapon Mastery]

[Ancient Sword Mastery]

[Attack Ability]

[Defense Ability]

[Heavy Armor Mastery] & [Light Armor Mastery]

[Armor Mastery]

  • Aggregated the effects of [Combined Skills] and transferred them to [Skills after Combining].
  • Adena spent on learning [Weapon Mastery] & [Armor Mastery] Lv. 4/5 is recovered and stored in the warehouse.

Deleted the [Emergency Rescue] skill of Jin Kamael classes and added HP Recovery Bonus effect to the [Death Mark] skill.

Added a new 2-star passive skill [Agile Body] for Archer classes.

Skill Name

Acquisition Level

Effect

Agile Body

76

Applies additional stats according to current DEX

<DEX: 65 - 74> - Bow P. Atk. +5%

<DEX: 75 - 84> - Bow P. Atk. +10% - When using <Stun Shot> or <Soul Panic Shot>, there is a 50% chance to trigger a skill with enhanced power and accuracy.

<DEX: 85 or higher> - Bow P. Atk. +20% - Attack Skill Critical Rate Received -5%
- Attack Skill Critical Damage Received -5% - Using <Stun Shot> or <Soul Panic Shot> triggers a skill with enhanced power and accuracy.

Added level 3 skills for the Archer class skills [Ultimate Evasion] and [Ultimate Escape].

Skill Name

Acquisition Level

Skill Level

Effect

Ultimate Evasion Lv. 3

76

3

The effects last for 30 seconds P. Evasion +25 P. Skill Evasion +40% Buff Cancel Resistance +80% Debuff/Mes Resistance +20%

Ultimate Escape Lv. 3

76

3

The effects last for 30 seconds P. Evasion +25 P. Skill Evasion +40% Buff Cancel Resistance +80% Debuff/Mes Resistance +20%

  • Learning the level 3 skill decreases the skill cooldown to 600 seconds.
  • Learning the skill requires [Spellbook - Ultimate Mastery].

Increased the skill power of key Archer class skills [Lethal Shot] and [Twin Shot].

  • Increased the skill power by 10% across all levels.

Adjusted the MP consumption of [Double Shot], an attack skill of Sagittarius/Moonlight Sentinel/Ghost Sentinel classes, learned before level 76.

Adjust the cooldown of the following Archer ranged skills.

Skill Name

Skill Cooldown

Burst Shot

3 → 15

Multiple Shot

3 → 10

Jin - Multiple Shot

3 → 5

Added Spirit Ore cost to the following Archer buff skills.

Skill Name

Skill Level

Spirit Ore Cost

[Snipe]

1-8

1

[Snipe]

9-10

2

[Rapid Fire]

1-8

1

[Rapid Fire]

9-10

2

[Dead Eye]

1-8

1

[Dead Eye]

9-10

2

[Real Target]

1-2

2

[Real Target]

3-4

3

[Sharp Aiming ]

1-5

2

[Sharp Aiming ]

6-8

3

[Sharp Aiming ]

9

4

[Sharp Aiming ]

10

5

The following class skills will be deleted.

Class

Deleted Skills

Moonlight Sentinel, Wind Rider

[Entangle]

[Suspension]

Spectral Dancer, Shillien Templar

[Blood Weapon]

[Freezing Weapon]

Ghost Sentinel

[Blood Weapon]

[Freezing Weapon]

[Drain Energy]

[Confusion]

[Power Break]

[Hex]

Ghost Hunter

[Blood Weapon]

[Freezing Weapon]

[Confusion]

[Power Break]

Human Race Physical types, Orc Race Physical type

[Relax]

  • Adena spent on learning these skills is recovered and stored in the warehouse.

Sagittarius Changes

Added a new 4-star buff skill [Legendary Archer].

Skill Name

Acquisition Level

Effect

Legendary Archer

76

P. Atk. +25%
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%
Max HP +10%
Melee Weapon Resistance +10%

[Lethal Shot] is enhanced and attacks with greater power for the duration of the skill.

  • Enhanced [Lethal Shot: Legendary] has greater power and fires 2 arrows.
  • Enhanced [Lethal Shot: Legendary] has a chance to fire 3 arrows.

 Added a new 3-star buff skill [True Target].

Skill Name

Acquisition Level

Skill Level

Effect

True Target

85 / 88 / 91

1 / 2 / 3

Bow P. Atk. +8/ 12/ 20%
Stun/Speed Reduction Accuracy +5/8/15%

Procs <Bow Weakness> on the attacked target that decreases its Bow Resistance and Stun Resistance (cooldown 10 sec)

<Bow Weakness> For 30 seconds, Bow Resistance -30/33/40% Stun Resistance -25%

  • Upon learning this skill, the [Real Target] skill will be deleted.

Added a new 3-star attack skill [Flame Arrow ].

Skill Name

Acquisition Level

Skill Level

Effect

Flame Arrow

85 / 89

1 / 2

<Infection Skill>

Attacks enemies in front  with 10,903/11,551 Power and decreases their HP continuously for 10 seconds 

Ignore Shield Defense Ignore Defense 10% Critical

  • Upon learning this skill, the [Flame Hawk] skill will be deleted.

 Added a new 2-star attack skill [Spike Shot].

Skill Name

Acquisition Level

Skill Level

Effect

Spike Shot

82 / 85 / 88

1 / 2 / 3

<Speed Reduction Skill>

Fires an arrow aimed at the target's foot.

Attacks the enemy with 10,896/11,398/12,246 Power added to P. Atk.

The target's Speed -30% for 5 seconds
Triggers a debuff that disables Rush skills

Ignore Shield Defense Ignore Defense 15% Critical

  • Upon learning this skill, the [Hamstring Shot] skill will be deleted.

 Added a new 2-star buff skill [Pin Point].

Skill Name

Acquisition Level

Skill Level

Effect

Pin Point

85 / 88 / 91

1 / 2 / 3

P. Accuracy +6
P. Atk. +400/ 430/ 500
P. Critical Rate +20/22/25%
P. Skill Critical Rate +5/8/15%

  • Upon learning this skill, the [Snipe] skill will be deleted.

Moonlight Sentinel Changes

Added a new 4-star buff skill [Legendary Archer].

Skill Name

Acquisition Level

Effect

Legendary Archer

76

P. Atk. +25%
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%
Max HP +10%
Melee Weapon Resistance +10%

[Lethal Shot] is enhanced and attacks with greater power for the duration of the skill.

  • Enhanced [Lethal Shot: Legendary] has greater power and fires 2 arrows.
  • Enhanced [Lethal Shot: Legendary] has a chance to fire 3 arrows.

 Added a new 3-star buff skill [True Target].

Skill Name

Acquisition Level

Skill Level

Effect

True Target

85 / 88 / 91

1 / 2 / 3

Bow P. Atk. +8/ 12/ 20%
Stun/Speed Reduction Accuracy +5/8/15%

Procs <Bow Weakness> on the attacked target that decreases its Bow Resistance and Stun Resistance (cooldown 10 sec)

<Bow Weakness> For 30 seconds, Bow Resistance -30/33/40% Stun Resistance -25%

  • Upon learning this skill, the [Real Target] skill will be deleted.

Added a new 3-star attack skill [Arrow Shower].

Skill Name

Acquisition Level

Skill Level

Effect

Arrow Shower

85 / 89

1 / 2

<Speed Reduction Skill>

Attacks the target and enemies near the target with 10,903/11,551 Power.

For 10 seconds, Atk. Spd. -10/20% Casting Spd. -10/20% Speed -10/20%

Ignore Shield Defense Ignore Defense 10% Critical

  • Upon learning this skill, the [Arrow Rain] skill will be deleted.

Added a new 2-star attack skill [Spike Shot].

Skill Name

Acquisition Level

Skill Level

Effect

Spike Shot

82 / 85 / 88

1 / 2 / 3

<Speed Reduction Skill>

Fires an arrow aimed at the target's foot.

Attacks the enemy with 10,896/11,398/12,246 Power added to P. Atk.

The target's Speed -30% for 5 seconds
Triggers a debuff that disables Rush skills

Ignore Shield Defense Ignore Defense 15% Critical

  • Upon learning this skill, the [Hamstring Shot] skill will be deleted.

Added a new 2-star buff skill [Swift].

Skill Name

Acquisition Level

Skill Level

Effect

Swift

85 / 88 / 91

1 / 2 / 3

P. Atk. +400/ 430/ 500
Atk. Spd. +30%
Speed +10/11/12
P. Skill Cooldown -5/8/15%

  • Upon learning this skill, the [Rapid Fire] skill will be deleted.

Ghost Sentinel Changes

Added a new 4-star buff skill [Legendary Archer].

Skill Name

Acquisition Level

Effect

Legendary Archer

76

P. Atk. +25%
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%
Max HP +10%
Melee Weapon Resistance +10%

[Lethal Shot] is enhanced and attacks with greater power for the duration of the skill.

  • Enhanced [Lethal Shot: Legendary] has greater power and fires 2 arrows.
  • Enhanced [Lethal Shot: Legendary] has a chance to fire 3 arrows.

Added a new 3-star buff skill [True Target].

Skill Name

Acquisition Level

Skill Level

Effect

True Target

85 / 88 / 91

1 / 2 / 3

Bow P. Atk. +8/ 12/ 20%
Stun/Speed Reduction Accuracy +5/8/15%

Procs <Bow Weakness> on the attacked target that decreases its Bow Resistance and Stun Resistance (cooldown 10 sec)

<Bow Weakness> For 30 seconds, Bow Resistance -30/33/40% Stun Resistance -25%

  • Upon learning this skill, the [Real Target] skill will be deleted.

Added a new 3-star attack skill [Piercing Arrow].

Skill Name

Acquisition Level

Skill Level

Effect

Piercing Arrow

85 / 89

1 / 2

Attacks a line of enemies in front with 12,538/13,283 Power

For 10 sec
P. Atk. -10/15%
M. Atk. -10/15%
P. Def -10/15%
M. Def. -10/15%

Ignore Shield Defense
Ignore Defense 10%
Critical

  • Upon learning this skill, the [Ghost Piercing] skill will be deleted.

 Added a new 2-star attack skill [Spike Shot].

Skill Name

Acquisition Level

Skill Level

Effect

Spike Shot

82 / 85 / 88

1 / 2 / 3

<Speed Reduction Skill>

Fires an arrow aimed at the target's foot.

Attacks the enemy with 10,896/11,398/12,246 Power added to P. Atk.

The target's Speed -30% for 5 seconds
Triggers a debuff that disables Rush skills

Ignore Shield Defense Ignore Defense 15% Critical

  • Upon learning this skill, the [Hamstring Shot] skill will be deleted.

Added a new 2-star buff skill [Eagle Eye].

Skill Name

Acquisition Level

Skill Level

Effect

Eagle Eye

85 / 88 / 91

1 / 2 / 3

P. Accuracy +3
P. Atk. +400/ 430/ 500
P. Critical Damage +20%
P. Skill Critical Damage +3/6/12%

  • Upon learning this skill, the [Deadeye] skill will be deleted.

Trickster Changes

Added a new 4-star buff skill [Legendary Archer].

Skill Name

Acquisition Level

Effect

Legendary Archer

76

P. Atk. +25%
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%
Max HP +10%
Melee Weapon Resistance +10%

[Twin Shot] is enhanced and attacks with greater power for the duration of the skill.

  • Enhanced [Twin Shot: Legendary] increases Power/Skill Critical Rate/Ignore Defense Rate.
  • Enhanced [Twin Shot: Legendary] has a chance to fire 3 arrows.
  • Enhanced one more time to [Jin - Twin Shot: Legendary] when [Shadow Side] is level 2.

Added a new 3-star buff skill [Sharpshooter].

Skill Name

Acquisition Level

Skill Level

Effect

Sharpshooter

85 / 88 / 91

1 / 2 / 3

Bow P. Atk. +8/ 12/ 20%
P. Skill Power +16/16/18%
Fear/Hold Accuracy +5/8/15%
P. Atk. +400/450/ 500
Atk. Spd. +50/70/90
P. Accuracy +10

Procs <Aiming Target> on the attacked target that decreases its Bow Resistance (cooldown 10 sec)

<Aiming Target> For 30 seconds, Bow Resistance -30/33/40%

  • Upon learning this skill, the [Sharp Aiming] skill will be deleted.

Added a new 3-star attack skill [Chain Arrest].

Skill Name

Acquisition Level

Skill Level

Effect

Piercing Arrow

82/ 85 / 89

1 / 2 / 3

<Hold Skill>

Attacks the target and enemies near the target with 9,750/10,520/11,304 Power added to P. Atk. and inflicts Hold for 3 sec

Ignore Shield Defense Ignore Defense 15% Critical

 Added a new 2-star attack skill [Deflect Shot].

Skill Name

Acquisition Level

Skill Level

Effect

Deflect Shot

85 / 89

1 / 2

Attacks the target and enemies near the target with 9,147/10,361 Power added to P. Atk.

Ignore Shield Defense Ignore Defense 10% Critical

Revamped the Fear skill [Soul Panic].

  • Added attack effects and renamed the skill to [Soul Panic Shot.
  • Updated to open higher learnable levels.

Changed the mechanism of target-type recovery skills that Healer and Shaman classes use on ally characters out of the valid range.

Before

After

Stop casting the recovery skill because the target is too far

Move into valid range and use the recovery skill

 Changed the range of target-type healing skills used by Healer/Shaman classes from 600 to 700.

Target Skills

Heal

Cure

Battle Heal

Greater Heal

Greater Battle Heal

Purify

Vitalize

Restore Life

Eva's Serenade

Cleanse

High Cleanse

Ritual of Life

Changed the additional damage setting of the Holy Ray skill.

Before

After

Removes Hold from the target and deals extra damage

Does no remove Hold from the target and and increases the power of Holy Ray

Added increased power effect to the Holy Buster skill's additional attack to enemy inflicted with Hold.

Before

After

Using Holy Ray procs an additional attack (Proc cooldown 10 sec)

Using Holy Ray procs an additional attack
Increases power against enemy inflicted with Hold (Proc cooldown 10 sec)

Wizard Class Changes

Revamped the Wizard class 4-star Meteor skill.

  • Skill range changed to 900.
  • Adjusted the accuracy of M. Def. Reduction debuff.
  • Improved the skill visual effects and sounds.

Added the following new skills for Wizard classes.

[Grade] Skill Name

Class

Skill Category

Acquisition Level

Effects (At the Maximum Skill Level)

[3star]  Mystic Shield

Archmage
Mystic Muse
Storm Screamer

Buff

86

Creates a mysterious shield that protects the caster.
For 30 seconds, ignores 70% of the incoming damage and consumes MP instead of HP for the remaining damage
The effect ends when MP reaches 0, and 30% of Max MP is restored

[3-star] Soul Guardian

Soultaker

Buff

86

Maximizes the servitor's defensive abilities for a short period of time.
For 25 seconds, the servitor's Max HP +10,000 P. Def. +7,500 M. Def. +5,000 Range Attack Skill Damage Received -75%

[3-star] Fire Helix - Archmage Dark Helix - Soultaker Ice Helix - Mystic Muse Wind Helix - Storm Screamer

Attack

86/88/90

Fires helical projectiles with the matching attribute for each class to attack a line of enemies.
Attacks enemies with 229/238/247 Power added to M. Atk. and decreases specific stats of each class by 2/4/7.
Archmage - CON/MEN
Soultaker - STR/MEN
Mystic Muse - INT/CON
Storm Screamer - DEX/WIT

[2-star] Magic Circle

Wizard Common

Passive

76/85

M. Atk. +1,000
Using a magic (attack/mes/debuff) skill completes each <Magic Circle> level, and using a single attack skill triggers an additional attack with 145 Power at Lv. 4.

[2-star] Deep Sleep

Wizard Common

Mes (Sleep)

85-90

Effect lasts for 5 seconds Inflicts Sleep on the enemy The Sleep effect is not removed for a period of time even after getting attacked.

  • Magic Circle Lv. 1 can be learned by using SP at Lv. 76.
  • Magic Circle Lv. 2 can be learned by using Spellbook: Magic Circle at Lv. 85.

 Combined the passive skills of Wizard class.

Combined Skills

New skill Name

Weapon Mastery

Magician Attack Mastery

Fast Spell Casting

Spell Master

Robe Mastery

Magician Armor Mastery

Anti Magic

Armor Mastery

Boost Mana

Magician Recovery Mastery

Quick Recovery

Fast Mana Recovery

Fast HP Recovery

  • Level 40 or higher characters have been given a new passive skill based on their level.
  • Adena spent on learning Spell Master is recovered and stored in the warehouse.

Revamped Sleep, a common Wizard class skill.

  • Reduced the skill's total number of levels and gave a new Sleep skill that matches the acquisition levels of the old Sleep skill.
  • Changed the skill range to 700.

Revamped Higher Mana Gain, a common Wizard class skill.

  • Reduced the skill's total number of levels and updated to open higher learnable levels.
  • Gave a new Higher Mana Gain skill that matches the acquisition levels of the old Higher Mana Gain skill.
  • Intensified the MP increases provided at each skill level, and added M. Atk. increases.
  • Increased the effects given at different Max MP ranges.

Wizard class characters now absorb 1st class offensive skills when they learn 2nd class offensive skills.

Class

1st Class Offensive Skills

2nd Class Offensive Skills

Archmage

Wind Strike

Prominence

Fireball

Ice Bolt

Blaze

Soultaker

Wind Strike

Death Spike

Fireball

Ice Bolt

Blaze

Mystic Muse

Wind Strike

Hydro Blast

Fireball

Ice Bolt

Aqua Swirl

Storm Screamer

Wind Strike

Hurricane

Fireball

Ice Bolt

Twister

Renamed Curse Gloom to Magical Wound and changed it to a common skill for the Wizard classes.

  • Expanded to open higher learnable levels.
  • Changed the skill's casting range to 700 and adjusted the cooldown to 10 seconds.

Improved the visual effects and sounds of the 3-star attack skill Buster skills of Wizard classes.

Renamed the Dark Wizard's Extend Infection skill to Anti Infection and replaced the Infection Accuracy effect with Infection Resistance.

The following Wizard and Magical type class skills are removed:

Class

Deleted Skills

Wizard Common

Aura Burn

Flame Strike

Bind

Archmage

Energy Bolt

Poisonous Cloud

Corpse Life Drain

Vampiric Touch

Slow

Aura Flash

Poison

Curse Chaos

Aura Symphony

Aura Flare

Sleeping Cloud

Cancellation

Aura Bolt

Blazing Circle

Fire Vortex Buster

Elemental Symphony

Decay

Arcane Chaos

Soultaker

Energy Bolt

Poisonous Cloud

Corpse Life Drain

Vampiric Touch

Slow

Curse Death Link

Poison

Curse Chaos

Vampiric Claw

Silence

Mass Curse Gloom

Vampiric Mist

Mass Slow

Forget

Curse of Doom

Curse Disease

Curse Discord

Curse of Abyss

Mystic Muse

Energy Bolt

Aura Flare

Sleeping Cloud

Aura Flash

Aura Bolt

Solar Spark

Aura Symphony

Elemental Symphony

Solar Flare

Frost Wall

Frost Bolt

Arcane Chaos

Ice Dagger

Cancellation

Ice Vortex Crusher

Freezing Shackle

   

Storm Screamer

Vampiric Touch

Slow

Aura Flash

Poison

Curse Chaos

Aura Symphony

Poisonous Cloud

Corpse Life Drain

Curse Death Link

Vampiric Claw

Elemental Symphony

Shadow Flare

Shadow Spark

Wind Vortex Slug

Arcane Chaos

Arcana Lord

Aura Burn

Vampiric Touch

Poisonous Cloud

Flame Strike

Slow

Corpse Life Drain

Energy Bolt

Poison

 

Elemental Master

Aura Burn

Solar Spark

Energy Bolt

Flame Strike

   

Spectral Master

Aura Burn

Vampiric Touch

Poisonous Cloud

Flame Strike

Slow

Corpse Life Drain

Shadow Spark

Poison

 

Cardinal
Hierophant
Shillien Saint

Poison

  • If codex were consumed to learn these skills, Magical Tablets and Adena will be recovered and stored in the warehouse.

Archmage Changes

Added a new 3-star buff skill Mystic Shield.

Skill Name

Acquisition Level

Effect

Mystic Shield

86

Creates a mysterious shield that protects the caster.
For 30 seconds, ignores 70% of the incoming damage and consumes MP instead of HP for the remaining damage
The effect ends when MP reaches 0, and 30% of Max MP is restored

  • Upon learning this skill, the Arcane Shield skill will be deleted.

Added a new 3-star attack skill Fire Helix.

Skill Name

Acquisition Level

Skill Level

Effect

Fire Helix

86/88/90

1 / 2 / 3

<Fixed cooldown skill>
Fires helical projectiles of fire to attack a line of enemies.
Attacks enemies with 229/238/247 Power added to M. Atk. and CON/MEN -2/4/7 for 5 sec

  • Upon learning this skill, the Fire Vortex skill will be deleted.

Revamped the Infection Mes skill Inferno.

  • Expanded to open higher learnable levels.
  • Adjusted the skill's cooldown to 30 seconds and the duration of infection effect to 10 seconds.
  • Adjusted the skill's accuracy.

Revamped the Mes skill Fire Vortex.

  • Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
  • Increased the skill's power and adjusted the cooldown to 30 seconds.
  • Changed the skill's visual effect.

Revamped the attack skill Rain of Fire.

  • Expanded to open higher learnable levels.
  • Adjusted the skill's cooldown to 7 seconds.

Soultaker Changes

Added a new 3-star buff skill Soul Guardian.

Skill Name

Acquisition Level

Effect

Soul Guardian

86

Maximizes the servitor's defensive abilities for a short period of time.
For 25 seconds, the servitor's Max HP +10,000 P. Def. +7,500 M. Def. +5,000 Range Attack Skill Damage Received -75%

 Added a new 3-star attack skill Dark Helix.

Skill Name

Acquisition Level

Skill Level

Effect

Dark Helix

86/88/90

1 / 2 / 3

<Fixed cooldown skill> Fires helical projectiles of darkness to attack a line of enemies.
Attacks enemies with 229/238/247 Power added to M. Atk. and STR/MEN -2/4/7 for 5 sec

  • Upon learning this skill, the Dark Vortex skill will be deleted.

Revamped the attack skill Death Spike.

  • The skill no longer consumes Cursed Bone items.
  • Cursed Bones in the inventory are replaced by Spirit Ore and issued to the warehouse.

Revamped the attack skill Corpse Burst.

  • Renamed the skill to Dark Burst and changed it to a ranged attack skill.
  • Expanded to open higher learnable levels.

Revamped the Fear Mes skill Curse Fear.

  • Expanded to open higher learnable levels.
  • Changed the skill range to 700.

Revamped the Paralysis Mes skill Anchor.

  • Expanded to open higher learnable levels.
  • Changed the skill range to 700.

Revamped the Mes skill Dark Vortex.

  • Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
  • Increased the skill's power and adjusted the cooldown to 30 seconds.
  • Changed the skill range to 700.

Mystic Muse Changes

Added a new 3-star buff skill Mystic Shield

Skill Name

Acquisition Level

Effect

Mystic Shield

86

Creates a mysterious shield that protects the caster.
For 30 seconds, ignores 70% of the incoming damage and consumes MP instead of HP for the remaining damage
The effect ends when MP reaches 0, and 30% of Max MP is restored

  • Upon learning this skill, the Arcane Shield skill will be deleted.

Added a new 3-star attack skill Ice Helix.

Skill Name

Acquisition Level

Skill Level

Effect

Ice Helix

86/88/90

1 / 2 / 3

<Fixed cooldown skill>
Fires helical projectiles of ice to attack a line of enemies.
Attacks enemies with 229/238/247 Power added to M. Atk. and INT/CON -2/4/7 for 5 sec

  • Upon learning this skill, the Ice Vortex skill will be deleted.

Revamped the Mes skill Ice Vortex.

  • Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
  • Increased the skill's power and adjusted the cooldown to 30 seconds.

Revamped the attack skill Aqua Splash.

  • Expanded to open higher learnable levels.
  • Adjusted the skill's cooldown to 7 seconds.

Revamped the speed reduction Mes skill Blizzard.

  • Expanded to open higher learnable levels.
  • Adjusted the skill's cooldown to 30 seconds and the duration of speed reduction effect to 10 seconds.
  • Adjusted the skill's accuracy.

Storm Screamer Changes

Added a new 3-star buff skill Mystic Shield

Skill Name

Acquisition Level

Effect

Mystic Shield

86

Creates a mysterious shield that protects the caster.
For 30 seconds, ignores 70% of the incoming damage and consumes MP instead of HP for the remaining damage
The effect ends when MP reaches 0, and 30% of Max MP is restored

  • Upon learning this skill, the Arcane Shield skill will be deleted.

Added a new 3-star attack skill Wind Helix.

Skill Name

Acquisition Level

Skill Level

Effect

Wind Helix

86/88/90

1 / 2 / 3

<Fixed cooldown skill>
Fires helical projectiles of ice to attack a line of enemies.
Attacks enemies with 229/238/247 Power added to M. Atk. and INT/CON -2/4/7 for 5 sec

  • Upon learning this skill, the Wind Vortex skill will be deleted.

Revamped the Mes skill Wind Vortex.

  • Changed from the Mes Skill category to the Attack Skill category, and removed Debuff/Mes effects of the previous skill.
  • Increased the skill's power and adjusted the cooldown to 30 seconds.

Revamped the attack skill Tempest.

  • Expanded to open higher learnable levels.
  • Adjusted the skill's cooldown to 7 seconds.

Revamped the attack skill Demon Wind.

  • Expanded to open higher learnable levels.
  • Adjusted the skill's cooldown to 30 seconds and the duration of Received Heal Reduction effect to 20 seconds.
  • Adjusted the skill's accuracy.
  • Changed the skill's visual effect.

Revamped the Silence Mes skill Silence.

  • Expanded to open higher learnable levels.

Summoner Class Changes

Added new Summoner class skills.

[Grade] Skill Name

Class

Acquisition Level

Effect

[4-star] Summon Cat Emperor

Arcana Lord

76

Summon Cat Emperor

[4-star] Summon Unicorn Guardian

Elemental Master

76

Summons a Unicorn Guardian.

[4-star] Summon Lord of Race

Spectral Master

76

Summon Lord of Race

[3-star] Summon Arcana Cubic

Arcana Lord

76/85 /88/91

Summons an Arcana Cubic.
For the duration, increases M. Atk. and Sword Resistance based on the skill level
When a magic skill is used, the servitor's phantom also attacks the target.

[3-star] Summon Elemental Cubic

Elemental Master

76/85 /88/91

Summons an Elemental Cubic.
For the duration, increases M. Atk. and Bow/Shooter Resistance based on the skill level
When a magic skill is used, the servitor's phantom also attacks the target.

[3-star] Summon Spectral Cubic

Spectral Master

76/85 /88/91

Summons a Spectral Cubic.
For the duration, increases M. Atk. and Dagger Resistance based on the skill level
When a magic skill is used, the servitor's phantom also attacks the target.

[3-star] Luminous Ray

Summoner Common

82/84/86 /88/90

Attacks a single target with Power added to M. Atk.

[2-star] Pain Link

Summoner Common

86/90

Max HP increase
Transfers some of the damage that the summoner receives to the servitor
Consumes MP continuously based on the level

[2-star] Servitor Empowerment Lv. 3

Summoner Common

80

Increases the servitor's P. Def./M. Def./Max HP/Buff Cancel Resistance for 30 sec
Reduces more cooldown time than Servitor Empowerment Lv. 2.

  • Learning Pain Link will delete the Transfer Pain skill.
  • Exclusive skills of the new servitors are as follows.

Servitor

Servitor skills

Category

Skill Description

Cat Emperor

Blessing of Emperor

Buff

M. Atk. +30%, M. Skill Power +8%, M. Skill Critical Rate +6%, M. Skill Critical Damage +6%, M. Skill Cooldown -4%
※Applies to both the summoner and servitor

Holt

Active

Performs a ranged attack against enemies around the target

Master Recharge

Active

Recovers the summoner's MP

Basic Effect

Passive

Procs Hold on the target for 5 sec with normal attack (Proc cooldown 15 sec)

Unicorn Guardian

Blessing of Guardian

Buff

M. Atk. +30%, M. Skill Power +7%, M. Skill Critical Rate +6%, M. Skill Critical Damage +6%, M. Skill Cooldown -6%
※Applies to both the summoner and servitor

Stump

Active

Performs a ranged attack against enemies around the target

Master Recharge

Active

Recovers the summoner's MP

Basic Effect

Passive

Procs Stun on the target for 3 sec with normal attack (Proc cooldown 15 sec)

Lord of Race

Blessing of Lord

Buff

M. Atk. +30%, M. Skill Power +6%, M. Skill Critical Rate +8%, M. Skill Critical Damage +8%, M. Skill Cooldown -4%
※Applies to both the summoner and servitor

Phantom Dance

Active

Performs a ranged attack against enemies around the target

Master Recharge

Active

Recovers the summoner's MP

Basic Effect

Passive

Procs a reduction of the target's Sleep/Hold/Stun/Paralysis/Fear/Silence/Pull Resistances for 15 sec with normal attack (Proc cooldown 15 sec)

Revamped the Summoner class Cubic skills

  • Gave a new level 1 Cubic skill that supports auto-use to characters of each class that completed the 3rd class transfer.

Applicable Class

Skill Name

Arcana Lord

Summon Arcana Cubic

Elemental Master

Summon Elemental Cubic

Spectral Master

Summon Spectral Cubic

  • Learning the level 2 Cubic skill requires a separate spellbook.
  • The following Cubic related skills will be removed:

Applicable Class

Removed Skills

Warlock
Arcana Lord

Cubic Mastery

Summon Storm Cubic

Summon Binding Cubic

Elemental Summoner
Elemental Master

Cubic Mastery

Summon Life Cubic

Summon Aqua Cubic

Phantom Summoner
Spectral Master

Cubic Mastery

Summon Phantom Cubic

Summon Spark Cubic

 Combined some Summoner class passive skills

Skills before Combining

Skills after Combining

Weapon Mastery

Summoner Attack Mastery

Fast Spell Casting

Spell Master

Robe Mastery

Summoner Armor Mastery

Anti Magic

Armor Mastery

Light Armor Mastery

Boost Mana

Summoner Recovery Mastery

Quick Recovery

Fast Mana Recovery

Fast HP Recovery

  • Level 40 or higher characters have been given a new passive skill based on their level.
  • For players who learned Spell Master and/or Final Servitor skill, resources spent on learning the skills have been issued to their private warehouses following the skill removal.

Removed Skills

Skill Level

Items Restored in Private Warehouse

Spell Master

2

- 500,000 Adena

3

1,000,000 Adena

4

1,500,000 Adena

Final Servitor

1

Magical Tablet x31, 100,000 Adena

  • For players who had the Codex - Final Servitor item, 31 Magical Tablets and 100,000 Adena have been given to their private warehouses after the skill removal.

Expanded the following skills of Summoner classes.

Skill Name

Additional Acquisition Levels

Effect

Summon Feline King

87/89/90

Increases the servitor's combat stats
Increases the accuracy of Grip of the Cat against high level targets

Summon Feline Queen

87/89/90

Increases the servitor's combat stats
Increases the duration of Blessing/Gift of Queen

Summon Seraphim the Unicorn

87/89/90

Increases the servitor's combat stats
Increases the duration of Blessing/Gift of Seraphim

Summon Magnus the Unicorn

87/89/90

Increases the servitor's combat stats
Increases the accuracy of Whiplash against high level targets

Summon Nightshade

87/89/90

Increases the servitor's combat stats
Increases the accuracy of the Curse of Shade and Mass Curse of Shade debuffs against high level targets

Summon Spectral Lord

87/89/90

Increases the servitor's combat stats
Increases the accuracy of Dark Curse against high level targets

Warrior Bane

86/88/90

Increases P. Atk./Speed Reduction stats
Increases the accuracy against high level targets

Mage Bane

86/88/90

Increases M. Atk./Casting Spd. Reduction stats
Increases the accuracy against high level targets

Higher Mana Gain

40/60/76
/80/85/90

Increases M. Atk./Max MP increase effects

Warrior Servitor

80

Adds an effect that procs 2% HP drain of attack damage

Wizard Servitor

80

Assassin Servitor

80

  • Learning higher levels of the Warrior Servitor, Wizard Servitor, and Assassin Servitor skills costs 5 million Adena.

Changed buff skills and recovery skills that apply to servitors.

  • Combined buffs skills that apply to servitors and increased casting range.

Class

Skills before Combining

Skills after Combining

Arcana Lord

 Spirit Sharing

Warrior Servitor

 Final Servitor

 Warrior Servitor

 Servitor Wind Walk

Servitor Wind Walk

 Servitor Physical Shield

 Servitor Magic Shield

 Servitor Haste

Elemental Master

 Spirit Sharing

Wizard Servitor

 Final Servitor

 Wizard Servitor

 Servitor Magic Boost

 Servitor Magic Boost

 Servitor Physical Shield

 Servitor Magic Shield

 Servitor Haste

Spectral Master

 Spirit Sharing

 Assassin Servitor

 Final Servitor

 Assassin Servitor

 Mighty Servitor

 Mighty Servitor

 Servitor Physical Shield

 Servitor Magic Shield

 Servitor Haste

  • Expanded the level of Arcana Lord's Servitor Wind Walk skill to 3.
  • Increased the casting range of the Servitor Recharge skill.

Increased the power of the attack skill Arterial Strike of Summoner classes.

The following Summoner and magical type class skills are removed:

Applicable Class

Removed Skills

Summoner Common

Sleep

Heal

Group Heal

Cure

Fireball

Wind Strike

Ice Bolt

   

Sorcerer
Archmage

Summon Kat the Cat

Servitor Wind Walk

Heal

Summon Mew the Cat

Servitor Heal

Group Heal

Servitor Recharge

Servitor Smart Heal

Cure

Necromancer
Soultaker

Summon Kat the Cat

Servitor Wind Walk

Heal

Summon Mew the Cat

Cure

Group Heal

Spellsinger
Mystic Muse

Summon Boxer the Unicorn

Servitor Magic Boost

Group Heal

Summon Mirage the Unicorn

Servitor Heal

Cure

Servitor Recharge

Heal

 

Spellhowler
Storm Screamer

Summon Shadow

Mighty Servitor

Heal

Summon Silhouette

Servitor Heal

Group Heal

Servitor Recharge

Servitor Smart Heal

Cure

  • Characters that learned the above skills will have the skills removed during the content update on March 9, 2022.
  • When a Summoner class character completes the 2nd class transfer, the 1st class attack skills Wind Strike, Fireball, and Ice Bolt are now removed automatically.
  • Adjusted the requirements for servitor summoning skills and skills that apply to servitors so that they can now be learned after the 2nd Summoner class transfer.
  • If a Wizard class character summons a servitor before the maintenance, the servitor's summon information will be deleted during the maintenance.
  • Adjusted the requirements for Heal, Group Heal or Cure skills so that they can now be learned after the 1st Healer class transfer.

Changed the Beast Soulshot and Beast Spiritshot consumption of all servitors from 2 to 1.

It is now possible to move to a World Hunting Zone while a servitor is summoned.

Added a button for opening the servitor management menu.

  • Clicking the Manage Servitor icon at the top right of the servitor's HP bar opens the Servitor Management window even when the servitor is some distance away.

Fixed an issue where auto-using the Servitor Smart Heal skill without summoning a servitor causes Auto Hunting to work abnormally.

Fixed an issue where the tooltip of the Servitor Share skill showed stat increases regardless of the stat transfer.

Fixed an issue where a large amount of the servitor's MP was consumed when the Servitor Share skill was in effect.

Changed the icons of recovery and buff skills of summoners to a green color.

Death Knight Class Changes

Death Force

  • Lowered the penalty on heal received that applies according the acquisition level.

Skill Level

Acquisition Level

Penalty on Heal Received

Level 1

1

-50%

Level 2

40

-30%

Level 3

60

-20%

Level 4

70

-10%

Level 5

80

No penalty

Appetite for Destruction

  • P. Atk. and Atk. Spd. increase effects now apply permanently even out of Chaotic state.

Burning Field

  • The skill's first 3 hits now deal critical damage. (No critical damage for the fireball attack.)
  • Added detailed description for the Ignite effect that applies after the fireball falls.
  • Increased DoT damage and success rate of Ignite.

Freezing Area

  • Increased the number of attacks from 2 to 3.
  • Increased the chance of Paralysis being inflicted by the Freezing effect that triggers after the attack.

Lightning Storm

  • The skill's first 2 hits and the lightning attack now deal critical damage.
  • The gust that follows after the attack does not deal critical damage.

Death Guard

  • No longer affected by Buff Cancel or Buff Steal.

Call of Flame /Call of Freezing /Call of Lightning

  • Added a new function that increases P. Atk. by 100 while the buff is active.
  • Casting time is no longer fixed and increases proportionally to Atk. Spd.
  • No longer affected by Buff Cancel or Buff Steal.
  • Added detailed description of skill effects that trigger.

Death Stigma

  • The Soul Drain skill is renamed to Death Stigma.
  • Defeating an enemy PC using a debuff skill while the stigma remains activates the Soul Drain buff.
  • The Soul Drain buff increases P. Atk./P. Def/M. Def. for a period of time and can stack 5 times.

Skill Name

Duration

Stage

Skill Effects

Soul Drain

30 seconds

1

P. Atk./P. Def./M. Def. +1%

2

P. Atk./P. Def./M. Def. +3%

3

P. Atk./P. Def./M. Def. +5%

4

P. Atk./P. Def./M. Def. +7%

5

P. Atk./P. Def./M. Def. +10%

Potion Mastery

  • The skill can now be learned after the 2nd class transfer.

Bone Prison

  • Adjusted the duration of the Elf Death Knight's Bone Prison skill from 8 seconds to 10 seconds.

Acceleration

  • Using the skill no longer decreases P. Evasion/M. Evasion.

Ignition Body

  • Casting time is no longer fixed and increases proportionally to Atk. Spd.

Revised the tooltips of some Death Knight skills.

Added 'All Weapon Resistance +8%' effect to the Death Knight Transformation skill.

Other Skill Changes

Changed the effects of the Evasion skill.

Skill Level

Duration

Skill Removal Condition Upon Hits

Spirit Ore Consumed

1

60sec → 30sec

10 times → 5 times

None

2

70sec → 30sec

20 times → 10 times

5 → 2

Added Advanced Hide detecting skills.

  • Added a higher level of Detection and Detect Darkness.
  • Using the skill consumes 1 Spirit Ore.

Skill Name

Acquiring Class

Effect

Acquisition Level

Required Item

Required SP

Detection Lv. 3

3rd transferred (excluding Archer) classes

Removes nearby Hide effects and disables the Hide skill for 2 sec, 5% chance to remove nearby Seclusion: Enhance and disable it.

88

30,000,000 Adena

840,000,000

Detect Darkness Lv. 2

3rd transferred Archer classes

Added text in the Rogue Agility skill description that the Seclusion skill is only immune to normal Hide detection skills.

When changing appearance to an Emerald Weapon, the enchanting effect displayed is now based on A-grade.

Sealed pet necklace items are now account sharable.

Adjusted the store prices of some Infinite Quiver and Elemental Orb items.

Item Name

Price Before Change

Price After Change

Infinite Bone Quiver [Imprint]

390,000

260,000

Infinite Steel Quiver [Imprint]

1,300,000

1,170,000

Infinite Silver Quiver [Imprint]

6,500,000

5,850,000

Infinite Mithril Quiver [Imprint]

26,000,000

23,400,000

Elemental Orb (No-grade) [Imprint]

130,000

65,000

Fixed an issue where the tooltips of talisman items do not show the M. Def. increased by enchantment.

Added new effects to the Maestro's Mechanic Hero skill.

  • Added 'Damage to world siege occupiers +25%' effect to the buff effects of Mechanic Hero.
  • Added Hero Siege Hammer skill that enables powerful attacks to castle gates and walls while transformed into a Mechanic Hero.

The Doomcryer's Team Building skill is now available in the World server.

Fixed an issue where caused damage of some skills to increase or decrease when HP Reduction effect and Received Heal Reduction effect are used together.

Changed the skill settings of Steal Divinity and Technical Steal as follows.

  • Each use of the skill adds a stack of Exciting Steal on self.

Skill Name

Skill Level

Effect

Exciting Steal

Stage 1

P. Atk./M. Atk. +100 for 5 minutes

Stage 2

P. Atk./M. Atk. +200 for 5 minutes

Stage 3

P. Atk./M. Atk. +300 for 5 minutes

  • Changed the cooldown of Steal Divinity and Technical Steal from 15 seconds to 10 seconds.
  • Buffs stolen from others by using Steal Divinity or Technical Steal now apply for up to 120 seconds.
  • If you already have the same type of buff when the buff steal is successful, only the steal target's buff is removed.

Fixed an issue where caused the loading screen to stall when you return to town after an Olympiad match while transformed into a Mechanic Hero.

Fixed an issue where the Armor Crush skill of Maestro, Fortune Seeker, and Titan classes display as the Stun effect instead of the visual effect.

Fixed an issue where own HP decreases in the Olympiad even after using of the Grand Khavatari's War Roar skill and defeating the enemy.

Changed the buff slots of the following skills as below:

Skill Name

Previous Slot

Changed Slot

Guard Switch

Special Buff 1

P./M. Buff

Conversion

Special Buff 1

P./M. Buff

Battle Switch

Special Buff 1

P./M. Buff

Jin Death Knight Transformation

Special Buff 1

P./M. Buff

Rogue Agility

Special Buff 1

Special Buff 2

Agile Body

Special Buff 1

Special Buff 2

  • The line order for each buff slot is as follows.

Buff Slot

Target Buff

1st Line

P./M. Buff

2nd Line

Special Buff 1

3rd Line

Song/Dance Buff

4th Line

Special Buff 2

5th Line

Debuff

6th Line

Soul of the Jin Kamael, Momentum of Warrior

Slightly increased the length of time in which the Sleep effect is not removed even when hit while affected by the Wizard skill Deep Sleep.

Added a skill that changes upon receiving a blessing from the Grand Master in a Transcendent Dungeon.

  • Transcendent skills are only usable in Transcendent Dungeons.

Class

Transferred Class Name

Skill Name

Equipment Condition

Death Knight

Death Knight

Punishment

One-handed Sword

Fixed an issue where the tooltip of the Archer Armor Mastery skill states 'P. Critical Hit Received Chance increase effect instead of reduction effect.

Changed the visual effect of AoE skills used by Eva's Saint and Shillien Saint classes.

Skill Name

Effect Changes

Expel

Changed from an effect around the caster to around the target

Dark Ruin

Added a new ranged effect around the target

Mass Wind Shackle

Expanded the visual effect size to match the actual area

Nemesis

Expanded the visual effect size to match the actual area

 Added a higher level of the Shillien Saint's 3-star skill Nemesis.

Skill Name

Effect

Acquisition Level

Required SP

Required Item

Nemesis Lv. 2

Heal received from enemies around the target over 10 sec -72%

86

840,000,000

10,000,000 Adena

Nemesis Lv. 3

Heal received from enemies around the target over 10 sec -75%

90

840,000,000

20,000,000 Adena

 Changed the skill setting of Holy Ray - Transcendent to be the same as that of normal Holy Ray.

Before

Change

Removes Hold from the target and deals extra damage

Does not remove Hold from the target and and increases the skill power of Holy Ray

Adjusted the cooldown of the Cardinal skill High Cleanse to 8 seconds.

Adjusted the cooldown of the Eva's Saint skill Nocturn of Eva to 8 minutes.

Adjusted the cooldown of the Elf Warrior skill MP Recovery to 10 seconds.

The HP/MP reduction effects of the Hell Knight's Hell skill no longer apply again to the target that are already applied for a period of time.

  • The Hell skill applies the Resist Hell buff for 10 seconds on hit, and the Hell skill's HP/MP effects do not apply while the Resist Hell buff is active.
  • Increased the skill power of the Hell skill.

Increased the skill power of the Hell Knight's Lunatic Crusher skill.

The Opal's usage effect, Opal - Special Ability, can no longer be removed by the Buff Cancel effect of other skills.

  • Fixed an issue where some debuffs could not be defended against while Opal - Special Ability was active.

Increased the duration of the Cardinal's 4-star skill Serenity to 12 seconds and changed the skill to apply recovery effect 1 more time.

Revamped Eva's Saint's 4-star skill Expel.

  • The skill's range is changed from 'on surroundings' to 'around the target', and it knocks back targets from a distance.
  • Adjusted the skill's casting time to 3 seconds.

Added attack effects to the Shillien Saint's 4-star skill Dark Ruin.

Revamped the Knight's attack skill Knight Assault.

  • Increased the Skill Power.
  • Fixed an issue where the skill's visual effect is not sometimes displayed and improved the skill to cast faster.

Revamped the Knight's attack skill Shield Throwing.

  • Added a debuff that decreases P. Skill Critical Rate/P. Skill Critical Damage by 5% for 10 seconds.
  • Adjusted the skill's cooldown to 5 seconds.

Revamped the Knight's attack skills: Shield Strike, Judgment, and Tribunal.

  • Increased the Skill Power.
  • Removed the debuffs of Tribunal and Judgment.

Revamped the Extend Infection skill of Storm Screamer and Spectral Master classes.

  • Renamed the skill to Anti Infection and changed its effect to Infection Resistance.

Adjusted the movement distance of the 'Rush' skill for Warrior classes.

  • Level 1: Maximum movement distance 500 → 400
  • Level 2: Maximum movement distance 600 → 450
  • Level 3: Maximum movement distance 700 → 500
  • 'Rush Impact' and 'Soul Chase' are unchanged.

The 'Titan' class 'Destroyer's Roar' skill can now be auto-used.

The 'Master of Combat' skill can now be learned to Lv. 3 using spellbooks.

  • P. Skill Critical Damage Received reduction effect is added at Lv. 3.

Added skills that change upon receiving a blessing from the Grand Master in the Transcendent Dungeon.

  • Transcendent skills are only usable in Transcendent Dungeon.

Class

Transferred Class Name

Skill Name

Equipment Condition

Hunter

Storm Blaster

Double/Triple Impact

Shooter

Bard

Sword Muse

Extreme Tempo

Sword/Blunt Weapon/Dualsword

Spectral Dancer

Human Knight

Phoenix Knight

Knight Assault

One-handed Sword/One-handed blunt weapon

Hell Knight

Eva's Templar

Shillien Templar

Wizard

Archmage

Flame Buster

None

Mystic Muse

Hydro Buster

Storm Screamer

Gale Buster

Soul Taker

Abyssal Buster

Summoner

Arcana Lord

Arterial Strike

Elemental Master

Spectral Master

World Trading Post 

Added the World Trading Post system that allows trading items with players from other serves.

  • Unavailable after switching to the World server and must be level 40 or higher.

How to register items in the trading post 

  • Items can be registered on the [View My Trading Post] - [Register Items to Sell] screen.
  • The things to note when registering items are as follows.

Maximum Registration Count

Minimum Sales Price

Maximum Registration Count for Stackable Items

Registration Fee

10 times

20 L2 Coins

1

100-fold the sales price in Adena

  • Registering an item costs 100 times the sales price (L2 Coin) in Adena, which is not refunded when the registration period ends, or the registration is canceled.
  • The Maximum Registration Count includes items registered for sale in the trading post as well as expired items and items awaiting settlement at the Adjustment Office .
  • [Example] If there are 6 items on sale, 3 items awaiting settlement (sold), and 1 expired item, the total number of registered items is 10, and no more can be registered. You must complete the settlement and retrieve the expired item to register more items for sale.
  • Quantity cannot be set for stackable items on registration, and only 1 can be registered at a time.

How to use the Adjustment Office

Registration Period

Sales Fee

Settlement Period

Retrieval Period

14 days

5%

120 days

120 days

  • When the registered item is sold, it can be settled at [View My Trading Post] - [Adjustment Office ], at which you can collect the payment minus 5% of the sales price.
  • [Example] If an item is sold for 70 L2 Coins, a fee of 3 L2 Coins is deducted at settlement, and you receive 67 L2 Coins.
  • Items not sold within 14 days of registration are returned to the Adjustment Office and can be retrieved. Items are available for retrieval for 120 days, after which the items are lost.
  • Settlement is available for 120 days after the sale, and the payment cannot be collected past the expiration date.

Item Changes

Added 'Aden Soul Crystal Lv. 1 - Armor' - 'Aden Soul Crystal Lv. 20 - Armor' that can enhance armor.

  • Can enhance D-grade or higher armor.
  • Cannot enhance Sigils/Shields/Sealed Equipment.
  • Higher level Soul Crystals can be obtained through combining.

Soul Crystal Lv.

Combination Material

Fee in Adena

Success Results

Failure Results

1

Aden Soul Crystal
Lv. 1 - Armor

10,000

Lv. 2

Lv. 1

2

Lv. 3

Lv. 1

3

Lv. 4

Lv. 1

4

Lv. 5

Lv. 1

5

Lv. 6

Lv. 1

6

Lv. 7

Lv. 6

7

Lv. 8

Lv. 6

8

Lv. 9

Lv. 6

9

Lv. 10

Lv. 6

10

20,000

Lv. 11

Lv. 6

11

Lv. 12

Lv. 11

12

Lv. 13

Lv. 11

13

Lv. 14

Lv. 11

14

Lv. 15

Lv. 11

15

Lv. 16

Lv. 11

16

Lv. 17

Lv. 16

17

Lv. 18

Lv. 16

18

Lv. 19

Lv. 16

19

Lv. 20

Lv. 16

  • Armor can be enhanced with 1 Soul Crystal option.
  • Enhancing a piece of armor with 'Aden Soul Crystal – Armor' applies 'Defense Ability' effect according to Headgear/Upper Armor/Pants/Full Body Armor/Gloves/Boots types.
  • 'Defense Ability' applies higher P. Def/M. Def stats at higher enhancement stages.

Defense Ability

Category

Upper Armor

Pants

Headgear

Gloves

Boots

Full Body Armor

Enchantment Level

P. Def/M. Def Increase

1

10

10

10

10

10

18

2

25

25

25

25

25

45

3

40

40

40

40

40

72

4

55

55

55

55

55

99

5

70

70

70

70

70

126

6

100

100

100

100

100

180

7

120

120

120

120

120

216

8

140

140

140

140

140

252

9

160

160

160

160

160

288

10

180

180

180

180

180

324

11

210

210

210

210

210

378

12

230

230

230

230

230

414

13

250

250

250

250

250

450

14

270

270

270

270

270

486

15

290

290

290

290

290

522

16

320

320

320

320

320

576

17

340

340

340

340

340

612

18

360

360

360

360

360

648

19

380

380

380

380

380

684

20

400

400

400

400

400

720

  • The costs of equipping, re-equipping, and extracting new Soul Crystals are as below.

Soul Crystal

Level

Used Item

Quantity

Used Item

Quantity

Equip in Slot 1

Re-equip

Extract

Aden Soul Crystal - Armor

1

Gemstone (B-grade)

1

2

Gemstone (B-grade)

1

2

2

4

3

3

5

10

6

4

7

15

15

5

10

20

30

6

14

29

41

7

16

31

51

8

18

36

64

9

24

48

75

10

31

62

100

11

Gemstone (A-grade)

2

5

Gemstone (A-grade)

9

12

3

5

12

13

3

6

15

14

4

7

17

15

4

8

21

16

5

11

26

17

7

13

33

18

9

19

40

19

11

21

49

20

15

30

128

  • 'Aden Soul Crystal' has been renamed to 'Aden Soul Crystal - Weapon', and the icon of the Weapon Soul Crystal has also changed.

Increased the enchant option stats of Rare accessories.

  • Queen Ant's Ring, Ring of Core, Baium's Ring, Beleth's Ring, Orfen's Earring, Zaken's Earring, and Antharas' Earring have been changed.
  • Existing effects with unchanged enchant options remain the same, and the changed enchant options are as follows.

Queen Ant's Ring Changes

Enchantment Level

Additional Options

P. Def.

M. Def.

+2

35

35

+3

65

65

+4

95

95

+5

125

125

 Ring of Core Changes

Enchantment Level

Current Options

P. Atk.

M. Atk.

+2

0 → 20

0 → 20

+3

0 → 50

0 → 50

+4

100

100

+5

200

200

Baium's Ring Changes

Enchantment Level

Additional Options

P. Def.

M. Def.

+2

35

35

+3

65

65

+4

95

95

+5

125

125

Beleth's Ring Changes

Enchantment Level

Additional Options

P. Atk.

M. Atk.

+2

20

20

+3

50

50

+4

100

100

+5

200

200

Zaken's Earring Changes

Enchantment Level

Additional Options

Current Options

P. Def.

M. Def.

P. Atk.

M. Atk.

+3

150

150

0 → 50

0 → 50

+4

250

250

50 → 100

50 → 100

+5

350

350

200

200

Orfen's Earring Changes

Enchantment Level

Additional Options

Current Options

P. Def.

M. Def.

MP Recovery Bonus

+1

-

-

0 → 1

+2

-

-

0 → 1

+3

100

100

2

+4

200

200

3

+5

300

300

5

  • Changed the effect of <Orfen's Authority> skill, an activation effect of +5 Orfen's Earring, from Sleep to Hold.

Antharas' Earring Changes

Enchantment Level

Additional Options

Current Options

P. Def.

M. Def.

Drains % of hit damage as HP

CON

+1

-

-

4%

0 → 1

+2

-

-

6% → 8%

1

+3

200

200

7% → 8%

1 → 2

+4

350

350

8%

2

+5

500

500

10%

3

 Increased the enchant option stats of Hellbound Ring.

  • Unchanged existing enchant option effects remain the same.

Enchantment Level

Changed Options

P. Atk.

M. Atk.

Max HP

+1

-

-

0 → 50

+2

-

-

0 → 100

+3

0 → 5

0 → 5

0 → 150

+4

0 → 10

0 → 10

0 → 200

+5

10 → 15

10 → 15

100 → 300

+6

15 → 30

15 → 30

150 → 400

+7

20 → 45

20 → 45

200 → 500

+8

30 → 90

30 → 90

250 → 600

+9

50 → 180

50 → 180

250 → 800

Changed the item effects of Brooches, Talisman Bracelets, and Agathion Bracelets, and added Lv. 6 Brooch and Agathion Bracelets. (Including Adventurer's Bracelet)

  • Lv. 6 Brooches and Agathion Bracelets can be obtained by combining 2 Lv. 5 items.
  • The changed brooch effects are as follows.

Level

Jewel Slot

Inventory Slot

P. Def.

M. Def.

1

4

5 slots

 

 

2

4

9 slots

 

 

3

4

12 slots

 

 

4

5

12 slots

100

100

5

6

15 slots

200

200

6

6

18 slots

300

300

  • The changed Talisman Bracelet effects are as follows.

Level

Talisman Slot

P. Atk.

M. Atk.

1

4

 

 

2

4

 

 

3

4

50

50

4

5

100

100

5

6

200

200

6

6

300

300

  • The changed Agathion Bracelet effects are as follows.

Level

Agathion Slots

Paralysis/Stun/Sleep/Silence/Fear Resistance

STR/INT

DEX/WIT

CON/MEN

1

4

 

 

 

 

2

4

2%

 

 

 

3

4

3%

 

 

 

4

5

5%

1

 

1

5

5

8%

1

1

1

6

5

10%

1

2

2

Renamed the Dye Slot Expansion Ticket for learning the Expand Dye Potential skill, to Spellbook - Expand Dye Potential.

Grocers no longer sell Cursed Bone items.

NPC Lorenzo and Harmony's codex exchange list will exclude the following codexes.

Item Name

Codex - Bind

'Scroll: Arcane Chaos'

'Scroll: Vampiric Mist'

'Scroll: Curse of Abyss'

'Scroll: Curse of Doom'

'Scroll: Fire Vortex Buster'

'Scroll: Ice Vortex Crusher'

'Scroll: Wind Vortex Slug'

  • Above codexes in the inventory will be replaced with Magical Tablets and Adena and stored in the warehouse.

Changed the number of Blessed Spiritshots that can be exchanged using Soulshot Tickets from 167 to 240.

Changed some items to be shareable within an account.

Account shareable

Boost Attack Scroll [Imprint]

Boost Defense Scroll [Imprint]

XP Boost Scroll [Imprint]

Scroll: Einhasad's Blessing [Imprint]

Einhasad's Protection [Imprint]

Sayha's Storm Lv. 3 [Imprint]

Special HP Potion [Imprint]

L2 Coin

Circlet of Hero Enchant Package [Imprint]

Aden Talisman Enchant Package [Imprint]

Eva's Talisman Enchant Package [Imprint]

Talisman of Power Enchant Package [Imprint]

Talisman of Speed Enchant Package [Imprint]

Agathion Enchant Scroll [Imprint]

Ignis Agathion Pack [Imprint]

Nebula Agathion Pack [Imprint]

Procella Agathion Pack [Imprint]

Petram Agathion Pack [Imprint]

Shiny Agathion Pack [Imprint]

Spirit Agathion Exchange Ticket [Imprint]

Cloak of Protection Pack [Imprint]

Dragon's Belt Box [Imprint]

Dragon's Belt Box [Imprint]

 

Changed the unlock level for the 2nd Hair slot from Lv. 90 to Lv. 76.

  • Renamed Glory Expand Hair Accessory to Expand Hair Accessory.
  • Expand Hair Accessory is learned automatically at level 76.

Removed the Glorious Half Face Mask effect and changed it so that it can be registered in the collection.

Collection Name

Collection Effects

Registrable Items

Glorious Half Face Mask Collection

All Critical Damage +100

Glorious Half Face Mask

Added a new hair accessory Reduction Piercing Mask .

  • The effects of Reduction Piercing Mask by enchantment stage are as follows.

Item Name

Enchantment Level

Enchant Effect

Reduction Piercing Mask

0

Max HP +100
Max MP +100
P. Atk. +100
M. Atk. +100

1

Max HP +200
Max MP +200
P. Atk. +200
M. Atk. +200

2

Max HP +400
Max MP +400
P. Atk. +300
M. Atk. +300
Ignore Damage Reduction +50

3

Max HP +600
Max MP +600
P. Atk. +400
M. Atk. +400
Ignore Damage Reduction +100

4

Max HP +800
Max MP +800
P. Atk. +600
M. Atk. +600
Ignore Damage Reduction +150
All Skill Power +1%

5

Max HP +1,000
Max MP +1,000
P. Atk. +800
M. Atk. +800
Ignore Damage Reduction +200
All Skill Power +2%

6

Max HP +1,200
Max MP +1,200
P. Atk. +1,000
M. Atk. +1,000
Ignore Damage Reduction +300
All Skill Power +3%

7

Max HP +1,400
Max MP +1,400
P. Atk. +1,200
M. Atk. +1,200
Ignore Damage Reduction +400
All Skill Power +4%

8

Max HP +1,600
Max MP +1,600
P. Atk. +1,400
M. Atk. +1,400
Ignore Damage Reduction +500
All Skill Power +5%

9

Max HP +1,800
Max MP +1,800
P. Atk. +1,700
M. Atk. +1,700
Ignore Damage Reduction +500
All Skill Power +6%

10

Max HP +2,000
Max MP +2,000
P. Atk. +2,000
M. Atk. +2,000
Ignore Damage Reduction +500
All Skill Power +7%

Enchantment System

The Enchantment UI has been improved.

  • You can open the Enchant UI by using an enchant scroll item.
  • You can register an enchant target item by dragging it from the sub inventory next to the main UI, or by double-clicking or right-clicking it.
  • The enchant success rate, which is determined based on the registered enchant scroll and target item, is displayed on the UI. Hovering the mouse over the ? button above the success rate shows the updated success rate details, including enchantment aid effects, item, and skill.
  • When both an enchant scroll and a target item are registered, the Details button on the top right becomes activated. Click the button to see the target item's stats before and after enchantment as well as the item rewarded for failed enchantment.
  • After registering an enchant scroll and a target item, press the Enchant button to start enchantment. To cancel enchantment, press the Abort button before the enchantment animation ends.
  • For enchantments that are higher than a certain stage, the blind animation is played before the enchantment result is displayed. (The stage for this effect varies with items.)
  • To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
  • If enchantment succeeds, the enchantment result page shows the information of the enchanted target item. If enchantment fails, it shows the item rewarded for failed enchantment.
  • Press the Continue button on the enchantment result page to maintain the enchant scroll and target item in the slots. If the previous enchantment failed, only the enchant scroll will remain in the slot.
  • To reset all the registered slots, press the Reset button on the Enchant UI.

Added a multi enchantment function.

  • To use the multi enchantment function, press the Multi Enchant tab on the Enchant UI.
  • For multi enchantment, you can use only those enchant scrolls that increase the common enchant stage by 1 on success and destroy the target item on failure. You cannot use Blessed, Protection, Cursed, or Solid type enchant scrolls for this purpose.
  • After registering an enchant scroll, you can register an equipment item that the scroll can enchant by dragging it to a slot or by double-clicking or right-clicking it. To remove the item from the slot, double-click or right-click it.
  • The current enchant stage and enchant success rate are displayed on the icon of the equipment registered in the slot.
  • You can register up to 15 equipment items but not more than the quantity of enchant scrolls you have.
  • You can set a final enchant goal. If the quantity of enchant scrolls required for the goal and registered items exceeds that of your enchant scrolls, the final enchant goal is automatically adjusted.
  • Pressing the Enchant button starts enchantment from stage 0 to stage 1 to next stages in order. To cancel enchantment, press the Abort button before the gauge on the UI is filled up. As the gauge is filled up, enchantment is completed.’
  • Whenever each enchant stage is completed, the enchantment result is applied to the equipment item slot. If enchantment succeeds, the enchant stage and enchant success rate will be displayed. If enchantment fails, the item will disappear.
  • If the final enchant goal is higher than a certain stage, the blind animation will be played before the enchantment result of the final stage is output.
  • To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
  • Once all enchantments are completed, the final result page shows the items rewarded for failed enchantment and those resulting from successful enchantment.
  • To maintain the registered enchant scroll and item slots, press the Continue button on the final result page.
  • To reset all the slots, press the Reset button.
  • Enchant stones and enchantment aid effects cannot be used for multi enchantment.

Added the Challenge Point system.

  • Players now receive Challenge Points when enchantment of a rare accessory, talisman, or special equipment fails, and the item is destroyed.

Category

Item Name

Enchant Stage

Challenge Points

Rare Accessory

Ring of Core (Including Imprint equipment)

2

1

3

2

4

4

Queen Ant's Ring, Orfen's Earring (Including Imprint equipment)

2

2

3

3

4

8

Zaken's Earring (Including Imprint equipment)

1

1

2

2

3

4

4

10

Baium's Ring, Frintezza's Necklace (Including Imprint equipment)

1

2

2

3

3

8

4

14

Antharas' Earring, Beleth's Ring (Including Imprint equipment)

1

3

2

5

3

10

4

18

Talisman

Aden Talisman

6

1

7

2

8

4

9

6

Talisman of Power, Eva's Talisman, Talisman - Speed

5

1

6

3

7

5

8

7

9

10

Special Equipment

Cloak of Protection

7

1

8

3

9

8

Dragon's Belt, Circlet of Hero

5

1

6

3

7

5

8

7

9

10

Blessed Dragon's Belt

4

1

5

2

6

6

7

10

8

14

9

20

  • You can see your Challenge Points in the Challenge Point section on the bottom of the Enchant UI.
  • For a single enchantment, when you register a standard enchant scroll and an item on which an enchantment aid effect can be used, enchantment aid effect slots are displayed on the right of the target item slot. Select an enchantment aid effect and pay Challenge Points to use it.

Category

Effect Name

Effect

Requirements (Enchant Stage)

Cost (Challenge Points )

Rare Accessory

Standard success rate increase

Increases the success rate by 4%.

+1~2

15

Greater Rate Boost

Increases the success rate by 8%.

+1~2

25

Reset Stage on Fail

When enchantment fails, the item's enchant stage resets to +0.

+1~3

30

Drop Stage on Fail

When enchantment fails, the item's enchant stage decreases by 1.

+1~3

100

Keep Stage on Fail

When enchantment fails, the item has a 30% chance to retain its enchant stage.

+1~3

100

Talisman

Standard success rate increase

Increases the success rate by 4%.

+1~7

15

Greater Rate Boost

Increases the success rate by 8%.

+1~7

25

Increase Success Value (1 - 2)

Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2.

+1~6

50

Drop Stage on Fail

When enchantment fails, the item's enchant stage decreases by 1.

+1~7

100

Keep Stage on Fail

When enchantment fails, the item has a 30% chance to retain its enchant stage.

+1~7

100

Special Equipment

Standard success rate increase

Increases the success rate by 4%.

+1~7

15

Greater Rate Boost

Increases the success rate by 8%.

+1~7

25

Increase Success Value (1 - 2)

Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2.

+1~6

50

Drop Stage on Fail

When enchantment fails, the item's enchant stage decreases by 1.

+1~7

100

Keep Stage on Fail

When enchantment fails, the item has a 30% chance to retain its enchant stage.

+1~7

100

  • When one of the enchantment aid effects, Reset/Drop/Keep Stage on Fail, is used and enchantment succeeds, the Challenge Points spent are not refunded.

Regular Crafting

Revamped Regular Crafting.

  • All crafting points, locked crafting slots, and previously supplied Crafting Point rechargeable materials will be deleted with the content update on March 9, 2022.

Target Items

Stone of Purity

Enria

Asofe

Thons

Advanced Material

Old Material

Unknown Material

Shiny Material

 

  • Lowered the Recharge Points of crystal items and existing Crafting Point rechargeable items.
  • Lowered the Recharge Points of A-grade and lower Imprint equipment items.
  • Lowered the Recharge Points of A-grade and lower equipment crafting materials.
  • Other items can no longer be recharged.

New Crafting Point rechargeable items can be obtained by hunting in level 40 or higher normal hunting zones except the World Hunting Zones, instanced zones, and clan contents.

  • Added the Crafting Point rechargeable items, Asofe and 'Enria, to the rewards of missions completed by defeating monsters in the World Hunting Zones.

Increased the gauge needed to recharge 1 point of Regular Crafting by 5-fold and raised the crafting list reset cost to 50,000 Adena.

Reorganized the list of items obtainable by Regular Crafting.

  • Removed No-grade/D-grade or higher weapons/armor/accessories and added Rare equipment items.

Added Items to Regular Crafting

Breastplate of Protection [Imprint]

Gaiters of Protection [Imprint]

Leather Armor of Protection [Imprint]

Leather Leggings of Protection [Imprint]

Tunic of Protection [Imprint]

Stockings of Protection [Imprint]

Helmet of Protection [Imprint]

Gauntlets of Protection [Imprint]

Boots of Protection [Imprint]

Sigil of Protection [Imprint]

Shield of Protection [Imprint]

Breastplate of Protection

Gaiters of Protection

Leather Armor of Protection

Leather Leggings of Protection

Tunic of Protection

Stockings of Protection

Helmet of Protection

Gauntlets of Protection

Boots of Protection

Sigil of Protection

Shield of Protection

Frintezza's Necklace

Antharas' Earring

Anakim's Divine Shooter [Imprint]

Beleth's Soul Eater [Imprint]

Zaken's Blood Sword

Core's Plasma Bow

Orfen's Poisonous Sword

Baium's Thunder Breaker

Queen Ant's Stone Crasher

Anakim's Divine Shooter

Beleth's Soul Eater

Dye Powder [Imprint]

Ice Lord's Sword [Imprint]

Ice Lord's Greatsword [Imprint]

Ice Lord's Axe [Imprint]

Ice Lord's Dagger [Imprint]

Ice Lord's Spear [Imprint]

Ice Lord's Bow [Imprint]

Ice Lord's Blade Fist [Imprint]

Ice Lord's Magic Blunt Weapon [Imprint]

Ice Lord's Staff [Imprint]

Ice Lord's Ancient Sword [Imprint]

Ice Lord's Rapier [Imprint]

Ice Lord's Gun [Imprint]

Ice Lord's Twin Blade [Imprint]

Ice Lord's Sword

Ice Lord's Greatsword

Ice Lord's Axe

Ice Lord's Dagger

Ice Lord's Spear

Ice Lord's Bow

Ice Lord's Blade Fist

Ice Lord's Magic Blunt Weapon

Ice Lord's Staff

Ice Lord's Ancient Sword

Ice Lord's Rapier

Ice Lord's Gun

Ice Lord's Twin Blade

  • Added A-grade or Higher Weapon/Armor/Accessory Crafting items.

A-grade Weapon Crafting

Obtainable Items

Ice Lord's Sword [Imprint]

Ice Lord's Greatsword [Imprint]

Ice Lord's Axe [Imprint]

Ice Lord's Dagger [Imprint]

Ice Lord's Spear [Imprint]

Ice Lord's Bow [Imprint]

Ice Lord's Blade Fist [Imprint]

Ice Lord's Magic Blunt Weapon [Imprint]

Ice Lord's Staff [Imprint]

Ice Lord's Ancient Sword [Imprint]

Ice Lord's Rapier [Imprint]

Ice Lord's Gun [Imprint]

Ice Lord's Twin Blade [Imprint]

Zaken's Blood Sword [Imprint]

Core's Plasma Bow [Imprint]

Orfen's Poisonous Sword [Imprint]

Baium's Thunder Breaker [Imprint]

Queen Ant's Stone Crasher [Imprint]

Anakim's Divine Shooter [Imprint]

Beleth's Soul Eater [Imprint]

Tallum Blade*Damascus

Cabrio's Hand

Themis' Tongue

Tiphon's Spear

Zephyrus

Éclair Bijou

Sirra's Blade

Sobekk's Hurricane

Sword of Ipos

Shyeed's Bow

Durendal

Behemoth' Tuning Fork

Barakiel's Axe

Daimon Crystal

Naga Storm

Tallum Blade*Damascus [Imprint]

Cabrio's Hand [Imprint]

Themis' Tongue [Imprint]

Tiphon's Spear [Imprint]

Zephyrus [Imprint]

Éclair Bijou [Imprint]

Sirra's Blade [Imprint]

Sobekk's Hurricane [Imprint]

Sword of Ipos [Imprint]

Shyeed's Bow [Imprint]

Durendal [Imprint]

Behemoth' Tuning Fork [Imprint]

Barakiel's Axe [Imprint]

Daimon Crystal [Imprint]

Naga Storm [Imprint]

A-grade Armor Crafting

Obtainable Items

Breastplate of Protection [Imprint]

Gaiters of Protection [Imprint]

Leather Armor of Protection [Imprint]

Leather Leggings of Protection [Imprint]

Tunic of Protection [Imprint]

Stockings of Protection [Imprint]

Helmet of Protection [Imprint]

Gauntlets of Protection [Imprint]

Boots of Protection [Imprint]

Sigil of Protection [Imprint]

Shield of Protection [Imprint]

Stun Gauntlets [Imprint]

Fatal Sigil [Imprint]

Revenge Shield [Imprint]

Mana Helmet [Imprint]

Evasion Boots [Imprint]

Flaming Tunic [Imprint]

Flaming Stockings [Imprint]

Freeze Breastplate [Imprint]

Freeze Gaiters [Imprint]

Thunder Leather Armor [Imprint]

Thunder Leather Leggings [Imprint]

Gloves of Silence [Imprint]

Shield of Nightmare [Imprint]

Boots of Nightmare - Heavy Armor [Imprint]

Boots of Nightmare - Robe [Imprint]

Boots of Nightmare - Light Armor [Imprint]

Robe of Nightmare [Imprint]

Leather Armor of Nightmare [Imprint]

Armor of Nightmare [Imprint]

Gauntlets of Nightmare - Heavy Armor [Imprint]

Gauntlets of Nightmare - Robe [Imprint]

Gauntlets of Nightmare - Light Armor [Imprint]

Helm of Nightmare [Imprint]

Helm of Nightmare - Heavy Armor [Imprint]

Helm of Nightmare - Robe [Imprint]

Helm of Nightmare - Light Armor [Imprint]

Majestic Sigil [Imprint]

Majestic Boots - Heavy Armor [Imprint]

Majestic Boots - Robe [Imprint]

Majestic Boots - Light Armor [Imprint]

Majestic Plate Armor [Imprint]

Majestic Robe [Imprint]

Majestic Leather Armor [Imprint]

Majestic Gauntlets - Heavy Armor [Imprint]

Majestic Gauntlets - Robe [Imprint]

Majestic Gauntlets - Light Armor [Imprint]

Majestic Circlet [Imprint]

Majestic Circlet - Heavy Armor [Imprint]

Majestic Circlet - Robe [Imprint]

Majestic Circlet - Light Armor [Imprint]

Shield of Nightmare

Boots of Nightmare - Heavy Armor

Boots of Nightmare - Robe

Boots of Nightmare - Light Armor

Robe of Nightmare

Leather Armor of Nightmare

Armor of Nightmare

Gauntlets of Nightmare - Heavy Armor

Gauntlets of Nightmare - Robe

Gauntlets of Nightmare - Light Armor

Helm of Nightmare

Helm of Nightmare - Heavy Armor

Helm of Nightmare - Robe

Helm of Nightmare - Light Armor

Majestic Sigil

Majestic Boots - Heavy Armor

Majestic Boots - Robe

Majestic Boots - Light Armor

Majestic Plate Armor

Majestic Robe

Majestic Leather Armor

Majestic Gauntlets - Heavy Armor

Majestic Gauntlets - Robe

Majestic Gauntlets - Light Armor

Majestic Circlet

Majestic Circlet - Heavy Armor

Majestic Circlet - Robe

Majestic Circlet - Light Armor

 

A-grade Accessory Crafting

Obtainable Items

Baium's Ring

Zaken's Earring

Queen Ant's Ring

Orfen's Earring

Ring of Core

Frintezza's Necklace

Antharas' Earring

Majestic Earring [Imprint]

Majestic Necklace [Imprint]

Majestic Ring [Imprint]

Majestic Earring

Majestic Necklace

Majestic Ring

 

 

Adjusted the chance for obtaining Rare items and A-grade equipment.

Special Crafting Changes

Added 1 Special Crafting related to the Phantasm Dungeon

Special Crafting

Obtainable Items

Quantity Obtained

Required Materials

Einhasad Pendant Lv. 1

Einhasad Pendant Lv. 1 [Imprint]

Obtain 1 of either

1

Phantasm Sphere x1, 500,000 Adena

 

Product Name

Obtained Item

Crafting Cost

[<Imprint> Spellbook - Deep Sleep]

Spellbook - Deep Sleep [Imprint]

1

Obtain 1 of either

Hardin's Record Chapter 2 [Imprint] x1
Cloth x100
Magical Tablet x10
Aden Subjugation Crystal x12
10,000,000 Adena

Magical Tablet

x8

[<Imprint> Spellbook - Magic Circle]

Spellbook - Magic Circle [Imprint]

1

Obtain 1 of either

Magical Tablet

x8

[<Imprint> Spellbook - Helix]

Spellbook - Helix [Imprint]

1

Obtain 1 of either

Hardin's Record Chapter 3 [Imprint] x1
Varnish x100
Magical Tablet x40
Aden Subjugation Crystal x18
26,000,000 Adena

Magical Tablet

32

[<Imprint> Spellbook - Mystic Shield]

Spellbook - Mystic Shield [Imprint]

1

Obtain 1 of either

Hardin's Record Chapter 3 [Imprint] x1
Varnish x100
Magical Tablet x80
Aden Subjugation Crystal x36
82,000,000 Adena

Magical Tablet

x64

[<Imprint> Spellbook - Soul Guardian]

Spellbook - Soul Guardian [Imprint]

1

Obtain 1 of either

 

Product Name

Obtained Item

Obtained Quantity

Crafting Cost

<Imprint> Spellbook - Pain Link
<Imprint> Spellbook: Servitor Empowerment Lv. 3

Selected Spellbook

1

Hardin's Record Chapter 2 [Imprint] x1
Cloth x100
Magical Tablet x10
Aden Subjugation Crystal [Imprint] x12
10,000,000 Adena

Magical Tablet

x8

<Imprint> Spellbook - Luminous Ray

Spellbook - Luminous Ray [Imprint]

1

Hardin's Record Chapter 3 [Imprint] x1
Varnish x100
Magical Tablet x40
Aden Subjugation Crystal [Imprint] x18
26,000,000 Adena

Magical Tablet

32

<Imprint> Spellboook - Arcana Cubic Lv. 2
<Imprint> Spellbook - Elemental Cubic Lv. 2
<Imprint> Spellbook - Spectral Cubic Lv. 2

Selected Spellbook

1

Hardin's Record Chapter 3 [Imprint] x1
Varnish x100
Magical Tablet x80
Aden Subjugation Crystal [Imprint] x36
82,000,000 Adena

Magical Tablet

x64

Added 2 new Subjugation weapons in the Weapon category.

Category

Crafting Cost

Weapon - Subjugation Weapon

Design

Materials

Fee

Silenoi's Great Spear Pack [Imprint]

Goddard Territory Subjugation Equipment Design

Aden Subjugation Crystal x1

Metal Ingot x174

1,100,000 Adena

Silenoi's Shield Pack [Imprint]

Goddard Territory Subjugation Equipment Design

Aden Subjugation Crystal x1

Metallograph x174

1,100,000 Adena

Collection Changes

Added new collections.

Category

Collection Name

Attack

Basic Weapon Set 1-4

Weapon Set 1

Spear Set 1-2

Too Heavy

Pierce and Slash

Where is the Armor

Importance of M. Atk.

Importance of P. Atk.

With Ghouls

Unmatching Weapon

One-handed Blunt Weapon and Majestic Circlet

Goddard Territory Expedition I
Goddard Territory Expedition II

Defend

Sage's Penance

Pa'agrio's Faint Energy

Hunter's Reliable Equipment

Solid Head Protection Gear

Protect Your Hands

Light Armor and Shield

Blue Wolf Top and Bottom

Zubei Top and Bottom

Zubei Boots and Gauntlets

Fashion Terrorist 1-3 and 5

A-grade Weapon Set 2

Battle Support

Memories of Ant Nest

Equipment 6 Challenge 2

Nameless Victory 2

Doom vs Zubei

Special

+9 D-grade Weapons

Power of Spirits and the Guardian Deity
Power of Spirits and Talismans
Power of Spirits and Dragons
Power of Spirits and Agathions

Players can purchase C-grade collection equipment from Equipment Merchant Galladucci at the Town of Giran Luxury Shop.

Exchangeable Item

Required Materials

Required Quantity

Fee in Adena

Pa'agrio Axe

Metal Ingot

2,390

4,780,000

Widow Maker

Metal Ingot

2,390

4,780,000

Scorpion

Metal Ingot

2,390

4,780,000

Homunkulus' Sword

Metal Ingot

2,150

4,300,000

Sage's Staff

Metal Ingot

2,150

4,300,000

Fisted Blade

Metal Ingot

2,150

4,300,000

Poleaxe

Metal Ingot

2,150

4,300,000

Paradia Staff

Metal Ingot

2,150

4,300,000

Pa'agrio Hammer

Metal Ingot

2,150

4,300,000

Karik Horn

Metal Ingot

2,150

4,300,000

Caliburs

Wood

2,150

4,300,000

Tsurugi

Wood

2,150

4,300,000

Inferno Staff

Wood

2,150

4,300,000

Immortal Edge

Wood

2,150

4,300,000

War Axe

Wood

2,150

4,300,000

Sword of Nightmare

Wood

2,150

4,300,000

Akat Longbow

Wood

2,150

4,300,000

Pa'agrian Sword

Wood

2,150

4,300,000

Blinzlasher

Wood

2,150

4,300,000

Sword of Delusion

Wood

2,150

4,300,000

Mace of Underworld

Wood

2,150

4,300,000

Nirvana Axe

Varnish

4,300

4,300,000

Sword of Whispering Death

Varnish

2,150

4,300,000

Club of Nature

Varnish

2,150

4,300,000

Dark Screamer

Varnish

2,150

4,300,000

Ultimate Sword

Varnish

2,150

4,300,000

Grace Dagger

Varnish

2,150

4,300,000

Stick of Eternity

Varnish

2,150

4,300,000

Katana

Varnish

1,440

2,870,000

Cursed Staff

Varnish

1,440

2,870,000

Horn of Glory

Varnish

1,440

2,870,000

Bec de Corbin

Metallograph

2,870

2,870,000

Elemental Bow

Metallograph

1,440

2,870,000

Spirit Sword

Metallograph

1,440

2,870,000

Stiletto

Metallograph

1,440

2,870,000

Chevalier Rapier

Metallograph

1,440

2,870,000

Shamshir

Metallograph

1,440

2,870,000

Soulfire Dirk

Metallograph

1,440

2,870,000

Raid Sword

Metallograph

1,440

2,870,000

Knuckle Duster

Metallograph

1,440

2,870,000

Noble Elven Bow

Metallograph

1,440

2,870,000

Heavy Doom Hammer

Metallograph

1,150

2,290,000

Dwarven War Hammer

Leather

2,870

2,870,000

Heavy Doom Axe

Leather

1,150

2,290,000

Flamberge

Leather

1,150

2,290,000

Big Hammer

Leather

1,150

2,290,000

Crystal Staff

Leather

1,150

2,290,000

Chakram

Leather

1,150

2,290,000

Cursed Dagger

Leather

1,150

2,290,000

Silver Axe

Leather

1,150

2,290,000

Orcish Glaive

Leather

1,150

2,290,000

Crystallized Ice Bow

Leather

1,150

2,290,000

Stick of Faith

Leather

1,150

2,290,000

Scythe

Cloth

2,290

2,290,000

StormBringer

Cloth

1,150

2,290,000

Skull Graver

Cloth

1,150

2,290,000

Schlager

Cloth

1,150

2,290,000

Soldat Estoc

Cloth

1,150

2,290,000

Battle Axe

Cloth

1,150

2,290,000

Body Slasher

Cloth

1,150

2,290,000

Mysterious Sword

Cloth

1,150

2,290,000

Dark Elven Dagger

Cloth

1,150

2,290,000

Needle Wolverine

Cloth

1,150

2,290,000

Ancient Adena System

Added a new resource: Ancient Adena.

  • Ancient Adena can be obtained from mission rewards.
  • Can be exchanged for various items at L2 Coin Shop - Ancient Adena Shop.

Item Name

Purchase Limit

Cost (Ancient Adena)

Dye Powder [Imprint]

2 a day per account

1,000

A-grade Weapon Exchange Ticket [Imprint]

1 a day per account

8,000

A-grade Armor Exchange Ticket [Imprint]

1 a day per account

4,000

Freeze Breastplate [Imprint]

1 a day per account

10,000

Freeze Gaiters [Imprint]

1 a day per account

10,000

Thunder Leather Armor [Imprint]

1 a day per account

10,000

Thunder Leather Leggings [Imprint]

1 a day per account

10,000

Flaming Tunic [Imprint]

1 a day per account

10,000

Flaming Stockings [Imprint]

1 a day per account

10,000

Mana Helmet [Imprint]

1 a day per account

15,000

Stun Gauntlets [Imprint]

1 a day per account

15,000

Evasion Boots [Imprint]

1 a day per account

15,000

Gloves of Silence [Imprint]

1 a day per account

15,000

Zaken's Blood Sword [Imprint]

1 a month per account

50,000

Core's Plasma Bow [Imprint]

1 a month per account

50,000

Orfen's Poisonous Sword [Imprint]

1 a month per account

50,000

Baium's Thunder Breaker [Imprint]

1 a month per account

50,000

Queen Ant's Stone Crasher [Imprint]

1 a month per account

50,000

Anakim's Divine Shooter [Imprint]

1 a month per account

50,000

Beleth's Soul Eater [Imprint]

1 a month per account

50,000

Ring of Core [Imprint]

1 a month per account

20,000

Orfen's Earring [Imprint]

1 a month per account

50,000

Queen Ant's Ring [Imprint]

1 a month per account

50,000

Zaken's Earring [Imprint]

1 a month per account

50,000

Baium's Ring [Imprint]

1 a month per account

80,000

Frintezza's Necklace [Imprint]

1 a month per account

100,000

2-star Imprint Spellbook Ticket [Imprint]

1 a month per account

15,000

3-star Imprint Spellbook Ticket [Imprint]

1 a month per account

80,000

4-star Imprint Spellbook Ticket [Imprint]

1 a month per account

1,000,000

Spellbook - Expand Dye Potential [Imprint]

1 a month per account

300,000

  • Spellbook tickets can be exchanged for 1-star to 4-star spellbooks from Exchange Manager.
  • Dye Powder [Imprint] can be used as a fee item for Potential enchantment.

Dye System Changes

Added a function that allows selecting the fee item for Potential enchantment.

Fee Stage

Selectable Enchantment Fee Item

Stage 1-2

Same as before

Stage 3

Dye Powder x1 or Dye Powder [Imprint] x1

Integrated the Potential effects of the second dye slot.

Before

After

PvE Skill Damage Bonus

Skill Damage Bonus

PVP Skill Damage Bonus

PvE Skill Damage Received

Skill Damage Received

PvP Skill Damage Received

Chaotic Penalty Changes

Changed the inclination decrease limit for Chaotic characters to -360,000.

  • When a Chaotic character PKs a mutually hostile clan's character, its alignment decreases only up to -36,000.
  • When a Chaotic character PKs a non-mutually hostile clan's character, its alignment decreases up to -360,000.
  • If a character's Karma is below -36,000 when killing a mutually hostile clan's character, it does not decrease any more.

Changed the inclination loss to vary with PK targets.

  • The alignment loss for PK of mutually hostile clan targets is -720 per character and -180 per pet or servitor.
  • The inclination loss for PK of non-mutually hostile clan targets is -1,440 per character and -360 per pet or servitor.

 Expanded Einhasad's Observation up to Stage 10.

Einhasad's Observation

Character Inclination

Item Loss Penalty Chance and Qty.

Extra Penalty (Reflect)

Extra Penalty (Escape Delay)

X

0

1 item dropped at a very low chance

X

 

Stage 1

-1 to -18,000

1-2 items dropped at an increased chance of penalty

 

Stage 2

-18,001 to -27,000

1-2 items dropped at an increased chance of penalty

 

Stage 3

-27,001 to -30,240

1-3 items dropped at an increased chance of penalty

Threat - Reflect

 

Stage 4

-30,241 to -33,840

1-3 items dropped at an increased chance of penalty

 

Stage 5

-33,841 to -36,000

1-3 items dropped at an increased chance of penalty

 

Stage 6

-36,001 to -72,000

1-3 items dropped at an increased chance of penalty

Teleport and Adventurer's Scroll of Escape casting time +2 sec
Teleport and Adventurer's Scroll of Escape cooldown +20 sec

Stage 7

-72,001 to -144,000

1-3 items dropped at an increased chance of penalty

Teleport and Adventurer's Scroll of Escape casting time +3 sec
Teleport and Adventurer's Scroll of Escape cooldown +30 sec

Stage 8

-144,001 to -216,000

1-3 items dropped at an increased chance of penalty

Teleport and Adventurer's Scroll of Escape casting time +4 sec
Teleport and Adventurer's Scroll of Escape cooldown +40 sec

Stage 9

-216,001 to -288,000

1-3 items dropped at an increased chance of penalty

Teleport and Adventurer's Scroll of Escape casting time +5 sec
Teleport and Adventurer's Scroll of Escape cooldown +50 sec

Stage 10

-288,001 to -360,000

1-3 items dropped at an increased chance of penalty

Teleport and Adventurer's Scroll of Escape casting time +6 sec
Teleport and Adventurer's Scroll of Escape cooldown +60 sec

Added a function to display a red skull icon on the World Map to indicate the location of characters that repeats PKs and have very low Karma.

  • It targets the characters that have Einhasad's Observation Stage 8 or higher debuff (-144,001 or lower Karma).
  • Up to 30 characters with the lowest Karma are displayed on the map.
  • Red skull icons are displayed even when these characters are in towns.
  • The locations of characters in Timed Hunting Zone, Instanced Zone Dungeon, and World Hunting Zones are not displayed.

Changed the Raid Teleport so that the character moves after the Teleport skill cast is complete.

  • Like normal teleport, having an Einhasad's Observation 6 or higher debuff inflicts a penalty that increases the casting time.

L2 Coin Shop

The following items will be added to the L2 Coin Shop and Adena Shop:

  • Training Dungeon Extra Pass
  • Daily Life Stone Pack
  • Elmoreden's Tower Time Recharge Stone
  • Class Change Ticket
  • Transcendence Dungeon Extra Pass
  • Aden Subjugation Crystal
  • Hero's Starter Kit

UI and Other Changes

Added new functions to check probabilities and obtainable items in the game.

Function

Description

Box Item

Moving the mouse over an item icon and pressing the CTRL key displays a list of all obtainable items

Exchange Item

Success rates are now displayed as exact numbers, instead of Low to Very High. (Example: Low → 15%)

Enchant

When a user attempts to enchant an item, the success rate is displayed.
For a special enchant scroll, the success rate of each enchant stage is displayed.

Augment

The [View Probability] button has been added to the bottom of the option list displayed in the Augment UI.
Pressing the [View Probability] button shows the augment types and success rates.

Magic Lamp

Pressing the [Probability] button in the Magic Lamp UI shows the probabilities of each lamp.

Bestow Blessing

When a Blessing Scroll is used, the chance to bestow blessing is displayed in the UI.

Clan donation

Critical rates are displayed for Advanced Donation and Super Advanced Donation displayed in the Clan UI.

Clan Changes

Increased Clan XP bonus rewarded for 100 monster kills to 200.

Increased Clan XP bonus rewarded for clan donation.

Donation

Resources

Clan XP Gain

Standard

100,000 Adena

50

Advanced

100 L2 Coins

100

Super Advanced

500 L2 Coins

500

Added marks to distinguish hostile and mutually hostile clan targets.

  • For a hostile clan, a sword mark is displayed above the target character. For a mutually hostile clan, a double sword mark is displayed above the target character.
  • For a character that belongs to a hostile or mutually hostile clan and is targeted by Gaze, a sword mark is displayed inside the gaze mark.

Added the World Rankings to the ranking system.

  • The rankings are calculated based on the XP obtained in the World server.
  • The World Rankings show the ranking of characters in every server.

Changed the race mark of Orcs to be displayed in the Rankings UI.

Changed the benefits for the #1 ranked characters for all races except Sylphs.

Humans

All Critical Damage +300

Elves

Max HP +500/MP +400/CP +300

Dark Elves

All Skill Damage Received -1.8%

Orcs

All Critical Rate +2%

Dwarves

Enchant success rate of Scroll: Enchant Weapon/Armor +1%, P. Atk. +300, Max HP +500

Jin Kamael

Debuff/Mes Resistance +2%

  • The 'Soulshot Damage +10%' effect remains for the #1 ranked Sylph character.

Added a lock/unlock function for the Resurrection options.

  • You can select the option to lock at the gear-shaped Resurrection Settings at the top right of the Resurrection window.
  • Locking a Resurrection option disables it, and a key icon indicates its locked status.
  • Lock/unlock settings are saved on account basis and can be changed in the World server depending on the situation.
  • If a character dies and there is no penalty loss, the [To the nearest village] option becomes activated regardless of the lock settings.

Added the Auto-use Box system that enables opening box and pack items automatically.

  • Added the Auto-use Box icon on the right of the Inventory Collection icon.
  • The Auto-use Box UI can be opened by <CTRL> + right-clicking a box or a pack item in the inventory or by clicking the Auto-use Box icon and dragging & dropping a box or a pack item into the Auto-use Box icon.
  • In the Auto-use Box UI, you can set to open your box and pack items automatically. However, you cannot use this function if your inventory is too heavy or full.
  • The Auto-use Box UI provides a minimized mode. Press the Minimize button on the top right of the UI to change to the minimized mode.
  • If you obtain a rare item in the minimized mode, the color corresponding to the item's grade will be displayed.
  • If you register items in the Auto-use Box UI, all the box and pack items in the inventory will be displayed in red, which indicates that they can be neither used nor destroyed.
  • You cannot use collection, warehouse, and mail functions while Auto-use Box is active.
  • Items can be registered or replaced by dragging & dropping in the inventory during preparing or paused state and clicking or dragging the item in the Auto-use UI.
  • If you teleport, change servers, get killed, or force connection while Auto-use Box is active, boxes will be no longer opened automatically.

Enabled sending or receiving normal and COD mail with items attached in non-peace zones.

Enabled deleting read mail in non-peace zones.

  • However, characters that are in combat or dead cannot send, receive, or delete mail.

Using the Hawk pet's Feather Arrow skill no longer displays an outline around the target.

Separated the keyword notification sound settings from the sound effect settings. (Sound - Advanced Settings - Notification)

Fixed an issue where opening the inventory in the World server displays a screen/system message that said the function is not available.

'Ring of Insolence [Imprint]' and 'Dragon Valley Earring [Imprint]' are now dimensional.

Changed the names of Brooch, Talisman Bracelet, and Agathion Bracelet items.

Add, Edit, Delete Macro functions are now enabled in the World server.

Added system messages to be displayed during World Castle Sieges to inform that joining a clan or dismissing someone from a clan is disabled during the siege.

Raised the points required to increase Potential stages

Potential Stage

Points Required

19

500

20

600

Fixed an issue where the Poison skill of Cardinal, Hierophant, and Shillien Saint classes is not removed.

Set commands and macros to be deactivated while a character is dead.

Added the Death Knight class transfer tree in the Character Creation window.

Added buffs that can be removed by the Shillien Saint's Dark Ruin skill and revised the tooltip.

  • Removable buffs added: Rolling Dice of Fortune Seekers, Flame Rage of Vanguards

Using a Rush-type skill while changed in appearance due to transformation now displays afterimages of the changed appearance.

Changed the icon of the 'Chant of Clarity skill'.

Upon equipping a brooch, Talisman Bracelet, or Agathion bracelet, equipment's skill now displays the level panel.

Changed some terrains of the Goddard Castle Outskirt. 

Relocated monsters to apply terrain changes of the Silent Valley.

Changed not to open the map when using Add My Location and Teleport in My Teleport menu.

Using My Teleport now closes My Teleport menu automatically.

1 Blessed Spiritshot can now be exchanged for 2 Soulshots at General Store - Items - Soulshots.

Set town guard and trader NPCs not to provide lord and tax information.

Using the Seal of Ruler skill while a Hide skill is in use now removes Hide.

Supplemented the information about Shield Def. Rate in the Combat Ability Details.

  • The default Shield Def. Rate is displayed only in the tooltip of each shield item.

Changed the inventory condition for receiving collection bonus reward items.

  • The weight must be less than 90%, and there must be more than 2 empty slots.

Fixed an issue where the raid monster Katuba used Knock Back on itself.

Fixed an issue where the acquisition level for the following skills was set incorrectly to 80: Critical Expert, Bluff Expert, and Back Attack Expert.

Changed the recharge fee for Regular Crafting 1 Time Recharge Stone

Fixed an issue where the boss monster Enmity Ghost Ramdal in the Tower of Insolence follows players all the way to the 1st and 2nd floors.

The Combat Ability Details now display the Fear Accuracy bonus as an effect of Clan Abundant Lv. 5.

Fixed an issue where monsters spawn in abnormal locations in the Silent Valley.

Lineage II: Classic

Mission System

  • Added a mission level system
  • Completing certain missions gives 'Mission Points' as a reward.
  • When Mission Points stack more than the specified points, the mission level increases.
  • The Mission Level tab in the Mission window shows the reward. If the mission level increases, click the reward of the new level to claim it.
  • If you reach a certain mission level, you will receive a special reward in addition to the basic reward for the level.
  • To see which mission rewards Mission Points, check the reward information of each mission in the Mission window.
  • Mission levels are reset at a certain cycle. The time left until reset is displayed above the Mission Level tab in the Mission window.
  • Changed to reset weekly missions at 6:30 AM server time every Wednesday.
  • Changed mission categories.
  • Re-categorized missions into daily, weekly and monthly, and one-off based on their reset cycles.
  • Added or changed the missions list below:
  • The table below lists the missions that were newly added or changed according to the new mission level system.

Quest Name

Level

Cycle

Unit

Goal

Rewards

Daily Hunting (Lv. 61-70)

61-70

Daily

Character

Defeat 60 monsters

XP Boost Scroll x1
10 Mission Points

Daily Hunting II (Lv. 61-70)

61-70

Daily

Character

Defeat 120 monsters

XP Boost Scroll x2
10 Mission Points

Daily Hunting III (Lv. 61-70)

61-70

Daily

Character

Defeat 180 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting IV (Lv. 61-70)

61-70

Daily

Character

Defeat 240 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting V (Lv. 61-70)

61-70

Daily

Character

Defeat 300 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting (Lv. 71-75)

71-75

Daily

Character

Defeat 80 monsters

XP Boost Scroll x1
10 Mission Points

Daily Hunting II (Lv. 71-75)

71-75

Daily

Character

Defeat 150 monsters

XP Boost Scroll x2
10 Mission Points

Daily Hunting III (Lv. 71-75)

71-75

Daily

Character

Defeat 200 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting IV (Lv. 71-75)

71-75

Daily

Character

Defeat 300 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting V (Lv. 71-75)

71-75

Daily

Character

Defeat 400 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting (Lv. 76 or higher)

76 or higher

Daily

Character

Defeat 100 monsters

XP Boost Scroll x1
10 Mission Points

Daily Hunting II (Lv. 76 or higher)

76 or higher

Daily

Character

Defeat 200 monsters

XP Boost Scroll x2
10 Mission Points

Daily Hunting III (Lv. 76 or higher)

76 or higher

Daily

Character

Defeat 300 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting IV (Lv. 76 or higher)

76 or higher

Daily

Character

Defeat 400 monsters

XP Boost Scroll x3
10 Mission Points

Daily Hunting V (Lv. 76 or higher)

76 or higher

Daily

Character

Defeat 500 monsters

XP Boost Scroll x3
10 Mission Points

Attribute Monster Hunt

76 or higher

Weekly

Character

Defeat 1800 Hunt attributed monsters

Spirit's Blessing x10,
10 Mission Points

Giant's Cave Exploration

76 or higher

Daily

Character

Defeat 200 monsters in Giant's Cave

XP Scroll: 10,000,000 x3,
Spirit's Blessing x2,
10 Mission Points

Forgotten Island Exploration

78 or higher

Daily

Character

Defeat 200 monsters in Forgotten Island

XP Scroll: 10,000,000 x3,
Spirit's Blessing x2,
10 Mission Points

Clan Raid Challenge

40 or higher

Weekly

Character

Defeat 1 raid monster in the clan arena

Sayha's Buff Scroll x3
Clan Reputation Points: 500
10 Mission Points

Start of Monster Subjugation

65 or higher

Daily

Character

Claim a subjugation reward once

Aden Subjugation Crystal x1
20 Mission Points

  • Changed to update the level of the Mission Level tab and the XP bar when moving from a tab to another in the Mission window.
  • Changed the Mission Level tab to display the page of the current level or the level whose rewards must be claimed.
  • Changed to claim mission level rewards in order from the earliest.

Hunting Zone Changes

Relocated monsters to apply terrain changes of some hunting zones.

Hunting Zone

Ketra Orc Outpost

Varka Silenos Barracks

Wall of Argos

Silent Valley

Changed some terrains of the Goddard Castle Outskirts

Added a function that makes a character automatically escape when killed in a special hunting zone. Escapes automatically to a village 5 minutes after death.

Items

Fixed an issue where the tooltips of talisman items don't show the M. Def. increased by enchantment.

Changed some items to be shareable within an account.

Account shareable

Golden Fruit Buff Lv. 3 [Imprint]

Sayha's Storm Lv. 4 [Imprint]

L2 Coin

Talisman of Speed Enchant Package [Imprint]

Aden Talisman Enchant Package [Imprint]

Eva's Talisman Enchant Package [Imprint]

Talisman of Power Enchant Package [Imprint]

 

Enchant System Changes

  • The Enchant UI has been improved.
  • You can open the Enchant UI by using an enchant scroll item.
  • You can register an enchant target item by dragging it from the sub inventory next to the main UI, or by double-clicking or right-clicking it.
  • The enchant success rate, which is determined based on the registered enchant scroll and target item, is now displayed on the UI. Hovering the mouse over the ? button above the success rate shows the updated success rate details, including enchantment aid effects, item, and skill.
  • When both an enchant scroll and a target item are registered, the Details button on the top right becomes activated. Click the button to see the target item's stats before and after enchantment as well as the item rewarded for failed enchantment.
  • After registering an enchant scroll and a target item, press the Enchant button to start enchantment. To cancel enchantment, press the Abort button before the enchantment animation ends.
  • For enchantments that are higher than a certain stage, the blind animation is played before the enchantment result is displayed. (The stage for this effect varies with items.)
  • To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.
  • If enchantment succeeds, the enchantment result page shows the information of the enchanted target item. If enchantment fails, it shows the item rewarded for failed enchantment.
  • Press the Continue button on the enchantment result page to maintain the enchant scroll and target item in the slots. If the previous enchantment failed, only the enchant scroll will remain in the slot.
  • To reset all the registered slots, press the Reset button on the Enchant UI.


Added a multi enchant function.

To use the multi enchantment function, press the Multi Enchant tab on the Enchant UI.

For multi enchantment, you can use only those enchant scrolls that increase the common enchant stage by 1 on success and destroy the target item on failure. You cannot use Blessed, Protection, Cursed, or Solid type enchant scrolls for this purpose.

After registering an enchant scroll, you can register an equipment item that the scroll can enchant by dragging it to a slot or by double-clicking or right-clicking it. To remove the item from the slot, double-click or right-click it.

The current enchant stage and enchant success rate are displayed on the icon of the equipment registered in the slot.

You can register up to 15 equipment items but not more than the quantity of enchant scrolls you have.

You can set a final enchant goal. If the quantity of enchant scrolls required for the goal and registered items exceeds that of your enchant scrolls, the final enchant goal is automatically adjusted.

Pressing the Enchant button starts enchantment from stage 0 to stage 1 to next stages in order. To cancel enchantment, press the Abort button before the gauge on the UI is filled up. As the gauge is filled up, enchantment is completed.’           

Whenever each enchant stage is completed, the enchantment result is applied to the equipment item slot. If enchantment succeeds, the enchant stage and enchant success rate will be displayed. If enchantment fails, the item will disappear.

If the final enchant goal is higher than a certain stage, the blind animation will be played before the enchantment result of the final stage is output.

To see the enchantment result, press the View Result button in the blind animation. Even if you close the Enchant UI or log out in this state, the completed enchantment will not be canceled.

Once all enchantments are completed, the final result page shows the items rewarded for failed enchantment and those resulting from successful enchantment.

To maintain the registered enchant scroll and item slots, press the Continue button on the final result page.

To reset all the slots, press the Reset button.

Enchant Stones and enchantment aid effects cannot be used for multi enchantment.

Challenge Point System

Players now receive Challenge Points when enchanting a talisman or if special equipment fails and the item is destroyed.

Category

Item Name

Enchant Stage

Challenge Points

Talisman

Aden Talisman

6

1

7

2

8

4

9

6

Eva's Talisman, Talisman Speed

5

1

6

3

7

5

8

7

9

10

Special equipment

Dragon's Belt

7

1

8

2

9

4

Heroic Circlet Enchant

5

1

6

3

7

5

8

7

9

10

Blessed Dragon's Belt

4

1

5

2

6

6

7

10

8

14

9

20

You can see your Challenge Points in the Challenge Point section on the bottom of the Enchant UI.

For a single enchant, when you register a standard enchant scroll and an item on which an enchant aid effect can be used, enchant aid effect slots are displayed on the right of the target item slot. Select an enchant aid effect and pay Challenge Points to use it.

Category

Effect Name

Effect

Requirements (Enchant Stage)

Cost (Challenge Points)

Talisman

Standard success rate increase

Increases the success rate by 4%.

+1 to 7

15

High-grade success rate increase

Increases the success rate by 8%.

+1 to 7

25

Increase Success (1 2)

Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2.

+1 to 6

50

Drop Stage on Fail

When enchantment fails, the item's enchant stage decreases by 1.

+1 to 7

100

Keep Stage on Fail

When enchantment fails, the item has a 30% chance to retain its enchant stage.

+1 to 7

100

Special equipment

Standard success rate increase

Increases the success rate by 4%.

+1 to 7

15

High-grade success rate increase

Increases the success rate by 8%.

+1 to 7

25

Increase Success (1 2)

Each successful enchantment has 80% chance to increase enchant stage by 1 and 20% chance to increase enchant stage by 2.

+1 to 6

50

Drop Stage on Fail

When enchantment fails, the item's enchant stage decreases by 1.

+1 to 7

100

Keep Stage on Fail

When enchantment fails, the item has a 30% chance to retain its enchant stage.

+1 to 7

100

When one of the enchant aid effects, Drop/Keep Stage on Fail, is used and enchant succeeds, the Challenge Points spent are not refunded.

Skill Changes

Changed the mechanism of target-type recovery skills that Healer and Shaman classes use on ally characters out of the valid range.

Before

Changes

Stop casting the recovery skill because the target is too far

Move into valid range and use the recovery skill

Collection
Revised the collections with effects related to Magic Lamp that are not applied to the Talking Island.

Category

Collection Name

Before Effect

Changed Effect

Convenience

Leave it For the Collection I

Magic Lamp Gauge Recharge +2%

XP/SP+2%

Dye System Changes

Consolidated the Potential effects of the second tattoo slot.

Before

After

PvE Skill Damage Bonus

Skill Damage Bonus

PVP Skill Damage Bonus

PvE Skill Damage Received

Skill Damage Received

PvP Skill Damage Received

Chaotic Penalty Changes

Changed the karma decrease limit for Chaotic characters to -360,000.
When a chaotic character PKs a mutually hostile clan's character, its alignment decreases only up to -36,000.
When a chaotic character PKs a non-mutually hostile clan's character, its alignment decreases up to -360,000.

If a character's Karma is below -36,000 when killing a mutually hostile clan's character, it does not decrease any more.

Changed the karma loss to vary with PK targets.
The alignment loss for PK of mutually hostile clan targets is -720 per character and -180 per pet or servitor.
The loss of Inclination for PK of non-mutually hostile clan targets is -1440 per character and -360 per pet or servitor.

Einhasad's Observation

Character Karma

Item Loss Penalty
Chance and Quantity

Extra Penalty

Extra Penalty (Escape Delay)

X

0

1 item dropped at a very low chance

X

 

Stage 1

-1 to -3,599

1-2 items dropped at an increased chance of penalty

 

Stage 2

-3,600 to -5,759

1-2 items dropped at an increased chance of penalty

 

Stage 3

-5,760 to -7,199

1-2 items dropped at an increased chance of penalty

Negative P. Def./M. Def Penalty

Negative Movement Speed Penalty

Unable to escape/teleport

Stage 4

-7,200 to -30,239

1-3 items dropped at an increased chance of penalty

Unable to escape/teleport
World Map Location Exposed

Stage 5

-30,240 to -36,000

1-3 items dropped at an increased chance of penalty

Unable to escape/teleport

World Map Location Exposed
Threat - Counterattack

Added a function to display a red skull icon on the World Map to indicate the location of characters that repeats PKs and have very low Karma.

It targets the characters that have Einhasad's Observation Stage 4 or higher debuff.

Up to 30 characters with the lowest Karma are displayed on the map.

Red skull icons are displayed even when these characters are in towns.

The icons are not displayed when the characters are in timed hunting zones.

PVP Changes

Added marks to distinguish hostile and mutually hostile clan targets.
For a hostile clan, a sword mark is displayed above the target character. For a mutually hostile clan, a double sword mark is displayed above the target character.
For a character that belongs to a hostile or mutually hostile clan and is targeted by Gaze, a sword mark is displayed inside the gaze mark.

Ranking Changes

Changed the race mark of Orcs to be displayed in the Rankings UI.

Clan Changes

Increased Clan XP bonus rewarded for 100 monster kills to 200.

Increased Clan XP bonus rewarded for clan donation.

Donation

Resources

Clan XP Gain

Standard

100,000 Adena

50

Advanced

100 L2 Coins

100

Super Advanced

500 L2 Coins

500

UI Changes

Added new functions to check probabilities and obtainable items in the game.  

Function

Description

Box Item

Moving the mouse over an item icon and pressing the CTRL key displays a list of all obtainable items

Exchange Item

Success rates are now displayed as exact numbers, instead of Low to Very High. (Example: Low → 15%)

Enchant

When a user attempts to enchant an item, the success rate is displayed.
For a special enchant scroll, the success rate of each enchant stage is displayed.

Augment

The [View Probability] button has been added to the bottom of the option list displayed in the Augment UI.
Pressing the [View Probability] button shows the augment types and success rates.

Bestow Blessing

When a Blessing Scroll is used, the chance to bestow blessing is displayed in the UI.

Clan donation

Critical rates are displayed for Advanced Donation and Super Advanced Donation displayed in the Clan UI.

Environment Settings Changes

Separated the keyword notification sound settings from the sound effect settings. (Sound Advanced Settings Notification)

Auto-use Box System

  • Added the 'Auto-use Box' system that enables opening Box and Pack items automatically.
  • Added the 'Auto-use Box' icon on the right of the Inventory Collection icon.
  • The Auto-use Box UI can be opened by <CTRL> + right-clicking a Box or a Pack item in the inventory, or by clicking the Auto-use Box icon and dragging & dropping a Box or a Pack item into the Auto-use Box icon.
  • In the Auto-use Box UI, you can set to open your box and pack items automatically. However, you cannot use this function if your inventory is too heavy or full.
  • The Auto-use Box UI provides a minimized mode. Press the Minimize button on the top right of the UI to change to the minimized mode.
  • If you obtain a rare item in the minimized mode, the color corresponding to the item's grade will be displayed.
  • If you register items in the Auto-use Box UI, all the box and pack items in the inventory will be displayed in red, which indicates that they can be neither used nor destroyed.
  • You cannot use collection, warehouse, and mail functions while Auto-use Box is active.
  • Items can be registered or replaced by dragging & dropping in the inventory during preparing or paused state, clicking or dragging the item in the Auto-use UI'.
  • If you teleport, change servers, get killed, or force connection while Auto-use Box is active, boxes will be no longer opened automatically.

Mail System Changes

Enabled sending or receiving normal and COD mail with items attached in non-peace zones.

Enabled deleting read mail in non-peace zones.

However, characters that are in combat or dead cannot send, receive, or delete mail.

Other Changes
Fixed an issue where some clan names are displayed in blue in the character target window.
Fixed an issue where characters cannot take party and command channel request actions while mounted or transformed.

Changed the icon of Adventure Guild Exchange Ticket (Time-limited) [Imprint].

Changed the icon of Aden Soul Crystal.

Changed the costs of exchanging Advanced Stable Scroll: Enchant Weapon and Advanced Stable Scroll: Enchant Armor, which can be exchanged at the Luxury Shop in the Town of Giran.

Scroll

Enhancement Stone

Crystal

Exchange NPC

Advanced Stable Scroll: Enchant Weapon (D-grade)

Weapon Enhancement Stone x12

4000 Crystal (D-grade)

Galladucci

Advanced Stable Scroll: Enchant Weapon (C-grade)

Weapon Enhancement Stone x20

Crystal (C-grade) x4300

Advanced Stable Scroll: Enchant Weapon (B-grade)

Weapon Enhancement Stone x32

8900 Crystal (B-grade)

Advanced Stable Scroll: Enchant Weapon (A-grade)

Weapon Enhancement Stone x40

9500 Crystal (A-grade)

Advanced Stable Scroll: Enchant Armor (D-grade)

Armor Enhancement Stone x3

600 Crystal (D-grade)

Alexandria

Advanced Stable Scroll: Enchant Armor (C-grade)

Armor Enhancement Stone x5

400 Crystal (C-grade)

Advanced Stable Scroll: Enchant Armor (B-grade)

Armor Enhancement Stone x8

900 Crystal (B-grade)

Advanced Stable Scroll: Enchant Armor (A-grade)

Armor Enhancement Stone x10

3600 Crystal (A-grade)

  • Fixed an issue where the hostility list is not displayed when the game is restarted with the Hostile Clan Info tab open.
  • Changed the names of Brooch, Talisman Bracelet, and Agathion Bracelet items.
  • Fixed an issue where P. Def. Boost value is not displayed for cloak items.
  • Fixed an issue where if the Revenge UI is open when a character is killed, the revenge character list is displayed twice.
  • Edited random texts displayed on NPC chat, Help, and UI windows.
  • Fixed an issue where causes the screen to freeze when Revenge Help Requests are received from multiple players at the same time.
  • Fixed an issue where opening the Map UI in a world timed hunting zone displays a message that it isn't available.
  • Added Lv. 91 rewards to the item tooltip of Emerald Weapon Appearance Stone.
  • Fixed an issue where the Rapier skill icon is disabled when the Emerald Weapon Appearance Stone is used on a Rapier.
  • Set commands and macros to be deactivated while a character is dead.
  • Fixed an issue where selecting Help Request from the Revenge System does not display the corresponding list.
  • Removed the Adena costs of Greater Solid Scroll: Enchant Weapon and Greater Solid Scroll: Enchant Armor that Galladucci and Alexandria sell at the Giran Castle Luxury Shop.
  • Fixed an issue where BGM doesn't stop when switching from the Select Character window to the Select Server window.
  • Fixed an issue where the settings of hair accessory items are different from their tooltips.
  • Changed not to open the map when using 'Add My Location' and Teleport in My Teleport menu.
  • Set to automatically close My Teleport menu while My Teleport is being used.
  • Set town NPCs not to provide lord and tax information.
  • Fixed an issue where a Servitor's MP is increased by Servitor Share but is reset to the original value when the skill is used.
  • Changed the inventory condition for receiving collection bonus reward items.
  • The weight must be less than 90%, and there must be more than 2 empty slots.
  • Fixed an issue where NPCs and monsters do not spawn in the Wind Plateau.
  • Made it possible to purchase the Growth Rune Lv. 1 item additionally.
  • Placed 'Balthus Knight Fellow' at the entrance of Antharas Nest to enable players to enter the nest.ght Fellow' at the entrance of Antharas Nest to enable players to enter the nest.